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- Trap Timeshoot
- Normal Trap Card
- If your opponent draws a card for their normal draw in the Draw Phase: Your opponent reveals the drawn card and all cards with the same card type as the drawn card in their hand (monster, Spell, Trap); send the drawn card and 1 of the other revealed cards to the Graveyard.
- Ancient Sanctum
- Normal Trap Card
- Target 1 card in your Spell/Trap Zone that is originally a monster; Special Summon it.
- Icewraith of Oppression
- Continuous Trap Card
- Special Summon this card as an Effect Monster (Aqua-Type/WATER/Level 6/ATK 2400/DEF 1000). (This card is also still a Trap Card). If Summoned this way, place 1 Continuous Trap Card from your Deck, except "Icewraith of Oppression", to the top of the Deck.
- Ancient Sacred Glass
- Counter Trap Card
- If your opponent activates a Continuous Trap Card: Negate the activation, banish it, and if you do, draw 1 card. If this Set card is destroyed and sent to the Graveyard: You can add 1 Continuous Trap Card from your Deck to your hand. You can only use 1 "Ancient Sacred Glass" effect per turn, and only once that turn.
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