1nubloku

doge4

Sep 8th, 2019
146
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. -- This script has been converted to FE by gay
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Ipixter | Translated to FE by IPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. Player = owner
  88. Character = Player.Character
  89. PlayerGui = Player.PlayerGui
  90. Backpack = Player.Backpack
  91. Torso = Character.Torso
  92. Head = Character.Head
  93. Humanoid = Character.Humanoid
  94. RootPart = Character.HumanoidRootPart
  95. RootJoint = RootPart.RootJoint
  96. LeftArm = Character["Left Arm"]
  97. LeftLeg = Character["Left Leg"]
  98. RightArm = Character["Right Arm"]
  99. RightLeg = Character["Right Leg"]
  100. LS = Torso["Left Shoulder"]
  101. LH = Torso["Left Hip"]
  102. RS = Torso["Right Shoulder"]
  103. RH = Torso["Right Hip"]
  104. Humanoid.MaxHealth = math.huge
  105. wait()
  106. Humanoid.Health = Humanoid.MaxHealth
  107. local BC = Character["Body Colors"]
  108. BC.HeadColor = BrickColor.new("Pastel brown")
  109. BC.LeftArmColor = BrickColor.new("Pastel brown")
  110. BC.LeftLegColor = BrickColor.new("Pastel brown")
  111. BC.RightArmColor = BrickColor.new("Pastel brown")
  112. BC.RightLegColor = BrickColor.new("Pastel brown")
  113. BC.TorsoColor = BrickColor.new("Pastel brown")
  114. for i,v in pairs(Character:children()) do
  115. end
  116. end
  117. for i,v in pairs(Character:children()) do
  118. if v:IsA("Pants") then
  119. v:Destroy()
  120. end
  121. end
  122. ------Face----------
  123. Character.Head.face.Texture = "rbxassetid://0"
  124. ------Remover-------
  125.  
  126. for i,v in pairs(Character:children()) do
  127. end
  128. end
  129. for i,v in pairs(Character:children()) do
  130. end
  131. end
  132. for i,v in pairs(Character:children()) do
  133. end
  134. end
  135. ------Heavy---------
  136. CV="Maroon"
  137. Player = owner
  138. char = Player.Character
  139. local txt = Instance.new("BillboardGui", Character)
  140. txt.Adornee = Character .Head
  141. txt.Name = "_status"
  142. txt.Size = UDim2.new(2, 0, 1.2, 0)
  143. txt.StudsOffset = Vector3.new(-9, 8, 0)
  144. local text = Instance.new("TextLabel", txt)
  145. text.Size = UDim2.new(10, 0, 7, 0)
  146. text.FontSize = "Size24"
  147. text.TextScaled = true
  148. text.TextTransparency = 0
  149. text.BackgroundTransparency = 1
  150. text.TextTransparency = 0
  151. text.TextStrokeTransparency = 0
  152. text.Font = "Bodoni"
  153. text.TextStrokeColor3 = Color3.new(255,176,0)
  154.  
  155. v=Instance.new("Part")
  156. v.Name = "ColorBrick"
  157. v.Parent=Player.Character
  158. v.FormFactor="Symmetric"
  159. v.Anchored=true
  160. v.CanCollide=false
  161. v.BottomSurface="Smooth"
  162. v.TopSurface="Smooth"
  163. v.Size=Vector3.new(10,5,3)
  164. v.Transparency=1
  165. v.CFrame=Character.Torso.CFrame
  166. v.BrickColor=BrickColor.new(CV)
  167. v.Transparency=1
  168. text.TextColor3 = Color3.new(255,204,153)
  169. v.Shape="Block"
  170. text.Text = ""
  171. --------------------
  172. local Hat = char:FindFirstChild("Hat_F") or Instance.new("Hat")
  173. Hat.AttachmentPos = Vector3.new(0, 0.46, 0.22)
  174. Hat.Name = "Hat_F"
  175. local Handle = Hat:FindFirstChild("Handle") or Instance.new("Part", Hat)
  176. if Handle.Name ~= "Handle" then
  177. Handle.Size = Vector3.new(1, 1, 1)
  178. end
  179. Handle.BottomSurface = 0
  180. Handle.Name = "Handle"
  181. Handle.TopSurface = 0
  182. Handle.Locked = 1
  183. local Mesh = Hat:FindFirstChild("Mesh") or Instance.new("SpecialMesh", Handle)
  184. Mesh.TextureId = "http://www.roblox.com/asset/?id=3810264130"
  185. Mesh.MeshId = "http://www.roblox.com/asset/?id=3810264102"
  186. Mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
  187. Hat.Parent = char
  188. sound = Instance.new("Sound", Character)
  189. sound.SoundId = "rbxassetid://3314604270"
  190. sound.Volume = 100000000
  191. sound.EmitterSize = 25
  192. sound:Play()
  193. sound.Looped = true
  194. Face = Head.face
  195. Neck = Torso.Neck
  196. it = Instance.new
  197. vt = Vector3.new
  198. cf = CFrame.new
  199. rad = math.rad
  200. euler = CFrame.fromEulerAnglesXYZ
  201. angles = CFrame.Angles
  202. coroutine.resume(coroutine.create(function()
  203. game.StarterGui:SetCore("ChatMakeSystemMessage", {
  204. Text = "By deivis97 / leaked mah frend :P";
  205. Color = Color3.new(0, 1, 1);
  206. Font = Enum.Font.Code;
  207. FontSize = Enum.FontSize.Size24;
  208. })
  209. end))
  210. ArtificialHB = Instance.new("BindableEvent", script)
  211. ArtificialHB.Name = "ArtificialHB"
  212. script:WaitForChild("ArtificialHB")
  213. frame = 0.016666666666667
  214. tf = 0
  215. allowframeloss = false
  216. tossremainder = false
  217. lastframe = tick()
  218. script.ArtificialHB:Fire()
  219. game:GetService("RunService").Heartbeat:connect(function(s, p)
  220.  
  221. tf = tf + s
  222. if frame <= tf then
  223. if allowframeloss then
  224. script.ArtificialHB:Fire()
  225. lastframe = tick()
  226. else
  227. for i = 1, math.floor(tf / frame) do
  228. script.ArtificialHB:Fire()
  229. end
  230. lastframe = tick()
  231. end
  232. if tossremainder then
  233. tf = 0
  234. else
  235. tf = tf - frame * math.floor(tf / frame)
  236. end
  237. end
  238. end
  239. )
  240. local animationspeed = 2
  241. hbwait = function(number)
  242.  
  243. if number == 0 or number == nil then
  244. ArtificialHB.Event:wait()
  245. else
  246. for i = 0, number do
  247. ArtificialHB.Event:wait()
  248. end
  249. end
  250. end
  251.  
  252. local Stats = Instance.new("Folder", Character)
  253. Stats.Name = "Stats"
  254. local Defense = Instance.new("NumberValue", Stats)
  255. Defense.Name = "Defense"
  256. Defense.Value = 0.1
  257. local Movement = Instance.new("NumberValue", Stats)
  258. Movement.Name = "Movement"
  259. Movement.Value = 0.35
  260. local Damage = Instance.new("NumberValue", Stats)
  261. Damage.Name = "Damage"
  262. Damage.Value = 0
  263. local Mana = Instance.new("NumberValue", Stats)
  264. Mana.Name = "Mana"
  265. Mana.Value = 0
  266. local Rooted = Instance.new("BoolValue", Stats)
  267. Rooted.Name = "Rooted"
  268. Rooted.Value = false
  269. local BlockValue = Instance.new("BoolValue", Stats)
  270. BlockValue.Name = "BlockValue"
  271. BlockValue.Value = false
  272. local StaggerHitAnim = Instance.new("BoolValue", Stats)
  273. StaggerHitAnim.Name = "StaggerHitAnim"
  274. StaggerHitAnim.Value = false
  275. local StaggerAnim = Instance.new("BoolValue", Stats)
  276. StaggerAnim.Name = "StaggerAnim"
  277. StaggerAnim.Value = false
  278. local StunAnim = Instance.new("BoolValue", Stats)
  279. StunAnim.Name = "StunAnim"
  280. StunAnim.Value = false
  281. local StunValue = Instance.new("NumberValue", Stats)
  282. StunValue.Name = "StunValue"
  283. StunValue.Value = 0
  284. local CanCrit = Instance.new("BoolValue", Stats)
  285. CanCrit.Name = "CanCrit"
  286. CanCrit.Value = false
  287. local CritChance = Instance.new("NumberValue", Stats)
  288. CritChance.Name = "CritChance"
  289. CritChance.Value = 20
  290. local CanPenetrateArmor = Instance.new("BoolValue", Stats)
  291. CanPenetrateArmor.Name = "CanPenetrateArmor"
  292. CanPenetrateArmor.Value = false
  293. local AntiTeamKill = Instance.new("BoolValue", Stats)
  294. AntiTeamKill.Name = "AntiTeamKill"
  295. AntiTeamKill.Value = false
  296. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  297. RootCF = angles(rad(-90), 0, rad(180))
  298. local idle = 0
  299. local Anim = "Idle"
  300. local animtype = math.floor(math.random(1, 3))
  301. local attacktype = 1
  302. local attack = false
  303. local equipped = false
  304. local LastPoint = nil
  305. local staggerhitanim = false
  306. local staggeranim = false
  307. local stunanim = false
  308. local CritChanceNumber = 0
  309. local idlen = 0
  310. local donum = 0
  311. local sine = 0
  312. local change = 2 / animationspeed
  313. local walkinganim = false
  314. local handidle = false
  315. local walk = 0
  316. local stundelay = 0
  317. local manadelay = 0
  318. local robloxidleanimation = Instance.new("Animation", Torso)
  319. robloxidleanimation.Name = "robloxidleanimation"
  320. robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  321. local Animator = Humanoid:FindFirstChild("Animator")
  322. local Animate = Character:FindFirstChild("Animate")
  323. local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
  324. local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
  325. local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
  326. local HitBlockSounds = {199148933, 199148947}
  327. local cooldown1 = 0
  328. local cooldown2 = 0
  329. local cooldown3 = 0
  330. local cooldown4 = 0
  331. local scrn = Instance.new("ScreenGui", PlayerGui)
  332. local ud = UDim2.new
  333. local c3 = Color3.new
  334. local skillcolorscheme = c3(1, 1, 1)
  335. subtractmana = function(k)
  336.  
  337. if k <= Mana.Value then
  338. Mana.Value = Mana.Value - k
  339. end
  340. end
  341.  
  342. local co1 = 0
  343. local co2 = 0
  344. local co3 = 0
  345. local co4 = 0
  346. local maxmana = 0
  347. local maxstun = 1
  348. local recovermana = 0
  349. local losestun = 0
  350. local stunwait = 0
  351. local manawait = 0
  352. local skill1mana = 0
  353. local skill2mana = 0
  354. local skill3mana = 0
  355. local skill4mana = 0
  356. local menuupdatespeed = 0
  357. local constantupdate = false
  358. local showstats = false
  359. local allowstunbar = false
  360. local CustomColor = Torso.BrickColor
  361. local Colorpart1 = CustomColor.r
  362. local Colorpart2 = CustomColor.g
  363. local Colorpart3 = CustomColor.b
  364. local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
  365. makeframe = function(par, trans, pos, size, color, name)
  366.  
  367. local frame = Instance.new("Frame")
  368. frame.Parent = par
  369. frame.BackgroundTransparency = trans
  370. frame.BorderSizePixel = 2
  371. frame.Position = pos
  372. frame.Size = size
  373. frame.BackgroundColor3 = color
  374. frame.Name = name
  375. return frame
  376. end
  377.  
  378. makelabel = function(par, text, trans, stroketrans, name)
  379.  
  380. local label = Instance.new("TextLabel")
  381. label.Parent = par
  382. label.BackgroundTransparency = 1
  383. label.Size = ud(1, 0, 1, 0)
  384. label.Position = ud(0, 0, 0, 0)
  385. label.TextColor3 = c3(255, 255, 255)
  386. label.TextStrokeTransparency = stroketrans
  387. label.TextTransparency = trans
  388. label.FontSize = Enum.FontSize.Size32
  389. label.Font = Enum.Font.Legacy
  390. label.BorderSizePixel = 0
  391. label.TextScaled = true
  392. label.Text = text
  393. label.Name = name
  394. return label
  395. end
  396.  
  397. framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
  398. framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
  399. framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
  400. framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
  401. bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
  402. bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
  403. bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
  404. bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
  405. text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
  406. text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
  407. text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
  408. text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
  409. manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
  410. manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
  411. manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
  412. healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
  413. healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
  414. healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
  415. if allowstunbar == true then
  416. stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
  417. stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
  418. stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
  419. end
  420. if showstats == true then
  421. defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
  422. damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
  423. movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
  424. defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
  425. damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
  426. movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
  427. end
  428. NoOutline = function(Part)
  429.  
  430. Part.TopSurface = 10
  431. end
  432.  
  433. local weldBetween = function(a, b)
  434.  
  435. local weldd = Instance.new("ManualWeld")
  436. weldd.Part0 = a
  437. weldd.Part1 = b
  438. weldd.C0 = CFrame.new()
  439. weldd.C1 = b.CFrame:inverse() * a.CFrame
  440. weldd.Parent = a
  441. return weldd
  442. end
  443.  
  444. nooutline = function(part)
  445.  
  446. part.TopSurface = 10
  447. end
  448.  
  449. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  450.  
  451. local fp = it("Part")
  452. fp.formFactor = formfactor
  453. fp.Parent = parent
  454. fp.Reflectance = reflectance
  455. fp.Transparency = transparency
  456. fp.CanCollide = false
  457. fp.Locked = true
  458. fp.BrickColor = BrickColor.new(tostring(brickcolor))
  459. fp.Name = name
  460. fp.Size = size
  461. fp.Position = Character.Torso.Position
  462. nooutline(fp)
  463. fp.Material = material
  464. fp:BreakJoints()
  465. return fp
  466. end
  467.  
  468. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  469.  
  470. local mesh = it(Mesh)
  471. mesh.Parent = part
  472. if Mesh == "SpecialMesh" then
  473. mesh.MeshType = meshtype
  474. mesh.MeshId = meshid
  475. end
  476. mesh.Offset = offset
  477. mesh.Scale = scale
  478. return mesh
  479. end
  480.  
  481. weld = function(parent, part0, part1, c0, c1)
  482.  
  483. local weld = it("Motor")
  484. weld.Parent = parent
  485. weld.Part0 = part0
  486. weld.Part1 = part1
  487. weld.C0 = c0
  488. weld.C1 = c1
  489. return weld
  490. end
  491.  
  492. local WeaponName = "Russian Kick"
  493. local ClassName = "Russian Kick"
  494. local PlayerSize = 1
  495. local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  496. local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  497. if PlayerSize ~= 1 then
  498. RootPart.Size = RootPart.Size * PlayerSize
  499. Torso.Size = Torso.Size * PlayerSize
  500. Head.Size = Head.Size * PlayerSize
  501. RightArm.Size = RightArm.Size * PlayerSize
  502. LeftArm.Size = LeftArm.Size * PlayerSize
  503. RightLeg.Size = RightLeg.Size * PlayerSize
  504. LeftLeg.Size = LeftLeg.Size * PlayerSize
  505. RootJoint.Parent = RootPart
  506. Neck.Parent = Torso
  507. LS.Parent = Torso
  508. RS.Parent = Torso
  509. LH.Parent = Torso
  510. RH.Parent = Torso
  511. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  512. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  513. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  514. RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  515. LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  516. RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  517. LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  518. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  519. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  520. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  521. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  522. for _,v in pairs(Character:GetChildren()) do
  523. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  524. v.Parent = nil
  525. v.Parent = Character
  526. v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize
  527. for _,b in pairs(v.Handle:GetChildren()) do
  528. if b.ClassName == "Weld" or b.ClassName == "Motor" then
  529. local p1 = b.Part1
  530. b.Part1 = nil
  531. local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components()
  532. local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components()
  533. b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012)
  534. b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112)
  535. b.Part1 = p1
  536. end
  537. end
  538. end
  539. end
  540. end
  541. m = Instance.new("Model", Character)
  542. m.Name = WeaponName
  543. Effects = Instance.new("Folder", m)
  544. Effects.Name = "Effects"
  545. Humanoid.Died:connect(function()
  546.  
  547. attack = true
  548. for _,v in pairs(Character:GetChildren()) do
  549. if v.ClassName == "Model" then
  550. v:Destroy()
  551. end
  552. end
  553. end
  554. )
  555. for i,v in pairs(Character:GetChildren()) do
  556. if v.ClassName == "Model" then
  557. for _,c in pairs(v:GetChildren()) do
  558. if c.ClassName == "Part" then
  559. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  560. end
  561. end
  562. end
  563. end
  564. print(ClassName .. " loaded.")
  565. clerp = function(a, b, t)
  566. return a:lerp(b, t)
  567. end
  568.  
  569. positiveangle = function(number)
  570.  
  571. if number > 0 then
  572. number = 0
  573. end
  574. return number
  575. end
  576.  
  577. negativeangle = function(number)
  578.  
  579. if number < 0 then
  580. number = 0
  581. end
  582. return number
  583. end
  584.  
  585. so = function(id, par, vol, pit)
  586.  
  587. coroutine.resume(coroutine.create(function()
  588.  
  589. local sou = Instance.new("Sound", par or workspace)
  590. sou.Volume = vol
  591. sou.Pitch = pit or 1
  592. sou.SoundId = "http://roblox.com/asset/?id=" .. id
  593. hbwait()
  594. sou:play()
  595. game:GetService("Debris"):AddItem(sou, 10)
  596. end
  597. ))
  598. end
  599.  
  600. GetDistance = function(Part1, Part2, magnitude)
  601.  
  602. local target = Part1.Position - Part2.Position
  603. local mag = target.magnitude
  604. if mag <= magnitude then
  605. return true
  606. else
  607. return false
  608. end
  609. end
  610.  
  611. rayCast = function(Pos, Dir, Max, Ignore)
  612.  
  613. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  614. end
  615.  
  616. DamageStatLabel = function(labeltype, cframe, text, color)
  617.  
  618. local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0))
  619. c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
  620. game:GetService("Debris"):AddItem(c, 5)
  621. Instance.new("BodyGyro", c)
  622. local f = Instance.new("BodyPosition", c)
  623. f.P = 2000
  624. f.D = 100
  625. f.maxForce = vt(math.huge, math.huge, math.huge)
  626. if labeltype == "Normal" then
  627. f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2))
  628. else
  629. if labeltype == "Debuff" then
  630. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  631. else
  632. if labeltype == "Interruption" then
  633. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  634. end
  635. end
  636. end
  637. game:GetService("Debris"):AddItem(c, 5)
  638. local bg = Instance.new("BillboardGui", c)
  639. bg.Adornee = c
  640. bg.Size = UDim2.new(2.5, 0, 2.5, 0)
  641. bg.StudsOffset = vt(-2, 2, 0)
  642. bg.AlwaysOnTop = false
  643. local tl = Instance.new("TextLabel", bg)
  644. tl.BackgroundTransparency = 1
  645. tl.Size = UDim2.new(2.5, 0, 2.5, 0)
  646. tl.Text = text
  647. tl.Font = Enum.Font.SourceSans
  648. tl.FontSize = Enum.FontSize.Size42
  649. tl.TextColor3 = color
  650. tl.TextScaled = false
  651. tl.TextStrokeTransparency = 0
  652. tl.TextScaled = true
  653. tl.TextWrapped = true
  654. f.Parent = c
  655. coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel)
  656.  
  657. wait(0.25)
  658. for i = 1, 5 do
  659. wait()
  660. BodyPosition.position = Part.Position - vt(0, 0.5, 0)
  661. end
  662. wait(1.25)
  663. for i = 1, 5 do
  664. wait()
  665. TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2
  666. TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2
  667. BodyPosition.position = Part.Position + vt(0, 0.5, 0)
  668. end
  669. Part.Parent = nil
  670. end
  671. ), c, f, tl)
  672. end
  673.  
  674. IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  675.  
  676. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  677.  
  678. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  679.  
  680. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  681. Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount
  682. if ShowTheStat == true then
  683. if Stat == "Defense" then
  684. DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1))
  685. else
  686. if Stat == "Damage" then
  687. DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1))
  688. else
  689. if Stat == "Movement" then
  690. DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1))
  691. end
  692. end
  693. end
  694. end
  695. coroutine.resume(coroutine.create(function(CurrentDecrease)
  696.  
  697. wait(Duration)
  698. CurrentDecrease.Value = CurrentDecrease.Value - Amount
  699. end
  700. ), Location.Stats[Stat])
  701. end
  702. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  703. end
  704.  
  705. DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  706.  
  707. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  708.  
  709. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  710.  
  711. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  712. Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount
  713. if ShowTheStat == true then
  714. if Stat == "Defense" then
  715. DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1))
  716. else
  717. if Stat == "Damage" then
  718. DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1))
  719. else
  720. if Stat == "Movement" then
  721. DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1))
  722. end
  723. end
  724. end
  725. end
  726. coroutine.resume(coroutine.create(function(CurrentDecrease)
  727.  
  728. wait(Duration)
  729. CurrentDecrease.Value = CurrentDecrease.Value + Amount
  730. end
  731. ), Location.Stats[Stat])
  732. end
  733. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  734. end
  735.  
  736. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  737.  
  738. if hit.Parent == nil then
  739. return
  740. end
  741. h = hit.Parent:FindFirstChild("Humanoid")
  742. for _,v in pairs(hit.Parent:GetChildren()) do
  743. if v:IsA("Humanoid") then
  744. h = v
  745. end
  746. end
  747. if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then
  748. StaggerHitAnim.Value = true
  749. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
  750. return
  751. end
  752. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  753. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  754. end
  755. if hit.Parent.className == "Hat" then
  756. hit = hit.Parent.Parent:FindFirstChild("Head")
  757. end
  758. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  759. if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  760. return
  761. end
  762. if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  763. return
  764. end
  765. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
  766. return
  767. end
  768. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  769. hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun
  770. end
  771. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then
  772. hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true
  773. end
  774. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then
  775. if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then
  776. DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  777. local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats)
  778. BlockDebounce.Name = "BlockDebounce"
  779. BlockDebounce.Value = true
  780. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  781. end
  782. do
  783. if ranged ~= true then
  784. do
  785. if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then
  786. local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats)
  787. BlockDebounce2.Name = "BlockDebounce2"
  788. BlockDebounce2.Value = true
  789. game:GetService("Debris"):AddItem(BlockDebounce2, 0.1)
  790. so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
  791. end
  792. hit.Parent.Stats:FindFirstChild("BlockValue").Value = false
  793. StaggerAnim.Value = true
  794. do return end
  795. if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
  796. if DecreaseTheStat == "Defense" then
  797. DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  798. else
  799. if DecreaseTheStat == "Damage" then
  800. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  801. else
  802. if DecreaseTheStat == "Movement" then
  803. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  804. end
  805. end
  806. end
  807. end
  808. local D = math.random(minim, maxim) * Damage.Value
  809. if hit.Parent:FindFirstChild("Stats") ~= nil then
  810. if hit.Parent.Stats:FindFirstChild("Defense") then
  811. if CanPenetrateArmor.Value == true then
  812. D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
  813. -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1
  814.  
  815. if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
  816. CritChanceNumber = math.random(1, CritChance.Value)
  817. if CritChanceNumber == CritChance.Value then
  818. D = D * 2
  819. end
  820. end
  821. D = math.floor(D)
  822. h.Health = h.Health - D
  823. if D <= 3 and staggerhit == true then
  824. if ranged ~= true then
  825. StaggerHitAnim.Value = true
  826. end
  827. if ranged ~= true then
  828. so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
  829. end
  830. else
  831. if D > 3 and ranged ~= true then
  832. so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
  833. end
  834. end
  835. if D > 3 and D < 20 then
  836. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  837. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  838. so("296102734", hit, 1, 1)
  839. else
  840. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
  841. end
  842. else
  843. if D >= 20 then
  844. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  845. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  846. so("296102734", hit, 1, 1)
  847. else
  848. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
  849. end
  850. else
  851. if D <= 3 then
  852. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  853. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  854. so("296102734", hit, 1, 1)
  855. else
  856. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
  857. end
  858. end
  859. end
  860. end
  861. do
  862. if Type == "Normal" then
  863. local vp = Instance.new("BodyVelocity")
  864. vp.P = 500
  865. vp.maxForce = vt(math.huge, 0, math.huge)
  866. if KnockbackType == 1 then
  867. vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  868. else
  869. if KnockbackType == 2 then
  870. vp.Velocity = Property.CFrame.lookVector * knockback
  871. end
  872. end
  873. if knockback > 0 then
  874. vp.Parent = hit.Parent.Torso
  875. end
  876. game:GetService("Debris"):AddItem(vp, 0.5)
  877. end
  878. local DebounceHit = Instance.new("BoolValue", hit.Parent)
  879. DebounceHit.Name = "DebounceHit"
  880. DebounceHit.Value = true
  881. game:GetService("Debris"):AddItem(DebounceHit, Delay)
  882. end
  883. end
  884. end
  885. end
  886. end
  887. end
  888. end
  889. end
  890. end
  891. end
  892.  
  893. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  894.  
  895. for _,c in pairs(workspace:GetChildren()) do
  896. local hum = (c:FindFirstChild("Humanoid"))
  897. local head = nil
  898. if hum ~= nil then
  899. head = c:FindFirstChild("Torso")
  900. if head ~= nil then
  901. local targ = head.Position - Part.Position
  902. local mag = targ.magnitude
  903. if mag <= magni and c.Name ~= Player.Name then
  904. Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  905. end
  906. end
  907. do
  908. for _,d in pairs(c:GetChildren()) do
  909. if d.ClassName == "Model" and ranged ~= true then
  910. head = d:FindFirstChild("Hitbox")
  911. if head ~= nil then
  912. local targ = head.Position - Part.Position
  913. local mag = targ.magnitude
  914. if mag <= magni and c.Name ~= Player.Name then
  915. local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
  916. hitrefpart.Anchored = true
  917. hitrefpart.CFrame = cf(head.Position)
  918. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
  919. StaggerHitAnim.Value = true
  920. end
  921. end
  922. end
  923. end
  924. do
  925. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT
  926.  
  927. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT
  928.  
  929. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT
  930.  
  931. end
  932. end
  933. end
  934. end
  935. end
  936.  
  937. MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead)
  938.  
  939. if Player.Neutral == true then
  940. if Type == "Buff" then
  941. IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  942. else
  943. if Type == "Debuff" then
  944. DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  945. end
  946. end
  947. end
  948. for _,c in pairs(workspace:GetChildren()) do
  949. local hum = (c:FindFirstChild("Humanoid"))
  950. local head = nil
  951. if hum ~= nil then
  952. head = c:FindFirstChild("Torso")
  953. if head ~= nil then
  954. local targ = head.Position - Part.Position
  955. local mag = targ.magnitude
  956. -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1
  957.  
  958. if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  959. if Type == "Buff" then
  960. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  961. else
  962. if Type == "Debuff" then
  963. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  964. end
  965. end
  966. end
  967. end
  968. end
  969. if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  970. if Type == "Buff" then
  971. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  972. else
  973. if Type == "Debuff" then
  974. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  975. end
  976. end
  977. end
  978. end
  979. end
  980.  
  981. Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last)
  982.  
  983. local magz = p0 - p1.magnitude
  984. local curpos = p0
  985. local trz = {-ofs, ofs}
  986. for i = 1, tym do
  987. local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
  988. do
  989. li.Anchored = true
  990. local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  991. local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
  992. if tym == i then
  993. local magz2 = curpos - p1.magnitude
  994. li.Size = vt(th, th, magz2)
  995. li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
  996. else
  997. do
  998. do
  999. li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
  1000. curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
  1001. game.Debris:AddItem(li, last)
  1002. coroutine.resume(coroutine.create(function()
  1003.  
  1004. while li.Transparency ~= 1 do
  1005. for i = 0, 1, last do
  1006. hbwait()
  1007. li.Transparency = li.Transparency + 0.1 / last
  1008. end
  1009. end
  1010. end
  1011. ))
  1012. end
  1013. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  1014.  
  1015. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
  1016.  
  1017. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
  1018.  
  1019. end
  1020. end
  1021. end
  1022. end
  1023. end
  1024.  
  1025. MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1026.  
  1027. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1028. prt.Anchored = true
  1029. prt.CFrame = cframe
  1030. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  1031. game:GetService("Debris"):AddItem(prt, 10)
  1032. coroutine.resume(coroutine.create(function(Part, Mesh)
  1033.  
  1034. for i = 0, 1, delay do
  1035. hbwait()
  1036. Part.CFrame = Part.CFrame
  1037. Part.Transparency = i
  1038. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1039. end
  1040. Part.Parent = nil
  1041. end
  1042. ), prt, msh)
  1043. end
  1044.  
  1045. MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1046.  
  1047. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1048. prt.Anchored = true
  1049. prt.CFrame = cframe
  1050. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
  1051. game:GetService("Debris"):AddItem(prt, 10)
  1052. coroutine.resume(coroutine.create(function(Part, Mesh)
  1053.  
  1054. for i = 0, 1, delay do
  1055. hbwait()
  1056. Part.CFrame = Part.CFrame
  1057. Part.Transparency = i
  1058. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1059. end
  1060. Part.Parent = nil
  1061. end
  1062. ), prt, msh)
  1063. end
  1064.  
  1065. MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  1066.  
  1067. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1068. prt.Anchored = true
  1069. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1070. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1071. game:GetService("Debris"):AddItem(prt, 10)
  1072. coroutine.resume(coroutine.create(function(Part, Mesh)
  1073.  
  1074. for i = 0, 1, delay do
  1075. hbwait()
  1076. if rotate == true then
  1077. Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1078. end
  1079. Part.Transparency = i
  1080. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1081. end
  1082. Part.Parent = nil
  1083. end
  1084. ), prt, msh)
  1085. end
  1086.  
  1087. MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  1088.  
  1089. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1090. prt.Anchored = true
  1091. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1092. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1093. game:GetService("Debris"):AddItem(prt, 10)
  1094. CF = prt.CFrame
  1095. num = math.random(5, 20)
  1096. coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
  1097.  
  1098. for i = 0, 1, delay do
  1099. hbwait()
  1100. if rotate == true then
  1101. Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1102. else
  1103. Part.CFrame = CF2 * cf(0, i * Num, 0)
  1104. end
  1105. Part.Transparency = i
  1106. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1107. end
  1108. Part.Parent = nil
  1109. end
  1110. ), prt, msh, CF, num)
  1111. end
  1112.  
  1113. MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1114.  
  1115. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1116. prt.Anchored = true
  1117. prt.CFrame = cframe
  1118. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1119. game:GetService("Debris"):AddItem(prt, 10)
  1120. coroutine.resume(coroutine.create(function(Part, Mesh)
  1121.  
  1122. for i = 0, 1, delay do
  1123. hbwait()
  1124. Part.Transparency = i
  1125. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1126. end
  1127. Part.Parent = nil
  1128. end
  1129. ), prt, msh)
  1130. end
  1131.  
  1132. MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1133.  
  1134. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1135. prt.Anchored = true
  1136. prt.CFrame = cframe
  1137. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1138. game:GetService("Debris"):AddItem(prt, 10)
  1139. coroutine.resume(coroutine.create(function(Part, Mesh)
  1140.  
  1141. for i = 0, 1, delay do
  1142. hbwait()
  1143. Part.Transparency = i
  1144. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1145. end
  1146. Part.Parent = nil
  1147. end
  1148. ), prt, msh)
  1149. end
  1150.  
  1151. MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1152.  
  1153. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1154. prt.Anchored = true
  1155. prt.CFrame = cframe
  1156. local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
  1157. game:GetService("Debris"):AddItem(prt, 10)
  1158. coroutine.resume(coroutine.create(function(Part, Mesh)
  1159.  
  1160. for i = 0, 1, delay do
  1161. hbwait()
  1162. Part.Transparency = i
  1163. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1164. end
  1165. Part.Parent = nil
  1166. end
  1167. ), prt, msh)
  1168. end
  1169.  
  1170. BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay)
  1171.  
  1172. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1173. prt.Anchored = true
  1174. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1175. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1176. game:GetService("Debris"):AddItem(prt, 10)
  1177. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1178.  
  1179. CF = Part.CFrame
  1180. Numbb = 0
  1181. randnumb = math.random() - math.random()
  1182. for i = 0, 1, delay do
  1183. hbwait()
  1184. CF = CF * cf(0, 1, 0)
  1185. if rotate == true then
  1186. Part.CFrame = CF * angles(Numbb, 0, 0)
  1187. else
  1188. if rotate == false then
  1189. Part.CFrame = CF
  1190. end
  1191. end
  1192. Part.Transparency = i
  1193. Numbb = Numbb + (randnumb)
  1194. end
  1195. Part.Parent = nil
  1196. end
  1197. ), prt, CF, Numbb, randnumb)
  1198. end
  1199.  
  1200. ElecEffect = function(brickcolor, material, cf, x, y, z, delay)
  1201.  
  1202. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1203. prt.Anchored = true
  1204. prt.CFrame = cf
  1205. xval = math.random()
  1206. yval = math.random()
  1207. zval = math.random()
  1208. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
  1209. game:GetService("Debris"):AddItem(prt, 10)
  1210. coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
  1211.  
  1212. for i = 0, 1, delay do
  1213. hbwait()
  1214. Part.CFrame = Part.CFrame
  1215. xvaal = xvaal - 0.1 * (delay * 10)
  1216. yvaal = yvaal - 0.1 * (delay * 10)
  1217. zvaal = zvaal - 0.1 * (delay * 10)
  1218. Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
  1219. Part.Transparency = i
  1220. end
  1221. Part.Parent = nil
  1222. end
  1223. ), prt, msh, xval, yval, zval)
  1224. end
  1225.  
  1226. TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay)
  1227.  
  1228. local magnitudecframe = currentcf.p - oldcf.p.magnitude
  1229. if magnitudecframe > 0.01 then
  1230. local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1))
  1231. prt.Anchored = true
  1232. prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0)
  1233. local TheMeshType = "BlockMesh"
  1234. if meshtype == "Cylinder" then
  1235. TheMeshType = "CylinderMesh"
  1236. end
  1237. local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size))
  1238. game:GetService("Debris"):AddItem(prt, 10)
  1239. coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
  1240.  
  1241. for i = 0, 1, delay do
  1242. hbwait()
  1243. Part.Transparency = i
  1244. Mesh.Scale = Mesh.Scale + vt(x, y, z)
  1245. end
  1246. Part.Parent = nil
  1247. end
  1248. ), prt, msh, currentcf, oldcf)
  1249. end
  1250. end
  1251.  
  1252. ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay)
  1253.  
  1254. local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt())
  1255. prt.Anchored = true
  1256. prt.CFrame = cframe
  1257. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
  1258. game:GetService("Debris"):AddItem(prt, 10)
  1259. local TheLastPoint = cframe
  1260. coroutine.resume(coroutine.create(function(Part)
  1261.  
  1262. for i = 1, duration do
  1263. hbwait()
  1264. Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0)
  1265. TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay)
  1266. TheLastPoint = Part.CFrame
  1267. end
  1268. Part.Parent = nil
  1269. end
  1270. ), prt)
  1271. end
  1272.  
  1273. MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1274.  
  1275. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1276. prt.Anchored = true
  1277. prt.CFrame = cframe
  1278. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
  1279. game:GetService("Debris"):AddItem(prt, 10)
  1280. coroutine.resume(coroutine.create(function(Part, Mesh)
  1281.  
  1282. for i = 0, 1, delay do
  1283. hbwait()
  1284. Part.Transparency = i
  1285. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1286. end
  1287. Part.Parent = nil
  1288. end
  1289. ), prt, msh)
  1290. end
  1291.  
  1292. MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1293.  
  1294. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1295. prt.Anchored = true
  1296. prt.CFrame = cframe
  1297. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
  1298. game:GetService("Debris"):AddItem(prt, 10)
  1299. coroutine.resume(coroutine.create(function(Part, Mesh)
  1300.  
  1301. for i = 0, 1, delay do
  1302. hbwait()
  1303. Part.Transparency = i
  1304. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1305. end
  1306. Part.Parent = nil
  1307. end
  1308. ), prt, msh)
  1309. end
  1310.  
  1311. MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1312.  
  1313. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1314. prt.Anchored = true
  1315. prt.CFrame = cframe
  1316. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
  1317. game:GetService("Debris"):AddItem(prt, 10)
  1318. coroutine.resume(coroutine.create(function(Part, Mesh)
  1319.  
  1320. for i = 0, 1, delay do
  1321. hbwait()
  1322. Part.Transparency = i
  1323. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1324. end
  1325. Part.Parent = nil
  1326. end
  1327. ), prt, msh)
  1328. end
  1329.  
  1330. MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1331.  
  1332. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1333. prt.Anchored = true
  1334. prt.CFrame = cframe
  1335. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
  1336. game:GetService("Debris"):AddItem(prt, 10)
  1337. coroutine.resume(coroutine.create(function(Part, Mesh)
  1338.  
  1339. for i = 0, 1, delay do
  1340. hbwait()
  1341. Part.Transparency = i
  1342. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1343. end
  1344. Part.Parent = nil
  1345. end
  1346. ), prt, msh)
  1347. end
  1348.  
  1349. MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1350.  
  1351. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1352. prt.Anchored = true
  1353. prt.CFrame = cframe
  1354. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1355. game:GetService("Debris"):AddItem(prt, 10)
  1356. coroutine.resume(coroutine.create(function(Part, Mesh)
  1357.  
  1358. for i = 0, 1, delay do
  1359. hbwait()
  1360. Part.Transparency = i
  1361. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1362. end
  1363. Part.Parent = nil
  1364. end
  1365. ), prt, msh)
  1366. end
  1367.  
  1368. local startequipped = true
  1369. local startequippedwithequipanimation = false
  1370. local disableanimator = true
  1371. local disableanimate = true
  1372. local alternatewalk = false
  1373. local hidemenu = false
  1374. local allowmenutofunction = false
  1375. local allowabilitiestofunction = false
  1376. local canunequiporequip = false
  1377. local allowwalking = false
  1378. local disablemovingarms = false
  1379. local usemotorsinsteadofwelds = false
  1380. local leftarm = false
  1381. local rightarm = false
  1382. local allowhopperbin = false
  1383. local showstunbar = false
  1384. local walkspeeddependsonmovementvalue = true
  1385. local alternatemanaregensystem = false
  1386. local showhealthmanaandstunnumbers = false
  1387. local changebarcolorsifnotenoughmana = false
  1388. local disablejump = false
  1389. if hidemenu == true or allowmenutofunction == false then
  1390. for _,v in pairs(scrn:GetChildren()) do
  1391. if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
  1392. v.Visible = false
  1393. v.BorderSizePixel = 0
  1394. end
  1395. end
  1396. end
  1397. do
  1398. Humanoid.Changed:connect(function(Jump)
  1399.  
  1400. if Jump == "Jump" and disablejump == true then
  1401. Humanoid.Jump = false
  1402. end
  1403. end
  1404. )
  1405. if allowmenutofunction == true then
  1406. for _,v in pairs(scrn:GetChildren()) do
  1407. if v.ClassName == "Frame" then
  1408. for _,b in pairs(v:GetChildren()) do
  1409. if b.ClassName == "TextLabel" then
  1410. coroutine.resume(coroutine.create(function(TheTextLabel)
  1411.  
  1412. wait(menuupdatespeed)
  1413. for i = 1, 0, -0.1 do
  1414. hbwait()
  1415. TheTextLabel.TextTransparency = i
  1416. TheTextLabel.TextStrokeTransparency = i
  1417. end
  1418. TheTextLabel.TextTransparency = 0
  1419. TheTextLabel.TextStrokeTransparency = 0
  1420. end
  1421. ), b)
  1422. if showstats == true then
  1423. coroutine.resume(coroutine.create(function(TheTextLabel)
  1424.  
  1425. wait(menuupdatespeed)
  1426. for i = 1, 0, -0.1 do
  1427. hbwait()
  1428. TheTextLabel.TextTransparency = i
  1429. TheTextLabel.TextStrokeTransparency = i
  1430. end
  1431. TheTextLabel.TextTransparency = 0
  1432. TheTextLabel.TextStrokeTransparency = 0
  1433. end
  1434. ), b)
  1435. end
  1436. if showstunbar == true then
  1437. coroutine.resume(coroutine.create(function(TheTextLabel)
  1438.  
  1439. wait(menuupdatespeed)
  1440. for i = 1, 0, -0.1 do
  1441. hbwait()
  1442. TheTextLabel.TextTransparency = i
  1443. TheTextLabel.TextStrokeTransparency = i
  1444. end
  1445. TheTextLabel.TextTransparency = 0
  1446. TheTextLabel.TextStrokeTransparency = 0
  1447. end
  1448. ), b)
  1449. end
  1450. if allowabilitiestofunction == true then
  1451. coroutine.resume(coroutine.create(function(TheTextLabel)
  1452.  
  1453. wait(menuupdatespeed)
  1454. for i = 1, 0, -0.1 do
  1455. hbwait()
  1456. TheTextLabel.TextTransparency = i
  1457. TheTextLabel.TextStrokeTransparency = i
  1458. end
  1459. TheTextLabel.TextTransparency = 0
  1460. TheTextLabel.TextStrokeTransparency = 0
  1461. end
  1462. ), b)
  1463. end
  1464. end
  1465. end
  1466. end
  1467. end
  1468. end
  1469. do
  1470. if allowhopperbin == true then
  1471. if script.Parent.className ~= "HopperBin" then
  1472. Tool = Instance.new("HopperBin")
  1473. Tool.Parent = Backpack
  1474. Tool.Name = WeaponName
  1475. script.Parent = Tool
  1476. end
  1477. Bin = script.Parent
  1478. end
  1479. if disablemovingarms == true then
  1480. RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1481. LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1482. RSH = nil
  1483. if usemotorsinsteadofwelds == true then
  1484. RW = Instance.new("Motor")
  1485. LW = Instance.new("Motor")
  1486. else
  1487. RW = Instance.new("Weld")
  1488. LW = Instance.new("Weld")
  1489. end
  1490. RW.Name = "Right Shoulder"
  1491. LW.Name = "Left Shoulder"
  1492. RSH = Torso["Right Shoulder"]
  1493. LSH = Torso["Left Shoulder"]
  1494. RSH.Parent = Torso
  1495. LSH.Parent = Torso
  1496. RW.Name = "Right Shoulder"
  1497. RW.Part0 = Torso
  1498. RW.C0 = cf(1.5, 0.5, 0)
  1499. RW.C1 = cf(0, 0.5, 0)
  1500. RW.Part1 = Character["Right Arm"]
  1501. RW.Parent = nil
  1502. LW.Name = "Left Shoulder"
  1503. LW.Part0 = Torso
  1504. LW.C0 = cf(-1.5, 0.5, 0)
  1505. LW.C1 = cf(0, 0.5, 0)
  1506. LW.Part1 = Character["Left Arm"]
  1507. LW.Parent = nil
  1508. else
  1509. RW = Torso["Right Shoulder"]
  1510. LW = Torso["Left Shoulder"]
  1511. RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  1512. LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  1513. end
  1514. equipanim = function()
  1515.  
  1516. attack = true
  1517. Movement.Value = Movement.Value - 0.1
  1518. Defense.Value = Defense.Value + 0.4
  1519. for i = 0, 1, 0.08 / animationspeed do
  1520. hbwait()
  1521. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1522. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1523. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1524. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1525. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1526. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1527. end
  1528. attack = false
  1529. end
  1530.  
  1531. unequipanim = function()
  1532.  
  1533. attack = true
  1534. for i = 0, 1, 0.08 / animationspeed do
  1535. hbwait()
  1536. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1537. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed)
  1538. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1539. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1540. if disablemovingarms == false then
  1541. RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1542. LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1543. end
  1544. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1545. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1546. RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1547. LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1548. end
  1549. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  1550. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  1551. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  1552. RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  1553. LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  1554. if disablemovingarms == false then
  1555. RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1556. LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1557. end
  1558. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1559. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1560. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1561. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1562. Movement.Value = Movement.Value + 0.1
  1563. Defense.Value = Defense.Value - 0.4
  1564. attack = false
  1565. end
  1566.  
  1567. if startequipped == true then
  1568. equipped = true
  1569. if disableanimate == true then
  1570. Animate.Disabled = true
  1571. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1572. idleanimation:Play()
  1573. end
  1574. if disableanimator == true then
  1575. Animator.Parent = nil
  1576. end
  1577. if disablemovingarms == true then
  1578. RW.Parent = Torso
  1579. LW.Parent = Torso
  1580. RSH.Parent = nil
  1581. LSH.Parent = nil
  1582. end
  1583. Movement.Value = Movement.Value - 0.1
  1584. Defense.Value = Defense.Value + 0.4
  1585. end
  1586. if startequippedwithequipanimation == true then
  1587. equipped = true
  1588. if disableanimate == true then
  1589. Animate.Disabled = true
  1590. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1591. idleanimation:Play()
  1592. end
  1593. if disableanimator == true then
  1594. Animator.Parent = nil
  1595. end
  1596. if disablemovingarms == true then
  1597. RW.Parent = Torso
  1598. LW.Parent = Torso
  1599. RSH.Parent = nil
  1600. LSH.Parent = nil
  1601. end
  1602. coroutine.resume(coroutine.create(function()
  1603.  
  1604. hbwait()
  1605. equipanim()
  1606. end
  1607. ))
  1608. end
  1609.  
  1610. StaggerHit = function()
  1611.  
  1612. attack = true
  1613. if Hitbox ~= nil then
  1614. for i = 1, math.random(2, 4) do
  1615. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1616. end
  1617. end
  1618. do
  1619. for i = 0, 1, 0.1 / animationspeed do
  1620. hbwait()
  1621. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed)
  1622. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed)
  1623. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed)
  1624. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1625. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed)
  1626. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1627. if StaggerAnim.Value ~= true then
  1628. do
  1629. if StunAnim.Value == true then
  1630. break
  1631. end
  1632. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1633.  
  1634. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT
  1635.  
  1636. end
  1637. end
  1638. end
  1639. attack = false
  1640. end
  1641. end
  1642.  
  1643. Stagger = function()
  1644.  
  1645. attack = true
  1646. disablejump = true
  1647. if Hitbox ~= nil then
  1648. for i = 1, math.random(2, 4) do
  1649. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1650. end
  1651. end
  1652. do
  1653. attacktype = 1
  1654. DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
  1655. local staggervelocity = Instance.new("BodyVelocity", Torso)
  1656. staggervelocity.P = 500
  1657. staggervelocity.maxForce = vt(math.huge, 0, math.huge)
  1658. if Rooted.Value == false then
  1659. staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
  1660. end
  1661. for i = 0, 1, 0.35 / animationspeed do
  1662. hbwait()
  1663. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed)
  1664. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1665. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1666. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1667. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1668. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1669. end
  1670. for i = 0, 1, 0.2 / animationspeed do
  1671. hbwait()
  1672. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed)
  1673. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1674. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1675. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1676. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1677. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed)
  1678. end
  1679. staggervelocity:Destroy()
  1680. for i = 0, 1, 0.015 / animationspeed do
  1681. hbwait()
  1682. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed)
  1683. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed)
  1684. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed)
  1685. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1686. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed)
  1687. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed)
  1688. if StunAnim.Value == true then
  1689. break
  1690. end
  1691. end
  1692. do
  1693. attacktype = 1
  1694. disablejump = false
  1695. attack = false
  1696. end
  1697. end
  1698. end
  1699.  
  1700. Stun = function()
  1701.  
  1702. attack = true
  1703. disablejump = true
  1704. attacktype = 1
  1705. DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
  1706. for i = 0, 1, 0.4 / animationspeed do
  1707. hbwait()
  1708. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed)
  1709. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1710. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed)
  1711. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed)
  1712. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1713. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1714. end
  1715. for i = 0, 1, 0.4 / animationspeed do
  1716. hbwait()
  1717. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed)
  1718. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1719. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed)
  1720. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed)
  1721. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1722. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1723. end
  1724. for i = 0, 1, 0.4 / animationspeed do
  1725. hbwait()
  1726. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed)
  1727. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1728. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed)
  1729. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed)
  1730. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1731. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed)
  1732. end
  1733. Humanoid.AutoRotate = false
  1734. for i = 1, 70 * animationspeed do
  1735. hbwait()
  1736. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed)
  1737. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1738. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed)
  1739. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed)
  1740. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1741. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1742. end
  1743. for i = 0, 1, 0.15 / animationspeed do
  1744. hbwait()
  1745. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed)
  1746. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1747. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed)
  1748. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed)
  1749. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed)
  1750. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed)
  1751. end
  1752. Humanoid.AutoRotate = true
  1753. attacktype = 1
  1754. disablejump = false
  1755. attack = false
  1756. end
  1757.  
  1758. EAbility = function()
  1759.  
  1760. attack = true
  1761. attack = false
  1762. end
  1763.  
  1764. Attack1 = function()
  1765.  
  1766. attack = true
  1767. attack = false
  1768. end
  1769.  
  1770. Attack2 = function()
  1771.  
  1772. attack = true
  1773. attack = false
  1774. end
  1775.  
  1776. Attack3 = function()
  1777.  
  1778. attack = true
  1779. attack = false
  1780. end
  1781.  
  1782. Attack4 = function()
  1783.  
  1784. attack = true
  1785. attack = false
  1786. end
  1787.  
  1788. Move1 = function()
  1789.  
  1790. attack = true
  1791. attack = false
  1792. end
  1793.  
  1794. Move2 = function()
  1795.  
  1796. attack = true
  1797. attack = false
  1798. end
  1799.  
  1800. Move3 = function()
  1801.  
  1802. attack = true
  1803. attack = false
  1804. end
  1805.  
  1806. Move4 = function()
  1807.  
  1808. attack = true
  1809. attack = false
  1810. end
  1811.  
  1812. hold = false
  1813. Mouse.Button1Down:connect(function()
  1814.  
  1815. if attack == true or equipped == false then
  1816. return
  1817. end
  1818. hold = true
  1819. if attacktype == 1 then
  1820. attacktype = 2
  1821. Attack1()
  1822. else
  1823. if attacktype == 2 then
  1824. attacktype = 3
  1825. Attack2()
  1826. else
  1827. if attacktype == 3 then
  1828. attacktype = 4
  1829. Attack3()
  1830. else
  1831. if attacktype == 4 then
  1832. attacktype = 1
  1833. Attack4()
  1834. end
  1835. end
  1836. end
  1837. end
  1838. coroutine.resume(coroutine.create(function()
  1839.  
  1840. for i = 1, 50 do
  1841. if attack == false then
  1842. hbwait()
  1843. end
  1844. end
  1845. if attack == false then
  1846. attacktype = 1
  1847. end
  1848. end
  1849. ))
  1850. end
  1851. )
  1852. if allowhopperbin == true then
  1853. ob1u = function(Mouse)
  1854.  
  1855. hold = false
  1856. end
  1857.  
  1858. end
  1859. Mouse.KeyDown:connect(function(key)
  1860.  
  1861. if key == "f" and canunequiporequip == true and attack == false then
  1862. if equipped == false then
  1863. equipped = true
  1864. if disableanimate == true then
  1865. Animate.Disabled = true
  1866. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1867. idleanimation:Play()
  1868. end
  1869. if disableanimator == true then
  1870. Animator.Parent = nil
  1871. end
  1872. if disablemovingarms == true then
  1873. RW.Parent = Torso
  1874. LW.Parent = Torso
  1875. RSH.Parent = nil
  1876. LSH.Parent = nil
  1877. end
  1878. equipanim()
  1879. elseif equipped == true then
  1880. equipped = false
  1881. unequipanim()
  1882. hbwait()
  1883. if disablemovingarms == true then
  1884. RW.Parent = nil
  1885. LW.Parent = nil
  1886. RSH.Parent = Torso
  1887. LSH.Parent = Torso
  1888. end
  1889. if disableanimator == true then
  1890. Animator.Parent = Humanoid
  1891. end
  1892. if disableanimate == true then
  1893. Animate.Disabled = false
  1894. end
  1895. end
  1896. end
  1897. if key == "e" and attack == false and equipped == true then
  1898. if animtype < 3 then
  1899. animtype = animtype + 1
  1900. elseif animtype >= 3 then
  1901. animtype = 1
  1902. end
  1903. end
  1904. if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
  1905. subtractmana(skill1mana)
  1906. cooldown1 = 0
  1907. Move1()
  1908. end
  1909. if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
  1910. subtractmana(skill2mana)
  1911. cooldown2 = 0
  1912. Move2()
  1913. end
  1914. if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
  1915. subtractmana(skill3mana)
  1916. cooldown3 = 0
  1917. Move3()
  1918. end
  1919. if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
  1920. subtractmana(skill4mana)
  1921. cooldown4 = 0
  1922. Move4()
  1923. end
  1924. if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
  1925. if key == "q" then
  1926. Mana.Value = 100
  1927. cooldown1 = co1
  1928. cooldown2 = co2
  1929. cooldown3 = co3
  1930. cooldown4 = co4
  1931. end
  1932. if key == "p" then
  1933. StaggerHitAnim.Value = true
  1934. end
  1935. if key == "[" then
  1936. StaggerAnim.Value = true
  1937. end
  1938. if key == "]" then
  1939. StunAnim.Value = true
  1940. end
  1941. end
  1942. end
  1943. )
  1944. Mouse.KeyUp:connect(function(key2)
  1945.  
  1946. end
  1947. )
  1948. if allowhopperbin == true then
  1949. s = function(Mouse)
  1950.  
  1951. Mouse.Button1Down:connect(function()
  1952.  
  1953. ob1d(Mouse)
  1954. end
  1955. )
  1956. Mouse.Button1Up:connect(function()
  1957.  
  1958. ob1u(Mouse)
  1959. end
  1960. )
  1961. Mouse.KeyDown:connect(key)
  1962. Mouse.KeyUp:connect(key2)
  1963. end
  1964.  
  1965. end
  1966. if allowhopperbin == true then
  1967. ds = function(Mouse)
  1968.  
  1969. end
  1970.  
  1971. end
  1972. if allowhopperbin == true then
  1973. Bin.Selected:connect(s)
  1974. Bin.Deselected:connect(ds)
  1975. end
  1976. updateskills = function()
  1977.  
  1978. if allowabilitiestofunction == true then
  1979. if cooldown1 <= co1 then
  1980. cooldown1 = cooldown1 + 0.033333333333333
  1981. if co1 <= cooldown1 then
  1982. cooldown1 = co1
  1983. end
  1984. end
  1985. if cooldown2 <= co2 then
  1986. cooldown2 = cooldown2 + 0.033333333333333
  1987. if co2 <= cooldown2 then
  1988. cooldown2 = co2
  1989. end
  1990. end
  1991. if cooldown3 <= co3 then
  1992. cooldown3 = cooldown3 + 0.033333333333333
  1993. if co3 <= cooldown3 then
  1994. cooldown3 = co3
  1995. end
  1996. end
  1997. if cooldown4 <= co4 then
  1998. cooldown4 = cooldown4 + 0.033333333333333
  1999. if co4 <= cooldown4 then
  2000. cooldown4 = co4
  2001. end
  2002. end
  2003. if changebarcolorsifnotenoughmana == true then
  2004. if Mana.Value <= skill1mana then
  2005. bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  2006. else
  2007. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2008. end
  2009. if Mana.Value <= skill2mana then
  2010. bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  2011. else
  2012. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2013. end
  2014. if Mana.Value <= skill3mana then
  2015. bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  2016. else
  2017. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2018. end
  2019. if Mana.Value <= skill4mana then
  2020. bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  2021. else
  2022. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2023. end
  2024. else
  2025. if changebarcolorsifnotenoughmana == false then
  2026. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2027. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2028. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2029. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  2030. end
  2031. end
  2032. end
  2033. if alternatemanaregensystem == false then
  2034. if Mana.Value <= maxmana then
  2035. Mana.Value = Mana.Value + recovermana / 30
  2036. else
  2037. if maxmana <= Mana.Value then
  2038. Mana.Value = maxmana
  2039. end
  2040. end
  2041. else
  2042. if alternatemanaregensystem == true then
  2043. if maxmana <= Mana.Value then
  2044. Mana.Value = maxmana
  2045. else
  2046. if manadelay <= manawait then
  2047. manadelay = manadelay + 1
  2048. else
  2049. manadelay = 0
  2050. Mana.Value = Mana.Value + 1
  2051. end
  2052. end
  2053. end
  2054. end
  2055. if allowstunbar == true then
  2056. if StunValue.Value <= 0 then
  2057. StunValue.Value = 0
  2058. else
  2059. if stundelay <= stunwait then
  2060. stundelay = stundelay + 1
  2061. else
  2062. stundelay = 0
  2063. StunValue.Value = StunValue.Value - 1
  2064. end
  2065. end
  2066. else
  2067. if allowstunbar == false then
  2068. StunValue.Value = 0
  2069. end
  2070. end
  2071. end
  2072.  
  2073. if allowmenutofunction == true then
  2074. ArtificialHB.Event:connect(function()
  2075.  
  2076. updateskills()
  2077. if allowabilitiestofunction == true then
  2078. framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2079. framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2080. framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2081. framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2082. bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2083. bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2084. bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2085. bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2086. end
  2087. manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2088. manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2089. healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2090. healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2091. if allowstunbar == true and showstunbar == true and stunframe ~= nil then
  2092. stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2093. stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2094. end
  2095. if showhealthmanaandstunnumbers == true then
  2096. manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
  2097. healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
  2098. if allowstunbar == true and showstunbar == true then
  2099. stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
  2100. end
  2101. end
  2102. if showstats == true then
  2103. defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2104. damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2105. movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2106. defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%"
  2107. damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%"
  2108. if Rooted.Value == false then
  2109. movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%"
  2110. else
  2111. if Rooted.Value == true or Movement.Value <= 0 then
  2112. movementtext.Text = "Movement: 0%"
  2113. end
  2114. end
  2115. end
  2116. end
  2117. )
  2118. end
  2119. while 1 do
  2120. hbwait()
  2121. if Hitbox ~= nil then
  2122. if attack == true then
  2123. Hitbox.Name = "Hitbox"
  2124. else
  2125. if attack == false then
  2126. Hitbox.Name = "NilHitbox"
  2127. end
  2128. end
  2129. end
  2130. if 0 < Humanoid.Health then
  2131. if walkspeeddependsonmovementvalue == true then
  2132. if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
  2133. Humanoid.WalkSpeed = 0
  2134. else
  2135. Humanoid.WalkSpeed = 16 * Movement.Value
  2136. end
  2137. end
  2138. if maxstun <= StunValue.Value then
  2139. StunValue.Value = 0
  2140. StunAnim.Value = true
  2141. end
  2142. if StaggerAnim.Value == true and staggeranim == false then
  2143. coroutine.resume(coroutine.create(function()
  2144.  
  2145. staggeranim = true
  2146. while attack == true do
  2147. hbwait()
  2148. end
  2149. Stagger()
  2150. StaggerAnim.Value = false
  2151. staggeranim = false
  2152. end
  2153. ))
  2154. end
  2155. if StaggerHitAnim.Value == true and staggerhitanim == false then
  2156. coroutine.resume(coroutine.create(function()
  2157.  
  2158. staggerhitanim = true
  2159. while attack == true do
  2160. hbwait()
  2161. end
  2162. StaggerHit()
  2163. StaggerHitAnim.Value = false
  2164. staggerhitanim = false
  2165. end
  2166. ))
  2167. end
  2168. if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
  2169. coroutine.resume(coroutine.create(function()
  2170.  
  2171. StunValue.Value = 0
  2172. stunanim = true
  2173. while attack == true do
  2174. hbwait()
  2175. end
  2176. Stun()
  2177. StunAnim.Value = false
  2178. stunanim = false
  2179. end
  2180. ))
  2181. end
  2182. sine = sine + change
  2183. local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
  2184. local velderp = RootPart.Velocity.y
  2185. local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
  2186. hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character)
  2187. if 0.5 <= donum then
  2188. handidle = true
  2189. else
  2190. if donum <= 0 then
  2191. handidle = false
  2192. end
  2193. end
  2194. if handidle == false then
  2195. donum = donum + 0.003 / animationspeed
  2196. else
  2197. donum = donum - 0.003 / animationspeed
  2198. end
  2199. if equipped == true or equipped == false then
  2200. if attack == false then
  2201. idle = idle + 1
  2202. else
  2203. idle = 0
  2204. end
  2205. if leftarm == true then
  2206. if Anim == "Walk" and equipped == true and attack == false then
  2207. if alternatewalk == false then
  2208. if walkinganim == true then
  2209. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2210. else
  2211. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2212. end
  2213. else
  2214. if walkinganim == true then
  2215. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2216. else
  2217. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2218. end
  2219. end
  2220. else
  2221. -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3
  2222.  
  2223. if (Anim ~= "Walk" and equipped == true) or leftarm == false then
  2224. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2225. end
  2226. end
  2227. end
  2228. if rightarm == true then
  2229. if Anim == "Walk" and equipped == true and attack == false then
  2230. if alternatewalk == false then
  2231. if walkinganim == true then
  2232. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2233. else
  2234. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2235. end
  2236. else
  2237. if walkinganim == true then
  2238. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2239. else
  2240. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2241. end
  2242. end
  2243. else
  2244. -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3
  2245.  
  2246. if (Anim ~= "Walk" and equipped == true) or rightarm == false then
  2247. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2248. end
  2249. end
  2250. end
  2251. if allowwalking == true then
  2252. if Anim == "Walk" and equipped == true then
  2253. if alternatewalk == false then
  2254. if walkinganim == true then
  2255. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2256. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2257. else
  2258. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2259. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2260. end
  2261. else
  2262. if walkinganim == true then
  2263. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2264. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2265. else
  2266. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2267. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2268. end
  2269. end
  2270. else
  2271. if Anim ~= "Walk" and equipped == true then
  2272. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2273. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2274. end
  2275. end
  2276. end
  2277. Anim = "Idle"
  2278. if attack == false then
  2279. if equipped == true then
  2280. if animtype == 1 then
  2281. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2282. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2283. RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed)
  2284. LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed)
  2285. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2286. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2287. end
  2288. if animtype == 2 then
  2289. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2290. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2291. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed)
  2292. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed)
  2293. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2294. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2295. end
  2296. end
  2297. if animtype == 3 then
  2298. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2299. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2300. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed)
  2301. LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed)
  2302. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2303. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2304. end
  2305. end
  2306. end
  2307. end
  2308. end
  2309. end
  2310. end
Advertisement
Add Comment
Please, Sign In to add comment