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- # Please do not change the config version unless you know what you are doing!
- config_version = 13
- uuidupdated = true
- # ---------------------------------------------------------------------------------------
- # Protection Stones Config
- # Block configs have been moved to the blocks folder.
- # To make new blocks, copy the default "block1.toml" and make another file (ex. "block2.toml")
- # Does your config look messy? It's probably because of gradual config updates. Consider using the default configs.
- # If you need the default configs again, you can get it from here: https://github.com/espidev/ProtectionStones/tree/master/src/main/resources
- # ---------------------------------------------------------------------------------------
- # Cooldown between placing protection blocks (in seconds). -1 to disable.
- placing_cooldown = -1
- # Set to true to not block server startup for loading the UUID cache.
- # /ps add and /ps remove will not work for offline players until the cache is finished loading.
- async_load_uuid_cache = false
- # Whether or not to allow regions to have identical names (from /ps name).
- # If this is set to true, players will have to use numbers after the name if they encounter duplicates.
- allow_duplicate_region_names = false
- # Time in seconds between /ps view attempts.
- # Can prevent lag from spamming the command.
- ps_view_cooldown = 3
- # Base command for protection stones (change if conflicting with other commands)
- base_command = "ps"
- # Aliases for the command
- aliases = [
- "pstone",
- "protectionstone",
- "protectionstones"
- ]
- # Whether or not to drop items on the ground if the inventory is full (ex. during /ps unclaim)
- # If set to false, the event will be prevented from happening, and say that inventory is full
- drop_item_when_inventory_full = true
- # Whether or not regions placed have to be either next to or overlapping existing regions the player already owns.
- # This can make the world cleaner and have less scattered regions.
- # Set the number of regions of non-adjacent regions with the permission protectionstones.region.adjacent.x (default is 1, -1 to bypass)
- # Also can bypass with protectionstones.admin
- regions_must_be_adjacent = false
- # Whether or not to give players the option to merge new regions with ones they already own (overlapping)
- # to create a new large region. Can merge any regions with protectionstones.admin
- # Requires the permission protectionstones.merge to use (with /ps merge)
- # NOTE: Due to the limitations of WorldGuard, merged regions will ignore y_radius and go from bedrock to sky
- # since polygon regions can only be 2D, not 3D
- allow_merging_regions = true
- # Whether or not to allow merged regions to have holes in them (merging a bunch of regions in a circle with the inside not protected).
- # This is only checked during the merge process, it will not unmerge regions with holes already.
- allow_merging_holes = true
- # Whether when players join, by default they have protection block placement toggled off (equivalent to running /ps toggle)
- default_protection_block_placement_off = false
- # If you do not have LuckPerms, ProtectionStones is unable to determine the limits of offline players (since it depends
- # on permissions), and so it requires players to be online. Set this to true if your server does not need limits (and so
- # the check is unnecessary).
- allow_addowner_for_offline_players_without_lp = false
- [economy]
- # Set limits on the price for renting. Set to -1 to disable.
- max_rent_price = -1.0
- min_rent_price = 1.0
- # Set limits on the period between rent payments, in seconds (86400 seconds = 1 day). Set to -1 to disable.
- max_rent_period = -1
- min_rent_period = 1
- # Set taxes on regions.
- # Taxes are configured in each individual block config.
- # Whether or not to enable the tax command.
- # If you already have regions, you may want to set each one to have an autopayer (player that automatically pays taxes).
- # This can be done with /ps admin settaxautopayers, which updates every region on the server with an autopayer from their owners list.
- tax_enabled = false
- # Notify players of outstanding tax payments for the regions they own.
- tax_message_on_join = true
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