Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /*
- * robotMaze.js
- *
- * The blue key is inside a labyrinth, and extracting
- * it will not be easy.
- *
- * It's a good thing that you're a AI expert, or
- * we would have to leave empty-handed.
- */
- function startLevel(map) {
- // Hint: you can press R or 5 to "rest" and not move the
- // player, while the robot moves around.
- map.getRandomInt = function(min, max) {
- return Math.floor(Math.random() * (max - min + 1)) + min;
- }
- map.placePlayer(map.getWidth()-1, map.getHeight()-1);
- var player = map.getPlayer();
- map.defineObject('robot', {
- 'type': 'dynamic',
- 'symbol': 'R',
- 'color': 'gray',
- 'onCollision': function (player, me) {
- me.giveItemTo(player, 'blueKey');
- },
- 'behavior': function (me) {
- var visited = [];
- for(var i=0; i<map.getWidth(); i++) {
- visited[i] = [];
- for(var j=0; j<map.getHeight(); j++) {
- visited[i][j] = false;
- }
- }
- function dfs(x, y) {
- visited[x][y] = true;
- var moves = map.getAdjacentEmptyCells(x,y);
- for(var i=0; i<moves.length; i++) {
- var move = moves[i]
- var movex = move[0][0];
- var movey = move[0][1];
- if(movex == map.getWidth() - 2 && movey == 7) {
- map.setSquareColor(movex,movey,'blue');
- return move[1];
- } else if(!visited[movex][movey]) {
- var res = dfs(movex, movey);
- if(res != null) {
- return move[1];
- }
- }
- }
- return null;
- }
- // getAdjacentEmptyCells gives array of ((x, y), direction) pairs
- if(me.getX() == map.getWidth() - 2 && me.getY()>=7)
- me.move('down');
- else
- me.move(dfs(me.getX(), me.getY()));
- }
- });
- map.defineObject('barrier', {
- 'symbol': '░',
- 'color': 'purple',
- 'impassable': true,
- 'passableFor': ['robot']
- });
- map.placeObject(0, map.getHeight() - 1, 'exit');
- map.placeObject(1, 1, 'robot');
- map.placeObject(map.getWidth() - 2, 8, 'blueKey');
- map.placeObject(map.getWidth() - 2, 9, 'barrier');
- var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10);
- autoGeneratedMaze.create( function (x, y, mapValue) {
- // don't write maze over robot or barrier
- if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) {
- return 0;
- } else if (mapValue === 1) { //0 is empty space 1 is wall
- map.placeObject(x,y, 'block');
- } else {
- map.placeObject(x,y,'empty');
- }
- });
- }
- function validateLevel(map) {
- map.validateExactlyXManyObjects(1, 'exit');
- map.validateExactlyXManyObjects(1, 'robot');
- map.validateAtMostXObjects(1, 'blueKey');
- }
- function onExit(map) {
- if (!map.getPlayer().hasItem('blueKey')) {
- map.writeStatus("We need to get that key!");
- return false;
- } else {
- return true;
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement