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- Special Skill
- Magic Bullet [Auto/None/Self] During the Battle Phase, when you make a Shooting Attack Maneuver, its maximum range increases by +1.
- Skills
- Concentration [Rapid/2/Self] Until the end of the Turn, all your Attack Checks gain +1 to the die roll.
- Gun God [Auto/None/Self] When you make an Attack Check for a Shooting Attack Maneuver, you may add +1 to the die roll.
- Gun Kata [Check/2/0-1] Hinder 2. Afterwards, you may make a Shooting Attack 1 against the same target.
- Hand of Death [Rapid/0/Self] You may use an Attack Maneuver of your choice as if its Timing were "Rapid".
- Lullaby [Auto/None/Self] During the Battle Phase, you may take a penalty of -1 to the Attack Check of a Shooting Attack. If you do, the Cost of the Maneuver is decreased by 1 (minimum 1.)
- ---DoD---
- Rear Guard's Pride [Auto/None/Self] When you roll a Critical Failure on a Shooting or Blast Attack, treat it as if it were a normal failure.
- Trusted Companion [Rapid/1/Self] You may regenerate a single damaged Part that can perform a Melee Attack or Shooting Attack Maneuver. (However, this does not recover Maneuvers that were used up or are not repeatable.)
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