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Footstool Farming

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Jan 23rd, 2020
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  1. If you input jump at least 7 frames before touching you will footstool off of them with 4 frames invincibility. Holding up with tap jump buffers this input. Otherwise mash jump.
  2. Some characters jump higher than others, making it more safe. Air dodge starts on frame 2, so if you air dodge during frames 1-2 of fstool you will continue to be invincible with no gaps.
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  4. Rob Specific:
  5. Robs upair can be avoided both before or after it starts. However full hop upair is more likely to hit, after the 4 frames invincibility wears off the multi hits catch the jump. Still avoidable if they have a high jump or air dodged during frames 1-2.
  6. Robs uptilt and Upsmash can be avoided if they fstool before the active hurtbox.
  7. Dthrow follow ups work as usual, this doesn't work against Rob as an escape option
  8. Rob's jump is moderately high, this tech is useful for Rob as a mix up.
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  11. Original Tweet: https://twitter.com/VGBC_GimR/status/1207345533418905600?s=19
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