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Requiem

NKiwi Mar 7th, 2019 76 Never
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  1. Special Skill
  2. Magic Bullet [Auto/None/Self] During the Battle Phase, when you make a Shooting Attack Maneuver, its maximum range increases by +1.
  3.  
  4. Skills
  5.  
  6. Concentration [Rapid/2/Self] Until the end of the Turn, all your Attack Checks gain +1 to the die roll.
  7.  
  8. Gun God [Auto/None/Self] When you make an Attack Check for a Shooting Attack Maneuver, you may add +1 to the die roll.
  9.  
  10. Gun Kata [Check/2/0-1] Hinder 2. Afterwards, you may make a Shooting Attack 1 against the same target.
  11.  
  12. Hand of Death [Rapid/0/Self] You may use an Attack Maneuver of your choice as if its Timing were "Rapid".
  13.  
  14. Lullaby [Auto/None/Self] During the Battle Phase, you may take a penalty of -1 to the Attack Check of a Shooting Attack. If you do, the Cost of the Maneuver is decreased by 1 (minimum 1.)
  15.  
  16. ---DoD---
  17.  
  18. Rear Guard's Pride [Auto/None/Self] When you roll a Critical Failure on a Shooting or Blast Attack, treat it as if it were a normal failure.
  19.  
  20. Trusted Companion [Rapid/1/Self] You may regenerate a single damaged Part that can perform a Melee Attack or Shooting Attack Maneuver. (However, this does not recover Maneuvers that were used up or are not repeatable.)
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