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CrossbonesGT

REmake write-up

Mar 29th, 2016
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  1. <b><i>Resident Evil</i></b>
  2. Release Date: March 22, 2002 (JP), April 30, 2002 (NA), September 13, 2002 (EU)
  3. Consoles: GC, Wii, PC, PS3, X360, PS4, XBONE
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  5. Up until 2002, the Resident Evil series was primarily a Sony PlayStation focused-series. Even Code: Veronica jumped ship to the PS2 from DreamCast for a superior <i>X</i> edition. But in 2001, that all changed when Capcom partnered up with Nintendo for an exclusivity deal that spanned three main series games released only for the Nintendo GameCube, as well as four other non-Resident Evil games. While PlayStation 2 would see a few spin-offs ranging from bad to decent, and would even eventually see <i>Resident Evil 4</i>, a Resident Evil fan in the early 2000s definitely would've wanted a GameCube. History and trends would have different plans, but at the end of it all, we still got three of the best titles in the series, including the one I'm here to talk about now: the remake of the original <i>Resident Evil</i>, released exactly 6 years after it.
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  7. So much love, detail, and attention is poured into <i>REmake</i>. The GameCube version still looks insanely good thanks to loving crafted pre-rendered backgrounds, an emphasis on lighting, and FMV techniques to simulate things like rushing water or swaying trees.
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