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- Archer
- Class Skill: Hunter Mark (After attacking an enemy, the target gets marked, meaning they lose terrain bonuses and allies have +10 Hit against them until they complete one combat.)
- Weapon Skill: Recurve (C), Bow (D)
- Level: 1
- HP 20
- STR 5
- MAG 1
- SKI 6
- LUK 2
- DEF 3
- RES 1
- SPD 5
- CON 7
- AID 6
- MOV 5
- Inventory:
- Name | Type ( ) | RNG | WT | MT | HIT | CR | QL
- Iron Bow | Recu (E) | 2 | 6 | 5 | 85 | 0 | 45
- Battle Stats: Iron Bow
- RNG: 2
- AT: 10
- HIT: 98
- CRIT: 3
- AS: 5
- EVA: 12
- DG: 2
- Fighter
- Skills: Forest Walk (Units with this skill can traverse forest terrain without penalty.)
- Clear A Path (When the Fighter attacks an enemy unit on forest terrain, the enemy unit does not get the bonus
- to their Evasion or Defense from being on that terrain. The Fighter is still able to reap their own
- benefits from the terrain. In addition, if the enemy has any effects that activate while on Forest
- terrain, it is ignored, except for Clear a Path.)
- Weapon Skill: Hacking (C), Axe (D)
- Level: 1
- HP 22
- STR 7
- MAG 0
- SKL 3
- LUK 2
- DEF 3
- RES 0
- SPD 3
- CON 10
- AID 9
- MOV 5
- Inventory:
- Name | Type ( ) | RNG | WT | MT | HIT | CR | QL
- Iron Axe | Hack (E) | 1 | 10 | 8 | 75 | 0 | 45
- Battle Stats: Iron Axe
- RNG: 1
- AT: 15
- HIT: 82
- CRIT: 1
- AS: 3
- EVA: 8
- DG: 2
- Mercenary
- Skills: Get Your Weight On (If the Mercenary attacks without moving, they can choose to add half their weapon's WT as
- bonus damage to their attack.)
- Weapon Skill: Slashing (C), Sword (D)
- Level: 1
- HP 21
- STR 5
- MAG 1
- SKI 6
- LUK 2
- DEF 2
- RES 0
- SPD 5
- CON 8
- AID 7
- MOV 5
- Inventory:
- Name | Type ( ) | RNG | WT | MT | HIT | CR | QL
- Iron Sword | Slsh (E) | 1 | 5 | 5 | 85 | 0 | 45
- Battle Stats: Iron Sword
- RNG: 1
- AT: 10
- HIT: 98
- CRIT: 1
- AS: 5
- EVA: 12
- DG: 2
- Pegasus Rider
- Skills: Anti-Magic (When the Pegasus Rider attacks or is attacked by units with Levitation, they gain +3 DMG and Resistance against them.)
- Weapon Skill: Pierce (C), Lance (D)
- Level: 1
- HP 18
- STR 4
- MAG 0
- SKI 5
- LUK 3
- DEF 2
- RES 5
- SPD 6
- CON 7 (+12)
- AID 6 (+12)
- MOV 5 (+2)
- Inventory:
- Name | Type ( ) | RNG | WT | MT | HIT | CR | QL
- Iron Lance | Pier (E) | 1 | 8 | 7 | 80 | 0 | 45
- Battle Stats: Iron Lance
- RNG: 1
- AT: 11
- HIT: 91
- CRIT: 2
- AS: 6
- EVA: 15
- DG: 3
- Mage
- Skills: Meditate (Instead of attacking, the Mage can choose to spend their action to recover HP equal to their STR+CON.)
- Weapon Skill: Fire (C), Anima (D)
- Level: 1
- HP 20
- STR 2
- MAG 6
- SKI 5
- LUK 2
- DEF 0
- RES 5
- SPD 4
- CON 6
- AID 5
- MOV 5
- Equipment:
- Name | Type ( ) | RNG | WT | MT | HIT | CR | QL
- Fire | Fire (E) | 1-2 | 6 | 4 | 85 | 0 | 40
- Battle Stats: Fire
- Rng: 1-2
- AT: 10
- Hit: 96
- Crit: 2
- AS: 4
- Eva: 10
- DG: 2
- Cavalier
- Skills: Triangle Adept (The Cavalier doesn't suffer the damage penalty from Weapon Triangle Disadvantage, and their
- WTA bonuses are doubled. This doesn't affect the enemy‟s bonuses or penalties.)
- Weapon Skill: Sword (D), Lance (D)
- Level: 1
- HP 20
- STR 5
- MAG 0
- SKI 5
- LUK 2
- DEF 4
- RES 1
- SPD 5
- CON 8 (+14)
- AID 7 (+14)
- MOV 5 (+2)
- Inventory:
- Name | Type ( ) | RNG | WT | MT | HIT | CR | QL
- Iron Lance | Pier (E) | 1 | 8 | 7 | 80 | 0 | 45
- Iron Sword | Slsh (E) | 1 | 5 | 5 | 85 | 0 | 45
- Battle Stats: Iron Lance
- RNG: 1
- AT: 12
- HIT: 91
- CRIT: 2
- AS: 5
- EVA: 12
- DG: 2
- Iron Sword
- RNG: 1
- AT: 10
- HIT: 96
- CRIT: 2
- AS: 5
- EVA: 12
- DG: 2
- Knight
- Skills: Armored (+3 DR)
- Hold The Line (Any enemy that steps on an unoccupied tile adjacent to the Knight stops their move. The knight can choose to spend all their MOV and forfeit their attack to remain in place, to prevent the enemy from entering melee range with the character until the start of the character's next round.)
- Weapon Skill: Pierce (C), Lance (D)
- Level: 1
- HP 22
- STR 5
- MAG 0
- SKI 3
- LUK 1
- DEF 9
- RES 1
- SPD 2
- CON 9
- AID 8
- MOV 4
- Inventory:
- Name | Type ( ) | RNG | WT | MT | HIT | CR | QL
- Iron Lance | Pier (E) | 1 | 8 | 7 | 80 | 0 | 45
- Battle Stats: Iron Lance
- RNG: 1
- AT: 12
- HIT: 86
- CRIT: 1
- AS: 2
- EVA: 5
- DG: 1
- Name: Diezel
- Class: Shaman
- Skills: Anthropomancy (Whenever this character lands the final blow on an enemy, they gain +10 to Evade and Dodge, +3 to Damage Reduction, and +3 to CON. At the end of every turn one third of the bonus is removed, starting with Damage Reduction and CON, then Dodge and finally Evade. This ability does not stack with itself, but is refreshed when dealing the final blow to another enemy.)
- Character Skill: Wrath
- Weapon Profs: Dread (C), Dark (D)
- Personal Fault: Uncaring: If the character is over half HP, -15 EVA.
- Personal Skill: Grudge: If an ally is reduced to 0 HP the previous phase, +2 Base Damage for the phase.
- Level: 3
- HP 21
- STR 0
- MAG 8
- SKL 6
- LUK 3
- DEF 2
- RES 5
- SPD 5
- CON 7
- AID 6
- MOV 5
- Name | Type ( ) | RNG | WT | MT | HIT | CR | QL
- Flux | Dred (E) | 1-2 | 9 | 8 | 70 | 0 | 40
- Battle Stats: Flux
- RNG: 1-2
- AT: 16
- Hit: 83
- Crit: 3
- AS: 5
- Eva: 13
- DG: 3
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