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  1. hostname " [BH] Jailbreak IS BACK! AUSTRALIAN (Stats,FastDL,Store)"
  2. sv_password ""
  3. sv_tags "jailbreak,hosties,prison,fastdl,stats,gameme,vip,banhammer,multi,aus,admins"
  4. sv_lan 0
  5. con_logfile "console.log"
  6. mp_buytime 0
  7. /////////////////////////////////////////////////////////////////////////////////
  8. // Passwords
  9.  
  10. // sv_password "jbbeta2" //Only set this if you intend to have a private server!
  11.  
  12. /////////////////////////////////////////////////////////////////////////////////
  13. // Server Convars
  14.  
  15. sv_pausable "0" //Is the server pausable.
  16. sv_allow_lobby_connect_only "0" //If set, players may only join this server from matchmaking lobby, may not connect directly.
  17. sv_allow_wait_command "1" //Allow or disallow the wait command on clients connected to this server.
  18. sv_alternateticks "0" //If set, server only simulates entities on even numbered ticks.
  19. sv_cheats "0" //Allow cheats on server
  20. sv_forcepreload "0" //Force server side preloading
  21. sv_full_alltalk "1" //Any player (including Spectator team) can speak to any other player
  22. sv_alltalk 1
  23. sv_deadtalk 1
  24.  
  25. // VALVE REMOVED SV_ALLTALK - I HAVE NO IDEA HOW THESE TWO COMMANDS WORK!!
  26. sv_talk_enemy_living 1 //Living players can hear all living enemy communication (voice, chat)
  27. sv_talk_enemy_dead 1 //Dead players can hear all dead enemy communication (voice, chat)
  28.  
  29. // VALVE UPDATED COMMAND FOR SURFING ETC
  30. sv_clamp_unsafe_velocities 0
  31.  
  32. /////////////////////////////////////////////////////////////////////////////////
  33. // Server Logging
  34.  
  35. sv_log_onefile "0" //Log server information to only one file.
  36. sv_logbans "0" //Log server bans in the server logs.
  37. sv_logecho "1" //Echo log information to the console.
  38. sv_logfile "1" //Log server information in the log file.
  39. sv_logflush "0" //Flush the log file to disk on each write (slow).
  40. sv_logsdir "0" //Folder in the game directory where server logs will be stored.
  41.  
  42. /////////////////////////////////////////////////////////////////////////////////
  43. // Server Rates
  44.  
  45. //sv_maxcmdrate "64" //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
  46. sv_maxrate "0" //Max bandwidth rate allowed on server, 0 == unlimited
  47. sv_mincmdrate "32" //This sets the minimum value for cl_cmdrate. 0 == unlimited.
  48. sv_minrate "30" //Min bandwidth rate allowed on server, 0 == unlimited
  49. net_splitpacket_maxrate "1048576"
  50. sv_maxcmdrate "66"
  51. fps_max 1000
  52.  
  53. /////////////////////////////////////////////////////////////////////////////////
  54. // Brendans Test cvars
  55. //sv_occlude_players 0
  56. //sv_force_transmit_players 0
  57. //net_splitrate 2
  58. //occlusion_test_async 0
  59.  
  60. /////////////////////////////////////////////////////////////////////////////////
  61. // Fast downloads
  62. sv_downloadurl "http://fastdl.streamline-servers.com/fastdl/BrendanD/20573/"
  63. //sv_downloadurl "http://dl-game.net/bh/csgo"
  64. sv_allowdownload "1"
  65. sv_allowupload "1"
  66.  
  67. /////////////////////////////////////////////////////////////////////////////////
  68. // Pure Options
  69.  
  70. //sv_pure_kick_clients "1" //If set to 1, the server will kick clients with mismatching files.
  71. //sv_pure_trace "0" //If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
  72. // sv_pure "0"
  73.  
  74. // Pure Options
  75.  
  76. sv_pure_kick_clients "0" //If set to 1, the server will kick clients with mismatching files.
  77. sv_pure_trace "0" //If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
  78. sv_pure "0"
  79.  
  80. /////////////////////////////////////////////////////////////////////////////////
  81. // Game Convars
  82.  
  83. mp_autokick "0" //Kick idle/team-killing players
  84. mp_autoteambalance "0" //Auto balaces teams
  85. mp_c4timer "45" //how long from when the C4 is armed until it blows
  86. mp_do_warmup_period "1" //Whether or not to do a warmup period at the start of a match.
  87. mp_halftime_duration "15" //Number of seconds that halftime lasts
  88. mp_join_grace_time "15" //Number of seconds after round start to allow a player to join a game
  89. mp_limitteams "0" //Max # of players 1 team can have over another (0 disables check)
  90. mp_match_end_restart "0" //At the end of the match, perform a restart instead of loading a new map
  91. mp_playerid "0" //Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
  92. mp_playerid_delay "0.4" //Number of seconds to delay showing information in the status bar
  93. mp_playerid_hold "0.2" //Number of seconds to keep showing old information in the status bar
  94. mp_restartgame "0" //If non-zero, game will restart in the specified number of seconds
  95. mp_round_restart_delay "12" //Number of seconds to delay before restarting a round after a win
  96. mp_tkpunish "0" //Will a TK'er be punished in the next round? {0=no, 1=yes}
  97.  
  98. mp_roundtime 13
  99. mp_timelimit 30
  100. mp_maxrounds 8
  101.  
  102. /////////////////////////////////////////////////////////////////////////////////
  103. // Voting Options
  104.  
  105. sv_vote_allow_spectators "0" //Allow spectators to vote?
  106. sv_vote_command_delay "2" //How long after a vote passes until the action happens
  107. sv_vote_creation_time "120" //How often someone can individually call a vote.
  108. sv_vote_failure_timer "300" //A vote that fails cannot be re-submitted for this long
  109. sv_vote_quorum_ratio "0" //The minimum ratio of players needed to vote on an issue to resolve it.
  110. sv_vote_timer_duration "15" //How long to allow voting on an issue
  111.  
  112. sv_allow_votes 0
  113. mp_endmatch_votenextmap 0
  114.  
  115.  
  116. /////////////////////////////////////////////////////////////////////////////////
  117. // TV Options
  118.  
  119. //tv_nochat "0" //Don't receive chat messages from other SourceTV spectators
  120. //tv_port "check" //Host SourceTV port
  121.  
  122. tv_enable 1 //disabled by ab for crashing 1:40AM
  123. tv_name "[BH] Jailbreak - ban-hammer.net/demos"
  124. tv_password "sourcetvjbadmins"
  125. tv_maxclients 2
  126. tv_autorecord 0
  127.  
  128. /////////////////////////////////////////////////////////////////////////////////
  129. // The following commands manage kicks and bans
  130.  
  131. writeid
  132. writeip
  133. exec banned_user.cfg
  134. exec banned_ip.cfg
  135.  
  136. sv_airaccelerate 1000
  137.  
  138. // Bot Settings
  139. bot_join_after_player 0
  140. bot_quota 0
  141.  
  142. // Other settings
  143. mp_weapons_allow_map_placed 1
  144. mp_solid_teammates 0
  145. mp_forcecamera 0
  146. weapon_reticle_knife_show 1
  147.  
  148. // Round Sounds
  149. mp_round_restart_delay 10
  150.  
  151. tr_music_path "jailbreak_t"
  152. ct_music_path "jailbreak_ct"
  153.  
  154.  
  155. cs_enable_player_physics_box 1
  156.  
  157. sm_teamname_t "Prisoners"
  158. sm_teamname_ct "Guards"
  159.  
  160. sm_csgosprays_use 0
  161.  
  162. sm_ads_whitelist "45.121.211.124:27020 45.121.211.124:27035 119.252.190.162:27030 119.252.190.162:27055 119.252.190.64:27045 119.252.190.64:27050 119.252.190.64:27058 119.252.190.64:27088 45.121.208.45:27060 45.121.210.44:27068"
  163.  
  164. //sm_gameme_ctban_min_playtime 0
  165. sm_gameme_ctban_min_playtime 180
  166.  
  167. sw_gamedesc_override "CSGO Jailbreak"
  168.  
  169. // Server host information & connection settings
  170. sv_hibernate_when_empty 0
  171.  
  172. mp_teamlogo_1 bhct1
  173. mp_teamlogo_2 bht1
  174.  
  175. //BHOP Settings
  176. sv_enablebunnyhopping "1"
  177. sv_staminamax "0"
  178. sv_airaccelerate "1000"
  179. sv_staminajumpcost "0"
  180. sv_staminalandcost "0"
  181.  
  182. //With these cvars the money hud disappear:
  183. mp_playercashawards 0
  184. mp_teamcashawards 0
  185.  
  186.  
  187.  
  188. //Freeze Time
  189. mp_freezetime 10
  190.  
  191. host_name_store 1 // to indicate whether host name is revealed in queries and GOTV. Host name is always printed in status command output.
  192. host_info_show 2 // 0 to block server info queries; 1 (default) to respond with all details excluding identities; 2 to respond with all available details
  193. host_players_show 2 // 0 to block server players queries; 1 (default) to respond only with max players and uptime; 2 to respond with all players details.
  194.  
  195. log 1
  196. logaddress_delall
  197. logaddress_add logs16.gameme.com:32141
  198.  
  199.  
  200. sv_show_voip_indicator_for_enemies 1
  201.  
  202. sm_cvar sv_clamp_unsafe_velocities 0
  203.  
  204. sv_reliableavatardata 2 //DEFAULT 0
  205.  
  206.  
  207.  
  208. log "on" // Enables logging to file, console, and udp < on | off >.
  209. sv_rcon_log "1" // Enable/disable rcon logging.
  210. sv_logfile "1" // Log server information in the log file.
  211. sv_logecho "0" // Echo log information to the console.
  212. sv_log_onefile "0" // Log server information to only one file.
  213. sv_logbans "1" // Log server bans in the server logs.
  214. mp_logdetail "1" // Log attacks
  215. mp_logmessages "1" // Log chat messages
  216.  
  217. sv_max_queries_sec "5.0"
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