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- set_attack_value(AT_JAB, AG_SPRITE, sprite_get("jab"));
- set_attack_value(AT_JAB, AG_NUM_WINDOWS, 8);
- set_attack_value(AT_JAB, AG_HURTBOX_SPRITE, sprite_get("jab_hurt"));
- set_window_value(AT_JAB, 1, AG_WINDOW_LENGTH, 4);
- set_window_value(AT_JAB, 1, AG_WINDOW_ANIM_FRAMES, 2);
- set_window_value(AT_JAB, 1, AG_WINDOW_HAS_SFX, 1);
- set_window_value(AT_JAB, 1, AG_WINDOW_SFX, asset_get("sfx_swipe_weak2"));
- set_window_value(AT_JAB, 1, AG_WINDOW_SFX_FRAME, 3);
- set_window_value(AT_JAB, 2, AG_WINDOW_LENGTH, 4);
- set_window_value(AT_JAB, 2, AG_WINDOW_ANIM_FRAMES, 2);
- set_window_value(AT_JAB, 2, AG_WINDOW_ANIM_FRAME_START, 2);
- set_window_value(AT_JAB, 2, AG_WINDOW_HSPEED, 3);
- set_window_value(AT_JAB, 3, AG_WINDOW_LENGTH, 12);
- set_window_value(AT_JAB, 3, AG_WINDOW_ANIM_FRAMES, 3);
- set_window_value(AT_JAB, 3, AG_WINDOW_ANIM_FRAME_START, 4);
- set_window_value(AT_JAB, 3, AG_WINDOW_CANCEL_TYPE, 1);
- set_window_value(AT_JAB, 3, AG_WINDOW_CANCEL_FRAME, 4);
- set_window_value(AT_JAB, 4, AG_WINDOW_LENGTH, 2);
- set_window_value(AT_JAB, 4, AG_WINDOW_ANIM_FRAMES, 1);
- set_window_value(AT_JAB, 4, AG_WINDOW_ANIM_FRAME_START, 5);
- set_window_value(AT_JAB, 4, AG_WINDOW_SFX, sound_get("vo_light2"));
- set_window_value(AT_JAB, 4, AG_WINDOW_SFX_FRAME, 1);
- set_window_value(AT_JAB, 5, AG_WINDOW_LENGTH, 4);
- set_window_value(AT_JAB, 5, AG_WINDOW_ANIM_FRAMES, 2);
- set_window_value(AT_JAB, 5, AG_WINDOW_ANIM_FRAME_START, 6);
- set_window_value(AT_JAB, 5, AG_WINDOW_HSPEED, 2);
- set_window_value(AT_JAB, 5, AG_WINDOW_HSPEED_TYPE, 1);
- set_window_value(AT_JAB, 5, AG_WINDOW_HAS_SFX, 1);
- set_window_value(AT_JAB, 5, AG_WINDOW_SFX, asset_get("sfx_swipe_medium1"));
- set_window_value(AT_JAB, 5, AG_WINDOW_SFX_FRAME, 3);
- set_window_value(AT_JAB, 6, AG_WINDOW_LENGTH, 4)
- set_window_value(AT_JAB, 6, AG_WINDOW_ANIM_FRAMES, 2);
- set_window_value(AT_JAB, 6, AG_WINDOW_ANIM_FRAME_START, 8);
- set_window_value(AT_JAB, 7, AG_WINDOW_LENGTH, 6);
- set_window_value(AT_JAB, 7, AG_WINDOW_ANIM_FRAMES, 2);
- set_window_value(AT_JAB, 7, AG_WINDOW_ANIM_FRAME_START, 10);
- set_window_value(AT_JAB, 8, AG_WINDOW_LENGTH, 8);
- set_window_value(AT_JAB, 8, AG_WINDOW_ANIM_FRAMES, 3);
- set_window_value(AT_JAB, 8, AG_WINDOW_ANIM_FRAME_START, 12);
- set_num_hitboxes(AT_JAB, 3);
- set_hitbox_value(AT_JAB, 1, HG_HITBOX_TYPE, 1);
- set_hitbox_value(AT_JAB, 1, HG_HITBOX_GROUP, 1);
- set_hitbox_value(AT_JAB, 1, HG_WINDOW, 2);
- set_hitbox_value(AT_JAB, 1, HG_LIFETIME, 2);
- set_hitbox_value(AT_JAB, 1, HG_HITBOX_X, 9);
- set_hitbox_value(AT_JAB, 1, HG_HITBOX_Y, -30);
- set_hitbox_value(AT_JAB, 1, HG_WIDTH, 29);
- set_hitbox_value(AT_JAB, 1, HG_HEIGHT, 34);
- set_hitbox_value(AT_JAB, 1, HG_PRIORITY, 1);
- set_hitbox_value(AT_JAB, 1, HG_DAMAGE, 3);
- set_hitbox_value(AT_JAB, 1, HG_ANGLE, 361);
- set_hitbox_value(AT_JAB, 1, HG_BASE_KNOCKBACK, 3);
- set_hitbox_value(AT_JAB, 1, HG_BASE_HITPAUSE, 6);
- set_hitbox_value(AT_JAB, 1, HG_FORCE_FLINCH, 1);
- set_hitbox_value(AT_JAB, 1, HG_VISUAL_EFFECT_X_OFFSET, 0);
- set_hitbox_value(AT_JAB, 1, HG_HIT_SFX, asset_get("sfx_blow_weak2"));
- set_hitbox_value(AT_JAB, 2, HG_HITBOX_TYPE, 1);
- set_hitbox_value(AT_JAB, 2, HG_HITBOX_GROUP, 1);
- set_hitbox_value(AT_JAB, 2, HG_WINDOW, 2);
- set_hitbox_value(AT_JAB, 2, HG_LIFETIME, 2);
- set_hitbox_value(AT_JAB, 2, HG_HITBOX_X, 20);
- set_hitbox_value(AT_JAB, 2, HG_HITBOX_Y, -36);
- set_hitbox_value(AT_JAB, 2, HG_WIDTH, 29);
- set_hitbox_value(AT_JAB, 2, HG_HEIGHT, 34);
- set_hitbox_value(AT_JAB, 2, HG_PRIORITY, 2);
- set_hitbox_value(AT_JAB, 2, HG_DAMAGE, 3);
- set_hitbox_value(AT_JAB, 2, HG_ANGLE, 361);
- set_hitbox_value(AT_JAB, 2, HG_ANGLE_FLIPPER, 7);
- set_hitbox_value(AT_JAB, 2, HG_BASE_KNOCKBACK, 3);
- set_hitbox_value(AT_JAB, 2, HG_BASE_HITPAUSE, 6);
- set_hitbox_value(AT_JAB, 2, HG_FORCE_FLINCH, 1);
- set_hitbox_value(AT_JAB, 2, HG_VISUAL_EFFECT_X_OFFSET, 0);
- set_hitbox_value(AT_JAB, 2, HG_HIT_SFX, asset_get("sfx_blow_weak2"));
- set_hitbox_value(AT_JAB, 3, HG_HITBOX_TYPE, 1);
- set_hitbox_value(AT_JAB, 3, HG_HITBOX_GROUP, 2);
- set_hitbox_value(AT_JAB, 3, HG_WINDOW, 6);
- set_hitbox_value(AT_JAB, 3, HG_LIFETIME, 2);
- set_hitbox_value(AT_JAB, 3, HG_WINDOW_CREATION_FRAME, 3);
- set_hitbox_value(AT_JAB, 3, HG_HITBOX_X, 16);
- set_hitbox_value(AT_JAB, 3, HG_HITBOX_Y, -26);
- set_hitbox_value(AT_JAB, 3, HG_WIDTH, 44);
- set_hitbox_value(AT_JAB, 3, HG_HEIGHT, 49);
- set_hitbox_value(AT_JAB, 3, HG_PRIORITY, 2);
- set_hitbox_value(AT_JAB, 3, HG_DAMAGE, 5);
- set_hitbox_value(AT_JAB, 3, HG_ANGLE, 75);
- set_hitbox_value(AT_JAB, 3, HG_BASE_KNOCKBACK, 7);
- set_hitbox_value(AT_JAB, 3, HG_KNOCKBACK_SCALING, .45);
- set_hitbox_value(AT_JAB, 3, HG_BASE_HITPAUSE, 8);
- set_hitbox_value(AT_JAB, 3, HG_HITPAUSE_SCALING, .6);
- set_hitbox_value(AT_JAB, 3, HG_VISUAL_EFFECT_X_OFFSET, 0);
- set_hitbox_value(AT_JAB, 3, HG_HIT_SFX, asset_get("sfx_blow_medium1"));
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