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- Ultimate Machine King
- Level 8 EARTH Machine
- ATK 2600
- DEF 2200
- You can Special Summon this card from your hand or Graveyard by banishing two Level 4 Machine-type Normal monsters in your hand or Graveyard. This card gains 200 ATK and DEF for each Machine-type monster on the field.
- Machine King’s Fortress
- Field Spell
- When this card is activated, Special Summon 1 “Machine King” monster from your deck, and if you do, add two “Machine King” Spell or Trap cards from your Graveyard to your hand. During your turn you may activate each of the following effects once, if you control a “Machine King” monster and a Level 4 Machine-type Normal monster with the corresponding attribute.
- *Water: You opponent chooses one card in their hand; reveal it and shuffle it into the deck.
- *Fire: Level 4 Machine-type Normal monsters you control gain 500 ATK and DEF.
- *Earth: Destroy one Set card on the field.
- *Wind: Return one monster on the field to the hand.
- *Light: Look at your opponent’s hand
- *Dark: Add a “Machine King’s” Spell or Trap card from your deck to your hand.
- Machine King’s Army
- Spell
- Activate only when you control a “Machine King” monster. Special Summon three Level 4 Machine-type Normal monsters from your Graveyard with different attributes.
- Machine King’s Command
- Trap
- Activate only when you control a “Machine King” monster. Increase the ATK of all monsters you control by 1000, until the End Phase. “Machine King” monsters you control cannot attack this turn.
- Machine King’s Favor
- Continuous Spell
- Once per turn, you can select one Level 4 Machine-type Normal monster you control. Until the End Phase, it is unaffected by your opponent’s card effects and cannot be destroyed.
- Machine King’s Reinforcements
- Spell
- Activate only when you control a “Machine King” monster. Add two Level 4 Machine-type Normal monsters from your deck to your hand.
- Machine King’s Strategy
- Spell
- Reveal two “Machine King’s” Spell or Trap cards from your deck; your opponent picks one of them to add to your hand, and banish the other one. During your opponent’s turn you can banish this card from your Graveyard; this turn, “Machine King” monsters you control are unaffected by your opponent’s card effects.
- Machine King’s Coronation
- Quickplay Spell
- Banish one “Machine King” monster you control; Special Summon from your deck a “Machine King” monster with a higher level.
- Machine King’s Wrath
- Trap
- Activate only when you control a “Machine King” monster. Destroy two cards on the field.
- Machine King’s Trap
- Trap
- Activate only when you control a “Machine King” monster. Negate the activation and effect of an opponent’s card effect and shuffle it into the deck.
- Machine King’s Declaration
- Trap
- Activate only when you control a “Machine King” monster during your opponent’s Standby Phase. Select and activate one of the following effects until the End Phase.
- *Your opponent cannot Special Summon monsters
- *Your opponent cannot activate Spell or Trap cards
- *Your opponent cannot add cards from their deck or Graveyard to their hand by card effect
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