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Aegis Security Civ Quest Info

May 12th, 2015
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  1. https://archive.moe/tg/thread/39633756/#q39639226 , https://archive.moe/tg/thread/39657672 , https://archive.moe/tg/thread/39688502 , https://archive.moe/tg/thread/39810974
  2.  
  3. Aegis Security
  4. Our mission was to protect where others couldn't for a price. We were put to rest and awoke to the world in ruins. We lost our backers and now on our own. Thanks to a friendly corp we got supplies (may the rest in peace), got luckily with caravans and some how we hold some peace (with bandits, ghouls, tribals and others).
  5.  
  6. --------------------------------
  7. Heroes
  8. --------------------------------
  9.  
  10. Commander Asimov
  11.  
  12. Traits -
  13. Bonus leadership(Specialized Command)
  14. Bonus War
  15.  
  16. Qualities -
  17. ORDER: Able to create order while issuing new commands.
  18.  
  19. Passive -
  20. Commanding Presence
  21.  
  22. ------------------------------------------------------------------
  23.  
  24. Quartermaster Duke Nuki Vonce
  25.  
  26. Trait -
  27. Bonus Supply(Specialized Logistics)
  28.  
  29. Abilities -
  30.  
  31. Active -
  32. Sweet Sweet Resupply: When activated targeted forces, base, or settlement are instantly resupplied.
  33.  
  34. Passive -
  35. Got Goods: getting great goodies...
  36.  
  37. --------------------------------------------------------------------
  38.  
  39. Judge Liberty Lonjun [F] - Lost to Ash and returned.
  40.  
  41. Bonus Law
  42. Bonus Order
  43.  
  44. Ability
  45. Active
  46. Longarm: There is no escaping Justice...
  47.  
  48. Passive
  49. Protocol
  50.  
  51. Units of Note: Bad Ass Recon units, we got ourselves a psionic, Elite RIOT(or something), Bad Ass SWAT & Special Counters Team.
  52.  
  53. --------------------------------
  54. Factions & Reputation (Death Dealer)
  55. --------------------------------
  56.  
  57. Acquired major Ghoulish Rep
  58. Acquired major Tribal Rep, took big hit after talk attempts.
  59.  
  60.  
  61. >Bandits< (Notes: They took a hit to their mad pop.)
  62. Discovered the following Bandit Bases
  63.  
  64. Train Terrain
  65. Former rail line section and repair base for trains that has been taken in by bandits converting it to their uses. A TON of bandit traffic goes through here that relies upon the rails.
  66.  
  67. High Hell
  68. Bandit bases built on top of mega highway and pillars. Gives them a damn good view for their launching of forces.
  69.  
  70. According to the caravans High Hellers are the most difficult for them as they LOVE to harass passing traffic.
  71.  
  72. Bloodbowl
  73. A nearby slaver bandit faction who established a base due to prime location. Lots of meat comes and goes through here.
  74.  
  75. Bloody Bane Base
  76. The bloody Banes are large bandit faction have a base here. They are former paramilitary who turned bandit and claimed this fallen military base. Now they are terrors to everyone and everything. Even other bandits.
  77.  
  78. Sick Spires
  79. Built into pillars and reeks of foul tech and work.
  80.  
  81. Trans Holding Prison #A23
  82. Previously used to hold prisoners in transit now converted into a major bandit bastion.
  83.  
  84. (Monsters) --------------------------------
  85.  
  86. Know of parasite based monsters. Noted to be smarter than most monsters and can be a pain to drop, even for us.
  87.  
  88. Plant types have come because of ash fall.
  89.  
  90. [Zombies] --------------------------------
  91.  
  92. We have smart undead in the area and 1 Minder(smart zombie hero) noted.
  93.  
  94. {Mystery} --------------------------------
  95. UNKNOWN
  96.  
  97. Density - Above Average
  98.  
  99. --------------------------------
  100. Area Info
  101. --------------------------------
  102.  
  103. Scans indicate urban area to the north. Wasteland to the south.
  104. Forest to the East.
  105. Mountains to the West.
  106.  
  107. >Lair
  108. >Monster Dens(2)
  109. >Ruins
  110. >Busted Bunker
  111. >...Intact Bunker DETECTED! Currently its under lockdown though.
  112. >Nearby Vaults detected Scans indicate a number of them. One entrance is deep somewhere maybe lair, another entrance is compromised, and the last has been converted into a monster den.
  113.  
  114. >HIDDEN UNDERGROUND COMPLEX DETECTED
  115. >Volcanic Facility detected
  116. >2 additional vaults detected These ones are well hidden and not apparently compromised.
  117. >Compromised Vault people are still alive...for now. Their vault integrity has been compromised however.
  118. >Monster species detected with intelligence
  119. >No Zombies detected
  120. >Limited Ghoul activity
  121. >Limited Bandit activity(ain't hardly shit to raid)
  122.  
  123. >Zealots
  124. >Survivors x2
  125. >Robots
  126. >Military Remnant
  127. >Government Remnant
  128. >Think Tank Remnant
  129. >Megacorp Remnant
  130. >Mutant
  131. --------------------------------
  132. Items
  133. --------------------------------
  134.  
  135. Acquired Ghoulish Regalia
  136.  
  137. Acquired barrels of dangerously potent fuels.
  138. Acquired Chemical weaponry
  139. Acquired Bio weaponry
  140. Acquired Contaminated Contagions
  141.  
  142. Acquired Gifted Grimoires
  143.  
  144. Acquired Masterworked Monster crafted trade goods.
  145. Acquired Masterworked Monster crafted Weapons
  146. Acquired Masterworked Monster crafted armor
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