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DebisteJalibon

m1i.MFK

Dec 5th, 2016
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  1. SelectMission("m1");
  2.  
  3. SetMissionResetPlayerOutCar("level1_homer_start","level1_carstart");
  4. SetDynaLoadData("l1z1.p3d;l1r1.p3d;l1r7.p3d;");
  5. //SetAnimatedCameraName( "cameraShape1" );
  6. //SetAnimCamMulticontName( "MasterController" );
  7.  
  8. UsePedGroup( 0 );
  9.  
  10. AddStage(1);
  11. RESET_TO_HERE();
  12. SetHUDIcon( "krusty_v" );
  13. SetStageMessageIndex(2);
  14. AddObjective("getin", "neither");
  15. SetObjTargetVehicle("current");
  16. CloseObjective();
  17. CloseStage();
  18.  
  19. AddStage(2);
  20. SetHUDIcon( "kwike" );
  21. SetStageMessageIndex(10);
  22. AddObjective("goto", "neither");
  23. SetDestination("m1_kwike","carsphere");
  24. SetCollectibleEffect("wrench_collect");
  25. CloseObjective();
  26. SetStageTime(15);
  27. AddCondition("timeout");
  28. //SetHitNRun();
  29. CloseCondition();
  30. CloseStage();
  31.  
  32. AddStage(3);
  33. SetHUDIcon( "kwike" );
  34. ShowStageComplete();
  35. SetStageMessageIndex(11);
  36. AddObjective("goto", "neither");
  37. SetDestination("m1_mart_roof","carsphere");
  38. SetCollectibleEffect("wrench_collect");
  39. CloseObjective();
  40. AddStageTime(20);
  41. AddCondition("timeout");
  42. //SetHitNRun();
  43. CloseCondition();
  44. CloseStage();
  45.  
  46. AddStage(4);
  47. SetHUDIcon( "litter" );
  48. SetStageMessageIndex(12);
  49. AddObjective("delivery", "neither");
  50. AddCollectible("m1_kwiketrash_1", "litter");
  51. AddCollectible("m1_kwiketrash_2", "litter");
  52. AddCollectible("m1_kwiketrash_3", "litter");
  53. AddCollectible("m1_kwiketrash_4", "litter");
  54. AddCollectible("m1_kwiketrash_5", "litter");
  55. AddCollectible("m1_kwiketrash_6", "litter");
  56. AddCollectible("m1_kwiketrash_7", "litter");
  57. CloseObjective();
  58. SetStageTime(40);
  59. AddCondition("timeout");
  60. //SetHitNRun();
  61. CloseCondition();
  62. CloseStage();
  63.  
  64. AddStage(5);
  65. SetHUDIcon( "sitnrota" ); //<-- Interestingly, this little guy is never used.
  66. SetStageMessageIndex(13);
  67. AddObjective("goto", "neither");
  68. SetDestination("m1_church","carsphere");
  69. SetCollectibleEffect("wrench_collect");
  70. CloseObjective();
  71. SetStageTime(60);
  72. AddCondition("timeout");
  73. //SetHitNRun();
  74. CloseCondition();
  75. CloseStage();
  76.  
  77. AddStage(6);
  78. SetHUDIcon( "litter" );
  79. SetStageMessageIndex(12);
  80. AddObjective("delivery", "neither");
  81. AddCollectible("m1_churchtrash_1", "litter");
  82. AddCollectible("m1_churchtrash_2", "litter");
  83. AddCollectible("m1_churchtrash_3", "litter");
  84. AddCollectible("m1_churchtrash_4", "litter");
  85. AddCollectible("m1_churchtrash_5", "litter");
  86. CloseObjective();
  87. AddStageTime(25);
  88. AddCondition("timeout");
  89. //SetHitNRun();
  90. CloseCondition();
  91. CloseStage();
  92.  
  93. AddStage(7);
  94. SetHUDIcon( "playgrou" );
  95. SetStageMessageIndex(14);
  96. AddObjective("goto", "neither");
  97. SetDestination("m1_playground","carsphere");
  98. SetCollectibleEffect("wrench_collect");
  99. CloseObjective();
  100. AddStageTime(30);
  101. AddCondition("timeout");
  102. //SetHitNRun();
  103. CloseCondition();
  104. CloseStage();
  105.  
  106. AddStage( 8, "final" );
  107. SetHUDIcon( "litter" );
  108. SetStageMessageIndex(12);
  109. AddObjective("delivery", "neither");
  110. AddCollectible("m1_schooltrash_1", "litter");
  111. AddCollectible("m1_schooltrash_2", "litter");
  112. AddCollectible("m1_schooltrash_3", "litter");
  113. AddCollectible("m1_schooltrash_4", "litter");
  114. AddCollectible("m1_schooltrash_5", "litter");
  115. AddCollectible("m1_schooltrash_6", "litter");
  116. AddCollectible("m1_schooltrash_7", "litter");
  117. AddCollectible("m1_schooltrash_8", "litter");
  118. AddCollectible("m1_schooltrash_9", "litter");
  119. CloseObjective();
  120. SetStageTime(90);
  121. AddCondition("timeout");
  122. //SetHitNRun();
  123. CloseCondition();
  124. CloseStage();
  125.  
  126. CloseMission();
  127.  
  128. //dialogue_hands_in_air
  129. //dialogue_hands_on_hips
  130. //dialogue_scratch_head
  131. //dialogue_shaking_fist
  132. //dialogue_thinking
  133. //dialogue_yes
  134. //dialogue_no
  135. //dialogue_cross_arms
  136. //dialogue_open_arm_hand_gesture
  137. //dialogue_shake_hand_in_air
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