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- @name Tutor_15_Bone
- @persist [E O]:entity I Ang BoneAng Key
- interval(10)
- if(first()){
- alibNoDup()
- E = entity()
- O = owner()
- Ang=-1
- } else {
- Key = O:keyReload()
- if(Key & $Key){Ang=-Ang}
- if((Ang==-1 & BoneAng>0) | (Ang==1 & BoneAng<360)) {
- BoneAng+=(Ang*36)
- #[
- #Ruka
- O:playerSetBoneAng(7,ang(-BoneAng/3,-BoneAng/5,0))
- O:playerSetBoneAng(35,ang(0,-BoneAng/8,0))
- O:playerSetBoneAng(32,ang(0,-BoneAng/8,0))
- O:playerSetBoneAng(33,ang(0,-BoneAng/8,0))
- O:playerSetBoneAng(34,ang(0,-BoneAng/8,0))
- ]#
- #[
- #Porlon
- O:playerSetBoneAng(1,ang(0,BoneAng/12,0))
- ]#
- #[
- #Pojimaet plechami
- O:playerSetBoneAng(8,ang(0,BoneAng/12,0))
- O:playerSetBoneAng(13,ang(0,BoneAng/12,0))
- ]#
- #[
- #Obnimashki
- O:playerSetBoneAng(8,ang(0,0,BoneAng/3))
- O:playerSetBoneAng(13,ang(0,0,-BoneAng/3))
- ]#
- O:playerSetBoneAng(8,ang(0,BoneAng/6,BoneAng/2))
- O:playerSetBoneAng(13,ang(0,BoneAng/6,-BoneAng/2))
- }
- }
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