Seaal

Forward Motion Updates

Feb 26th, 2019 (edited)
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  1. I wanted to make a 1.4 version a long time ago, but shortly after releasing my fixed version, the drive to keep working on this completely left me, and now I'm just way too busy with my own life to come back to this and fix anything that anyone might have found. I'm not even sure if I still have the .vmf files for my versions anymore. I do not mind at all though if anyone wants to take my versions of Forward Motion, change them however they want, & upload them. In any case, the updates below are the only post-upload updates I have made to my version & will ever make.
  2.  
  3. *if you downloaded Forward Motion BEFORE any of the dates and times below, please redownload
  4.  
  5. 1.3 (updated as of 2 March 2019, 1:04 PM Pacific Time)
  6.  
  7. - Fixed some levels having out of date nodegraphs
  8. - Rebuilt cubemaps in some levels (forgot to rebuild them in some levels after the 1.2 update)
  9.  
  10. 1.2 (updated as of 28 February 2019, 12:48 AM Pacific Time)
  11.  
  12. - Fixed being able to kill the 2nd ghost cop by shooting one specific part not covered by the "Block Bullets" brush (rearranged the brushes)
  13. - Fixed APC sometimes not moving out in the 5th map (Changed the apc driver from an npc_vehicledriver into an npc_apcdriver and added a blocklos brush in front of it which is removed upon being told to move out)
  14.  
  15. 1.1 (updated as of 26 February 2019, 5:10 PM Pacific Time)
  16.  
  17. - Fixed ghost cops not moving in HL2: Update (error involving accidentally using episodic features in a game that doesn't utilize episodic features, MMod HL2: Update did not have this issue)
  18.  
  19. 1.0
  20.  
  21. Initial Release
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