warpdragon

Power_Treads

Feb 15th, 2017
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  1. //=================================================================================================================
  2. // Recipe: Power Treads
  3. //=================================================================================================================
  4. "item_recipe_power_treads"
  5. {
  6. // General
  7. //-------------------------------------------------------------------------------------------------------------
  8. "ID" "62" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  9. "Model" "models/props_gameplay/recipe.vmdl"
  10.  
  11. // Item Info
  12. //-------------------------------------------------------------------------------------------------------------
  13. "ItemCost" "0"
  14. "ItemShopTags" ""
  15.  
  16. // Recipe
  17. //-------------------------------------------------------------------------------------------------------------
  18. "ItemRecipe" "1"
  19. "ItemResult" "item_power_treads"
  20. "ItemRequirements"
  21. {
  22. "01" "item_boots;item_gloves;item_belt_of_strength"
  23. "02" "item_boots;item_gloves;item_robe"
  24. "03" "item_boots;item_gloves;item_boots_of_elves"
  25. }
  26. }
  27. "item_recipe_power_treads_2"
  28. {
  29. // General
  30. //-------------------------------------------------------------------------------------------------------------
  31. "ID" "3010" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  32. "Model" "models/props_gameplay/recipe.vmdl"
  33.  
  34. // Item Info
  35. //-------------------------------------------------------------------------------------------------------------
  36. "ItemCost" "0"
  37. "ItemShopTags" ""
  38.  
  39. // Recipe
  40. //-------------------------------------------------------------------------------------------------------------
  41. "ItemRecipe" "1"
  42. "ItemResult" "item_power_treads_2"
  43. "ItemRequirements"
  44. {
  45. "04" "item_power_treads;item_farming_core"
  46. }
  47. }
  48. "item_recipe_power_treads_3"
  49. {
  50. // General
  51. //-------------------------------------------------------------------------------------------------------------
  52. "ID" "3011" // unique ID
  53. "Model" "models/props_gameplay/recipe.vmdl"
  54.  
  55. // Item Info
  56. //-------------------------------------------------------------------------------------------------------------
  57. "ItemCost" "0"
  58. "ItemShopTags" ""
  59.  
  60. // Recipe
  61. //-------------------------------------------------------------------------------------------------------------
  62. "ItemRecipe" "1"
  63. "ItemResult" "item_power_treads_3"
  64. "ItemRequirements"
  65. {
  66. "01" "item_power_treads_2;item_upgrade_core;item_recipe_power_treads"
  67. "02" "item_power_treads_2;item_upgrade_core_2;item_recipe_power_treads"
  68. "03" "item_power_treads_2;item_upgrade_core_3;item_recipe_power_treads"
  69. "04" "item_power_treads_2;item_upgrade_core_4;item_recipe_power_treads"
  70. }
  71. }
  72. "item_recipe_power_treads_4"
  73. {
  74. // General
  75. //-------------------------------------------------------------------------------------------------------------
  76. "ID" "3012" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  77. "Model" "models/props_gameplay/recipe.vmdl"
  78.  
  79. // Item Info
  80. //-------------------------------------------------------------------------------------------------------------
  81. "ItemCost" "0"
  82. "ItemShopTags" ""
  83.  
  84. // Recipe
  85. //-------------------------------------------------------------------------------------------------------------
  86. "ItemRecipe" "1"
  87. "ItemResult" "item_power_treads_4"
  88. "ItemRequirements"
  89. {
  90. "01" "item_power_treads_3;item_upgrade_core_2;item_recipe_power_treads"
  91. "02" "item_power_treads_3;item_upgrade_core_3;item_recipe_power_treads"
  92. "03" "item_power_treads_3;item_upgrade_core_4;item_recipe_power_treads"
  93. }
  94. }
  95. "item_recipe_power_treads_5"
  96. {
  97. // General
  98. //-------------------------------------------------------------------------------------------------------------
  99. "ID" "3013" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  100. "Model" "models/props_gameplay/recipe.vmdl"
  101.  
  102. // Item Info
  103. //-------------------------------------------------------------------------------------------------------------
  104. "ItemCost" "0"
  105. "ItemShopTags" ""
  106.  
  107. // Recipe
  108. //-------------------------------------------------------------------------------------------------------------
  109. "ItemRecipe" "1"
  110. "ItemResult" "item_power_treads_5"
  111. "ItemRequirements"
  112. {
  113. "01" "item_power_treads_4;item_upgrade_core_3;item_recipe_power_treads"
  114. "02" "item_power_treads_4;item_upgrade_core_4;item_recipe_power_treads"
  115. }
  116. }
  117. "item_recipe_power_treads_6"
  118. {
  119. // General
  120. //-------------------------------------------------------------------------------------------------------------
  121. "ID" "3014" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  122. "Model" "models/props_gameplay/recipe.vmdl"
  123.  
  124. // Item Info
  125. //-------------------------------------------------------------------------------------------------------------
  126. "ItemCost" "0"
  127. "ItemShopTags" ""
  128.  
  129. // Recipe
  130. //-------------------------------------------------------------------------------------------------------------
  131. "ItemRecipe" "1"
  132. "ItemResult" "item_power_treads_6"
  133. "ItemRequirements"
  134. {
  135. "01" "item_power_treads_5;item_upgrade_core_4;item_recipe_power_treads"
  136. }
  137. }
  138.  
  139.  
  140. //=================================================================================================================
  141. // Power Treads
  142. //=================================================================================================================
  143. "item_power_treads"
  144. {
  145. // General
  146. //-------------------------------------------------------------------------------------------------------------
  147. "ID" "63" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  148. "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NO_TARGET"
  149.  
  150. // Item Info
  151. //-------------------------------------------------------------------------------------------------------------
  152. "ItemCost" "1350"
  153. "ItemShopTags" "attack_speed;move_speed;int;agi;str"
  154. "ItemQuality" "common"
  155. "ItemAliases" "power treads"
  156. "ItemDeclarations" "DECLARE_PURCHASES_TO_SPECTATORS"
  157.  
  158. "MaxUpgradeLevel" "6"
  159. "ItemBaseLevel" "1"
  160. "UpgradesItems" "item_power_treads;item_power_treads_2;item_power_treads_3;item_power_treads_4;item_power_treads_5"
  161. "UpgradeRecipe" "item_recipe_phase_boots"
  162.  
  163. // Special
  164. //-------------------------------------------------------------------------------------------------------------
  165. "AbilitySpecial"
  166. {
  167. "01"
  168. {
  169. "var_type" "FIELD_INTEGER"
  170. "bonus_movement_speed" "45 50 55 60 65 70"
  171. }
  172. "02"
  173. {
  174. "var_type" "FIELD_INTEGER"
  175. "bonus_stat" "9 15 24 36 54 72"
  176. }
  177. "03"
  178. {
  179. "var_type" "FIELD_INTEGER"
  180. "bonus_attack_speed" "25 30 35 40 45 50"
  181. }
  182. "04"
  183. {
  184. "var_type" "FIELD_INTEGER"
  185. "bonus_damage" "0"
  186. }
  187. "05"
  188. {
  189. "var_type" "FIELD_INTEGER"
  190. "cleave_radius" "0 300 300 300 300 300"
  191. }
  192. "60"
  193. {
  194. "var_type" "FIELD_INTEGER"
  195. "cleave_damage_percent" "0 30 30 30 30 30"
  196. }
  197. }
  198. }
  199. "item_power_treads_2"
  200. {
  201. // General
  202. //-------------------------------------------------------------------------------------------------------------
  203. "ID" "3015" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  204. "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NO_TARGET"
  205.  
  206. // Item Info
  207. //-------------------------------------------------------------------------------------------------------------
  208. "ItemCost" "2850"
  209. "ItemShopTags" "attack_speed;move_speed;int;agi;str"
  210. "ItemQuality" "common"
  211. "ItemAliases" "power treads"
  212. "ItemDeclarations" "DECLARE_PURCHASES_TO_SPECTATORS"
  213.  
  214. "MaxUpgradeLevel" "6"
  215. "ItemBaseLevel" "2"
  216. "UpgradesItems" "item_power_treads_2;item_power_treads_3;item_power_treads_4;item_power_treads_5"
  217. "UpgradeRecipe" "item_recipe_phase_boots"
  218.  
  219. // Special
  220. //-------------------------------------------------------------------------------------------------------------
  221. "AbilitySpecial"
  222. {
  223. "01"
  224. {
  225. "var_type" "FIELD_INTEGER"
  226. "bonus_movement_speed" "45 50 55 60 65 70"
  227. }
  228. "02"
  229. {
  230. "var_type" "FIELD_INTEGER"
  231. "bonus_stat" "9 15 24 36 54 72"
  232. }
  233. "03"
  234. {
  235. "var_type" "FIELD_INTEGER"
  236. "bonus_attack_speed" "25 30 35 40 45 50"
  237. }
  238. "04"
  239. {
  240. "var_type" "FIELD_INTEGER"
  241. "bonus_damage" "0"
  242. }
  243. "05"
  244. {
  245. "var_type" "FIELD_INTEGER"
  246. "cleave_radius" "0 300 300 300 300 300"
  247. }
  248. "60"
  249. {
  250. "var_type" "FIELD_INTEGER"
  251. "cleave_damage_percent" "0 30 30 30 30 30"
  252. }
  253. }
  254. }
  255. "item_power_treads_3"
  256. {
  257. // General
  258. //-------------------------------------------------------------------------------------------------------------
  259. "ID" "3016" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  260. "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NO_TARGET"
  261.  
  262. // Item Info
  263. //-------------------------------------------------------------------------------------------------------------
  264. "ItemCost" "4850"
  265. "ItemShopTags" "attack_speed;move_speed;int;agi;str"
  266. "ItemQuality" "common"
  267. "ItemAliases" "power treads"
  268. "ItemDeclarations" "DECLARE_PURCHASES_TO_SPECTATORS"
  269.  
  270. "MaxUpgradeLevel" "6"
  271. "ItemBaseLevel" "3"
  272. "UpgradesItems" "item_power_treads_3;item_power_treads_4;item_power_treads_5"
  273. "UpgradeRecipe" "item_recipe_phase_boots"
  274.  
  275. // Special
  276. //-------------------------------------------------------------------------------------------------------------
  277. "AbilitySpecial"
  278. {
  279. "01"
  280. {
  281. "var_type" "FIELD_INTEGER"
  282. "bonus_movement_speed" "45 50 55 60 65 70"
  283. }
  284. "02"
  285. {
  286. "var_type" "FIELD_INTEGER"
  287. "bonus_stat" "9 15 24 36 54 72"
  288. }
  289. "03"
  290. {
  291. "var_type" "FIELD_INTEGER"
  292. "bonus_attack_speed" "25 30 35 40 45 50"
  293. }
  294. "04"
  295. {
  296. "var_type" "FIELD_INTEGER"
  297. "bonus_damage" "0"
  298. }
  299. "05"
  300. {
  301. "var_type" "FIELD_INTEGER"
  302. "cleave_radius" "0 300 300 300 300 300"
  303. }
  304. "60"
  305. {
  306. "var_type" "FIELD_INTEGER"
  307. "cleave_damage_percent" "0 30 30 30 30 30"
  308. }
  309. }
  310. }
  311. "item_power_treads_4"
  312. {
  313. // General
  314. //-------------------------------------------------------------------------------------------------------------
  315. "ID" "3017" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  316. "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NO_TARGET"
  317.  
  318. // Item Info
  319. //-------------------------------------------------------------------------------------------------------------
  320. "ItemCost" "8350"
  321. "ItemShopTags" "attack_speed;move_speed;int;agi;str"
  322. "ItemQuality" "common"
  323. "ItemAliases" "power treads"
  324. "ItemDeclarations" "DECLARE_PURCHASES_TO_SPECTATORS"
  325.  
  326. "MaxUpgradeLevel" "6"
  327. "ItemBaseLevel" "4"
  328. "UpgradesItems" "item_power_treads_4;item_power_treads_5"
  329. "UpgradeRecipe" "item_recipe_phase_boots"
  330.  
  331. // Special
  332. //-------------------------------------------------------------------------------------------------------------
  333. "AbilitySpecial"
  334. {
  335. "01"
  336. {
  337. "var_type" "FIELD_INTEGER"
  338. "bonus_movement_speed" "45 50 55 60 65 70"
  339. }
  340. "02"
  341. {
  342. "var_type" "FIELD_INTEGER"
  343. "bonus_stat" "9 15 24 36 54 72"
  344. }
  345. "03"
  346. {
  347. "var_type" "FIELD_INTEGER"
  348. "bonus_attack_speed" "25 30 35 40 45 50"
  349. }
  350. "04"
  351. {
  352. "var_type" "FIELD_INTEGER"
  353. "bonus_damage" "0"
  354. }
  355. "05"
  356. {
  357. "var_type" "FIELD_INTEGER"
  358. "cleave_radius" "0 300 300 300 300 300"
  359. }
  360. "60"
  361. {
  362. "var_type" "FIELD_INTEGER"
  363. "cleave_damage_percent" "0 30 30 30 30 30"
  364. }
  365. }
  366. }
  367. "item_power_treads_5"
  368. {
  369. // General
  370. //-------------------------------------------------------------------------------------------------------------
  371. "ID" "3018" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  372. "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NO_TARGET"
  373.  
  374. // Item Info
  375. //-------------------------------------------------------------------------------------------------------------
  376. "ItemCost" "12850"
  377. "ItemShopTags" "attack_speed;move_speed;int;agi;str"
  378. "ItemQuality" "common"
  379. "ItemAliases" "power treads"
  380. "ItemDeclarations" "DECLARE_PURCHASES_TO_SPECTATORS"
  381.  
  382. "MaxUpgradeLevel" "6"
  383. "ItemBaseLevel" "5"
  384. "UpgradesItems" "item_power_treads_5"
  385. "UpgradeRecipe" "item_recipe_phase_boots"
  386.  
  387. // Special
  388. //-------------------------------------------------------------------------------------------------------------
  389. "AbilitySpecial"
  390. {
  391. "01"
  392. {
  393. "var_type" "FIELD_INTEGER"
  394. "bonus_movement_speed" "45 50 55 60 65 70"
  395. }
  396. "02"
  397. {
  398. "var_type" "FIELD_INTEGER"
  399. "bonus_stat" "9 15 24 36 54 72"
  400. }
  401. "03"
  402. {
  403. "var_type" "FIELD_INTEGER"
  404. "bonus_attack_speed" "25 30 35 40 45 50"
  405. }
  406. "04"
  407. {
  408. "var_type" "FIELD_INTEGER"
  409. "bonus_damage" "0"
  410. }
  411. "05"
  412. {
  413. "var_type" "FIELD_INTEGER"
  414. "cleave_radius" "0 300 300 300 300 300"
  415. }
  416. "60"
  417. {
  418. "var_type" "FIELD_INTEGER"
  419. "cleave_damage_percent" "0 30 30 30 30 30"
  420. }
  421. }
  422. }
  423. "item_power_treads_6"
  424. {
  425. // General
  426. //-------------------------------------------------------------------------------------------------------------
  427. "ID" "3019" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  428. "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NO_TARGET"
  429.  
  430. // Item Info
  431. //-------------------------------------------------------------------------------------------------------------
  432. "ItemCost" "18350"
  433. "ItemShopTags" "attack_speed;move_speed;int;agi;str"
  434. "ItemQuality" "common"
  435. "ItemAliases" "power treads"
  436. "ItemDeclarations" "DECLARE_PURCHASES_TO_SPECTATORS"
  437.  
  438. "MaxUpgradeLevel" "6"
  439. "ItemBaseLevel" "6"
  440.  
  441. // Special
  442. //-------------------------------------------------------------------------------------------------------------
  443. "AbilitySpecial"
  444. {
  445. "01"
  446. {
  447. "var_type" "FIELD_INTEGER"
  448. "bonus_movement_speed" "45 50 55 60 65 70"
  449. }
  450. "02"
  451. {
  452. "var_type" "FIELD_INTEGER"
  453. "bonus_stat" "9 15 24 36 54 72"
  454. }
  455. "03"
  456. {
  457. "var_type" "FIELD_INTEGER"
  458. "bonus_attack_speed" "25 30 35 40 45 50"
  459. }
  460. "04"
  461. {
  462. "var_type" "FIELD_INTEGER"
  463. "bonus_damage" "0"
  464. }
  465. "05"
  466. {
  467. "var_type" "FIELD_INTEGER"
  468. "cleave_radius" "0 300 300 300 300 300"
  469. }
  470. "60"
  471. {
  472. "var_type" "FIELD_INTEGER"
  473. "cleave_damage_percent" "0 30 30 30 30 30"
  474. }
  475. }
  476. }
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