noticer22

Original EX Code

Nov 5th, 2023
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  1. [Statedef 2020]
  2. type = S
  3. movetype= A
  4. physics = S
  5. poweradd= -500
  6. velset = 0,0
  7. anim = 2025
  8. ctrl = 0
  9. sprpriority = 2
  10. facep2 = 1
  11.  
  12. [State 0, VarAdd]
  13. type = VarAdd
  14. triggerall = MoveHit = 1
  15. trigger1 = P2StateType = A
  16. var(19) = 7
  17. persistent = 0
  18.  
  19. [State 1060, Afterimage]
  20. type = AfterImage
  21. trigger1 = AnimElem = 1, 1
  22. length = 13
  23. PalBright = 30, 30, 0
  24. PalContrast = 70, 70, 20
  25. PalAdd = -10,-10,-10
  26. PalMul = .85,.85,.50
  27. TimeGap = 1
  28. FrameGap = 2
  29. Trans = Add
  30. time = 2
  31.  
  32. [State 3000, Super C]
  33. type = AfterImageTime
  34. trigger1 = AnimElemTime(2) >= 1 && Time < 47
  35. time = 2
  36.  
  37. [State 0, PalFXWiz]
  38. type = PalFX
  39. trigger1 = Time = 0
  40. time = 1
  41. add = 256,256,256
  42. mul = 256,256,256
  43. sinadd = 256,256,256,10
  44.  
  45. [State 1000]
  46. type = PlaySnd
  47. trigger1 = !time
  48. value = 2000,0
  49.  
  50. [State 1023, Helper]
  51. type = Helper
  52. trigger1 = !Time
  53. ID = 6123
  54. pos = -48,-100
  55. postype = p1
  56. stateno = 6123
  57. name = "Ring"
  58. keyctrl = 0
  59. ownpal = 1
  60. ignorehitpause = 1
  61.  
  62. [State 810, Width 2-11]
  63. type = Width
  64. trigger1 = AnimElemTime(3) >= 0
  65. player = 30,0
  66. ignorehitpause = 1
  67.  
  68. [State 0, VelSet]
  69. type = VelSet
  70. trigger1 = AnimElemTime(3) >= 0 && AnimElemTime(11) <= 0
  71. x = 1.6
  72.  
  73. [State 1030, PlaySnd]
  74. type = PlaySnd
  75. trigger1 = AnimElemTime(3) = 0 || AnimElemTime(7) = 0 || AnimElemTime(11) = 0 || AnimElemTime(15) = 0
  76. value = S0,3
  77.  
  78. [State 1030, PlaySnd]
  79. type = PlaySnd
  80. trigger1 = AnimElemTime(15) = 0
  81. value = S200,3+random%2
  82. channel = 0
  83.  
  84. [State 210, 2]
  85. type = HitDef
  86. triggerall = Var(19) <= 55
  87. trigger1 = AnimElemTime(3) = 0 || AnimElemTime(7) = 0 || AnimElemTime(11) = 0
  88. attr = A, SA
  89. animtype = Hard
  90. air.animtype = Back
  91. ground.type = High
  92. guardflag = MA
  93. hitflag = MAF
  94. damage = 38,5
  95. pausetime = 6,9
  96. guard.pausetime = 6,7
  97. sparkno = s8001
  98. guard.sparkno = s8003
  99. sparkxy = -36,-70
  100. hitsound = s5,4
  101. guardsound = s6,0
  102. ground.type = High
  103. ground.slidetime = 20
  104. ground.hittime = 20
  105. guard.hittime = 19
  106. ground.velocity = -8.1796875,-8.1796875
  107. guard.velocity = -7.90625
  108. air.type = High
  109. air.velocity = -8.1796875,-8.1796875
  110. air.hittime = 20
  111. getpower = 0,0
  112. ground.cornerpush.veloff = 0
  113. air.cornerpush.veloff = 0
  114. yaccel = .5
  115. air.fall = 1
  116. fall.recover = 1
  117. fall.recovertime = 120
  118. envshake.time = 8
  119. envshake.ampl = 6
  120. fall = 1
  121. id = 623
  122. p2facing = 1
  123.  
  124. [State 1150, Squashed]
  125. type = TargetState
  126. triggerall = numtarget
  127. trigger1 = movehit = 1
  128. value = 1031
  129. ignorehitpause = 1
  130. id = 623
  131.  
  132. [State 210, 2]
  133. type = HitDef
  134. triggerall = Var(19) <= 55
  135. trigger1 = AnimElemTime(15) = 0
  136. attr = A, SA
  137. animtype = Hard
  138. air.animtype = Back
  139. ground.type = High
  140. guardflag = MA
  141. hitflag = MAF
  142. damage = 38,5
  143. pausetime = 10,15
  144. guard.pausetime = 10,10
  145. sparkno = s8001
  146. guard.sparkno = s8003
  147. sparkxy = -36,-70
  148. hitsound = s5,4
  149. guardsound = s6,0
  150. ground.type = High
  151. ground.slidetime = 20
  152. ground.hittime = 20
  153. guard.hittime = 19
  154. ground.velocity = -18.1796875,-8.1796875
  155. guard.velocity = -17.90625
  156. air.type = High
  157. air.velocity = -7.1796875,-8.1796875
  158. air.hittime = 20
  159. getpower = 0,0
  160. ground.cornerpush.veloff = 0
  161. air.cornerpush.veloff = 0
  162. yaccel = .5
  163. air.fall = 1
  164. fall.recover = 1
  165. fall.recovertime = 120
  166. envshake.time = 8
  167. envshake.ampl = 6
  168. fall = 1
  169. id = 624
  170. p2facing = 1
  171.  
  172. [State 1150, Squashed]
  173. type = TargetState
  174. triggerall = numtarget
  175. trigger1 = movehit = 1
  176. value = 2021
  177. ignorehitpause = 1
  178. id = 624
  179.  
  180. [State 100, FX]
  181. type = Explod
  182. trigger1 = !Time
  183. anim = 10002
  184. pos = -1,0
  185. postype = p1
  186. bindtime = 1
  187. scale = 0.8*const(size.xScale),0.8*const(size.yScale)
  188. sprpriority = 2
  189. ownpal = 1
  190. removetime = -2
  191. ignorehitpause = 1
  192.  
  193. [State 1030, 5]
  194. type = ChangeState
  195. trigger1 = !AnimTime
  196. value = 0
  197. ctrl = 1
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