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Temtem - bug on collecting bred egg

a guest Feb 17th, 2020 98 Never
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  1. Mono path[0] = 'D:/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'D:/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6.     Version:  Direct3D 11.0 [level 11.1]
  7.     Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
  8.     Vendor:  
  9.     VRAM:     4053 MB
  10.     Driver:   26.21.14.3200
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in  0.153 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 2.125300 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 2/18/2020 4:15:40 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.12
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 4 worker threads for Enlighten.
  31.   Thread -> id: 368c -> priority: 1
  32.   Thread -> id: 24a0 -> priority: 1
  33.   Thread -> id: 94 -> priority: 1
  34.   Thread -> id: 15d4 -> priority: 1
  35. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  36. Fallback handler could not load library D:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  37. Fallback handler could not load library D:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  38. Fallback handler could not load library D:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  39.  
  40. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 179422.
  41. Total: 366.132000 ms (FindLiveObjects: 11.990300 ms CreateObjectMapping: 19.586700 ms MarkObjects: 333.903800 ms  DeleteObjects: 0.650500 ms)
  42.  
  43. Tamer ID: 421897
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  46.  
  47. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  48.  
  49. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 180224.
  50. Total: 346.114100 ms (FindLiveObjects: 9.583400 ms CreateObjectMapping: 17.564100 ms MarkObjects: 318.413400 ms  DeleteObjects: 0.552700 ms)
  51.  
  52. Unloading 9 Unused Serialized files (Serialized files now loaded: 18)
  53.  
  54. Unloading 4309 unused Assets to reduce memory usage. Loaded Objects now: 209628.
  55. Total: 395.036600 ms (FindLiveObjects: 14.202800 ms CreateObjectMapping: 23.793400 ms MarkObjects: 352.123000 ms  DeleteObjects: 4.917100 ms)
  56.  
  57. Unloading 8 Unused Serialized files (Serialized files now loaded: 20)
  58.  
  59. Unloading 990 unused Assets to reduce memory usage. Loaded Objects now: 217644.
  60. Total: 389.480100 ms (FindLiveObjects: 15.804100 ms CreateObjectMapping: 26.592900 ms MarkObjects: 345.746600 ms  DeleteObjects: 1.336000 ms)
  61.  
  62. Unloading 1 Unused Serialized files (Serialized files now loaded: 22)
  63.  
  64. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 217644.
  65. Total: 387.585000 ms (FindLiveObjects: 12.845400 ms CreateObjectMapping: 24.298700 ms MarkObjects: 349.975200 ms  DeleteObjects: 0.464700 ms)
  66.  
  67. Unloading 0 Unused Serialized files (Serialized files now loaded: 22)
  68.  
  69. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 217644.
  70. Total: 383.669600 ms (FindLiveObjects: 12.853400 ms CreateObjectMapping: 22.631800 ms MarkObjects: 347.705900 ms  DeleteObjects: 0.478100 ms)
  71.  
  72. Unloading 11 Unused Serialized files (Serialized files now loaded: 41)
  73.  
  74. Unloading 4395 unused Assets to reduce memory usage. Loaded Objects now: 229754.
  75. Total: 479.811900 ms (FindLiveObjects: 23.125100 ms CreateObjectMapping: 31.569400 ms MarkObjects: 408.974500 ms  DeleteObjects: 16.142400 ms)
  76.  
  77. Unloading 3 Unused Serialized files (Serialized files now loaded: 41)
  78.  
  79. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 230391.
  80. Total: 453.914600 ms (FindLiveObjects: 19.611100 ms CreateObjectMapping: 34.033400 ms MarkObjects: 399.632800 ms  DeleteObjects: 0.636900 ms)
  81.  
  82. Unloading 0 Unused Serialized files (Serialized files now loaded: 41)
  83.  
  84. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 230391.
  85. Total: 439.534600 ms (FindLiveObjects: 12.007800 ms CreateObjectMapping: 29.532200 ms MarkObjects: 397.502200 ms  DeleteObjects: 0.491700 ms)
  86.  
  87. Unloading 0 Unused Serialized files (Serialized files now loaded: 41)
  88.  
  89. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 230391.
  90. Total: 442.393600 ms (FindLiveObjects: 14.094200 ms CreateObjectMapping: 29.610600 ms MarkObjects: 398.187400 ms  DeleteObjects: 0.500700 ms)
  91.  
  92. Unloading 11 Unused Serialized files (Serialized files now loaded: 46)
  93.  
  94. Unloading 1204 unused Assets to reduce memory usage. Loaded Objects now: 236801.
  95. Total: 506.503400 ms (FindLiveObjects: 20.157400 ms CreateObjectMapping: 34.291800 ms MarkObjects: 450.417600 ms  DeleteObjects: 1.636300 ms)
  96.  
  97. Unloading 5 Unused Serialized files (Serialized files now loaded: 46)
  98.  
  99. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 236827.
  100. Total: 592.893500 ms (FindLiveObjects: 39.648600 ms CreateObjectMapping: 54.313000 ms MarkObjects: 498.416700 ms  DeleteObjects: 0.514500 ms)
  101.  
  102. Unloading 0 Unused Serialized files (Serialized files now loaded: 46)
  103.  
  104. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 236827.
  105. Total: 469.899500 ms (FindLiveObjects: 25.274300 ms CreateObjectMapping: 34.404100 ms MarkObjects: 409.198300 ms  DeleteObjects: 1.022100 ms)
  106.  
  107. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  108.  
  109. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  110.  
  111. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  112.  
  113. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  114.  
  115. Unloading 9 Unused Serialized files (Serialized files now loaded: 47)
  116.  
  117. Unloading 2472 unused Assets to reduce memory usage. Loaded Objects now: 241281.
  118. Total: 483.472000 ms (FindLiveObjects: 18.424300 ms CreateObjectMapping: 30.861900 ms MarkObjects: 428.325000 ms  DeleteObjects: 5.860300 ms)
  119.  
  120. Unloading 7 Unused Serialized files (Serialized files now loaded: 47)
  121.  
  122. Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 244535.
  123. Total: 469.148500 ms (FindLiveObjects: 22.276900 ms CreateObjectMapping: 30.078300 ms MarkObjects: 416.102000 ms  DeleteObjects: 0.690800 ms)
  124.  
  125. Unloading 0 Unused Serialized files (Serialized files now loaded: 47)
  126.  
  127. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 244535.
  128. Total: 466.593300 ms (FindLiveObjects: 16.535300 ms CreateObjectMapping: 30.748700 ms MarkObjects: 418.844400 ms  DeleteObjects: 0.464400 ms)
  129.  
  130. Unloading 0 Unused Serialized files (Serialized files now loaded: 47)
  131.  
  132. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 244535.
  133. Total: 467.357500 ms (FindLiveObjects: 16.549300 ms CreateObjectMapping: 30.265700 ms MarkObjects: 419.986900 ms  DeleteObjects: 0.555100 ms)
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