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castfromhp

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Jul 18th, 2012
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  1. [04:05:25] <@Celeste> What did you want to talk about in particular?
  2. [04:05:40] <~castfromhp> Tone mostly, and what the daily life of a cyborg is like
  3. [04:05:51] <~castfromhp> Whether or not it's even possible to keep up normal hobbies and social interactions
  4. [04:06:30] <~castfromhp> Or whether they're more like prisoners until they get taken on a mission
  5. [04:06:35] <@Celeste> I'd say certain kinds of hobbies are encouraged because something to occupy the mind with
  6. [04:06:41] <@Celeste> helps not carelessly sleep
  7. [04:07:36] <@Celeste> Social interaction with other cyborgs is fine, go for it, they're free to access each others' rooms and whatnot
  8. [04:07:46] <@Celeste> With the outside world is much more carefully restricted and monitored
  9. [04:07:49] <~castfromhp> So they do live in one sort of dormitory facility, right?
  10. [04:08:08] <~castfromhp> Is there any sort of attempt at formal education outside of what's needed to do missions?
  11. [04:11:14] <@Celeste> Dormitory, yeah.
  12. [04:12:05] <@Celeste> Formal education? Mmmnn, I'd say what's needed to do missions can be a fairly wide range but...
  13. [04:12:30] <@Celeste> I'd say there's assigned reading and worksheet assignments and whatnot. If for no other reason, keep the cyborgs occupied.
  14. [04:12:54] <~castfromhp> Hmm...
  15. [04:13:12] <@Celeste> If they're not occupied, they could get bored, and if they're bored, they could fall asleep or let their minds wander into dangerous territory
  16. [04:13:30] <@Celeste> Academic performance and whatnot being cared about is in the handler's hands, though
  17. [04:13:41] * Kaingaskhan (DDK@5DA568CD.AA5D0CFC.3383304C.IP) has joined #popcorn
  18. [04:13:44] * Kain (DDK@sux-6CA5D3B6.jan.bellsouth.net) Quit (Ping timeout)
  19. [04:13:54] <@Celeste> Someone might just draw giraffes all over the sheet and get away with it, but it's at least superficially supposed to be standard procedure
  20. [04:14:32] <@Celeste> A stickler who has some hope that the child might actually somehow someday find a way to live a normal life might expect serious studying, though
  21. [04:15:16] <~castfromhp> Hrm that's a question though - is there actually any possibility, or is it like GSG where there is a definite shorter lifespan due to what's been done to them?
  22. [04:15:27] <~castfromhp> And I mean, in addition they've been taken from care centers for terminal illnesses, right?
  23. [04:16:02] <@Celeste> Is there a possibility? Statistics say no, but theoretically, perhaps
  24. [04:16:24] <@Celeste> Yes on the terminal illness/injury part
  25. [04:17:02] <~castfromhp> What I mean is, is there a biological reason in every case for a shorter lifespan after modifications, or is any sort of shorter average lifespan due solely to the dangers of the job?
  26. [04:17:27] <@Celeste> Oh, I'd say
  27. [04:17:45] <@Celeste> Medically speaking, the stress their bodies go under severely shortens their lifespan
  28. [04:18:17] <~castfromhp> And becoming Awake is a permanent process, right? There's no going back.
  29. [04:18:26] <@Celeste> Channeling pure madness, pushing their bodies that aren't fully grown to the brink of exhaustion and denying sleep permanently
  30. [04:18:35] <@Celeste> Oh no, you can go to sleep
  31. [04:18:39] <@Celeste> But if you do you'll probably die
  32. [04:18:55] <~castfromhp> What's the big difference between handler and cyborg in this sense then, given that they're both Awake?
  33. [04:19:14] <~castfromhp> I mean, naturally they'd be just as unable as the cyborgs of having a normal life, right?
  34. [04:19:58] <~castfromhp> Is there, say, some other level in the hierarchy of mundanes who are meant to keep up with handler/cyborg pairs and make sure they stay sane and safe?
  35. [04:20:14] <@Celeste> Once you've Awakened, if you go back to sleep, you're a beacon to Nightmares and you're powerless for some time. As for Handlers, that's part of what I'm trying to settle
  36. [04:20:28] <~castfromhp> Yeah I know that bit about becoming a beacon.
  37. [04:24:51] <~castfromhp> I don't think anyone has asked yet, but this is a pretty fundamental thing
  38. [04:24:53] <~castfromhp> What are missions like?
  39. [04:25:07] <@Celeste> I'm hoping to
  40. [04:25:11] <@Celeste> create sort of a dichotomy
  41. [04:25:17] <@Celeste> between missions in the two Cities
  42. [04:26:00] <@Celeste> The City Slumbering missions being closer to GSG-fare in smoking out and executing a target
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