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alpha lighting dodgy compile

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Jun 24th, 2018
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  1. Starting a 'Alpha Lighting' compile.
  2. Starting compilation of koth_campania_a11
  3. Valve Software - vbsp.exe (Mar 6 2018)
  4. 4 threads
  5. materialPath: E:\Steam\SteamApps\common\Team Fortress 2\tf\materials
  6. Loading F:\Modding\tf2 maps\koth_campania_dev\koth_campania_a11.vmf
  7. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  8. Patching WVT material: maps/koth_campania_a11/egypt/sky_sand_waves_01_wvt_patch
  9. Patching WVT material: maps/koth_campania_a11/nature/blendgroundtobeachgrass002_wvt_patch
  10. Patching WVT material: maps/koth_campania_a11/egypt/sand_floor_blend_04_with_grass_wvt_patch
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (1)
  16. Occluder "" straddles multiple areas. This is invalid!
  17. Occluder "" straddles multiple areas. This is invalid!
  18. Occluder "" straddles multiple areas. This is invalid!
  19. Occluder "" straddles multiple areas. This is invalid!
  20. Occluder "" straddles multiple areas. This is invalid!
  21. Occluder "" straddles multiple areas. This is invalid!
  22. Occluder "" straddles multiple areas. This is invalid!
  23. Occluder "" straddles multiple areas. This is invalid!
  24. Occluder "" straddles multiple areas. This is invalid!
  25. Occluder "" straddles multiple areas. This is invalid!
  26. Occluder "" straddles multiple areas. This is invalid!
  27. Occluder "" straddles multiple areas. This is invalid!
  28. Occluder "" straddles multiple areas. This is invalid!
  29. Occluder "" straddles multiple areas. This is invalid!
  30. Occluder "" straddles multiple areas. This is invalid!
  31. Occluder "" straddles multiple areas. This is invalid!
  32. Occluder "" straddles multiple areas. This is invalid!
  33. Occluder "" straddles multiple areas. This is invalid!
  34. Occluder "" straddles multiple areas. This is invalid!
  35. Occluder "" straddles multiple areas. This is invalid!
  36. Occluder "" straddles multiple areas. This is invalid!
  37. Occluder "" straddles multiple areas. This is invalid!
  38. Occluder "" straddles multiple areas. This is invalid!
  39. Occluder "" straddles multiple areas. This is invalid!
  40. Occluder "" straddles multiple areas. This is invalid!
  41. Occluder "" straddles multiple areas. This is invalid!
  42. Occluder "" straddles multiple areas. This is invalid!
  43. Occluder "" straddles multiple areas. This is invalid!
  44. Occluder "" straddles multiple areas. This is invalid!
  45. Occluder "" straddles multiple areas. This is invalid!
  46. Occluder "" straddles multiple areas. This is invalid!
  47. Occluder "" straddles multiple areas. This is invalid!
  48. Occluder "" straddles multiple areas. This is invalid!
  49. Occluder "" straddles multiple areas. This is invalid!
  50. Occluder "" straddles multiple areas. This is invalid!
  51. Occluder "" straddles multiple areas. This is invalid!
  52. Occluder "" straddles multiple areas. This is invalid!
  53. Occluder "" straddles multiple areas. This is invalid!
  54. Occluder "" straddles multiple areas. This is invalid!
  55. Occluder "" straddles multiple areas. This is invalid!
  56. Occluder "" straddles multiple areas. This is invalid!
  57. Occluder "" straddles multiple areas. This is invalid!
  58. Chop Details...done (0)
  59. Find Visible Detail Sides...
  60. Merged 454 detail faces...done (0)
  61. Merging details...done (0)
  62. FixTjuncs...
  63. PruneNodes...
  64. WriteBSP...
  65. done (0)
  66. writing F:\Modding\tf2 maps\koth_campania_dev\koth_campania_a11.prt...Building visibility clusters...
  67. done (0)
  68. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  69. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  70. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  71. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  72. Finding displacement neighbors...
  73. Finding lightmap sample positions...
  74. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  75. Building Physics collision data...
  76. done (1) (556038 bytes)
  77. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  78. Compacting texture/material tables...
  79. Reduced 2706 texinfos to 1279
  80. Reduced 110 texdatas to 91 (3397 bytes to 2532)
  81. Writing F:\Modding\tf2 maps\koth_campania_dev\koth_campania_a11.bsp
  82. Wrote ZIP buffer, estimated size 10735, actual size 7975
  83. 5 seconds elapsed
  84. Valve Software - vvis.exe (Mar 6 2018)
  85. 4 threads
  86. reading f:\modding\tf2 maps\koth_campania_dev\koth_campania_a11.bsp
  87. reading f:\modding\tf2 maps\koth_campania_dev\koth_campania_a11.prt
  88. 1161 portalclusters
  89. 3217 numportals
  90. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  91. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (506)
  92. Optimized: 5037 visible clusters (0.73%)
  93. Total clusters visible: 685598
  94. Average clusters visible: 590
  95. Building PAS...
  96. Average clusters audible: 1130
  97. visdatasize:329142 compressed from 352944
  98. writing f:\modding\tf2 maps\koth_campania_dev\koth_campania_a11.bsp
  99. 8 minutes, 26 seconds elapsed
  100. Valve Software - vrad.exe SSE (Mar 6 2018)
  101.  
  102. Valve Radiosity Simulator
  103. Command line: "E:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe" "-extrasky" "4" "-ldr" "-bounce" "16" "-StaticPropLighting" "-StaticPropSampleScale" "8" "-game" "E:\Steam\SteamApps\common\Team Fortress 2\tf" "F:\Modding\tf2 maps\koth_campania_dev\koth_campania_a11.vmf"
  104.  
  105. usage : vrad [options...] bspfile
  106. example: vrad c:\hl2\hl2\maps\test
  107.  
  108. Common options:
  109.  
  110. -v (or -verbose): Turn on verbose output (also shows more command
  111. -bounce # : Set max number of bounces (default: 100).
  112. -fast : Quick and dirty lighting.
  113. -fastambient : Per-leaf ambient sampling is lower quality to save compute time.
  114. -final : High quality processing. equivalent to -extrasky 16.
  115. -extrasky n : trace N times as many rays for indirect light and sky ambient.
  116. -low : Run as an idle-priority process.
  117. -mpi : Use VMPI to distribute computations.
  118. -rederror : Show errors in red.
  119.  
  120. -vproject <directory> : Override the VPROJECT environment variable.
  121. -game <directory> : Same as -vproject.
  122.  
  123. Other options:
  124. -novconfig : Don't bring up graphical UI on vproject errors.
  125. -dump : Write debugging .txt files.
  126. -dumpnormals : Write normals to debug files.
  127. -dumptrace : Write ray-tracing environment to debug files.
  128. -threads : Control the number of threads vbsp uses (defaults to the #
  129. or processors on your machine).
  130. -lights <file> : Load a lights file in addition to lights.rad and the
  131. level lights file.
  132. -noextra : Disable supersampling.
  133. -debugextra : Places debugging data in lightmaps to visualize
  134. supersampling.
  135. -smooth # : Set the threshold for smoothing groups, in degrees
  136. (default 45).
  137. -dlightmap : Force direct lighting into different lightmap than
  138. radiosity.
  139. -stoponexit : Wait for a keypress on exit.
  140. -mpi_pw <pw> : Use a password to choose a specific set of VMPI workers.
  141. -nodetaillight : Don't light detail props.
  142. -centersamples : Move sample centers.
  143. -luxeldensity # : Rescale all luxels by the specified amount (default: 1.0).
  144. The number specified must be less than 1.0 or it will be
  145. ignored.
  146. -loghash : Log the sample hash table to samplehash.txt.
  147. -onlydetail : Only light detail props and per-leaf lighting.
  148. -maxdispsamplesize #: Set max displacement sample size (default: 512).
  149. -softsun <n> : Treat the sun as an area light source of size <n> degrees. Produces soft shadows.
  150. Recommended values are between 0 and 5. Default is 0.
  151. -FullMinidumps : Write large minidumps on crash.
  152. -chop : Smallest number of luxel widths for a bounce patch, used on edges
  153. -maxchop : Coarsest allowed number of luxel widths for a patch, used in face interiors
  154.  
  155. -LargeDispSampleRadius: This can be used if there are splotches of bounced light
  156. on terrain. The compile will take longer, but it will gather
  157. light across a wider area.
  158. -StaticPropLighting : generate backed static prop vertex lighting
  159. -StaticPropPolys : Perform shadow tests of static props at polygon precision
  160. -OnlyStaticProps : Only perform direct static prop lighting (vrad debug option)
  161. -StaticPropNormals : when lighting static props, just show their normal vector
  162. -textureshadows : Allows texture alpha channels to block light - rays intersecting alpha surfaces will sample the texture
  163. -noskyboxrecurse : Turn off recursion into 3d skybox (skybox shadows on world)
  164. -nossprops : Globally disable self-shadowing on static props
  165.  
  166. F:\Modding\tf2 maps\koth_campania_dev\koth_campania_a11.bsp -> E:\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_campania_a11.bsp
  167. 1 File(s) copied
  168. CompilePal - Cubemap Generator
  169. Detecting HDR levels...
  170. Map requires one set of cubemaps
  171. Compiling cubemaps...
  172. Cubemaps compiled
  173.  
  174. CompilePal - Automated Packaging
  175. Finding sources of game content...
  176. Found search paths...
  177. Found wildcard path: E:\Steam\SteamApps\common\Team Fortress 2\tf\custom\
  178. Found search path: E:\Steam\SteamApps\common\Team Fortress 2\tf
  179. Found search path: E:\Steam\SteamApps\common\Team Fortress 2\tf\bin
  180. Found search path: E:\Steam\SteamApps\common\Team Fortress 2\tf\download
  181. Reading BSP...
  182. Initializing pak file...
  183. Writing file list...
  184. Running bspzip...
  185. Finished!
  186. ---------------------
  187. 0 materials found
  188. 0 models found
  189. 0 particle files found
  190. 0 sounds found
  191. additional files:
  192. -nav file
  193. ---------------------
  194.  
  195. Valve Software - bspzip.exe (Mar 6 2018)
  196. Warning: falling back to auto detection of vproject directory.
  197. Repacking E:\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_campania_a11.bsp
  198. Successfully repacked E:\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_campania_a11.bsp -- 11555536 -> 1916998 bytes
  199. Command line: "E:\Steam\SteamApps\common\Team Fortress 2\bin\vbspinfo.exe" "-treeinfo" "E:\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_campania_a11.bsp"
  200.  
  201. reading E:\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_campania_a11.bsp (1916998)
  202. ValidateLump: odd size for lump 14'Alpha Lighting' compile finished in 00:10:34
  203. 2 errors/warnings logged:
  204. 2 errors/warnings logged for koth_campania_a11:
  205. ● 2x: Caution: Can't load skybox file [sub:1] to build the default cubemap!
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