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- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape"
- Valve Software - vbsp.exe (May 15 2014)
- 4 threads
- materialPath: D:\SteamLibrary\steamapps\common\Half-Life 2\ep2\materials
- Loading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\half-life 2\ep2\gameinfo.txt
- Patching WVT material: maps/ml03_cityescape/concrete/blendconcretedebris001a_wvt_patch
- Patching WVT material: maps/ml03_cityescape/nature/blendconcretedirt001a_wvt_patch
- Patching WVT material: maps/ml03_cityescape/concrete/blenddebris001a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity prop_static (3788.00 1325.00 1420.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15872.0 4096.0 -1.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0 3584.0 -1.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0 4096.0 -1.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0 4096.0 -1.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0 4096.0 -1.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0 2560.0 -1.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0 1536.0 -1.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0 512.0 -1.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 832 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day03_05*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (389632 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 3686 texinfos to 1459
- Reduced 586 texdatas to 413 (33241 bytes to 24603)
- Writing d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape.bsp
- 5 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape"
- Valve Software - vvis.exe (May 15 2014)
- 4 threads
- reading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape.bsp
- reading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape.prt
- LoadPortals: couldn't read d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape.prt
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.88 seconds)
- 8058 faces
- 2 degenerate faces
- 12492165 square feet [1798871680.00 square inches]
- 3 Displacements
- 4146 Square Feet [597039.38 Square Inches]
- 46 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (36)
- Build Patch/Sample Hash Table(s).....Done<0.1129 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
- FinalLightFace Done
- 4 of 19 (21% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (15)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 57/1024 2736/49152 ( 5.6%)
- brushes 1087/8192 13044/98304 (13.3%)
- brushsides 6905/65536 55240/524288 (10.5%)
- planes 2804/65536 56080/1310720 ( 4.3%)
- vertexes 12432/65536 149184/786432 (19.0%)
- nodes 2893/65536 92576/2097152 ( 4.4%)
- texinfos 1459/12288 105048/884736 (11.9%)
- texdata 413/2048 13216/65536 (20.2%)
- dispinfos 3/0 528/0 ( 0.0%)
- disp_verts 243/0 4860/0 ( 0.0%)
- disp_tris 384/0 768/0 ( 0.0%)
- disp_lmsamples 13500/0 13500/0 ( 0.0%)
- faces 8058/65536 451248/3670016 (12.3%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2606/65536 145936/3670016 ( 4.0%)
- leaves 2951/65536 94432/2097152 ( 4.5%)
- leaffaces 9694/65536 19388/131072 (14.8%)
- leafbrushes 2928/65536 5856/131072 ( 4.5%)
- areas 4/256 32/2048 ( 1.6%)
- surfedges 49728/512000 198912/2048000 ( 9.7%)
- edges 28756/256000 115024/1024000 (11.2%)
- LDR worldlights 46/8192 4048/720896 ( 0.6%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 842/32768 8420/327680 ( 2.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 14829/65536 29658/131072 (22.6%)
- cubemapsamples 35/1024 560/16384 ( 3.4%)
- overlays 2/512 704/180224 ( 0.4%)
- LDR lightdata [variable] 26040392/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 150932/393216 (38.4%)
- LDR ambient table 2951/65536 11804/262144 ( 4.5%)
- HDR ambient table 2951/65536 11804/262144 ( 4.5%)
- LDR leaf ambient 12476/65536 349328/1835008 (19.0%)
- HDR leaf ambient 2951/65536 82628/1835008 ( 4.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/26350 ( 0.0%)
- pakfile [variable] 3292961/0 ( 0.0%)
- physics [variable] 389632/4194304 ( 9.3%)
- physics terrain [variable] 791/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 23205
- Writing d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape.bsp
- 56 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "d:\steamlibrary\steamapps\common\counter-strike global offensive\sdk_content\maps\my maps\hl2ep2\ml03_cityescape.bsp" "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2\maps\ml03_cityescape.bsp"
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