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- Dirty Fighter
- [Class][+1 Any][+1 Any]
- Prerequisites: Novice Charm or Novice Guile and Novice Acrobatics or Novice Athletics
- Static
- Select either Cute Tears or Prankster. Gain the selected ability.
- Anything Goes
- [Ranked 3][+1 Any][+1 Any]
- Rank 1 Prerequisites: Dirty Fighter
- Rank 2 Prerequisites: Dirty Fighter, Anything Goes Rank 1 and Adept Charm or Adept Guile
- Rank 3 Prerequisites: Dirty Fighter, Anything Goes Rank 2 and Expert Charm or Expert Guile
- Static
- Select two Moves equal to the rank of this feature or less. Learn those Moves.
- Anything Goes Moves
- Rank 1 Rank 2 Rank 3
- Baby-Doll Eyes Flatter Snatch
- Bite Knock-Off Sucker Punch
- Fake Tears Swagger Switcheroo
- Sand-Attack Thief Taunt
- Spine / Throat Strike
- [+1 Any][+1 Any]
- Prerequisites: Dirty Fighter, Anything Goes Rank 1
- 1 AP - Free Action
- Trigger: You roll a 15+ on an accuracy check with a melee range attack against a creature denied its Speed Evasion or is Flanked.
- The target becomes Flinched. If you rolled 18+ you can spend an additional 1 AP to cause the target to also gain an injury.
- Offensive Grappling
- [+1 Any][+1 Any]
- Prerequisites: Dirty Fighter, Spine / Throat Strike and Expert Acrobatics or Expert Athletics
- 2 AP - Standard Action
- Target: A creature you're in a grapple with and you're in control of the grapple
- Choose One Effect:
- * Eye Gough: Roll 1d20. The Target becomes blind for 5 rounds. On a roll of 15+ the Target instead becomes blind until the end of the Scene. On a roll of 20 the Target instead becomes blind until cured.
- * Collar Bone Strike: The Target suffers an injury which reduces either Defense or Special Defense Combat Stage - your choice. Collar Bone Strike may only target the same creature once a day.
- Defense Grappling
- [+1 Any][+1 Any]
- Prerequisites: Dirty Fighter, Spine / Throat Strike and Expert Acrobatics or Expert Athletics
- 2 AP - Standard Action
- Target: A creature you're in a grapple with and you're not in control of the grapple
- Choose One Effect:
- * Ear Bite / Strike: Roll 1d20. The Target becomes deaf for 5 rounds. On a roll of 15+ the Target instead becomes deaf until the end of the Scene. On a roll of 20 the Target instead becomes deaf until cured.
- * Low Blow: The Target suffers an injury which reduces either Defense or Special Defense Combat Stage - your choice. Low Blow may only target the same creature once a day.
- Dirtiest Fighter
- [+1 Any][+1 Any]
- Prerequisites: Dirty Fighter and Master Acrobatics, Athletics, Charm, or Guile
- Static
- Select the ability you did not choose when you acquired the Dirty Fighter feature. Gain that ability.
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