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Apr 7th, 2019
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  1.  
  2. ** Executing...
  3. ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 4 threads
  8. materialPath: D:\SteamLibrary\steamapps\common\Half-Life 2\ep2\materials
  9. Loading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\half-life 2\ep2\gameinfo.txt
  12. Patching WVT material: maps/ml03_cityescape/concrete/blendconcretedebris001a_wvt_patch
  13. Patching WVT material: maps/ml03_cityescape/nature/blendconcretedirt001a_wvt_patch
  14. Patching WVT material: maps/ml03_cityescape/concrete/blenddebris001a_wvt_patch
  15. fixing up env_cubemap materials on brush sides...
  16. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  17. **** leaked ****
  18. Entity prop_static (3788.00 1325.00 1420.00) leaked!
  19.  
  20. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15872.0 4096.0 -1.0)
  21. Leaf 0 contents:
  22. Leaf 1 contents: CONTENTS_SOLID
  23. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  24. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  25. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  26. Candidate brush IDs:
  27.  
  28.  
  29. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0 3584.0 -1.0)
  30. Leaf 0 contents:
  31. Leaf 1 contents: CONTENTS_SOLID
  32. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  33. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  34. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  35. Candidate brush IDs:
  36.  
  37.  
  38. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 4096.0 -1.0)
  39. Leaf 0 contents:
  40. Leaf 1 contents: CONTENTS_SOLID
  41. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  42. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  43. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  44. Candidate brush IDs:
  45.  
  46.  
  47. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 4096.0 -1.0)
  48. Leaf 0 contents:
  49. Leaf 1 contents: CONTENTS_SOLID
  50. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  51. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  52. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  53. Candidate brush IDs:
  54.  
  55.  
  56. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 4096.0 -1.0)
  57. Leaf 0 contents:
  58. Leaf 1 contents: CONTENTS_SOLID
  59. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  60. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  61. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  62. Candidate brush IDs:
  63.  
  64.  
  65. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0 2560.0 -1.0)
  66. Leaf 0 contents:
  67. Leaf 1 contents: CONTENTS_SOLID
  68. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  69. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  70. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  71. Candidate brush IDs:
  72.  
  73.  
  74. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0 1536.0 -1.0)
  75. Leaf 0 contents:
  76. Leaf 1 contents: CONTENTS_SOLID
  77. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  78. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  79. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  80. Candidate brush IDs:
  81.  
  82.  
  83. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0 512.0 -1.0)
  84. Leaf 0 contents:
  85. Leaf 1 contents: CONTENTS_SOLID
  86. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  87. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  88. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  89. Candidate brush IDs:
  90.  
  91. *** Suppressing further FindPortalSide errors.... ***
  92. Processing areas...done (0)
  93. Building Faces...done (0)
  94. Chop Details...done (0)
  95. Find Visible Detail Sides...
  96. Merged 832 detail faces...done (0)
  97. Merging details...done (0)
  98. FixTjuncs...
  99. PruneNodes...
  100. WriteBSP...
  101. done (0)
  102. Creating default LDR cubemaps for env_cubemap using skybox materials:
  103. skybox/sky_day03_05*.vmt
  104. ! Run buildcubemaps in the engine to get the correct cube maps.
  105. Creating default HDR cubemaps for env_cubemap using skybox materials:
  106. skybox/sky_day03_05*.vmt
  107. ! Run buildcubemaps in the engine to get the correct cube maps.
  108. Finding displacement neighbors...
  109. Finding lightmap sample positions...
  110. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  111. Building Physics collision data...
  112. done (1) (389632 bytes)
  113. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  114. Water found with no water_lod_control entity, creating a default one.
  115. Compacting texture/material tables...
  116. Reduced 3686 texinfos to 1459
  117. Reduced 586 texdatas to 413 (33241 bytes to 24603)
  118. Writing d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape.bsp
  119. 5 seconds elapsed
  120.  
  121. ** Executing...
  122. ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vvis.exe"
  123. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape"
  124.  
  125. Valve Software - vvis.exe (May 15 2014)
  126. 4 threads
  127. reading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape.bsp
  128. reading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape.prt
  129. LoadPortals: couldn't read d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape.prt
  130.  
  131.  
  132. ** Executing...
  133. ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vrad.exe"
  134. ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape"
  135.  
  136. Valve Software - vrad.exe SSE (May 15 2014)
  137.  
  138. Valve Radiosity Simulator
  139. 4 threads
  140. [Reading texlights from 'lights.rad']
  141. [48 texlights parsed from 'lights.rad']
  142.  
  143. Loading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape.bsp
  144. No vis information, direct lighting only.
  145. Setting up ray-trace acceleration structure... Done (0.88 seconds)
  146. 8058 faces
  147. 2 degenerate faces
  148. 12492165 square feet [1798871680.00 square inches]
  149. 3 Displacements
  150. 4146 Square Feet [597039.38 Square Inches]
  151. 46 direct lights
  152. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (36)
  153. Build Patch/Sample Hash Table(s).....Done<0.1129 sec>
  154. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
  155. FinalLightFace Done
  156. 4 of 19 (21% of) surface lights went in leaf ambient cubes.
  157. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (15)
  158. Writing leaf ambient...done
  159. Ready to Finish
  160.  
  161. Object names Objects/Maxobjs Memory / Maxmem Fullness
  162. ------------ --------------- --------------- --------
  163. models 57/1024 2736/49152 ( 5.6%)
  164. brushes 1087/8192 13044/98304 (13.3%)
  165. brushsides 6905/65536 55240/524288 (10.5%)
  166. planes 2804/65536 56080/1310720 ( 4.3%)
  167. vertexes 12432/65536 149184/786432 (19.0%)
  168. nodes 2893/65536 92576/2097152 ( 4.4%)
  169. texinfos 1459/12288 105048/884736 (11.9%)
  170. texdata 413/2048 13216/65536 (20.2%)
  171. dispinfos 3/0 528/0 ( 0.0%)
  172. disp_verts 243/0 4860/0 ( 0.0%)
  173. disp_tris 384/0 768/0 ( 0.0%)
  174. disp_lmsamples 13500/0 13500/0 ( 0.0%)
  175. faces 8058/65536 451248/3670016 (12.3%)
  176. hdr faces 0/65536 0/3670016 ( 0.0%)
  177. origfaces 2606/65536 145936/3670016 ( 4.0%)
  178. leaves 2951/65536 94432/2097152 ( 4.5%)
  179. leaffaces 9694/65536 19388/131072 (14.8%)
  180. leafbrushes 2928/65536 5856/131072 ( 4.5%)
  181. areas 4/256 32/2048 ( 1.6%)
  182. surfedges 49728/512000 198912/2048000 ( 9.7%)
  183. edges 28756/256000 115024/1024000 (11.2%)
  184. LDR worldlights 46/8192 4048/720896 ( 0.6%)
  185. HDR worldlights 0/8192 0/720896 ( 0.0%)
  186. leafwaterdata 2/32768 24/393216 ( 0.0%)
  187. waterstrips 842/32768 8420/327680 ( 2.6%)
  188. waterverts 0/65536 0/786432 ( 0.0%)
  189. waterindices 14829/65536 29658/131072 (22.6%)
  190. cubemapsamples 35/1024 560/16384 ( 3.4%)
  191. overlays 2/512 704/180224 ( 0.4%)
  192. LDR lightdata [variable] 26040392/0 ( 0.0%)
  193. HDR lightdata [variable] 0/0 ( 0.0%)
  194. visdata [variable] 0/16777216 ( 0.0%)
  195. entdata [variable] 150932/393216 (38.4%)
  196. LDR ambient table 2951/65536 11804/262144 ( 4.5%)
  197. HDR ambient table 2951/65536 11804/262144 ( 4.5%)
  198. LDR leaf ambient 12476/65536 349328/1835008 (19.0%)
  199. HDR leaf ambient 2951/65536 82628/1835008 ( 4.5%)
  200. occluders 0/0 0/0 ( 0.0%)
  201. occluder polygons 0/0 0/0 ( 0.0%)
  202. occluder vert ind 0/0 0/0 ( 0.0%)
  203. detail props [variable] 1/12 ( 8.3%)
  204. static props [variable] 1/26350 ( 0.0%)
  205. pakfile [variable] 3292961/0 ( 0.0%)
  206. physics [variable] 389632/4194304 ( 9.3%)
  207. physics terrain [variable] 791/1048576 ( 0.1%)
  208.  
  209. Level flags = 0
  210.  
  211. Total triangle count: 23205
  212. Writing d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape.bsp
  213. 56 seconds elapsed
  214.  
  215. ** Executing...
  216. ** Command: Copy File
  217. ** Parameters: "d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape.bsp" "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2\maps\ml03_cityescape.bsp"
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