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- function Contains(group, text)
- if string.find(group, text) then
- return true;
- else
- return false;
- end
- end
- local Name = game:GetService('Players').LocalPlayer.Name;
- local ID = game:GetService('Players').LocalPlayer.userId;
- local Format = (Name..'|'..ID);
- local Whitelist = game:HttpGet('https://pastebin.com/raw/9SDbyu7e'); -- Format: NAME|USERID
- warn('Whitelisting...')
- if Contains(Whitelist, Name) and Contains(Whitelist, ID) then
- print('Whitelisted');
- spawn(function()
- function ClickTransparency()
- local Plr = game:GetService("Players").LocalPlayer
- local mouse1 = Plr:GetMouse()
- mouse1.Button1Down:connect(function()
- if not game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftControl) then return end
- if not mouse1.Target then return end
- mouse1.Target.Transparency = 0.5
- end)
- end
- end)
- spawn(function()
- while wait(0.1) do
- if _G.ClickTransparency == true then
- ClickTransparency()
- break
- end
- end
- end)
- ------
- spawn(function()
- function FastTravel()
- local player = game.Players.LocalPlayer
- local mouse = player:GetMouse()
- bind = "v"
- mouse.KeyDown:connect(function(key)
- if key == bind then
- local player = game.Players.LocalPlayer
- local Character = player.Character or player.CharacterAdded:wait()
- player.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame + player.Character.HumanoidRootPart.CFrame.lookVector * 20
- end
- end)
- end
- end)
- spawn(function()
- while wait(0.1) do
- if _G.FastTravel == true then
- FastTravel()
- break
- end
- end
- end)
- ------
- spawn(function()
- function SpawnCheck()
- for i,v in pairs(game.workspace:GetDescendants()) do
- if v.Name == "Heavenly_Crystal" or v.Name == "Heavenly_Tree" or v.Name == "Godly_Tree" or v.Name == "Godly_Rock" or v.Name == "Starlight_Tree" or v.Name == "Obsidian_Rock" or v.Name == "Magma_Tree" or v.Name == "Diamond_Rock" then
- local SpawnedResource = v.Name
- local str = " has spawned!"
- print(SpawnedResource .. str)
- end
- end
- end
- end)
- spawn(function()
- while wait(0.1) do
- if _G.SpawnCheck == true then
- SpawnCheck()
- break
- end
- end
- end)
- ------
- spawn(function()
- function ESP()
- for i,v in pairs(game.workspace:GetDescendants()) do
- if v.Name == "Heavenly_Crystal" or v.Name == "Heavenly_Tree" or v.Name == "Godly_Tree" or v.Name == "Godly_Rock" or v.Name == "Starlight_Tree" or v.Name == "Obsidian_Rock" or v.Name == "Diamond_Rock" then
- if v.PrimaryPart ~= nil then
- local SpawnedResource = v.Name
- local BillboardGui = Instance.new("BillboardGui")
- local TextLabel = Instance.new("TextLabel")
- BillboardGui.Name = "ESPMarker"
- BillboardGui.Parent = v.MainPart
- BillboardGui.AlwaysOnTop = true
- BillboardGui.LightInfluence = 1
- BillboardGui.Size = UDim2.new(0, 100, 0, 100)
- BillboardGui.StudsOffset = Vector3.new(0, 2, 0)
- BillboardGui.Adornee = v.MainPart
- TextLabel.Parent = BillboardGui
- TextLabel.BackgroundColor3 = Color3.new(120, 81, 169)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(0.5, 0, 1, 0)
- TextLabel.Text = SpawnedResource
- TextLabel.TextColor3 = Color3.new(120, 81, 169)
- TextLabel.TextScaled = true
- elseif v.PrimaryPart == nil then
- v:Destroy()
- warn("Successfully destroyed a fake/bugged resource.")
- else warn("Wow, this ore/tree is really fucky. Cannot track.")
- end
- end
- end
- end
- end)
- spawn(function()
- while wait(0.1) do
- if _G.ESP == true then
- ESPHandler()
- break
- end
- end
- end)
- ------
- spawn(function()
- function BossESP()
- for i,v in pairs(game.workspace:GetDescendants()) do
- if v.Name == "AIMonster" then
- local SpawnedResource = v.Name
- local BillboardGui = Instance.new("BillboardGui")
- local TextLabel = Instance.new("TextLabel")
- BillboardGui.Name = "ESPMarker"
- BillboardGui.Parent = v.RiggedStoneGiant.LaserEnd
- BillboardGui.AlwaysOnTop = true
- BillboardGui.LightInfluence = 1
- BillboardGui.Size = UDim2.new(0, 100, 0, 100)
- BillboardGui.StudsOffset = Vector3.new(0, 2, 0)
- BillboardGui.Adornee = v.RiggedStoneGiant.LaserEnd
- TextLabel.Parent = BillboardGui
- TextLabel.BackgroundColor3 = Color3.new(120, 81, 169)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(0.5, 0, 1, 0)
- TextLabel.Text = SpawnedResource
- TextLabel.TextColor3 = Color3.new(120, 81, 169)
- TextLabel.TextScaled = true
- end
- end
- end
- end)
- spawn(function()
- while wait(0.1) do
- if _G.BossESP == true then
- ESPHandler2()
- break
- end
- end
- end)
- ------
- function ESPCleaner()
- print("Cleaning up ESPs..")
- for i,v in pairs(game.workspace.Resources:GetDescendants()) do
- if v.Name == "ESPMarker" then
- v:Destroy()
- end
- end
- end
- function ESPHandler()
- spawn(function()
- while true do
- ESP()
- wait(60)
- ESPCleaner()
- end
- end)
- end
- function ESPHandler2()
- spawn(function()
- while true do
- BossESP()
- wait(60)
- ESPCleaner()
- end
- end)
- end
- else
- print('Not whitelisted')
- game.Players.LocalPlayer:Kick("mayonnaise")
- end
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