Djuro_Guzijan

COD MW

Feb 6th, 2015
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  1. #include <amxmodx>
  2. #include <amxmisc>
  3. #include <fun>
  4. #include <cstrike>
  5. #include <fakemeta>
  6. #include <engine>
  7. #include <hamsandwich>
  8. #include <nvault>
  9. #include <colorchat>
  10.  
  11.  
  12. #define PLUGIN "Call of Duty: MW Mod"
  13. #define VERSION "0.7.9 Beta"
  14. #define AUTHOR "QTM_Peyote"
  15.  
  16. #define STANDARDNA_brzina 250.0
  17.  
  18. #define ZADATAK_POKAZI_INFORMACIJE 672
  19. #define ZADATAK_PROVERA 704
  20. #define ZADATAK_WYSZKOLENIE_SANITARNE 736
  21. #define ZADATAK_POKAZI_REKLAME 768
  22. #define ZADATAK_POSTAVI_brzinu 832
  23.  
  24. //#define BOTY 1
  25.  
  26. new SyncHudObj;
  27. new SyncHudObj2;
  28. new SyncHudObj3;
  29. new g_msg_screenfade;
  30.  
  31. new sprite_white;
  32. new sprite_blast;
  33.  
  34. new g_vault;
  35.  
  36. new postavljena;
  37. new deaktivirana;
  38.  
  39. new iskustvo_za_ubistvo;
  40. new iskustvo_za_c4;
  41. new iskustvo_za_pare;
  42. new iskustvo_za_mnogopara;
  43. new iskustvo_za_tiket;
  44. new iskustvo_za_budale;
  45.  
  46. new Ubrania_CT[4][]={"sas","gsg9","urban","gign"};
  47. new Ubrania_Terro[4][]={"arctic","leet","guerilla","terror"};
  48.  
  49. new const maxAmmo[31]={0,52,0,90,1,32,1,100,90,1,120,100,100,90,90,90,100,120,30,120,200,32,90,120,90,2,35,90,90,0,100};
  50. new const maxClip[31] = { -1, 13, -1, 10, 1, 7, 1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
  51. 10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 };
  52.  
  53. new informacije_predmet_igraca[33][2];
  54. new const naziv_predmeta[][] = {"Nema",
  55. "Necujne Cizme", //1
  56. "Dupli Pancir", //2
  57. "Ojacani Pancir", //3
  58. "Veteran sa nozem", //4
  59. "Iznenadi neprijatelje", //5
  60. "Nevidljivost", //6
  61. "Respawn", //7
  62. "Noz Marinca", //8
  63. "Kamuflaza", //9
  64. "HE Expert", //10
  65. "Dupli Skok", //11
  66. "Vojna tajna", //12
  67. "AWP Master",//13
  68. "Adrenalin",//14
  69. "Rambova tajna",//15
  70. "Auto-Healer",//16
  71. "Super Pancir",//17
  72. "Extra HP++",//18
  73. "Komplet za prvu pomoc",//19
  74. "No Recoil",//20
  75. "Titanijumski metci",//21
  76. "Pukovnikovi metci",//22
  77. "Ogranicen no-recoil",//23
  78. "Stit specijalaca",//24
  79. "50 HP++",//25
  80. "Nano Oklop",//26
  81. "BulletProof",//27
  82. "Jetpack", // 28
  83. "AK47 Pro" // 29
  84.  
  85. };
  86.  
  87. new const opis_predmet[][] = {"Ubi nekog i dobices predmet",
  88. "Ne cujno trcanje",
  89. "Smanjuje stetu za LW %",
  90. "Smanjuje stetu za LW %",
  91. "Brze ubijas nozem",
  92. "Kada pogodite nekog od pozadi, povrede su dva puta vece",
  93. "Imate LW % nevidljivosti",
  94. "1/LW sanse da se respawn posle smrti",
  95. "Brzo ubijanje nozem",
  96. "Imate 1/LW sanse da odmah ubijete sa HE. Takodje izgledate kao neprijatelj",
  97. "Instant kill sa granatom (HE). Zadajes LW % dodatne stete",
  98. "Dupli skok",
  99. "Vase povrede su smanjene za 5. Imate 1/LW sanse da oslepite neprijatelja",
  100. "Instant kill sa AWP",
  101. "Za svaki kill dobijate 50hp",
  102. "Za svaki kill dobijate pun sarzer i 20hp",
  103. "Dobijate 10hp svakih 5 sec",
  104. "Imate 500 stita",
  105. "Dobijate +100hp svake runde, ali zato ste sporiji",
  106. "Koristite da regeneriste maximalni HP",
  107. "Nema trzanja puske kad pucate",
  108. "Zadajete protivnicima +10 vise stete",
  109. "Zadajete protivnicima +20 vise stete",
  110. "Smanjeno trazanje puske",
  111. "Ni jedan predmet nece uticati na vas",
  112. "Dobijate +50hp svake runde, ali zato ste sporiji",
  113. "Imate 1/LW sanse da izbegnete stetu",
  114. "Otporni ste na 3 metka u svakom krugu",
  115. "Pritisnite CRTL i SPACE da koristite jetpack, jetpack se obnavlja svake 4 sec",
  116. "Imate 1/LW sanse da ubijete odmah sa AK47"
  117. };
  118.  
  119. new ID_igraca[33][35];
  120. new klasa_igraca[33];
  121. new level_igraca[33] = 1;
  122. new iskustvo_igraca[33];
  123.  
  124. new nova_klasa_igraca[33];
  125.  
  126. new const iskustvo_levelu[] = {0,35,140,315,560,875,1260,1715,2240,2835,3500,4235,5040,5915,6860,7875,8960,10115,11340,12635,14000,15435,16940,18515,20160,21875,23660,25515,27440,29435,31500,33635,35840,38115,40460,42875,45360,47915,50540,53235,56000,58835,61740,64715,67760,70875,
  127. 74060,77315,80640,84035,87500,91035,94640,98315,102060,105875,109760,113715,117740,121835,126000,130235,134540,138915,143360,147875,152460,157115,161840,166635,171500,176435,181440,186515,191660,196875,202160,207515,212940,218435,224000,229635,235340,241115,246960,252875,258860,
  128. 264915,271040,277235,283500,289835,296240,302715,309260,315875,322560,329315,336140,343035,350000,357035,364140,371315,378560,385875,393260,400715,408240,415835,423500,431235,439040,446915,454860,462875,470960,479115,487340,495635,504000,512435,520940,529515,538160,546875,555660,564515,573440,
  129. 582435,591500,600635,609840,619115,628460,637875,647360,656915,666540,676235,686000,695835,705740,715715,725760,735875,746060,756315,766640,777035,787500,798035,808640,819315,830060,840875,851760,862715,873740,884835,896000,907235,918540,929915,941360,952875,964460,976115,987840,999635,1011500,1023435,1035440,
  130. 1047515,1059660,1071875,1084160,1096515,1108940,1121435,1134000,1146635,1159340,1172115,1184960,1197875,1210860,1223915,1237040,1250235,1263500,1276835,1290240,1303715,1317260,1330875,1344560,1358315,1372140,1386035,1400000};
  131.  
  132. new poeni_igraca[33];
  133. new energija_igraca[33];
  134. new inteligencija_igraca[33];
  135. new snaga_igraca[33];
  136. new Float:smanjene_povrede_igraca[33];
  137. new kondicija_igraca[33];
  138. new maximalna_energija_igraca[33];
  139. new Float:brzina_igraca[33];
  140.  
  141. new bool:igrac_resetuje[33];
  142.  
  143. enum { NONE = 0, Snajperista, Marinac, Pro_Strelac, Branilac, Doktor, Vatrena_podrska, Miner, Demolitions, Rusher, Partizan, Spijun, Bombarder, Gunner, Pesadinac, Pobunjenik, Ninja, Rambo, Ratko_Mladic, Pro_Miner, Hitler, Tank, Mafijas};
  144. new const energija_klasa[] = { 0, 120, 140, 110, 120, 110, 100, 100, 110, 130, 100, 70, 140, 125, 100, 125, 70, 160, 100, 120, 120, 250, 500, 130};
  145. new const Float:brzina_klasa[] = {0.0, 1.2, 1.35, 0.8, 0.8, 1.0, 1.0, 1.0, 1.0, 1.15, 1.1, 1.2, 0.9, 0.9, 1.35, 1.2, 1.5, 1.3, 1.4, 1.1, 1.5, 0.9, 1.0};
  146. new const oklop_klase[] = { 0, 100, 100, 100, 150, 100, 0, 100, 100, 150, 0, 0, 150, 50, 0, 25, 0, 0, 70, 100, 250, 400, 300};
  147. new const naziv_klase[][] = {"Nema",
  148. "Snajperista",
  149. "Marinac",
  150. "Pro-Strelac",
  151. "Mitraljezac",
  152. "Doktor",
  153. "Vatrena podrska",
  154. "Miner",
  155. "Demolitions",
  156. "Rusher",
  157. "Partizan",
  158. "Spijun",
  159. "Bombarder",
  160. "Gunner",
  161. "Pesadinac",
  162. "Pobunjenik",
  163. "Terorista",
  164. "Rambo (1 boost)",
  165. "Ratko Mladic (1 boost)",
  166. "Pro Miner (1 boost)",
  167. "Hitler (1 boost)",
  168. "Tank (2 boost)",
  169. "Mafijas (2 boost)"
  170. };
  171.  
  172. new const opis_klase[][] = {"Nema",
  173. "Dobija AWP, Deagle i Scout, 120hp, i 1 / 3 sanse za instant ubistva nozem, 110% trcanje, 100 Oklop", // Snajperista
  174. "Dobija Deagle, 140hp, odma ubija nozem (desni taster misa), 135% trcanje, 100 Oklop", // Marinac
  175. "Dobija AK47 i M4A1, 110hp, 80% trcanje, 100 Oklop", // Pro-Strelac
  176. "Dobija M249(krmaca), 120hp, 80% trcanje, otporan na mine, ima sve bombe, 150 Oklop", // Mitraljezac
  177. "Dobija UMP45, 110hp, komplet za prvu pomoc, 100 Oklop", // Doktor
  178. "Dobija MP5, 100hp, ima dva projektila", // Vatrena podrska
  179. "Dobija P90, 100hp, 100 oklop, dobija 3 mine", // Miner
  180. "Dobija Aug 110hp, 100 oklop, ima sve bombe, dobija dinamit, koji ubija sve u krugu od 1m", // Demolitions
  181. "Dobija M3(pumparica), 100hp, 130% trcanje", // Rusher
  182. "Dobija P90 + FLASH, 100hp + manje je vidljiv", // Partizan
  183. "Dobija Deagle, 70hp, kamuflaza (izgleda kao neprijatelj)", // Spijun
  184. "Dobija M4a1 + Deagle + HE, 140hp + 150 oklop, ali je sporiji", // Bombarder
  185. "Dobija G3/SG-1, 125 hp, i ima 1 raketu", // Gunner
  186. "Dobija Galil + p228, 100hp, + brzina", // Pesadinac
  187. "Dobija SG552 + 1 minu + 1 HE, 100hp", // Pobunjenik
  188. "Dobija Elites(2 pistolja), 70hp, ali je super brz", // Terorista
  189. "Dobija Famas, 130hp, 120% trcanje, za svako ubistvo + 20hp i pun sanzer, dupli skok", // Rambo
  190. "Dobija AK47, M4A1 i He, 3 rakete, 160hp, 140% brzina, 70 oklop", // Ratko Mladic
  191. "Dobija P90 i AUG, 7 mina, 120hp, 110% brzina, 100 oklop", // Pro Miner
  192. "Dobija AK47, M4A1, Deagle i He, 3 dinamita, 250hp, 150% brzina, 250 oklop", // Hitler
  193. "Dobija Famas, 4 rakete, 500hp, 400 oklop, 90% brzina", // Tank
  194. "Dobija deagle, m4a1, sve bombe, 5 dinamita, 130hp, 300 oklop" // Mafijas
  195. };
  196.  
  197. new broj_medkit_igraca[33];
  198. new broj_raketa_igraca[33];
  199. new Float:prethodna_raketa_igraca[33];
  200. new broj_min_igraca[33];
  201. new broj_dinamita_igraca[33];
  202. new broj_skokova_igraca[33];
  203.  
  204. new bool:freezetime = true;
  205.  
  206. public plugin_init()
  207. {
  208. register_plugin(PLUGIN, VERSION, AUTHOR);
  209.  
  210. g_vault = nvault_open("CodMod");
  211.  
  212. register_think("MedKit","MedKitThink");
  213.  
  214. RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
  215. RegisterHam(Ham_Spawn, "player", "Pocetak", 1);
  216. RegisterHam(Ham_Touch, "armoury_entity", "DodirOruzija");
  217. RegisterHam(Ham_Touch, "weapon_shield", "DodirOruzija");
  218. RegisterHam(Ham_Touch, "weaponbox", "DodirOruzija");
  219.  
  220. register_forward(FM_CmdStart, "CmdStart");
  221. register_forward(FM_EmitSound, "EmitSound");
  222.  
  223. register_logevent("PocetakRunde", 2, "1=Round_Start");
  224. register_logevent("BombaPostavljena", 3, "2=Planted_The_Bomb");
  225.  
  226. register_event("SendAudio", "BombaDeaktivirana", "a", "2&%!MRAD_BOMBDEF");
  227. register_event("BarTime", "PrebrojBombe", "be", "1=10", "1=5");
  228. register_event("DeathMsg", "Death", "ade");
  229. register_event("Damage", "Damage", "b", "2!=0");
  230. register_event("CurWeapon","CurWeapon","be", "1=1");
  231. register_event("HLTV", "novaRunda", "a", "1=0", "2=0");
  232.  
  233. register_touch("Rocket", "*" , "DodirRakete");
  234. register_touch("Mine", "player", "DodirMine");
  235.  
  236. register_cvar("cod_killxp", "10");
  237. register_cvar("cod_bombxp", "100");
  238.  
  239. register_clcmd("say /klasa", "IzaberiKlasu");
  240. register_clcmd("say /opis", "OpisKlase");
  241. register_clcmd("say /predmet", "OpisPredmeta");
  242. register_clcmd("say /item", "OpisPredmeta");
  243. register_clcmd("say /drop", "IzbaciPredmet");
  244. register_clcmd("say /izbaci", "IzbaciPredmet");
  245. register_clcmd("say /reset", "KomandaResetujPoene");
  246. register_clcmd("say /shop", "Shop");
  247. register_clcmd("say", "cmdCheckSay", -1);
  248. register_clcmd("fullupdate", "BlokirajKomande");
  249.  
  250. register_clcmd("cl_autobuy", "BlokirajKomande");
  251. register_clcmd("say /molotov", "BlokirajKomande");
  252. register_clcmd("say molotov", "BlokirajKomande");
  253. register_clcmd("cl_rebuy", "BlokirajKomande");
  254. register_clcmd("cl_setautobuy","BlokirajKomande");
  255. register_clcmd("rebuy", "BlokirajKomande");
  256. register_clcmd("autobuy", "BlokirajKomande");
  257. register_clcmd("glock", "BlokirajKomande");
  258. register_clcmd("usp", "BlokirajKomande");
  259. register_clcmd("p228", "BlokirajKomande");
  260. register_clcmd("deagle", "BlokirajKomande");
  261. register_clcmd("elites", "BlokirajKomande");
  262. register_clcmd("fn57", "BlokirajKomande");
  263. register_clcmd("m3", "BlokirajKomande");
  264. register_clcmd("XM1014", "BlokirajKomande");
  265. register_clcmd("mac10", "BlokirajKomande");
  266. register_clcmd("tmp", "BlokirajKomande");
  267. register_clcmd("mp5", "BlokirajKomande");
  268. register_clcmd("ump45", "BlokirajKomande");
  269. register_clcmd("p90", "BlokirajKomande");
  270. register_clcmd("galil", "BlokirajKomande");
  271. register_clcmd("ak47", "BlokirajKomande");
  272. register_clcmd("scout", "BlokirajKomande");
  273. register_clcmd("sg552", "BlokirajKomande");
  274. register_clcmd("awp", "BlokirajKomande");
  275. register_clcmd("g3sg1", "BlokirajKomande");
  276. register_clcmd("famas", "BlokirajKomande");
  277. register_clcmd("m4a1", "BlokirajKomande");
  278. register_clcmd("bullpup", "BlokirajKomande");
  279. register_clcmd("sg550", "BlokirajKomande");
  280. register_clcmd("m249", "BlokirajKomande");
  281. register_clcmd("shield", "BlokirajKomande");
  282. register_clcmd("hegren", "BlokirajKomande");
  283. register_clcmd("sgren", "BlokirajKomande");
  284. register_clcmd("flash", "BlokirajKomande");
  285.  
  286. //register_concmd("cod_setlvl", "cmd_setlvl", ADMIN_KICK, "<name> <level>");
  287.  
  288. g_msg_screenfade = get_user_msgid("ScreenFade");
  289. SyncHudObj = CreateHudSyncObj();
  290. SyncHudObj2 = CreateHudSyncObj();
  291. SyncHudObj3 = CreateHudSyncObj();
  292. iskustvo_za_ubistvo = get_cvar_num("cod_killxp");
  293. iskustvo_za_c4 = get_cvar_num("cod_bombxp");
  294. iskustvo_za_pare = 50;
  295. iskustvo_za_mnogopara = 150;
  296. iskustvo_za_tiket = 100;
  297. iskustvo_za_budale = 1;
  298.  
  299. set_task(30.0, "Pomoc");
  300. }
  301.  
  302. public plugin_cfg()
  303. {
  304. server_cmd("sv_maxspeed 1600");
  305. }
  306.  
  307. public plugin_precache()
  308. {
  309. sprite_white = precache_model("sprites/white.spr") ;
  310. sprite_blast = precache_model("sprites/dexplo.spr");
  311.  
  312. precache_sound("QTM_CodMod/select.wav");
  313. precache_sound("QTM_CodMod/start.wav");
  314. precache_sound("QTM_CodMod/start2.wav");
  315. precache_sound("QTM_CodMod/levelup.wav");
  316.  
  317. precache_model("models/w_medkit.mdl");
  318. precache_model("models/rpgrocket.mdl");
  319. precache_model("models/mine.mdl");
  320. }
  321.  
  322. public Shop(id)
  323. {
  324. new menu = menu_create("Shop:", "Shop_Handle");
  325. menu_additem(menu, "TwiX \r[Dodaje 20 HP] \yCena: \r1500$");
  326. menu_additem(menu, "Aspirin \r[Dodaje 50 HP] \yCena: \r3000$");
  327. menu_additem(menu, "Morfijum \r[Dodaje 100 HP] \yCena: \r5000$");
  328. menu_additem(menu, "RedBull \r[Veci Skok + Veca Brzina] \yCena: \r7500$");
  329. menu_additem(menu, "Lotto \r[Tiket za loto] \yCena: \r2000$");
  330. menu_additem(menu, "Iskustvo \r[Dodaje 50 EXP] \yCena: \r5000$");
  331. menu_additem(menu, "Super iskustvo \r[Dodaje 150 EXP] \yCena: \r10000$");
  332. menu_additem(menu, "Slucajni Izbor \r[Predmet] \yCena: \r3000$");
  333. menu_display(id, menu);
  334. }
  335. public Shop_Handle(id, menu, item)
  336. {
  337. client_cmd(id, "spk QTM_CodMod/select");
  338.  
  339. if(item == MENU_EXIT)
  340. {
  341. menu_destroy(menu);
  342. return PLUGIN_CONTINUE;
  343. }
  344. menu_display(id, menu);
  345. new pare_igraca = cs_get_user_money(id);
  346. new hp = get_user_health(id);
  347. switch(item)
  348. {
  349. case 0:
  350. {
  351. new cena = 1500;
  352. if (pare_igraca<cena)
  353. {
  354. ColorChat(id,GREEN,"[Shop] ^1Nemate dovoljno para.");
  355. return PLUGIN_CONTINUE;
  356. }
  357. if(hp >= maximalna_energija_igraca[id])
  358. {
  359. ColorChat(id,GREEN,"[Shop] ^1Vec imate maximalnu energiju.");
  360. return PLUGIN_CONTINUE;
  361. }
  362. cs_set_user_money(id, pare_igraca-cena);
  363. new ammount=20;
  364. new nova_energija = (hp+ammount<maximalna_energija_igraca[id])? hp+ammount: maximalna_energija_igraca[id];
  365. set_user_health(id, nova_energija);
  366. ColorChat(id,GREEN,"[Shop] ^1Kupio si ^3TwiX");
  367. }
  368. case 1:
  369. {
  370. new cena = 3000;
  371. if (pare_igraca<cena)
  372. {
  373. ColorChat(id,GREEN,"[Shop] ^1Nemas dovoljno para.");
  374. return PLUGIN_CONTINUE;
  375. }
  376. if(hp >= maximalna_energija_igraca[id])
  377. {
  378. ColorChat(id,GREEN,"[Shop] ^1Vec imate maximalnu energiju.");
  379. return PLUGIN_CONTINUE;
  380. }
  381. cs_set_user_money(id, pare_igraca-cena);
  382. new ammount=50;
  383. new nova_energija = (hp+ammount<maximalna_energija_igraca[id])? hp+ammount: maximalna_energija_igraca[id];
  384. set_user_health(id, nova_energija);
  385. ColorChat(id,GREEN,"[Shop] ^1kupio si ^3Aspirin");
  386. }
  387. case 2:
  388. {
  389. new cena = 5000;
  390. if (pare_igraca<cena)
  391. {
  392. ColorChat(id,GREEN,"[Shop] ^1Nemas dovoljno para.");
  393. return PLUGIN_CONTINUE;
  394. }
  395. if(hp >= maximalna_energija_igraca[id])
  396. {
  397. ColorChat(id,GREEN,"[Shop] ^1Vec imate maximalnu energiju.");
  398. return PLUGIN_CONTINUE;
  399. }
  400. cs_set_user_money(id, pare_igraca-cena);
  401. new ammount=100;
  402. new nova_energija = (hp+ammount<maximalna_energija_igraca[id])? hp+ammount: maximalna_energija_igraca[id];
  403. set_user_health(id, nova_energija);
  404. ColorChat(id,GREEN,"[Shop] ^1Kupio si^3 Morfijum");
  405. }
  406. case 3:
  407. {
  408. new cena = 7500;
  409. if (pare_igraca<cena)
  410. {
  411. ColorChat(id,GREEN,"[Shop] ^1Nemas dovoljno para.");
  412. return PLUGIN_CONTINUE;
  413. }
  414. cs_set_user_money(id, pare_igraca-cena);
  415. set_user_gravity(id,get_user_gravity(id) - 0.3);
  416. set_user_maxspeed(id,get_user_maxspeed(id) + 10.0);
  417. ColorChat(id,GREEN,"[Shop]^1 Kupio si^3 RedBull");
  418. }
  419. case 4:
  420. {
  421. new pare_igraca = cs_get_user_money(id)
  422. new cena = 2000;
  423. if (pare_igraca<cena)
  424. {
  425. ColorChat(id,GREEN,"[Shop] ^1Nemas dovoljno para.");
  426. return PLUGIN_CONTINUE;
  427. }
  428. cs_set_user_money(id, pare_igraca-cena);
  429. ColorChat(id,GREEN,"[Shop] ^1Kupio si tiket za Loto");
  430. ColorChat(id,GREEN,"[Shop] ^1Ucitavam brojeve...");
  431.  
  432. new rand = random_num(0,12);
  433. switch(rand)
  434. {
  435. case 0:
  436. {
  437. ColorChat(id,GREEN,"[Shop] ^1Dobio si^3 10$^1!")
  438. cs_set_user_money(id, pare_igraca + 10)
  439. }
  440. case 1:
  441. {
  442. ColorChat(id,GREEN,"[Shop] ^1Dobio si^3 Redbull^1!")
  443. set_user_gravity(id,get_user_gravity(id) - 0.3);
  444. set_user_maxspeed(id,get_user_maxspeed(id) + 10.0);
  445. }
  446. case 2:
  447. {
  448. ColorChat(id,GREEN,"[Shop] ^1Nazalost nisi nista dobio!")
  449. }
  450. case 3:
  451. {
  452. ColorChat(id,GREEN,"[Shop] ^1Dobio si^3 300$^1!")
  453. cs_set_user_money(id, pare_igraca + 300)
  454. }
  455. case 4:
  456. {
  457. ColorChat(id,GREEN,"[Shop] ^1Dobio si^3 1000$^1!")
  458. cs_set_user_money(id, pare_igraca + 1000)
  459. }
  460. case 5:
  461. {
  462. ColorChat(id,GREEN,"[Shop] ^1Nazalost nisi nista dobio!")
  463. }
  464. case 6:
  465. {
  466. ColorChat(id,GREEN,"[Shop] ^1Nazalost nisi nista dobio!")
  467. }
  468. case 7:
  469. {
  470. ColorChat(id,GREEN,"[Shop] ^1Izgubio si^3 16000$^1!")
  471. cs_set_user_money(id, pare_igraca - 16000)
  472. }
  473. case 8:
  474. {
  475. ColorChat(id,GREEN,"[Shop] ^1Nazalost nisi nista dobio!")
  476. }
  477. case 9:
  478. {
  479. ColorChat(id,GREEN,"[Shop]^1 Dobio si^3 150 EXP ^1!")
  480. iskustvo_igraca[id] += iskustvo_za_mnogopara;
  481. }
  482. case 10:
  483. {
  484. ColorChat(id,GREEN,"[Shop]^1 Dobio si^3 100 EXP^1!")
  485. iskustvo_igraca[id] += iskustvo_za_tiket;
  486. }
  487. case 11:
  488. {
  489. ColorChat(id,GREEN,"[Shop] ^1Nazalost nisi nista dobio!")
  490. }
  491. case 12:
  492. {
  493. ColorChat(id,GREEN,"[Shop]^1 Dobio si^3 1 EXP^1 !")
  494. iskustvo_igraca[id] += iskustvo_za_budale;
  495. }
  496. }
  497. ProveriNivo(id);
  498. return PLUGIN_CONTINUE;
  499. }
  500. case 5:
  501. {
  502. new cena = 5000;
  503. if (pare_igraca<cena)
  504. {
  505. ColorChat(id,GREEN,"[Shop]^1 Nemas dovoljno para.");
  506. return PLUGIN_CONTINUE;
  507. }
  508. cs_set_user_money(id, pare_igraca-cena);
  509. iskustvo_igraca[id] += iskustvo_za_pare;
  510. ColorChat(id,GREEN,"[Shop] ^1Kupio si ^3Iskustvo");
  511. ProveriNivo(id);
  512. }
  513. case 6:
  514. {
  515. new cena = 10000;
  516. if (pare_igraca<cena)
  517. {
  518. ColorChat(id,GREEN,"[Shop]^1 Nemas dovoljno para.");
  519. return PLUGIN_CONTINUE;
  520. }
  521. cs_set_user_money(id, pare_igraca-cena);
  522. iskustvo_igraca[id] += iskustvo_za_mnogopara;
  523. ColorChat(id,GREEN,"[Shop]^1Kupio si ^3Super Iskustvo");
  524. ProveriNivo(id);
  525. }
  526. case 7:
  527. {
  528. new cena = 3000;
  529. if (pare_igraca<cena)
  530. {
  531. ColorChat(id,RED,"[Shop]^1 Nemas dovoljno para!");
  532. return PLUGIN_HANDLED;
  533. }
  534. cs_set_user_money(id, pare_igraca-cena);
  535. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  536. }
  537. }
  538. return PLUGIN_CONTINUE;
  539. }
  540.  
  541. public CmdStart(id, uc_handle)
  542. {
  543. if(!is_user_alive(id))
  544. return FMRES_IGNORED;
  545.  
  546. new button = get_uc(uc_handle, UC_Buttons);
  547. new oldbutton = get_user_oldbutton(id);
  548. new flags = get_entity_flags(id);
  549.  
  550. if(informacije_predmet_igraca[id][0] == 11 || klasa_igraca[id] == Rambo)
  551. {
  552. if((button & IN_JUMP) && !(flags & FL_ONGROUND) && !(oldbutton & IN_JUMP) && broj_skokova_igraca[id] > 0)
  553. {
  554. broj_skokova_igraca[id]--;
  555. new Float:velocity[3];
  556. entity_get_vector(id,EV_VEC_velocity,velocity);
  557. velocity[2] = random_float(265.0,285.0);
  558. entity_set_vector(id,EV_VEC_velocity,velocity);
  559. }
  560. else if(flags & FL_ONGROUND)
  561. {
  562. broj_skokova_igraca[id] = 0;
  563. if(informacije_predmet_igraca[id][0] == 11)
  564. broj_skokova_igraca[id]++;
  565. if(klasa_igraca[id] == Rambo)
  566. broj_skokova_igraca[id]++;
  567. }
  568. }
  569.  
  570. if(button & IN_ATTACK)
  571. {
  572. new Float:punchangle[3];
  573.  
  574. if(informacije_predmet_igraca[id][0] == 20)
  575. entity_set_vector(id, EV_VEC_punchangle, punchangle);
  576. if(informacije_predmet_igraca[id][0] == 23)
  577. {
  578. entity_get_vector(id, EV_VEC_punchangle, punchangle);
  579. for(new i=0; i<3;i++)
  580. punchangle[i]*=0.9;
  581. entity_set_vector(id, EV_VEC_punchangle, punchangle);
  582. }
  583. }
  584.  
  585. if(informacije_predmet_igraca[id][0] == 28 && button & IN_JUMP && button & IN_DUCK && flags & FL_ONGROUND && get_gametime() > informacije_predmet_igraca[id][1]+4.0)
  586. {
  587. informacije_predmet_igraca[id][1] = floatround(get_gametime());
  588. new Float:velocity[3];
  589. VelocityByAim(id, 700, velocity);
  590. velocity[2] = random_float(265.0,285.0);
  591. entity_set_vector(id, EV_VEC_velocity, velocity);
  592. }
  593.  
  594.  
  595. return FMRES_IGNORED;
  596. }
  597.  
  598. public Pocetak(id)
  599. {
  600. if(!is_user_alive(id) || !is_user_connected(id))
  601. return PLUGIN_CONTINUE;
  602.  
  603. if(nova_klasa_igraca[id])
  604. {
  605. klasa_igraca[id] = nova_klasa_igraca[id];
  606. nova_klasa_igraca[id] = 0;
  607. strip_user_weapons(id);
  608. give_item(id, "weapon_knife");
  609. switch(get_user_team(id))
  610. {
  611. case 1: give_item(id, "weapon_glock18");
  612. case 2: give_item(id, "weapon_usp");
  613. }
  614. UcitajPodatke(id, klasa_igraca[id]);
  615. }
  616.  
  617. if(!klasa_igraca[id])
  618. {
  619. IzaberiKlasu(id);
  620. return PLUGIN_CONTINUE;
  621. }
  622.  
  623. switch(klasa_igraca[id])
  624. {
  625. case Snajperista:
  626. {
  627. give_item(id, "weapon_awp");
  628. give_item(id, "weapon_scout");
  629. give_item(id, "weapon_deagle");
  630. }
  631. case Marinac:
  632. {
  633. give_item(id, "weapon_deagle");
  634. }
  635. case Pro_Strelac:
  636. {
  637. give_item(id, "weapon_m4a1");
  638. give_item(id, "weapon_ak47");
  639. }
  640. case Branilac:
  641. {
  642. give_item(id, "weapon_m249");
  643. give_item(id, "weapon_hegrenade");
  644. give_item(id, "weapon_flashbang");
  645. give_item(id, "weapon_smokegrenade");
  646. }
  647. case Doktor:
  648. {
  649. give_item(id, "weapon_ump45");
  650. broj_medkit_igraca[id] = 2;
  651. }
  652. case Vatrena_podrska:
  653. {
  654. give_item(id, "weapon_mp5navy");
  655. broj_raketa_igraca[id] = 2;
  656. }
  657. case Miner:
  658. {
  659. give_item(id, "weapon_p90");
  660. broj_min_igraca[id] = 3;
  661. }
  662. case Demolitions:
  663. {
  664. give_item(id, "weapon_aug");
  665. give_item(id, "weapon_hegrenade");
  666. give_item(id, "weapon_flashbang");
  667. give_item(id, "weapon_smokegrenade");
  668. broj_dinamita_igraca[id] = 1;
  669. }
  670. case Rusher:
  671. {
  672. give_item(id, "weapon_m3");
  673. }
  674. case Rambo:
  675. {
  676. give_item(id, "weapon_famas");
  677. }
  678. case Partizan:
  679. {
  680. give_item(id, "weapon_p90");
  681. give_item(id, "weapon_flashbang");
  682. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 70);
  683. }
  684. case Spijun:
  685. {
  686. give_item(id, "weapon_deagle");
  687. PromeniModel(id, 0);
  688. }
  689. case Bombarder:
  690. {
  691. give_item(id, "weapon_m4a1");
  692. give_item(id, "weapon_deagle");
  693. give_item(id, "weapon_hegrenade");
  694. }
  695. case Gunner:
  696. {
  697. give_item(id, "weapon_g3sg1");
  698. broj_raketa_igraca[id] = 1 ;
  699. }
  700. case Pesadinac:
  701. {
  702. give_item(id, "weapon_galil");
  703. give_item(id, "weapon_p228");
  704. }
  705. case Pobunjenik:
  706. {
  707. give_item(id, "weapon_sg552");
  708. give_item(id, "weapon_hegrenade");
  709. broj_min_igraca[id] = 1 ;
  710. }
  711. case Ninja:
  712. {
  713. give_item(id, "weapon_elite");
  714. }
  715. case Ratko_Mladic:
  716. {
  717. give_item(id, "weapon_m4a1");
  718. give_item(id, "weapon_ak47");
  719. broj_raketa_igraca[id] = 3;
  720. }
  721. case Pro_Miner:
  722. {
  723. give_item(id, "weapon_p90");
  724. give_item(id, "weapon_aug");
  725. broj_min_igraca[id] = 7;
  726. }
  727. case Hitler:
  728. {
  729. give_item(id, "weapon_ak47");
  730. give_item(id, "weapon_m4a1");
  731. give_item(id, "weapon_deagle");
  732. broj_dinamita_igraca[id] = 3;
  733. }
  734. case Tank:
  735. {
  736. give_item(id, "weapon_famas");
  737. broj_raketa_igraca[id] = 4;
  738. }
  739. case Mafijas:
  740. {
  741. give_item(id, "weapon_m4a1");
  742. give_item(id, "weapon_deagle");
  743. give_item(id, "weapon_hegrenade");
  744. give_item(id, "weapon_flashbang");
  745. give_item(id, "weapon_smokegrenade");
  746. broj_dinamita_igraca[id] = 5;
  747. }
  748.  
  749. }
  750.  
  751. if(igrac_resetuje[id])
  752. {
  753. ResetujPoene(id);
  754. igrac_resetuje[id] = false;
  755. }
  756.  
  757. if(poeni_igraca[id]>0)
  758. DodelaPoena(id);
  759.  
  760. if(informacije_predmet_igraca[id][0] == 10 || informacije_predmet_igraca[id][0] == 9)
  761. give_item(id, "weapon_hegrenade");
  762.  
  763. if(informacije_predmet_igraca[id][0] == 9)
  764. PromeniModel(id, 0);
  765.  
  766. if(informacije_predmet_igraca[id][0] == 1)
  767. set_user_footsteps(id, 1);
  768. else
  769. set_user_footsteps(id, 0);
  770.  
  771. if(informacije_predmet_igraca[id][0] == 13)
  772. give_item(id, "weapon_awp");
  773.  
  774. if(informacije_predmet_igraca[id][0] == 19)
  775. informacije_predmet_igraca[id][1] = 1;
  776.  
  777. if(informacije_predmet_igraca[id][0] == 27)
  778. informacije_predmet_igraca[id][1] = 3;
  779.  
  780. new weapons[32];
  781. new weaponsnum;
  782. get_user_weapons(id, weapons, weaponsnum);
  783. for(new i=0; i<weaponsnum; i++)
  784. if(is_user_alive(id))
  785. if(maxAmmo[weapons[i]] > 0)
  786. cs_set_user_bpammo(id, weapons[i], maxAmmo[weapons[i]]);
  787.  
  788. smanjene_povrede_igraca[id] = (47.3057*(1.0-floatpower( 2.7182, -0.06798*float(snaga_igraca[id])))/100);
  789. maximalna_energija_igraca[id] = energija_klasa[klasa_igraca[id]]+energija_igraca[id]*2;
  790. brzina_igraca[id] = STANDARDNA_brzina*brzina_klasa[klasa_igraca[id]]+floatround(kondicija_igraca[id]*1.3);
  791.  
  792. if(informacije_predmet_igraca[id][0] == 18)
  793. {
  794. maximalna_energija_igraca[id] += 100;
  795. brzina_igraca[id] -= 0.4;
  796. }
  797.  
  798. if(informacije_predmet_igraca[id][0] == 25)
  799. {
  800. maximalna_energija_igraca[id] += 50;
  801. brzina_igraca[id] -= 0.3;
  802. }
  803.  
  804. set_user_armor(id, oklop_klase[klasa_igraca[id]]);
  805. set_user_health(id, maximalna_energija_igraca[id]);
  806. if(informacije_predmet_igraca[id][0] == 17)
  807. set_user_armor(id, 500);
  808.  
  809. return PLUGIN_CONTINUE;
  810. }
  811.  
  812. public PocetakRunde()
  813. {
  814. freezetime = false;
  815. for(new id=0;id<=32;id++)
  816. {
  817. if(!is_user_alive(id))
  818. continue;
  819.  
  820. set_task(0.1, "PostaviBrzinu", id+ZADATAK_POSTAVI_brzinu);
  821.  
  822. switch(get_user_team(id))
  823. {
  824. case 1: client_cmd(id, "spk QTM_CodMod/start");
  825. case 2: client_cmd(id, "spk QTM_CodMod/start2");
  826. }
  827. }
  828. }
  829.  
  830. public novaRunda()
  831. {
  832. freezetime = true;
  833. new iEnt = find_ent_by_class(-1, "Mine");
  834. while(iEnt > 0)
  835. {
  836. remove_entity(iEnt);
  837. iEnt = find_ent_by_class(iEnt, "Mine");
  838. }
  839. }
  840.  
  841. public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
  842. {
  843. if(!is_user_alive(this) || !is_user_connected(this) || informacije_predmet_igraca[this][0] == 24 || !is_user_connected(idattacker) || get_user_team(this) == get_user_team(idattacker) || !klasa_igraca[idattacker])
  844. return HAM_IGNORED;
  845.  
  846. new health = get_user_health(this);
  847. new weapon = get_user_weapon(idattacker);
  848.  
  849. if(health < 2)
  850. return HAM_IGNORED;
  851.  
  852. if(informacije_predmet_igraca[this][0] == 27 && informacije_predmet_igraca[this][1]>0)
  853. {
  854. informacije_predmet_igraca[this][1]--;
  855. return HAM_SUPERCEDE;
  856. }
  857.  
  858. if(snaga_igraca[this]>0)
  859. damage -= smanjene_povrede_igraca[this]*damage;
  860.  
  861. if(informacije_predmet_igraca[this][0] == 2 || informacije_predmet_igraca[this][0] == 3)
  862. damage-=(float(informacije_predmet_igraca[this][1])<damage)? float(informacije_predmet_igraca[this][1]): damage;
  863.  
  864. if(informacije_predmet_igraca[idattacker][0] == 5 && !UTIL_In_FOV(this, idattacker) && UTIL_In_FOV(idattacker, this))
  865. damage*=2.0;
  866.  
  867. if(informacije_predmet_igraca[idattacker][0] == 10)
  868. damage+=informacije_predmet_igraca[idattacker][1];
  869.  
  870. if(informacije_predmet_igraca[this][0] == 12)
  871. damage-=(5.0<damage)? 5.0: damage;
  872.  
  873. if(weapon == CSW_AWP && informacije_predmet_igraca[idattacker][0] == 13)
  874. damage=float(health);
  875.  
  876. if(weapon == CSW_AK47 && informacije_predmet_igraca[idattacker][0] == 29)
  877. damage=float(health);
  878.  
  879. if(informacije_predmet_igraca[idattacker][0] == 21)
  880. damage+=10;
  881.  
  882. if(informacije_predmet_igraca[idattacker][0] == 22)
  883. damage+=20;
  884.  
  885. if(idinflictor != idattacker && entity_get_int(idinflictor, EV_INT_movetype) != 5)
  886. {
  887. if((informacije_predmet_igraca[idattacker][0] == 9 && random_num(1, informacije_predmet_igraca[idattacker][1]) == 1) || informacije_predmet_igraca[idattacker][0] == 10)
  888. damage = float(health);
  889. }
  890.  
  891. if(weapon == CSW_KNIFE)
  892. {
  893. if(informacije_predmet_igraca[this][0] == 4)
  894. damage=damage*1.4+inteligencija_igraca[idattacker];
  895. if(informacije_predmet_igraca[idattacker][0] == 8 || (klasa_igraca[idattacker] == Snajperista && random(2) == 2) || klasa_igraca[idattacker] == Marinac && !(get_user_button(idattacker) & IN_ATTACK))
  896. damage = float(health);
  897. }
  898.  
  899. if(informacije_predmet_igraca[this][0] == 26 && random_num(1, informacije_predmet_igraca[this][1]) == 1)
  900. {
  901. SetHamParamEntity(3, this);
  902. SetHamParamEntity(1, idattacker);
  903. }
  904.  
  905.  
  906. SetHamParamFloat(4, damage);
  907. return HAM_IGNORED;
  908. }
  909.  
  910. public Damage(id)
  911. {
  912. new attacker = get_user_attacker(id);
  913. new damage = read_data(2);
  914. if(!is_user_alive(attacker) || !is_user_connected(attacker) || id == attacker || !klasa_igraca[attacker])
  915. return PLUGIN_CONTINUE;
  916.  
  917. if(informacije_predmet_igraca[attacker][0] == 12 && random_num(1, informacije_predmet_igraca[id][1]) == 1)
  918. Display_Fade(id,1<<14,1<<14 ,1<<16,255,155,50,230);
  919.  
  920. if(get_user_team(id) != get_user_team(attacker))
  921. {
  922. while(damage>20)
  923. {
  924. damage-=20;
  925. iskustvo_igraca[attacker]++;
  926. }
  927. }
  928. ProveriNivo(attacker);
  929. return PLUGIN_CONTINUE;
  930. }
  931.  
  932. public Death()
  933. {
  934. new id = read_data(2);
  935. new attacker = read_data(1);
  936.  
  937. if(!is_user_alive(attacker) || !is_user_connected(attacker))
  938. return PLUGIN_CONTINUE;
  939.  
  940. new weapon = get_user_weapon(attacker);
  941. new energija = get_user_health(attacker);
  942.  
  943. if(get_user_team(id) != get_user_team(attacker) && klasa_igraca[attacker])
  944. {
  945. new novo_iskustvo = 0;
  946.  
  947. novo_iskustvo += iskustvo_za_ubistvo;
  948.  
  949. if(klasa_igraca[id] == Rambo && klasa_igraca[attacker] != Rambo)
  950. novo_iskustvo += iskustvo_za_ubistvo*2;
  951.  
  952. if(level_igraca[id] > level_igraca[attacker])
  953. novo_iskustvo += level_igraca[id] - level_igraca[attacker];
  954.  
  955. if(klasa_igraca[attacker] == Rambo || informacije_predmet_igraca[attacker][0] == 15 && maxClip[weapon] != -1)
  956. {
  957.  
  958. new nova_energija = (energija+20<maximalna_energija_igraca[attacker])? energija+20: maximalna_energija_igraca[attacker];
  959. set_user_clip(attacker, maxClip[weapon]);
  960. set_user_health(attacker, nova_energija);
  961. }
  962. #if defined BOTY
  963. if(is_user_bot2(attacker) && random(9) == 0)
  964. IzbaciPredmet(id);
  965. #endif
  966. if(!informacije_predmet_igraca[attacker][0])
  967. DajPredmet(attacker, random_num(1, sizeof naziv_predmeta-1));
  968.  
  969. if(informacije_predmet_igraca[attacker][0] == 14)
  970. {
  971. new nova_energija = (energija+50<maximalna_energija_igraca[attacker])? energija+50: maximalna_energija_igraca[attacker];
  972. set_user_health(attacker, nova_energija);
  973. }
  974.  
  975. set_hudmessage(255, 212, 0, 0.50, 0.33, 1, 6.0, 4.0);
  976. ShowSyncHudMsg(attacker, SyncHudObj2, "+%i", novo_iskustvo);
  977.  
  978. iskustvo_igraca[attacker] += novo_iskustvo;
  979. }
  980.  
  981. ProveriNivo(attacker);
  982.  
  983. if(informacije_predmet_igraca[id][0] == 7 && random_num(1, informacije_predmet_igraca[id][1]) == 1)
  984. set_task(0.1, "Provera", id+ZADATAK_PROVERA);
  985.  
  986. return PLUGIN_CONTINUE;
  987. }
  988.  
  989. public client_authorized(id)
  990. {
  991. //resetuje vestine
  992. klasa_igraca[id] = 0;
  993. level_igraca[id] = 0;
  994. iskustvo_igraca[id] = 0;
  995. poeni_igraca[id] = 0;
  996. energija_igraca[id] = 0;
  997. inteligencija_igraca[id] = 0;
  998. snaga_igraca[id] = 0;
  999. kondicija_igraca[id] = 0;
  1000. maximalna_energija_igraca[id] = 0;
  1001. brzina_igraca[id] = 0.0;
  1002.  
  1003. get_user_authid(id, ID_igraca[id], 34);
  1004.  
  1005. remove_task(id+ZADATAK_POKAZI_INFORMACIJE);
  1006. remove_task(id+ZADATAK_POKAZI_REKLAME);
  1007. remove_task(id+ZADATAK_POSTAVI_brzinu);
  1008. remove_task(id+ZADATAK_PROVERA);
  1009. remove_task(id+ZADATAK_WYSZKOLENIE_SANITARNE);
  1010.  
  1011. set_task(10.0, "PokaziReklame", id+ZADATAK_POKAZI_REKLAME);
  1012. set_task(3.0, "PokaziInformacije", id+ZADATAK_POKAZI_INFORMACIJE);
  1013.  
  1014. //resetuje predmety
  1015. Obrisipredmet(id);
  1016. }
  1017.  
  1018. public client_disconnect(id)
  1019. {
  1020. remove_task(id+ZADATAK_POKAZI_INFORMACIJE);
  1021. remove_task(id+ZADATAK_POKAZI_REKLAME);
  1022. remove_task(id+ZADATAK_POSTAVI_brzinu);
  1023. remove_task(id+ZADATAK_PROVERA);
  1024. remove_task(id+ZADATAK_WYSZKOLENIE_SANITARNE);
  1025.  
  1026. SacuvajPodatke(id);
  1027. Obrisipredmet(id);
  1028. }
  1029.  
  1030. public PrebrojBombe(id)
  1031. if(klasa_igraca[id])
  1032. deaktivirana = id;
  1033.  
  1034. public BombaPostavljena()
  1035. {
  1036. new Players[32], playerCount, id;
  1037. get_players(Players, playerCount, "aeh", "TERRORIST");
  1038.  
  1039. if(get_playersnum() > 1)
  1040. {
  1041. iskustvo_igraca[postavljena] += iskustvo_za_c4;
  1042. for (new i=0; i<playerCount; i++)
  1043. {
  1044. id = Players[i];
  1045. if(!klasa_igraca[id])
  1046. continue;
  1047.  
  1048. if(id != postavljena)
  1049. {
  1050. iskustvo_igraca[id] += iskustvo_za_ubistvo;
  1051. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dobio si ^3%i ^1xp zato sto je tvoj tim postavio bombu.", iskustvo_za_ubistvo);
  1052. }
  1053. else
  1054. {
  1055. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dobio si ^3%i ^1xp zato sto si postavio bombu.", iskustvo_za_c4);
  1056. }
  1057. ProveriNivo(id);
  1058. }
  1059. }
  1060. }
  1061.  
  1062. public BombaDeaktivirana()
  1063. {
  1064. new Players[32], playerCount, id;
  1065. get_players(Players, playerCount, "aeh", "CT");
  1066.  
  1067. iskustvo_igraca[deaktivirana] += iskustvo_za_c4;
  1068. for (new i=0; i<playerCount; i++)
  1069. {
  1070. id = Players[i];
  1071. if(!klasa_igraca[id])
  1072. continue;
  1073. if(id != deaktivirana)
  1074. {
  1075. iskustvo_igraca[id]+= iskustvo_za_ubistvo;
  1076. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dobio si ^3%i ^1xp zato sto je tvoj tim deaktivirao bombu.", iskustvo_za_ubistvo);
  1077. }
  1078. else
  1079. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dobio si ^3%i % ^1xp zato sto si deaktivirao bombu.",iskustvo_za_c4);
  1080. ProveriNivo(id);
  1081. }
  1082. }
  1083.  
  1084. public OpisKlase(id)
  1085. {
  1086. new menu = menu_create("Izaberi Klasu:", "OpisKlase_Handle");
  1087. for(new i=1; i<sizeof naziv_klase; i++)
  1088. menu_additem(menu, naziv_klase[i]);
  1089. menu_setprop(menu, MPROP_EXITNAME, "Izlaz");
  1090. menu_setprop(menu, MPROP_BACKNAME, "Prethodna strana");
  1091. menu_setprop(menu, MPROP_NEXTNAME, "Sledeca strana");
  1092. menu_display(id, menu);
  1093.  
  1094. client_cmd(id, "spk QTM_CodMod/select");
  1095. }
  1096.  
  1097. public OpisKlase_Handle(id, menu, item)
  1098. {
  1099. client_cmd(id, "spk QTM_CodMod/select");
  1100.  
  1101. if(item == MENU_EXIT)
  1102. {
  1103. menu_destroy(menu);
  1104. return PLUGIN_CONTINUE;
  1105. }
  1106. ColorChat(id, NORMAL, "^4[COD:MW] ^3%s: %s", naziv_klase[item+1], opis_klase[item+1]);
  1107. menu_display(id, menu);
  1108.  
  1109. return PLUGIN_CONTINUE;
  1110. }
  1111.  
  1112. public IzaberiKlasu(id)
  1113. {
  1114. new menu = menu_create("Izaberi klasu:", "IzaberiKlasu_Handle");
  1115. new klasa[50];
  1116. for(new i=1; i<sizeof naziv_klase; i++)
  1117. {
  1118. UcitajPodatke(id, i);
  1119. format(klasa, 49, "%s \yLevel: %i", naziv_klase[i], level_igraca[id]);
  1120. menu_additem(menu, klasa);
  1121. }
  1122.  
  1123. UcitajPodatke(id, klasa_igraca[id]);
  1124.  
  1125. menu_setprop(menu, MPROP_EXITNAME, "Izlaz");
  1126. menu_setprop(menu, MPROP_BACKNAME, "Prethodna strana");
  1127. menu_setprop(menu, MPROP_NEXTNAME, "Sledeca strana");
  1128. menu_display(id, menu);
  1129.  
  1130. client_cmd(id, "spk QTM_CodMod/select");
  1131. #if defined BOTY
  1132. if(is_user_bot2(id))
  1133. IzaberiKlasu_Handle(id, menu, random(sizeof naziv_klase-1));
  1134. #endif
  1135. }
  1136.  
  1137. public IzaberiKlasu_Handle(id, menu, item)
  1138. {
  1139. client_cmd(id, "spk QTM_CodMod/select");
  1140.  
  1141. if(item == MENU_EXIT)
  1142. {
  1143. menu_destroy(menu);
  1144. return PLUGIN_CONTINUE;
  1145. }
  1146.  
  1147. item++;
  1148.  
  1149. if(item == klasa_igraca[id])
  1150. return PLUGIN_CONTINUE;
  1151.  
  1152. if(item == Rambo && !(get_user_flags(id) & ADMIN_LEVEL_A))
  1153. {
  1154. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dozvolu za Premium Klasu.");
  1155. IzaberiKlasu(id);
  1156. return PLUGIN_CONTINUE;
  1157. }
  1158. if(item == Ratko_Mladic && !(get_user_flags(id) & ADMIN_LEVEL_B))
  1159. {
  1160. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dozvolu za Premium Klasu.");
  1161. IzaberiKlasu(id);
  1162. return PLUGIN_CONTINUE;
  1163. }
  1164. if(item == Pro_Miner && !(get_user_flags(id) & ADMIN_LEVEL_C))
  1165. {
  1166. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dozvolu za Premium Klasu.");
  1167. IzaberiKlasu(id);
  1168. return PLUGIN_CONTINUE;
  1169. }
  1170. if(item == Hitler && !(get_user_flags(id) & ADMIN_LEVEL_D))
  1171. {
  1172. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dozvolu za Premium Klasu.");
  1173. IzaberiKlasu(id);
  1174. return PLUGIN_CONTINUE;
  1175. }
  1176. if(item == Tank && !(get_user_flags(id) & ADMIN_LEVEL_E))
  1177. {
  1178. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dozvolu za Super Premium Klasu.");
  1179. IzaberiKlasu(id);
  1180. return PLUGIN_CONTINUE;
  1181. }
  1182. if(item == Mafijas && !(get_user_flags(id) & ADMIN_LEVEL_F))
  1183. {
  1184. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dozvolu za Super Premium Klasu.");
  1185. IzaberiKlasu(id);
  1186. return PLUGIN_CONTINUE;
  1187. }
  1188.  
  1189. if(klasa_igraca[id])
  1190. {
  1191. nova_klasa_igraca[id] = item;
  1192. ColorChat(id, NORMAL, "^4[COD:MW] ^1Klasa ce biti izmenjena u sledecoj rundi.");
  1193. }
  1194. else
  1195. {
  1196. klasa_igraca[id] = item;
  1197. UcitajPodatke(id, klasa_igraca[id]);
  1198. Pocetak(id);
  1199. }
  1200. return PLUGIN_CONTINUE;
  1201. }
  1202.  
  1203. public DodelaPoena(id)
  1204. {
  1205. new inteligencija[65];
  1206. new energija[60];
  1207. new snaga[60];
  1208. new kondicija[60];
  1209. new naslov[25];
  1210. format(inteligencija, 64, "Inteligencija: \r%i \y(Povecava napad)", inteligencija_igraca[id]);
  1211. format(energija, 59, "Energija: \r%i \y(Povecaca energiju)", energija_igraca[id]);
  1212. format(snaga, 59, "Snaga: \r%i \y(Smanjuje povrede)", snaga_igraca[id]);
  1213. format(kondicija, 59, "Kondicija: \r%i \y(Povecava tempo hodanja)", kondicija_igraca[id]);
  1214. format(naslov, 24, "Dodeli poena(%i):", poeni_igraca[id]);
  1215. new menu = menu_create(naslov, "DodelaPoena_Handler");
  1216. menu_additem(menu, inteligencija);
  1217. menu_additem(menu, energija);
  1218. menu_additem(menu, snaga);
  1219. menu_additem(menu, kondicija);
  1220. menu_display(id, menu);
  1221. #if defined BOTY
  1222. if(is_user_bot2(id))
  1223. DodelaPoena_Handler(id, menu, random(4));
  1224. #endif
  1225. }
  1226.  
  1227. public DodelaPoena_Handler(id, menu, item)
  1228. {
  1229. client_cmd(id, "spk QTM_CodMod/select");
  1230.  
  1231. if(item == MENU_EXIT)
  1232. {
  1233. menu_destroy(menu);
  1234. return PLUGIN_CONTINUE;
  1235. }
  1236.  
  1237. switch(item)
  1238. {
  1239. case 0:
  1240. {
  1241. if(inteligencija_igraca[id]<100)
  1242. inteligencija_igraca[id]++;
  1243. else
  1244. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo inteligencije");
  1245.  
  1246. }
  1247. case 1:
  1248. {
  1249. if(energija_igraca[id]<100)
  1250. energija_igraca[id]++;
  1251. else
  1252. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo energije");
  1253. }
  1254. case 2:
  1255. {
  1256. if(snaga_igraca[id]<100)
  1257. snaga_igraca[id]++;
  1258. else
  1259. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo snage");
  1260.  
  1261. }
  1262. case 3:
  1263. {
  1264. if(kondicija_igraca[id]<100)
  1265. kondicija_igraca[id]++;
  1266. else
  1267. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo kondicije");
  1268. }
  1269. }
  1270.  
  1271. poeni_igraca[id]--;
  1272.  
  1273. if(poeni_igraca[id]>0)
  1274. DodelaPoena(id);
  1275.  
  1276. return PLUGIN_CONTINUE;
  1277. }
  1278.  
  1279. public ResetujPoene(id)
  1280. {
  1281. poeni_igraca[id] = level_igraca[id]*2-2;
  1282. inteligencija_igraca[id] = 0;
  1283. energija_igraca[id] = 0;
  1284. kondicija_igraca[id] = 0;
  1285. snaga_igraca[id] = 0;
  1286. }
  1287.  
  1288. public KomandaResetujPoene(id)
  1289. {
  1290. ColorChat(id, NORMAL, "^4[COD:MW] ^1Vestine ce biti resetovane u sledecoj rundi");
  1291. client_cmd(id, "spk QTM_CodMod/select");
  1292. igrac_resetuje[id] = true;
  1293. }
  1294.  
  1295. public WyszkolenieSanitarne(id)
  1296. {
  1297. id -= ZADATAK_WYSZKOLENIE_SANITARNE;
  1298. if(informacije_predmet_igraca[id][0] != 16)
  1299. return PLUGIN_CONTINUE;
  1300. set_task(5.0, "WyszkolenieSanitarne", id+ZADATAK_WYSZKOLENIE_SANITARNE);
  1301. if(!is_user_alive(id))
  1302. return PLUGIN_CONTINUE;
  1303. new health = get_user_health(id);
  1304. new new_health = (health+10<maximalna_energija_igraca[id])?health+10:maximalna_energija_igraca[id];
  1305. set_user_health(id, new_health);
  1306. return PLUGIN_CONTINUE;
  1307. }
  1308.  
  1309. public KreirajMedKit(id)
  1310. {
  1311. if (!broj_medkit_igraca[id])
  1312. {
  1313. client_print(id, print_center, "Imate samo 2 paketa za prvu pomoc u jednoj rundi!");
  1314. return PLUGIN_CONTINUE;
  1315. }
  1316.  
  1317. if(inteligencija_igraca[id] < 1)
  1318. client_print(id, print_center, "Da koristite paket za prvu pomoc, morate povecati inteligenciju");
  1319.  
  1320. broj_medkit_igraca[id]--;
  1321.  
  1322. new Float:origin[3];
  1323. entity_get_vector(id, EV_VEC_origin, origin);
  1324.  
  1325. new ent = create_entity("info_target");
  1326. entity_set_string(ent, EV_SZ_classname, "MedKit");
  1327. entity_set_edict(ent, EV_ENT_owner, id);
  1328. entity_set_int(ent, EV_INT_solid, SOLID_NOT);
  1329. entity_set_vector(ent, EV_VEC_origin, origin);
  1330. entity_set_float(ent, EV_FL_ltime, halflife_time() + 7 + 0.1);
  1331.  
  1332.  
  1333. entity_set_model(ent, "models/w_medkit.mdl");
  1334. set_rendering ( ent, kRenderFxGlowShell, 255,0,0, kRenderFxNone, 255 ) ;
  1335. drop_to_floor(ent);
  1336.  
  1337. entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.1);
  1338.  
  1339. return PLUGIN_CONTINUE;
  1340. }
  1341.  
  1342. public MedKitThink(ent)
  1343. {
  1344. new id = entity_get_edict(ent, EV_ENT_owner);
  1345. new totem_dist = 300;
  1346. new totem_heal = 5+floatround(inteligencija_igraca[id]*0.5);
  1347. if (entity_get_edict(ent, EV_ENT_euser2) == 1)
  1348. {
  1349. new Float:forigin[3], origin[3];
  1350. entity_get_vector(ent, EV_VEC_origin, forigin);
  1351. FVecIVec(forigin,origin);
  1352.  
  1353. new entlist[33];
  1354. new numfound = find_sphere_class(0,"player",totem_dist+0.0,entlist, 32,forigin);
  1355.  
  1356. for (new i=0; i < numfound; i++)
  1357. {
  1358. new pid = entlist[i];
  1359.  
  1360. if (get_user_team(pid) != get_user_team(id))
  1361. continue;
  1362.  
  1363. new energija = get_user_health(pid);
  1364. new nova_energija = (energija+totem_heal<maximalna_energija_igraca[pid])?energija+totem_heal:maximalna_energija_igraca[pid];
  1365. if (is_user_alive(pid)) set_user_health(pid, nova_energija);
  1366. }
  1367.  
  1368. entity_set_edict(ent, EV_ENT_euser2, 0);
  1369. entity_set_float(ent, EV_FL_nextthink, halflife_time() + 1.5);
  1370.  
  1371. return PLUGIN_CONTINUE;
  1372. }
  1373.  
  1374. if (entity_get_float(ent, EV_FL_ltime) < halflife_time() || !is_user_alive(id))
  1375. {
  1376. remove_entity(ent);
  1377. return PLUGIN_CONTINUE;
  1378. }
  1379.  
  1380. if (entity_get_float(ent, EV_FL_ltime)-2.0 < halflife_time())
  1381. set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 ) ;
  1382.  
  1383. new Float:forigin[3], origin[3];
  1384. entity_get_vector(ent, EV_VEC_origin, forigin);
  1385. FVecIVec(forigin,origin);
  1386.  
  1387. //Find people near and give them health
  1388. message_begin( MSG_BROADCAST, SVC_TEMPENTITY, origin );
  1389. write_byte( TE_BEAMCYLINDER );
  1390. write_coord( origin[0] );
  1391. write_coord( origin[1] );
  1392. write_coord( origin[2] );
  1393. write_coord( origin[0] );
  1394. write_coord( origin[1] + totem_dist );
  1395. write_coord( origin[2] + totem_dist );
  1396. write_short( sprite_white );
  1397. write_byte( 0 ); // startframe
  1398. write_byte( 0 ); // framerate
  1399. write_byte( 10 ); // life
  1400. write_byte( 10 ); // width
  1401. write_byte( 255 ); // noise
  1402. write_byte( 255 ); // r, g, b
  1403. write_byte( 100 );// r, g, b
  1404. write_byte( 100 ); // r, g, b
  1405. write_byte( 128 ); // brightness
  1406. write_byte( 5 ); // speed
  1407. message_end();
  1408.  
  1409. entity_set_edict(ent, EV_ENT_euser2 ,1);
  1410. entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.5);
  1411.  
  1412.  
  1413. return PLUGIN_CONTINUE;
  1414.  
  1415. }
  1416.  
  1417. public KreirajRakete(id)
  1418. {
  1419. if (!broj_raketa_igraca[id])
  1420. {
  1421. client_print(id, print_center, "Vec ste iskoristili sve rakete!");
  1422. return PLUGIN_CONTINUE;
  1423. }
  1424.  
  1425. if(prethodna_raketa_igraca[id] + 2.0 > get_gametime())
  1426. {
  1427. client_print(id, print_center, "Mozate da koristite raketu za 2 sekunde!");
  1428. return PLUGIN_CONTINUE;
  1429. }
  1430.  
  1431. if (is_user_alive(id))
  1432. {
  1433. if(inteligencija_igraca[id] < 1)
  1434. client_print(id, print_center, "Da koristite rakete, morate povecati inteligenciju!");
  1435.  
  1436. prethodna_raketa_igraca[id] = get_gametime();
  1437. broj_raketa_igraca[id]--;
  1438.  
  1439. new Float: Origin[3], Float: vAngle[3], Float: Velocity[3];
  1440.  
  1441. entity_get_vector(id, EV_VEC_v_angle, vAngle);
  1442. entity_get_vector(id, EV_VEC_origin , Origin);
  1443.  
  1444. new Ent = create_entity("info_target");
  1445.  
  1446. entity_set_string(Ent, EV_SZ_classname, "Rocket");
  1447. entity_set_model(Ent, "models/rpgrocket.mdl");
  1448.  
  1449. vAngle[0] *= -1.0;
  1450.  
  1451. entity_set_origin(Ent, Origin);
  1452. entity_set_vector(Ent, EV_VEC_angles, vAngle);
  1453.  
  1454. entity_set_int(Ent, EV_INT_effects, 2);
  1455. entity_set_int(Ent, EV_INT_solid, SOLID_BBOX);
  1456. entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY);
  1457. entity_set_edict(Ent, EV_ENT_owner, id);
  1458.  
  1459. VelocityByAim(id, 1000 , Velocity);
  1460. entity_set_vector(Ent, EV_VEC_velocity ,Velocity);
  1461. }
  1462. return PLUGIN_CONTINUE;
  1463. }
  1464.  
  1465. public KreirajDinamit(id)
  1466. {
  1467. if(!broj_dinamita_igraca[id])
  1468. {
  1469. client_print(id, print_center, "Vec ste iskoristili sav dinamit!");
  1470. return PLUGIN_CONTINUE;
  1471. }
  1472.  
  1473. if(inteligencija_igraca[id] < 1)
  1474. client_print(id, print_center, "Da koristite dinamit, morate povecati inteligenciju!");
  1475.  
  1476. broj_dinamita_igraca[id]--;
  1477. new Float:fOrigin[3], iOrigin[3];
  1478. entity_get_vector( id, EV_VEC_origin, fOrigin);
  1479. iOrigin[0] = floatround(fOrigin[0]);
  1480. iOrigin[1] = floatround(fOrigin[1]);
  1481. iOrigin[2] = floatround(fOrigin[2]);
  1482.  
  1483. message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
  1484. write_byte(TE_EXPLOSION);
  1485. write_coord(iOrigin[0]);
  1486. write_coord(iOrigin[1]);
  1487. write_coord(iOrigin[2]);
  1488. write_short(sprite_blast);
  1489. write_byte(32);
  1490. write_byte(20);
  1491. write_byte(0);
  1492. message_end();
  1493.  
  1494. message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin );
  1495. write_byte( TE_BEAMCYLINDER );
  1496. write_coord( iOrigin[0] );
  1497. write_coord( iOrigin[1] );
  1498. write_coord( iOrigin[2] );
  1499. write_coord( iOrigin[0] );
  1500. write_coord( iOrigin[1] + 300 );
  1501. write_coord( iOrigin[2] + 300 );
  1502. write_short( sprite_white );
  1503. write_byte( 0 ); // startframe
  1504. write_byte( 0 ); // framerate
  1505. write_byte( 10 ); // life
  1506. write_byte( 10 ); // width
  1507. write_byte( 255 ); // noise
  1508. write_byte( 255 ); // r, g, b
  1509. write_byte( 100 );// r, g, b
  1510. write_byte( 100 ); // r, g, b
  1511. write_byte( 128 ); // brightness
  1512. write_byte( 8 ); // speed
  1513. message_end();
  1514.  
  1515. new entlist[33];
  1516. new numfound = find_sphere_class(id, "player", 300.0 , entlist, 32);
  1517.  
  1518. for (new i=0; i < numfound; i++)
  1519. {
  1520. new pid = entlist[i];
  1521.  
  1522. if (!is_user_alive(pid) || get_user_team(id) == get_user_team(pid) || informacije_predmet_igraca[pid][0] == 24)
  1523. continue;
  1524. ExecuteHam(Ham_TakeDamage, pid, 0, id, 90.0+float(inteligencija_igraca[id]) , 1);
  1525. }
  1526. return PLUGIN_CONTINUE;
  1527. }
  1528.  
  1529. public PostaviMine(id)
  1530. {
  1531. if (!broj_min_igraca[id])
  1532. {
  1533. client_print(id, print_center, "Vec ste iskoristili sve mine!");
  1534. return PLUGIN_CONTINUE;
  1535. }
  1536.  
  1537. if(inteligencija_igraca[id] < 1)
  1538. client_print(id, print_center, "Da koristite mine, morate povecati inteligenciju!");
  1539.  
  1540. broj_min_igraca[id]--;
  1541.  
  1542. new Float:origin[3];
  1543. entity_get_vector(id, EV_VEC_origin, origin);
  1544.  
  1545. new ent = create_entity("info_target");
  1546. entity_set_string(ent ,EV_SZ_classname, "Mine");
  1547. entity_set_edict(ent ,EV_ENT_owner, id);
  1548. entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS);
  1549. entity_set_origin(ent, origin);
  1550. entity_set_int(ent, EV_INT_solid, SOLID_BBOX);
  1551.  
  1552. entity_set_model(ent, "models/mine.mdl");
  1553. entity_set_size(ent,Float:{-16.0,-16.0,0.0},Float:{16.0,16.0,2.0});
  1554.  
  1555. drop_to_floor(ent);
  1556.  
  1557. entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01) ;
  1558.  
  1559. set_rendering(ent,kRenderFxNone, 0,0,0, kRenderTransTexture,50) ;
  1560.  
  1561.  
  1562. return PLUGIN_CONTINUE;
  1563. }
  1564.  
  1565. public DodirMine(ent, id)
  1566. {
  1567. new attacker = entity_get_edict(ent, EV_ENT_owner);
  1568. if (get_user_team(attacker) != get_user_team(id))
  1569. {
  1570. new Float:fOrigin[3], iOrigin[3];
  1571. entity_get_vector( ent, EV_VEC_origin, fOrigin);
  1572. iOrigin[0] = floatround(fOrigin[0]);
  1573. iOrigin[1] = floatround(fOrigin[1]);
  1574. iOrigin[2] = floatround(fOrigin[2]);
  1575.  
  1576. message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
  1577. write_byte(TE_EXPLOSION);
  1578. write_coord(iOrigin[0]);
  1579. write_coord(iOrigin[1]);
  1580. write_coord(iOrigin[2]);
  1581. write_short(sprite_blast);
  1582. write_byte(32); // scale
  1583. write_byte(20); // framerate
  1584. write_byte(0);// flags
  1585. message_end();
  1586. new entlist[33];
  1587. new numfound = find_sphere_class(ent,"player", 90.0 ,entlist, 32);
  1588.  
  1589. for (new i=0; i < numfound; i++)
  1590. {
  1591. new pid = entlist[i];
  1592.  
  1593. if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || informacije_predmet_igraca[pid][0] == 24 || klasa_igraca[id] == Branilac)
  1594. continue;
  1595.  
  1596. ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 90.0+float(inteligencija_igraca[attacker]) , 1);
  1597. }
  1598. remove_entity(ent);
  1599. }
  1600. }
  1601.  
  1602. public DodirRakete(ent)
  1603. {
  1604. if ( !is_valid_ent(ent))
  1605. return;
  1606.  
  1607. new attacker = entity_get_edict(ent, EV_ENT_owner);
  1608.  
  1609. new Float:fOrigin[3], iOrigin[3];
  1610. entity_get_vector( ent, EV_VEC_origin, fOrigin);
  1611. iOrigin[0] = floatround(fOrigin[0]);
  1612. iOrigin[1] = floatround(fOrigin[1]);
  1613. iOrigin[2] = floatround(fOrigin[2]);
  1614.  
  1615. message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
  1616. write_byte(TE_EXPLOSION);
  1617. write_coord(iOrigin[0]);
  1618. write_coord(iOrigin[1]);
  1619. write_coord(iOrigin[2]);
  1620. write_short(sprite_blast);
  1621. write_byte(32); // scale
  1622. write_byte(20); // framerate
  1623. write_byte(0);// flags
  1624. message_end();
  1625.  
  1626. new entlist[33];
  1627. new numfound = find_sphere_class(ent, "player", 230.0, entlist, 32);
  1628.  
  1629. for (new i=0; i < numfound; i++)
  1630. {
  1631. new pid = entlist[i];
  1632.  
  1633. if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || informacije_predmet_igraca[pid][0] == 24)
  1634. continue;
  1635. ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 55.0+float(inteligencija_igraca[attacker]) , 1);
  1636. }
  1637. remove_entity(ent);
  1638. }
  1639.  
  1640. public CurWeapon(id)
  1641. {
  1642. if(freezetime || !klasa_igraca[id])
  1643. return PLUGIN_CONTINUE;
  1644.  
  1645. new weapon = read_data(2);
  1646.  
  1647. PostaviBrzinu(id);
  1648.  
  1649. if(weapon == CSW_C4)
  1650. postavljena = id;
  1651. return PLUGIN_CONTINUE;
  1652. }
  1653.  
  1654. public EmitSound(id, iChannel, szSound[], Float:fVol, Float:fAttn, iFlags, iPitch )
  1655. {
  1656. if(equal(szSound, "common/wpn_denyselect.wav"))
  1657. {
  1658. KoristiPredmet(id);
  1659. return FMRES_SUPERCEDE;
  1660. }
  1661.  
  1662. return FMRES_IGNORED;
  1663. }
  1664.  
  1665. public cmdCheckSay(id)
  1666. {
  1667. static message[192]
  1668. read_args(message, 191)
  1669.  
  1670. if(contain(message, "%") != -1)
  1671. {
  1672. remove_quotes(message)
  1673. }
  1674. return PLUGIN_CONTINUE;
  1675. }
  1676.  
  1677. public KoristiPredmet(id)
  1678. {
  1679. if(informacije_predmet_igraca[id][0] == 19 && informacije_predmet_igraca[id][1]>0)
  1680. {
  1681. set_user_health(id, maximalna_energija_igraca[id]);
  1682. informacije_predmet_igraca[id][1]--;
  1683. }
  1684.  
  1685. if(broj_medkit_igraca[id]>0)
  1686. KreirajMedKit(id);
  1687. if(broj_raketa_igraca[id]>0)
  1688. KreirajRakete(id);
  1689. if(broj_min_igraca[id]>0)
  1690. PostaviMine(id);
  1691. if(broj_dinamita_igraca[id]>0)
  1692. KreirajDinamit(id);
  1693.  
  1694. return PLUGIN_HANDLED;
  1695. }
  1696.  
  1697. public SacuvajPodatke(id)
  1698. {
  1699. new vaultkey[64],vaultdata[256];
  1700. format(vaultkey,63,"%s-%i-cod", ID_igraca[id], klasa_igraca[id]);
  1701. format(vaultdata,255,"%i#%i#%i#%i#%i#%i", iskustvo_igraca[id], level_igraca[id], inteligencija_igraca[id], energija_igraca[id], snaga_igraca[id], kondicija_igraca[id]);
  1702. nvault_set(g_vault,vaultkey,vaultdata);
  1703. }
  1704.  
  1705. public UcitajPodatke(id, klasa)
  1706. {
  1707. new vaultkey[64],vaultdata[256];
  1708. format(vaultkey,63,"%s-%i-cod", ID_igraca[id], klasa);
  1709. format(vaultdata,255,"%i#%i#%i#%i#%i#%i", iskustvo_igraca[id], level_igraca[id], inteligencija_igraca[id], energija_igraca[id], snaga_igraca[id], kondicija_igraca[id]);
  1710. nvault_get(g_vault,vaultkey,vaultdata,255);
  1711.  
  1712. replace_all(vaultdata, 255, "#", " ");
  1713.  
  1714. new iskustvoigraca[32], leveligraca[32], inteligencijaigraca[32], energijaigraca[32], snagacigraca[32], kondicijaigraca[32];
  1715.  
  1716. parse(vaultdata, iskustvoigraca, 31, leveligraca, 31, inteligencijaigraca, 31, energijaigraca, 31, snagacigraca, 31, kondicijaigraca, 31);
  1717.  
  1718. iskustvo_igraca[id] = str_to_num(iskustvoigraca);
  1719. level_igraca[id] = str_to_num(leveligraca)>0?str_to_num(leveligraca):1;
  1720. inteligencija_igraca[id] = str_to_num(inteligencijaigraca);
  1721. energija_igraca[id] = str_to_num(energijaigraca);
  1722. snaga_igraca[id] = str_to_num(snagacigraca);
  1723. kondicija_igraca[id] = str_to_num(kondicijaigraca);
  1724. poeni_igraca[id] = (level_igraca[id]-1)*2-inteligencija_igraca[id]-energija_igraca[id]-snaga_igraca[id]-kondicija_igraca[id];
  1725. }
  1726.  
  1727. public IzbaciPredmet(id)
  1728. {
  1729. if(informacije_predmet_igraca[id][0])
  1730. {
  1731. ColorChat(id, NORMAL, "^4[COD:MW] ^1Bacio si ^3%s.", naziv_predmeta[informacije_predmet_igraca[id][0]]);
  1732. Obrisipredmet(id);
  1733. }
  1734. else
  1735. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate nijedan predmet.", naziv_predmeta[informacije_predmet_igraca[id][0]]);
  1736. }
  1737.  
  1738. public Obrisipredmet(id)
  1739. {
  1740. informacije_predmet_igraca[id][0] = 0;
  1741. informacije_predmet_igraca[id][1] = 0;
  1742. if(is_user_alive(id))
  1743. set_user_footsteps(id, 0);
  1744. set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255);
  1745. PromeniModel(id, 1);
  1746. }
  1747.  
  1748. public DajPredmet(id, predmet)
  1749. {
  1750. Obrisipredmet(id);
  1751. informacije_predmet_igraca[id][0] = predmet;
  1752. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dobio si ^3%s.", naziv_predmeta[informacije_predmet_igraca[id][0]]);
  1753.  
  1754. switch(predmet)
  1755. {
  1756. case 1:
  1757. {
  1758. set_user_footsteps(id, 1);
  1759. }
  1760. case 2:
  1761. {
  1762. informacije_predmet_igraca[id][1] = random_num(3,6);
  1763. }
  1764. case 3:
  1765. {
  1766. informacije_predmet_igraca[id][1] = random_num(6, 11);
  1767. }
  1768. case 5:
  1769. {
  1770. informacije_predmet_igraca[id][1] = random_num(6, 9);
  1771. }
  1772. case 6:
  1773. {
  1774. informacije_predmet_igraca[id][1] = random_num(100, 150);
  1775. set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, informacije_predmet_igraca[id][1]);
  1776. }
  1777. case 7:
  1778. {
  1779. informacije_predmet_igraca[id][1] = random_num(2, 4);
  1780. }
  1781. case 8:
  1782. {
  1783. if(klasa_igraca[id] == Marinac)
  1784. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  1785. }
  1786. case 9:
  1787. {
  1788. informacije_predmet_igraca[id][1] = random_num(1, 3);
  1789. PromeniModel(id, 0);
  1790. give_item(id, "weapon_hegrenade");
  1791. }
  1792. case 10:
  1793. {
  1794. informacije_predmet_igraca[id][1] = random_num(4, 8);
  1795. give_item(id, "weapon_hegrenade");
  1796. }
  1797. case 12:
  1798. {
  1799. informacije_predmet_igraca[id][1] = random_num(1, 4);
  1800. }
  1801. case 13:
  1802. {
  1803. give_item(id, "weapon_awp");
  1804. }
  1805. case 15:
  1806. {
  1807. if(klasa_igraca[id] == Rambo)
  1808. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  1809. }
  1810. case 16:
  1811. {
  1812. set_task(5.0, "WyszkolenieSanitarne", id+ZADATAK_WYSZKOLENIE_SANITARNE);
  1813. }
  1814. case 19:
  1815. {
  1816. informacije_predmet_igraca[id][1] = 1;
  1817. }
  1818. case 26:
  1819. {
  1820. informacije_predmet_igraca[id][1] = random_num(3, 6);
  1821. }
  1822. case 27:
  1823. {
  1824. informacije_predmet_igraca[id][1] = 3;
  1825. }
  1826. case 29:
  1827. {
  1828. informacije_predmet_igraca[id][1] = 29;
  1829. give_item(id, "weapon_ak47");
  1830. }
  1831. }
  1832. }
  1833.  
  1834. public OpisPredmeta(id)
  1835. {
  1836. new opis_predmeta[128];
  1837. new slucajne_vrednosti[3];
  1838. num_to_str(informacije_predmet_igraca[id][1], slucajne_vrednosti, 2);
  1839. format(opis_predmeta, 127, opis_predmet[informacije_predmet_igraca[id][0]]);
  1840. replace_all(opis_predmeta, 127, "LW", slucajne_vrednosti);
  1841.  
  1842. ColorChat(id, NORMAL, "^4Predmet: ^1%s.", naziv_predmeta[informacije_predmet_igraca[id][0]]);
  1843. ColorChat(id, NORMAL, "^4Opis: ^1%s.", opis_predmeta);
  1844. }
  1845.  
  1846. public Proveri(id)
  1847. {
  1848. id-=ZADATAK_PROVERA;
  1849. ExecuteHamB(Ham_CS_RoundRespawn, id);
  1850. }
  1851.  
  1852. public ProveriNivo(id)
  1853. {
  1854. if(level_igraca[id] < 201)
  1855. {
  1856. while(iskustvo_igraca[id] >= iskustvo_levelu[level_igraca[id]])
  1857. {
  1858. level_igraca[id]++;
  1859. set_hudmessage(60, 200, 25, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.2, 2);
  1860. ShowSyncHudMsg(id, SyncHudObj3, "Dobrodosao na sledeci nivo!");
  1861. client_cmd(id, "spk QTM_CodMod/levelup");
  1862. }
  1863.  
  1864. poeni_igraca[id] = (level_igraca[id]-1)*2-inteligencija_igraca[id]-energija_igraca[id]-snaga_igraca[id]-kondicija_igraca[id];
  1865. }
  1866. SacuvajPodatke(id);
  1867. }
  1868.  
  1869. public PokaziInformacije(id)
  1870. {
  1871. id -= ZADATAK_POKAZI_INFORMACIJE;
  1872.  
  1873. set_task(0.1, "PokaziInformacije", id+ZADATAK_POKAZI_INFORMACIJE);
  1874.  
  1875. if(!is_user_alive(id))
  1876. {
  1877. new target = entity_get_int(id, EV_INT_iuser2);
  1878.  
  1879. if(target == 0)
  1880. return PLUGIN_CONTINUE;
  1881.  
  1882. set_hudmessage(255, 255, 255, 0.6, -1.0, 0, 0.0, 0.3, 0.0, 0.0, 2);
  1883. ShowSyncHudMsg(id, SyncHudObj, "Klasa : %s^nIskustvo : %i / %i^nLevel : %i^nPredmet : %s", naziv_klase[klasa_igraca[target]], iskustvo_igraca[target], iskustvo_levelu[level_igraca[target]], level_igraca[target], naziv_predmeta[informacije_predmet_igraca[target][0]]);
  1884.  
  1885. return PLUGIN_CONTINUE;
  1886. }
  1887. set_hudmessage(0, 255, 0, 0.02, 0.23, 0, 0.0, 0.3, 0.0, 0.0);
  1888. ShowSyncHudMsg(id, SyncHudObj, "[Klasa : %s]^n[Iskustvo : %i / %i]^n[Level : %i]^n[Predmet : %s]", naziv_klase[klasa_igraca[id]], iskustvo_igraca[id], iskustvo_levelu[level_igraca[id]], level_igraca[id], naziv_predmeta[informacije_predmet_igraca[id][0]]);
  1889. return PLUGIN_CONTINUE;
  1890. }
  1891.  
  1892. public PokaziReklame(id)
  1893. {
  1894. id-=ZADATAK_POKAZI_REKLAME;
  1895. ColorChat(id, NORMAL, "^4[COD:MW] ^3Dobrodosli u COD:MW MOD by QTM_Peyote.");
  1896. }
  1897.  
  1898. public PostaviBrzinu(id)
  1899. {
  1900. id -= id>32? ZADATAK_POSTAVI_brzinu: 0;
  1901.  
  1902. if(klasa_igraca[id])
  1903. set_user_maxspeed(id, brzina_igraca[id]);
  1904. }
  1905.  
  1906. public PromeniModel(id,reset)
  1907. {
  1908. if (id<1 || id>32 || !is_user_connected(id))
  1909. return PLUGIN_CONTINUE;
  1910.  
  1911. if (reset)
  1912. cs_reset_user_model(id);
  1913. else
  1914. {
  1915. new num = random_num(0,3);
  1916. switch(get_user_team(id))
  1917. {
  1918. case 1: cs_set_user_model(id, Ubrania_CT[num]);
  1919. case 2:cs_set_user_model(id, Ubrania_Terro[num]);
  1920. }
  1921. }
  1922.  
  1923. return PLUGIN_CONTINUE;
  1924. }
  1925.  
  1926. public Pomoc()
  1927. {
  1928. switch(random(7))
  1929. {
  1930. case 0: ColorChat(0, NORMAL, "^4[COD:MW] ^1Da resetujes level-e kucaj ^3/reset.");
  1931. case 1: ColorChat(0, NORMAL, "^4[COD:MW] ^1Da promenis klasu kucaj ^3/klasa.");
  1932. case 2: ColorChat(0, NORMAL, "^4[COD:MW] ^1Da koristis predmete(mine,rakete) stisni ^3E.");
  1933. case 3: ColorChat(0, NORMAL, "^4[COD:MW] ^1Da bi ste izbacili predmet kucajte ^3/izbaci.");
  1934. case 4: ColorChat(0, NORMAL, "^4[COD:MW] ^1Da bi ste videli opis predmeta kucajte ^3/predmet.");
  1935. case 5: ColorChat(0, NORMAL, "^4[COD:MW] ^1Da biste videli opis klase kucajte ^3/opis.");
  1936. case 6: ColorChat(0, NORMAL, "^4[COD:MW] ^1Da otvorite COD Shop kucajte ^3/shop.");
  1937. }
  1938. set_task(36.0, "Pomoc");
  1939. }
  1940.  
  1941. /*public cmd_setlvl(id, level, cid)
  1942. {
  1943. if(!cmd_access(id,level,cid,3))
  1944. return PLUGIN_HANDLED;
  1945. new arg1[33];
  1946. new arg2[6];
  1947. read_argv(1, arg1, 32);
  1948. read_argv(2, arg2, 5);
  1949. new player = cmd_target(id, arg1);
  1950. new value = str_to_num(arg2)-1;
  1951.  
  1952. iskustvo_igraca[player] = iskustvo_levelu[value];
  1953. level_igraca[player] = 0;
  1954. ProveriNivo(player);
  1955. return PLUGIN_HANDLED;
  1956. }*/
  1957.  
  1958. public DodirOruzija(weapon,id)
  1959. {
  1960. new model[23];
  1961. entity_get_string(weapon, EV_SZ_model, model, 22);
  1962. if (!is_user_connected(id) || entity_get_edict(weapon, EV_ENT_owner) == id || equal(model, "models/w_backpack.mdl"))
  1963. return HAM_IGNORED;
  1964. return HAM_SUPERCEDE;
  1965. }
  1966.  
  1967. public BlokirajKomande()
  1968. {
  1969. return PLUGIN_HANDLED;
  1970. }
  1971.  
  1972. public plugin_end()
  1973. {
  1974. nvault_close( g_vault )
  1975. }
  1976.  
  1977. stock bool:UTIL_In_FOV(id,target)
  1978. {
  1979. if (Find_Angle(id,target,9999.9) > 0.0)
  1980. return true;
  1981.  
  1982. return false;
  1983. }
  1984. #if defined BOTY
  1985. public is_user_bot2(id)
  1986. {
  1987. new ping, loss
  1988. get_user_ping(id, ping, loss)
  1989. if(ping > 0 && loss > 0)
  1990. return false
  1991. return true
  1992. }
  1993. #endif
  1994.  
  1995. stock Float:Find_Angle(Core,Target,Float:dist)
  1996. {
  1997. new Float:vec2LOS[2];
  1998. new Float:flDot;
  1999. new Float:CoreOrigin[3];
  2000. new Float:TargetOrigin[3];
  2001. new Float:CoreAngles[3];
  2002.  
  2003. pev(Core,pev_origin,CoreOrigin);
  2004. pev(Target,pev_origin,TargetOrigin);
  2005.  
  2006. if (get_distance_f(CoreOrigin,TargetOrigin) > dist)
  2007. return 0.0;
  2008.  
  2009. pev(Core,pev_angles, CoreAngles);
  2010.  
  2011. for ( new i = 0; i < 2; i++ )
  2012. vec2LOS[i] = TargetOrigin[i] - CoreOrigin[i];
  2013.  
  2014. new Float:veclength = Vec2DLength(vec2LOS);
  2015.  
  2016. //Normalize V2LOS
  2017. if (veclength <= 0.0)
  2018. {
  2019. vec2LOS[0] = 0.0;
  2020. vec2LOS[1] = 0.0;
  2021. }
  2022. else
  2023. {
  2024. new Float:flLen = 1.0 / veclength;
  2025. vec2LOS[0] = vec2LOS[0]*flLen;
  2026. vec2LOS[1] = vec2LOS[1]*flLen;
  2027. }
  2028.  
  2029. //Do a makevector to make v_forward right
  2030. engfunc(EngFunc_MakeVectors,CoreAngles);
  2031.  
  2032. new Float:v_forward[3];
  2033. new Float:v_forward2D[2];
  2034. get_global_vector(GL_v_forward, v_forward);
  2035.  
  2036. v_forward2D[0] = v_forward[0];
  2037. v_forward2D[1] = v_forward[1];
  2038.  
  2039. flDot = vec2LOS[0]*v_forward2D[0]+vec2LOS[1]*v_forward2D[1];
  2040.  
  2041. if ( flDot > 0.5 )
  2042. {
  2043. return flDot;
  2044. }
  2045.  
  2046. return 0.0;
  2047. }
  2048.  
  2049. stock Float:Vec2DLength( Float:Vec[2] )
  2050. {
  2051. return floatsqroot(Vec[0]*Vec[0] + Vec[1]*Vec[1] );
  2052. }
  2053.  
  2054. stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha)
  2055. {
  2056. message_begin( MSG_ONE, g_msg_screenfade,{0,0,0},id );
  2057. write_short( duration ); // Duration of fadeout
  2058. write_short( holdtime ); // Hold time of color
  2059. write_short( fadetype ); // Fade type
  2060. write_byte ( red ); // Red
  2061. write_byte ( green ); // Green
  2062. write_byte ( blue ); // Blue
  2063. write_byte ( alpha ); // Alpha
  2064. message_end();
  2065. }
  2066.  
  2067. stock set_user_clip(id, ammo)
  2068. {
  2069. new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _);
  2070. get_weaponname(weapon, weaponname, 31);
  2071. while ((weaponid = find_ent_by_class(weaponid, weaponname)) != 0)
  2072. if(entity_get_edict(weaponid, EV_ENT_owner) == id)
  2073. {
  2074. set_pdata_int(weaponid, 51, ammo, 4);
  2075. return weaponid;
  2076. }
  2077. return 0;
  2078. }
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