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- Buildings & infrastructure
- Barn/Pigsty/Stable/Coop 20 pts
- A sophisticated animal shelter, suitable for specific breeds. Works better with the right animals.
- Shaman's Hut 20 pts
- Wise (wo)man lives here. Inhabitant included.
- Requires: Tribal
- Taming pens 15 pts
- Set of cages, corrals and reinforced walls to keep wildlife inside until domesticated.
- Requires: Tribal
- Meeting Shack 20 pts
- The place of tribes meeting, where all the decisions and organisation are done.
- Requires: Tribal
- Fighting pit 15 pts
- Two men enter. One man leaves. Who said recruiting new members has to be boring?
- Requires: Bandit
- Salvage Yard 50 pts
- You never know what double-check on useless junk brough by scavengers can bring.
- Requires: Survivors
- NOT: Nomad
- Assembler 50 pts
- A pre-existing mini assemly, equipped and programmed for a single model of robots. Parts not included.
- Requires: Robot
- Satellite array 30 pts
- A large, still operational satellite dish, offering chance to try hacking into any of the surviving satellites.
- NOT: Tribal, Hidden
- Units
- Added hero speciality - Exotic (PSI, voodoo bullshit, weird science etc.)
- Vehicles
- Bulldozer 10 pts (m)
- Agriculture vehicle (tractor or harvester) 5 pts (m)
- Gear
- Gun crate upgraded to 5-10 small guns and 1-6 long
- Duffel bag upgraded to 1-6 guns
- Materials
- Artificial Womb 20 pts
- Mining Laser 20 pts
- Animals
- Horses (5) 5 pts
- Camels (5) 5 pts
- Cows (8) 5 pts
- Pigs (10) 5 pts
- Goats (15) 5 pts
- Sheeps (15) 5 pts
- Small poultry (25) 5 pts
- Homing Pigeons (25) 5 pts
- Semi-feral/Domesticated/Trained Dogs (5) 5/10/15 pts
- Venomous Snakes (basketful) 5 pts
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