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  1. Crashlog:
  2. LoginId:415aa4704a608b42065c5db1c77a6971
  3. EpicAccountId:c935519a52a74c1aa5b1f527c13b5002
  4.  
  5. Fatal error: [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 254]
  6. Illegal call to StaticFindObject() while serializing object data!
  7.  
  8. UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
  9. UE4Editor_CoreUObject!StaticFindObject() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:257]
  10. UE4Editor_ContentBrowser!FAssetData::IsAssetLoaded() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\assetregistry\public\assetdata.h:269]
  11. UE4Editor_ContentBrowser!SContentBrowser::OnAssetsActivated() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1841]
  12. UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
  13. UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:434]
  14. UE4Editor_ContentBrowser!SAssetView::OnOpenAssetsOrFolders() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\contentbrowser\private\sassetview.cpp:3127]
  15. UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper __cdecl(void)>::Execute() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:327]
  16. UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:433]
  17. UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:216]
  18. UE4Editor_Slate!FUICommandList::ProcessCommandBindings() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:160]
  19. UE4Editor_ContentBrowser!SContentBrowser::OnKeyDown() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1026]
  20. UE4Editor_Slate!::operator()() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4681]
  21. UE4Editor_Slate!FEventRouter::Route >() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:238]
  22. UE4Editor_Slate!FEventRouter::RouteAlongFocusPath,FKeyEvent>() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:220]
  23. UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4679]
  24. UE4Editor_Slate!FSlateApplication::OnKeyDown() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4592]
  25. UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1533]
  26. UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2120]
  27. UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:867]
  28. UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:714]
  29. user32
  30. user32
  31. UE4Editor_Core!FWindowsApplication::PumpMessages() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2132]
  32. UE4Editor_Slate!FSlateApplication::TickPlatform() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1534]
  33. UE4Editor_Slate!FSlateApplication::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1512]
  34. UE4Editor_UnrealEd!TickSlate() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\feedbackcontexteditor.cpp:352]
  35. UE4Editor_UnrealEd!FFeedbackContextEditor::ProgressReported() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\feedbackcontexteditor.cpp:485]
  36. UE4Editor_Core!FFeedbackContext::UpdateUI() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\misc\feedbackcontext.cpp:40]
  37. UE4Editor_Core!FFeedbackContext::RequestUpdateUI() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\misc\feedbackcontext.cpp:30]
  38. UE4Editor_Core!FSlowTask::EnterProgressFrame() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\misc\slowtask.cpp:96]
  39. UE4Editor_CoreUObject!UPackage::Save() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:4135]
  40. UE4Editor_UnrealEd!UEditorEngine::Save() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:4177]
  41. UE4Editor_UnrealEd!UEditorEngine::SavePackage() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:4237]
  42. UE4Editor_UnrealEd!UEditorEngine::Exec_Obj() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:4577]
  43. UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5672]
  44. UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:670]
  45. UE4Editor_UnrealEd!FEditorFileUtils::AutosaveContentPackagesEx() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2477]
  46. UE4Editor_UnrealEd!FPackageAutoSaver::AttemptAutoSave() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\packageautosaver.cpp:206]
  47. UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:419]
  48. UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3025]
  49. UE4Editor!GuardedMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
  50. UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
  51. UE4Editor!WinMain() [d:\build\++ue4+release-4.15+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
  52. UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
  53. kernel32
  54. ntdll
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