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TheInsidiousOne

last karnagee

Jun 20th, 2015
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  1. Trap Timeshoot
  2. Normal Trap Card
  3. If your opponent draws a card for their normal draw in the Draw Phase: Your opponent reveals the drawn card and all cards with the same card type as the drawn card in their hand (monster, Spell, Trap); send the drawn card and 1 of the other revealed cards to the Graveyard.
  4.  
  5. Ancient Sanctum
  6. Normal Trap Card
  7. Target 1 card in your Spell/Trap Zone that is originally a monster; Special Summon it.
  8.  
  9. Icewraith of Oppression
  10. Continuous Trap Card
  11. Special Summon this card as an Effect Monster (Aqua-Type/WATER/Level 6/ATK 2400/DEF 1000). (This card is also still a Trap Card). If Summoned this way, place 1 Continuous Trap Card from your Deck, except "Icewraith of Oppression", to the top of the Deck.
  12.  
  13. Ancient Sacred Glass
  14. Counter Trap Card
  15. If your opponent activates a Continuous Trap Card: Negate the activation, banish it, and if you do, draw 1 card. If this Set card is destroyed and sent to the Graveyard: You can add 1 Continuous Trap Card from your Deck to your hand. You can only use 1 "Ancient Sacred Glass" effect per turn, and only once that turn.
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