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- # ============================================================================
- # X-Prison - Battle Pass
- # ----------------------------------------------------------------------------
- # Players earn Battle Pass XP from quests, daily rewards, prestige and rebirth,
- # climbing tiers that grant rewards on a FREE and a PREMIUM track. Reset the
- # season periodically (/bp newseason <id>) to keep players coming back.
- #
- # All text uses MiniMessage formatting (https://docs.advntr.dev/minimessage).
- # Enable/disable the whole module in config.yml -> modules.battlepass
- # ============================================================================
- season:
- # Stable id used as the database key. Changing it (or running /bp newseason)
- # starts a fresh season; old progress is archived under the previous id.
- id: "season-1"
- display-name: "<gradient:#00c6ff:#0072ff><bold>Season 1</bold></gradient>"
- # Optional yyyy-MM-dd bounds. Leave empty for an always-active season.
- start-date: ""
- end-date: ""
- # Highest obtainable tier this season.
- max-tier: 10
- # XP required to advance EACH tier: required(tier) = base + (tier-1) * increment.
- xp:
- base: 1000
- increment: 500
- # Per-tier overrides (optional):
- # overrides:
- # 10: 25000
- premium:
- # Players with this permission are treated as premium without a stored flag.
- # You can also grant premium per-player with /bp setpremium <player> true.
- permission: "xprison.battlepass.premium"
- # Passive XP awarded from gameplay milestones (set to 0 to disable a source).
- # Quest and daily-reward XP is configured in those modules, not here.
- xp-sources:
- prestige: 500
- rebirth: 2500
- messages:
- prefix: "<gradient:#00c6ff:#0072ff><bold>BATTLEPASS</bold> <dark_gray>»</dark_gray></gradient> "
- tier-up: "<white>You reached <yellow>Tier %tier% <white>of %season%<white>! Open <yellow>/bp <white>to claim your rewards."
- reward-claimed: "<green>Claimed your <yellow>Tier %tier% <green>reward!"
- reward-already-claimed: "<red>You have already claimed that reward."
- reward-locked: "<red>You have not reached Tier %tier% yet."
- premium-required: "<red>That reward is on the <light_purple>Premium <red>track. Unlock the premium pass to claim it."
- no-season: "<red>There is no active Battle Pass season right now."
- # ----------------------------------------------------------------------------
- # Tiers
- # Each tier may define a 'free' and/or 'premium' track. A track has a 'display'
- # item (shown in the GUI) and a 'rewards' bundle (commands/messages/sound run on
- # claim). Display name/lore support: %tier%, %track%, %required_xp%,
- # %cumulative_xp% and %status% (see gui.status below). Reward messages and item
- # text all use MiniMessage.
- # ----------------------------------------------------------------------------
- tiers:
- 1:
- free:
- display:
- material: PAPER
- name: "<white>Tier 1 <gray>- <green>Free"
- lore:
- - "<gray>Reward: <green>$5,000"
- - ""
- - "%status%"
- rewards:
- commands:
- - "money give %player% 5000"
- messages:
- - "<green>+ $5,000"
- sound: ENTITY_PLAYER_LEVELUP
- premium:
- display:
- material: DIAMOND
- name: "<light_purple>Tier 1 <gray>- <light_purple>Premium"
- lore:
- - "<gray>Reward: <aqua>250 Tokens"
- - ""
- - "%status%"
- rewards:
- commands:
- - "tokens give %player% 250"
- messages:
- - "<aqua>+ 250 Tokens"
- sound: ENTITY_PLAYER_LEVELUP
- 2:
- free:
- display:
- material: PAPER
- name: "<white>Tier 2 <gray>- <green>Free"
- lore:
- - "<gray>Reward: <green>$10,000"
- - ""
- - "%status%"
- rewards:
- commands:
- - "money give %player% 10000"
- messages:
- - "<green>+ $10,000"
- premium:
- display:
- material: DIAMOND
- name: "<light_purple>Tier 2 <gray>- <light_purple>Premium"
- lore:
- - "<gray>Reward: <aqua>500 Tokens"
- - ""
- - "%status%"
- rewards:
- commands:
- - "tokens give %player% 500"
- messages:
- - "<aqua>+ 500 Tokens"
- 3:
- free:
- display:
- material: PAPER
- name: "<white>Tier 3 <gray>- <green>Free"
- lore:
- - "<gray>Reward: <green>$25,000"
- - ""
- - "%status%"
- rewards:
- commands:
- - "money give %player% 25000"
- messages:
- - "<green>+ $25,000"
- premium:
- display:
- material: EMERALD
- name: "<light_purple>Tier 3 <gray>- <light_purple>Premium"
- lore:
- - "<gray>Reward: <green>10 Gems"
- - ""
- - "%status%"
- rewards:
- commands:
- - "gems give %player% 10"
- messages:
- - "<green>+ 10 Gems"
- 4:
- free:
- display:
- material: PAPER
- name: "<white>Tier 4 <gray>- <green>Free"
- lore:
- - "<gray>Reward: <aqua>750 Tokens"
- - ""
- - "%status%"
- rewards:
- commands:
- - "tokens give %player% 750"
- messages:
- - "<aqua>+ 750 Tokens"
- premium:
- display:
- material: DIAMOND
- name: "<light_purple>Tier 4 <gray>- <light_purple>Premium"
- lore:
- - "<gray>Reward: <aqua>1,000 Tokens"
- - ""
- - "%status%"
- rewards:
- commands:
- - "tokens give %player% 1000"
- messages:
- - "<aqua>+ 1,000 Tokens"
- 5:
- free:
- display:
- material: CHEST
- name: "<white>Tier 5 <gray>- <green>Free"
- lore:
- - "<gray>Reward: <green>$100,000"
- - ""
- - "%status%"
- rewards:
- commands:
- - "money give %player% 100000"
- messages:
- - "<green>+ $100,000"
- sound: ENTITY_PLAYER_LEVELUP
- premium:
- display:
- material: ENDER_CHEST
- name: "<light_purple>Tier 5 <gray>- <light_purple>Premium"
- lore:
- - "<gray>Reward: <green>25 Gems"
- - ""
- - "%status%"
- rewards:
- commands:
- - "gems give %player% 25"
- messages:
- - "<green>+ 25 Gems"
- sound: ENTITY_PLAYER_LEVELUP
- 6:
- free:
- display:
- material: PAPER
- name: "<white>Tier 6 <gray>- <green>Free"
- lore:
- - "<gray>Reward: <aqua>1,500 Tokens"
- - ""
- - "%status%"
- rewards:
- commands:
- - "tokens give %player% 1500"
- messages:
- - "<aqua>+ 1,500 Tokens"
- premium:
- display:
- material: EMERALD
- name: "<light_purple>Tier 6 <gray>- <light_purple>Premium"
- lore:
- - "<gray>Reward: <green>40 Gems"
- - ""
- - "%status%"
- rewards:
- commands:
- - "gems give %player% 40"
- messages:
- - "<green>+ 40 Gems"
- 7:
- free:
- display:
- material: PAPER
- name: "<white>Tier 7 <gray>- <green>Free"
- lore:
- - "<gray>Reward: <green>$250,000"
- - ""
- - "%status%"
- rewards:
- commands:
- - "money give %player% 250000"
- messages:
- - "<green>+ $250,000"
- premium:
- display:
- material: DIAMOND_BLOCK
- name: "<light_purple>Tier 7 <gray>- <light_purple>Premium"
- lore:
- - "<gray>Reward: <aqua>2,500 Tokens"
- - ""
- - "%status%"
- rewards:
- commands:
- - "tokens give %player% 2500"
- messages:
- - "<aqua>+ 2,500 Tokens"
- 8:
- free:
- display:
- material: CHEST
- name: "<white>Tier 8 <gray>- <green>Free"
- lore:
- - "<gray>Reward: <aqua>3,000 Tokens"
- - ""
- - "%status%"
- rewards:
- commands:
- - "tokens give %player% 3000"
- messages:
- - "<aqua>+ 3,000 Tokens"
- premium:
- display:
- material: EMERALD_BLOCK
- name: "<light_purple>Tier 8 <gray>- <light_purple>Premium"
- lore:
- - "<gray>Reward: <green>75 Gems"
- - ""
- - "%status%"
- rewards:
- commands:
- - "gems give %player% 75"
- messages:
- - "<green>+ 75 Gems"
- 9:
- free:
- display:
- material: GOLD_BLOCK
- name: "<white>Tier 9 <gray>- <green>Free"
- lore:
- - "<gray>Reward: <green>$500,000"
- - ""
- - "%status%"
- rewards:
- commands:
- - "money give %player% 500000"
- messages:
- - "<green>+ $500,000"
- premium:
- display:
- material: DIAMOND_BLOCK
- name: "<light_purple>Tier 9 <gray>- <light_purple>Premium"
- lore:
- - "<gray>Reward: <aqua>5,000 Tokens"
- - ""
- - "%status%"
- rewards:
- commands:
- - "tokens give %player% 5000"
- messages:
- - "<aqua>+ 5,000 Tokens"
- 10:
- free:
- display:
- material: NETHER_STAR
- name: "<white><bold>Tier 10</bold> <gray>- <green>Free <gray>(Final)"
- lore:
- - "<gray>Reward: <green>$1,000,000"
- - ""
- - "%status%"
- rewards:
- commands:
- - "money give %player% 1000000"
- messages:
- - "<green><bold>+ $1,000,000"
- sound: UI_TOAST_CHALLENGE_COMPLETE
- premium:
- display:
- material: BEACON
- name: "<light_purple><bold>Tier 10</bold> <gray>- <light_purple>Premium <gray>(Final)"
- lore:
- - "<gray>Reward: <green>200 Gems <gray>+ <aqua>10,000 Tokens"
- - ""
- - "%status%"
- rewards:
- commands:
- - "gems give %player% 200"
- - "tokens give %player% 10000"
- messages:
- - "<green><bold>+ 200 Gems <gray>& <aqua><bold>10,000 Tokens"
- sound: UI_TOAST_CHALLENGE_COMPLETE
- gui:
- title: "<dark_gray>Battle Pass <gray>- %season%"
- rows: 6
- filler: "BLACK_STAINED_GLASS_PANE"
- # The free track renders across these slots, the premium track across the
- # parallel slots below it. Both lists must be the same length; tiers paginate.
- free-slots: [10, 11, 12, 13, 14, 15, 16]
- premium-slots: [28, 29, 30, 31, 32, 33, 34]
- # Replaces %status% in each tier's display lore based on its state.
- status:
- claimed: "<green><bold>✔ Claimed</bold>"
- claimable: "<yellow><bold>➜ Click to claim!</bold>"
- locked: "<red><bold>✖ Locked</bold> <gray>(reach this tier)"
- premium-locked: "<light_purple><bold>✖ Premium required</bold>"
- info:
- slot: 4
- material: KNOWLEDGE_BOOK
- name: "%season%"
- lore:
- - "<gray>Tier: <yellow>%tier%<gray>/<yellow>%max_tier%"
- - "<gray>Total XP: <yellow>%xp%"
- - "<gray>XP to next tier: <yellow>%xp_next%"
- - "<gray>Premium: <yellow>%premium%"
- items:
- close:
- slot: 49
- material: BARRIER
- name: "<red>Close"
- prev-page:
- slot: 48
- material: ARROW
- name: "<yellow>Previous Page"
- next-page:
- slot: 50
- material: ARROW
- name: "<yellow>Next Page"
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