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- CrashHandlerException: Program crashed
- Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
- [0] StringName::StringName (x:\inne\godot\source\godot\core\string_name.cpp:173)
- [1] ClassDB::is_parent_class (x:\inne\godot\source\godot\core\class_db.cpp:277)
- [2] GDScriptFunction::call (x:\inne\godot\source\godot\modules\gdscript\gdscript_function.cpp:919)
- [3] GDScriptInstance::call (x:\inne\godot\source\godot\modules\gdscript\gdscript.cpp:1208)
- [4] Object::call (x:\inne\godot\source\godot\core\object.cpp:900)
- [5] Variant::call_ptr (x:\inne\godot\source\godot\core\variant_call.cpp:1112)
- [6] GDScriptFunction::call (x:\inne\godot\source\godot\modules\gdscript\gdscript_function.cpp:1088)
- [7] GDScriptInstance::call_multilevel (x:\inne\godot\source\godot\modules\gdscript\gdscript.cpp:1218)
- [8] Node::_notification (x:\inne\godot\source\godot\scene\main\node.cpp:69)
- [9] CanvasItem::_notificationv (x:\inne\godot\source\godot\scene\2d\canvas_item.h:166)
- [10] CollisionObject2D::_notificationv (x:\inne\godot\source\godot\scene\2d\collision_object_2d.h:39)
- [11] KinematicBody2D::_notificationv (x:\inne\godot\source\godot\scene\2d\physics_body_2d.h:290)
- [12] Object::notification (x:\inne\godot\source\godot\core\object.cpp:933)
- [13] SceneTree::_notify_group_pause (x:\inne\godot\source\godot\scene\main\scene_tree.cpp:976)
- [14] SceneTree::iteration (x:\inne\godot\source\godot\scene\main\scene_tree.cpp:482)
- [15] Main::iteration (x:\inne\godot\source\godot\main\main.cpp:2025)
- [16] OS_Windows::run (x:\inne\godot\source\godot\platform\windows\os_windows.cpp:3152)
- [17] widechar_main (x:\inne\godot\source\godot\platform\windows\godot_windows.cpp:162)
- [18] _main (x:\inne\godot\source\godot\platform\windows\godot_windows.cpp:186)
- [19] main (x:\inne\godot\source\godot\platform\windows\godot_windows.cpp:196)
- [20] __scrt_common_main_seh (f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283)
- [21] BaseThreadInitThunk
- -- END OF BACKTRACE --
- CrashHandlerException: Program crashed
- Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
- [0] GDScriptFunction::call (x:\inne\godot\source\godot\modules\gdscript\gdscript_function.cpp:919)
- [1] GDScriptFunction::call (x:\inne\godot\source\godot\modules\gdscript\gdscript_function.cpp:919)
- [2] GDScriptInstance::call (x:\inne\godot\source\godot\modules\gdscript\gdscript.cpp:1208)
- [3] Object::call (x:\inne\godot\source\godot\core\object.cpp:900)
- [4] Variant::call_ptr (x:\inne\godot\source\godot\core\variant_call.cpp:1112)
- [5] GDScriptFunction::call (x:\inne\godot\source\godot\modules\gdscript\gdscript_function.cpp:1088)
- [6] GDScriptInstance::call_multilevel (x:\inne\godot\source\godot\modules\gdscript\gdscript.cpp:1218)
- [7] Node::_notification (x:\inne\godot\source\godot\scene\main\node.cpp:69)
- [8] CanvasItem::_notificationv (x:\inne\godot\source\godot\scene\2d\canvas_item.h:166)
- [9] CollisionObject2D::_notificationv (x:\inne\godot\source\godot\scene\2d\collision_object_2d.h:39)
- [10] KinematicBody2D::_notificationv (x:\inne\godot\source\godot\scene\2d\physics_body_2d.h:290)
- [11] Object::notification (x:\inne\godot\source\godot\core\object.cpp:933)
- [12] SceneTree::_notify_group_pause (x:\inne\godot\source\godot\scene\main\scene_tree.cpp:976)
- [13] SceneTree::iteration (x:\inne\godot\source\godot\scene\main\scene_tree.cpp:482)
- [14] Main::iteration (x:\inne\godot\source\godot\main\main.cpp:2025)
- [15] OS_Windows::run (x:\inne\godot\source\godot\platform\windows\os_windows.cpp:3152)
- [16] widechar_main (x:\inne\godot\source\godot\platform\windows\godot_windows.cpp:162)
- [17] _main (x:\inne\godot\source\godot\platform\windows\godot_windows.cpp:186)
- [18] main (x:\inne\godot\source\godot\platform\windows\godot_windows.cpp:196)
- [19] __scrt_common_main_seh (f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283)
- [20] BaseThreadInitThunk
- -- END OF BACKTRACE --
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