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idkwhatiam

I AM OBAMA

Apr 21st, 2019
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3.     script.Parent = owner.Character
  4.     local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5.     local function NewFakeEvent()
  6.         local Bind = Instance.new("BindableEvent")
  7.         local Fake;Fake = {Connections = {},
  8.         fakeEvent=true;
  9.         Connect=function(self,Func)
  10.             Bind.Event:connect(Func)
  11.             self.Connections[Bind] = true
  12.             return setmetatable({Connected = true},{
  13.             __index = function (self,Index)
  14.                 if Index:lower() == "disconnect" then
  15.                     return function() Fake.Connections[Bind] = false;self.Connected = false end
  16.                 end
  17.                 return Fake[Index]
  18.             end;
  19.             __tostring = function() return "Connection" end;
  20.         })
  21.         end}
  22.         Fake.connect = Fake.Connect;return Fake;
  23.     end
  24.     local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25.     local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26.     local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27.         self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28.     end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29.     local function TriggerEvent(self,Event,...)
  30.         local Trigger = Mouse[Event]
  31.         if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32.             for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33.         end
  34.     end
  35.     Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36.     Event.OnServerEvent:Connect(function(FiredBy,Input)
  37.         if FiredBy.Name ~= owner.Name then return end
  38.         if Input.MouseEvent then
  39.             Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40.         else
  41.             local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42.             if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43.             for _,Action in pairs(ContextActionService.Actions) do
  44.                 for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45.             end
  46.             Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47.             UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48.         end
  49.     end)
  50.     InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51.     Event.Parent = NLS([[
  52.         local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53.         local Input = function(Input,gameProcessedEvent)
  54.             if gameProcessedEvent then return end
  55.             Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56.         end
  57.         UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58.         local Hit,Target
  59.         while wait(1/30) do
  60.             if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61.                 Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62.             end
  63.         end
  64.     ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67.     __index = function (self,Index)
  68.         local Sandbox = function (Thing)
  69.             if Thing:IsA("Player") then
  70.                 local RealPlayer = Thing
  71.                 return setmetatable({},{
  72.                     __index = function (self,Index)
  73.                         local Type = type(RealPlayer[Index])
  74.                         if Type == "function" then
  75.                             if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76.                                 return function (self)return InternalData["Mouse"] end
  77.                             end
  78.                             return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79.                         end
  80.                         return RealPlayer[Index]
  81.                     end;
  82.                     __tostring = function(self) return RealPlayer.Name end
  83.                 })
  84.             end
  85.         end
  86.         if RealGame[Index] then
  87.             local Type = type(RealGame[Index])
  88.             if Type == "function" then
  89.                 if Index:lower() == "getservice" or Index:lower() == "service" then
  90.                     return function (self,Service)
  91.                         local FakeServices = {
  92.                             ["players"] = function()
  93.                                 return setmetatable({},{
  94.                                     __index = function (self2,Index2)
  95.                                         local RealService = RealGame:GetService(Service)
  96.                                         local Type2 = type(Index2)
  97.                                         if Type2 == "function" then
  98.                                             return function (self,...) return RealService[Index2](RealService,...)end
  99.                                         else
  100.                                             if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101.                                             return RealService[Index2]
  102.                                         end
  103.                                     end;
  104.                                     __tostring = function(self) return RealGame:GetService(Service).Name end
  105.                                 })
  106.                             end;
  107.                             ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108.                             ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109.                             ["runservice"] = function()
  110.                                 return setmetatable({},{
  111.                                     __index = function(self2,Index2)
  112.                                         local RealService = RealGame:GetService(Service)
  113.                                         local Type2 = type(Index2)
  114.                                         if Type2 == "function" then
  115.                                             return function (self,...) return RealService[Index2](RealService,...) end
  116.                                         else
  117.                                             local RunServices = {
  118.                                                 ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119.                                                 ["renderstepped"] = function() return RealService["Stepped"] end
  120.                                             }
  121.                                             if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122.                                             return RealService[Index2]
  123.                                         end
  124.                                     end
  125.                                 })
  126.                             end
  127.                         }
  128.                         if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129.                         return RealGame:GetService(Service)
  130.                     end
  131.                 end
  132.                 return function (self,...) return RealGame[Index](RealGame,...) end
  133.             else
  134.                 if game:GetService(Index) then return game:GetService(Index) end
  135.                 return RealGame[Index]
  136.             end
  137.         end
  138.         return nil
  139.     end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142. --By Rufus14, based on the news script
  143. --Converted with ttyyuu12345's model to script plugin v4
  144. function sandbox(var,func)
  145.     local env = getfenv(func)
  146.     local newenv = setmetatable({},{
  147.         __index = function(self,k)
  148.             if k=="script" then
  149.                 return var
  150.             else
  151.                 return env[k]
  152.             end
  153.         end,
  154.     })
  155.     setfenv(func,newenv)
  156.     return func
  157. end
  158. cors = {}
  159. mas = Instance.new("Model",game:GetService("Lighting"))
  160. Model0 = Instance.new("Model")
  161. Model1 = Instance.new("Model")
  162. Model2 = Instance.new("Model")
  163. Model3 = Instance.new("Model")
  164. Part4 = Instance.new("Part")
  165. SpecialMesh5 = Instance.new("SpecialMesh")
  166. Decal6 = Instance.new("Decal")
  167. Part7 = Instance.new("Part")
  168. Part8 = Instance.new("Part")
  169. Part9 = Instance.new("Part")
  170. Part10 = Instance.new("Part")
  171. Part11 = Instance.new("Part")
  172. Humanoid12 = Instance.new("Humanoid")
  173. Pants13 = Instance.new("Pants")
  174. Shirt14 = Instance.new("Shirt")
  175. Part15 = Instance.new("Part")
  176. Part16 = Instance.new("Part")
  177. Part17 = Instance.new("Part")
  178. Part18 = Instance.new("Part")
  179. Part19 = Instance.new("Part")
  180. Part20 = Instance.new("Part")
  181. Decal21 = Instance.new("Decal")
  182. Part22 = Instance.new("Part")
  183. Part23 = Instance.new("Part")
  184. Part24 = Instance.new("Part")
  185. Part25 = Instance.new("Part")
  186. Part26 = Instance.new("Part")
  187. Part27 = Instance.new("Part")
  188. Part28 = Instance.new("Part")
  189. Part29 = Instance.new("Part")
  190. Part30 = Instance.new("Part")
  191. Part31 = Instance.new("Part")
  192. Sound32 = Instance.new("Sound")
  193. Model0.Name = "yes"
  194. Model0.Parent = mas
  195. Model1.Parent = Model0
  196. Model2.Name = "Desk Clerk"
  197. Model2.Parent = Model1
  198. Model3.Name = ""
  199. Model3.Parent = Model2
  200. Part4.Name = "Head"
  201. Part4.Parent = Model3
  202. Part4.BrickColor = BrickColor.new("Bright orange")
  203. Part4.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
  204. Part4.Anchored = true
  205. Part4.FormFactor = Enum.FormFactor.Symmetric
  206. Part4.Size = Vector3.new(2, 1, 1)
  207. Part4.CFrame = CFrame.new(82.2528687, 4.51328659, -12.3034115, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
  208. Part4.TopSurface = Enum.SurfaceType.Smooth
  209. Part4.Color = Color3.new(0.854902, 0.521569, 0.254902)
  210. Part4.Position = Vector3.new(82.2528687, 4.51328659, -12.3034115)
  211. Part4.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
  212. Part4.Color = Color3.new(0.854902, 0.521569, 0.254902)
  213. SpecialMesh5.Parent = Part4
  214. SpecialMesh5.Scale = Vector3.new(1.25, 1.25, 1.25)
  215. SpecialMesh5.Scale = Vector3.new(1.25, 1.25, 1.25)
  216. Decal6.Parent = Part4
  217. Decal6.Texture = "http://www.roblox.com/asset/?id=343377229"
  218. Part7.Name = "Left Arm"
  219. Part7.Parent = Model3
  220. Part7.BrickColor = BrickColor.new("Bright orange")
  221. Part7.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
  222. Part7.Anchored = true
  223. Part7.FormFactor = Enum.FormFactor.Symmetric
  224. Part7.Size = Vector3.new(1, 2, 1)
  225. Part7.CFrame = CFrame.new(82.2359238, 3.01647973, -10.800971, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
  226. Part7.Color = Color3.new(0.854902, 0.521569, 0.254902)
  227. Part7.Position = Vector3.new(82.2359238, 3.01647973, -10.800971)
  228. Part7.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
  229. Part7.Color = Color3.new(0.854902, 0.521569, 0.254902)
  230. Part8.Name = "Left Leg"
  231. Part8.Parent = Model3
  232. Part8.BrickColor = BrickColor.new("Bright orange")
  233. Part8.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
  234. Part8.Anchored = true
  235. Part8.FormFactor = Enum.FormFactor.Symmetric
  236. Part8.Size = Vector3.new(1, 2, 1)
  237. Part8.CFrame = CFrame.new(82.1529236, 1.01664805, -11.7966766, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
  238. Part8.BottomSurface = Enum.SurfaceType.Weld
  239. Part8.Color = Color3.new(0.854902, 0.521569, 0.254902)
  240. Part8.Position = Vector3.new(82.1529236, 1.01664805, -11.7966766)
  241. Part8.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
  242. Part8.Color = Color3.new(0.854902, 0.521569, 0.254902)
  243. Part9.Name = "Right Arm"
  244. Part9.Parent = Model3
  245. Part9.BrickColor = BrickColor.new("Bright orange")
  246. Part9.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
  247. Part9.Anchored = true
  248. Part9.FormFactor = Enum.FormFactor.Symmetric
  249. Part9.Size = Vector3.new(1, 2, 1)
  250. Part9.CFrame = CFrame.new(82.1751251, 3.01356697, -13.7993155, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
  251. Part9.Color = Color3.new(0.854902, 0.521569, 0.254902)
  252. Part9.Position = Vector3.new(82.1751251, 3.01356697, -13.7993155)
  253. Part9.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
  254. Part9.Color = Color3.new(0.854902, 0.521569, 0.254902)
  255. Part10.Name = "Right Leg"
  256. Part10.Parent = Model3
  257. Part10.BrickColor = BrickColor.new("Bright orange")
  258. Part10.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
  259. Part10.Anchored = true
  260. Part10.FormFactor = Enum.FormFactor.Symmetric
  261. Part10.Size = Vector3.new(1, 2, 1)
  262. Part10.CFrame = CFrame.new(82.1308594, 1.01605022, -12.7968903, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
  263. Part10.BottomSurface = Enum.SurfaceType.Weld
  264. Part10.Color = Color3.new(0.854902, 0.521569, 0.254902)
  265. Part10.Position = Vector3.new(82.1308594, 1.01605022, -12.7968903)
  266. Part10.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
  267. Part10.Color = Color3.new(0.854902, 0.521569, 0.254902)
  268. Part11.Name = "Torso"
  269. Part11.Parent = Model3
  270. Part11.BrickColor = BrickColor.new("Bright orange")
  271. Part11.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
  272. Part11.Anchored = true
  273. Part11.FormFactor = Enum.FormFactor.Symmetric
  274. Part11.Size = Vector3.new(2, 2, 1)
  275. Part11.CFrame = CFrame.new(82.2052231, 3.01486301, -12.2995224, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
  276. Part11.LeftSurface = Enum.SurfaceType.Weld
  277. Part11.RightSurface = Enum.SurfaceType.Weld
  278. Part11.Color = Color3.new(0.854902, 0.521569, 0.254902)
  279. Part11.Position = Vector3.new(82.2052231, 3.01486301, -12.2995224)
  280. Part11.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
  281. Part11.Color = Color3.new(0.854902, 0.521569, 0.254902)
  282. Humanoid12.Parent = Model3
  283. Humanoid12.NameOcclusion = Enum.NameOcclusion.NoOcclusion
  284. Humanoid12.RightLeg = Part10
  285. Humanoid12.LeftLeg = Part8
  286. Humanoid12.Torso = Part11
  287. Humanoid12.Health = 0
  288. Humanoid12.MaxHealth = 0
  289. Humanoid12.WalkSpeed = 0
  290. Pants13.Name = "Pants"
  291. Pants13.Parent = Model3
  292. Pants13.PantsTemplate = "rbxassetid://383017767"
  293. Shirt14.Name = "Shirt"
  294. Shirt14.Parent = Model3
  295. Shirt14.ShirtTemplate = "rbxassetid://383018226"
  296. Part15.Parent = Model0
  297. Part15.Material = Enum.Material.WoodPlanks
  298. Part15.BrickColor = BrickColor.new("Dark orange")
  299. Part15.Anchored = true
  300. Part15.Size = Vector3.new(26, 4, 1)
  301. Part15.CFrame = CFrame.new(68, 2, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  302. Part15.BottomSurface = Enum.SurfaceType.Smooth
  303. Part15.TopSurface = Enum.SurfaceType.Smooth
  304. Part15.Color = Color3.new(0.627451, 0.372549, 0.207843)
  305. Part15.Position = Vector3.new(68, 2, 22.5)
  306. Part15.Color = Color3.new(0.627451, 0.372549, 0.207843)
  307. Part16.Parent = Model0
  308. Part16.Material = Enum.Material.WoodPlanks
  309. Part16.BrickColor = BrickColor.new("Dark orange")
  310. Part16.Anchored = true
  311. Part16.Size = Vector3.new(26, 6, 1)
  312. Part16.CFrame = CFrame.new(68, 3, 20.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  313. Part16.BottomSurface = Enum.SurfaceType.Smooth
  314. Part16.TopSurface = Enum.SurfaceType.Smooth
  315. Part16.Color = Color3.new(0.627451, 0.372549, 0.207843)
  316. Part16.Position = Vector3.new(68, 3, 20.5)
  317. Part16.Color = Color3.new(0.627451, 0.372549, 0.207843)
  318. Part17.Parent = Model0
  319. Part17.Material = Enum.Material.WoodPlanks
  320. Part17.BrickColor = BrickColor.new("Dark orange")
  321. Part17.Anchored = true
  322. Part17.Size = Vector3.new(26, 5, 1)
  323. Part17.CFrame = CFrame.new(68, 2.5, 21.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  324. Part17.BottomSurface = Enum.SurfaceType.Smooth
  325. Part17.TopSurface = Enum.SurfaceType.Smooth
  326. Part17.Color = Color3.new(0.627451, 0.372549, 0.207843)
  327. Part17.Position = Vector3.new(68, 2.5, 21.5)
  328. Part17.Color = Color3.new(0.627451, 0.372549, 0.207843)
  329. Part18.Parent = Model0
  330. Part18.Material = Enum.Material.WoodPlanks
  331. Part18.BrickColor = BrickColor.new("Dark orange")
  332. Part18.Anchored = true
  333. Part18.Size = Vector3.new(26, 3, 1)
  334. Part18.CFrame = CFrame.new(68, 1.5, 23.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  335. Part18.BottomSurface = Enum.SurfaceType.Smooth
  336. Part18.TopSurface = Enum.SurfaceType.Smooth
  337. Part18.Color = Color3.new(0.627451, 0.372549, 0.207843)
  338. Part18.Position = Vector3.new(68, 1.5, 23.5)
  339. Part18.Color = Color3.new(0.627451, 0.372549, 0.207843)
  340. Part19.Parent = Model0
  341. Part19.Material = Enum.Material.WoodPlanks
  342. Part19.BrickColor = BrickColor.new("Dark orange")
  343. Part19.Anchored = true
  344. Part19.Size = Vector3.new(26, 7, 22)
  345. Part19.CFrame = CFrame.new(68, 3.5, 9, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  346. Part19.BottomSurface = Enum.SurfaceType.Smooth
  347. Part19.TopSurface = Enum.SurfaceType.Smooth
  348. Part19.Color = Color3.new(0.627451, 0.372549, 0.207843)
  349. Part19.Position = Vector3.new(68, 3.5, 9)
  350. Part19.Color = Color3.new(0.627451, 0.372549, 0.207843)
  351. Part20.Parent = Model0
  352. Part20.Material = Enum.Material.WoodPlanks
  353. Part20.BrickColor = BrickColor.new("Dark orange")
  354. Part20.Anchored = true
  355. Part20.Size = Vector3.new(1, 17, 22)
  356. Part20.CFrame = CFrame.new(80.5, 15.5, 9, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  357. Part20.BottomSurface = Enum.SurfaceType.Smooth
  358. Part20.TopSurface = Enum.SurfaceType.Smooth
  359. Part20.Color = Color3.new(0.627451, 0.372549, 0.207843)
  360. Part20.Position = Vector3.new(80.5, 15.5, 9)
  361. Part20.Color = Color3.new(0.627451, 0.372549, 0.207843)
  362. Decal21.Parent = Part20
  363. Decal21.Texture = "http://www.roblox.com/asset/?id=66598893"
  364. Decal21.Face = Enum.NormalId.Left
  365. Part22.Parent = Model0
  366. Part22.Material = Enum.Material.WoodPlanks
  367. Part22.BrickColor = BrickColor.new("Dark orange")
  368. Part22.Anchored = true
  369. Part22.Size = Vector3.new(26, 2, 1)
  370. Part22.CFrame = CFrame.new(68, 1, 24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  371. Part22.BottomSurface = Enum.SurfaceType.Smooth
  372. Part22.TopSurface = Enum.SurfaceType.Smooth
  373. Part22.Color = Color3.new(0.627451, 0.372549, 0.207843)
  374. Part22.Position = Vector3.new(68, 1, 24.5)
  375. Part22.Color = Color3.new(0.627451, 0.372549, 0.207843)
  376. Part23.Parent = Model0
  377. Part23.Material = Enum.Material.WoodPlanks
  378. Part23.BrickColor = BrickColor.new("Dark orange")
  379. Part23.Anchored = true
  380. Part23.Size = Vector3.new(26, 1, 1)
  381. Part23.CFrame = CFrame.new(68, 0.5, 25.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  382. Part23.BottomSurface = Enum.SurfaceType.Smooth
  383. Part23.TopSurface = Enum.SurfaceType.Smooth
  384. Part23.Color = Color3.new(0.627451, 0.372549, 0.207843)
  385. Part23.Position = Vector3.new(68, 0.5, 25.5)
  386. Part23.Color = Color3.new(0.627451, 0.372549, 0.207843)
  387. Part24.Parent = Model0
  388. Part24.Material = Enum.Material.WoodPlanks
  389. Part24.BrickColor = BrickColor.new("Dark orange")
  390. Part24.Rotation = Vector3.new(-180, 0, -180)
  391. Part24.Anchored = true
  392. Part24.Size = Vector3.new(26, 1, 1)
  393. Part24.CFrame = CFrame.new(67.9999771, 0.5, -7.50000095, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  394. Part24.BottomSurface = Enum.SurfaceType.Smooth
  395. Part24.TopSurface = Enum.SurfaceType.Smooth
  396. Part24.Color = Color3.new(0.627451, 0.372549, 0.207843)
  397. Part24.Position = Vector3.new(67.9999771, 0.5, -7.50000095)
  398. Part24.Orientation = Vector3.new(0, 180, 0)
  399. Part24.Color = Color3.new(0.627451, 0.372549, 0.207843)
  400. Part25.Parent = Model0
  401. Part25.Material = Enum.Material.WoodPlanks
  402. Part25.BrickColor = BrickColor.new("Dark orange")
  403. Part25.Rotation = Vector3.new(-180, 0, -180)
  404. Part25.Anchored = true
  405. Part25.Size = Vector3.new(26, 2, 1)
  406. Part25.CFrame = CFrame.new(68, 1, -6.49999285, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  407. Part25.BottomSurface = Enum.SurfaceType.Smooth
  408. Part25.TopSurface = Enum.SurfaceType.Smooth
  409. Part25.Color = Color3.new(0.627451, 0.372549, 0.207843)
  410. Part25.Position = Vector3.new(68, 1, -6.49999285)
  411. Part25.Orientation = Vector3.new(0, 180, 0)
  412. Part25.Color = Color3.new(0.627451, 0.372549, 0.207843)
  413. Part26.Parent = Model0
  414. Part26.Material = Enum.Material.WoodPlanks
  415. Part26.BrickColor = BrickColor.new("Dark orange")
  416. Part26.Rotation = Vector3.new(-180, 0, -180)
  417. Part26.Anchored = true
  418. Part26.Size = Vector3.new(26, 3, 1)
  419. Part26.CFrame = CFrame.new(68.0000076, 1.5, -5.49998522, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  420. Part26.BottomSurface = Enum.SurfaceType.Smooth
  421. Part26.TopSurface = Enum.SurfaceType.Smooth
  422. Part26.Color = Color3.new(0.627451, 0.372549, 0.207843)
  423. Part26.Position = Vector3.new(68.0000076, 1.5, -5.49998522)
  424. Part26.Orientation = Vector3.new(0, 180, 0)
  425. Part26.Color = Color3.new(0.627451, 0.372549, 0.207843)
  426. Part27.Parent = Model0
  427. Part27.Material = Enum.Material.WoodPlanks
  428. Part27.BrickColor = BrickColor.new("Dark orange")
  429. Part27.Rotation = Vector3.new(-180, 0, -180)
  430. Part27.Anchored = true
  431. Part27.Size = Vector3.new(26, 5, 1)
  432. Part27.CFrame = CFrame.new(67.9999771, 2.5, -3.49998593, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  433. Part27.BottomSurface = Enum.SurfaceType.Smooth
  434. Part27.TopSurface = Enum.SurfaceType.Smooth
  435. Part27.Color = Color3.new(0.627451, 0.372549, 0.207843)
  436. Part27.Position = Vector3.new(67.9999771, 2.5, -3.49998593)
  437. Part27.Orientation = Vector3.new(0, 180, 0)
  438. Part27.Color = Color3.new(0.627451, 0.372549, 0.207843)
  439. Part28.Parent = Model0
  440. Part28.Material = Enum.Material.WoodPlanks
  441. Part28.BrickColor = BrickColor.new("Dark orange")
  442. Part28.Rotation = Vector3.new(-180, 0, -180)
  443. Part28.Anchored = true
  444. Part28.Size = Vector3.new(26, 6, 1)
  445. Part28.CFrame = CFrame.new(68.0000153, 3, -2.49999094, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  446. Part28.BottomSurface = Enum.SurfaceType.Smooth
  447. Part28.TopSurface = Enum.SurfaceType.Smooth
  448. Part28.Color = Color3.new(0.627451, 0.372549, 0.207843)
  449. Part28.Position = Vector3.new(68.0000153, 3, -2.49999094)
  450. Part28.Orientation = Vector3.new(0, 180, 0)
  451. Part28.Color = Color3.new(0.627451, 0.372549, 0.207843)
  452. Part29.Parent = Model0
  453. Part29.Material = Enum.Material.WoodPlanks
  454. Part29.BrickColor = BrickColor.new("Dark orange")
  455. Part29.Rotation = Vector3.new(-180, 0, -180)
  456. Part29.Anchored = true
  457. Part29.Size = Vector3.new(26, 4, 1)
  458. Part29.CFrame = CFrame.new(67.9999924, 2, -4.49998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  459. Part29.BottomSurface = Enum.SurfaceType.Smooth
  460. Part29.TopSurface = Enum.SurfaceType.Smooth
  461. Part29.Color = Color3.new(0.627451, 0.372549, 0.207843)
  462. Part29.Position = Vector3.new(67.9999924, 2, -4.49998617)
  463. Part29.Orientation = Vector3.new(0, 180, 0)
  464. Part29.Color = Color3.new(0.627451, 0.372549, 0.207843)
  465. Part30.Parent = Model0
  466. Part30.Material = Enum.Material.WoodPlanks
  467. Part30.BrickColor = BrickColor.new("Dark orange")
  468. Part30.Anchored = true
  469. Part30.Size = Vector3.new(2, 3, 5)
  470. Part30.CFrame = CFrame.new(58, 8.5, 9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  471. Part30.BottomSurface = Enum.SurfaceType.Smooth
  472. Part30.TopSurface = Enum.SurfaceType.Smooth
  473. Part30.Color = Color3.new(0.627451, 0.372549, 0.207843)
  474. Part30.Position = Vector3.new(58, 8.5, 9.5)
  475. Part30.Color = Color3.new(0.627451, 0.372549, 0.207843)
  476. Part31.Name = "teleport"
  477. Part31.Parent = Model0
  478. Part31.Material = Enum.Material.WoodPlanks
  479. Part31.BrickColor = BrickColor.new("Dark orange")
  480. Part31.Transparency = 1
  481. Part31.Anchored = true
  482. Part31.CanCollide = false
  483. Part31.Size = Vector3.new(1, 1, 3)
  484. Part31.CFrame = CFrame.new(60, 10, 9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  485. Part31.BottomSurface = Enum.SurfaceType.Smooth
  486. Part31.TopSurface = Enum.SurfaceType.Smooth
  487. Part31.Color = Color3.new(0.627451, 0.372549, 0.207843)
  488. Part31.Position = Vector3.new(60, 10, 9.5)
  489. Part31.Color = Color3.new(0.627451, 0.372549, 0.207843)
  490. Sound32.Parent = Part31
  491. Sound32.SoundId = "rbxassetid://169044296"
  492. Sound32.Volume = 10
  493. for i,v in pairs(mas:GetChildren()) do
  494.     v.Parent = game:GetService("Players").LocalPlayer.Character
  495.     pcall(function() v:MakeJoints() end)
  496. end
  497. mas:Destroy()
  498. for i,v in pairs(cors) do
  499.     spawn(function()
  500.         pcall(v)
  501.     end)
  502. end
  503. Sound32.Parent = game.Players.LocalPlayer.Character
  504. game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge
  505. game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
  506. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  507. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
  508. game.Players.LocalPlayer.Character.Humanoid.Name = "lol"
  509. local ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  510. ff.Visible = false
  511. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  512. function check()
  513.     if Sound32.Parent == nil then
  514.         Sound32.Parent = game.Players.LocalPlayer.Character
  515.     end
  516. end
  517. game:GetService("RunService").RenderStepped:connect(check)
  518. cansilence = true
  519. function silence()
  520.     if cansilence then
  521.         cansilence = false
  522.         local function search(instance)
  523.             for i,v in pairs(instance:GetChildren()) do
  524.                 search(v)
  525.                 if v.ClassName == "Sound" then
  526.                     if v.Parent ~= game.Players.LocalPlayer.Character then
  527.                         v.Volume = 0
  528.                     end
  529.                 end
  530.             end
  531.         end
  532.         search(workspace)
  533.         wait(3)
  534.         cansilence = true
  535.     end
  536. end
  537. game:GetService("RunService").RenderStepped:connect(silence)
  538. wait(2)
  539. Sound32:Play()
  540. wait(1)
  541. local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
  542. local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  543. rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  544. rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
  545. rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  546. local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
  547. local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  548. lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  549. lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
  550. lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  551. for i = 0,1 , 0.03 do
  552.     lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  553.     rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  554.     game:GetService("RunService").RenderStepped:wait()
  555. end
  556. wait(0.4)
  557. for i,v in pairs(workspace:GetChildren()) do
  558.     if v.ClassName == "Model" then
  559.         local humanoid = v:findFirstChildOfClass("Humanoid")
  560.         if humanoid then
  561.             local isntr15 = v:findFirstChild("Torso")
  562.             if isntr15 then
  563.                 local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  564.                 if leftshoulder then
  565.                     leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  566.                 end
  567.                 local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  568.                 if rightshoulder then
  569.                     rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  570.                 end
  571.             end
  572.         end
  573.     end
  574. end
  575. for i = 1,135 do
  576.     for i,v in pairs(workspace:GetChildren()) do
  577.         if v.ClassName == "Model" then
  578.             local humanoid = v:findFirstChildOfClass("Humanoid")
  579.             if humanoid then
  580.                 local isntr15 = v:findFirstChild("Torso")
  581.                 if isntr15 then
  582.                     local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  583.                     if leftshoulder then
  584.                         leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  585.                     end
  586.                     local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  587.                     if rightshoulder then
  588.                         rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  589.                     end
  590.                 end
  591.             end
  592.         end
  593.     end
  594.     game:GetService("RunService").RenderStepped:wait()
  595.     for i,v in pairs(workspace:GetChildren()) do
  596.         if v.ClassName == "Model" then
  597.             local humanoid = v:findFirstChildOfClass("Humanoid")
  598.             if humanoid then
  599.                 local isntr15 = v:findFirstChild("Torso")
  600.                 if isntr15 then
  601.                     local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  602.                     if leftshoulder then
  603.                         leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  604.                     end
  605.                     local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  606.                     if rightshoulder then
  607.                         rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  608.                     end
  609.                 end
  610.             end
  611.         end
  612.     end
  613.     game:GetService("RunService").RenderStepped:wait()
  614. end
  615. for i,v in pairs(workspace:GetChildren()) do
  616.     if v.ClassName == "Model" then
  617.         local humanoid = v:findFirstChildOfClass("Humanoid")
  618.         if humanoid then
  619.             local isntr15 = v:findFirstChild("Torso")
  620.             if isntr15 then
  621.                 local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  622.                 if leftshoulder then
  623.                     leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  624.                 end
  625.                 local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  626.                 if rightshoulder then
  627.                     rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  628.                 end
  629.             end
  630.         end
  631.     end
  632. end
  633. local c = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0
  634. for i = 1,16 do
  635.     game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  636.     game:GetService("RunService").RenderStepped:wait()
  637. end
  638. local heed = game.Players.LocalPlayer.Character.Torso["Neck"]:Clone()
  639. local headweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  640. headweld.Part0 = game.Players.LocalPlayer.Character.Torso
  641. headweld.Part1 = game.Players.LocalPlayer.Character.Head
  642. headweld.C0 = headweld.C0 * CFrame.new(0,1.5,0)
  643. game.Players.LocalPlayer.Character.Torso.Neck:Remove()
  644. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = c
  645. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  646. for i = 0,1 , 0.03 do
  647.     headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 0.784969389, 0, -0.619534552, 0, 1, 0, 0.619534552, 0, 0.784969389),i)
  648.     rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.97542191, 0.429611206, -0.379081726, 0.766475201, -0.642273843, 0, 0.117255248, 0.139929771, -0.983194172, 0.631479919, 0.753593981, 0.182562709),i)
  649.     game:GetService("RunService").RenderStepped:wait()
  650. end
  651. wait(0.3)
  652. for i = 0,1 , 0.04 do
  653.     headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0),i)
  654.     rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.500227928, -0.951133728, 1, 0, 0, 0, -0.000239185974, -0.999999881, 0, 0.99999994, -0.000239185989),i)
  655.     game:GetService("RunService").RenderStepped:wait()
  656. end
  657. wait(0.3)
  658. for i = 0,1 , 0.04 do
  659.     headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0),i)
  660.     rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.500227928, -0.951133728, 1, 0, 0, 0, -0.000239185974, -0.999999881, 0, 0.99999994, -0.000239185989),i)
  661.     game:GetService("RunService").RenderStepped:wait()
  662. end
  663. wait(0.3)
  664. for i = 0,1 , 0.04 do
  665.     headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 0.825439155, 0, 0.564491093, 0, 1, 0, -0.564491093, 0, 0.825439155),i)
  666.     rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.266101837, 0.500325203, -1.3588829, 0.741655886, 0.67078054, 0, 0.000160441297, -0.000177393682, -0.999999881, -0.67078048, 0.741655827, -0.000239185989),i)
  667.     game:GetService("RunService").RenderStepped:wait()
  668. end
  669. for i = 1,165 do
  670.     for i,v in pairs(workspace:GetChildren()) do
  671.         if v.ClassName == "Model" then
  672.             local humanoid = v:findFirstChildOfClass("Humanoid")
  673.             if humanoid then
  674.                 local isntr15 = v:findFirstChild("HumanoidRootPart")
  675.                 if isntr15 and humanoid.Parent.Name ~= game.Players.LocalPlayer.Name then
  676.                     local leftshoulder = isntr15:findFirstChild("RootJoint")
  677.                     if leftshoulder then
  678.                         leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  679.                     end
  680.                 end
  681.             end
  682.         end
  683.     end
  684.     game:GetService("RunService").RenderStepped:wait()
  685. end
  686. for i,v in pairs(workspace:GetChildren()) do
  687.         if v.ClassName == "Model" then
  688.             local humanoid = v:findFirstChildOfClass("Humanoid")
  689.             if humanoid then
  690.                 local isntr15 = v:findFirstChild("HumanoidRootPart")
  691.                 if isntr15 and humanoid.Parent.Name ~= game.Players.LocalPlayer.Name then
  692.                     local leftshoulder = isntr15:findFirstChild("RootJoint")
  693.                     if leftshoulder then
  694.                         leftshoulder.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  695.                     end
  696.                 end
  697.             end
  698.         end
  699. end
  700. for i = 1,6 do
  701.     game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  702.     wait(0.2)
  703. end
  704. wait(0.2)
  705. for i,v in pairs(workspace:GetChildren()) do
  706.     if v.ClassName == "Model" then
  707.         local humanoid = v:findFirstChildOfClass("Humanoid")
  708.         if humanoid then
  709.             local isntr15 = v:findFirstChild("Torso")
  710.             if isntr15 then
  711.                 local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  712.                 if leftshoulder then
  713.                     leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  714.                 end
  715.                 local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  716.                 if rightshoulder then
  717.                     rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  718.                 end
  719.             end
  720.         end
  721.     end
  722. end
  723. for i = 1,90 do
  724.     game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  725.     for i,v in pairs(workspace:GetChildren()) do
  726.         if v.ClassName == "Model" then
  727.             local humanoid = v:findFirstChildOfClass("Humanoid")
  728.             if humanoid then
  729.                 local isntr15 = v:findFirstChild("Torso")
  730.                 if isntr15 then
  731.                     local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  732.                     if leftshoulder then
  733.                         leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  734.                     end
  735.                     local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  736.                     if rightshoulder then
  737.                         rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  738.                     end
  739.                 end
  740.             end
  741.         end
  742.     end
  743.     game:GetService("RunService").RenderStepped:wait()
  744.     game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  745.     for i,v in pairs(workspace:GetChildren()) do
  746.         if v.ClassName == "Model" then
  747.             local humanoid = v:findFirstChildOfClass("Humanoid")
  748.             if humanoid then
  749.                 local isntr15 = v:findFirstChild("Torso")
  750.                 if isntr15 then
  751.                     local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  752.                     if leftshoulder then
  753.                         leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  754.                     end
  755.                     local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  756.                     if rightshoulder then
  757.                         rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  758.                     end
  759.                 end
  760.             end
  761.         end
  762.     end
  763.     game:GetService("RunService").RenderStepped:wait()
  764. end
  765. for i,v in pairs(workspace:GetChildren()) do
  766.     if v.ClassName == "Model" then
  767.         local humanoid = v:findFirstChildOfClass("Humanoid")
  768.         if humanoid then
  769.             local isntr15 = v:findFirstChild("Torso")
  770.             if isntr15 then
  771.                 local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  772.                 if leftshoulder then
  773.                     leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  774.                 end
  775.                 local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  776.                 if rightshoulder then
  777.                     rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  778.                 end
  779.             end
  780.         end
  781.     end
  782. end
  783. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  784. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  785. for i = 0,1 , 0.03 do
  786.     headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
  787.     lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  788.     rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  789. end
  790. wait(1.5)
  791. for i = 0,1 , 0.03 do
  792.     headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.41679478, 0.276191711, 1, 0, 0, 0, 0.833590209, -0.552383304, 0, 0.552383304, 0.833590209),i)
  793.     lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.940694809, -0.236194611, 1, 0, 0, 0, -0.881389797, -0.472389609, 0, 0.472389638, -0.881389856),i)
  794.     rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.925769806, -0.262145996, 1, 0, 0, 0, -0.85153991, -0.524289608, 0, 0.524289668, -0.851539969),i)
  795.     game:GetService("RunService").RenderStepped:wait()
  796. end
  797. --Converted with ttyyuu12345's model to script plugin v4
  798. function sandbox(var,func)
  799.     local env = getfenv(func)
  800.     local newenv = setmetatable({},{
  801.         __index = function(self,k)
  802.             if k=="script" then
  803.                 return var
  804.             else
  805.                 return env[k]
  806.             end
  807.         end,
  808.     })
  809.     setfenv(func,newenv)
  810.     return func
  811. end
  812. cors = {}
  813. mas = Instance.new("Model",game:GetService("Lighting"))
  814. Model0 = Instance.new("Model")
  815. Part1 = Instance.new("Part")
  816. SpecialMesh2 = Instance.new("SpecialMesh")
  817. Part3 = Instance.new("Part")
  818. SpecialMesh4 = Instance.new("SpecialMesh")
  819. Part5 = Instance.new("Part")
  820. Part6 = Instance.new("Part")
  821. SpecialMesh7 = Instance.new("SpecialMesh")
  822. Part8 = Instance.new("Part")
  823. SpecialMesh9 = Instance.new("SpecialMesh")
  824. Part10 = Instance.new("Part")
  825. Part11 = Instance.new("Part")
  826. SpecialMesh12 = Instance.new("SpecialMesh")
  827. Part13 = Instance.new("Part")
  828. SpecialMesh14 = Instance.new("SpecialMesh")
  829. Part15 = Instance.new("Part")
  830. SpecialMesh16 = Instance.new("SpecialMesh")
  831. Part17 = Instance.new("Part")
  832. SpecialMesh18 = Instance.new("SpecialMesh")
  833. Part19 = Instance.new("Part")
  834. SpecialMesh20 = Instance.new("SpecialMesh")
  835. Part21 = Instance.new("Part")
  836. SpecialMesh22 = Instance.new("SpecialMesh")
  837. Part23 = Instance.new("Part")
  838. Part24 = Instance.new("Part")
  839. Part25 = Instance.new("Part")
  840. SpecialMesh26 = Instance.new("SpecialMesh")
  841. Part27 = Instance.new("Part")
  842. Part28 = Instance.new("Part")
  843. SpecialMesh29 = Instance.new("SpecialMesh")
  844. Part30 = Instance.new("Part")
  845. SpecialMesh31 = Instance.new("SpecialMesh")
  846. Part32 = Instance.new("Part")
  847. Part33 = Instance.new("Part")
  848. Part34 = Instance.new("Part")
  849. SpecialMesh35 = Instance.new("SpecialMesh")
  850. Part36 = Instance.new("Part")
  851. SpecialMesh37 = Instance.new("SpecialMesh")
  852. Part38 = Instance.new("Part")
  853. SpecialMesh39 = Instance.new("SpecialMesh")
  854. Part40 = Instance.new("Part")
  855. Model41 = Instance.new("Model")
  856. Part42 = Instance.new("Part")
  857. Part43 = Instance.new("Part")
  858. Part44 = Instance.new("Part")
  859. Part45 = Instance.new("Part")
  860. Part46 = Instance.new("Part")
  861. Part47 = Instance.new("Part")
  862. Model48 = Instance.new("Model")
  863. Part49 = Instance.new("Part")
  864. Part50 = Instance.new("Part")
  865. Part51 = Instance.new("Part")
  866. Part52 = Instance.new("Part")
  867. Part53 = Instance.new("Part")
  868. Part54 = Instance.new("Part")
  869. Model55 = Instance.new("Model")
  870. Part56 = Instance.new("Part")
  871. SpecialMesh57 = Instance.new("SpecialMesh")
  872. Part58 = Instance.new("Part")
  873. SpecialMesh59 = Instance.new("SpecialMesh")
  874. Part60 = Instance.new("Part")
  875. SpecialMesh61 = Instance.new("SpecialMesh")
  876. Part62 = Instance.new("Part")
  877. SpecialMesh63 = Instance.new("SpecialMesh")
  878. Part64 = Instance.new("Part")
  879. SpecialMesh65 = Instance.new("SpecialMesh")
  880. Part66 = Instance.new("Part")
  881. SpecialMesh67 = Instance.new("SpecialMesh")
  882. Part68 = Instance.new("Part")
  883. SpecialMesh69 = Instance.new("SpecialMesh")
  884. Part70 = Instance.new("Part")
  885. Part71 = Instance.new("Part")
  886. SpecialMesh72 = Instance.new("SpecialMesh")
  887. Part73 = Instance.new("Part")
  888. SpecialMesh74 = Instance.new("SpecialMesh")
  889. Part75 = Instance.new("Part")
  890. Part76 = Instance.new("Part")
  891. SpecialMesh77 = Instance.new("SpecialMesh")
  892. Part78 = Instance.new("Part")
  893. SpecialMesh79 = Instance.new("SpecialMesh")
  894. Part80 = Instance.new("Part")
  895. SpecialMesh81 = Instance.new("SpecialMesh")
  896. Part82 = Instance.new("Part")
  897. Part83 = Instance.new("Part")
  898. SpecialMesh84 = Instance.new("SpecialMesh")
  899. Part85 = Instance.new("Part")
  900. Part86 = Instance.new("Part")
  901. SpecialMesh87 = Instance.new("SpecialMesh")
  902. Part88 = Instance.new("Part")
  903. Part89 = Instance.new("Part")
  904. Part90 = Instance.new("Part")
  905. SpecialMesh91 = Instance.new("SpecialMesh")
  906. Part92 = Instance.new("Part")
  907. Part93 = Instance.new("Part")
  908. SpecialMesh94 = Instance.new("SpecialMesh")
  909. Part95 = Instance.new("Part")
  910. SpecialMesh96 = Instance.new("SpecialMesh")
  911. Part97 = Instance.new("Part")
  912. Part98 = Instance.new("Part")
  913. Part99 = Instance.new("Part")
  914. Part100 = Instance.new("Part")
  915. Part101 = Instance.new("Part")
  916. Part102 = Instance.new("Part")
  917. Part103 = Instance.new("Part")
  918. Part104 = Instance.new("Part")
  919. Part105 = Instance.new("Part")
  920. Part106 = Instance.new("Part")
  921. SpecialMesh107 = Instance.new("SpecialMesh")
  922. Part108 = Instance.new("Part")
  923. SpecialMesh109 = Instance.new("SpecialMesh")
  924. Part110 = Instance.new("Part")
  925. Part111 = Instance.new("Part")
  926. SpecialMesh112 = Instance.new("SpecialMesh")
  927. Part113 = Instance.new("Part")
  928. Part114 = Instance.new("Part")
  929. Part115 = Instance.new("Part")
  930. Part116 = Instance.new("Part")
  931. SpecialMesh117 = Instance.new("SpecialMesh")
  932. Part118 = Instance.new("Part")
  933. SpecialMesh119 = Instance.new("SpecialMesh")
  934. Part120 = Instance.new("Part")
  935. SpecialMesh121 = Instance.new("SpecialMesh")
  936. Part122 = Instance.new("Part")
  937. SpecialMesh123 = Instance.new("SpecialMesh")
  938. Part124 = Instance.new("Part")
  939. SpecialMesh125 = Instance.new("SpecialMesh")
  940. Part126 = Instance.new("Part")
  941. SpecialMesh127 = Instance.new("SpecialMesh")
  942. Part128 = Instance.new("Part")
  943. SpecialMesh129 = Instance.new("SpecialMesh")
  944. Part130 = Instance.new("Part")
  945. Part131 = Instance.new("Part")
  946. SpecialMesh132 = Instance.new("SpecialMesh")
  947. Part133 = Instance.new("Part")
  948. SpecialMesh134 = Instance.new("SpecialMesh")
  949. Part135 = Instance.new("Part")
  950. Part136 = Instance.new("Part")
  951. SpecialMesh137 = Instance.new("SpecialMesh")
  952. Part138 = Instance.new("Part")
  953. Part139 = Instance.new("Part")
  954. Part140 = Instance.new("Part")
  955. Part141 = Instance.new("Part")
  956. SpecialMesh142 = Instance.new("SpecialMesh")
  957. Part143 = Instance.new("Part")
  958. SpecialMesh144 = Instance.new("SpecialMesh")
  959. Part145 = Instance.new("Part")
  960. Part146 = Instance.new("Part")
  961. SpecialMesh147 = Instance.new("SpecialMesh")
  962. Model0.Name = "one ford"
  963. Model0.Parent = mas
  964. Model0.PrimaryPart = Part95
  965. Part1.Name = "Smooth Block Model"
  966. Part1.Parent = Model0
  967. Part1.BrickColor = BrickColor.new("Bright yellow")
  968. Part1.Rotation = Vector3.new(180, 90, 0)
  969. Part1.Size = Vector3.new(1, 1.20000005, 1)
  970. Part1.CFrame = CFrame.new(84.5, 88.5000229, -4.5, 0, 0, 1, 0, -1, 0, 1, 0, 0)
  971. Part1.BackSurface = Enum.SurfaceType.Weld
  972. Part1.BottomSurface = Enum.SurfaceType.Weld
  973. Part1.TopSurface = Enum.SurfaceType.Smooth
  974. Part1.Color = Color3.new(0.960784, 0.803922, 0.188235)
  975. Part1.Position = Vector3.new(84.5, 88.5000229, -4.5)
  976. Part1.Orientation = Vector3.new(0, 90, 180)
  977. Part1.Color = Color3.new(0.960784, 0.803922, 0.188235)
  978. SpecialMesh2.Parent = Part1
  979. SpecialMesh2.MeshType = Enum.MeshType.Wedge
  980. Part3.Name = "Smooth Block Model"
  981. Part3.Parent = Model0
  982. Part3.BrickColor = BrickColor.new("Bright yellow")
  983. Part3.Rotation = Vector3.new(0, -90, 0)
  984. Part3.Size = Vector3.new(1, 1.20000005, 1)
  985. Part3.CFrame = CFrame.new(82.5, 88.5000229, -4.5, 0, 0, -1, -0, 1, 0, 1, 0, 0)
  986. Part3.BackSurface = Enum.SurfaceType.Weld
  987. Part3.BottomSurface = Enum.SurfaceType.Weld
  988. Part3.TopSurface = Enum.SurfaceType.Smooth
  989. Part3.Color = Color3.new(0.960784, 0.803922, 0.188235)
  990. Part3.Position = Vector3.new(82.5, 88.5000229, -4.5)
  991. Part3.Orientation = Vector3.new(0, -90, 0)
  992. Part3.Color = Color3.new(0.960784, 0.803922, 0.188235)
  993. SpecialMesh4.Parent = Part3
  994. SpecialMesh4.MeshType = Enum.MeshType.Wedge
  995. Part5.Name = "Smooth Block Model"
  996. Part5.Parent = Model0
  997. Part5.BrickColor = BrickColor.new("Black")
  998. Part5.Rotation = Vector3.new(0, -90, 0)
  999. Part5.Size = Vector3.new(1, 1.20000005, 4)
  1000. Part5.CFrame = CFrame.new(80, 88.5000229, -5.5, 0, 0, -1, -0, 1, 0, 1, 0, 0)
  1001. Part5.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1002. Part5.Position = Vector3.new(80, 88.5000229, -5.5)
  1003. Part5.Orientation = Vector3.new(0, -90, 0)
  1004. Part5.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1005. Part6.Name = "Smooth Block Model"
  1006. Part6.Parent = Model0
  1007. Part6.BrickColor = BrickColor.new("Bright yellow")
  1008. Part6.Reflectance = 0.10000000149012
  1009. Part6.Transparency = 0.40000000596046
  1010. Part6.Rotation = Vector3.new(0, -90, 0)
  1011. Part6.Size = Vector3.new(1, 1.20000005, 1)
  1012. Part6.CFrame = CFrame.new(84.5, 88.5000229, -5.5, 0, 0, -1, -0, 1, 0, 1, 0, 0)
  1013. Part6.BackSurface = Enum.SurfaceType.Weld
  1014. Part6.BottomSurface = Enum.SurfaceType.Weld
  1015. Part6.TopSurface = Enum.SurfaceType.Smooth
  1016. Part6.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1017. Part6.Position = Vector3.new(84.5, 88.5000229, -5.5)
  1018. Part6.Orientation = Vector3.new(0, -90, 0)
  1019. Part6.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1020. SpecialMesh7.Parent = Part6
  1021. SpecialMesh7.MeshType = Enum.MeshType.Wedge
  1022. Part8.Name = "Smooth Block Model"
  1023. Part8.Parent = Model0
  1024. Part8.BrickColor = BrickColor.new("Bright yellow")
  1025. Part8.Size = Vector3.new(10, 2.4000001, 1)
  1026. Part8.CFrame = CFrame.new(80, 87.9000168, -12.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1027. Part8.BackSurface = Enum.SurfaceType.Weld
  1028. Part8.BottomSurface = Enum.SurfaceType.Weld
  1029. Part8.TopSurface = Enum.SurfaceType.Smooth
  1030. Part8.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1031. Part8.Position = Vector3.new(80, 87.9000168, -12.5)
  1032. Part8.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1033. SpecialMesh9.Parent = Part8
  1034. SpecialMesh9.MeshType = Enum.MeshType.Wedge
  1035. Part10.Name = "Left Front"
  1036. Part10.Parent = Model0
  1037. Part10.BrickColor = BrickColor.new("Black")
  1038. Part10.Rotation = Vector3.new(180, 0, -180)
  1039. Part10.FormFactor = Enum.FormFactor.Symmetric
  1040. Part10.Friction = 0.30555599927902
  1041. Part10.Shape = Enum.PartType.Cylinder
  1042. Part10.Size = Vector3.new(3, 3, 3)
  1043. Part10.CFrame = CFrame.new(83.5, 86.2000198, -8.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  1044. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1045. Part10.RightSurface = Enum.SurfaceType.Motor
  1046. Part10.TopSurface = Enum.SurfaceType.Smooth
  1047. Part10.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1048. Part10.Position = Vector3.new(83.5, 86.2000198, -8.5)
  1049. Part10.Orientation = Vector3.new(0, -180, 0)
  1050. Part10.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1051. Part11.Name = "Smooth Block Model"
  1052. Part11.Parent = Model0
  1053. Part11.BrickColor = BrickColor.new("Medium blue")
  1054. Part11.Transparency = 0.5
  1055. Part11.Rotation = Vector3.new(-180, 0, -180)
  1056. Part11.Size = Vector3.new(8, 2.4000001, 2)
  1057. Part11.CFrame = CFrame.new(80, 90.7000198, -11, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1058. Part11.BottomSurface = Enum.SurfaceType.Weld
  1059. Part11.TopSurface = Enum.SurfaceType.Smooth
  1060. Part11.Color = Color3.new(0.431373, 0.6, 0.792157)
  1061. Part11.Position = Vector3.new(80, 90.7000198, -11)
  1062. Part11.Orientation = Vector3.new(0, 180, 0)
  1063. Part11.Color = Color3.new(0.431373, 0.6, 0.792157)
  1064. SpecialMesh12.Parent = Part11
  1065. SpecialMesh12.MeshType = Enum.MeshType.Wedge
  1066. Part13.Name = "Smooth Block Model"
  1067. Part13.Parent = Model0
  1068. Part13.BrickColor = BrickColor.new("Bright yellow")
  1069. Part13.Rotation = Vector3.new(-180, 0, -180)
  1070. Part13.Size = Vector3.new(1, 2.4000001, 2)
  1071. Part13.CFrame = CFrame.new(84.5, 90.7000198, -11, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1072. Part13.BackSurface = Enum.SurfaceType.Weld
  1073. Part13.BottomSurface = Enum.SurfaceType.Weld
  1074. Part13.TopSurface = Enum.SurfaceType.Smooth
  1075. Part13.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1076. Part13.Position = Vector3.new(84.5, 90.7000198, -11)
  1077. Part13.Orientation = Vector3.new(0, 180, 0)
  1078. Part13.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1079. SpecialMesh14.Parent = Part13
  1080. SpecialMesh14.MeshType = Enum.MeshType.Wedge
  1081. Part15.Name = "Smooth Block Model"
  1082. Part15.Parent = Model0
  1083. Part15.BrickColor = BrickColor.new("Bright yellow")
  1084. Part15.Rotation = Vector3.new(0, 0, -180)
  1085. Part15.Size = Vector3.new(1, 2.4000001, 2)
  1086. Part15.CFrame = CFrame.new(84.5, 90.7000198, -13, -1, 0, 0, 0, -1, 0, 0, -0, 1)
  1087. Part15.BackSurface = Enum.SurfaceType.Weld
  1088. Part15.BottomSurface = Enum.SurfaceType.Weld
  1089. Part15.TopSurface = Enum.SurfaceType.Smooth
  1090. Part15.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1091. Part15.Position = Vector3.new(84.5, 90.7000198, -13)
  1092. Part15.Orientation = Vector3.new(0, 0, 180)
  1093. Part15.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1094. SpecialMesh16.Parent = Part15
  1095. SpecialMesh16.MeshType = Enum.MeshType.Wedge
  1096. Part17.Name = "Smooth Block Model"
  1097. Part17.Parent = Model0
  1098. Part17.BrickColor = BrickColor.new("Medium blue")
  1099. Part17.Transparency = 0.5
  1100. Part17.Rotation = Vector3.new(0, 0, -180)
  1101. Part17.Size = Vector3.new(8, 2.4000001, 2)
  1102. Part17.CFrame = CFrame.new(80, 90.7000198, -13, -1, 0, 0, 0, -1, 0, 0, -0, 1)
  1103. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1104. Part17.TopSurface = Enum.SurfaceType.Smooth
  1105. Part17.Color = Color3.new(0.431373, 0.6, 0.792157)
  1106. Part17.Position = Vector3.new(80, 90.7000198, -13)
  1107. Part17.Orientation = Vector3.new(0, 0, 180)
  1108. Part17.Color = Color3.new(0.431373, 0.6, 0.792157)
  1109. SpecialMesh18.Parent = Part17
  1110. SpecialMesh18.MeshType = Enum.MeshType.Wedge
  1111. Part19.Name = "Smooth Block Model"
  1112. Part19.Parent = Model0
  1113. Part19.BrickColor = BrickColor.new("Bright yellow")
  1114. Part19.Rotation = Vector3.new(-180, 0, -180)
  1115. Part19.Size = Vector3.new(1, 2.4000001, 2)
  1116. Part19.CFrame = CFrame.new(75.5, 90.7000198, -11, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1117. Part19.BackSurface = Enum.SurfaceType.Weld
  1118. Part19.BottomSurface = Enum.SurfaceType.Weld
  1119. Part19.TopSurface = Enum.SurfaceType.Smooth
  1120. Part19.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1121. Part19.Position = Vector3.new(75.5, 90.7000198, -11)
  1122. Part19.Orientation = Vector3.new(0, 180, 0)
  1123. Part19.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1124. SpecialMesh20.Parent = Part19
  1125. SpecialMesh20.MeshType = Enum.MeshType.Wedge
  1126. Part21.Name = "Smooth Block Model"
  1127. Part21.Parent = Model0
  1128. Part21.BrickColor = BrickColor.new("Bright yellow")
  1129. Part21.Rotation = Vector3.new(-180, 0, -180)
  1130. Part21.FormFactor = Enum.FormFactor.Plate
  1131. Part21.Size = Vector3.new(10, 0.400000006, 6)
  1132. Part21.CFrame = CFrame.new(80, 89.3000183, -7, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1133. Part21.BackSurface = Enum.SurfaceType.Weld
  1134. Part21.BottomSurface = Enum.SurfaceType.Weld
  1135. Part21.TopSurface = Enum.SurfaceType.Smooth
  1136. Part21.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1137. Part21.Position = Vector3.new(80, 89.3000183, -7)
  1138. Part21.Orientation = Vector3.new(0, 180, 0)
  1139. Part21.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1140. SpecialMesh22.Parent = Part21
  1141. SpecialMesh22.MeshType = Enum.MeshType.Wedge
  1142. Part23.Name = "Smooth Block Model"
  1143. Part23.Parent = Model0
  1144. Part23.BrickColor = BrickColor.new("Bright yellow")
  1145. Part23.FormFactor = Enum.FormFactor.Plate
  1146. Part23.Size = Vector3.new(10, 0.400000006, 2)
  1147. Part23.CFrame = CFrame.new(80, 89.3000183, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1148. Part23.TopSurface = Enum.SurfaceType.Weld
  1149. Part23.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1150. Part23.Position = Vector3.new(80, 89.3000183, -11)
  1151. Part23.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1152. Part24.Name = "Smooth Block Model"
  1153. Part24.Parent = Model0
  1154. Part24.BrickColor = BrickColor.new("Black")
  1155. Part24.Rotation = Vector3.new(0, -90, 0)
  1156. Part24.Size = Vector3.new(1, 1.20000005, 10)
  1157. Part24.CFrame = CFrame.new(80, 88.5000229, -6.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1158. Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1159. Part24.Position = Vector3.new(80, 88.5000229, -6.5)
  1160. Part24.Orientation = Vector3.new(0, -90, 0)
  1161. Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1162. Part25.Name = "Smooth Block Model"
  1163. Part25.Parent = Model0
  1164. Part25.BrickColor = BrickColor.new("Bright yellow")
  1165. Part25.Rotation = Vector3.new(0, -90, 0)
  1166. Part25.Size = Vector3.new(8, 1.20000005, 1)
  1167. Part25.CFrame = CFrame.new(85.5, 88.5000153, -8, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1168. Part25.BackSurface = Enum.SurfaceType.Weld
  1169. Part25.BottomSurface = Enum.SurfaceType.Weld
  1170. Part25.TopSurface = Enum.SurfaceType.Smooth
  1171. Part25.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1172. Part25.Position = Vector3.new(85.5, 88.5000153, -8)
  1173. Part25.Orientation = Vector3.new(0, -90, 0)
  1174. Part25.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1175. SpecialMesh26.Parent = Part25
  1176. SpecialMesh26.MeshType = Enum.MeshType.Wedge
  1177. Part27.Name = "Smooth Block Model"
  1178. Part27.Parent = Model0
  1179. Part27.BrickColor = BrickColor.new("Bright yellow")
  1180. Part27.Size = Vector3.new(10, 1.20000005, 2)
  1181. Part27.CFrame = CFrame.new(80, 88.5000153, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1182. Part27.TopSurface = Enum.SurfaceType.Weld
  1183. Part27.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1184. Part27.Position = Vector3.new(80, 88.5000153, -11)
  1185. Part27.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1186. Part28.Name = "Smooth Block Model"
  1187. Part28.Parent = Model0
  1188. Part28.BrickColor = BrickColor.new("Bright yellow")
  1189. Part28.Rotation = Vector3.new(-180, -90, 0)
  1190. Part28.Size = Vector3.new(1, 1.20000005, 1)
  1191. Part28.CFrame = CFrame.new(78.5, 88.5000229, -4.5, 0, 0, -1, 0, -1, 0, -1, 0, 0)
  1192. Part28.BackSurface = Enum.SurfaceType.Weld
  1193. Part28.BottomSurface = Enum.SurfaceType.Weld
  1194. Part28.TopSurface = Enum.SurfaceType.Smooth
  1195. Part28.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1196. Part28.Position = Vector3.new(78.5, 88.5000229, -4.5)
  1197. Part28.Orientation = Vector3.new(0, -90, 180)
  1198. Part28.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1199. SpecialMesh29.Parent = Part28
  1200. SpecialMesh29.MeshType = Enum.MeshType.Wedge
  1201. Part30.Name = "Smooth Block Model"
  1202. Part30.Parent = Model0
  1203. Part30.BrickColor = BrickColor.new("Bright yellow")
  1204. Part30.Rotation = Vector3.new(180, 90, 0)
  1205. Part30.Size = Vector3.new(1, 1.20000005, 1)
  1206. Part30.CFrame = CFrame.new(81.5, 88.5000229, -4.5, 0, 0, 1, 0, -1, 0, 1, 0, 0)
  1207. Part30.BackSurface = Enum.SurfaceType.Weld
  1208. Part30.BottomSurface = Enum.SurfaceType.Weld
  1209. Part30.TopSurface = Enum.SurfaceType.Smooth
  1210. Part30.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1211. Part30.Position = Vector3.new(81.5, 88.5000229, -4.5)
  1212. Part30.Orientation = Vector3.new(0, 90, 180)
  1213. Part30.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1214. SpecialMesh31.Parent = Part30
  1215. SpecialMesh31.MeshType = Enum.MeshType.Wedge
  1216. Part32.Name = "Smooth Block Model"
  1217. Part32.Parent = Model0
  1218. Part32.BrickColor = BrickColor.new("Bright yellow")
  1219. Part32.Size = Vector3.new(12, 1.20000005, 2)
  1220. Part32.CFrame = CFrame.new(80, 87.3000183, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1221. Part32.TopSurface = Enum.SurfaceType.Weld
  1222. Part32.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1223. Part32.Position = Vector3.new(80, 87.3000183, -11)
  1224. Part32.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1225. Part33.Name = "Smooth Block Model"
  1226. Part33.Parent = Model0
  1227. Part33.BrickColor = BrickColor.new("Bright yellow")
  1228. Part33.Size = Vector3.new(4, 2.4000001, 3)
  1229. Part33.CFrame = CFrame.new(80, 87.9000168, -8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1230. Part33.TopSurface = Enum.SurfaceType.Weld
  1231. Part33.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1232. Part33.Position = Vector3.new(80, 87.9000168, -8.5)
  1233. Part33.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1234. Part34.Name = "Smooth Block Model"
  1235. Part34.Parent = Model0
  1236. Part34.BrickColor = BrickColor.new("Bright yellow")
  1237. Part34.Size = Vector3.new(1, 1.20000005, 1)
  1238. Part34.CFrame = CFrame.new(85.5, 87.3000183, -12.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1239. Part34.BackSurface = Enum.SurfaceType.Weld
  1240. Part34.BottomSurface = Enum.SurfaceType.Weld
  1241. Part34.TopSurface = Enum.SurfaceType.Smooth
  1242. Part34.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1243. Part34.Position = Vector3.new(85.5, 87.3000183, -12.5)
  1244. Part34.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1245. SpecialMesh35.Parent = Part34
  1246. SpecialMesh35.MeshType = Enum.MeshType.Wedge
  1247. Part36.Name = "Smooth Block Model"
  1248. Part36.Parent = Model0
  1249. Part36.BrickColor = BrickColor.new("Bright yellow")
  1250. Part36.Reflectance = 0.10000000149012
  1251. Part36.Transparency = 0.40000000596046
  1252. Part36.Rotation = Vector3.new(180, 90, 0)
  1253. Part36.Size = Vector3.new(1, 1.20000005, 1)
  1254. Part36.CFrame = CFrame.new(82.5, 88.5000229, -5.5, 0, 0, 1, 0, -1, 0, 1, 0, 0)
  1255. Part36.BackSurface = Enum.SurfaceType.Weld
  1256. Part36.BottomSurface = Enum.SurfaceType.Weld
  1257. Part36.TopSurface = Enum.SurfaceType.Smooth
  1258. Part36.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1259. Part36.Position = Vector3.new(82.5, 88.5000229, -5.5)
  1260. Part36.Orientation = Vector3.new(0, 90, 180)
  1261. Part36.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1262. SpecialMesh37.Parent = Part36
  1263. SpecialMesh37.MeshType = Enum.MeshType.Wedge
  1264. Part38.Name = "Smooth Block Model"
  1265. Part38.Parent = Model0
  1266. Part38.BrickColor = BrickColor.new("Bright yellow")
  1267. Part38.Reflectance = 0.10000000149012
  1268. Part38.Transparency = 0.40000000596046
  1269. Part38.Rotation = Vector3.new(-180, -90, 0)
  1270. Part38.Size = Vector3.new(1, 1.20000005, 1)
  1271. Part38.CFrame = CFrame.new(77.5, 88.5000229, -5.5, 0, 0, -1, 0, -1, 0, -1, 0, 0)
  1272. Part38.BackSurface = Enum.SurfaceType.Weld
  1273. Part38.BottomSurface = Enum.SurfaceType.Weld
  1274. Part38.TopSurface = Enum.SurfaceType.Smooth
  1275. Part38.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1276. Part38.Position = Vector3.new(77.5, 88.5000229, -5.5)
  1277. Part38.Orientation = Vector3.new(0, -90, 180)
  1278. Part38.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1279. SpecialMesh39.Parent = Part38
  1280. SpecialMesh39.MeshType = Enum.MeshType.Wedge
  1281. Part40.Name = "Smooth Block Model"
  1282. Part40.Parent = Model0
  1283. Part40.BrickColor = BrickColor.new("Bright yellow")
  1284. Part40.Reflectance = 0.10000000149012
  1285. Part40.Transparency = 0.40000000596046
  1286. Part40.Rotation = Vector3.new(-180, 0, -180)
  1287. Part40.Size = Vector3.new(1, 1.20000005, 1)
  1288. Part40.CFrame = CFrame.new(83.5, 88.5000229, -5.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1289. Part40.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1290. Part40.Position = Vector3.new(83.5, 88.5000229, -5.5)
  1291. Part40.Orientation = Vector3.new(0, 180, 0)
  1292. Part40.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1293. Model41.Parent = Model0
  1294. Model41.PrimaryPart = Part42
  1295. Part42.Name = "Left Front"
  1296. Part42.Parent = Model41
  1297. Part42.BrickColor = BrickColor.new("Black")
  1298. Part42.Rotation = Vector3.new(0, 90, 0)
  1299. Part42.FormFactor = Enum.FormFactor.Symmetric
  1300. Part42.Friction = 0.30555599927902
  1301. Part42.Shape = Enum.PartType.Cylinder
  1302. Part42.Size = Vector3.new(1, 1, 1)
  1303. Part42.CFrame = CFrame.new(75.5, 86.2000122, -26.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  1304. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1305. Part42.LeftSurface = Enum.SurfaceType.Weld
  1306. Part42.RightSurface = Enum.SurfaceType.Weld
  1307. Part42.TopSurface = Enum.SurfaceType.Smooth
  1308. Part42.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1309. Part42.Position = Vector3.new(75.5, 86.2000122, -26.5)
  1310. Part42.Orientation = Vector3.new(0, 90, 0)
  1311. Part42.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1312. Part43.Name = "Left Front"
  1313. Part43.Parent = Model41
  1314. Part43.BrickColor = BrickColor.new("Black")
  1315. Part43.Rotation = Vector3.new(0, 90, 0)
  1316. Part43.FormFactor = Enum.FormFactor.Symmetric
  1317. Part43.Friction = 0.30555599927902
  1318. Part43.Shape = Enum.PartType.Cylinder
  1319. Part43.Size = Vector3.new(1, 1, 1)
  1320. Part43.CFrame = CFrame.new(75.5, 86.2000122, -29.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1321. Part43.BottomSurface = Enum.SurfaceType.Smooth
  1322. Part43.LeftSurface = Enum.SurfaceType.Weld
  1323. Part43.RightSurface = Enum.SurfaceType.Weld
  1324. Part43.TopSurface = Enum.SurfaceType.Smooth
  1325. Part43.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1326. Part43.Position = Vector3.new(75.5, 86.2000122, -29.5)
  1327. Part43.Orientation = Vector3.new(0, 90, 0)
  1328. Part43.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1329. Part44.Name = "Left Front"
  1330. Part44.Parent = Model41
  1331. Part44.BrickColor = BrickColor.new("Black")
  1332. Part44.Rotation = Vector3.new(0, 90, 0)
  1333. Part44.FormFactor = Enum.FormFactor.Symmetric
  1334. Part44.Friction = 0.30555599927902
  1335. Part44.Shape = Enum.PartType.Cylinder
  1336. Part44.Size = Vector3.new(1, 1, 1)
  1337. Part44.CFrame = CFrame.new(75.5, 86.2000122, -28.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1338. Part44.BottomSurface = Enum.SurfaceType.Smooth
  1339. Part44.LeftSurface = Enum.SurfaceType.Weld
  1340. Part44.RightSurface = Enum.SurfaceType.Weld
  1341. Part44.TopSurface = Enum.SurfaceType.Smooth
  1342. Part44.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1343. Part44.Position = Vector3.new(75.5, 86.2000122, -28.5)
  1344. Part44.Orientation = Vector3.new(0, 90, 0)
  1345. Part44.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1346. Part45.Name = "Left Front"
  1347. Part45.Parent = Model41
  1348. Part45.BrickColor = BrickColor.new("Black")
  1349. Part45.Rotation = Vector3.new(0, 90, 0)
  1350. Part45.FormFactor = Enum.FormFactor.Symmetric
  1351. Part45.Friction = 0.30555599927902
  1352. Part45.Shape = Enum.PartType.Cylinder
  1353. Part45.Size = Vector3.new(1, 1, 1)
  1354. Part45.CFrame = CFrame.new(75.5, 86.2000122, -27.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1355. Part45.BottomSurface = Enum.SurfaceType.Smooth
  1356. Part45.LeftSurface = Enum.SurfaceType.Weld
  1357. Part45.RightSurface = Enum.SurfaceType.Weld
  1358. Part45.TopSurface = Enum.SurfaceType.Smooth
  1359. Part45.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1360. Part45.Position = Vector3.new(75.5, 86.2000122, -27.5)
  1361. Part45.Orientation = Vector3.new(0, 90, 0)
  1362. Part45.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1363. Part46.Name = "Left Front"
  1364. Part46.Parent = Model41
  1365. Part46.BrickColor = BrickColor.new("Black")
  1366. Part46.Rotation = Vector3.new(0, 90, 0)
  1367. Part46.FormFactor = Enum.FormFactor.Symmetric
  1368. Part46.Friction = 0.30555599927902
  1369. Part46.Shape = Enum.PartType.Cylinder
  1370. Part46.Size = Vector3.new(1, 1, 1)
  1371. Part46.CFrame = CFrame.new(75.5, 86.2000122, -30.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1372. Part46.BottomSurface = Enum.SurfaceType.Smooth
  1373. Part46.LeftSurface = Enum.SurfaceType.Weld
  1374. Part46.RightSurface = Enum.SurfaceType.Weld
  1375. Part46.TopSurface = Enum.SurfaceType.Smooth
  1376. Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1377. Part46.Position = Vector3.new(75.5, 86.2000122, -30.5)
  1378. Part46.Orientation = Vector3.new(0, 90, 0)
  1379. Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1380. Part47.Name = "Left Front"
  1381. Part47.Parent = Model41
  1382. Part47.BrickColor = BrickColor.new("Black")
  1383. Part47.Rotation = Vector3.new(0, 90, 0)
  1384. Part47.FormFactor = Enum.FormFactor.Symmetric
  1385. Part47.Friction = 0.30555599927902
  1386. Part47.Shape = Enum.PartType.Cylinder
  1387. Part47.Size = Vector3.new(1, 1, 1)
  1388. Part47.CFrame = CFrame.new(75.5, 86.2000122, -31.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1389. Part47.BottomSurface = Enum.SurfaceType.Smooth
  1390. Part47.LeftSurface = Enum.SurfaceType.Weld
  1391. Part47.TopSurface = Enum.SurfaceType.Smooth
  1392. Part47.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1393. Part47.Position = Vector3.new(75.5, 86.2000122, -31.5)
  1394. Part47.Orientation = Vector3.new(0, 90, 0)
  1395. Part47.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1396. Model48.Parent = Model0
  1397. Model48.PrimaryPart = Part49
  1398. Part49.Name = "Left Front"
  1399. Part49.Parent = Model48
  1400. Part49.BrickColor = BrickColor.new("Black")
  1401. Part49.Rotation = Vector3.new(0, 90, 0)
  1402. Part49.FormFactor = Enum.FormFactor.Symmetric
  1403. Part49.Friction = 0.30555599927902
  1404. Part49.Shape = Enum.PartType.Cylinder
  1405. Part49.Size = Vector3.new(1, 1, 1)
  1406. Part49.CFrame = CFrame.new(84.5, 86.2000122, -26.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1407. Part49.BottomSurface = Enum.SurfaceType.Smooth
  1408. Part49.LeftSurface = Enum.SurfaceType.Weld
  1409. Part49.RightSurface = Enum.SurfaceType.Weld
  1410. Part49.TopSurface = Enum.SurfaceType.Smooth
  1411. Part49.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1412. Part49.Position = Vector3.new(84.5, 86.2000122, -26.5)
  1413. Part49.Orientation = Vector3.new(0, 90, 0)
  1414. Part49.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1415. Part50.Name = "Left Front"
  1416. Part50.Parent = Model48
  1417. Part50.BrickColor = BrickColor.new("Black")
  1418. Part50.Rotation = Vector3.new(0, 90, 0)
  1419. Part50.FormFactor = Enum.FormFactor.Symmetric
  1420. Part50.Friction = 0.30555599927902
  1421. Part50.Shape = Enum.PartType.Cylinder
  1422. Part50.Size = Vector3.new(1, 1, 1)
  1423. Part50.CFrame = CFrame.new(84.5, 86.2000122, -29.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1424. Part50.BottomSurface = Enum.SurfaceType.Smooth
  1425. Part50.LeftSurface = Enum.SurfaceType.Weld
  1426. Part50.RightSurface = Enum.SurfaceType.Weld
  1427. Part50.TopSurface = Enum.SurfaceType.Smooth
  1428. Part50.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1429. Part50.Position = Vector3.new(84.5, 86.2000122, -29.5)
  1430. Part50.Orientation = Vector3.new(0, 90, 0)
  1431. Part50.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1432. Part51.Name = "Left Front"
  1433. Part51.Parent = Model48
  1434. Part51.BrickColor = BrickColor.new("Black")
  1435. Part51.Rotation = Vector3.new(0, 90, 0)
  1436. Part51.FormFactor = Enum.FormFactor.Symmetric
  1437. Part51.Friction = 0.30555599927902
  1438. Part51.Shape = Enum.PartType.Cylinder
  1439. Part51.Size = Vector3.new(1, 1, 1)
  1440. Part51.CFrame = CFrame.new(84.5, 86.2000122, -28.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1441. Part51.BottomSurface = Enum.SurfaceType.Smooth
  1442. Part51.LeftSurface = Enum.SurfaceType.Weld
  1443. Part51.RightSurface = Enum.SurfaceType.Weld
  1444. Part51.TopSurface = Enum.SurfaceType.Smooth
  1445. Part51.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1446. Part51.Position = Vector3.new(84.5, 86.2000122, -28.5)
  1447. Part51.Orientation = Vector3.new(0, 90, 0)
  1448. Part51.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1449. Part52.Name = "Left Front"
  1450. Part52.Parent = Model48
  1451. Part52.BrickColor = BrickColor.new("Black")
  1452. Part52.Rotation = Vector3.new(0, 90, 0)
  1453. Part52.FormFactor = Enum.FormFactor.Symmetric
  1454. Part52.Friction = 0.30555599927902
  1455. Part52.Shape = Enum.PartType.Cylinder
  1456. Part52.Size = Vector3.new(1, 1, 1)
  1457. Part52.CFrame = CFrame.new(84.5, 86.2000122, -27.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1458. Part52.BottomSurface = Enum.SurfaceType.Smooth
  1459. Part52.LeftSurface = Enum.SurfaceType.Weld
  1460. Part52.RightSurface = Enum.SurfaceType.Weld
  1461. Part52.TopSurface = Enum.SurfaceType.Smooth
  1462. Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1463. Part52.Position = Vector3.new(84.5, 86.2000122, -27.5)
  1464. Part52.Orientation = Vector3.new(0, 90, 0)
  1465. Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1466. Part53.Name = "Left Front"
  1467. Part53.Parent = Model48
  1468. Part53.BrickColor = BrickColor.new("Black")
  1469. Part53.Rotation = Vector3.new(0, 90, 0)
  1470. Part53.FormFactor = Enum.FormFactor.Symmetric
  1471. Part53.Friction = 0.30555599927902
  1472. Part53.Shape = Enum.PartType.Cylinder
  1473. Part53.Size = Vector3.new(1, 1, 1)
  1474. Part53.CFrame = CFrame.new(84.5, 86.2000122, -30.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1475. Part53.BottomSurface = Enum.SurfaceType.Smooth
  1476. Part53.LeftSurface = Enum.SurfaceType.Weld
  1477. Part53.RightSurface = Enum.SurfaceType.Weld
  1478. Part53.TopSurface = Enum.SurfaceType.Smooth
  1479. Part53.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1480. Part53.Position = Vector3.new(84.5, 86.2000122, -30.5)
  1481. Part53.Orientation = Vector3.new(0, 90, 0)
  1482. Part53.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1483. Part54.Name = "Left Front"
  1484. Part54.Parent = Model48
  1485. Part54.BrickColor = BrickColor.new("Black")
  1486. Part54.Rotation = Vector3.new(0, 90, 0)
  1487. Part54.FormFactor = Enum.FormFactor.Symmetric
  1488. Part54.Friction = 0.30555599927902
  1489. Part54.Shape = Enum.PartType.Cylinder
  1490. Part54.Size = Vector3.new(1, 1, 1)
  1491. Part54.CFrame = CFrame.new(84.5, 86.2000122, -31.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1492. Part54.BottomSurface = Enum.SurfaceType.Smooth
  1493. Part54.LeftSurface = Enum.SurfaceType.Weld
  1494. Part54.TopSurface = Enum.SurfaceType.Smooth
  1495. Part54.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1496. Part54.Position = Vector3.new(84.5, 86.2000122, -31.5)
  1497. Part54.Orientation = Vector3.new(0, 90, 0)
  1498. Part54.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1499. Model55.Parent = Model0
  1500. Model55.PrimaryPart = Part58
  1501. Part56.Name = "Smooth Block Model"
  1502. Part56.Parent = Model55
  1503. Part56.BrickColor = BrickColor.new("Bright yellow")
  1504. Part56.Size = Vector3.new(1, 2.4000001, 2)
  1505. Part56.CFrame = CFrame.new(84.5, 90.7000122, -24, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1506. Part56.BackSurface = Enum.SurfaceType.Weld
  1507. Part56.BottomSurface = Enum.SurfaceType.Weld
  1508. Part56.TopSurface = Enum.SurfaceType.Smooth
  1509. Part56.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1510. Part56.Position = Vector3.new(84.5, 90.7000122, -24)
  1511. Part56.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1512. SpecialMesh57.Parent = Part56
  1513. SpecialMesh57.MeshType = Enum.MeshType.Wedge
  1514. Part58.Name = "Smooth Block Model"
  1515. Part58.Parent = Model55
  1516. Part58.BrickColor = BrickColor.new("Medium blue")
  1517. Part58.Transparency = 0.5
  1518. Part58.Size = Vector3.new(8, 2.4000001, 2)
  1519. Part58.CFrame = CFrame.new(80, 90.7000122, -24, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1520. Part58.BottomSurface = Enum.SurfaceType.Weld
  1521. Part58.TopSurface = Enum.SurfaceType.Smooth
  1522. Part58.Color = Color3.new(0.431373, 0.6, 0.792157)
  1523. Part58.Position = Vector3.new(80, 90.7000122, -24)
  1524. Part58.Color = Color3.new(0.431373, 0.6, 0.792157)
  1525. SpecialMesh59.Parent = Part58
  1526. SpecialMesh59.MeshType = Enum.MeshType.Wedge
  1527. Part60.Name = "Smooth Block Model"
  1528. Part60.Parent = Model55
  1529. Part60.BrickColor = BrickColor.new("Bright yellow")
  1530. Part60.Rotation = Vector3.new(-180, 0, 0)
  1531. Part60.Size = Vector3.new(1, 2.4000001, 2)
  1532. Part60.CFrame = CFrame.new(84.5, 90.7000198, -22, 1, 0, 0, 0, -1, 0, 0, 0, -1)
  1533. Part60.BackSurface = Enum.SurfaceType.Weld
  1534. Part60.BottomSurface = Enum.SurfaceType.Weld
  1535. Part60.TopSurface = Enum.SurfaceType.Smooth
  1536. Part60.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1537. Part60.Position = Vector3.new(84.5, 90.7000198, -22)
  1538. Part60.Orientation = Vector3.new(0, 180, 180)
  1539. Part60.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1540. SpecialMesh61.Parent = Part60
  1541. SpecialMesh61.MeshType = Enum.MeshType.Wedge
  1542. Part62.Name = "Smooth Block Model"
  1543. Part62.Parent = Model55
  1544. Part62.BrickColor = BrickColor.new("Medium blue")
  1545. Part62.Transparency = 0.5
  1546. Part62.Rotation = Vector3.new(-180, 0, 0)
  1547. Part62.Size = Vector3.new(8, 2.4000001, 2)
  1548. Part62.CFrame = CFrame.new(80, 90.7000198, -22, 1, 0, 0, 0, -1, 0, 0, 0, -1)
  1549. Part62.BottomSurface = Enum.SurfaceType.Smooth
  1550. Part62.TopSurface = Enum.SurfaceType.Smooth
  1551. Part62.Color = Color3.new(0.431373, 0.6, 0.792157)
  1552. Part62.Position = Vector3.new(80, 90.7000198, -22)
  1553. Part62.Orientation = Vector3.new(0, 180, 180)
  1554. Part62.Color = Color3.new(0.431373, 0.6, 0.792157)
  1555. SpecialMesh63.Parent = Part62
  1556. SpecialMesh63.MeshType = Enum.MeshType.Wedge
  1557. Part64.Name = "Smooth Block Model"
  1558. Part64.Parent = Model55
  1559. Part64.BrickColor = BrickColor.new("Bright yellow")
  1560. Part64.Size = Vector3.new(1, 2.4000001, 2)
  1561. Part64.CFrame = CFrame.new(75.5, 90.7000122, -24, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1562. Part64.BackSurface = Enum.SurfaceType.Weld
  1563. Part64.BottomSurface = Enum.SurfaceType.Weld
  1564. Part64.TopSurface = Enum.SurfaceType.Smooth
  1565. Part64.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1566. Part64.Position = Vector3.new(75.5, 90.7000122, -24)
  1567. Part64.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1568. SpecialMesh65.Parent = Part64
  1569. SpecialMesh65.MeshType = Enum.MeshType.Wedge
  1570. Part66.Name = "Smooth Block Model"
  1571. Part66.Parent = Model55
  1572. Part66.BrickColor = BrickColor.new("Bright yellow")
  1573. Part66.Rotation = Vector3.new(-180, 0, 0)
  1574. Part66.Size = Vector3.new(1, 2.4000001, 2)
  1575. Part66.CFrame = CFrame.new(75.5, 90.7000198, -22, 1, 0, 0, 0, -1, 0, 0, 0, -1)
  1576. Part66.BackSurface = Enum.SurfaceType.Weld
  1577. Part66.BottomSurface = Enum.SurfaceType.Weld
  1578. Part66.TopSurface = Enum.SurfaceType.Smooth
  1579. Part66.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1580. Part66.Position = Vector3.new(75.5, 90.7000198, -22)
  1581. Part66.Orientation = Vector3.new(0, 180, 180)
  1582. Part66.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1583. SpecialMesh67.Parent = Part66
  1584. SpecialMesh67.MeshType = Enum.MeshType.Wedge
  1585. Part68.Name = "Smooth Block Model"
  1586. Part68.Parent = Model0
  1587. Part68.BrickColor = BrickColor.new("Bright yellow")
  1588. Part68.Rotation = Vector3.new(0, 0, -180)
  1589. Part68.FormFactor = Enum.FormFactor.Plate
  1590. Part68.Size = Vector3.new(1, 0.400000006, 1)
  1591. Part68.CFrame = CFrame.new(84.5, 89.7000122, -30.5, -1, 0, 0, 0, -1, 0, 0, -0, 1)
  1592. Part68.BackSurface = Enum.SurfaceType.Weld
  1593. Part68.BottomSurface = Enum.SurfaceType.Weld
  1594. Part68.TopSurface = Enum.SurfaceType.Smooth
  1595. Part68.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1596. Part68.Position = Vector3.new(84.5, 89.7000122, -30.5)
  1597. Part68.Orientation = Vector3.new(0, 0, 180)
  1598. Part68.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1599. SpecialMesh69.Parent = Part68
  1600. SpecialMesh69.MeshType = Enum.MeshType.Wedge
  1601. Part70.Name = "Smooth Block Model"
  1602. Part70.Parent = Model0
  1603. Part70.BrickColor = BrickColor.new("Bright yellow")
  1604. Part70.Rotation = Vector3.new(-180, 0, -90)
  1605. Part70.FormFactor = Enum.FormFactor.Plate
  1606. Part70.Size = Vector3.new(1, 0.400000006, 2)
  1607. Part70.CFrame = CFrame.new(86.1999969, 90.0000153, -31, 0, 1, 0, 1, 0, 0, 0, 0, -1)
  1608. Part70.BottomSurface = Enum.SurfaceType.Smooth
  1609. Part70.TopSurface = Enum.SurfaceType.Smooth
  1610. Part70.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1611. Part70.Position = Vector3.new(86.1999969, 90.0000153, -31)
  1612. Part70.Orientation = Vector3.new(0, 180, 90)
  1613. Part70.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1614. Part71.Name = "Smooth Block Model"
  1615. Part71.Parent = Model0
  1616. Part71.BrickColor = BrickColor.new("Bright yellow")
  1617. Part71.Rotation = Vector3.new(0, -90, 0)
  1618. Part71.Size = Vector3.new(11, 1.20000005, 1)
  1619. Part71.CFrame = CFrame.new(85.5, 88.5000153, -26.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1620. Part71.BottomSurface = Enum.SurfaceType.Weld
  1621. Part71.TopSurface = Enum.SurfaceType.Smooth
  1622. Part71.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1623. Part71.Position = Vector3.new(85.5, 88.5000153, -26.5)
  1624. Part71.Orientation = Vector3.new(0, -90, 0)
  1625. Part71.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1626. SpecialMesh72.Parent = Part71
  1627. SpecialMesh72.MeshType = Enum.MeshType.Wedge
  1628. Part73.Name = "Smooth Block Model"
  1629. Part73.Parent = Model0
  1630. Part73.BrickColor = BrickColor.new("Bright yellow")
  1631. Part73.Rotation = Vector3.new(0, 90, 0)
  1632. Part73.Size = Vector3.new(1, 1.20000005, 1)
  1633. Part73.CFrame = CFrame.new(77.5, 88.5000229, -4.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1634. Part73.BackSurface = Enum.SurfaceType.Weld
  1635. Part73.BottomSurface = Enum.SurfaceType.Weld
  1636. Part73.TopSurface = Enum.SurfaceType.Smooth
  1637. Part73.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1638. Part73.Position = Vector3.new(77.5, 88.5000229, -4.5)
  1639. Part73.Orientation = Vector3.new(0, 90, 0)
  1640. Part73.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1641. SpecialMesh74.Parent = Part73
  1642. SpecialMesh74.MeshType = Enum.MeshType.Wedge
  1643. Part75.Name = "Smooth Block Model"
  1644. Part75.Parent = Model0
  1645. Part75.BrickColor = BrickColor.new("Bright yellow")
  1646. Part75.Reflectance = 0.10000000149012
  1647. Part75.Transparency = 0.40000000596046
  1648. Part75.Rotation = Vector3.new(-180, 0, -180)
  1649. Part75.Size = Vector3.new(1, 1.20000005, 1)
  1650. Part75.CFrame = CFrame.new(76.5, 88.5000229, -5.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1651. Part75.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1652. Part75.Position = Vector3.new(76.5, 88.5000229, -5.5)
  1653. Part75.Orientation = Vector3.new(0, 180, 0)
  1654. Part75.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1655. Part76.Name = "Smooth Block Model"
  1656. Part76.Parent = Model0
  1657. Part76.BrickColor = BrickColor.new("Bright yellow")
  1658. Part76.Size = Vector3.new(1, 1.20000005, 1)
  1659. Part76.CFrame = CFrame.new(74.5, 87.3000183, -12.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1660. Part76.BackSurface = Enum.SurfaceType.Weld
  1661. Part76.BottomSurface = Enum.SurfaceType.Weld
  1662. Part76.TopSurface = Enum.SurfaceType.Smooth
  1663. Part76.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1664. Part76.Position = Vector3.new(74.5, 87.3000183, -12.5)
  1665. Part76.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1666. SpecialMesh77.Parent = Part76
  1667. SpecialMesh77.MeshType = Enum.MeshType.Wedge
  1668. Part78.Name = "Smooth Block Model"
  1669. Part78.Parent = Model0
  1670. Part78.BrickColor = BrickColor.new("Bright yellow")
  1671. Part78.Rotation = Vector3.new(-180, 0, -180)
  1672. Part78.Size = Vector3.new(1, 1.20000005, 1)
  1673. Part78.CFrame = CFrame.new(85.5, 87.3000183, -20.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1674. Part78.BottomSurface = Enum.SurfaceType.Weld
  1675. Part78.TopSurface = Enum.SurfaceType.Smooth
  1676. Part78.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1677. Part78.Position = Vector3.new(85.5, 87.3000183, -20.5)
  1678. Part78.Orientation = Vector3.new(0, 180, 0)
  1679. Part78.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1680. SpecialMesh79.Parent = Part78
  1681. SpecialMesh79.MeshType = Enum.MeshType.Wedge
  1682. Part80.Name = "Smooth Block Model"
  1683. Part80.Parent = Model0
  1684. Part80.BrickColor = BrickColor.new("Bright yellow")
  1685. Part80.Rotation = Vector3.new(-180, 0, -180)
  1686. Part80.Size = Vector3.new(1, 1.20000005, 1)
  1687. Part80.CFrame = CFrame.new(74.5, 87.3000183, -20.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1688. Part80.BottomSurface = Enum.SurfaceType.Weld
  1689. Part80.TopSurface = Enum.SurfaceType.Smooth
  1690. Part80.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1691. Part80.Position = Vector3.new(74.5, 87.3000183, -20.5)
  1692. Part80.Orientation = Vector3.new(0, 180, 0)
  1693. Part80.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1694. SpecialMesh81.Parent = Part80
  1695. SpecialMesh81.MeshType = Enum.MeshType.Wedge
  1696. Part82.Name = "Smooth Block Model"
  1697. Part82.Parent = Model0
  1698. Part82.BrickColor = BrickColor.new("Bright yellow")
  1699. Part82.Size = Vector3.new(4, 1.20000005, 11)
  1700. Part82.CFrame = CFrame.new(76, 86.1000137, -15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1701. Part82.RightSurface = Enum.SurfaceType.Weld
  1702. Part82.TopSurface = Enum.SurfaceType.Weld
  1703. Part82.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1704. Part82.Position = Vector3.new(76, 86.1000137, -15.5)
  1705. Part82.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1706. Part83.Name = "Smooth Block Model"
  1707. Part83.Parent = Model0
  1708. Part83.BrickColor = BrickColor.new("Bright yellow")
  1709. Part83.Rotation = Vector3.new(-180, 0, 0)
  1710. Part83.Size = Vector3.new(12, 1.20000005, 1)
  1711. Part83.CFrame = CFrame.new(80, 86.1000137, -4.5, 1, 0, 0, 0, -1, 0, 0, 0, -1)
  1712. Part83.BackSurface = Enum.SurfaceType.Weld
  1713. Part83.BottomSurface = Enum.SurfaceType.Weld
  1714. Part83.TopSurface = Enum.SurfaceType.Smooth
  1715. Part83.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1716. Part83.Position = Vector3.new(80, 86.1000137, -4.5)
  1717. Part83.Orientation = Vector3.new(0, 180, 180)
  1718. Part83.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1719. SpecialMesh84.Parent = Part83
  1720. SpecialMesh84.MeshType = Enum.MeshType.Wedge
  1721. Part85.Name = "Smooth Block Model"
  1722. Part85.Parent = Model0
  1723. Part85.BrickColor = BrickColor.new("Bright yellow")
  1724. Part85.Rotation = Vector3.new(-180, 0, -180)
  1725. Part85.CFrame = CFrame.new(84, 86.1000137, -25, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1726. Part85.BackSurface = Enum.SurfaceType.Weld
  1727. Part85.RightSurface = Enum.SurfaceType.Weld
  1728. Part85.TopSurface = Enum.SurfaceType.Weld
  1729. Part85.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1730. Part85.Position = Vector3.new(84, 86.1000137, -25)
  1731. Part85.Orientation = Vector3.new(0, 180, 0)
  1732. Part85.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1733. Part86.Name = "Smooth Block Model"
  1734. Part86.Parent = Model0
  1735. Part86.BrickColor = BrickColor.new("Bright yellow")
  1736. Part86.Rotation = Vector3.new(0, 0, -180)
  1737. Part86.Size = Vector3.new(8, 1.20000005, 6)
  1738. Part86.CFrame = CFrame.new(80, 86.1000137, -29, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  1739. Part86.BackSurface = Enum.SurfaceType.Weld
  1740. Part86.BottomSurface = Enum.SurfaceType.Weld
  1741. Part86.TopSurface = Enum.SurfaceType.Smooth
  1742. Part86.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1743. Part86.Position = Vector3.new(80, 86.1000137, -29)
  1744. Part86.Orientation = Vector3.new(0, 0, 180)
  1745. Part86.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1746. SpecialMesh87.Parent = Part86
  1747. SpecialMesh87.MeshType = Enum.MeshType.Wedge
  1748. Part88.Parent = Model0
  1749. Part88.BrickColor = BrickColor.new("Bright yellow")
  1750. Part88.Size = Vector3.new(4, 1.20000005, 21)
  1751. Part88.CFrame = CFrame.new(80, 86.1000137, -15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1752. Part88.BottomSurface = Enum.SurfaceType.Smooth
  1753. Part88.TopSurface = Enum.SurfaceType.Weld
  1754. Part88.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1755. Part88.Position = Vector3.new(80, 86.1000137, -15.5)
  1756. Part88.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1757. Part89.Name = "Smooth Block Model"
  1758. Part89.Parent = Model0
  1759. Part89.BrickColor = BrickColor.new("Bright yellow")
  1760. Part89.Rotation = Vector3.new(-180, 0, -180)
  1761. Part89.Size = Vector3.new(4, 1.20000005, 11)
  1762. Part89.CFrame = CFrame.new(84, 86.1000137, -15.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1763. Part89.RightSurface = Enum.SurfaceType.Weld
  1764. Part89.TopSurface = Enum.SurfaceType.Weld
  1765. Part89.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1766. Part89.Position = Vector3.new(84, 86.1000137, -15.5)
  1767. Part89.Orientation = Vector3.new(0, 180, 0)
  1768. Part89.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1769. Part90.Name = "Smooth Block Model"
  1770. Part90.Parent = Model0
  1771. Part90.BrickColor = BrickColor.new("Bright yellow")
  1772. Part90.Rotation = Vector3.new(0, 0, -180)
  1773. Part90.Size = Vector3.new(1, 1.20000005, 6)
  1774. Part90.CFrame = CFrame.new(85.5, 86.1000137, -29, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  1775. Part90.BottomSurface = Enum.SurfaceType.Weld
  1776. Part90.TopSurface = Enum.SurfaceType.Smooth
  1777. Part90.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1778. Part90.Position = Vector3.new(85.5, 86.1000137, -29)
  1779. Part90.Orientation = Vector3.new(0, 0, 180)
  1780. Part90.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1781. SpecialMesh91.Parent = Part90
  1782. SpecialMesh91.MeshType = Enum.MeshType.Wedge
  1783. Part92.Name = "Smooth Block Model"
  1784. Part92.Parent = Model0
  1785. Part92.BrickColor = BrickColor.new("Bright yellow")
  1786. Part92.Rotation = Vector3.new(-180, 0, -180)
  1787. Part92.CFrame = CFrame.new(84, 86.1000137, -6, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1788. Part92.RightSurface = Enum.SurfaceType.Weld
  1789. Part92.TopSurface = Enum.SurfaceType.Weld
  1790. Part92.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1791. Part92.Position = Vector3.new(84, 86.1000137, -6)
  1792. Part92.Orientation = Vector3.new(0, 180, 0)
  1793. Part92.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1794. Part93.Name = "Smooth Block Model"
  1795. Part93.Parent = Model0
  1796. Part93.BrickColor = BrickColor.new("Bright yellow")
  1797. Part93.Rotation = Vector3.new(-180, 0, -180)
  1798. Part93.FormFactor = Enum.FormFactor.Plate
  1799. Part93.Size = Vector3.new(1, 0.400000006, 1)
  1800. Part93.CFrame = CFrame.new(84.5, 89.7000122, -29.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1801. Part93.BackSurface = Enum.SurfaceType.Weld
  1802. Part93.BottomSurface = Enum.SurfaceType.Weld
  1803. Part93.TopSurface = Enum.SurfaceType.Smooth
  1804. Part93.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1805. Part93.Position = Vector3.new(84.5, 89.7000122, -29.5)
  1806. Part93.Orientation = Vector3.new(0, 180, 0)
  1807. Part93.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1808. SpecialMesh94.Parent = Part93
  1809. SpecialMesh94.MeshType = Enum.MeshType.Wedge
  1810. Part95.Name = "Smooth Block Model"
  1811. Part95.Parent = Model0
  1812. Part95.BrickColor = BrickColor.new("Bright yellow")
  1813. Part95.Rotation = Vector3.new(-180, 0, -180)
  1814. Part95.FormFactor = Enum.FormFactor.Plate
  1815. Part95.Size = Vector3.new(10, 0.400000006, 9)
  1816. Part95.CFrame = CFrame.new(80, 92.1000214, -16.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1817. Part95.BackSurface = Enum.SurfaceType.Weld
  1818. Part95.BottomSurface = Enum.SurfaceType.Weld
  1819. Part95.TopSurface = Enum.SurfaceType.Smooth
  1820. Part95.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1821. Part95.Position = Vector3.new(80, 92.1000214, -16.5)
  1822. Part95.Orientation = Vector3.new(0, 180, 0)
  1823. Part95.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1824. SpecialMesh96.Parent = Part95
  1825. SpecialMesh96.MeshType = Enum.MeshType.Wedge
  1826. Part97.Name = "Smooth Block Model"
  1827. Part97.Parent = Model0
  1828. Part97.BrickColor = BrickColor.new("Bright yellow")
  1829. Part97.Size = Vector3.new(12, 1.20000005, 7)
  1830. Part97.CFrame = CFrame.new(80, 87.3000183, -27.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1831. Part97.TopSurface = Enum.SurfaceType.Weld
  1832. Part97.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1833. Part97.Position = Vector3.new(80, 87.3000183, -27.5)
  1834. Part97.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1835. Part98.Name = "Smooth Block Model"
  1836. Part98.Parent = Model0
  1837. Part98.BrickColor = BrickColor.new("Bright yellow")
  1838. Part98.Size = Vector3.new(4, 1.20000005, 3)
  1839. Part98.CFrame = CFrame.new(80, 87.3000183, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1840. Part98.TopSurface = Enum.SurfaceType.Weld
  1841. Part98.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1842. Part98.Position = Vector3.new(80, 87.3000183, -22.5)
  1843. Part98.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1844. Part99.Name = "Smooth Block Model"
  1845. Part99.Parent = Model0
  1846. Part99.BrickColor = BrickColor.new("Bright yellow")
  1847. Part99.Size = Vector3.new(12, 1.20000005, 3)
  1848. Part99.CFrame = CFrame.new(80, 87.3000183, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1849. Part99.TopSurface = Enum.SurfaceType.Weld
  1850. Part99.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1851. Part99.Position = Vector3.new(80, 87.3000183, -5.5)
  1852. Part99.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1853. Part100.Name = "Smooth Block Model"
  1854. Part100.Parent = Model0
  1855. Part100.BrickColor = BrickColor.new("Bright yellow")
  1856. Part100.CFrame = CFrame.new(76, 86.1000137, -6, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1857. Part100.RightSurface = Enum.SurfaceType.Weld
  1858. Part100.TopSurface = Enum.SurfaceType.Weld
  1859. Part100.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1860. Part100.Position = Vector3.new(76, 86.1000137, -6)
  1861. Part100.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1862. Part101.Name = "Smooth Block Model"
  1863. Part101.Parent = Model0
  1864. Part101.BrickColor = BrickColor.new("Bright yellow")
  1865. Part101.CFrame = CFrame.new(76, 86.1000137, -25, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1866. Part101.FrontSurface = Enum.SurfaceType.Weld
  1867. Part101.RightSurface = Enum.SurfaceType.Weld
  1868. Part101.TopSurface = Enum.SurfaceType.Weld
  1869. Part101.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1870. Part101.Position = Vector3.new(76, 86.1000137, -25)
  1871. Part101.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1872. Part102.Name = "Right Front"
  1873. Part102.Parent = Model0
  1874. Part102.BrickColor = BrickColor.new("Black")
  1875. Part102.Rotation = Vector3.new(180, 0, -180)
  1876. Part102.FormFactor = Enum.FormFactor.Symmetric
  1877. Part102.Friction = 0.30555599927902
  1878. Part102.Shape = Enum.PartType.Cylinder
  1879. Part102.Size = Vector3.new(3, 3, 3)
  1880. Part102.CFrame = CFrame.new(76.5, 86.2000198, -8.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  1881. Part102.BottomSurface = Enum.SurfaceType.Smooth
  1882. Part102.LeftSurface = Enum.SurfaceType.Motor
  1883. Part102.TopSurface = Enum.SurfaceType.Smooth
  1884. Part102.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1885. Part102.Position = Vector3.new(76.5, 86.2000198, -8.5)
  1886. Part102.Orientation = Vector3.new(0, -180, 0)
  1887. Part102.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1888. Part103.Name = "Right Rear"
  1889. Part103.Parent = Model0
  1890. Part103.BrickColor = BrickColor.new("Black")
  1891. Part103.Rotation = Vector3.new(180, 0, -180)
  1892. Part103.FormFactor = Enum.FormFactor.Symmetric
  1893. Part103.Friction = 0.30555599927902
  1894. Part103.Shape = Enum.PartType.Cylinder
  1895. Part103.Size = Vector3.new(3, 3, 3)
  1896. Part103.CFrame = CFrame.new(76.5, 86.2000198, -22.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  1897. Part103.BottomSurface = Enum.SurfaceType.Smooth
  1898. Part103.LeftSurface = Enum.SurfaceType.Motor
  1899. Part103.TopSurface = Enum.SurfaceType.Smooth
  1900. Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1901. Part103.Position = Vector3.new(76.5, 86.2000198, -22.5)
  1902. Part103.Orientation = Vector3.new(0, -180, 0)
  1903. Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1904. Part104.Name = "Left Rear"
  1905. Part104.Parent = Model0
  1906. Part104.BrickColor = BrickColor.new("Black")
  1907. Part104.Rotation = Vector3.new(180, 0, -180)
  1908. Part104.FormFactor = Enum.FormFactor.Symmetric
  1909. Part104.Friction = 0.30555599927902
  1910. Part104.Shape = Enum.PartType.Cylinder
  1911. Part104.Size = Vector3.new(3, 3, 3)
  1912. Part104.CFrame = CFrame.new(83.5, 86.2000198, -22.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  1913. Part104.BottomSurface = Enum.SurfaceType.Smooth
  1914. Part104.RightSurface = Enum.SurfaceType.Motor
  1915. Part104.TopSurface = Enum.SurfaceType.Smooth
  1916. Part104.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1917. Part104.Position = Vector3.new(83.5, 86.2000198, -22.5)
  1918. Part104.Orientation = Vector3.new(0, -180, 0)
  1919. Part104.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1920. Part105.Name = "Smooth Block Model"
  1921. Part105.Parent = Model0
  1922. Part105.BrickColor = BrickColor.new("Bright yellow")
  1923. Part105.Size = Vector3.new(10, 1.20000005, 9)
  1924. Part105.CFrame = CFrame.new(80, 88.5000153, -25.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1925. Part105.TopSurface = Enum.SurfaceType.Weld
  1926. Part105.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1927. Part105.Position = Vector3.new(80, 88.5000153, -25.5)
  1928. Part105.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1929. Part106.Name = "Smooth Block Model"
  1930. Part106.Parent = Model0
  1931. Part106.BrickColor = BrickColor.new("Bright yellow")
  1932. Part106.Reflectance = 0.10000000149012
  1933. Part106.Transparency = 0.40000000596046
  1934. Part106.Rotation = Vector3.new(0, 90, 0)
  1935. Part106.Size = Vector3.new(1, 1.20000005, 1)
  1936. Part106.CFrame = CFrame.new(75.5, 88.5000229, -5.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1937. Part106.BackSurface = Enum.SurfaceType.Weld
  1938. Part106.BottomSurface = Enum.SurfaceType.Weld
  1939. Part106.TopSurface = Enum.SurfaceType.Smooth
  1940. Part106.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1941. Part106.Position = Vector3.new(75.5, 88.5000229, -5.5)
  1942. Part106.Orientation = Vector3.new(0, 90, 0)
  1943. Part106.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1944. SpecialMesh107.Parent = Part106
  1945. SpecialMesh107.MeshType = Enum.MeshType.Wedge
  1946. Part108.Name = "Smooth Block Model"
  1947. Part108.Parent = Model0
  1948. Part108.BrickColor = BrickColor.new("Bright yellow")
  1949. Part108.Rotation = Vector3.new(0, 0, -180)
  1950. Part108.Size = Vector3.new(1, 2.4000001, 2)
  1951. Part108.CFrame = CFrame.new(75.5, 90.7000198, -13, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  1952. Part108.BackSurface = Enum.SurfaceType.Weld
  1953. Part108.BottomSurface = Enum.SurfaceType.Weld
  1954. Part108.TopSurface = Enum.SurfaceType.Smooth
  1955. Part108.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1956. Part108.Position = Vector3.new(75.5, 90.7000198, -13)
  1957. Part108.Orientation = Vector3.new(0, 0, 180)
  1958. Part108.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1959. SpecialMesh109.Parent = Part108
  1960. SpecialMesh109.MeshType = Enum.MeshType.Wedge
  1961. Part110.Name = "Smooth Block Model"
  1962. Part110.Parent = Model0
  1963. Part110.BrickColor = BrickColor.new("Bright yellow")
  1964. Part110.FormFactor = Enum.FormFactor.Plate
  1965. Part110.Size = Vector3.new(10, 0.400000006, 7)
  1966. Part110.CFrame = CFrame.new(80, 89.3000107, -26.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1967. Part110.TopSurface = Enum.SurfaceType.Smooth
  1968. Part110.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1969. Part110.Position = Vector3.new(80, 89.3000107, -26.5)
  1970. Part110.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1971. Part111.Name = "Smooth Block Model"
  1972. Part111.Parent = Model0
  1973. Part111.BrickColor = BrickColor.new("Bright yellow")
  1974. Part111.Rotation = Vector3.new(-180, 0, -180)
  1975. Part111.FormFactor = Enum.FormFactor.Plate
  1976. Part111.Size = Vector3.new(10, 0.400000006, 2)
  1977. Part111.CFrame = CFrame.new(80, 89.3000107, -22, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1978. Part111.BackSurface = Enum.SurfaceType.Weld
  1979. Part111.BottomSurface = Enum.SurfaceType.Weld
  1980. Part111.TopSurface = Enum.SurfaceType.Smooth
  1981. Part111.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1982. Part111.Position = Vector3.new(80, 89.3000107, -22)
  1983. Part111.Orientation = Vector3.new(0, 180, 0)
  1984. Part111.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1985. SpecialMesh112.Parent = Part111
  1986. SpecialMesh112.MeshType = Enum.MeshType.Wedge
  1987. Part113.Name = "Smooth Block Model"
  1988. Part113.Parent = Model0
  1989. Part113.BrickColor = BrickColor.new("Bright red")
  1990. Part113.Reflectance = 0.10000000149012
  1991. Part113.Transparency = 0.40000000596046
  1992. Part113.Rotation = Vector3.new(-180, 0, -180)
  1993. Part113.Size = Vector3.new(1, 1.20000005, 2)
  1994. Part113.CFrame = CFrame.new(83.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1995. Part113.Color = Color3.new(0.768628, 0.156863, 0.109804)
  1996. Part113.Position = Vector3.new(83.5, 88.5000153, -31)
  1997. Part113.Orientation = Vector3.new(0, 180, 0)
  1998. Part113.Color = Color3.new(0.768628, 0.156863, 0.109804)
  1999. Part114.Name = "Smooth Block Model"
  2000. Part114.Parent = Model0
  2001. Part114.BrickColor = BrickColor.new("Bright red")
  2002. Part114.Reflectance = 0.10000000149012
  2003. Part114.Transparency = 0.40000000596046
  2004. Part114.Rotation = Vector3.new(-180, 0, -180)
  2005. Part114.Size = Vector3.new(1, 1.20000005, 2)
  2006. Part114.CFrame = CFrame.new(84.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2007. Part114.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2008. Part114.Position = Vector3.new(84.5, 88.5000153, -31)
  2009. Part114.Orientation = Vector3.new(0, 180, 0)
  2010. Part114.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2011. Part115.Name = "Smooth Block Model"
  2012. Part115.Parent = Model0
  2013. Part115.BrickColor = BrickColor.new("Bright red")
  2014. Part115.Reflectance = 0.10000000149012
  2015. Part115.Transparency = 0.40000000596046
  2016. Part115.Rotation = Vector3.new(-180, 0, -180)
  2017. Part115.Size = Vector3.new(1, 1.20000005, 2)
  2018. Part115.CFrame = CFrame.new(82.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2019. Part115.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2020. Part115.Position = Vector3.new(82.5, 88.5000153, -31)
  2021. Part115.Orientation = Vector3.new(0, 180, 0)
  2022. Part115.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2023. Part116.Name = "Smooth Block Model"
  2024. Part116.Parent = Model0
  2025. Part116.BrickColor = BrickColor.new("Bright yellow")
  2026. Part116.FormFactor = Enum.FormFactor.Plate
  2027. Part116.Size = Vector3.new(10, 0.400000006, 2)
  2028. Part116.CFrame = CFrame.new(80, 92.1000214, -22, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2029. Part116.BackSurface = Enum.SurfaceType.Weld
  2030. Part116.BottomSurface = Enum.SurfaceType.Weld
  2031. Part116.TopSurface = Enum.SurfaceType.Smooth
  2032. Part116.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2033. Part116.Position = Vector3.new(80, 92.1000214, -22)
  2034. Part116.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2035. SpecialMesh117.Parent = Part116
  2036. SpecialMesh117.MeshType = Enum.MeshType.Wedge
  2037. Part118.Name = "Smooth Block Model"
  2038. Part118.Parent = Model0
  2039. Part118.BrickColor = BrickColor.new("Bright yellow")
  2040. Part118.Rotation = Vector3.new(0, 90, 0)
  2041. Part118.Size = Vector3.new(11, 1.20000005, 1)
  2042. Part118.CFrame = CFrame.new(74.5, 88.5000153, -26.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2043. Part118.BottomSurface = Enum.SurfaceType.Weld
  2044. Part118.TopSurface = Enum.SurfaceType.Smooth
  2045. Part118.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2046. Part118.Position = Vector3.new(74.5, 88.5000153, -26.5)
  2047. Part118.Orientation = Vector3.new(0, 90, 0)
  2048. Part118.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2049. SpecialMesh119.Parent = Part118
  2050. SpecialMesh119.MeshType = Enum.MeshType.Wedge
  2051. Part120.Name = "Smooth Block Model"
  2052. Part120.Parent = Model0
  2053. Part120.BrickColor = BrickColor.new("Bright yellow")
  2054. Part120.Rotation = Vector3.new(-180, 0, -180)
  2055. Part120.Size = Vector3.new(10, 2.4000001, 1)
  2056. Part120.CFrame = CFrame.new(80, 87.9000168, -20.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2057. Part120.BottomSurface = Enum.SurfaceType.Weld
  2058. Part120.TopSurface = Enum.SurfaceType.Smooth
  2059. Part120.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2060. Part120.Position = Vector3.new(80, 87.9000168, -20.5)
  2061. Part120.Orientation = Vector3.new(0, 180, 0)
  2062. Part120.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2063. SpecialMesh121.Parent = Part120
  2064. SpecialMesh121.MeshType = Enum.MeshType.Wedge
  2065. Part122.Name = "Smooth Block Model"
  2066. Part122.Parent = Model0
  2067. Part122.BrickColor = BrickColor.new("Bright yellow")
  2068. Part122.Rotation = Vector3.new(-180, -90, 0)
  2069. Part122.Size = Vector3.new(1, 1.20000005, 1)
  2070. Part122.CFrame = CFrame.new(75.5, 88.5000229, -4.5, 0, 0, -1, 0, -1, 0, -1, 0, 0)
  2071. Part122.BackSurface = Enum.SurfaceType.Weld
  2072. Part122.BottomSurface = Enum.SurfaceType.Weld
  2073. Part122.TopSurface = Enum.SurfaceType.Smooth
  2074. Part122.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2075. Part122.Position = Vector3.new(75.5, 88.5000229, -4.5)
  2076. Part122.Orientation = Vector3.new(0, -90, 180)
  2077. Part122.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2078. SpecialMesh123.Parent = Part122
  2079. SpecialMesh123.MeshType = Enum.MeshType.Wedge
  2080. Part124.Name = "Smooth Block Model"
  2081. Part124.Parent = Model0
  2082. Part124.BrickColor = BrickColor.new("Bright yellow")
  2083. Part124.Rotation = Vector3.new(0, 90, 0)
  2084. Part124.Size = Vector3.new(8, 1.20000005, 1)
  2085. Part124.CFrame = CFrame.new(74.5, 88.5000153, -8, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2086. Part124.BackSurface = Enum.SurfaceType.Weld
  2087. Part124.BottomSurface = Enum.SurfaceType.Weld
  2088. Part124.TopSurface = Enum.SurfaceType.Smooth
  2089. Part124.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2090. Part124.Position = Vector3.new(74.5, 88.5000153, -8)
  2091. Part124.Orientation = Vector3.new(0, 90, 0)
  2092. Part124.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2093. SpecialMesh125.Parent = Part124
  2094. SpecialMesh125.MeshType = Enum.MeshType.Wedge
  2095. Part126.Name = "Smooth Block Model"
  2096. Part126.Parent = Model0
  2097. Part126.BrickColor = BrickColor.new("Bright yellow")
  2098. Part126.Rotation = Vector3.new(-180, 0, -180)
  2099. Part126.FormFactor = Enum.FormFactor.Plate
  2100. Part126.Size = Vector3.new(12, 0.400000006, 1)
  2101. Part126.CFrame = CFrame.new(80, 90.1000137, -30.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2102. Part126.BackSurface = Enum.SurfaceType.Weld
  2103. Part126.BottomSurface = Enum.SurfaceType.Weld
  2104. Part126.LeftSurface = Enum.SurfaceType.Weld
  2105. Part126.RightSurface = Enum.SurfaceType.Weld
  2106. Part126.TopSurface = Enum.SurfaceType.Smooth
  2107. Part126.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2108. Part126.Position = Vector3.new(80, 90.1000137, -30.5)
  2109. Part126.Orientation = Vector3.new(0, 180, 0)
  2110. Part126.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2111. SpecialMesh127.Parent = Part126
  2112. SpecialMesh127.MeshType = Enum.MeshType.Wedge
  2113. Part128.Name = "Smooth Block Model"
  2114. Part128.Parent = Model0
  2115. Part128.BrickColor = BrickColor.new("Bright yellow")
  2116. Part128.Rotation = Vector3.new(0, 0, -180)
  2117. Part128.FormFactor = Enum.FormFactor.Plate
  2118. Part128.Size = Vector3.new(12, 0.400000006, 1)
  2119. Part128.CFrame = CFrame.new(80, 90.1000137, -31.5, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2120. Part128.BackSurface = Enum.SurfaceType.Weld
  2121. Part128.BottomSurface = Enum.SurfaceType.Smooth
  2122. Part128.LeftSurface = Enum.SurfaceType.Weld
  2123. Part128.RightSurface = Enum.SurfaceType.Weld
  2124. Part128.TopSurface = Enum.SurfaceType.Smooth
  2125. Part128.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2126. Part128.Position = Vector3.new(80, 90.1000137, -31.5)
  2127. Part128.Orientation = Vector3.new(0, 0, 180)
  2128. Part128.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2129. SpecialMesh129.Parent = Part128
  2130. SpecialMesh129.MeshType = Enum.MeshType.Wedge
  2131. Part130.Name = "Smooth Block Model"
  2132. Part130.Parent = Model0
  2133. Part130.BrickColor = BrickColor.new("Bright yellow")
  2134. Part130.Rotation = Vector3.new(0, 0, 90)
  2135. Part130.FormFactor = Enum.FormFactor.Plate
  2136. Part130.Size = Vector3.new(1, 0.400000006, 2)
  2137. Part130.CFrame = CFrame.new(73.8000031, 90.0000153, -31, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  2138. Part130.BottomSurface = Enum.SurfaceType.Smooth
  2139. Part130.TopSurface = Enum.SurfaceType.Smooth
  2140. Part130.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2141. Part130.Position = Vector3.new(73.8000031, 90.0000153, -31)
  2142. Part130.Orientation = Vector3.new(0, 0, 90)
  2143. Part130.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2144. Part131.Name = "Smooth Block Model"
  2145. Part131.Parent = Model0
  2146. Part131.BrickColor = BrickColor.new("Bright yellow")
  2147. Part131.Rotation = Vector3.new(-180, 0, -180)
  2148. Part131.FormFactor = Enum.FormFactor.Plate
  2149. Part131.Size = Vector3.new(1, 0.400000006, 1)
  2150. Part131.CFrame = CFrame.new(75.5, 89.7000122, -29.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2151. Part131.BackSurface = Enum.SurfaceType.Weld
  2152. Part131.BottomSurface = Enum.SurfaceType.Weld
  2153. Part131.TopSurface = Enum.SurfaceType.Smooth
  2154. Part131.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2155. Part131.Position = Vector3.new(75.5, 89.7000122, -29.5)
  2156. Part131.Orientation = Vector3.new(0, 180, 0)
  2157. Part131.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2158. SpecialMesh132.Parent = Part131
  2159. SpecialMesh132.MeshType = Enum.MeshType.Wedge
  2160. Part133.Name = "Smooth Block Model"
  2161. Part133.Parent = Model0
  2162. Part133.BrickColor = BrickColor.new("Bright yellow")
  2163. Part133.Rotation = Vector3.new(0, 0, -180)
  2164. Part133.FormFactor = Enum.FormFactor.Plate
  2165. Part133.Size = Vector3.new(1, 0.400000006, 1)
  2166. Part133.CFrame = CFrame.new(75.5, 89.7000122, -30.5, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2167. Part133.BackSurface = Enum.SurfaceType.Weld
  2168. Part133.BottomSurface = Enum.SurfaceType.Weld
  2169. Part133.TopSurface = Enum.SurfaceType.Smooth
  2170. Part133.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2171. Part133.Position = Vector3.new(75.5, 89.7000122, -30.5)
  2172. Part133.Orientation = Vector3.new(0, 0, 180)
  2173. Part133.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2174. SpecialMesh134.Parent = Part133
  2175. SpecialMesh134.MeshType = Enum.MeshType.Wedge
  2176. Part135.Name = "Smooth Block Model"
  2177. Part135.Parent = Model0
  2178. Part135.BrickColor = BrickColor.new("Bright yellow")
  2179. Part135.Size = Vector3.new(12, 1.20000005, 1)
  2180. Part135.CFrame = CFrame.new(80, 87.3000183, -31.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2181. Part135.TopSurface = Enum.SurfaceType.Weld
  2182. Part135.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2183. Part135.Position = Vector3.new(80, 87.3000183, -31.5)
  2184. Part135.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2185. Part136.Name = "Smooth Block Model"
  2186. Part136.Parent = Model0
  2187. Part136.BrickColor = BrickColor.new("Bright yellow")
  2188. Part136.Rotation = Vector3.new(0, 0, -180)
  2189. Part136.Size = Vector3.new(1, 1.20000005, 6)
  2190. Part136.CFrame = CFrame.new(74.5, 86.1000137, -29, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2191. Part136.BottomSurface = Enum.SurfaceType.Weld
  2192. Part136.TopSurface = Enum.SurfaceType.Smooth
  2193. Part136.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2194. Part136.Position = Vector3.new(74.5, 86.1000137, -29)
  2195. Part136.Orientation = Vector3.new(0, 0, 180)
  2196. Part136.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2197. SpecialMesh137.Parent = Part136
  2198. SpecialMesh137.MeshType = Enum.MeshType.Wedge
  2199. Part138.Name = "Smooth Block Model"
  2200. Part138.Parent = Model0
  2201. Part138.BrickColor = BrickColor.new("Bright red")
  2202. Part138.Reflectance = 0.10000000149012
  2203. Part138.Transparency = 0.40000000596046
  2204. Part138.Rotation = Vector3.new(-180, 0, -180)
  2205. Part138.Size = Vector3.new(1, 1.20000005, 2)
  2206. Part138.CFrame = CFrame.new(77.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2207. Part138.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2208. Part138.Position = Vector3.new(77.5, 88.5000153, -31)
  2209. Part138.Orientation = Vector3.new(0, 180, 0)
  2210. Part138.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2211. Part139.Name = "Smooth Block Model"
  2212. Part139.Parent = Model0
  2213. Part139.BrickColor = BrickColor.new("Bright red")
  2214. Part139.Reflectance = 0.10000000149012
  2215. Part139.Transparency = 0.40000000596046
  2216. Part139.Rotation = Vector3.new(-180, 0, -180)
  2217. Part139.Size = Vector3.new(1, 1.20000005, 2)
  2218. Part139.CFrame = CFrame.new(76.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2219. Part139.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2220. Part139.Position = Vector3.new(76.5, 88.5000153, -31)
  2221. Part139.Orientation = Vector3.new(0, 180, 0)
  2222. Part139.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2223. Part140.Name = "Smooth Block Model"
  2224. Part140.Parent = Model0
  2225. Part140.BrickColor = BrickColor.new("Black")
  2226. Part140.Rotation = Vector3.new(-180, 0, -180)
  2227. Part140.Size = Vector3.new(4, 1.20000005, 1)
  2228. Part140.CFrame = CFrame.new(80, 88.5000153, -30.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2229. Part140.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2230. Part140.Position = Vector3.new(80, 88.5000153, -30.5)
  2231. Part140.Orientation = Vector3.new(0, 180, 0)
  2232. Part140.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2233. Part141.Name = "Smooth Block Model"
  2234. Part141.Parent = Model0
  2235. Part141.BrickColor = BrickColor.new("Bright yellow")
  2236. Part141.Rotation = Vector3.new(0, -90, 0)
  2237. Part141.Size = Vector3.new(1, 1.20000005, 1)
  2238. Part141.CFrame = CFrame.new(78.5, 88.5000153, -31.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2239. Part141.BottomSurface = Enum.SurfaceType.Weld
  2240. Part141.TopSurface = Enum.SurfaceType.Smooth
  2241. Part141.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2242. Part141.Position = Vector3.new(78.5, 88.5000153, -31.5)
  2243. Part141.Orientation = Vector3.new(0, -90, 0)
  2244. Part141.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2245. SpecialMesh142.Parent = Part141
  2246. SpecialMesh142.MeshType = Enum.MeshType.Wedge
  2247. Part143.Name = "Smooth Block Model"
  2248. Part143.Parent = Model0
  2249. Part143.BrickColor = BrickColor.new("Bright yellow")
  2250. Part143.FormFactor = Enum.FormFactor.Plate
  2251. Part143.Size = Vector3.new(10, 0.400000006, 2)
  2252. Part143.CFrame = CFrame.new(80, 89.3000107, -31, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2253. Part143.BackSurface = Enum.SurfaceType.Weld
  2254. Part143.BottomSurface = Enum.SurfaceType.Weld
  2255. Part143.TopSurface = Enum.SurfaceType.Smooth
  2256. Part143.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2257. Part143.Position = Vector3.new(80, 89.3000107, -31)
  2258. Part143.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2259. SpecialMesh144.Parent = Part143
  2260. SpecialMesh144.MeshType = Enum.MeshType.Wedge
  2261. Part145.Name = "Smooth Block Model"
  2262. Part145.Parent = Model0
  2263. Part145.BrickColor = BrickColor.new("Bright red")
  2264. Part145.Reflectance = 0.10000000149012
  2265. Part145.Transparency = 0.40000000596046
  2266. Part145.Rotation = Vector3.new(-180, 0, -180)
  2267. Part145.Size = Vector3.new(1, 1.20000005, 2)
  2268. Part145.CFrame = CFrame.new(75.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2269. Part145.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2270. Part145.Position = Vector3.new(75.5, 88.5000153, -31)
  2271. Part145.Orientation = Vector3.new(0, 180, 0)
  2272. Part145.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2273. Part146.Name = "Smooth Block Model"
  2274. Part146.Parent = Model0
  2275. Part146.BrickColor = BrickColor.new("Bright yellow")
  2276. Part146.Rotation = Vector3.new(0, 90, 0)
  2277. Part146.Size = Vector3.new(1, 1.20000005, 1)
  2278. Part146.CFrame = CFrame.new(81.5, 88.5000153, -31.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2279. Part146.BottomSurface = Enum.SurfaceType.Weld
  2280. Part146.TopSurface = Enum.SurfaceType.Smooth
  2281. Part146.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2282. Part146.Position = Vector3.new(81.5, 88.5000153, -31.5)
  2283. Part146.Orientation = Vector3.new(0, 90, 0)
  2284. Part146.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2285. SpecialMesh147.Parent = Part146
  2286. SpecialMesh147.MeshType = Enum.MeshType.Wedge
  2287. for i,v in pairs(mas:GetChildren()) do
  2288.     v.Parent = game:GetService("Players").LocalPlayer.Character
  2289.     pcall(function() v:MakeJoints() end)
  2290. end
  2291. mas:Destroy()
  2292. for i,v in pairs(cors) do
  2293.     spawn(function()
  2294.         pcall(v)
  2295.     end)
  2296. end
  2297. wait(0.8)
  2298. for q,w in pairs(Part4.Parent:GetChildren()) do
  2299.     if w.ClassName == "Part" then
  2300.         w.Anchored = false
  2301.     end
  2302. end
  2303. Part4:Destroy()
  2304. local oof = Instance.new("Sound", game.Players.LocalPlayer.Character)
  2305. oof.SoundId = "rbxassetid://958257111"
  2306. oof.Volume = 10
  2307. oof:Play()
  2308. for i = 0,1 , 0.03 do
  2309.     headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
  2310.     lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  2311.     rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  2312.     game:GetService("RunService").RenderStepped:wait()
  2313. end
  2314. local llegclone = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
  2315. game.Players.LocalPlayer.Character.Torso["Left Hip"]:Remove()
  2316. local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  2317. llegweld.Part0 = game.Players.LocalPlayer.Character.Torso
  2318. llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
  2319. llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0)
  2320. local rlegclone = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
  2321. game.Players.LocalPlayer.Character.Torso["Right Hip"]:Remove()
  2322. local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  2323. rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso
  2324. rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
  2325. rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0)
  2326. local rootjointclone = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
  2327. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Remove()
  2328. local humanoidrootpart = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  2329. humanoidrootpart.Part0 = game.Players.LocalPlayer.Character.HumanoidRootPart
  2330. humanoidrootpart.Part1 = game.Players.LocalPlayer.Character.Torso
  2331. for i = 0,1 , 0.03 do
  2332.     headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.36252594, -0.344352722, 1, 0, 0, 0, 0.725045741, 0.688700736, 0, -0.688700736, 0.725045741),i)
  2333.     humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, -0.239933014, -0.237548828, 1, 0, 0, 0, 0.70356828, 0.710627675, 0, -0.710627675, 0.70356828),i)
  2334.     rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.70974731, -0.704460144, 1, 0, 0, 0, 0.70974654, -0.704457045, 0, 0.704457104, 0.709746599),i)
  2335.     llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.70565796, -0.708557129, 1, 0, 0, 0, 0.70565784, -0.708552599, 0, 0.708552659, 0.705657899),i)
  2336.     lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.950016022, -0.217918396, 1, 0, 0, 0, -0.900032163, -0.435823351, 0, 0.435823381, -0.900032282),i)
  2337.     rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.949928284, -0.218093872, 1, 0, 0, 0, -0.899856925, -0.436185151, 0, 0.436185181, -0.899856925),i)
  2338.     game:GetService("RunService").RenderStepped:wait()
  2339. end
  2340. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2341. wait(2)
  2342. for i = 0,1 , 0.03 do
  2343.     headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
  2344.     humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
  2345.     rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0),i)
  2346.     llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0),i)
  2347.     lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  2348.     rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  2349.     game:GetService("RunService").RenderStepped:wait()
  2350. end
  2351. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2352. wait(2)
  2353. local hit = Instance.new("Sound", game.Players.LocalPlayer.Character)
  2354. hit.SoundId = "rbxassetid://545219984"
  2355. hit.Volume = 3
  2356. for i = 1,70 do
  2357.     for i = 0,1 , 0.03 do
  2358.         headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
  2359.         humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
  2360.         rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0),i)
  2361.         llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0),i)
  2362.         lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  2363.         rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  2364.     end
  2365.     game:GetService("RunService").RenderStepped:wait()
  2366.     hit:Play()
  2367.     for i = 0,1 , 0.04 do
  2368.         headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0),i)
  2369.         rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.500227928, -0.951133728, 1, 0, 0, 0, -0.000239185974, -0.999999881, 0, 0.99999994, -0.000239185989),i)
  2370.     end
  2371.     game:GetService("RunService").RenderStepped:wait()
  2372. end
  2373. wait(0.3)
  2374. for i = 1,12 do
  2375.     humanoidrootpart.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2376.     game:GetService("RunService").RenderStepped:wait()
  2377. end
  2378. humanoidrootpart.C0 = CFrame.new(0,0,0)
  2379. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2380. wait(2.7)
  2381. for i,v in pairs(workspace:GetChildren()) do
  2382.     if v.ClassName == "Model" then
  2383.         local humanoid = v:findFirstChildOfClass("Humanoid")
  2384.         if humanoid then
  2385.             local isntr15 = v:findFirstChild("Torso")
  2386.             if isntr15 then
  2387.                 local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2388.                 if leftshoulder then
  2389.                     leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  2390.                 end
  2391.                 local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2392.                 if rightshoulder then
  2393.                     rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  2394.                 end
  2395.             end
  2396.         end
  2397.     end
  2398. end
  2399. for i = 1,50 do
  2400.     for i,v in pairs(workspace:GetChildren()) do
  2401.         if v.ClassName == "Model" then
  2402.             local humanoid = v:findFirstChildOfClass("Humanoid")
  2403.             if humanoid then
  2404.                 local isntr15 = v:findFirstChild("Torso")
  2405.                 if isntr15 then
  2406.                     local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2407.                     if leftshoulder then
  2408.                         leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  2409.                     end
  2410.                     local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2411.                     if rightshoulder then
  2412.                         rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  2413.                     end
  2414.                 end
  2415.             end
  2416.         end
  2417.     end
  2418.     game:GetService("RunService").RenderStepped:wait()
  2419.     for i,v in pairs(workspace:GetChildren()) do
  2420.         if v.ClassName == "Model" then
  2421.             local humanoid = v:findFirstChildOfClass("Humanoid")
  2422.             if humanoid then
  2423.                 local isntr15 = v:findFirstChild("Torso")
  2424.                 if isntr15 then
  2425.                     local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2426.                     if leftshoulder then
  2427.                         leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  2428.                     end
  2429.                     local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2430.                     if rightshoulder then
  2431.                         rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  2432.                     end
  2433.                 end
  2434.             end
  2435.         end
  2436.     end
  2437.     game:GetService("RunService").RenderStepped:wait()
  2438. end
  2439. for i,v in pairs(workspace:GetChildren()) do
  2440.     if v.ClassName == "Model" then
  2441.         local humanoid = v:findFirstChildOfClass("Humanoid")
  2442.         if humanoid then
  2443.             local isntr15 = v:findFirstChild("Torso")
  2444.             if isntr15 then
  2445.                 local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2446.                 if leftshoulder then
  2447.                     leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  2448.                 end
  2449.                 local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2450.                 if rightshoulder then
  2451.                     rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  2452.                 end
  2453.             end
  2454.         end
  2455.     end
  2456. end
  2457. wait(1.6)
  2458. for i = 1,110 do
  2459.     for i,v in pairs(workspace:GetChildren()) do
  2460.         if v.ClassName == "Model" then
  2461.             local humanoid = v:findFirstChildOfClass("Humanoid")
  2462.             if humanoid then
  2463.                 local isntr15 = v:findFirstChild("HumanoidRootPart")
  2464.                 if isntr15 and humanoid.Parent.Name ~= game.Players.LocalPlayer.Name then
  2465.                     local leftshoulder = isntr15:findFirstChild("RootJoint")
  2466.                     if leftshoulder then
  2467.                         leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2468.                     end
  2469.                 end
  2470.             end
  2471.         end
  2472.     end
  2473.     game:GetService("RunService").RenderStepped:wait()
  2474. end
  2475. for i,v in pairs(workspace:GetChildren()) do
  2476.         if v.ClassName == "Model" then
  2477.             local humanoid = v:findFirstChildOfClass("Humanoid")
  2478.             if humanoid then
  2479.                 local isntr15 = v:findFirstChild("HumanoidRootPart")
  2480.                 if isntr15 and humanoid.Parent.Name ~= game.Players.LocalPlayer.Name then
  2481.                     local leftshoulder = isntr15:findFirstChild("RootJoint")
  2482.                     if leftshoulder then
  2483.                         leftshoulder.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2484.                     end
  2485.                 end
  2486.             end
  2487.         end
  2488. end
  2489. wait(3.5)
  2490. for i = 1,7 do
  2491.     for i = 1,10 do
  2492.         humanoidrootpart.C0 = humanoidrootpart.C0 * CFrame.new(0,0.3,0)
  2493.         game:GetService("RunService").RenderStepped:wait()
  2494.     end
  2495.     for i = 1,10 do
  2496.         humanoidrootpart.C0 = humanoidrootpart.C0 * CFrame.new(0,-0.3,0)
  2497.         game:GetService("RunService").RenderStepped:wait()
  2498.     end
  2499. end
  2500. for i = 1,12 do
  2501.     humanoidrootpart.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2502.     game:GetService("RunService").RenderStepped:wait()
  2503. end
  2504. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2505. for i = 0,1 , 0.03 do
  2506.     headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
  2507.     humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
  2508.     rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0),i)
  2509.     llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0),i)
  2510.     lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  2511.     rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  2512.     game:GetService("RunService").RenderStepped:wait()
  2513. end
  2514. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2515. wait(4.4)
  2516. for i = 1,3 do
  2517.     humanoidrootpart.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2518.     wait(0.2)
  2519. end
  2520. wait(0.2)
  2521. for i = 0,1 , 0.03 do
  2522.     headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
  2523.     humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
  2524.     rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0),i)
  2525.     llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0),i)
  2526.     lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  2527.     rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  2528. end
  2529. for i,v in pairs(workspace:GetChildren()) do
  2530.     if v.ClassName == "Model" then
  2531.         local humanoid = v:findFirstChildOfClass("Humanoid")
  2532.         if humanoid then
  2533.             local isntr15 = v:findFirstChild("Torso")
  2534.             if isntr15 then
  2535.                 local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2536.                 if leftshoulder then
  2537.                     leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  2538.                 end
  2539.                 local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2540.                 if rightshoulder then
  2541.                     rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  2542.                 end
  2543.             end
  2544.         end
  2545.     end
  2546. end
  2547. for i = 1,55 do
  2548.     for i,v in pairs(workspace:GetChildren()) do
  2549.         if v.ClassName == "Model" then
  2550.             local humanoid = v:findFirstChildOfClass("Humanoid")
  2551.             if humanoid then
  2552.                 local isntr15 = v:findFirstChild("Torso")
  2553.                 if isntr15 then
  2554.                     local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2555.                     if leftshoulder then
  2556.                         leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  2557.                     end
  2558.                     local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2559.                     if rightshoulder then
  2560.                         rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  2561.                     end
  2562.                 end
  2563.             end
  2564.         end
  2565.     end
  2566.     game:GetService("RunService").RenderStepped:wait()
  2567.     for i,v in pairs(workspace:GetChildren()) do
  2568.         if v.ClassName == "Model" then
  2569.             local humanoid = v:findFirstChildOfClass("Humanoid")
  2570.             if humanoid then
  2571.                 local isntr15 = v:findFirstChild("Torso")
  2572.                 if isntr15 then
  2573.                     local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2574.                     if leftshoulder then
  2575.                         leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  2576.                     end
  2577.                     local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2578.                     if rightshoulder then
  2579.                         rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  2580.                     end
  2581.                 end
  2582.             end
  2583.         end
  2584.     end
  2585.     game:GetService("RunService").RenderStepped:wait()
  2586. end
  2587. for i,v in pairs(workspace:GetChildren()) do
  2588.     if v.ClassName == "Model" then
  2589.         local humanoid = v:findFirstChildOfClass("Humanoid")
  2590.         if humanoid then
  2591.             local isntr15 = v:findFirstChild("Torso")
  2592.             if isntr15 then
  2593.                 local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2594.                 if leftshoulder then
  2595.                     leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  2596.                 end
  2597.                 local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2598.                 if rightshoulder then
  2599.                     rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  2600.                 end
  2601.             end
  2602.         end
  2603.     end
  2604. end
  2605. wait(2.5)
  2606. for i = 0,0.3 , 0.002 do
  2607.     humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.fromEulerAnglesXYZ(0,0,math.pi/2),i)
  2608.     game:GetService("RunService").RenderStepped:wait()
  2609. end
  2610. for i = 0,0.3 , 0.002 do
  2611.     humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
  2612.     game:GetService("RunService").RenderStepped:wait()
  2613. end
  2614. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2615. print("h")
  2616. for i = 1,8 do
  2617.     humanoidrootpart.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2618.     wait(0.2)
  2619. end
  2620. for i = 1,3 do
  2621.     humanoidrootpart.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2622.     wait(0.15)
  2623. end
  2624. wait(2)
  2625. for i = 0,0.3 , 0.002 do
  2626.     humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.fromEulerAnglesXYZ(0,0,0),i)
  2627.     game:GetService("RunService").RenderStepped:wait()
  2628. end
  2629. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2630. wait(5.3)
  2631. while game:GetService("RunService").RenderStepped:wait() do
  2632.     humanoidrootpart.C0 = CFrame.new(0,0,0) * CFrame.new(math.random(-1,1)/20,math.random(-1,1)/20,math.random(-1,1)/20)
  2633. end
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