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Rabi-Ribi

Dec 20th, 2020
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  1. Rabi-Ribi
  2.  
  3. Based on: PS4, version 1.01
  4.  
  5.  
  6. Contents
  7.  
  8. General Notes
  9. Movement Techniques
  10. Area / Chapter Notes A01
  11. Town Members
  12. Items A02
  13. Badges
  14. Shop
  15. Buffs
  16. Trophies
  17.  
  18.  
  19. - The game can be highly stressful for your thumb, at least if you're
  20. trying to maximize dps. I highly recommend you compromise for the sake
  21. of your health and keep the rapid button-mashing as minimal as possible.
  22. The Auto Earrings help quite a bit, although simply holding down a button
  23. for extended periods is fairly stressful as well.
  24.  
  25. - There are six difficulty levels: Casual, Novice, Normal, Hard, Hell
  26. and Bunny Extinction.
  27. - I always play the game on Casual, as it's the only difficulty level
  28. where I don't have to constantly rely on Halo Boost. If you're just
  29. going to use Halo Boost in every boss, then you might as well just drop
  30. the difficulty level.
  31. - Enemies become stronger as you progress through the game. Additionally,
  32. at the beginning of the game, you can choose between two scaling settings:
  33. Standard and Alternative. Standard scales bosses heavily depending on
  34. your item rate, whereas Alternative does not.
  35. - I use Standard scaling and avoid picking up almost any Mana and Regen
  36. upgrades in order to temper the scaling (and to capitalize on the Fire
  37. Orb). I also avoid all non-essential power ups (Hammer Roll, Charge Ring,
  38. all shot types except Red).
  39. - Your equipped badges also have an impact on boss levels. Try to limit
  40. yourself to only the essential ones (Arm Strength, status immunity).
  41. - You'll pretty much always get a checkpoint before a boss.
  42. - After getting a few game overs, the game offers to help you out by
  43. giving you 'Halo Boost,' a status effect that reduces damage. Halo
  44. Boost has three levels, and you can get a higher level one by getting
  45. more game overs. If a boss is giving you a lot of trouble, don't hesitate
  46. to game over intentionally in order to get Halo Boost Lv3.
  47. - Boss behavior changes once their HP falls below certain thresholds.
  48. Generally, this means they start using new attacks.
  49. - Becoming familiar with bosses' attacks could take quite a while, as
  50. each boss has around 20 different attacks, and there are about 40 bosses.
  51. On Casual, you can take a lot of hits, so you don't really need to bother.
  52.  
  53. - Many of your attacks consume stamina (SP). SP recharges faster if you
  54. completely run out, but you won't be able to do SP consuming actions
  55. until it's full again.
  56. - Many of your attacks trigger hit invincibility (usually 1 second).
  57. Hitting enemies when they're not attacking will stun them until your
  58. attack/combo is over.
  59. - Hitting bosses repeatedly with physical attacks can easily result in
  60. your attacks being deflected (because, you know, apparently the game
  61. wasn't 'balanced' enough already).
  62. - The Ribbon Shot doesn't consume SP, and only charge shots consume MP.
  63. Hitting enemies with the Ribbon Shot doesn't trigger any invincibility.
  64. There's no on-screen bullet limit, but instead there's a "magazine"
  65. limit (3 by default) and a "reload" speed (about half a second if you
  66. shoot at least 3 shots, *much* longer if you shoot fewer).
  67.  
  68. - Erina's damage hit box is quite small and located in her mid-torso.
  69. Getting hit makes you invincible for 2 seconds or 2,35 seconds (varies
  70. depending on the attack).
  71. - Erina's environmental collision hit box is 1x2 tiles (a little short
  72. of 2).
  73.  
  74. - The five stat upgrades are: Health Up, Mana Up, Regen Up, PP Up and
  75. Attack Up.
  76. - Health Up (Red): HP +20 (default: 50, max: 1309)
  77. - Mana Up (Blue): MP +5, SP +1,5%, Boost gen. +3%, (default MP: 40,
  78. max: 240)
  79. - Regen Up (Green): MP regen +5%, SP +2,5%, Bunny Amulet rec. +1
  80. - Pack Up (Yellow): PP +3 (default: , max: 99)
  81. - Attack Up (Purple): Hammer dmg +5%, Bomb dmg +10%, Shot dmg +2,5%
  82. - HP also increases by 1% for each town member.
  83. - MP is used for charge shots and boost attacks.
  84. - The game doesn't give you any absolute figures when it comes to SP.
  85. - PP determines how many badges you can equip. PP increases by 1 for
  86. each town member.
  87.  
  88. - Some power ups can be upgraded at the shop. In the item menu, the
  89. current level of the power up is indicated by the purple circle next
  90. to it. At Lv1, it's just a purple circle. At Lv2, there's a lighter
  91. purple circle within that circle. At Lv3, there's one more, smaller
  92. circle (almost white).
  93. - You can enable and disable power ups in the item menu. You can't do
  94. so during bosses.
  95. - I recommend turning off Hammer Roll and all shot types you don't
  96. really use.
  97. - Enabling or disabling a power up sets Ribbon's shot to Blue.
  98.  
  99. - There are three healing items:
  100. - Rumi Donut: 20% HP, 100% SP/MP/BP, 1 BA charge
  101. - Rumi Cake: 70% HP
  102. - Gold Carrot: 100% HP
  103. - Donuts and Cakes can be bought in town, whereas the Gold Carrot can
  104. be found in Northern Tundra (and reappears if used). On Casual, you
  105. can carry 3 cakes and donuts. Above Casual, you can only carry 2.
  106. - Using a healing item takes 1,5 seconds and, thus, can be interrupted.
  107. - Some attacks can also heal you but nowhere near as effectively as
  108. the healing items.
  109. - Pressing the touch pad brings up the shot type menu and pressing it
  110. again brings up the consumable menu. Press Confirm to leave the menu
  111. (if you press Cancel in the shot menu, you'll trigger a Boost attack).
  112.  
  113. - The absolute item count seen on the map screen only counts items that
  114. are found lying around. The relative item count counts everything (except
  115. eggs), and the in-game map will show obtained items that are excluded
  116. from the absolute count (eg. Strange Box).
  117.  
  118. - Enemies give you money and usually also some health when killed. Both
  119. are automatic; there's nothing you actually need to pick up.
  120. - Money (En) is displayed in a rectangular font and in constantly
  121. fluctuating colors, making it very difficult to read. The max amount
  122. of money you can carry is 99 999 en.
  123.  
  124. - Obtaining an Easter Egg gives you 1500 en. Five eggs will give you
  125. the Rainbow Shot, whose charge shot increases in power the more eggs
  126. you've found (but also consumes money, so better use it in moderation).
  127.  
  128. - The map shows a single map section as a square, but in-game a single
  129. map section is 20x11 tiles (x/y).
  130. - The maps I made don't show high jump or skill wall jump requirements.
  131.  
  132. - Without skill wall jumps and secret paths, your progress will be gated
  133. like so:
  134. Default: Some of Southern Woodland (Cocoa), Rabi Rabi Beach,
  135. Rabi Rabi Park (High Jump), Northern Tundra (Rita)
  136. High Jump: Cicini, Eastern Highlands (Saya), Aurora Palace (Nieve,
  137. Water Orb), Rabi Rabi Ravine (Chocolate), Sky-High Bridge (Vanilla)
  138. Water Orb: Natural Aquarium (Seana)
  139. C2: Exotic Lab (Slide)
  140. Slide: Golden Pyramid (Pandora)
  141. C3: System Interior (Double Jump, Syaro)
  142. Double Jump: Spectral Cave (Wall Jump, Ashley), Night Forest (Light
  143. Orb, Alraune), Icy Summit (Nixie)
  144. Wall Jump: Super Carrot, Sky Island Town (Air Dash, Lilith), Subterra
  145. (Kotri, Fire Orb)
  146.  
  147. - To skip a scene entirely, you have to press Start while no dialog is
  148. displayed.
  149. - In Speedrun mode, all scenes are automatically skipped.
  150.  
  151. - Hitting a boss increases the combo meter, which will gradually fall
  152. and drop a fair bit if you get hit. The gradual fall will cease when
  153. the boss uses certain attacks, mainly ones during which the boss is
  154. hard to reach or impossible to hit.
  155. - Each attack type is subject to combo meter decay and will no longer
  156. increase the meter after 10 or so hits. The decay will decrease if you
  157. just use more than two types of attacks. However, it doesn't go down over
  158. time on its own and will remain even if you're hit and the meter falls
  159. to 0.
  160. - Different attack types include: physical attacks (minus Spin Attack),
  161. Spin Attack, Hammer Wave, Fireballs, Carrot Bomb, Super Carrot, Bunny
  162. Amulet, Ribbon Shot (each type is considered different), charge shot
  163. (ditto), Boost attack.
  164. - Combo rank gives you a damage multiplier:
  165. E: 1,00 S: 1,25
  166. D: 1,05 . SS: 1,30
  167. C: 1,10 SSS: 1,35
  168. B: 1,15 MAX: 1,40
  169. A: 1,20
  170.  
  171. - Enemies who are off-screen aren't loaded until they're just outside
  172. of your range of view. Once loaded, they'll stay loaded even if they
  173. go off-screen again (up to a distance of 22 tiles horizontally). At
  174. that point, you can damage them even while they're off-screen (using
  175. the Rainbow Shot or Yellow Shot, for instance), although this goes
  176. both ways, so the enemy might still be able to hit you too with a
  177. ranged attack.
  178.  
  179. - I highly recommend you change the button settings so you can easily
  180. use the hammer while charging a shot. I set hammer to L2 and leave shot
  181. to Square (Air Dash in R1).
  182.  
  183. - The game gives you 10 save slots (which is adequate, but *could* be
  184. more) and an auto-save slot. The auto-save can be manually loaded from
  185. the main menu, but not from the in-game load screen. You can still load
  186. the auto-save mid-game by using quick load (touch pad + Circle in the
  187. status screen).
  188. - Distinguishing different save files on the save screen can be difficult,
  189. as the screen doesn't show play time or location.
  190.  
  191. - The game may rarely crash.
  192. - Whenever you boot up the game, the left, right and down inputs are
  193. likely unresponsive. Pressing up should fix the issue.
  194. - The game has a little trouble keeping track of the absolute item
  195. count. Most commonly, one of the items in Eastern Highlands will fail
  196. to count, so even if you get all the items, you'll end up with a total
  197. of 30/31. This can happen in other areas as well. In any case, this
  198. does *not* prevent you from reaching 100% item rate.
  199. - A couple of areas (namely Starting Forest and Sky Island Town) have
  200. issues with loading some of the background graphics when moving from
  201. right to left.
  202. - A few names have been poorly romanized (Alraune, Ashley) and at least
  203. one item description is inaccurate (ie. Mana Up gives 5 MP, not 4).
  204. - Version 1.00 had a bug that prevented True Boss Rush from unlocking.
  205. If you have a physical copy of the game, you'll need to update it to
  206. 1.01. I do recommend digital, though, so you don't have to mess around
  207. with physical media.
  208. - Disabling the Plus Necklace disables Ribbon Shot entirely.
  209.  
  210. - The PS4 and Vita versions have separate Trophy sets, which is good,
  211. since the Vita version's Trophy rates have been heavily skewed due to
  212. hacked Trophies (28% Plat rate (and climbing) vs 1,2%). It's very
  213. possible the PS4 will start getting hacked Trophies eventually as well.
  214. - The Vita version is not PlayStation TV compatible. Even if it were,
  215. I'd still recommend the PS4 version, because you have more buttons and
  216. you can easily capture video footage.
  217. - The recording stops (and then restarts) whenever you press the Share
  218. button, regardless of whether you do anything in the menu or not.
  219. - The game has received some additional content on some other platforms.
  220. This includes a few new bosses (or new versions, rather), a bunch of
  221. new eggs, and a jumping mini-game in System Interior. This content is
  222. not likely to become available on the PS4 or Vita.
  223. - The new eggs are located in:
  224. - IC - Sky-High Bridge (above the Warp Stone)
  225. - NT - Azure Snow Land (right of the Aquarium Warp Stone)
  226. - EH - Evernight Peak (just outside the lab)
  227. - SA - Hall of Memories 1 (left of Seana's room)
  228. - System Interior 2 (jumping mini-game area)
  229. - IC - Windy Ravine (right of the vertical area east) x2
  230. - IC - Windy Ravine (Fairy Duo room) x2
  231.  
  232. - If your eyesight isn't that great, you'll want to turn on the zoom
  233. function in the PS4 accessibility settings (used by pressing Home +
  234. Square). I use it all the time in text-heavy games myself.
  235. - Don't leave the game running idle without at least pausing the game.
  236. Some of the flickering lights (like in Warp Stones and the BP gauge)
  237. can easily result in burn-in (should be temporary). The Warp Stone
  238. flicker doesn't actually stop when you're in the menu, so don't stay
  239. near those for long.
  240.  
  241. - Location list
  242.  
  243. Southern Woodland Western Coast Island Core
  244. --------------------- --------------------- ---------------------
  245. Starting Forest Rabi Rabi Beach Rabi Rabi Ravine
  246. Forgotten Cave Golden Pyramid Rabi Rabi Town
  247. Spectral Cave Floating Graveyard Rabi Rabi Park
  248. Night Forest Sky Island Town Sky-High Bridge
  249. Floating Library
  250.  
  251. Northern Tundra Eastern Highlands Subterranean Area
  252. --------------------- --------------------- ---------------------
  253. Azure Snow Land Golden Riverbank Volcanic Caverns
  254. Aurora Palace Evernight Peak Hall of Memories
  255. Icy Summit Exotic Laboratory
  256. Natural Aquarium
  257.  
  258. Others
  259. ---------------------
  260. System Interior
  261. Plurkwood
  262. City
  263.  
  264. - The game features Warp Stones that enable fast-travel. The Warp Stone
  265. menu shows small pictures of the destinations. The currently selected
  266. destination gets an enlarged picture along with its name displayed.
  267. Some of the pictures are hard to distinguish without being selected,
  268. and the order of the destinations is *completely* unintuitive (as seen
  269. below). Accordingly, finding the desired destination can be difficult.
  270. - To activate a Warp Stone, you only need to walk underneath it.
  271. - There's no way to cancel out of the Warp menu without triggering a
  272. Boost attack.
  273.  
  274. Starting Golden Spectral Exotic Volcanic
  275. Forest Pyramid Cave Laboratory Caverns
  276.  
  277. Rabi Rabi Natural Sky-High Azure Evernight
  278. Town Aquarium Bridge Snow Land Peak
  279.  
  280. Golden Floating Hall of Forgotten Rabi Rabi
  281. Riverbank Graveyard Memories Cave 2 Beach
  282.  
  283. Rabi Rabi Aurora Rabi Rabi Icy Summit Sky Island
  284. Park Palace Ravine Town
  285.  
  286.  
  287. --------------------------------------------------------------------------
  288.  
  289. Movement Techniques
  290.  
  291.  
  292. - Be forewarned: Figuring out movement techniques on your own can be
  293. highly satisfying. As such, I recommend you play through the game at
  294. least once without outside assistance.
  295.  
  296.  
  297. Jump / High Jump
  298.  
  299. - It's a jump. Yeah. The regular jump maxes out at 3 tiles, whereas
  300. High Jump maxes out at 4.
  301.  
  302.  
  303. Divekick
  304.  
  305. - Press Down + Jump in mid-air to perform a non-damaging divekick.
  306. This increases your speed both down and the direction you're moving.
  307.  
  308.  
  309. Wall Jump
  310.  
  311. - A skill wall jump is performed by turning away from a wall and pressing
  312. Jump. However, you also need to have had your back facing the wall before
  313. doing so. Generally, you can just start the jump while facing away from
  314. the wall, but in some cases the wall will be too far away, so you have
  315. to quickly turn away from the wall as you're ascending, before the actual
  316. wall jump.
  317. - A wall jump has a height of 2 tiles (and change). You can only perform
  318. one regular skill wall jump per jump.
  319. - You can't wall jump or double jump from a spring bounce.
  320.  
  321.  
  322. Divekick Wall Jump
  323.  
  324. - A wall jump performed from a divekick. Height is about 2,5 tiles,
  325. and it also gives you a speed boost. Like with the regular one, you
  326. need to have faced away from the wall before the wall jump. You also
  327. must have dove for about 3 tiles before it'll work.
  328. - Divekicking against a wall after a wall jump will automatically
  329. result in an immediate divekick wall jump. Using this technique will
  330. allow you to reach a max height of 9 tiles (8 without Hi-Jump).
  331. - After a wall jump, you can only divekick in the opposite direction
  332. of the wall.
  333. - Divekick Wall Jumping against a wall may occasionally result in Erina
  334. bouncing away from the wall as if doing another wall jump. This is
  335. likely the result of Erina clipping slightly inside the wall and then
  336. being pushed back. Either way, I can't think of a single place where
  337. you could use this to your advantage.
  338.  
  339.  
  340. Spin Attack Bounce
  341.  
  342. - Spin attack an enemy from above to bounce off of them. Doing so from
  343. a wall jump allows you to reach a number of places that would otherwise
  344. require Air Dash or Double Jump. You can't do multiple bounces in a row,
  345. however.
  346. - You can only interrupt a Spin Attack with a Down Hammer Drill or the
  347. Bunny Amulet.
  348.  
  349.  
  350. Divekick Spin Attack Bounce
  351.  
  352. - This is a variant of the Spin Attack Bounce that's difficult to pull
  353. off and only allows you to do a couple of little things early (namely,
  354. exploring the top level of the Floating Graveyard, and get the egg in
  355. the water in Azure Snow Land without the Water Orb).
  356.  
  357.  
  358. Hammer Roll
  359.  
  360. - Roll forward on the ground. You take no damage from spikes while
  361. rolling.
  362. - Doing an upper Hammer Drill just as you hit an enemy with the Hammer
  363. Roll results in a jump with a height of 5 tiles. That's not any better
  364. than you would get from a SAB, but the advantage is that you can still
  365. do a wall jump. The one and only thing this allows you to do is get
  366. the egg near the Rainbow Crystal without Bunny Strike (or Air Dash).
  367. I don't think it's worth picking up Hammer Roll just for that, but,
  368. yeah, it's something you can do.
  369.  
  370.  
  371. Slide
  372.  
  373. - Press Down + Jump to slide three tiles, allowing you to pass through
  374. spaces that are a single tile in size, a la Mega Man. Unlike in Mega
  375. Man, you can also use it to damage enemies.
  376. - You can obtain the Slide at earliest in Chapter 2 if you have Cicini
  377. as a town member.
  378.  
  379.  
  380. Long Jump
  381.  
  382. - Jumping from a slide gives you a speed boost, thus allowing you to
  383. jump farther than usual. Hitting a ceiling will make you lose your
  384. momentum, however.
  385.  
  386.  
  387. Air Slide
  388.  
  389. - Jumping from a slide or sliding off an edge allows you access slide
  390. spaces that are not on the ground level, thus enabling you to move both
  391. ways through many horizontal slide spaces that are meant to be one-way
  392. only. The jump usually has to be fairly precise.
  393.  
  394.  
  395. Slide Clip
  396.  
  397. - Sliding into a hole from just the right distance will cause Erina to
  398. clip through the wall until there's enough space to stand up. You need
  399. to position Erina so that the slide ends just as you enter the hole.
  400. This only works when moving from left to right, however.
  401. - Slide Clipping allows you to go out of bounds in a few places (eg.
  402. in System Interior and Subterra).
  403. - It's possible to combine the Air Slide and Slide Clip, but it's very
  404. difficult to pull off.
  405.  
  406.  
  407. Bunny Strike
  408.  
  409. - Attack during a slide or in the air immediately following a slide.
  410. Allows you to reach a few places that would otherwise require the air
  411. dash. Obtained after you get the slide.
  412.  
  413.  
  414. Air Dash
  415.  
  416. - A damaging, horizontal dash in the air. Lv1: 2 tiles. Lv2: 4. Lv3: 6.
  417. Unhindered by water. You can get it once you have Slide.
  418. - Air Dashing from a wall jump allows you to reach higher ledges. A few
  419. of these can be tricky, as you have to air dash as soon as Erina turns
  420. around in the air.
  421.  
  422.  
  423. Wall Jump (upgrade)
  424.  
  425. - Once you have the Wall Jump upgrade (requires Slide), you can wall
  426. jump by simply turning away from a wall and hitting Jump. Lv1: 2 jumps.
  427. Lv2: 3 jumps.
  428. - While underwater, you can wall jump up the same wall.
  429.  
  430.  
  431. Double Jump
  432.  
  433. - Perform a jump in mid-air. Max height is about 2,5 tiles. Combined
  434. with a regular jump, you can reach a height of 7 tiles.
  435. - You can't double jump after a wall jump.
  436. - You can obtain Double Jump at earliest in Chapter 3.
  437.  
  438.  
  439. Divekick Double Jump
  440.  
  441. - Double jumping from a divekick results in a jump with increased speed
  442. (similar to, if not the same as, a divekick wall jump).
  443. - With precise timing, it's possible to pull off a DKDJ even on even
  444. ground.
  445.  
  446.  
  447. Bunny Amulet
  448.  
  449. - Using the Bunny Amulet in mid-air resets your momentum.
  450.  
  451.  
  452. Walking
  453.  
  454. - Hold down the hammer button to slow down movement.
  455.  
  456.  
  457. Destroying obstacles
  458.  
  459. - The game features blocks that can be destroyed through a variety of
  460. means, as seen below:
  461. - Bomb
  462. - Piko Hammer or Bomb
  463. - Ribbon Shot or Fireballs (Fire Orb)
  464. - Body contact (with Fire Orb)
  465. - Pressure from above
  466.  
  467. - You can shoot in a 30 degree angle if you hold up or down while firing
  468. (Blue Shot and Carrot Shooter only). Shots that penetrate terrain can't
  469. destroy blocks.
  470. - Carrot Bombs have a radius of about 1,5 tiles at max level. Bombs
  471. will fall through platforms that you can jump through.
  472. - Destroying Hammer blocks above or below you requires the Spin Attack.
  473. You can still use it even if there are only 2 tiles of space.
  474.  
  475.  
  476. Dark Areas
  477.  
  478. - Exploring dark areas technically doesn't require the Light Orb (which
  479. you can obtain once you have the Slide), but it's certainly a lot easier
  480. with it.
  481.  
  482.  
  483. Underwater Areas
  484.  
  485. - Likewise, exploring underwater areas (which are largely limited to
  486. the Natural Aquarium) doesn't technically require the Water Orb, but
  487. it's a lot more comfortable with it.
  488. - Without the Water Orb, you move at half speed while underwater, but
  489. can still jump 2 tiles higher. With the orb, you move at normal speed
  490. and can jump 12 tiles high (9 without Hi-Jump, 7 with a wall jump or
  491. double jump).
  492.  
  493.  
  494. --------------------------------------------------------------------------
  495.  
  496. Area / Chapter Notes A01
  497.  
  498.  
  499. Prologue - Bunny Meets Fairy
  500.  
  501. - The Prologue is largely linear and has you exploring some of Southern
  502. Woodland and then going through Rabi Rabi Beach and Rabi Rabi Ravine in
  503. order to reach Rabi Rabi Town.
  504. - In Speedrun Mode, the City segment is skipped, and you start off in
  505. the forest.
  506.  
  507.  
  508. Rabi Rabi Town
  509.  
  510. - Miriam will give you the Speed Boost the first time you talk to her
  511. and the Bunny Strike after you've gotten Slide.
  512. - Once you have at least three town members, you can talk to them to
  513. buy a 5 minute buff.
  514. - You can get the Erina Badge and Ribbon Badge once you've beaten C8.
  515. These are among the best badges in the game *if* your SP and MP are
  516. high enough.
  517. - 0%: You can only buy healing items in Chapter 6. Use the free cake
  518. and donut wisely.
  519.  
  520.  
  521. Main Game - Part 1 (Chapters 1-5)
  522.  
  523. - To progress the story, you need to defeat bosses around the world,
  524. who will then become town members in Rabi Rabi Town. Each chapter has
  525. a town member quota you need to reach before you can move to the next
  526. chapter (by talking to Rumi in town).
  527. C1 | | The Adventure Begins
  528. C2 | 2 | A Little Peek
  529. C3 | 4 | Bunny in the City
  530. C4 | 7 | The Mysterious Bunny
  531. C5 | 10 | Back to the Beginning
  532. - When you get your 6th town member, you'll get a brief interlude where
  533. you use Rita to fight a mini-boss. Her best attacks are hammer, hammer,
  534. down+hammer, down+hammer and down+hammer in the air.
  535.  
  536.  
  537. City (aka. Warp Destination)
  538.  
  539. - You can enter one of the buildings to find the CreSpirit office in C4.
  540. - You'll briefly fight Noah before Alius 3 in C4. You don't actually
  541. have to damage her, though.
  542. - You won't be able to use Ribbon when fighting Miru.
  543. - If you miss any eggs in the City, no need to worry. You can repeat
  544. the City events by talking to Rumi after completing C8.
  545.  
  546.  
  547. Southern Woodland
  548.  
  549. - You'll need Speed Boost in order to be able to wall jump to reach
  550. the upper right section of the forest.
  551. - You can fight the Rainbow Crystal (and thus claim the Tough Skin badge
  552. as well as get Ashuri as a town member) after fighting Ashuri for the
  553. second time and being contacted by her in town.
  554. - You can use a Divekick Spin Attack Bounce to reach the upper level
  555. in the Spectral Cave (near the Warp Stone). If your Speed Boost is
  556. still only Lv1, you also need to pull off a *very* precise jump.
  557. - The path to the Forgotten Cave will be blocked until you've fought
  558. Kotri 1.
  559.  
  560.  
  561. Western Coast & Sky Island
  562.  
  563. - I level up the Carrot Bomb under the bridge at the west end. Divekick
  564. from the spring to quickly respawn the enemies.
  565. - You should get the Armored badge as soon as you've gotten High Jump
  566. (negates knockback, although getting hit will still stun you).
  567. - If you kill an enemy during an alert in the pyramid, the Healing icon
  568. will appear in the corner. This is because the alerts are actually
  569. considered bosses, and killing an enemy who drops health during a boss
  570. triggers the icon for some reason.
  571. - After taking some damage, Lilith uses an attack where she sends two
  572. homing heart projectiles at you. You need to jump over the first one,
  573. then divekick to avoid the second one. Fail to do so and you will
  574. receive *severe* damage.
  575. - To fight Lilith 2, you need to have already beaten Cicini.
  576. - Getting Health Wager with only the Air Dash requires some pretty
  577. precise maneuvering. I doubt it's a badge you'll use, though, so you
  578. don't really need to bother.
  579. - Once you have Double Jump and Spike Barrier, you can go ahead and
  580. explore the areas below the Warp Stone in the Floating Graveyard. The
  581. area can be somewhat challenging, but there are a number of checkpoints
  582. and two healing panels.
  583. - You can use an air slide at the beginning to skip a chunk of the area.
  584. - The egg in the dark area can't be gotten if you come in from the
  585. very top. Return to the area from the later areas so the blocks aren't
  586. destroyed. (When entering the area through the slide path, the darkness
  587. doesn't actually kick in. I doubt this was intentional.)
  588. - If you have both Chocolate and Vanilla, an event will take place in
  589. the room in the middle with the egg (this event removes the event block
  590. in the slide area so you can actually reach said egg). After that, you
  591. can trigger the Halloween Cats boss fight.
  592. - The easiest way to cross the chasm on the top level is with a Slide
  593. Jump Divekick Double Jump Air Dash.
  594.  
  595.  
  596. Island Core
  597.  
  598. - The NPC near the Rabi Rabi Park Warp Stone can lower the difficulty
  599. level (but not increase it). After completing C8, the NPC will no longer
  600. offer to lower the difficulty, but instead allow you to start a New Game +
  601. playthrough, which increases difficulty by one loop.
  602. - Once you have Double Jump, you can explore the Windy Ravine early by
  603. air sliding into the spring near the first save point. You'll end up
  604. out of bounds and fall to your death, but when you continue, you'll be
  605. at the second save point. Pillar Saya isn't there yet. The transporter
  606. isn't visible but can still be used. The event block is still there,
  607. though, so it doesn't really matter. You can use the spring at the end
  608. to get to the Fairy Duo area, but there's nothing there. When you jump
  609. down, you'll be at Sky-High Bridge. In the end, all you can really do
  610. in Windy Ravine at this point is grab the three eggs. Once you reach
  611. Chapter 9, the spring near the first save point will behave like normal
  612. and no longer take you out of bounds.
  613.  
  614.  
  615. Northern Tundra
  616.  
  617. - Don't forget to level up the Carrot Bomb to get the most out of Super
  618. Carrot.
  619. - You can get the Attack Up in the hole near the west end by divekicking
  620. at it (if you don't have slide yet).
  621. - If you fall down the wrong pit at the east end of the Natural Aquarium
  622. and don't have the Water Orb and don't know how to wall jump yet, you're
  623. not getting out alive.
  624. - You can't avoid the PP Up at the east end of the Natural Aquarium if
  625. you're coming from the Western Coast.
  626. - The Gold Carrot doesn't contribute to your item count. After using it,
  627. you can come back and get another one.
  628. - You have to fight Nieve (at Aurora Palace) before you can fight Nixie
  629. (at Icy Summit). Once you've fought Nixie, they'll both become town
  630. members.
  631. - Shadow Rita will appear at Icy Summit after Chapter 1.
  632. - After beating Seana for the first time, you need the following town
  633. members to initiate the second battle (after which she actually becomes
  634. a town member): Cicini, Syaro, Nixie, Nieve, Vanilla and Chocolate. Once
  635. you have them, visit a save point outside of town and you should get
  636. some dialog. After that, you'll find Seana on the west bridge outside
  637. of town.
  638.  
  639.  
  640. Eastern Highlands
  641.  
  642. - Don't forget: One of the items here will (likely) fail to count towards
  643. the area total (ie. having 30/31 items means you've found them all).
  644. - To get the egg 3 tiles above the Spin Attack, shoot the first enemy
  645. with the Rainbow Shot to make her move closer so you can do the bounce.
  646. - The Exotic Lab will become accessible if you have Cicini as a town
  647. member and have reached Chapter 2. Clearing the events there gives you
  648. 17 500 en.
  649. - Avoiding the PP Up in the Exotic Lab requires a slide jump (or air dash).
  650. - Getting the Attack Up in the Exotic Lab with only the Air Dash can
  651. be tricky. The wall jump has to be done a bit lower than you'd think.
  652. - It's possible to obtain the Red Shot without fighting Ashley if you
  653. drop down from above. The fight is only triggered when you enter the
  654. area from the right.
  655. - If you jump up into limbo in the first area in Evernight Peak, the
  656. game will glitch out a little and the screen will go dark. I think this
  657. is because of the darkness effect in that area. Either way, you'll soon
  658. fall down, and things will go back to normal.
  659. - 0%: It's possible to get the egg when fighting Saya if you get lucky
  660. with the block attack, but it's not a big deal if you miss it.
  661.  
  662.  
  663. Subterranean Area
  664.  
  665. - The area full of bomb blocks is a good place to farm money. Once you
  666. have double jump, you can avoid respawning the blocks by crossing the
  667. load zone while in limbo (only necessary when leaving the area). You'll
  668. want to have one block remaining high up from where you can easily take
  669. out multiple enemies with the Super Carrot.
  670. - Obtaining the Bunny Amulet (at the beginning of C2) increases the
  671. Subterra item count by 1.
  672.  
  673.  
  674. System Interior
  675.  
  676. - You can access the System Interior once you've reached Chapter 3 and
  677. completed the events in the Exotic Lab.
  678. - The enemies here are immune to the Piko Hammer and Slide.
  679.  
  680.  
  681. Plurkwood
  682.  
  683. - Keke Bunny won't count towards the town member goals and can be
  684. skipped completely so long as you don't trigger any of the events here.
  685. - You can use the computer to warp to Rabi Rabi Town.
  686.  
  687.  
  688. Chapter 6 - Underneath the Island (Subterra - Hall of Memories)
  689. (Southern Woodland - Forgotten Cave)
  690.  
  691. - Chapters 6-8 are Main Game - Part 2.
  692. - Consider spending all your money before heading down.
  693. - 0%: This is your only chance to buy healing items.
  694. - 0%: This is one of the hardest parts in a 0% run. Avoid as many enemies
  695. as you can. Wait for your Bunny Amulet to charge before triggering a
  696. checkpoint.
  697. - Once below 25% HP, Miriam will steal Ribbon and force her to attack
  698. you while constantly draining your money. She won't stop until you
  699. either run out of money or defeat her.
  700.  
  701. - Forgotten Cave 2 is a boss rush. These versions are fairly weak, but
  702. do inflict some annoying status ailments (Ban Skill prevents physical
  703. attacks, Mana Down prevents using Ribbon). The bosses respawn.
  704. Saya | Ban Skill, Poison
  705. Ribbon | Mana Down, Speed Down
  706. Ashley | Ban Skill, Poison
  707. Cocoa | Attack Down, Burn
  708. Chocolate | Attack Down, Poison
  709. Pandora | Mana Down, Speed Down
  710. - Checkpoint -
  711. Vanilla | Ban Skill, Cursed
  712. Nieve | Attack Down, Burn (+ Freeze)
  713. Cicini | Ban Skill, Cursed
  714. Sharo | Defense Down, Numb
  715. - Checkpoint -
  716. Nixie | Ban Skill, Cursed (+ Freeze)
  717. Alraune | Attack Down, Poison
  718. Lilith | Attack Down, Burn
  719. Seana | Mana Down, Speed Down
  720. Rita | Defense Down, Numb
  721. - Checkpoint -
  722. Kotri | Ban Skill, Poison
  723. Pixel Face| Ban Skill, Mana Down (absent in 0%)
  724. Miru | Mana Down, Speed Down
  725. Alius | Attack Down, Defense Down (+ Unstable)
  726.  
  727. - After Rita, you get a checkpoint for every boss.
  728. - Rumi has multiple health bars. After each shmup phase, she'll have
  729. 99 Reflect for a while (damage above 99 pod will be reflected). Only
  730. use regular shots during that time.
  731.  
  732.  
  733. Chapter 7 - Connecting the Two (System Interior)
  734.  
  735. - The checkpoints are very generous here, hence why I didn't bother
  736. showing them on the map.
  737. - Sadly, there are no save points here, so there's no easy way to re-fight
  738. the boss (quote, unquote boss).
  739. - 0%: There are a lot blocks you can break with the Ribbon Shot that
  740. normally wouldn't be breakable.
  741.  
  742.  
  743. Chapter 8 - Irisu in Wonderland (Sky Island)
  744.  
  745. - After completing C8, all bosses will respawn. If there's any exploration
  746. you'd still like to do, better do it now.
  747. - You need to have all 15 town members (and Keke Bunny if you've triggered
  748. an event in Plurkwood) to access the Floating Library. Once inside, you
  749. can only leave through the bomb wall near the end. There are no save
  750. points in this area. As such, if you want to re-fight the final boss,
  751. you either need to maintain an auto-save or get through the library again.
  752. - If you fought Keke Bunny, don't forget to talk to her in town to
  753. actually make her a town member.
  754. - Again, plenty of checkpoints.
  755. - Irisu starts off by inflicting some ailments that you can block with
  756. the Bunny Amulet.
  757. - Eventually, she'll activate Revenge 300, which will stay in effect
  758. for a few minutes. You'll need to refrain from using your more powerful
  759. attacks during that time (but not on 0%).
  760.  
  761.  
  762. Chapter 9 - Fairies Attack (Rabi Rabi Ravine)
  763.  
  764. - The egg three tiles left of Pillar Saya is a little tricky. Before
  765. you reveal the egg, you need to destroy the two pressure sensitive
  766. blocks to open up a short cut. Now, when you bomb the wall, you just
  767. circle around to use the short cut to get to the egg (ie. go right,
  768. all the way down, left, all the way up). If you use a longer path,
  769. the blocks will respawn.
  770. - The egg near the spring that takes you to the Fairy Duo is supposed
  771. to be gotten during the escape, but you can use an air slide to grab
  772. it before that (or after).
  773. - When fighting the Fairy Duo, it's possible end up out of bounds (and
  774. then land in Sky-High Bridge) during the zero gravity phase. If this
  775. happens, you should reset, as the game may be soft-locked at that point.
  776. - Skipping the scenes after the Fairy Duo too quickly may result in the
  777. escape sequence not activating.
  778. - The escape sequence involves going through a modified Rabi Rabi Ravine
  779. while under a time limit.
  780. - There are no checkpoints, and the save points act as heal points.
  781. - The Wind Blessing as well as 2 eggs can only be gotten during this
  782. event. (In other versions, it seems to be possible to obtain the Wind
  783. Blessing outside the escape.)
  784. - When playing on Casual, there's no time limit.
  785. - During the escape, it's possible to get stuck in the area with the
  786. thin platforms you can jump through.
  787.  
  788.  
  789. Chapter 10 - Finding Memories (Subterra - Hall of Memories 2)
  790.  
  791. - You'll temporarily lose the Bunny Amulet here.
  792. - The two areas before the Quick Man shaft are among the most annoying
  793. in the game. In these areas, you have to destroy the blocks using the
  794. enemy's homing laser attack. You *should* get the best results if you
  795. jump when the laser approaches you.
  796. - Defeating the bosses in the four areas will remove the colored blocks.
  797. Once you enter an area, you can't leave until you've defeated the boss.
  798. These bosses take a lot of damage from body contact.
  799. - Make sure you leave red for last or you won't be able to get the egg
  800. near the beginning. If you miss it, you have to re-fight the final boss
  801. to reset the events.
  802. - The egg in the green area requires an air slide (ie. slide through,
  803. then slide back in using the nearby block). You can reset the blocks
  804. by moving ahead two screens.
  805.  
  806.  
  807. --------------------------------------------------------------------------
  808.  
  809. Town Members
  810.  
  811.  
  812. 1. Cocoa 9. Saya 17. Miru 25. Lilli
  813. 2. Ashuri 10. Syaro 18. Noah 26. Pixie
  814. 3. Rita 11. Kotri 19. ??? 27. Erina?
  815. 4. Cicini 12. Lilith 20. Ribbon
  816. 5. Chocolate 13. Pandora 21. Erina
  817. 6. Vanilla 14. Aruraune 22. Miriam
  818. 7. Nieve 15. Seana 23. Rumi
  819. 8. Nixie 16. Keke Bunny 24. Irisu
  820.  
  821.  
  822. In-Game List
  823.  
  824. Rumi Sharo Miriam
  825. Rita Cocoa Miru
  826. Nieve Ashley Noah
  827. Nixie Lilith ???
  828. Alraune Vanilla Erina
  829. Pandora Chocolate Ribbon
  830. Irisu Kotri Lilli
  831. Saya Keke Bunny Pixie
  832. Cicini Seana Erina?
  833.  
  834.  
  835. Locations
  836.  
  837. Cocoa | Southern Woodland - Forgotten Cave
  838. Ashley | Eastern Highlands - Golden Riverbank (/ Spectral Cave)
  839. Rita | Northern Tundra - Azure Snow Land
  840. Cicini | Southern Woodland - Spectral Cave
  841. Chocolate | Island Core - Rabi Rabi Ravine
  842. Vanilla | Island Core - Sky-High Bridge
  843. Nieve | Northern Tundra - Aurora Palace
  844. Nixie | Northern Tundra - Icy Summit
  845. Saya | Eastern Highlands - Evernight Peak
  846. Sharo | System Interior
  847. Kotri | Rabi Rabi Park / Floating Graveyard / Volcanic Caverns
  848. Lilith | Western Coast - Sky Island Town
  849. Pandora | Western Coast - Golden Pyramid
  850. Alraune | Southern Woodland - Night Forest
  851. Seana | Northern Tundra - Natural Aquarium / Rabi Rabi Park
  852. Keke Bunny | Plurkwood
  853.  
  854. - To trigger the Cocoa fight, just visit the end of the Forgotten Cave.
  855. - After defeating Ashley, she'll contact you in town. Then, you need to
  856. go beat the Rainbow Crystal in the Spectral Cave.
  857. - Nixie won't appear until you've beaten Nieve. Nieve won't become a
  858. town member until you've fought Nixie.
  859. - You can get Sharo at earliest in C3 (must have gotten Cicini and
  860. completed the events in the Exotic Lab).
  861. - Kotri is fought three times (Green, Blue, Red). Red Kotri won't appear
  862. until you've beaten her blue form.
  863. - To fight Lilith 2, you need to have already beaten Cicini.
  864. - To fight Seana 2, you need the following town members:
  865. Cicini, Sharo, Nixie, Nieve, Vanilla and Chocolate.
  866. - After fighting Keke Bunny, you need to talk to her in town.
  867.  
  868.  
  869. Buffs
  870.  
  871. - Once you have at least 3 town members, you can talk to a town member
  872. in town to receive a status effect (for a cost). Each effect will last
  873. 5 minutes. It won't start counting down until you leave town.
  874. - Keke: Warp to Plurkwood.
  875.  
  876. Cocoa | 6000 | Cocoa Bomb (consumable, 4 max)
  877. Cicini | 1000 | Speedy
  878. Rita | 2500 | Defense Up
  879. Saya | 1000 | Giant
  880. Ashley | 1250 | Shrink
  881. Kotri | 2000 | Amulet Cut
  882. Chocolate | 2000 | Max HP Up
  883. Vanilla | 2000 | Max MP Up
  884. Nieve | 2500 | Give DEF Down
  885. Nixie | 2500 | Give ATK Down
  886. Lilith | 2000 | MP Regen
  887. Sharo | 5000 | Strange Box (item)
  888. Seana | 3750 | Attack Up
  889. Alraune | 2000 | HP Regen
  890. Pandora | 1500 | Arrest
  891. Miru |25000 | All (5m 30s)
  892.  
  893.  
  894. --------------------------------------------------------------------------
  895.  
  896. Items A02
  897.  
  898.  
  899. In-Game List
  900.  
  901. Fire Orb Bunny Strike Sunny Beam
  902. Water Orb Wall Jump Chaos Rod
  903. Nature Orb Wind Blessing Healing Staff
  904. Light Orb Explode Shot
  905. Air Dash Carrot Shooter
  906. Piko Hammer Bunny Whirl
  907. Carrot Bomb Hammer Roll Quick Barrette
  908. Bunny Amulet Hammer Wave Max Bracelet
  909. Super Carrot Charge Ring
  910. Speed Boost Plus Necklace
  911. Air Jump Soul Heart Auto Earrings
  912. Rabi Slippers Spike Barrier
  913. Sliding Powder Book of Carrot
  914. Hourglass P Hairpin
  915. Strange Box Cyber Flower
  916. Bunny Clover Fairy's Flute
  917. Bunny Memories
  918.  
  919.  
  920.  
  921. List + Info
  922.  
  923.  
  924. Piko Hammer [SW - Starting Forest]
  925.  
  926. - Your basic melee weapon.
  927. - The hammer, bomb and Ribbon level up from use (in addition to the
  928. shop upgrades). The game doesn't show their level progress, though.
  929. There's just a little message when you level up.
  930. - You can't use regular Ribbon shots while attacking with the hammer,
  931. but you can use charge shots.
  932. - You can chain hammer attacks 3, 4 and 5 into Up Hammer Drill, which
  933. you can then follow up with a Down Hammer Drill. If you don't pick up
  934. any Mana Ups or Regen Ups, your SP should run out with the Up Hammer
  935. Drill (after a 5 hit combo).
  936. - The first and fourth hits in the basic combo look the same but seem
  937. to have a slight difference in damage.
  938. - The second and third hits in the basic combo do more damage if they
  939. hit an enemy behind you. You can turn around after the first hit in
  940. order to maximize damage, but it's a little difficult to pull off.
  941. - The attacks that don't trigger hit invincibility (but can easily get
  942. deflected) are: Hammer attack 5 (9 hits), Hammer Drill (up: 10 hits),
  943. Air Dash and Bunny Strike.
  944. - There's no way to disable Hammer Drill, which you'll likely perform
  945. on accident at times.
  946.  
  947. 2 | Range up
  948. 3 | Up Hammer Drill (Up + hammer)
  949. 4 | 4-hit combo
  950. 5 | Speed up
  951. 6 | Down Hammer Drill (Down + hammer in mid-air)
  952. 7 | Hammer Drill damage up
  953. 8 | 5-hit combo
  954. 9 | Speed up
  955. 10 | SP cost down
  956. 11 | Speed up
  957. 12 | Hammer Drill damage up
  958.  
  959. Lv2 | 3500 | Hammer attack 4 damage +50%.
  960. Lv3 | 9999 | Hammer attack 4 SP use -75%.
  961.  
  962.  
  963. Ribbon Shot
  964.  
  965. - Your basic ranged attack. Comes in seven flavors. Hold the button to
  966. do a charge shot, which consumes MP (12,5 MP for single charge, 22 MP
  967. for double charge).
  968. - MP recovery has two phases: first, there's the recovery pause, then
  969. there's the actual recovery.
  970. - By default, the single charge recovery pause is about 1 second, but
  971. becomes negligible with enough Regen Ups. Double charge pause is 2,2s
  972. at first, but can be reduced to about a second.
  973. - By default, you regenerate 40 MP in about 6,5 seconds (or 10 in
  974. 1,625s). With max Regen, you'll regenerate 10 MP in 0,375s.
  975. - At max level and with the Quick Barrette, a single charge takes 1
  976. second and a double charge takes 2,2 seconds.
  977. - Note how Ribbon will miss enemies that are too close to Erina.
  978.  
  979. 2 | Charge speed up
  980. 3 | Charge speed up
  981. 4 | Boost attack speed up
  982. 5 | Charge speed up
  983. 6 | Boost attack speed up
  984. 7 | Charge speed up
  985. 8 | BP gain up
  986. 9 | Boost attack speed up
  987. 10 | BP gain up
  988. 11 | BP gain up
  989.  
  990. - The Blue Shot is a simple, linear projectile. You can shoot in a 30
  991. degree angle if you hold up or down while firing (regular shots only).
  992.  
  993. - The Red Shot (aka. Explode Shot) is the one I use the most by far.
  994. It shoots 3 shots in both directions, with a range of 15 tiles. The
  995. charge shot creates a red sphere that lingers and does multiple hits.
  996. It also restores a little SP. The charge shot has a range of 10 tiles,
  997. but can reach 1,5 tiles farther if you're moving forward.
  998.  
  999. - The Yellow Shot (aka. Sunny Beam) fires a continuous laser that
  1000. penetrates terrain. It doesn't have combo meter decay, but the meter
  1001. growth it produces is so minimal, it's outpaced by the fall above rank B.
  1002.  
  1003. - The Green Shot (aka. Healing Staff) shoots 4 projectiles randomly in
  1004. a 40 degree spread. Each hit heals 2% MP. The charge shot fires 4/8
  1005. homing projectiles that penetrate terrain. Hitting enemies with it
  1006. allows you to heal 1 or 2 HP. How this is supposed to help you when
  1007. you're taking hundreds of points of damage is beyond me. The Green Shot
  1008. also has very low combo meter growth.
  1009.  
  1010. - The Purple Shot (aka. Chaos Rod) shoots numerous projectiles in a
  1011. 110 degree spread. The charge shot creates a field that slows down
  1012. subjects. It has a shorter recovery pause than the other types.
  1013.  
  1014. - The Carrot Shooter shoots... carrots. Who would've known? Damage
  1015. increases when below 50% HP or so. The charge shot creates carrot bombs
  1016. (1 for single, 3 for double).
  1017.  
  1018. - The Rainbow Shot shoots homing projectiles that penetrate terrain.
  1019. The homing doesn't work on enemies outside of your horizontal range
  1020. of view. Vertically, the homing still works up to 18 tiles. The charge
  1021. shot is quite powerful but consumes 100% MP, has a long recovery pause
  1022. (at least by default (3s)) and also costs some money (40*eggs). Double-
  1023. charging it only increases the size and speed of the projectile (and
  1024. the recovery pause (5s)), but not the damage. Without enough money, the
  1025. charge shot only does 1 pod. Once you have 15 eggs, the charge shot
  1026. will heal you by a miniscule amount during bosses.
  1027.  
  1028. - Using Ribbon's Boost attack requires at least 50% BP. You accumulate
  1029. BP from hitting enemies with magical attacks (Ribbon, Hammer Wave, Fire
  1030. Orb, Super Carrot, Bunny Amulet)(and over time if you have the Book of
  1031. Carrot). The Boost attack makes you invincible for a moment and also
  1032. gives you 2 buffs (3 in case of Rainbow), one of which is Speed Up, for
  1033. a few seconds.
  1034. MP cost
  1035. reg. max Buff Shot location
  1036. Blue | 24 | 87 | Defense Up | Default
  1037. Red | 32 | 105 | Attack Up | EH - Golden Riverbank
  1038. Yellow | 55 | 132 | Attack Up | WC - Rabi Rabi Beach
  1039. Green | 18 | 71 | HP Recover | Rabi Rabi Town
  1040. Purple | 15 | 84 | Efc:Curse | WC - Golden Pyramid
  1041. Carrot | 36 | 152 | SP Recover | SA - Hall of Memories
  1042. Rainbow | 1 | 1 | Amulet Cut, Bunny Lover | Find 5 eggs
  1043.  
  1044.  
  1045. Carrot Bomb [SW - Starting Forest]
  1046.  
  1047. - Drop a bomb. Hitting enemies with it will give you a little SP.
  1048. - The xp level affects Super Carrot damage as well, but the shop upgrades
  1049. don't.
  1050.  
  1051. 2 | Speed up
  1052. 3 | Damage up
  1053. 4 | Speed up
  1054. 5 | Range up
  1055. 6 | Damage up
  1056. 7 | Speed up
  1057. 8 | Damage up
  1058.  
  1059. Lv2 | 3000 | Attack +10%
  1060. Lv3 | 9999 | Attack +20%
  1061.  
  1062.  
  1063. Super Carrot [NT - Icy Summit]
  1064.  
  1065. - An attack that does 3-4 hits and covers a large area. You need to stand
  1066. still and charge it to use it. Using it will increase the cooldown bar
  1067. to 100%. The cooldown figure affects charge time, horizontal range and
  1068. damage (as seen below). The attack also briefly makes you invincible.
  1069. - The vertical range of the attack is a bit hard to determine, as it's
  1070. not clear where the center of the blast is. It might be the carrot you
  1071. see above Erina. In this case, the vertical range is about 10 tiles
  1072. above and below. Either way, it's unaffected by cooldown.
  1073. - You don't have to keep holding down after you start charging.
  1074. - While charging, you take 50% more damage. Getting hit will interrupt you.
  1075. - While charging, you can't use regular Ribbon shots, but you can use
  1076. charge shots.
  1077. - Don't forget that you can use the Bunny Amulet to instantly negate
  1078. the cooldown.
  1079.  
  1080. 0-25% | 8 Time: 1 + cd*4
  1081. 25-99% | 16 Damage: base + cd*2/3*base
  1082. 100% | 32
  1083.  
  1084. Lv2 | 4750 | Cooldown speed +20% (26s -> 22s)
  1085. Lv3 | 9999 | Charge speed +1/3 (1-5s -> 0,75-3,75s)
  1086.  
  1087.  
  1088. Hammer Wave [IC - Rabi Rabi Ravine]
  1089.  
  1090. - Shoot a magical wave with the first and fourth Hammer attacks.
  1091.  
  1092. Lv2 | 5000 | Attack +25%
  1093. Lv3 | 9999 | Increase hitstun
  1094.  
  1095.  
  1096. Spin Attack (aka. Bunny Whirl) [EH - Golden Riverbank]
  1097.  
  1098. - Mid-air attack.
  1099.  
  1100. Lv2 | 5000 | Attack +25%
  1101. Lv3 | 9999 | No SP required
  1102.  
  1103.  
  1104. Hammer Roll [EH - Evernight Peak]
  1105.  
  1106. - Roll forward on the ground.
  1107.  
  1108. Lv2 | 4000 | Speed +15%
  1109. Lv3 | 9999 | Speed +1/3
  1110.  
  1111.  
  1112. Slide [EH - Exotic Lab]
  1113.  
  1114. - Slide 3 tiles. Able to damage enemies.
  1115.  
  1116. Lv2 | 6000 | "If the attack landed, next attack's damage +50%."
  1117. Lv3 | 9999 | -"- +100%
  1118. (I have *no* idea what this means.)
  1119.  
  1120.  
  1121. Bunny Strike [Rabi Rabi Town] (req. Slide)
  1122.  
  1123. - An attack performed from a slide. It does multiple hits, but the
  1124. damage decay is heavy, and there's a 15 second cooldown before it does
  1125. 100% damage again. Hitting an enemy with the slide will reset the cooldown.
  1126.  
  1127. Lv2 | 3250 | Slide & Bunny Strike base damage +5
  1128. Lv3 | 3250 | Slide & Bunny Strike base damage +10
  1129.  
  1130.  
  1131. Air Dash [WC - Sky Island Town] (req. Slide)
  1132.  
  1133. - A damaging, horizontal dash in the air.
  1134.  
  1135. Lv1 | | 2 tiles
  1136. Lv2 | 5250 | 4 tiles, base damage +1
  1137. Lv3 | 7850 | 6 tiles, base damage +2
  1138.  
  1139.  
  1140. Quick Barrette [NT - Azure Snow Land]
  1141.  
  1142. - Decrease charging time by 50%.
  1143.  
  1144.  
  1145. Plus Necklace [EH - Evernight Peak]
  1146.  
  1147. - Extend magazine limit to
  1148.  
  1149. Lv1 | | 4
  1150. Lv2 | 3750 | 5
  1151. Lv3 | 5600 | 6
  1152.  
  1153.  
  1154. Auto Earrings [WC - Floating Graveyard]
  1155.  
  1156. - Automatically shoot normal shots at enemies who are in your direct
  1157. line of sight while charging. Doesn't work when attacking with the
  1158. hammer or when charging the Super Carrot. The rate of fire is about
  1159. one shot every 0,12 seconds.
  1160. - Really not sure how the math works when combined with the Plus
  1161. Necklace, but whatever. Here are some burst interval figures:
  1162.  
  1163. Lv1/3 | 2,15s Lv1/6 | 1,5s
  1164. Lv2/3 | 1,8s Lv2/6 | 1,3s
  1165. Lv3/3 | 1,4s Lv3/6 | 1,0s
  1166.  
  1167. Lv2 | 8600 | "Intensity increased by 15%."
  1168. Lv3 | 9950 | "Intensity increased by 35%."
  1169.  
  1170.  
  1171. Charge Ring [SW - Forgotten Cave]
  1172.  
  1173. - Enables Double Charge Shot.
  1174.  
  1175. Lv2 | 8000 | Double Charge speed +25%
  1176. Lv3 | 8000 | Double Charge speed +50%
  1177.  
  1178.  
  1179. High Jump (aka. Rabi Slippers) [IC - Rabi Rabi Park]
  1180.  
  1181. - Increase max jump height from 3 tiles to 4.
  1182.  
  1183.  
  1184. Double Jump (aka. Air Jump) [System Interior]
  1185.  
  1186. - Able to jump in the air.
  1187.  
  1188.  
  1189. Wall Jump [SW - Spectral Cave] (req. Slide)
  1190.  
  1191. - Enables wall-jumping without facing away from the wall first.
  1192.  
  1193. Lv1 | | 2 jumps
  1194. Lv2 | 9950 | 3 jumps
  1195. Lv3 | 9950 | Increased speed after wall jump
  1196.  
  1197.  
  1198. Wind Blessing [IC - Ravine Escape]
  1199.  
  1200. - Triple jump (only in bosses).
  1201.  
  1202.  
  1203. Speed Boost [Rabi Rabi Town]
  1204.  
  1205. - Increase movement speed by
  1206.  
  1207. Lv1 | | 10%
  1208. Lv2 | 5000 | 20%
  1209. Lv3 | 9950 | 30%
  1210.  
  1211.  
  1212. Bunny Amulet [Rabi Rabi Town]
  1213.  
  1214. - A shockwave attack that restores SP and negates Super Carrot and
  1215. Bunny Strike cooldowns. It also makes you invincible for a moment.
  1216. By default, a single charge takes 40s and it doesn't really get much
  1217. faster than that without a badge or a buff. Even with all 30 Regen
  1218. Ups, it still takes 35s.
  1219. - You can get the upgrades for free by completing Chapters 2 and 3.
  1220. A fourth charge is obtained in C6.
  1221.  
  1222. Lv1 | | 1 charge
  1223. Lv2 | 5250 | +1 charge
  1224. Lv3 | 9150 | +1 charge
  1225.  
  1226.  
  1227. Fire Orb [SA - Volcanic Caverns]
  1228.  
  1229. - Destroy ice blocks on contact.
  1230. - Allows Erina to inflict collision damage (not on all enemies).
  1231. - Triggers a fireball attack when you run out of SP. Having a lot of
  1232. SP makes it harder to take advantage of.
  1233.  
  1234. Lv2 | 4250 | Fireball attack +10%
  1235. Lv3 | 9999 | Fireball attack +20%
  1236.  
  1237.  
  1238. Water Orb [NT - Aurora Palace]
  1239.  
  1240. - Movement is no longer hindered while underwater.
  1241.  
  1242. Lv2 | 6750 | Damage taken -15% while underwater.
  1243. Lv3 | 9999 | Damage +15% while underwater.
  1244.  
  1245.  
  1246. Light Orb [SW - Starting Forest] (req. Slide)
  1247.  
  1248. - Lights up dark areas.
  1249. - Increases Yellow Shot damage.
  1250.  
  1251. Lv2 | 7000 | Hit invincibility +12,5%
  1252. Lv3 | 9999 | Hit invincibility +25% (no effect?)
  1253.  
  1254.  
  1255. Nature Orb [SW - Night Forest]
  1256.  
  1257. - Decrease damage by 20% when below
  1258.  
  1259. Lv1 | | 20% HP
  1260. Lv2 | 8000 | 25% HP
  1261. Lv3 | 9999 | 30% HP
  1262.  
  1263.  
  1264. Spike Barrier [EH - Evernight Peak] (req. Slide)
  1265.  
  1266. - Reduce damage from spikes by
  1267.  
  1268. Lv1 | | 15%
  1269. Lv2 | 9950 | 30%
  1270. Lv3 | 9950 | 60%
  1271.  
  1272.  
  1273. P Hairpin [Plurkwood]
  1274.  
  1275. - Increase damage bonus by Hit count/20 up to
  1276.  
  1277. Lv1 | | 25%
  1278. Lv2 | 9950 | 30%
  1279. Lv3 | 9950 | 35%
  1280.  
  1281.  
  1282. Soul Heart [Rabi Rabi Town - Shop]
  1283.  
  1284. - Display enemy HP bar.
  1285. - HP +5%.
  1286.  
  1287.  
  1288. Book of Carrot [Rabi Rabi Town - Shop]
  1289.  
  1290. - Generate BP over time. A full charge takes 1m 30s.
  1291. - It also seems to decrease your max BP (maybe 20%), so you don't need
  1292. as much to use Boost attacks.
  1293.  
  1294.  
  1295. Max Bracelet [Rabi Rabi Town - Shop]
  1296.  
  1297. - Enables Max Boost attack.
  1298.  
  1299.  
  1300. Bunny Clover [Rabi Rabi Town - Shop]
  1301.  
  1302. - Automatically use a healing item when you take a fatal hit. The
  1303. potency of the healing item is reduced by 30%.
  1304.  
  1305.  
  1306. Hourglass [WC - Golden Pyramid]
  1307.  
  1308. - Increase the effect duration of Carrot Bombs.
  1309.  
  1310.  
  1311. Strange Box [Rabi Rabi Town]
  1312.  
  1313. - Indicates how close you are to an item. Doesn't need to be charged
  1314. despite what the dialog might suggest.
  1315.  
  1316.  
  1317. Cyber Flower [System Interior]
  1318.  
  1319. - Boost attacks don't stop until you're out of MP. Regular Boost attack
  1320. MP cost x2, Max Boost attack MP cost +20%.
  1321.  
  1322.  
  1323. Fairy's Flute [IC - Windy Ravine]
  1324.  
  1325. - When you fall below 20% HP, Lilli and Pixie will appear and attack
  1326. the enemy while healing you.
  1327.  
  1328.  
  1329. Bunny Memories [SA - Hall of Memories]
  1330.  
  1331. - An extremely powerful attack. Can only be used during bosses.
  1332.  
  1333.  
  1334.  
  1335. List by area
  1336.  
  1337. Southern Woodland 30 Items 9 Eggs
  1338.  
  1339. 1. Piko Hammer B1. DEF Trade Health Up: 5
  1340. 2. Carrot Bomb B2: Toxic Strike Mana Up: 6
  1341. +. Ribbon Shot B3: Tough Skin Regen Up: 3
  1342. 3. Charge Ring B4. Mana Wager PP Up: 3
  1343. 4. Wall Jump B5: Arm Strength Attack Up: 1
  1344. 5. Light Orb B6: Blessed
  1345. 6. Nature Orb
  1346.  
  1347.  
  1348. Western Coast 33 Items 16 Eggs
  1349.  
  1350. 1. Yellow Shot B1. Health Plus Health Up: 5
  1351. 2. Auto Earrings B2. Armored Mana Up: 6
  1352. 3. Air Dash B3. Survival Regen Up: 2
  1353. 4. Hourglass B4. Health Wager PP Up: 3
  1354. 5. Purple Shot B5. Top Form Attack Up: 3
  1355. B6. Pure Love
  1356. B7. Crisis Boost
  1357. B8. Hitbox Down
  1358. B9. Auto Trigger
  1359. +. Lilith's Gift
  1360.  
  1361.  
  1362. Island Core 35 Items 12 Eggs
  1363.  
  1364. 1. High Jump B1. DEF Grow Health Up: 4
  1365. 2. Hammer Wave B2. ATK Trade Mana Up: 4
  1366. 3. Wind Blessing B3. Lucky Seven Regen Up: 3
  1367. +. Fairy Flute B4. Mana Surge PP Up: 1
  1368. B5. Hex Cancel Attack Up: 4
  1369. B6. Health Surge
  1370.  
  1371.  
  1372. Rabi Rabi Town 2 Items 1 Egg
  1373.  
  1374. +. Speed Boost B1. Erina Badge
  1375. +. Bunny Amulet B2. Ribbon Badge
  1376. +. Bunny Strike
  1377. +. Strange Box
  1378.  
  1379.  
  1380. Northern Tundra 26 Items 8 Eggs
  1381.  
  1382. 1. Quick Barrette B1. Stamina Plus Health Up: 5
  1383. 2. Super Carrot B2. Carrot Boost Mana Up: 4
  1384. 3. Water Orb B3. Mana Plus Regen Up: 3
  1385. B4. Self Defense PP Up: 2
  1386. Attack Up: 5
  1387.  
  1388.  
  1389. Eastern Highlands 31 Items 5 Eggs
  1390.  
  1391. 1. Spin Attack B1. ATK Grow Health Up: 4
  1392. 2. Red Shot B2. Cashback Mana Up: 4
  1393. 3. Hammer Roll B3. Weaken Regen Up: 3
  1394. 4. Plus Necklace B4. Frame Cancel PP Up: 4
  1395. 5. Slide Attack Up: 6
  1396. 6. Spike Barrier
  1397.  
  1398.  
  1399. Subterra 5 Items 12 Eggs
  1400.  
  1401. 1. Fire Orb Health Up: 1
  1402. 2. Carrot Shooter
  1403. 3. Bunny Amulet
  1404. +. Bunny Memories PP Up: 1
  1405.  
  1406.  
  1407. System Interior 7 Items 2 Eggs
  1408.  
  1409. 1. Double Jump Ups: 1 of each
  1410. 2. Cyber Flower
  1411.  
  1412.  
  1413. Plurkwood - Items 3 Eggs
  1414.  
  1415. +. P Hairpin
  1416.  
  1417.  
  1418. City - Items 3 Eggs
  1419.  
  1420. Total 71 Eggs
  1421.  
  1422. Health Up: 40 (25+15)
  1423. Mana Up: 40 (25+15)
  1424. Regen Up: 30 (15+15)
  1425. PP Up: 25 (15+10)
  1426. Attack Up: 35 (20+15)
  1427.  
  1428.  
  1429. Slide Clean-up
  1430.  
  1431. Southern Woodland
  1432. - Starting Forest: PP Up, Light Orb, Health Up
  1433. - Forgotten Cave: Mana Up x2, Regen Up
  1434. - Spectral Cave: Arm Strength, Wall Jump, Egg x2
  1435.  
  1436. Western Coast
  1437. - Golden Pyramid: Purple Shot, Egg
  1438. - Floating Graveyard: Egg
  1439. - Sky Island Town: Air Dash
  1440.  
  1441. Island Core
  1442. - Ravine: Egg, Attack Up
  1443. - Park: Regen Up
  1444. - Sky-High Bridge: Mana Up, Regen Up, PP Up, Hex Cancel, Health Surge,
  1445. Attack Up
  1446.  
  1447. Northern Tundra
  1448. - Azure Snow Land: Self Defense
  1449. - Aquarium: Regen Up
  1450.  
  1451. Eastern Highlands
  1452. - Riverbank: PP Up, Attack Up, Frame Cancel
  1453. - Evernight Peak: Spike Barrier, PP Up, Attack Up, Mana Up
  1454.  
  1455.  
  1456. --------------------------------------------------------------------------
  1457.  
  1458. Badges
  1459.  
  1460.  
  1461. 01 02 03 04 05 06 07 08 09 10
  1462. 11 12 13 14 15 16 17 18 19 20 21
  1463. 22 23 24 25 26 27 28 29 30 31 32
  1464.  
  1465.  
  1466. 1. Health Plus 4 | HP +7,5%
  1467. Western Coast [Beach]
  1468. 2. Health Surge 6 | HP +12,5%
  1469. Island Core [Bridge]
  1470. 3. Mana Plus 3 | MP +12,5%
  1471. Northern Tundra [Aquarium]
  1472. 4. Mana Surge 5 | MP +20%
  1473. Island Core [Bridge]
  1474. 5. Crisis Boost 8 | Attack +25% when below 20% HP
  1475. Sky Island [Library]
  1476. 6. ATK Grow 5 | Dmg output +1~2, faster BP charge with 10+ badges
  1477. Eastern Highlands [Riverbank]
  1478. 7. DEF Grow 3 | Dmg taken -1~2, drop a drain carrot on hit w/10+ badges
  1479. Island Core [Park]
  1480. 8. ATK Trade 6 | Attack +25%, Damage taken +50%
  1481. Island Core [Park]
  1482. 9. DEF Trade 3 | Attack -15%, Damage taken -20%
  1483. Southern Woodland [Forest]
  1484. 10. Arm Strength 5 | Hammer attack +15%
  1485. Southern Woodland [Spectral Cave]
  1486. 11. Carrot Boost 4 | Bomb attack +10%,
  1487. Northern Tundra [Snowland]
  1488. 12. Weaken 4 | Enemy hit invincibility down (no effect?)
  1489. Eastern Highlands [Lab]
  1490. 13. Self Defense 4 | Erina's hit invincibility up (no effect?)
  1491. Northern Tundra [Snowland]
  1492. 14. Armored 4 | No knockback, reduces body contact damage taken
  1493. Western Coast [Pyramid]
  1494. 15. Lucky Seven 7 | Deal 107% or 177% damage every 7th hit
  1495. Island Core [Bridge]
  1496. 16. Hex Cancel 6 | No damage every 6th hit, uses 3/4 BA charge
  1497. Island Core [Bridge]
  1498. 17. Pure Love 6 | Minimal body contact damage from female bosses
  1499. Sky Island [Town]
  1500. 18. Toxic Strike 8 | Attack effect: Poison
  1501. Southern Woodland [Forest]
  1502. 19. Frame Cancel 6 | Able to cancel Hammer attack V
  1503. Eastern Highlands [Riverbank]
  1504. 20. Health Wager 4 | HP -25%, MP +37,5%
  1505. Sky Island [Graveyard]
  1506. 21. Mana Wager 4 | HP +17,5%, MP -32,5%
  1507. Southern Woodland [Forest]
  1508. 22. Stamina Plus 7 | SP consumption -25%
  1509. Northern Tundra [Palace]
  1510. 23. Blessed 8 | Bunny Amulet recharge speed up
  1511. Southern Woodland [Forgotten Cave 2]
  1512. 24. Hitbox Down 8 | Reduce Erina's hitbox size
  1513. Sky Island [Library]
  1514. 25. Cashback 8 | En received +30%
  1515. Eastern Highlands [Peak]
  1516. 26. Survival 9 | Remain with 1 HP if HP>1
  1517. Sky Island [Graveyard]
  1518. 27. Top Form 8 | Immune to Attack Down, Defense Down, Speed Down, Numb
  1519. Sky Island [Town]
  1520. 28. Tough Skin 8 | Immune to Poison, Burn, Curse
  1521. Southern Woodland [Spectral Cave]
  1522. 29. Erina Badge 9 | Dmg taken -10%, Item efc +20%, extend Hammer attack V
  1523. Rabi Rabi Town
  1524. 30. Ribbon Badge 9 | MP usage -15%, shoot multiple charge shots(dbl MP cost)
  1525. Rabi Rabi Town
  1526. 31. Auto Trigger 8 | Auto-BA (dbl cost, projectiles only), drains MP,SP->50%
  1527. Sky Island [Library]
  1528. 32. Lilith's Gift 0 | Heal 15% HP during dialog
  1529. Sky Island [Graveyard]
  1530.  
  1531.  
  1532. - You can only change badges during the first 5 seconds in a boss fight.
  1533. - Weaken and Self Defense have no effect that I can notice.
  1534. - Erina Badge: The first Hammer attack V takes the normal amount of SP.
  1535. Subsequent ones take double.
  1536. - Ribbon Badge: The first charge shot takes the normal amount of MP
  1537. (with -15%, ie. 10,625 / 18,7). The subsequent ones are single charge
  1538. shots that cost double (21,25). These have no recovery pause, so you
  1539. can recover MP even as you're firing. The firing stops once you only
  1540. have enough MP left for one shot (with default MP, you can't even fire
  1541. it once).
  1542.  
  1543.  
  1544. --------------------------------------------------------------------------
  1545.  
  1546. Shop
  1547.  
  1548.  
  1549. - More stat upgrades become available as you progress in the game.
  1550. Default: 5. C6: 10. C9: 15.
  1551. - Buying the Healing Staff unlocks the Bunny Clover.
  1552. - For some reason, being in the shop menu increases the game's CPU
  1553. usage substantially.
  1554.  
  1555.  
  1556. Health Mana Regen Attack PP
  1557. 1 4000 2500 3000 4500 3500
  1558. 2 6000 4500 5000 6500 5500
  1559. 3 8000 6500 7000 8500 7500
  1560. 4 9999 8500 9000 9999 9500
  1561. 5 -"- 9999 9999 -"- 9999
  1562. ~ -"- -"- -"-
  1563. 15 (10 max)
  1564.  
  1565. (C3+)
  1566. Rumi Donut 2000 Hammer Wave 5000
  1567. Rumi Cake 7000 9999
  1568. Cocoa Bomb 6000 (C6) Bunny Whirl 5000
  1569. 9999
  1570. Soul Heart 1500 Hammer Roll 4000
  1571. Healing Staff 3500 9999
  1572. Book of Carrot 7000 Piko Hammer 3500
  1573. Max Bracelet 7500 9999
  1574. Bunny Clover 1750 Carrot Bomb 3000
  1575. 9999
  1576. Speed Boost 5000 Super Carrot 4750
  1577. 9950 9999
  1578. Bunny Strike 3250 Fire Orb 4250
  1579. 3250 9999
  1580. Air Dash 5250 Water Orb 6750
  1581. 7850 9999
  1582. Spike Barrier 9950 Nature Orb 8000
  1583. 9950 9999
  1584. Wall Jump 9950 Light Orb 7000
  1585. 9950 9999
  1586. Bunny Amulet 5250 Slide 6000
  1587. 9150 9999
  1588. Auto Earrings 8600 P Hairpin 9950
  1589. 9950 9950
  1590. Plus Necklace 3750
  1591. 5600
  1592. Charge Ring 8000
  1593. 8000
  1594.  
  1595.  
  1596. --------------------------------------------------------------------------
  1597.  
  1598. Buffs & Debuffs
  1599.  
  1600.  
  1601. Speed Down Giant Amulet Cut 99 Reflect
  1602. Numb Arrest HP Regen Survival Instinct
  1603. Poison Speed Up MP Regen Amulet Drain
  1604. Attack Down Halo Buff Give ATK Down Mortality
  1605. Defense Down Badge Copy Give DEF Down No Badges
  1606. Curse Null Melee Unstable Instant Death
  1607. Stun Defense Boost a Boost Fail Health Absorb
  1608. Ban Skill Defense Drop Hex Cancel Power Absorb
  1609. Mana Down Stamina Down Lucky Seven 300 Revenge
  1610. Freeze Null Slow Quick Reflex Bunny Lover
  1611. Burn Super Armor Defense Boost b Healing
  1612. Attack Up Quad Damage Endurance T Minus Two
  1613. Defense Up Double Damage Fatigue T Minus One
  1614. HP Recover Speedy Halo Boost Lv1 Attack Boost
  1615. SP Recover Max HP Up Halo Boost Lv2 Meow Respawn
  1616. Shrink Max MP Up Halo Boost Lv3 Zero Offense
  1617.  
  1618.  
  1619. --------------------------------------------------------------------------
  1620.  
  1621. Trophies
  1622.  
  1623.  
  1624. P| 1,2% | Rabi-Ribi! 1200 TP
  1625. You must be a bunny lover!
  1626. B | 88,3% | The Cheerful Fairy
  1627. Ribbon is now following you!
  1628. B | 76,6% | Welcome Back!
  1629. Return to Rabi Rabi Town.
  1630. B | 53,1% | We will do it next time!
  1631. Returned from that strange place.
  1632. B | 51,9% | Every game needs an easter egg
  1633. Pick up a strange egg... What is this?
  1634. B | 32,9% | Why are you trying to stop us?
  1635. Returned from that strange place for the third time.
  1636. B | 28,5% | Familiar Unfamiliar
  1637. Finally returned to where you started.
  1638. B | 27,5% | Escape from more bunny lovers!
  1639. Cleared seven UPRPRC Midboss events!
  1640. B | 26,5% | Bunny > Sister
  1641. Miru came back to the town!
  1642. B | 25,6% | Don't tell Cocoa!
  1643. Holding 99999 en!
  1644. B | 21,6% | MAX Rank Finish!
  1645. Defeated a boss in MAX rank!
  1646. B | 22,8% | Combo Grinder
  1647. Reach 999 combo during a boss battle.
  1648. B | 14,9% | Irisu in wonderland
  1649. Irisu came back to the town!
  1650. B | 9,3% | Strike into the CreSpirit secret base!
  1651. Defeat the director of Rabi-Ribi!
  1652. B | 6,0% | Why are there so many of them?
  1653. Finished Boss Rush Mode.
  1654. B | 10,9% | Fairy Attacks!
  1655. Finish "Fairy Attacks!"
  1656. B | 9,6% | Finding Memories
  1657. Finish "Finding Memories"
  1658. S | 18,4% | Upgrade even more!
  1659. Upgrade 20 items to Lv3
  1660. S | 5,7% | About eight kilograms
  1661. Obtained every item!
  1662. S | 7,0% | A New Beginning... This time Erina is fully prepared!
  1663. Started New Game+, also known as loop two.
  1664. S | 3,0% | Now you've seen everything
  1665. 100% map completion!
  1666. S | 17,1% | Happy Halloween!
  1667. Cleared the Halloween Event!
  1668. S | 4,4% | You just broke the game!
  1669. "Sequence Breaking" to the extreme.
  1670. S | 5,2% | Massive damage!
  1671. Get 10,000 points of score in sandbag mini game.
  1672. S | 3,1% | Running away from home?
  1673. "She found a lot of people, but never came home..."
  1674. G | 2,9% | It would be easier if you had some help...
  1675. Collected all 70 easter eggs!
  1676. G | 2,7% | So many... So strong...
  1677. Finished True Boss Rush Mode.
  1678. G | 2,2% | MAX Rank True End!
  1679. Defeated all bosses in MAX rank!
  1680. G | 1,6% | So... Erina, do you expect to win with cuteness?
  1681. Defeat the post game boss with 0% items!
  1682. G | 1,4% | Gold Bunny Speedrunner
  1683. Finished the main game in a super fast time!
  1684. G | 1,6% | Were those instant kill?
  1685. Finished the whole game without touching a spike.
  1686.  
  1687.  
  1688.  
  1689. Massive damage!
  1690.  
  1691. - You'll find the sandbag in Rabi Rabi Park.
  1692. - This one becomes trivial by the end of the game.
  1693.  
  1694.  
  1695. Running away from home?
  1696.  
  1697. - You'll get this one if you have 10+ town members at the end of Chapter 1.
  1698. (12 is max in C1)
  1699.  
  1700.  
  1701. You just broke the game!
  1702.  
  1703. - You'll get this if you reach System Interior 2 before C7. You can
  1704. accomplish this by using the Bunny Amulet.
  1705.  
  1706.  
  1707. It would be easier if you had some help...
  1708.  
  1709. - There are, in fact, 71 eggs, so you can afford to miss one. Refer to
  1710. the maps and area notes.
  1711.  
  1712.  
  1713. Were those instant kill?
  1714.  
  1715. - Beat Irisu without ever taking any spike damage. This one's relatively
  1716. easy. You can see the amount of spike damage you've taken in the Town
  1717. Member screen.
  1718. - Do NOT use quick load after taking spike damage.
  1719. - Getting hit by Thwomps doesn't count as spike damage.
  1720.  
  1721.  
  1722. Why are there so many of them?
  1723.  
  1724. - At the beginning of a boss rush, you choose a save file that will
  1725. determine your items and the difficulty. There is no health recovery
  1726. after a boss.
  1727. - The standard boss rush features the following 22 bosses: Cocoa, Ribbon,
  1728. Ashley, Kotri (G), Rita, Cicini, Sharo, Chocolate, Saya, Vanilla,
  1729. Pandora, Cocoa 2, Kotri (B), Nieve, Seana, Nixie, Alraune, Ashley 2,
  1730. Kotri (R), Lilith, Alius, Miru.
  1731. - There's no Trophy for Another Boss Rush, but here's what you fight
  1732. in that one in case you're wondering: Miru, Noah, Cyber Noah, ???,
  1733. Miriam, Rumi, Irisu.
  1734. - Same goes for the fourth boss rush: Keke Bunny, Cocoa SP, Ribbon SP,
  1735. Ashley SP, Halloween Cats, Pillar Saya, Fairy Duo, Erina (?).
  1736.  
  1737.  
  1738. So many... So strong...
  1739.  
  1740. - True Boss Rush (28): Cocoa, Ribbon, Ashley, Kotri (G), Rita, Cicini,
  1741. Sharo, Chocolate, Saya, Vanilla, Pandora, Cocoa 2, Kotri (B), Nieve,
  1742. Seana, Nixie, Alraune, Ashley 2, Kotri (R), Lilith, Alius, Miru. Noah,
  1743. Cyber Noah, ???, Miriam, Rumi, Irisu.
  1744. - You'll want to start this one with Halo Boost and Miru's boosts. Just
  1745. save the game while you have those.
  1746.  
  1747.  
  1748. So... Erina, do you expect to win with cuteness?
  1749.  
  1750. - Beat Irisu with 0% items. Really not all that bad - so long as you
  1751. take full advantage of Halo Boost. Without Halo Boost, it's absolutely
  1752. insane. Even on Casual, you'll eventually die from a couple of hits.
  1753. With Halo Boost, even someone like me, who's constantly getting hit,
  1754. should be able to do it.
  1755. - In 0%, you'll have to make do with the Blue Shot, Rainbow Shot and
  1756. Bunny Amulet. You can also buy healing items (albeit only in C6) and
  1757. Cocoa Bombs.
  1758. - Eggs you can get:
  1759. 1. Starting Forest (below the Hammer)
  1760. 2. Rabi Rabi Beach (path to Northern Tundra)
  1761. 3. Rabi Rabi Ravine
  1762. 4. Aurora Palace
  1763. 5. Azure Snow Land (next to Warp Stone)
  1764. 6. Icy Summit
  1765. 7. Volcanic Caverns (block area)
  1766. 8. Natural Aquarium
  1767. 9. Starting Forest (northeast section, requires Speedy buff)
  1768. 10. Exotic Lab
  1769. 11. System Interior
  1770. 12. City
  1771. 13. Volcanic Caverns (Hall of Memories entrance)
  1772. 14. Forgotten Cave 2
  1773. 15. System Interior 2
  1774. 16. Floating Library
  1775. - If you can't seem to be able to get through an area, look for blocks
  1776. you can destroy with the Ribbon Shot. You'll also get additional spring
  1777. boards in places like System Interior 2 and Floating Library.
  1778. - During my 0% run, I was eventually unable to get higher than Halo
  1779. Boost Lv1. I don't know if this always happens on 0% or if I just used
  1780. it too much and there's some kind of limit. Either way, it made C6-8
  1781. a bit more unpleasant than I was expecting, but still manageable.
  1782.  
  1783.  
  1784. MAX Rank True End!
  1785.  
  1786. - To get this one, you need to get MAX rank in 30 or so bosses. Never
  1787. bothered to even try this one for the reason mentioned above.
  1788.  
  1789.  
  1790. Gold Bunny Speedrunner
  1791.  
  1792. - Beat Main Game Part 1 (up to Chapter 5) in under an hour on Casual.
  1793. This is a *very* tight time limit. Nothing like Bunny Must Die, for
  1794. instance, where you won't even break a sweat. There's apparently more
  1795. time on higher difficulty levels, but there's no solid information on
  1796. how much. In any case, the best I've gotten is 1:10.
  1797. - This trophy is called Platinum Bunny Speedrunner in other versions.
  1798. The name was changed on the PlayStation to avoid being confused with
  1799. the actual Platinum trophy.
  1800.  
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