Sjorec

TTYD All Stars w/ Blooper Skip (NPS)

Sep 6th, 2016
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  1. This route was mostly made by Zephiles as an older Any% Japanese route, with Sjorec editing it to accommodate for the extra steps required to get the remaining crystal stars. Credits go to Almolicious and GigaDB for providing useful information from previous routes that has been carried over to this route.
  2.  
  3. Remove the memory card before pressing start on the title screen. Timing starts when you accept a file name.
  4. [section=Prologue]
  5. Move around the railing into the Lord Crump cutscene
  6.  
  7. Lord Crump [9SP]
  8. [list]
  9. [*]Mario: Jump x2
  10. [*]Superguard Crump's Jump
  11. [*]Mario: Jump x2
  12. [/list]
  13. Exit the harbor, Goombella joins your party
  14. Break Zess T.'s Contact Lens
  15.  
  16. Enter the Toad Bros. Bazaar
  17. [list]
  18. [*]Order the Contact Lens
  19. [*]Buy 4 or 6 Fright Masks (Buy 4 if you do Yoshi Skip using the left Spania, or 6 if you use the right Spania.)
  20. [*]Buy 5 Fire Flowers (4 if you bought 6 Fright Masks)
  21. [/list]
  22. If you plan on saving during the run, hit the save block and select the bottom option. If not, it is faster to have Goombella explain saving
  23. to you, so jump into her cutscene.
  24.  
  25. Enter Frankly's house
  26. Outside, choose the top dialogue option first (scroll up and press A) and the bottom option second (press B.)
  27. Go down the pipe to Rogueport Sewers
  28. Start the Goomba Trio battle
  29.  
  30. Goomba Trio [10SP]
  31. [list]
  32. [*]Mario: Fright Mask
  33. [/list]
  34. Go down the pipe after the battle
  35. Break one of the yellow blocks in front of the pipe in the next room and go down
  36. Get Pretty Lucky from the invisible block
  37. Get the Black Key
  38. Use the Black Key to unlock the Plane Curse chest
  39.  
  40. Backtrack to the first room of the sewers (get the Fire Flower if you only bought 4)
  41. Use HRG (Hazard Respawn Glitch) to get to the Petal Meadows pipe early
  42. [/section]
  43.  
  44. [section=Petal Meadows]
  45. Jump into the Hooktail cutscene
  46. Get Close Call
  47. Go right to the bridge screen
  48. Check the bushes from behind and hit the switch in the background to create the bridge
  49. Enter Petalburg
  50. Talk to Mayor Kroop in the first house on the second screen
  51. E-mail on the way to the gate
  52. Talk to the Koopa next to the gate to exit Petalburg
  53.  
  54. Get the POW Block by hammering the block
  55. Check the pedestal in the first fortress area
  56.  
  57. Bald Clefts [20SP]
  58. [list]
  59. [*]Mario: POW Block
  60. [/list]
  61. Get the POW Block by checking the bush near the Paragoomba
  62. Check the pedestal in the second fortress area
  63.  
  64. Bristles [34SP]
  65. [list]
  66. [*]Mario: POW Block
  67. [/list]
  68. Get the Fire Flower from the block
  69. Enter and talk to the Thwomp to start the quiz
  70.  
  71. Super Fun Quirk Quiz 65 (1, 3, 4, 2, 3)
  72. Go down the pipe
  73. Head left to get the Moon Stone
  74.  
  75. Fuzzies [50SP]
  76. [list]
  77. [*]Mario: Fire Flower
  78. [/list]
  79. Return to the right to get the Sun Stone
  80.  
  81. Fuzzies [66SP]
  82. [list]
  83. [*]Mario: Fire Flower
  84. [/list]
  85. Backtrack to the center area
  86.  
  87. Gold Fuzzy [88SP]
  88. [list]
  89. [*]Mario: Fire Flower
  90. [*]Goombella: Headbonk x2
  91. [*]Guard Fuzzy Horde
  92. [*]Superguard Gold Fuzzy
  93. [*]Mario: Jump x2 on Gold Fuzzy
  94. [*]Goombella: Headbonk x2
  95. [/list]
  96. Get Multibounce from the block
  97. Go back to Petal Meadows
  98.  
  99. Koops joins your party
  100. Get the Fire Flower from the block
  101. Place the Sun and Moon Stones
  102. Use Koops to hit the left switch, and Mario to hammer the right switch
  103. Enter Hooktail Castle
  104. [/section]
  105.  
  106. [section=Hooktail Castle]
  107. Use the spring to reach the upper level of the first room
  108. Use the Plane Panel to fly across the broken bridge
  109. Get Power Bounce from the block
  110. Say "No" when asked to read the letter
  111. Check the Red Bones
  112.  
  113. Red Bones [121SP]
  114. [list]
  115. [*]Koops: Fire Flower
  116. [*]Mario: Fire Flower
  117. [*]Level 2: FP
  118. [/list]
  119. Hold Koops out in front of the yellow switch, then either lower the purple block or jump on the door lock to reach the yellow block
  120. Ride the yellow block up and jump over the Star Piece
  121. Drop down to the lower platform and get the Castle Key
  122. Go all the way right and get the Black Key
  123. Escape the spike maze and get the Paper Curse
  124. Get Attack FX R
  125.  
  126. Open the Badge menu as you unspin from the bars
  127. [list]
  128. [*]Equip Attack FX R
  129. [*]Equip Power Bounce
  130. [*]Check the e-mail
  131. [/list]
  132. Backtrack to Red Bones room and get the Castle Key
  133. Go back to Save Block/Big Green block room and ride the block up to unlock the door
  134. In the upper hallway, jump on the first switch
  135. Either use Koops to hit the second switch, or jump to the open window
  136. On the way up in the next room, use Koops to get the Life Shroom
  137. Go left to start the cutscene with Ms. Mowz
  138. Get the Castle Key from the chest
  139.  
  140. Dull Bones
  141. [list]
  142. [*]Mario: Run Away
  143. [/list]
  144. Get speed glitch after the encounter by pressing A on one of the last two frames before returning to the field
  145. Go right through the locked door
  146. Ride the yellow block up to the Plane Panel and use it to reach the door on the platform
  147. Lower the yellow block in the next room and use Koops to get the Castle Key
  148. Climb the stairs and unlock the door
  149. Maneuver around the outside room and enter Hooktail's tower
  150.  
  151. Hooktail [152SP]
  152. [list]
  153. [*]Mario: Power Bounce x9
  154. [*]Koops: Shell Toss
  155. [*]Guard Hooktail's fire
  156. [*]Mario: Power Bounce x8
  157. [*]Koops: Shell Toss
  158. [*]Answer "Yes" (press A) to end the cutscene early (you will take 5 HP damage from Hooktail's bite)
  159. [*]Mario: Power Bounce x8
  160. [*]Koops: Shell Toss
  161. [/list]
  162. [/section]
  163.  
  164. [section=Pre-Chapter 2]
  165. Peach Segment
  166. [list]
  167. [*]Enter the left door and leave immediately
  168. [*]Walk down the hallway and talk to TEC
  169. [/list]
  170. Bowser Segment
  171. [list]
  172. [*]Walk to the end of the room
  173. [/list]
  174. Exit Petalburg to the left
  175. Peach e-mail before the bridge
  176. Return to Rogueport Sewers
  177.  
  178. Speedswap across the last platform
  179. Go down the left pipe in the next room
  180. Use Paper Mode to drop down and go down the pipe
  181. Step on the center of the pedestal in front of the Thousand-Year Door
  182.  
  183. Head back to Rogueport Sewers
  184. Go down both pipes, take the north loading zone through the bars
  185. Talk to Punio, choose the top dialogue option
  186. Talk to Punio again to the right
  187. Go to Boggly Woods
  188. [/section]
  189.  
  190. [section=Boggly Woods]
  191. Go right and enter the Shadow Sirens cutscene
  192. Go to the Great Tree
  193. Talk to Punio by the door
  194. Talk to Punio again by the secret entrance
  195.  
  196. Leave Great Tree for Flurrie cutscene
  197. You can jump right on the first frame after exiting the pipe to move closer to the loading zone during Punio's dialogue
  198. Maneuver around to the stumps at the back of the next room
  199. Get P-Down, D-Up P from the hidden block on the stumps
  200. Use Koops to hit the switch that raises the Plane Panel
  201. Use the Plane Panel to fly across to the next room
  202.  
  203. Head down the pipe to Flurrie's house
  204. Check the door to talk to Flurrie
  205. Choose the bottom dialogue option
  206. Leave the house to trigger the Shadow Sirens cutscene
  207. Get Quake Hammer on your way back
  208. Return to the Shadow Sirens
  209.  
  210. Shadow Sirens [188SP]
  211. [list]
  212. [*]Mario: Jump x2 on Marilyn
  213. [*]Koops: Power Shell
  214. [*]Superguard Vivian's attack
  215. [*]Superguard Marilyn's attack
  216. [*]Guard Beldam's attack
  217. [*]Mario: 3-bar Earth Tremor (4-bar if you failed one or both of the superguards)
  218. [*]Koops: Fire Flower
  219. [/list]
  220. Get the Necklace
  221. Either return to the right or use the tree to the left to fall out of bounds, respawning at the right
  222. Return to Flurrie's house
  223. Flurrie joins your party
  224. Go back to Great Tree (e-mail on the screen with the Great Tree)
  225. Blow away the secret entrance and enter the Great Tree
  226. [/section]
  227.  
  228. [section=The Great Tree]
  229. Walk forward to trigger the X-Naut fight
  230.  
  231. X-Nauts [189SP]
  232. [list]
  233. [*]Mario: Fright Mask
  234. [/list]
  235. Take the pipe in the first room
  236. Walk right and take the pipe in the second room
  237. Climb up to where the Puni cells are
  238. Go right to start the Ms. Mowz cutscene, followed by an X-Naut fight
  239.  
  240. X-Naut [194SP]
  241. [list]
  242. [*]Mario: Power Bounce x4
  243. [/list]
  244. Take the Red Key back and unlock the Puni Elder
  245. Drop down on the way back to the front of the tree and get the Power Punch from the bush
  246. Get the Puni Orb from the Puni Elder
  247. Place the Orb in the pedestal in the room above the entrance to reveal a pipe
  248. Encounter the X-Naut
  249.  
  250. X-Nauts [195SP]
  251. [list]
  252. [*]Mario: Fright Mask
  253. [/list]
  254. Place the Puni Orb and blow the Punies off the ledge
  255. Unlock the left door and blow the Punies across the gap
  256. In the next room, jump down from the upper platform and maneuver to the pipe with more jumps to keep the Punies from leaving you.
  257. Go right and fight the 10 Jabbi squad using Flurrie
  258. Jump down and get the Blue Key
  259.  
  260. Backtrack to the bubble room
  261. Jump down and get the Thunder Rage from the bush to the right
  262. Leave the 11 Punies here and return to the cells
  263. Unlock the blue cell to free the 90 trapped Punies
  264.  
  265. Backtrack to the bubble room again
  266. Jump to the pipe in the room after the cells to keep all 91 Punies with you as you transition
  267. Blow the 91 Punies across the gap
  268.  
  269. Jump down to the pipe again to keep all 101 Punies through the room transition
  270. Head left using Flurrie to stun the Pider
  271. Switch to Koops and use him to reveal the hidden block under Damage Dodge P (alternativly, you can hammer the hidden block from the
  272. platform)
  273. Use the block to jump across to the left, skipping the second Pider
  274. Switch back to Flurrie and use her in the 100 Jabbi squad fight
  275.  
  276. Goombella buffer into the right loading zone in the room after the Jabbi fight. Move right until you can hear a collision noise when moving
  277. against the north wall in Paper Mode. Switch from up to up-left and release R to clip onto the seam. Maneuver around to the left side of
  278. the Puni Orb pedestal and drop down to the pipe on the stump.
  279.  
  280. Jump to the pipe in the next room with all 101 Punies
  281.  
  282. Either use Koops to hit Blue switch in water room, or jump across the platforms in the lower room to keep the Punies with you as you
  283. enter the pipe to the basement. If you use Koops, return and take the Punies over the lily pads.
  284.  
  285. Place the Puni Orb in the pedestal leading to the lowest room in the Tree
  286. If you're low on health, there is a Mushroom in a bush here
  287. Place the Puni Orb in the center pedestal to trigger the first escape
  288. Head up the right pipe (leave the Punies here)
  289.  
  290. X-Nauts [196SP]
  291. [list]
  292. [*]Mario: Fright Mask
  293. [/list]
  294. During the first escape, go right at the narrow path room and get the Super Boots
  295. Break the floor panel in the room adjacent to the Super Boots chest and use Koops to get Charge
  296. Return to the basement room where you triggered the first escape (via the red door) to trigger the second escape
  297. Head up the right pipe (leave the Punies here)
  298.  
  299. X-Nauts [206SP]
  300. [list]
  301. [*]Mario: Fire Flower
  302. [*]Koops: Failed Power Shell
  303. [*]Level 3: BP
  304. [/list]
  305. Return to the entrance of the Great Tree
  306.  
  307. Magnus von Grapple [238SP]
  308. [list]
  309. [*]Koops: Power Punch on Mario
  310. [*]Mario: Spin Jump
  311. [*]Guard (or superguard) Magnus' stomp attack
  312. [*]Koops: Swap to Goombella
  313. [*]Mario: Spin Jump
  314. [*]Magnus creates X-Fists, swap Mario to front
  315. [*]Mario: Spin Jump on Magnus
  316. [*]Goombella: Swap to Flurrie
  317. [*]Guard or don't guard the next three attacks to lower Mario's health to 1 HP. Each X-Fist does 4 HP damage to the front party member,
  318. and Magnus' earthquake attack does 2 HP damage to both Mario and his partner
  319. [*]Mario: Power Bounce x5 (x6 if you didn't superguard)
  320. [/list]
  321. [/section]
  322.  
  323. [section=Pre-Chapter 3]
  324. Peach Segment
  325. [list]
  326. [*]Wait for the right door to open
  327. [*]Dance with the Peach hologram (at least 10/16 dance cues required to progress)
  328. [/list]
  329. Bowser Segment
  330. [list]
  331. [*]Complete 1-1 (161 is the fastest possible time, 160 with meats)
  332. [/list]
  333. Leave the screen with the Great Tree
  334. E-mail as you move left on the screen after the Great Tree
  335. Get the Honey Syrup on the way out of Boggly Woods
  336. Take the pipe back to Rogueport Sewers
  337. Use the Honey Syrup going through the bars
  338. Stand on the pedestal in front of the Thousand-Year Door
  339.  
  340. Go to the Howz of Badges
  341. [list]
  342. [*]Sell Quake Hammer
  343. [*]Sell P-Down, D-Up P
  344. [*]Sell Attack FX R
  345. [*]Sell Close Call
  346. [*]Sell Pretty Lucky
  347. [*]Buy Power Rush
  348. [/list]
  349. Flurrie superslide onto the outer seam of the inn
  350. Move across and open the Ultra Hammer chest
  351.  
  352. Enter the Toad Bros Bazaar
  353. [list]
  354. [*]Buy Contact Lens (receive Mushroom)
  355.  
  356. Visit Charlieton
  357. [list]
  358. [*]Buy Mega Rush (if he has it)
  359. [/list]
  360. Give Zess T. the Contact Lens
  361. If you didn't get Mega Rush, go to the blimp/train area to reset what Charlieton is selling
  362.  
  363. Go to West Side Goods
  364. [list]
  365. [*]Buy 1 Dried Shroom
  366. [*]Buy 1 Dizzy Dial
  367. [/list]
  368. Answer anything for first question, “Yellow” for second (3rd option)
  369. Talk to Don Pianta
  370.  
  371. West Side Goods
  372. [list]
  373. [*]Store 1 Dizzy Dial, 1 Mushroom, 1 Dried Shroom
  374. [/list]
  375. On your way to the harbor, check to see if Charlieton has Mega Rush if you didn’t get it first try
  376. Go to Rogueport Harbor and talk to Francesca (first dialogue option)
  377. Reset Charlieton's inventory if you didn't get Mega Rush yet
  378.  
  379. West Side Goods
  380. [list]
  381. [*]Buy 2 Thunder Bolts
  382. [/list]
  383. Talk to Don Pianta and get the Blimp Ticket
  384. E-mail on the way to the blimp
  385. If you don't have Mega Rush, you must keep checking/resetting Charlieton's inventory until you can purchase it
  386.  
  387. Open the Badge menu
  388. [list]
  389. [*]Equip Mega Rush
  390. [*]Equip Power Rush
  391. [*]Equip Multibounce
  392. [/list]
  393. Take the blimp to Glitzville
  394. [/section]
  395.  
  396. [section=Glitzville]
  397. Go to the Glitzville Shop
  398. [list]
  399. [*]Buy 1 Power Punch
  400. [*]Buy 1 Point Swap
  401. [/list]
  402. Enter the Glitz Pit
  403. Go into the lower lobby doors
  404. Head back-stage through the left door and walk around to Grubba's office
  405. Do not sign up to be a fighter
  406.  
  407. Jump from the end of the sofa up to the bookcase
  408. Head through the vent to trigger a later point in the chapter
  409. Use an Ultra Hammer spin to break the vent on the right side and exit
  410. Check the desk drawer
  411. Chase Grubba to the arena
  412.  
  413. Macho Grubba [272SP]
  414. [list]
  415. [*]Mario: Power Bounce x4
  416. [*]Flurrie: Swap to Koops
  417. [*]Grubba powers up
  418. [*]Mario: Power Bounce x4
  419. [/list]
  420. [/section]
  421.  
  422. [section=Pre-Chapter 4]
  423. Peach Segment
  424. [list]
  425. [*]Visit TEC
  426. [*]Rid the elevator up
  427. [*]Enter the first door on the right
  428. [*]Check the second locker from the left and change into an X-Naut
  429. [*]Exit, go right, and talk to Grodus
  430. [*]Change back into Peach and exit the room
  431. [/list]
  432. Bowser Segment
  433. [list]
  434. [*]Check the bush that the Puni Elder is hiding behind
  435. [/list]
  436. Leave Glitzville
  437. E-mail before the sewer grate in West Rogueport
  438. Fall down into Rogueport Sewers
  439. Double jump up to the platform to Twilight Town (Use a Fright Mask on the left Spania if you prefer that strategy)
  440. Get rejected by the Twilight Town pipe
  441. Break the gray block that leads to Fahr Outpost
  442. Head down the pipe on the right side of the room
  443. Use Paper Mode to fall through the bars (switch to Flurrie to cut the spin animation short)
  444. Use Flurrie to reveal the pipe leading to the Pit of 100 Trials entrance
  445. Go down the pipe and exit to the right
  446. Stand on the pedestal in front of the Thousand-Year Door
  447.  
  448. E-mail leaving Frankly's house
  449. Talk to Darkly
  450. Go back to West Rogueport Sewers (switch to Koops while falling down the grate)
  451. Double jump up to the platform to Twilight Town (Use a Fright Mask on the left Spania if you prefer that strategy)
  452. Enter the pipe to Twilight Town
  453. [/section]
  454.  
  455. [section=Twilight Town and Creepy Steeple]
  456. Go right and talk to the gatekeeper
  457. Return to the Mayor's house to see him turned into a pig
  458. Talk to the shop manager's wife
  459. Return to the gatekeeper and proceed to Twilight Trail
  460.  
  461. Get the Shop Key by shooting Koops under the fallen log
  462. Get the Black Key in the shed
  463. Unlock the back room in the shop
  464. Unlock the Black Chest to get the Tube Curse
  465. Take the Boo Sheet and Jammin' Jelly (and the Life Shroom if you lost the one from Hooktail Castle)
  466.  
  467. Exit the shop normally, or use Flurrie to superslide on the back room door to fall out of bounds and back to the Twilight Trail entrance
  468. E-mail outside the shop
  469. Use Tube Mode to move through the next three screens
  470. Use the Jammin' Jelly under the fallen log (also switch to Flurrie if you didn't for the shop superslide)
  471. Use Flurrie to blow away the haystack
  472.  
  473. Walk through the next two screens, using Flurrie to open a path in the tree trunk
  474. Use Flurrie to reveal a floor panel on the following screen
  475. Swap to Koops in the background and push the rock
  476. Proceed to Creepy Steeple
  477.  
  478. If you are not in peril, drop down into the well and take damage from the Buzzy Beetle, then run away
  479. Use Tube Mode to bypass the gate
  480. Enter Creepy Steeple
  481. Push the statue at the right side of the room
  482. Fall down and release the Boos (choose the first option)
  483. Return to the first room of Creepy Steeple
  484.  
  485. Talk to the Boo and answer "No"
  486. Go through the bottom door
  487. Hit the red switch once
  488. Go up the stairs and get the Steeple Key using Koops
  489. Fall back down to the main room and enter the upper door
  490. Hit the red switch twice
  491. Go up the stairs and unlock the tower
  492. Climb the spiral staircase
  493.  
  494. Doopliss [296SP]
  495. [list]
  496. [*]Mario: Power Bounce x7
  497. [*]Doopliss Copies Mario
  498. [*]Koops: Boo Sheet on Mario
  499. [*]Doopliss attacks
  500. [*]Mario: Jump x2
  501. [/list]
  502. Backtrack to Twilight Town
  503. Run away from Doopliss
  504. Check the leftmost bush on the far left side of Twilight Town to find the Superbomb
  505. Show the Superbomb to Vivian
  506. Vivian joins your party
  507. Run away from Doopliss again and backtrack to Creepy Steeple
  508.  
  509. Drop into the well (if you're not in peril, take damage from the Buzzy Beetle and then run away)
  510. Follow the path into the room with the parrot
  511. Get The Steeple Key, the Letter P, and Power Plus
  512. Leave the room and backtrack to Doopliss
  513.  
  514. Spell out Doopliss' name
  515. [list]
  516. [*]Up, left, up x2, A
  517. [*]Down x2, right, down, A
  518. [*]Left, down, left, A
  519. [*]Up x4, left, A
  520. [*]Right x5, down x3, A
  521. [/list]
  522. Chase Doopliss back to Creepy Steeple
  523. Enter the upper door
  524. Hit the red switch once
  525. Climb the stairs and ascend the tower
  526.  
  527. Doopliss [321SP]
  528. [list]
  529. [*]Mario: Power Bounce x7
  530. [*]Level 4: BP
  531. [/list]
  532. [/section]
  533.  
  534. [section=Pre-Chapter 5]
  535. Peach Segment
  536. [list]
  537. [*]TEC Quiz (2, 1, 3, 2, 3)
  538. [/list]
  539. Bowser Segment
  540. [list]
  541. [*]Beat 2-1 (153 is the fastest possible time)
  542. [/list]
  543. Leave Twilight Town and switch to Yoshi
  544. Peach E-mail exiting the Twilight Town door
  545. Go left and down the pipe to Fahr Outpost
  546. Get Double Dip P from the hidden block
  547. Leave Fahr Outpost
  548.  
  549. Go down the pipe on the right side of the sewers screen
  550. Fall through the bars in Paper Mode and head right
  551. Break the gray block and open the right pipe to Keelhaul Key
  552. [/section]
  553.  
  554. [section=Keelhaul Key]
  555. Go right and hit the hidden block to climb the cliffs with Yoshi
  556. Get the Thunder Rage from the block on top of the cliffs
  557. Go right to the screen after the bridge
  558. Goombella buffer onto the back seam and fall onto the embers with Yoshi
  559.  
  560. Embers [345SP]
  561. [list]
  562. [*]Mario: Ultra Hammer Spin
  563. [*]Yoshi: Thunder Rage
  564. [/list]
  565. Knock down Bobbery
  566. Get a Coconut in the background on the screen with the bridge
  567. Take the Coconut back to the village and trade it with Flavio for the Chuckola Cola
  568. Take the Chuckola Cola back to Bobbery
  569. Hit Bobbery with the hammer
  570. Bobbery joins your party
  571.  
  572. Goombella buffer onto the back seam and walk around to the right side
  573. Throw Bobbery into the skull rock
  574. Move back in bounds and walk against the rock in Paper Mode before Bobbery explodes to cutscene walk into Pirate's Grotto
  575. [/section]
  576.  
  577. [section=Pirate's Grotto]
  578. Use Tube Mode to jump over the water and get the Gate Handle
  579. Use Yoshi to cross the floor spikes
  580. Line up at the very front of the bridge with Yoshi and hover around the Bill Blasters
  581. Go up the cliffs and head left, using Bobbery to hit the blue switch
  582. Switch to Koops and use him to hit the red switch
  583. Get the key and unlock the locked door at the base of the cliffs
  584.  
  585. Use Tube Mode to roll beneath the wall spikes
  586. Roll across the next room in Tube Mode
  587. Use Bobbery to blast away the wooden planks (switch to him in Tube Mode)
  588. You can dodge the first set of Bill Blasters by using Paper Mode on the north wall
  589. You can dodge the second set by doing the same on the south wall
  590. Talk to black chest inside the wrecked ship
  591.  
  592. Embers [369SP]
  593. [list]
  594. [*]Mario: First Strike Ultra Hammer Spin
  595. [*]Mario: Thunder Rage
  596. [/list]
  597. Get the Black Key and unlock the Black Chest to get the Boat Curse
  598. Use Boat Mode to cross back across to the right
  599. Entering the loading zone in Paper Mode allows you to avoid the encounter with the Bill Blasters
  600. If you're not in peril, get first struck by the Bullet Bills until you are under 4 HP (the single star point obtained by both Bullet Bills running
  601. into you will not affect the leveling in this route)
  602. Roll into Tube Mode and jump over the second set of Bill Blasters
  603. Roll through the next two rooms in Tube Mode
  604.  
  605. Return to the room with the floodgate, use the Gate Handle
  606. Climb the cliffs again and use Boat Mode to sail south
  607. Sail right and avoid the waves to reach the toad room
  608. Dock and free the toads by activating the two switches in the background
  609. Go right to Cortez's ship
  610.  
  611. If you're not in peril, fall into the water until you are at 1 HP
  612. Enter the ship
  613.  
  614. Cortez [405SP]
  615. [list]
  616. [*]Mario: Power Bounce x3
  617. [*]Phase 2 begins
  618. [*]Mario: Power Bounce x3
  619. [*]Phase 3 begins
  620. [*]Mario: Jump x2
  621. [*]Yoshi: Thunder Bolt
  622. [*]Level 5: BP
  623. [/list]
  624. Exit the Grotto, Flavio joins you
  625. Go through the blue pipe back to the sewers
  626. Open the left pipe to Poshley Heights and enter the train
  627. [/section]
  628.  
  629. [section=Excess Express and Riverside Station]
  630. Talk to the conductor on the left side of the train
  631.  
  632. Sales Stall
  633. [list]
  634. [*]Buy 5 Boo Sheets (receive Ice Storm)
  635. [/list]
  636. Talk to Pennington in the Kitchen
  637. Examine the floor in front of room 3
  638. Talk to Heff. T
  639. Get the Galley Pot from the drawer
  640. Talk to Pennington in Room 6
  641.  
  642. Talk to Sylvia in Room 8 to find out about Bub’s present
  643. Talk to bub twice
  644. Talk to the conductor
  645. Get the Autograph from the engineer
  646. Give Bub the Autograph
  647.  
  648. Talk to the conductor
  649. Use Vivian to talk to the ghost in room 4
  650. Get the Diary from the baggage car
  651. Give the Diary to the ghost
  652. Give the Blanket to the conductor (toss the Mushroom if you need to)
  653. Go to sleep in room 5
  654.  
  655. Head to room 6 to talk to Pennington (e-mail in dining car)
  656. Get the Vital Paper in Room 1
  657. Return to room 6 and give Pennington the Vital Paper
  658. Use Vivian to catch Zip Toad in Room 5
  659. Return the Briefcase when prompted
  660. Exit the train
  661. Talk to the Riverside worker to get the Key
  662. Unlock the door and head inside
  663.  
  664. Use Tube Mode to hit the blue switch in the second room
  665. Go up the stairs and get the Station Key in the next room with Yoshi
  666. Go back one room and unlock the door to go outside
  667. Drop down and blow away the posters with Flurrie
  668. Use Tube Mode to enter the maze
  669. Get P-Up, D-Down and proceed through the next two rooms
  670.  
  671. Multibounce on all Goombas [414SP]
  672. Hit the numbered switches to spawn the stairs
  673. Get the Ultra Boots
  674. Spring Jump out of the room and fall down through the vent
  675.  
  676. Open the Badge menu
  677. [list]
  678. [*]Equip Power Plus
  679. [*]Switch to Yoshi
  680. [/list]
  681. Spring Jump to get the Elevator Key
  682. Begin backtracking to the first room of Riverside
  683. Get the Thunder Rage in the area outside from invisible block (Toss the Ice Storm or Mushroom for it)
  684. Ride the elevator down and hammer Smorgs away
  685. Activate both switches to lower the bridge
  686. Get back on the Excess Express (e-mail in front of the train)
  687.  
  688. Go to sleep in room 5
  689. Go talk to engineer to start the Smorg sequence
  690. E-mail in the dining car
  691. Head all the way left and clear the Smorgs in the baggage car
  692. Spring Jump up to the roof
  693. Use Yoshi to run to the front of the train
  694.  
  695. Smorg [450SP]
  696. [list]
  697. [*]Yoshi: Thunder Rage
  698. [*]Mario: Spin Jump
  699. [*]Yoshi: Thunder Bolt
  700. [*]Mario: Spin Jump
  701. [*]Guard Smorg's pinch attack
  702. [*]Mario: Spin Jump
  703. [/list]
  704. Sleep in the bed again
  705. Get off the train
  706. [/section]
  707.  
  708. [section=Poshley Sanctum and Pre-Chapter 7]
  709. Check the note on the Poshley Sanctum door
  710. Enter and Spring Jump to the upper pole on the left
  711. Hit the switch and enter the back room
  712. Get the Garnet Star
  713. Exit the Sanctum
  714.  
  715. Peach Segment
  716. [list]
  717. [*]Visit TEC
  718. [/list]
  719. Bowser Segment
  720. [list]
  721. [*]Beat 3-1
  722. [/list]
  723. Get off the train
  724. Peach e-mail before the grate
  725. Fall down the grate and head right
  726.  
  727. Use Bobbery to enter the pub in Paper Mode
  728. Switch to Flurrie and use her to superslide into the teleporter room
  729. [/section]
  730.  
  731. [section=X-Naut Fortress]
  732. Exit the teleporter room and go two rooms to the right
  733. Read the red note to advance the game sequence to chapter 7
  734. Exit and go through the door at the right end of the hall
  735. Enter Grodus' office and get the Card Key
  736. Exit and go all the way left to get the Card Key at the end of the tile room
  737. Go to Sublevel 1 using the first elevator
  738.  
  739. Enter the access code at the right side of the hallway (014029)
  740. Super Fun Quirk Quiz 66 (3, 4, 2, 3, 1)
  741.  
  742. Get the Elevator Key
  743. Return to Sublevel 2 using the elevator
  744. Go to the elevator on the right and use the Elevator Key
  745. Use the elevator to go to Sublevel 3
  746. Go to the left end of the hall and get the Card Key at the end of the tile room
  747.  
  748. Go right and use the 3 Card Keys
  749. Use Bobbery to hit the switch, and Vivian to pass under the wall
  750. Either travel through the background or use Yoshi to clip to the other side of the room and then Spring Jump to the moving platforms
  751. Hover with Yoshi to get the final Card Key
  752. Hover to the save block, and then to the recovery block
  753. Spring Jump back up to the moving platforms
  754. Use the Card Key to enter the final room
  755.  
  756. Magnus von Grapple 2.0 [489SP]
  757. [list]
  758. [*]Mario: Defend
  759. [*]Yoshi: Defend
  760. [*]Guard Magnus' attack
  761. [*]Mario: Defend
  762. [*]Yoshi: Defend
  763. [*]Do not guard the next attack
  764. [*]Mario: Power Bounce x5
  765. [*]Yoshi: Defend
  766. [*]Mario: Power Bounce x5
  767. [/list]
  768. [/section]
  769.  
  770. [section=Pre-Chapter 8]
  771. Bowser Segment
  772. [list]
  773. [*]Read the note on the Poshley Sanctum door
  774. [/list]
  775.  
  776. Take the elevator to Sublevel 4 and talk to TEC
  777. Head up to Sublevel 2 and go two rooms to the left
  778. Leave the X-Naut Fortress via the teleporter
  779.  
  780. Head left towards the loading zone (e-mail)
  781. Go down the pipe in the next room
  782. Fall through the bars and go down the pipe
  783. Go right and stand on the pedestal in front of the Thousand-Year Door
  784. Enter the Palace of Shadows
  785. [/section]
  786.  
  787. [section=Palace of Shadows pt. 1]
  788. Run through the first two rooms
  789. Get the Shooting star from the block
  790. Run between the Bombshell Bills with Yoshi
  791. Avoid the Bombshell Bill Blasters by either Spring Jumping to the candles on the wall, or by jumping between them in Paper Mode
  792.  
  793. Get All or Nothing in the spike room
  794. Progress through the fire bar room (you can get an extra boo sheet here in case you get bad RNG on one of the final fights)
  795. Check the Dark Bones in the next room
  796.  
  797. Dark Bones [582SP]
  798. [list]
  799. [*]Mario: Multibounce
  800. [*]Yoshi: Boo Sheet on Mario
  801. [*]Mario: Jump x2 on Dark Bones
  802. [*]Level 6: BP
  803. [/list]
  804. Get the Palace Key
  805. Run between the Bombshell Bills in the next room
  806. Skip the Bombshell Bill Blasters using either method mentioned before
  807. Run through to the other end of the large room
  808. In the endless room, take the following path: Down, Down, Up, Up, Down, Up, Down
  809. Approach the first chain chomp statue
  810.  
  811. Open the Badge Menu
  812. [list]
  813. [*]Equip P-Up, D-Down
  814. [*]Switch to Bobbery
  815. [/list]
  816. Jump into the water while blowing up the left Chain Chomp statue
  817. Hit the blue switch (switch to Yoshi in the background)
  818. Jump into the water while blowing up the right Chain Chomp statue
  819. Hit the blue switch (switch to Yoshi in the background)
  820. Head right towards Gloomtail
  821.  
  822. Get first struck by the Chain Chomp to get into peril, and then run from the fight
  823. Enter Gloomtail's room
  824.  
  825. Gloomtail [617SP]
  826. [list]
  827. [*]Mario: Power Bounce x5
  828. [*]Yoshi: Boo Sheet on Mario
  829. [*]Gloomtail attacks with random breath
  830. [*]Mario: Power Bounce x5
  831. [*]Level 7: BP
  832. [/list]
  833. Get the Star Key
  834. Get first struck by the Chain Chomp and fall in the water twice to get back into peril
  835. Use the Boat panels to reach the Riddle Tower
  836. [/section]
  837.  
  838. [section=Riddle Tower]
  839. Riddle Tower
  840. [list]
  841. [*]1F Bottom Left: Hit the left switch three times followed by the right switch twice
  842. [*]1F Top Left: Break the gray block and leave
  843. [*]1F Top Right: Run through the wall on the right and hit the switch
  844. [*]1F Bottom Right: Blow away the center of the room with Flurrie
  845. [*]2F Bottom Left: Do not pick up an HP drop
  846. [/list]
  847. Dull Bones: First strike Jump x1 [618SP]
  848. Red Bones: First strike Jump x1 [621SP]
  849. Dry Bones: First strike Jump x1 [632SP]
  850. Dark Bones: First strike Jump x2 [645SP]
  851.  
  852. [list]
  853. [*]2F Top Left: Break both gray blocks and leave
  854. [*]2F Top Right: Blow up the wall on the right with Bobbery
  855. [*]2F Bottom Right: Hit the invisible switch
  856. [*]1F Top Left: Break the gray block and hit the switch
  857. [*]2F Top Left: Hit the switch
  858. [*]3F: Place the Star Key and use a Pedestal Key at each pedestal
  859. [*]1F: Exit Riddle Tower
  860. [/list]
  861. [/section]
  862.  
  863. [section=Palace of Shadows pt. 2]
  864. Jump around the Shadow Sirens fight trigger and head right
  865. Uncover the staircase using Flurrie
  866. Use Yoshi to cross the gap at the top of the stairs
  867. Use Koops to hit the red switch
  868. Exit the room on the right
  869.  
  870. Use Yoshi to hover behind the green block
  871. Hit the purple switch, use Yoshi to hover across the gap to reach the door
  872. Spring Jump to the first pole
  873. Either Spring Jump to the second pole or use Yoshi to cross the gap
  874.  
  875. Use Bobbery to hit the switch at the top of the stairs to reveal a platform
  876. You can cross the stationary wooden wheel by jumping on top of it in Paper Mode
  877.  
  878. Open the Badge menu
  879. [list]
  880. [*]Equip All or Nothing
  881. [*]Switch to Flurrie
  882. [/list]
  883. Blow away the block disguise with Flurrie
  884. Destroy the block with the Ultra Hammer and Spin Jump through the floor (switch to Yoshi)
  885. Navigate the narrow path room
  886.  
  887. Use the Plane Panel to reach the loading zone in the center of the next room
  888. Hit the red switch and use Yoshi to reach the Palace Key
  889. Exit and fall down to the bottom of the large room (you can get a Life Shroom by hovering off to the right)
  890. Use the spring to get back to the Plane Panel
  891. Use the Plane Panel to reach the locked door
  892. Enter Grodus' lair
  893. [/section]
  894.  
  895. [section=Grodus, Bowser, and Shadow Queen]
  896. Grodus [685SP]
  897. [list]
  898. [*]Yoshi: Shooting Star
  899. [*]Mario: Power Bounce Grodus x6 (getting capped at 5 gives the same result)
  900. [/list]
  901. Bowser and Kammy Koopa [735SP]
  902. [list]
  903. [*]Mario: Power Bounce x6 on Kammy
  904. [*]Yoshi: Boo Sheet on Mario
  905. [*]Bowser attacks
  906. [*]Mario: Power Bounce x7 on Bowser (getting capped at 6 gives the same result)
  907. [*]Yoshi: Defend
  908. [*]Bowser attacks
  909. [*]Mario: Jump x2 (both action commands)
  910. [*]Level 8: BP
  911. [/list]
  912.  
  913. Open the Badge menu
  914. [list]
  915. [*]Equip Double Dip P
  916. [*]Unequip Multibounce
  917. [*]Equip Charge
  918. [/list]
  919. Start the Shadow Queen fight
  920.  
  921. Shadow Queen
  922. [list]
  923. [*]Mario: Power Bounce x7 (getting capped at 6 gives the same result)
  924. [*]Yoshi: Swap to Bobbery
  925. [*]Shadow Queen attacks
  926. [*]Mario: Power Bounce x4 (or x6 if not in danger)
  927. [*]Bobbery: Bomb Squad
  928. [*]Phase 2 starts
  929. [*]Mario: Failed Jump on Dead Hand
  930. [*]Bobbery: Boo Sheet on Mario
  931. [*]Shadow Queen attacks
  932. [*]Bomb Squad goes off
  933. [/list]
  934. Crystal Star Cutscene
  935.  
  936. Shadow Queen [736SP]
  937. [list]
  938. [*]Mario: Charge
  939. [*]Bobbery: Double Dip -> Boo Sheet on Mario + Nothing
  940. [*]Shadow Queen attacks (swap Bobbery to front)
  941. [*]Bobbery: Double Dip -> Power Punch on Mario + Point Swap on Mario
  942. [*]Mario: Power Bounce x7 (getting capped at 6 gives the same result)
  943. [*]Shadow Queen attacks (if a Dead Hand steals HP from Bobbery, you'll need to do an extra bounce; swap Mario to front)
  944. [*]Mario: Power Bounce x7 (getting capped at 6 gives the same result)
  945. [/list]
  946. If Shadow Queen steals HP from Bobbery and you get capped at 6 both times:
  947. [list]
  948. [*]Bobbery: Swap partner
  949. [*]Shadow Queen kills Mario (Life Shroom)
  950. [*]Mario: Art Attack
  951. [/list]
  952. Epilogue
  953. Credits
  954. [/section]
  955.  
  956. Timing ends when "The End" appears on screen after the credits.
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