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  1. # Please do not change the config version unless you know what you are doing!
  2. config_version = 13
  3. uuidupdated = true
  4.  
  5. # ---------------------------------------------------------------------------------------
  6. # Protection Stones Config
  7. # Block configs have been moved to the blocks folder.
  8. # To make new blocks, copy the default "block1.toml" and make another file (ex. "block2.toml")
  9. # Does your config look messy? It's probably because of gradual config updates. Consider using the default configs.
  10. # If you need the default configs again, you can get it from here: https://github.com/espidev/ProtectionStones/tree/master/src/main/resources
  11. # ---------------------------------------------------------------------------------------
  12.  
  13. # Cooldown between placing protection blocks (in seconds). -1 to disable.
  14. placing_cooldown = -1
  15.  
  16. # Set to true to not block server startup for loading the UUID cache.
  17. # /ps add and /ps remove will not work for offline players until the cache is finished loading.
  18. async_load_uuid_cache = false
  19.  
  20. # Whether or not to allow regions to have identical names (from /ps name).
  21. # If this is set to true, players will have to use numbers after the name if they encounter duplicates.
  22. allow_duplicate_region_names = false
  23.  
  24. # Time in seconds between /ps view attempts.
  25. # Can prevent lag from spamming the command.
  26. ps_view_cooldown = 3
  27.  
  28. # Base command for protection stones (change if conflicting with other commands)
  29. base_command = "ps"
  30.  
  31. # Aliases for the command
  32. aliases = [
  33. "pstone",
  34. "protectionstone",
  35. "protectionstones"
  36. ]
  37.  
  38. # Whether or not to drop items on the ground if the inventory is full (ex. during /ps unclaim)
  39. # If set to false, the event will be prevented from happening, and say that inventory is full
  40. drop_item_when_inventory_full = true
  41.  
  42. # Whether or not regions placed have to be either next to or overlapping existing regions the player already owns.
  43. # This can make the world cleaner and have less scattered regions.
  44. # Set the number of regions of non-adjacent regions with the permission protectionstones.region.adjacent.x (default is 1, -1 to bypass)
  45. # Also can bypass with protectionstones.admin
  46. regions_must_be_adjacent = false
  47.  
  48. # Whether or not to give players the option to merge new regions with ones they already own (overlapping)
  49. # to create a new large region. Can merge any regions with protectionstones.admin
  50. # Requires the permission protectionstones.merge to use (with /ps merge)
  51. # NOTE: Due to the limitations of WorldGuard, merged regions will ignore y_radius and go from bedrock to sky
  52. # since polygon regions can only be 2D, not 3D
  53. allow_merging_regions = true
  54.  
  55. # Whether or not to allow merged regions to have holes in them (merging a bunch of regions in a circle with the inside not protected).
  56. # This is only checked during the merge process, it will not unmerge regions with holes already.
  57. allow_merging_holes = true
  58.  
  59. # Whether when players join, by default they have protection block placement toggled off (equivalent to running /ps toggle)
  60. default_protection_block_placement_off = false
  61.  
  62. # If you do not have LuckPerms, ProtectionStones is unable to determine the limits of offline players (since it depends
  63. # on permissions), and so it requires players to be online. Set this to true if your server does not need limits (and so
  64. # the check is unnecessary).
  65. allow_addowner_for_offline_players_without_lp = false
  66.  
  67. [economy]
  68. # Set limits on the price for renting. Set to -1 to disable.
  69. max_rent_price = -1.0
  70. min_rent_price = 1.0
  71.  
  72. # Set limits on the period between rent payments, in seconds (86400 seconds = 1 day). Set to -1 to disable.
  73. max_rent_period = -1
  74. min_rent_period = 1
  75.  
  76. # Set taxes on regions.
  77. # Taxes are configured in each individual block config.
  78. # Whether or not to enable the tax command.
  79. # If you already have regions, you may want to set each one to have an autopayer (player that automatically pays taxes).
  80. # This can be done with /ps admin settaxautopayers, which updates every region on the server with an autopayer from their owners list.
  81. tax_enabled = false
  82.  
  83. # Notify players of outstanding tax payments for the regions they own.
  84. tax_message_on_join = true
  85.  
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