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- ---Q to teleport 3 studs backwards
- --F to teleport 3 studs forwards
- --T to teleport 10 forwards
- --G to teleport 10 studs up
- --Y to toggle rapidly teleporting 10 studs forwards
- --B to say "115^"
- --V to eat stored chicken burgers (buy chicken burgers to store them)
- --Z to drop stored chicken legs (buy chicken legs to store them)
- --M to fire respawn remote (same as pressing reset in roblox menu)
- --N to loop teleport to the position you were at when you pressed N (good for respawning in the same place after dying)
- --"-" to increase sprint speed
- --"=" to decrease sprint speed
- --K to toggle improved sprint on/off
- -- Automatically makes it so running doesn't cost stamina
- local Silence = Instance.new("ScreenGui")
- local SilenceButton = Instance.new("TextButton")
- Silence.Name = "Silence"
- Silence.Parent = game.CoreGui
- SilenceButton.Name = "SilenceButton"
- SilenceButton.Parent = Silence
- SilenceButton.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
- SilenceButton.BackgroundTransparency = 0.30000001192093
- SilenceButton.BorderSizePixel = 0
- SilenceButton.Position = UDim2.new(0.0591057241, 0, 0.126617789, 0)
- SilenceButton.Size = UDim2.new(0, 83, 0, 34)
- SilenceButton.Font = Enum.Font.SourceSans
- SilenceButton.Text = "Silence"
- SilenceButton.TextColor3 = Color3.new(1, 1, 1)
- SilenceButton.TextSize = 20
- SilenceButton.Draggable = true
- function onKeyPress(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.F and gameProcessedEvent == false then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-3)
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPress)
- function onKeyPresss(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.T and gameProcessedEvent == false then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-10)
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPresss)
- function onKeyPressss(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.Q and gameProcessedEvent == false then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,3)
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPressss)
- function onKeyPresssss(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.G and gameProcessedEvent == false then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,10,0)
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPresssss)
- function onKeyPresssssss(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.B and gameProcessedEvent == false then
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer('',"All")
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPresssssss)
- local dabb = false
- function onKeyPresssssssssss(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.Y and gameProcessedEvent == false then
- if dabb == false then
- dabb = true
- elseif dabb == true then
- dabb = false
- end
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPresssssssssss)
- local dabbb = false
- function onKeyPressssssssssss(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.H and gameProcessedEvent == false then
- if dabbb == false then
- dabbb = true
- elseif dabbb == true then
- dabbb = false
- end
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPressssssssssss)
- local dab = false
- local pos = CFrame.new()
- function TeleFunc(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.N and gameProcessedEvent == false then
- if dab == false then
- pos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(0.1)
- dab = true
- elseif dab == true then
- dab = false
- end
- end
- end
- game:GetService("UserInputService").InputBegan:connect(TeleFunc)
- function TeleFunc2(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.M and gameProcessedEvent == false then
- game.ReplicatedStorage.OpenEyes:FireServer()
- end
- end
- game:GetService("UserInputService").InputBegan:connect(TeleFunc2)
- function Eat1(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.V and gameProcessedEvent == false then
- if game.Players.LocalPlayer:FindFirstChild("Chicken Sandwhich") then
- epic = game.Players.LocalPlayer:FindFirstChild("Chicken Sandwhich")
- epic.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character["Chicken Sandwhich"]:Activate()
- end
- end
- end
- game:GetService("UserInputService").InputBegan:connect(Eat1)
- function Eat2(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.Z and gameProcessedEvent == false then
- if game.Players.LocalPlayer:FindFirstChild("Chicken") then
- epic = game.Players.LocalPlayer:FindFirstChild("Chicken")
- epic.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Chicken.Parent = game.Workspace
- end
- end
- end
- game:GetService("UserInputService").InputBegan:connect(Eat2)
- game:GetService('RunService').Stepped:connect(function()
- game.CoreGui.Silence.SilenceButton.Text = #game.Players.LocalPlayer:GetChildren() - 5
- if game.Players.LocalPlayer.Character.HumanoidRootPart ~= nil then
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") and v.Name == "Chicken Sandwhich" then
- v.Parent = game.Players.LocalPlayer
- end
- end
- end
- game.Players.LocalPlayer.Backpack.Running:FireServer(false)
- if game.Players.LocalPlayer.Character.HumanoidRootPart ~= nil then
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") and v.Name == "Chicken" then
- v.Parent = game.Players.LocalPlayer
- end
- end
- end
- if dab == true then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
- end
- end)
- while wait() do
- if dabb == true then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-10)
- wait(0.0001)
- end
- end
- while true do
- if dabbb == true then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,10,0)
- wait(0.0001)
- end
- end
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