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leafbarrett

jab

Feb 7th, 2020
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  1. set_attack_value(AT_JAB, AG_SPRITE, sprite_get("jab"));
  2. set_attack_value(AT_JAB, AG_NUM_WINDOWS, 8);
  3. set_attack_value(AT_JAB, AG_HURTBOX_SPRITE, sprite_get("jab_hurt"));
  4.  
  5. set_window_value(AT_JAB, 1, AG_WINDOW_LENGTH, 4);
  6. set_window_value(AT_JAB, 1, AG_WINDOW_ANIM_FRAMES, 2);
  7. set_window_value(AT_JAB, 1, AG_WINDOW_HAS_SFX, 1);
  8. set_window_value(AT_JAB, 1, AG_WINDOW_SFX, asset_get("sfx_swipe_weak2"));
  9. set_window_value(AT_JAB, 1, AG_WINDOW_SFX_FRAME, 3);
  10.  
  11. set_window_value(AT_JAB, 2, AG_WINDOW_LENGTH, 4);
  12. set_window_value(AT_JAB, 2, AG_WINDOW_ANIM_FRAMES, 2);
  13. set_window_value(AT_JAB, 2, AG_WINDOW_ANIM_FRAME_START, 2);
  14. set_window_value(AT_JAB, 2, AG_WINDOW_HSPEED, 3);
  15.  
  16. set_window_value(AT_JAB, 3, AG_WINDOW_LENGTH, 12);
  17. set_window_value(AT_JAB, 3, AG_WINDOW_ANIM_FRAMES, 3);
  18. set_window_value(AT_JAB, 3, AG_WINDOW_ANIM_FRAME_START, 4);
  19. set_window_value(AT_JAB, 3, AG_WINDOW_CANCEL_TYPE, 1);
  20. set_window_value(AT_JAB, 3, AG_WINDOW_CANCEL_FRAME, 4);
  21.  
  22. set_window_value(AT_JAB, 4, AG_WINDOW_LENGTH, 2);
  23. set_window_value(AT_JAB, 4, AG_WINDOW_ANIM_FRAMES, 1);
  24. set_window_value(AT_JAB, 4, AG_WINDOW_ANIM_FRAME_START, 5);
  25. set_window_value(AT_JAB, 4, AG_WINDOW_SFX, sound_get("vo_light2"));
  26. set_window_value(AT_JAB, 4, AG_WINDOW_SFX_FRAME, 1);
  27.  
  28. set_window_value(AT_JAB, 5, AG_WINDOW_LENGTH, 4);
  29. set_window_value(AT_JAB, 5, AG_WINDOW_ANIM_FRAMES, 2);
  30. set_window_value(AT_JAB, 5, AG_WINDOW_ANIM_FRAME_START, 6);
  31. set_window_value(AT_JAB, 5, AG_WINDOW_HSPEED, 2);
  32. set_window_value(AT_JAB, 5, AG_WINDOW_HSPEED_TYPE, 1);
  33. set_window_value(AT_JAB, 5, AG_WINDOW_HAS_SFX, 1);
  34. set_window_value(AT_JAB, 5, AG_WINDOW_SFX, asset_get("sfx_swipe_medium1"));
  35. set_window_value(AT_JAB, 5, AG_WINDOW_SFX_FRAME, 3);
  36.  
  37. set_window_value(AT_JAB, 6, AG_WINDOW_LENGTH, 4)
  38. set_window_value(AT_JAB, 6, AG_WINDOW_ANIM_FRAMES, 2);
  39. set_window_value(AT_JAB, 6, AG_WINDOW_ANIM_FRAME_START, 8);
  40.  
  41. set_window_value(AT_JAB, 7, AG_WINDOW_LENGTH, 6);
  42. set_window_value(AT_JAB, 7, AG_WINDOW_ANIM_FRAMES, 2);
  43. set_window_value(AT_JAB, 7, AG_WINDOW_ANIM_FRAME_START, 10);
  44.  
  45. set_window_value(AT_JAB, 8, AG_WINDOW_LENGTH, 8);
  46. set_window_value(AT_JAB, 8, AG_WINDOW_ANIM_FRAMES, 3);
  47. set_window_value(AT_JAB, 8, AG_WINDOW_ANIM_FRAME_START, 12);
  48.  
  49. set_num_hitboxes(AT_JAB, 3);
  50.  
  51. set_hitbox_value(AT_JAB, 1, HG_HITBOX_TYPE, 1);
  52. set_hitbox_value(AT_JAB, 1, HG_HITBOX_GROUP, 1);
  53. set_hitbox_value(AT_JAB, 1, HG_WINDOW, 2);
  54. set_hitbox_value(AT_JAB, 1, HG_LIFETIME, 2);
  55. set_hitbox_value(AT_JAB, 1, HG_HITBOX_X, 9);
  56. set_hitbox_value(AT_JAB, 1, HG_HITBOX_Y, -30);
  57. set_hitbox_value(AT_JAB, 1, HG_WIDTH, 29);
  58. set_hitbox_value(AT_JAB, 1, HG_HEIGHT, 34);
  59. set_hitbox_value(AT_JAB, 1, HG_PRIORITY, 1);
  60. set_hitbox_value(AT_JAB, 1, HG_DAMAGE, 3);
  61. set_hitbox_value(AT_JAB, 1, HG_ANGLE, 361);
  62. set_hitbox_value(AT_JAB, 1, HG_BASE_KNOCKBACK, 3);
  63. set_hitbox_value(AT_JAB, 1, HG_BASE_HITPAUSE, 6);
  64. set_hitbox_value(AT_JAB, 1, HG_FORCE_FLINCH, 1);
  65. set_hitbox_value(AT_JAB, 1, HG_VISUAL_EFFECT_X_OFFSET, 0);
  66. set_hitbox_value(AT_JAB, 1, HG_HIT_SFX, asset_get("sfx_blow_weak2"));
  67.  
  68. set_hitbox_value(AT_JAB, 2, HG_HITBOX_TYPE, 1);
  69. set_hitbox_value(AT_JAB, 2, HG_HITBOX_GROUP, 1);
  70. set_hitbox_value(AT_JAB, 2, HG_WINDOW, 2);
  71. set_hitbox_value(AT_JAB, 2, HG_LIFETIME, 2);
  72. set_hitbox_value(AT_JAB, 2, HG_HITBOX_X, 20);
  73. set_hitbox_value(AT_JAB, 2, HG_HITBOX_Y, -36);
  74. set_hitbox_value(AT_JAB, 2, HG_WIDTH, 29);
  75. set_hitbox_value(AT_JAB, 2, HG_HEIGHT, 34);
  76. set_hitbox_value(AT_JAB, 2, HG_PRIORITY, 2);
  77. set_hitbox_value(AT_JAB, 2, HG_DAMAGE, 3);
  78. set_hitbox_value(AT_JAB, 2, HG_ANGLE, 361);
  79. set_hitbox_value(AT_JAB, 2, HG_ANGLE_FLIPPER, 7);
  80. set_hitbox_value(AT_JAB, 2, HG_BASE_KNOCKBACK, 3);
  81. set_hitbox_value(AT_JAB, 2, HG_BASE_HITPAUSE, 6);
  82. set_hitbox_value(AT_JAB, 2, HG_FORCE_FLINCH, 1);
  83. set_hitbox_value(AT_JAB, 2, HG_VISUAL_EFFECT_X_OFFSET, 0);
  84. set_hitbox_value(AT_JAB, 2, HG_HIT_SFX, asset_get("sfx_blow_weak2"));
  85.  
  86. set_hitbox_value(AT_JAB, 3, HG_HITBOX_TYPE, 1);
  87. set_hitbox_value(AT_JAB, 3, HG_HITBOX_GROUP, 2);
  88. set_hitbox_value(AT_JAB, 3, HG_WINDOW, 6);
  89. set_hitbox_value(AT_JAB, 3, HG_LIFETIME, 2);
  90. set_hitbox_value(AT_JAB, 3, HG_WINDOW_CREATION_FRAME, 3);
  91. set_hitbox_value(AT_JAB, 3, HG_HITBOX_X, 16);
  92. set_hitbox_value(AT_JAB, 3, HG_HITBOX_Y, -26);
  93. set_hitbox_value(AT_JAB, 3, HG_WIDTH, 44);
  94. set_hitbox_value(AT_JAB, 3, HG_HEIGHT, 49);
  95. set_hitbox_value(AT_JAB, 3, HG_PRIORITY, 2);
  96. set_hitbox_value(AT_JAB, 3, HG_DAMAGE, 5);
  97. set_hitbox_value(AT_JAB, 3, HG_ANGLE, 75);
  98. set_hitbox_value(AT_JAB, 3, HG_BASE_KNOCKBACK, 7);
  99. set_hitbox_value(AT_JAB, 3, HG_KNOCKBACK_SCALING, .45);
  100. set_hitbox_value(AT_JAB, 3, HG_BASE_HITPAUSE, 8);
  101. set_hitbox_value(AT_JAB, 3, HG_HITPAUSE_SCALING, .6);
  102. set_hitbox_value(AT_JAB, 3, HG_VISUAL_EFFECT_X_OFFSET, 0);
  103. set_hitbox_value(AT_JAB, 3, HG_HIT_SFX, asset_get("sfx_blow_medium1"));
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