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- Starting a 'Alpha Lighting' compile.
- Starting compilation of koth_campania_a11
- Valve Software - vbsp.exe (Mar 6 2018)
- 4 threads
- materialPath: E:\Steam\SteamApps\common\Team Fortress 2\tf\materials
- Loading F:\Modding\tf2 maps\koth_campania_dev\koth_campania_a11.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/koth_campania_a11/egypt/sky_sand_waves_01_wvt_patch
- Patching WVT material: maps/koth_campania_a11/nature/blendgroundtobeachgrass002_wvt_patch
- Patching WVT material: maps/koth_campania_a11/egypt/sand_floor_blend_04_with_grass_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (1)
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Occluder "" straddles multiple areas. This is invalid!
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 454 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing F:\Modding\tf2 maps\koth_campania_dev\koth_campania_a11.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (556038 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 2706 texinfos to 1279
- Reduced 110 texdatas to 91 (3397 bytes to 2532)
- Writing F:\Modding\tf2 maps\koth_campania_dev\koth_campania_a11.bsp
- Wrote ZIP buffer, estimated size 10735, actual size 7975
- 5 seconds elapsed
- Valve Software - vvis.exe (Mar 6 2018)
- 4 threads
- reading f:\modding\tf2 maps\koth_campania_dev\koth_campania_a11.bsp
- reading f:\modding\tf2 maps\koth_campania_dev\koth_campania_a11.prt
- 1161 portalclusters
- 3217 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (506)
- Optimized: 5037 visible clusters (0.73%)
- Total clusters visible: 685598
- Average clusters visible: 590
- Building PAS...
- Average clusters audible: 1130
- visdatasize:329142 compressed from 352944
- writing f:\modding\tf2 maps\koth_campania_dev\koth_campania_a11.bsp
- 8 minutes, 26 seconds elapsed
- Valve Software - vrad.exe SSE (Mar 6 2018)
- Valve Radiosity Simulator
- Command line: "E:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe" "-extrasky" "4" "-ldr" "-bounce" "16" "-StaticPropLighting" "-StaticPropSampleScale" "8" "-game" "E:\Steam\SteamApps\common\Team Fortress 2\tf" "F:\Modding\tf2 maps\koth_campania_dev\koth_campania_a11.vmf"
- usage : vrad [options...] bspfile
- example: vrad c:\hl2\hl2\maps\test
- Common options:
- -v (or -verbose): Turn on verbose output (also shows more command
- -bounce # : Set max number of bounces (default: 100).
- -fast : Quick and dirty lighting.
- -fastambient : Per-leaf ambient sampling is lower quality to save compute time.
- -final : High quality processing. equivalent to -extrasky 16.
- -extrasky n : trace N times as many rays for indirect light and sky ambient.
- -low : Run as an idle-priority process.
- -mpi : Use VMPI to distribute computations.
- -rederror : Show errors in red.
- -vproject <directory> : Override the VPROJECT environment variable.
- -game <directory> : Same as -vproject.
- Other options:
- -novconfig : Don't bring up graphical UI on vproject errors.
- -dump : Write debugging .txt files.
- -dumpnormals : Write normals to debug files.
- -dumptrace : Write ray-tracing environment to debug files.
- -threads : Control the number of threads vbsp uses (defaults to the #
- or processors on your machine).
- -lights <file> : Load a lights file in addition to lights.rad and the
- level lights file.
- -noextra : Disable supersampling.
- -debugextra : Places debugging data in lightmaps to visualize
- supersampling.
- -smooth # : Set the threshold for smoothing groups, in degrees
- (default 45).
- -dlightmap : Force direct lighting into different lightmap than
- radiosity.
- -stoponexit : Wait for a keypress on exit.
- -mpi_pw <pw> : Use a password to choose a specific set of VMPI workers.
- -nodetaillight : Don't light detail props.
- -centersamples : Move sample centers.
- -luxeldensity # : Rescale all luxels by the specified amount (default: 1.0).
- The number specified must be less than 1.0 or it will be
- ignored.
- -loghash : Log the sample hash table to samplehash.txt.
- -onlydetail : Only light detail props and per-leaf lighting.
- -maxdispsamplesize #: Set max displacement sample size (default: 512).
- -softsun <n> : Treat the sun as an area light source of size <n> degrees. Produces soft shadows.
- Recommended values are between 0 and 5. Default is 0.
- -FullMinidumps : Write large minidumps on crash.
- -chop : Smallest number of luxel widths for a bounce patch, used on edges
- -maxchop : Coarsest allowed number of luxel widths for a patch, used in face interiors
- -LargeDispSampleRadius: This can be used if there are splotches of bounced light
- on terrain. The compile will take longer, but it will gather
- light across a wider area.
- -StaticPropLighting : generate backed static prop vertex lighting
- -StaticPropPolys : Perform shadow tests of static props at polygon precision
- -OnlyStaticProps : Only perform direct static prop lighting (vrad debug option)
- -StaticPropNormals : when lighting static props, just show their normal vector
- -textureshadows : Allows texture alpha channels to block light - rays intersecting alpha surfaces will sample the texture
- -noskyboxrecurse : Turn off recursion into 3d skybox (skybox shadows on world)
- -nossprops : Globally disable self-shadowing on static props
- F:\Modding\tf2 maps\koth_campania_dev\koth_campania_a11.bsp -> E:\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_campania_a11.bsp
- 1 File(s) copied
- CompilePal - Cubemap Generator
- Detecting HDR levels...
- Map requires one set of cubemaps
- Compiling cubemaps...
- Cubemaps compiled
- CompilePal - Automated Packaging
- Finding sources of game content...
- Found search paths...
- Found wildcard path: E:\Steam\SteamApps\common\Team Fortress 2\tf\custom\
- Found search path: E:\Steam\SteamApps\common\Team Fortress 2\tf
- Found search path: E:\Steam\SteamApps\common\Team Fortress 2\tf\bin
- Found search path: E:\Steam\SteamApps\common\Team Fortress 2\tf\download
- Reading BSP...
- Initializing pak file...
- Writing file list...
- Running bspzip...
- Finished!
- ---------------------
- 0 materials found
- 0 models found
- 0 particle files found
- 0 sounds found
- additional files:
- -nav file
- ---------------------
- Valve Software - bspzip.exe (Mar 6 2018)
- Warning: falling back to auto detection of vproject directory.
- Repacking E:\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_campania_a11.bsp
- Successfully repacked E:\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_campania_a11.bsp -- 11555536 -> 1916998 bytes
- Command line: "E:\Steam\SteamApps\common\Team Fortress 2\bin\vbspinfo.exe" "-treeinfo" "E:\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_campania_a11.bsp"
- reading E:\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_campania_a11.bsp (1916998)
- ValidateLump: odd size for lump 14'Alpha Lighting' compile finished in 00:10:34
- 2 errors/warnings logged:
- 2 errors/warnings logged for koth_campania_a11:
- ● 2x: Caution: Can't load skybox file [sub:1] to build the default cubemap!
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