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- #<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>#
- # #
- # V's Custom Animated Title Scene #
- # v2.7 #
- # Help Guide #
- # #
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- # Written By: V #
- # Last Edited: November 1, 2013 #
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
- # #
- #<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>#
- ################################################################################
- #==============================================================================#
- # #
- # ** Layer Animation Types #
- # #
- #------------------------------------------------------------------------------#
- # * These are the id's and symbols required for the animations. #
- # #
- # * These are optional symbols that are set to default if not used: #
- # :angle #
- # :blend ( You can only use 1 ,2, 3, for this option. ) #
- # :fade_max_opacity ( Usable with both regular and initializing methods. ) #
- # :fade_min_opacity ( Usable with the regular animation methods. ) #
- # #
- #==============================================================================#
- ################################################################################
- #------------------------------------------------------------------------------#
- # #
- # ** Still #
- # #
- #------------------------------------------------------------------------------#
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # # The animations ID. (Used in the ":animations_types" array.) # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # 0 ~ A still image. Can be used for a background or a base layer. #
- # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # # This animations do not need any symbols to use # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # #
- #------------------------------------------------------------------------------#
- # #
- # Example~ #
- # #
- # "Image Name" => { :x => 0, #
- # :y => 0, #
- # :ox => 0, #
- # :oy => 0, #
- # :z => 1, #
- # :opacity => 255, #
- # :animation_types => [0] }, #
- # #
- #------------------------------------------------------------------------------#
- #------------------------------------------------------------------------------#
- # #
- # ** Rotating #
- # #
- #------------------------------------------------------------------------------#
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # # The animations ID's. (Used in the ":animations_types" array.) # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # 1 ~ Spins layer graphic clockwise #
- # 2 ~ Spins layer graphic counter clockwise #
- # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # # The layer hash with this animation must contain these symbols: # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # :rotation_frame_rate #
- # :rotation_speed #
- # #
- #------------------------------------------------------------------------------#
- # #
- # Additional Notes~ #
- # #
- # * These images ox and oy values do not need to be half of the size #
- # of the image, unless you want it to spin normally. #
- # #
- #------------------------------------------------------------------------------#
- # #
- # Example~ #
- # #
- # "Image Name" => { :rotation_frame_rate => 1, #
- # :rotation_speed => 1, #
- # :x => 0, #
- # :y => 0, #
- # :ox => 150, (center for a 300x300 pixel image) #
- # :oy => 150, (you DO NOT have to center the image) #
- # :z => 2, #
- # :opacity => 255, #
- # :animation_types => [1] }, #
- # #
- #------------------------------------------------------------------------------#
- #------------------------------------------------------------------------------#
- # #
- # ** Looping #
- # #
- #------------------------------------------------------------------------------#
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # # The animations ID's. (Used in the ":animations_types" array.) # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # 3 ~ moves layer graphic right in a looping method #
- # 4 ~ moves layer graphic left in a looping method #
- # 5 ~ moves layer graphic down in a looping method #
- # 6 ~ moves layer graphic up in a looping method #
- # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # # The layer hash with this animation must contain these symbols: # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # :scroll_frame_rate #
- # :scroll_speed #
- # #
- #------------------------------------------------------------------------------#
- # #
- # Additional Notes~ #
- # #
- # * TWO LAYERS ARE NEEDED FOR THIS PROCESS. #
- # They can be the same image but they must have different names. #
- # #
- # * The scroll speed must be set to 1, 2, 4, 8, 16, 32... and so on. #
- # #
- # * They can be the same image but they must have different names. #
- # #
- #------------------------------------------------------------------------------#
- # #
- # Example~ #
- # #
- # "Image Name" => { :scroll_frame_rate => 1, #
- # :scroll_speed => 1, #
- # :x => 0, #
- # :y => 0, #
- # :ox => 0, #
- # :oy => 0, #
- # :z => 2, #
- # :opacity => 255, #
- # :animation_types => [3] }, #
- # #
- # "Image Name2" => { :scroll_frame_rate => 1, #
- # :scroll_speed => 1, #
- # :x => -544, #
- # :y => 0, #
- # :ox => 0, #
- # :oy => 0, #
- # :z => 2, #
- # :opacity => 255, #
- # :animation_types => [3] }, #
- # #
- #------------------------------------------------------------------------------#
- #------------------------------------------------------------------------------#
- # #
- # ** Fade #
- # #
- #------------------------------------------------------------------------------#
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # # The animations ID. (Used in the ":animations_types" array.) # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # 7 ~ Fades layer graphic opacity in and out #
- # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # # The layer hash with this animation must contain these symbols: # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # :fade_frame_rate #
- # :fade_speed #
- # #
- #------------------------------------------------------------------------------#
- # #
- # Additional Notes~ #
- # #
- # * Fade Out can be found below the Cursor animation type info. #
- # #
- #------------------------------------------------------------------------------#
- # #
- # Example~ #
- # #
- # "Image Name" => { :fade_frame_rate => 1, #
- # :fade_speed => 1, #
- # :x => 0, #
- # :y => 0, #
- # :ox => 0, #
- # :oy => 0, #
- # :z => 2, #
- # :opacity => 255, #
- # :animation_types => [7] }, #
- # #
- #------------------------------------------------------------------------------#
- # #
- # Example~ #
- # #
- # "Image Name" => { :fade_min_opacity => 150, #
- # :fade_max_opacity => 200, #
- # :fade_frame_rate => 1, #
- # :fade_speed => 1, #
- # :x => 0, #
- # :y => 0, #
- # :ox => 0, #
- # :oy => 0, #
- # :z => 2, #
- # :opacity => 255, #
- # :animation_types => [7] }, #
- # #
- #------------------------------------------------------------------------------#
- #------------------------------------------------------------------------------#
- # #
- # ** Time #
- # #
- #------------------------------------------------------------------------------#
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # # The animations ID's. (Used in the ":animations_types" array.) # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # 8 ~ rotates layer graphic according to system hour #
- # 9 ~ rotates layer graphic according to system minute #
- # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # # These animations do not need any symbols to use # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # #
- #------------------------------------------------------------------------------#
- # #
- # Additional Notes~ #
- # #
- # * Three layers are used but not all are needed for this process. #
- # #
- # * Make sure to set the ox and oy to half of the images size for both #
- # the clocks hands. #
- # #
- # * Make sure to set each of the layers to a seperate z value. #
- # #
- #------------------------------------------------------------------------------#
- # #
- # Example~ #
- # #
- # (Backgound image of clock animation) #
- # "Image Name" => { :x => 0, #
- # :y => 0, #
- # :ox => 0, #
- # :oy => 0, #
- # :z => 2, #
- # :opacity => 255, #
- # :animation_types => [0] }, #
- # #
- # (Image of clocks hour hand) #
- # "Image Name" => { :x => 0, #
- # :y => 0, #
- # :ox => 75, #
- # :oy => 75, #
- # :z => 3, #
- # :opacity => 255, #
- # :animation_types => [8] }, #
- # #
- # (Image of clocks minute hand) #
- # "Image Name" => { :x => 0, #
- # :y => 0, #
- # :ox => 75, #
- # :oy => 75, #
- # :z => 4, #
- # :opacity => 255, #
- # :animation_types => [9] }, #
- # #
- #------------------------------------------------------------------------------#
- #------------------------------------------------------------------------------#
- # #
- # ** Wave #
- # #
- #------------------------------------------------------------------------------#
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # # The animations ID. (Used in the ":animations_types" array.) # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # 10 ~ Makes the image move like a wave. #
- # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # # The layer hash with this animation must contain these symbols: # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # :wave_frame_rate #
- # :wave_speed #
- # :wave_strength #
- # #
- #------------------------------------------------------------------------------#
- # #
- # Example~ #
- # #
- # "Image Name" => { :wave_frame_rate => 1, #
- # :wave_speed => 5, #
- # :wave_strength => 10, #
- # :x => 0, #
- # :y => 0, #
- # :ox => 0, #
- # :oy => 0, #
- # :z => 2, #
- # :opacity => 255, #
- # :animation_types => [12] }, #
- # #
- #------------------------------------------------------------------------------#
- #------------------------------------------------------------------------------#
- # #
- # ** Blend #
- # #
- #------------------------------------------------------------------------------#
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # # The animations ID. (Used in the ":animations_types" array.) # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # 11 ~ Makes the image flash. #
- # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # # The layer hash with this animation must contain these symbols: # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # :blend_frame_rate #
- # #
- #------------------------------------------------------------------------------#
- # #
- # Example~ #
- # #
- # "Image Name" => { :blend_frame_rate => 1, #
- # :x => 0, #
- # :y => 0, #
- # :ox => 0, #
- # :oy => 0, #
- # :z => 2, #
- # :opacity => 255, #
- # :animation_types => [11] }, #
- # #
- #------------------------------------------------------------------------------#
- #------------------------------------------------------------------------------#
- # #
- # ** Variable #
- # #
- #------------------------------------------------------------------------------#
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # # The animations ID. (Used in the ":animations_types" array.) # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # 12 ~ Allows you to have a frame animation set-up. #
- # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # # The layer hash with this animation must contain these symbols: # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # :variable_frame_rate #
- # :max_variable_frames #
- # #
- #------------------------------------------------------------------------------#
- # #
- # Additional Notes~ #
- # #
- # * Each frame must be name according to the layer name and index. #
- # for example Image_0, Image_1, Image_2... and so on. #
- # #
- # * The name of the layer MUST NOT include the animations index. #
- # #
- #------------------------------------------------------------------------------#
- # #
- # Example~ #
- # #
- # ** DO NOT include the number this script only needs the name. #
- # #
- # "Image Name" => { :variable_frame_rate => 1, #
- # :max_variable_frames => 5, #
- # :x => 0, #
- # :y => 0, #
- # :ox => 0, #
- # :oy => 0, #
- # :z => 2, #
- # :opacity => 255, #
- # :animation_types => [12] }, #
- # #
- #------------------------------------------------------------------------------#
- #------------------------------------------------------------------------------#
- # #
- # ** Cursor #
- # #
- #------------------------------------------------------------------------------#
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # # The animations ID. (Used in the ":animations_types" array.) # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # 13 ~ Sets the x or y values according to the cursor index. #
- # #
- #------------------------------------------------------------------------------#
- # #
- # Additional Notes~ #
- # #
- # * Whenever you are using this animation the x and y values will be set #
- # automatically according to the x and y values of the command window. #
- # #
- #------------------------------------------------------------------------------#
- # #
- # Example~ #
- # #
- # "Image Name" => { :ox => 0, #
- # :oy => 0, #
- # :z => 2, #
- # :opacity => 255, #
- # :animation_types => [0, 13] }, #
- # #
- #------------------------------------------------------------------------------#
- #------------------------------------------------------------------------------#
- # #
- # ** Fade Out #
- # #
- #------------------------------------------------------------------------------#
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # # The animations ID. (Used in the ":animations_types" array.) # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # 14 ~ Allows you to fade out the layer when a set time is reached. #
- # #
- #------------------------------------------------------------------------------#
- # #
- # Example~ #
- # #
- # "Image Name" => { :fade_out_frame_rate => 1, #
- # :fade_out_speed => 1, #
- # :start_fade_out_ => 200, #
- # :x => 0, #
- # :y => 0, #
- # :ox => 0, #
- # :oy => 0, #
- # :z => 2, #
- # :opacity => 255, #
- # :animation_types => [0, 14] }, #
- # #
- #------------------------------------------------------------------------------#
- ################################################################################
- #==============================================================================#
- # #
- # ** Initializing Layer Animation Types #
- # #
- #------------------------------------------------------------------------------#
- # * These are the id's and symbols required for the animations. #
- # #
- # * The additional notes still apply from they're counter parts above. #
- # #
- # * All initializing graphics must contain the symbols: #
- # :initialize_time #
- # :initialize_animations #
- # #
- #==============================================================================#
- ################################################################################
- #------------------------------------------------------------------------------#
- # #
- # ** Rotating #
- # #
- #------------------------------------------------------------------------------#
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # # The animations ID's. (Used in the ":initialize_animations" array.) # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # 1 ~ Spins layer graphic clockwise #
- # 2 ~ Spins layer graphic counter clockwise #
- # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # # The layer hash with this animation must contain these symbols: # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # :angle #
- # :initialize_rotation_frame_rate #
- # :initialize_rotation_speed #
- # :initialize_rotation_final_angle #
- # #
- #------------------------------------------------------------------------------#
- # #
- # Example~ #
- # #
- # "Image Name" => { :x => 0, #
- # :y => 0, #
- # :ox => 150, (center for a 300x300 pixel image) #
- # :oy => 150, (you DO NOT have to center the image) #
- # :angle => 1080, #
- # :z => 2, #
- # :opacity => 255, #
- # :animation_types => [0], #
- # :initialize_time => 500, #
- # :initialize_animations => [1], #
- # :initialize_rotation_frame_rate => 1, #
- # :initialize_rotation_speed => 2, #
- # :initialize_rotation_final_angle => -1080, #
- # }, #
- # #
- #------------------------------------------------------------------------------#
- #------------------------------------------------------------------------------#
- # #
- # ** Move #
- # #
- #------------------------------------------------------------------------------#
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # # The animations ID's. (Used in the ":initialize_animations" array.) # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # 3 ~ moves layer graphic right #
- # 4 ~ moves layer graphic left #
- # 5 ~ moves layer graphic down #
- # 6 ~ moves layer graphic up #
- # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # # The layer hash with this animation must contain these symbols: # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # :initialize_move_frame_rate #
- # :initialize_move_speed #
- # :initialize_move_final_x #
- # :initialize_move_final_y #
- # #
- #------------------------------------------------------------------------------#
- # #
- # Example~ #
- # #
- # "Image Name" => { :scroll_frame_rate => 1, #
- # :scroll_speed => 1, #
- # :x => 0, #
- # :y => 0, #
- # :ox => 0, #
- # :oy => 0, #
- # :z => 2, #
- # :opacity => 255, #
- # :animation_types => [0], #
- # :initialize_time => 500, #
- # :initialize_animations => [5], #
- # :initialize_move_frame_rate => 1, #
- # :initialize_move_speed => 2, #
- # :initialize_move_final_x => 91, #
- # }, #
- # #
- #------------------------------------------------------------------------------#
- #------------------------------------------------------------------------------#
- # #
- # ** Fade In #
- # #
- #------------------------------------------------------------------------------#
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # # The animations ID. (Used in the ":initialize_animations" array.) # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # 7 ~ Fades layer graphic opacity in #
- # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # # The layer hash with this animation must contain these symbols: # #
- # #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~# #
- # :initialize_fade_in_frame_rate #
- # :initialize_fade_in_speed #
- # #
- #------------------------------------------------------------------------------#
- # #
- # Example~ #
- # #
- # "Image Name" => { :fade_frame_rate => 1, #
- # :fade_speed => 1, #
- # :x => 0, #
- # :y => 0, #
- # :ox => 0, #
- # :oy => 0, #
- # :z => 2, #
- # :opacity => 0, #
- # :animation_types => [0], #
- # :initialize_time => 500, #
- # :initialize_animations => [5], #
- # :initialize_fade_in_frame_rate => 1, #
- # :initialize_fade_in_speed => 2, #
- # }, #
- # #
- #------------------------------------------------------------------------------#
- ################################################################################
- #==============================================================================#
- # #
- # ** Examples of how to set up layers. #
- # #
- #==============================================================================#
- ################################################################################
- #------------------------------------------------------------------------------#
- # #
- # Example 1~ This example shows how to draw cursor with animations. #
- # #
- #------------------------------------------------------------------------------#
- # #
- # "Image Name" => { :rotation_frame_rate => 1, #
- # :rotation_speed => 5, #
- # :variable_frame_rate => 2, #
- # :max_variable_frames => 13, #
- # :ox => 75, #
- # :oy => 75, #
- # :z => 2, #
- # :opacity => 255, #
- # :animation_types => [2, 12, 13] }, #
- # #
- #------------------------------------------------------------------------------#
- #------------------------------------------------------------------------------#
- # #
- # Example 2~ This example shows how to draw a rolling type animation. #
- # #
- #------------------------------------------------------------------------------#
- # #
- # "Image Name" => { :rotation_frame_rate => 1, #
- # :rotation_speed => 5, #
- # :scroll_frame_rate => 2, #
- # :scroll_speed => 5, #
- # :x => 0, #
- # :y => 0, #
- # :ox => 75, #
- # :oy => 75, #
- # :z => 2, #
- # :opacity => 255, #
- # :animation_types => [2, 4] }, #
- # #
- #------------------------------------------------------------------------------#
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