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Jun 1st, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27.  
  28. IT = Instance.new
  29. CF = CFrame.new
  30. VT = Vector3.new
  31. RAD = math.rad
  32. C3 = Color3.new
  33. UD2 = UDim2.new
  34. BRICKC = BrickColor.new
  35. ANGLES = CFrame.Angles
  36. EULER = CFrame.fromEulerAnglesXYZ
  37. COS = math.cos
  38. ACOS = math.acos
  39. SIN = math.sin
  40. ASIN = math.asin
  41. ABS = math.abs
  42. MRANDOM = math.random
  43. FLOOR = math.floor
  44.  
  45. --//=================================\\
  46. --|| USEFUL VALUES
  47. --\\=================================//
  48.  
  49. Animation_Speed = 3
  50. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  51. local Speed = 35
  52. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  53. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  54. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  55. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  56. local DAMAGEMULTIPLIER = 1
  57. local ANIM = "Idle"
  58. local ATTACK = false
  59. local EQUIPPED = false
  60. local HOLD = false
  61. local COMBO = 1
  62. local Rooted = false
  63. local SINE = 0
  64. local KEYHOLD = false
  65. local CHANGE = 2 / Animation_Speed
  66. local WALKINGANIM = false
  67. local VALUE1 = false
  68. local VALUE2 = false
  69. local ROBLOXIDLEANIMATION = IT("Animation")
  70. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  71. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  72. --ROBLOXIDLEANIMATION.Parent = Humanoid
  73. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  74. WEAPONGUI.Name = "Weapon GUI"
  75. local Effects = IT("Folder", Character)
  76. Effects.Name = "Effects"
  77. local ANIMATOR = Humanoid.Animator
  78. local ANIMATE = Character.Animate
  79. local UNANCHOR = true
  80. local PLAYSONG = true
  81. local EXTRATRANS = 0
  82.  
  83. --//=================================\\
  84. --\\=================================//
  85.  
  86.  
  87. --//=================================\\
  88. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  89. --\\=================================//
  90.  
  91. ArtificialHB = Instance.new("BindableEvent", script)
  92. ArtificialHB.Name = "ArtificialHB"
  93.  
  94. script:WaitForChild("ArtificialHB")
  95.  
  96. frame = Frame_Speed
  97. tf = 0
  98. allowframeloss = false
  99. tossremainder = false
  100. lastframe = tick()
  101. script.ArtificialHB:Fire()
  102.  
  103. game:GetService("RunService").Heartbeat:connect(function(s, p)
  104. tf = tf + s
  105. if tf >= frame then
  106. if allowframeloss then
  107. script.ArtificialHB:Fire()
  108. lastframe = tick()
  109. else
  110. for i = 1, math.floor(tf / frame) do
  111. script.ArtificialHB:Fire()
  112. end
  113. lastframe = tick()
  114. end
  115. if tossremainder then
  116. tf = 0
  117. else
  118. tf = tf - frame * math.floor(tf / frame)
  119. end
  120. end
  121. end)
  122.  
  123. --//=================================\\
  124. --\\=================================//
  125.  
  126. --//=================================\\
  127. --|| SOME FUNCTIONS
  128. --\\=================================//
  129.  
  130. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  131. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  132. end
  133.  
  134. function PositiveAngle(NUMBER)
  135. if NUMBER >= 0 then
  136. NUMBER = 0
  137. end
  138. return NUMBER
  139. end
  140.  
  141. function NegativeAngle(NUMBER)
  142. if NUMBER <= 0 then
  143. NUMBER = 0
  144. end
  145. return NUMBER
  146. end
  147.  
  148. function Swait(NUMBER)
  149. if NUMBER == 0 or NUMBER == nil then
  150. ArtificialHB.Event:wait()
  151. else
  152. for i = 1, NUMBER do
  153. ArtificialHB.Event:wait()
  154. end
  155. end
  156. end
  157.  
  158. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  159. local NEWMESH = IT(MESH)
  160. if MESH == "SpecialMesh" then
  161. NEWMESH.MeshType = MESHTYPE
  162. if MESHID ~= "nil" and MESHID ~= "" then
  163. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  164. end
  165. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  166. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  167. end
  168. end
  169. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  170. NEWMESH.Scale = SCALE
  171. NEWMESH.Parent = PARENT
  172. return NEWMESH
  173. end
  174.  
  175. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  176. local NEWPART = IT("Part")
  177. NEWPART.formFactor = FORMFACTOR
  178. NEWPART.Reflectance = REFLECTANCE
  179. NEWPART.Transparency = TRANSPARENCY
  180. NEWPART.CanCollide = false
  181. NEWPART.Locked = true
  182. NEWPART.Anchored = true
  183. if ANCHOR == false then
  184. NEWPART.Anchored = false
  185. end
  186. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  187. NEWPART.Name = NAME
  188. NEWPART.Size = SIZE
  189. NEWPART.Position = Torso.Position
  190. NEWPART.Material = MATERIAL
  191. NEWPART:BreakJoints()
  192. NEWPART.Parent = PARENT
  193. return NEWPART
  194. end
  195.  
  196. local function weldBetween(a, b)
  197. local weldd = Instance.new("ManualWeld")
  198. weldd.Part0 = a
  199. weldd.Part1 = b
  200. weldd.C0 = CFrame.new()
  201. weldd.C1 = b.CFrame:inverse() * a.CFrame
  202. weldd.Parent = a
  203. return weldd
  204. end
  205.  
  206.  
  207. function QuaternionFromCFrame(cf)
  208. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  209. local trace = m00 + m11 + m22
  210. if trace > 0 then
  211. local s = math.sqrt(1 + trace)
  212. local recip = 0.5 / s
  213. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  214. else
  215. local i = 0
  216. if m11 > m00 then
  217. i = 1
  218. end
  219. if m22 > (i == 0 and m00 or m11) then
  220. i = 2
  221. end
  222. if i == 0 then
  223. local s = math.sqrt(m00 - m11 - m22 + 1)
  224. local recip = 0.5 / s
  225. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  226. elseif i == 1 then
  227. local s = math.sqrt(m11 - m22 - m00 + 1)
  228. local recip = 0.5 / s
  229. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  230. elseif i == 2 then
  231. local s = math.sqrt(m22 - m00 - m11 + 1)
  232. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  233. end
  234. end
  235. end
  236.  
  237. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  238. local xs, ys, zs = x + x, y + y, z + z
  239. local wx, wy, wz = w * xs, w * ys, w * zs
  240. local xx = x * xs
  241. local xy = x * ys
  242. local xz = x * zs
  243. local yy = y * ys
  244. local yz = y * zs
  245. local zz = z * zs
  246. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  247. end
  248.  
  249. function QuaternionSlerp(a, b, t)
  250. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  251. local startInterp, finishInterp;
  252. if cosTheta >= 0.0001 then
  253. if (1 - cosTheta) > 0.0001 then
  254. local theta = ACOS(cosTheta)
  255. local invSinTheta = 1 / SIN(theta)
  256. startInterp = SIN((1 - t) * theta) * invSinTheta
  257. finishInterp = SIN(t * theta) * invSinTheta
  258. else
  259. startInterp = 1 - t
  260. finishInterp = t
  261. end
  262. else
  263. if (1 + cosTheta) > 0.0001 then
  264. local theta = ACOS(-cosTheta)
  265. local invSinTheta = 1 / SIN(theta)
  266. startInterp = SIN((t - 1) * theta) * invSinTheta
  267. finishInterp = SIN(t * theta) * invSinTheta
  268. else
  269. startInterp = t - 1
  270. finishInterp = t
  271. end
  272. end
  273. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  274. end
  275.  
  276. function Clerp(a, b, t)
  277. local qa = {QuaternionFromCFrame(a)}
  278. local qb = {QuaternionFromCFrame(b)}
  279. local ax, ay, az = a.x, a.y, a.z
  280. local bx, by, bz = b.x, b.y, b.z
  281. local _t = 1 - t
  282. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  283. end
  284.  
  285. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  286. local frame = IT("Frame")
  287. frame.BackgroundTransparency = TRANSPARENCY
  288. frame.BorderSizePixel = BORDERSIZEPIXEL
  289. frame.Position = POSITION
  290. frame.Size = SIZE
  291. frame.BackgroundColor3 = COLOR
  292. frame.BorderColor3 = BORDERCOLOR
  293. frame.Name = NAME
  294. frame.Parent = PARENT
  295. return frame
  296. end
  297.  
  298. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  299. local label = IT("TextLabel")
  300. label.BackgroundTransparency = 1
  301. label.Size = UD2(1, 0, 1, 0)
  302. label.Position = UD2(0, 0, 0, 0)
  303. label.TextColor3 = TEXTCOLOR
  304. label.TextStrokeTransparency = STROKETRANSPARENCY
  305. label.TextTransparency = TRANSPARENCY
  306. label.FontSize = TEXTFONTSIZE
  307. label.Font = TEXTFONT
  308. label.BorderSizePixel = BORDERSIZEPIXEL
  309. label.TextScaled = false
  310. label.Text = TEXT
  311. label.Name = NAME
  312. label.Parent = PARENT
  313. return label
  314. end
  315.  
  316. function NoOutlines(PART)
  317. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  318. end
  319.  
  320. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  321. local NEWWELD = IT(TYPE)
  322. NEWWELD.Part0 = PART0
  323. NEWWELD.Part1 = PART1
  324. NEWWELD.C0 = C0
  325. NEWWELD.C1 = C1
  326. NEWWELD.Parent = PARENT
  327. return NEWWELD
  328. end
  329.  
  330. local S = IT("Sound")
  331. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  332. local NEWSOUND = nil
  333. coroutine.resume(coroutine.create(function()
  334. NEWSOUND = S:Clone()
  335. NEWSOUND.Parent = PARENT
  336. NEWSOUND.Volume = VOLUME
  337. NEWSOUND.Pitch = PITCH
  338. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  339. NEWSOUND:play()
  340. if DOESLOOP == true then
  341. NEWSOUND.Looped = true
  342. else
  343. repeat wait(1) until NEWSOUND.Playing == false
  344. NEWSOUND:remove()
  345. end
  346. end))
  347. return NEWSOUND
  348. end
  349.  
  350. function CFrameFromTopBack(at, top, back)
  351. local right = top:Cross(back)
  352. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  353. end
  354.  
  355. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  356. function WACKYEFFECT(Table)
  357. local TYPE = (Table.EffectType or "Sphere")
  358. local SIZE = (Table.Size or VT(1,1,1))
  359. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  360. local TRANSPARENCY = (Table.Transparency or 0)
  361. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  362. local CFRAME = (Table.CFrame or Torso.CFrame)
  363. local MOVEDIRECTION = (Table.MoveToPos or nil)
  364. local ROTATION1 = (Table.RotationX or 0)
  365. local ROTATION2 = (Table.RotationY or 0)
  366. local ROTATION3 = (Table.RotationZ or 0)
  367. local MATERIAL = (Table.Material or "Neon")
  368. local COLOR = (Table.Color or C3(1,1,1))
  369. local TIME = (Table.Time or 45)
  370. local SOUNDID = (Table.SoundID or nil)
  371. local SOUNDPITCH = (Table.SoundPitch or nil)
  372. local SOUNDVOLUME = (Table.SoundVolume or nil)
  373. coroutine.resume(coroutine.create(function()
  374. local PLAYSSOUND = false
  375. local SOUND = nil
  376. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  377. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  378. PLAYSSOUND = true
  379. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  380. end
  381. EFFECT.Color = COLOR
  382. local MSH = nil
  383. if TYPE == "Sphere" then
  384. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  385. elseif TYPE == "Block" then
  386. MSH = IT("BlockMesh",EFFECT)
  387. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  388. elseif TYPE == "Wave" then
  389. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  390. elseif TYPE == "Ring" then
  391. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  392. elseif TYPE == "Slash" then
  393. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  394. elseif TYPE == "Round Slash" then
  395. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  396. elseif TYPE == "Swirl" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  398. elseif TYPE == "Skull" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  400. elseif TYPE == "Crystal" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  402. end
  403. if MSH ~= nil then
  404. local MOVESPEED = nil
  405. if MOVEDIRECTION ~= nil then
  406. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  407. end
  408. local GROWTH = SIZE - ENDSIZE
  409. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  410. if TYPE == "Block" then
  411. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  412. else
  413. EFFECT.CFrame = CFRAME
  414. end
  415. for LOOP = 1, TIME+1 do
  416. Swait()
  417. MSH.Scale = MSH.Scale - GROWTH/TIME
  418. if TYPE == "Wave" then
  419. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  420. end
  421. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  422. if TYPE == "Block" then
  423. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  424. else
  425. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  426. end
  427. if MOVEDIRECTION ~= nil then
  428. local ORI = EFFECT.Orientation
  429. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  430. EFFECT.Orientation = ORI
  431. end
  432. end
  433. if PLAYSSOUND == false then
  434. EFFECT:remove()
  435. else
  436. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  437. EFFECT:remove()
  438. end
  439. else
  440. if PLAYSSOUND == false then
  441. EFFECT:remove()
  442. else
  443. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  444. EFFECT:remove()
  445. end
  446. end
  447. end))
  448. end
  449.  
  450. function MakeForm(PART,TYPE)
  451. if TYPE == "Cyl" then
  452. local MSH = IT("CylinderMesh",PART)
  453. elseif TYPE == "Ball" then
  454. local MSH = IT("SpecialMesh",PART)
  455. MSH.MeshType = "Sphere"
  456. elseif TYPE == "Wedge" then
  457. local MSH = IT("SpecialMesh",PART)
  458. MSH.MeshType = "Wedge"
  459. end
  460. end
  461.  
  462. Debris = game:GetService("Debris")
  463.  
  464. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  465. local DIRECTION = CF(StartPos,EndPos).lookVector
  466. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  467. end
  468.  
  469.  
  470. function RespondToImpact(Object,Rock)
  471. local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  472. for i = 1, #BREAKABLEMATERIALS do
  473. local MATERIAL = BREAKABLEMATERIALS[i]
  474. if Object.Material == MATERIAL[1] then
  475. local A = Rock.Size.Magnitude
  476. local B = Object.Size.Magnitude
  477. if B < A*MATERIAL[2] then
  478. WaveParticles(Object.Position,B*3,Object.Color)
  479. Object:remove()
  480. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  481. end
  482. end
  483. end
  484. end
  485.  
  486. function WaveParticles(Position,Size,Color)
  487. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  488. BASE.CFrame = CF(Position)
  489. local A = IT("Attachment",BASE)
  490. local WAVE = script.Wave:Clone()
  491. WAVE.Parent = A
  492. WAVE.Size = NumberSequence.new(0,Size)
  493. WAVE.Color = ColorSequence.new(Color)
  494. Debris:AddItem(BASE,0.5)
  495. WAVE:Emit(1)
  496. end
  497.  
  498. --//=================================\\
  499. --|| WEAPON CREATION
  500. --\\=================================//
  501.  
  502. local sick = Instance.new("Sound",Character)
  503.  
  504. local PILLAR = script.Pillar
  505. PILLAR.Parent = nil
  506. local HOOD = script.Hood
  507. HOOD.Parent = Character
  508. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  509. weldBetween(Torso,HOOD)
  510. Head:ClearAllChildren()
  511. Head.Transparency = 1
  512. local EYE = script.Eye
  513. EYE.Parent = Character
  514. EYE.CFrame = Head.CFrame*CF(0,0,0)
  515. EYE.Anchored = false
  516. weldBetween(EYE,Head)
  517. local COLLAR = script.Collar
  518. COLLAR.Parent = Character
  519. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  520. weldBetween(Torso,COLLAR)
  521. local BONE = script.SpinePart
  522. BONE.Parent = nil
  523. local TAIL = {}
  524. local LASTPART = Torso
  525. local SIZE = BONE.Size
  526. for i = 1, 23 do
  527. local PART = BONE:Clone()
  528. PART.Anchored = false
  529. PART.Parent = Character
  530. PART.Size = SIZE*((25-i)/10)/1.6
  531. if LASTPART == Torso then
  532. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  533. LASTPART = PART
  534. table.insert(TAIL,WELD)
  535. else
  536. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  537. LASTPART = PART
  538. table.insert(TAIL,WELD)
  539. end
  540. end
  541. for _, c in pairs(Character:GetChildren()) do
  542. if c:IsA("BasePart") then
  543. if c:FindFirstChildOfClass("ParticleEmitter") then
  544. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  545. end
  546. if c == Head then
  547. if c:FindFirstChild("face") then
  548. c.face:remove()
  549. end
  550. end
  551. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  552. c:remove()
  553. end
  554. end
  555. local BODY = {}
  556. for _, c in pairs(Character:GetDescendants()) do
  557. if c:IsA("BasePart") and c.Name ~= "Handle" then
  558. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  559. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  560. end
  561. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  562. elseif c:IsA("JointInstance") then
  563. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  564. end
  565. end
  566. for e = 1, #BODY do
  567. if BODY[e] ~= nil then
  568. local STUFF = BODY[e]
  569. local PART = STUFF[1]
  570. local PARENT = STUFF[2]
  571. local MATERIAL = STUFF[3]
  572. local COLOR = STUFF[4]
  573. local TRANSPARENCY = STUFF[5]
  574. if PART.ClassName == "Part" and PART ~= RootPart then
  575. PART.Material = MATERIAL
  576. PART.Color = COLOR
  577. PART.Transparency = TRANSPARENCY
  578. end
  579. PART.AncestryChanged:Connect(function()
  580. PART.Parent = PARENT
  581. end)
  582. end
  583. end
  584. function refit()
  585. Character.Parent = workspace
  586. for e = 1, #BODY do
  587. if BODY[e] ~= nil then
  588. local STUFF = BODY[e]
  589. local PART = STUFF[1]
  590. local PARENT = STUFF[2]
  591. local MATERIAL = STUFF[3]
  592. local COLOR = STUFF[4]
  593. local TRANSPARENCY = STUFF[5]
  594. if PART:IsA("BasePart") and PART ~= RootPart then
  595. PART.Material = MATERIAL
  596. PART.Color = COLOR
  597. PART.Transparency = TRANSPARENCY+EXTRATRANS
  598. end
  599. if PART.Parent ~= PARENT then
  600. Humanoid:remove()
  601. PART.Parent = PARENT
  602. Humanoid = IT("Humanoid",Character)
  603. end
  604. end
  605. end
  606. end
  607.  
  608. Humanoid.Died:connect(function()
  609. refit()
  610. end)
  611.  
  612. --//=================================\\
  613. --|| DAMAGING
  614. --\\=================================//
  615.  
  616. function ApplyDamage(Humanoid,Damage,TorsoPart)
  617. Damage = Damage * DAMAGEMULTIPLIER
  618. if Humanoid.Health ~= 0 then
  619. Humanoid.Health = Humanoid.Health - Damage
  620. end
  621. end
  622.  
  623. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  624. local CHILDREN = workspace:GetDescendants()
  625. for index, CHILD in pairs(CHILDREN) do
  626. if CHILD.ClassName == "Model" and CHILD ~= Character then
  627. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  628. if HUM then
  629. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  630. if TORSO then
  631. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  632. if INSTAKILL == true or HUM.MaxHealth > 5000 then
  633. CHILD:BreakJoints()
  634. else
  635. local DMG = MRANDOM(MINDMG,MAXDMG)
  636. ApplyDamage(HUM,DMG,TORSO)
  637. end
  638. if FLING > 0 then
  639. for _, c in pairs(CHILD:GetChildren()) do
  640. if c:IsA("BasePart") then
  641. local bv = Instance.new("BodyVelocity",c)
  642. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  643. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  644. Debris:AddItem(bv,0.05)
  645. end
  646. end
  647. end
  648. end
  649. end
  650. end
  651. elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  652. if (CHILD.Position - POSITION).Magnitude <= RANGE then
  653. RespondToImpact(CHILD,ROCK)
  654. end
  655. end
  656. end
  657. end
  658.  
  659. --//=================================\\
  660. --|| ATTACK FUNCTIONS AND STUFF
  661. --\\=================================//
  662.  
  663. function RockExplosion(Rock,Multiplier,Survive)
  664. local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  665. EXPLOSION.Color = ColorSequence.new(Rock.Color)
  666. local SIZE = (Rock.Size.Y*4)*Multiplier
  667. EXPLOSION.Enabled = false
  668. EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  669. EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  670. EXPLOSION:Emit(200,300)
  671. WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  672. coroutine.resume(coroutine.create(function()
  673. Rock:BreakJoints()
  674. if Survive == nil then
  675. Rock.Transparency = 1
  676. Rock.CanCollide = false
  677. Rock.Anchored = true
  678. Debris:AddItem(Rock,5)
  679. end
  680. CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  681. ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  682. local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  683. Swait()
  684. if HITFLOOR then
  685. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  686. end
  687. for i = 1, 5 do
  688. WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  689. end
  690. end))
  691. end
  692.  
  693. function Bullet()
  694. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  695. ATTACK = true
  696. Rooted = true
  697. local GYRO = IT("BodyGyro",RootPart)
  698. GYRO.D = 2
  699. GYRO.P = 2000
  700. GYRO.MaxTorque = VT(0,4000000,0)
  701. coroutine.resume(coroutine.create(function()
  702. repeat
  703. Swait()
  704. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  705. until ATTACK == false
  706. GYRO:Remove()
  707. end))
  708. local FLOOR = false
  709. if HITFLOOR then
  710. if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  711. FLOOR = true
  712. end
  713. end
  714. if FLOOR == true then
  715. for i=0, 0.5, 0.1 / Animation_Speed do
  716. Swait()
  717. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  718. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  719. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  720. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  721. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  722. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  723. end
  724. for i=0, 0.25, 0.1 / Animation_Speed do
  725. Swait()
  726. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  727. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  728. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  729. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  730. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  731. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  732. end
  733. local ROCKPLACED = false
  734. local Rock = nil
  735. if HITFLOOR.Anchored == true then
  736. Rock = GetRock(HITFLOOR)
  737. Rock.Core.Emit.Enabled = true
  738. Rock.Size = VT(6,6,6)
  739. Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  740. CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  741. coroutine.resume(coroutine.create(function()
  742. for i = 1, 30 do
  743. Swait()
  744. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  745. end
  746. ROCKPLACED = true
  747. Rock.Core.Emit.Enabled = false
  748. end))
  749. else
  750. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  751. local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  752. if TORSO then
  753. Rock = TORSO
  754. ROCK.Core:Clone().Parent = Rock
  755. else
  756. Rock = HITFLOOR
  757. ROCK.Core:Clone().Parent = Rock
  758. end
  759. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  760. local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  761. if TORSO then
  762. Rock = TORSO
  763. ROCK.Core:Clone().Parent = Rock
  764. else
  765. Rock = HITFLOOR
  766. ROCK.Core:Clone().Parent = Rock
  767. end
  768. else
  769. Rock = HITFLOOR
  770. ROCK.Core:Clone().Parent = Rock
  771. end
  772. Rock.Anchored = true
  773. coroutine.resume(coroutine.create(function()
  774. for i = 1, 30 do
  775. Swait()
  776. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  777. end
  778. ROCKPLACED = true
  779. end))
  780. end
  781. for i=0, 0.1, 0.1 / Animation_Speed do
  782. Swait()
  783. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  784. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  785. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  786. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  787. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  788. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  789. end
  790. repeat
  791. Swait()
  792. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  793. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  794. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  795. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  796. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  797. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  798. until ROCKPLACED == true
  799. for i=0, 0.1, 0.1 / Animation_Speed do
  800. Swait()
  801. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  802. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  803. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  804. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  805. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  806. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  807. end
  808. WaveParticles(Rock.Position,12,C3(1,1,1))
  809. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  810. coroutine.resume(coroutine.create(function()
  811. if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  812. for i = 1, 200 do
  813. Swait()
  814. Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  815. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  816. if HIT then
  817. RespondToImpact(HIT,Rock)
  818. break
  819. end
  820. end
  821. RockExplosion(Rock,1)
  822. else
  823. for i = 1, 60 do
  824. Swait()
  825. Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  826. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  827. if HIT then
  828. RespondToImpact(HIT,Rock)
  829. break
  830. end
  831. end
  832. RockExplosion(Rock,2)
  833. end
  834. end))
  835. for i=0, 0.4, 0.1 / Animation_Speed do
  836. Swait()
  837. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  841. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  843. end
  844. else
  845. local GRAV = IT("BodyPosition",RootPart)
  846. GRAV.D = 250
  847. GRAV.P = 20000
  848. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  849. GRAV.Position = RootPart.Position
  850. local Rock = GetRock()
  851. Rock.Size = VT(0,0,0)
  852. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  853. CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  854. local DONEROCK = false
  855. coroutine.resume(coroutine.create(function()
  856. for i = 1, 15 do
  857. Swait()
  858. Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
  859. Rock.Size = Rock.Size * 1.1
  860. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  861. end
  862. DONEROCK = true
  863. end))
  864. repeat
  865. Swait()
  866. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  867. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  868. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  869. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  870. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  871. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  872. until DONEROCK == true
  873. local LOOP = 0
  874. for i=0, 0.2, 0.1 / Animation_Speed do
  875. Swait()
  876. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  877. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  878. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  879. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  880. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  881. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  882. end
  883. WaveParticles(Rock.Position,5,C3(1,1,1))
  884. CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  885. coroutine.resume(coroutine.create(function()
  886. for i = 1, 300 do
  887. Swait()
  888. Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  889. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  890. if HIT then
  891. RespondToImpact(HIT,Rock)
  892. break
  893. end
  894. end
  895. RockExplosion(Rock,1)
  896. end))
  897. for i=0, 0.3, 0.1 / Animation_Speed do
  898. Swait()
  899. LOOP = LOOP + 15*3
  900. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  901. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  902. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  904. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  905. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  906. end
  907. GRAV:remove()
  908. end
  909. ATTACK = false
  910. Rooted = false
  911. end
  912.  
  913. function Melee()
  914. ATTACK = true
  915. Rooted = false
  916. Speed = 12
  917. repeat
  918. Swait()
  919. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  920. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  922. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  923. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  924. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  925. until KEYHOLD == false
  926. Speed = 0
  927. local ROOT = nil
  928. local TORS = nil
  929. local HUMAN = nil
  930. local DIST = 4
  931. for i=0, 0.2, 0.1 / Animation_Speed do
  932. Swait()
  933. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  937. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  939. end
  940. for i=0, 1, 0.1 / Animation_Speed do
  941. Swait()
  942. local CHILDREN = workspace:GetDescendants()
  943. for index, CHILD in pairs(CHILDREN) do
  944. if CHILD.ClassName == "Model" and CHILD ~= Character then
  945. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  946. if HUM then
  947. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  948. if TORSO and HUM.Health > 0 then
  949. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  950. DIST = (TORSO.Position - RightArm.Position).Magnitude
  951. ROOT = TORSO
  952. HUMAN = HUM
  953. TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  954. end
  955. end
  956. end
  957. end
  958. end
  959. if ROOT then
  960. break
  961. end
  962. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  966. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  968. end
  969. if ROOT then
  970. local POSITIONED = false
  971. coroutine.resume(coroutine.create(function()
  972. ROOT.Anchored = true
  973. local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  974. for i = 1, 25 do
  975. ROOT.Anchored = true
  976. Swait()
  977. ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  978. end
  979. POSITIONED = true
  980. repeat Swait() ROOT.Anchored = true until ATTACK == false
  981. ROOT.Anchored = false
  982. end))
  983. repeat
  984. Swait()
  985. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  989. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  991. until POSITIONED == true
  992. for i = 1, 3 do
  993. for i=0, 0.5, 0.1 / Animation_Speed do
  994. Swait()
  995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  999. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1001. end
  1002. for i=0, 0.15, 0.1 / Animation_Speed do
  1003. Swait()
  1004. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1006. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1007. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1008. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1009. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1010. end
  1011. local EMIT = script.Emit:Clone()
  1012. EMIT.Parent = TORS
  1013. EMIT.Size = NumberSequence.new(1,0)
  1014. EMIT:Emit(120)
  1015. Debris:AddItem(EMIT,5)
  1016. CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1017. WaveParticles(TORS.Position,12,C3(1,1,1))
  1018. ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1019. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1020. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1021. for i=0, 0.25, 0.1 / Animation_Speed do
  1022. Swait()
  1023. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1024. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1025. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1026. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1027. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1028. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1029. end
  1030. if HUMAN.Health == 0 then
  1031. break
  1032. end
  1033. for i=0, 0.2, 0.1 / Animation_Speed do
  1034. Swait()
  1035. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1036. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1037. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1038. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1039. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1040. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1041. end
  1042. end
  1043. end
  1044. Speed = 25
  1045. ATTACK = false
  1046. Rooted = false
  1047. end
  1048.  
  1049. function Launch()
  1050. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1051. if HITFLOOR then
  1052. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1053. local P = PILLAR:Clone()
  1054. P.Color = HITFLOOR.Color
  1055. P.Material = HITFLOOR.Material
  1056. P.Parent = Effects
  1057. P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1058. coroutine.resume(coroutine.create(function()
  1059. for i = 1, 6 do
  1060. Swait()
  1061. P.CFrame = P.CFrame * CF(0,0.9,0)
  1062. end
  1063. wait(1)
  1064. for i = 1, 45 do
  1065. Swait()
  1066. P.Transparency =P.Transparency + 1/45
  1067. end
  1068. P:remove()
  1069. end))
  1070. RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1071. RootPart.Velocity = VT(0,0,0)
  1072. local bv = Instance.new("BodyVelocity",RootPart)
  1073. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1074. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1075. Debris:AddItem(bv,0.1)
  1076. end
  1077. end
  1078.  
  1079. function Ravage()
  1080. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1081. if HITFLOOR then
  1082. ATTACK = true
  1083. Rooted = false
  1084. for i=0, 0.3, 0.1 / Animation_Speed do
  1085. Swait()
  1086. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1092. end
  1093. WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1094. Rooted = true
  1095. CreateSound(217767125, RightArm, 5, 1, false)
  1096. for i=0, 0.15, 0.1 / Animation_Speed do
  1097. Swait()
  1098. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1099. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1102. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1104. end
  1105. local HOLD = true
  1106. coroutine.resume(coroutine.create(function()
  1107. repeat
  1108. Swait()
  1109. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1110. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1111. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1112. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1113. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1114. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1115. until HOLD == false
  1116. end))
  1117. repeat
  1118. wait(0.3)
  1119. coroutine.resume(coroutine.create(function()
  1120. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1121. if HITFLOOR then
  1122. if HITFLOOR.Anchored == true then
  1123. local ROCK = GetRock(HITFLOOR)
  1124. CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1125. ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  1126. ROCK.Core.Emit.Enabled = true
  1127. ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1128. local POS = ROCK.CFrame*CF(0,12,0)
  1129. for i = 1, 25 do
  1130. ROCK.Anchored = true
  1131. Swait()
  1132. ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1133. end
  1134. ROCK.Core.Emit.Enabled = false
  1135. wait(0.3)
  1136. RockExplosion(ROCK,1)
  1137. end
  1138. end
  1139. end))
  1140. until KEYHOLD == false
  1141. wait(0.5)
  1142. HOLD = false
  1143. ATTACK = false
  1144. Rooted = false
  1145. end
  1146. end
  1147.  
  1148. function Shield()
  1149. ATTACK = true
  1150. Rooted = false
  1151. local GYRO = IT("BodyGyro",RootPart)
  1152. GYRO.D = 2
  1153. GYRO.P = 2000
  1154. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1155. local GRAV = IT("BodyPosition",RootPart)
  1156. GRAV.D = 250
  1157. GRAV.P = 20000
  1158. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1159. GRAV.Position = RootPart.Position
  1160. coroutine.resume(coroutine.create(function()
  1161. repeat
  1162. Swait()
  1163. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1164. until ATTACK == false
  1165. GYRO:Remove()
  1166. GRAV:Remove()
  1167. end))
  1168. for i=0, 0.3, 0.1 / Animation_Speed do
  1169. Swait()
  1170. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1171. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1172. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1173. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1174. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1175. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176. end
  1177. local Defence = GetShield()
  1178. Defence.Size = VT(0,2,0)
  1179. Defence.Parent = Effects
  1180. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1181. WaveParticles(Defence.Position,12,Defence.Color)
  1182. CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  1183. local FIX = Defence.AncestryChanged:Connect(function()
  1184. Defence.Parent = Effects
  1185. end)
  1186. for i = 1, 40 do
  1187. Swait()
  1188. Defence.Size = Defence.Size + VT(0.5,0,0.7)
  1189. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1190. end
  1191. repeat
  1192. Swait()
  1193. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  1194. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1195. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1196. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1197. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1198. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1199. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1200. until KEYHOLD == false
  1201. FIX:Disconnect()
  1202. coroutine.resume(coroutine.create(function()
  1203. for i = 1, 40 do
  1204. Swait()
  1205. Defence.Size = Defence.Size - VT(0.5,0,0.7)
  1206. end
  1207. WaveParticles(Defence.Position,12,Defence.Color)
  1208. Defence:remove()
  1209. end))
  1210. ATTACK = false
  1211. Rooted = false
  1212. end
  1213.  
  1214. function TwinMeteor()
  1215. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1216. if HITFLOOR == nil then
  1217. ATTACK = true
  1218. Rooted = false
  1219. local GYRO = IT("BodyGyro",RootPart)
  1220. GYRO.D = 2
  1221. GYRO.P = 2000
  1222. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1223. local GRAV = IT("BodyPosition",RootPart)
  1224. GRAV.D = 250
  1225. GRAV.P = 20000
  1226. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1227. GRAV.Position = RootPart.Position
  1228. coroutine.resume(coroutine.create(function()
  1229. repeat
  1230. Swait()
  1231. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1232. until ATTACK == false
  1233. GYRO:Remove()
  1234. GRAV:Remove()
  1235. end))
  1236. local CHARGED = false
  1237. coroutine.resume(coroutine.create(function()
  1238. repeat
  1239. Swait()
  1240. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1241. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1242. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1243. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1244. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1245. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1246. until CHARGED == true
  1247. end))
  1248. local ROCK1 = GetRock()
  1249. local ROCK2 = GetRock()
  1250. local VORTEX1 = script.Vortex:Clone()
  1251. local VORTEX2 = script.Vortex:Clone()
  1252. VORTEX1.Parent = ROCK1.Core
  1253. VORTEX2.Parent = ROCK2.Core
  1254. ROCK1.Core.Emit.Enabled = true
  1255. ROCK2.Core.Emit.Enabled = true
  1256. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1257. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1258. CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  1259. CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  1260. for i = 1, 70 do
  1261. Swait()
  1262. ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  1263. ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  1264. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1265. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1266. VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1267. VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1268. VORTEX1:Emit(1)
  1269. VORTEX2:Emit(1)
  1270. end
  1271. CHARGED = true
  1272. for i=0, 1, 0.1 / Animation_Speed do
  1273. Swait()
  1274. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1275. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1280. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1282. end
  1283. for i=0, 0.5, 0.1 / Animation_Speed do
  1284. Swait()
  1285. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1286. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1287. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1288. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1290. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1291. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1292. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1293. end
  1294. coroutine.resume(coroutine.create(function()
  1295. local Rock = ROCK1
  1296. WaveParticles(Rock.Position,30,C3(1,1,1))
  1297. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1298. for i = 1, 200 do
  1299. Swait()
  1300. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1301. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1302. if HIT then
  1303. RespondToImpact(HIT,Rock)
  1304. break
  1305. end
  1306. end
  1307. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1308. for i = 1, 6 do
  1309. RockExplosion(Rock,1.5,true)
  1310. wait(1)
  1311. end
  1312. RockExplosion(Rock,1.5)
  1313. end))
  1314. for i=0, 1, 0.1 / Animation_Speed do
  1315. Swait()
  1316. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1317. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1318. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1319. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1320. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1321. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1322. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1323. end
  1324. for i=0, 0.5, 0.1 / Animation_Speed do
  1325. Swait()
  1326. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1327. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1328. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1329. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1330. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1331. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1333. end
  1334. coroutine.resume(coroutine.create(function()
  1335. local Rock = ROCK2
  1336. WaveParticles(Rock.Position,30,C3(1,1,1))
  1337. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1338. for i = 1, 200 do
  1339. Swait()
  1340. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1341. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1342. if HIT then
  1343. RespondToImpact(HIT,Rock)
  1344. break
  1345. end
  1346. end
  1347. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1348. for i = 1, 6 do
  1349. RockExplosion(Rock,1.5,true)
  1350. wait(1)
  1351. end
  1352. RockExplosion(Rock,1.5)
  1353. end))
  1354. for i=0, 1, 0.1 / Animation_Speed do
  1355. Swait()
  1356. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1357. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1358. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1359. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1360. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1361. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1362. end
  1363. ATTACK = false
  1364. Rooted = false
  1365. end
  1366. end
  1367.  
  1368. function Spikes()
  1369. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  1370. if HITFLOOR then
  1371. ATTACK = true
  1372. Rooted = true
  1373. local GYRO = IT("BodyGyro",RootPart)
  1374. GYRO.D = 2
  1375. GYRO.P = 2000
  1376. GYRO.MaxTorque = VT(0,4000000,0)
  1377. coroutine.resume(coroutine.create(function()
  1378. repeat
  1379. Swait()
  1380. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1381. until ATTACK == false
  1382. GYRO:Remove()
  1383. end))
  1384. for i=0, 1, 0.1 / Animation_Speed do
  1385. Swait()
  1386. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1387. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1388. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1389. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1390. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1391. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1392. end
  1393. for i=0, 0.25, 0.1 / Animation_Speed do
  1394. Swait()
  1395. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1401. end
  1402. CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  1403. WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  1404. coroutine.resume(coroutine.create(function()
  1405. local CFRAME = RootPart.CFrame*CF(0,-3,0)
  1406. for i = 1, 60 do
  1407. Swait()
  1408. local SPIKE = GetSpike(HITFLOOR)
  1409. SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  1410. ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  1411. coroutine.resume(coroutine.create(function()
  1412. local POS = SPIKE.CFrame*CF(0,11,0)
  1413. for i = 1, 25 do
  1414. Swait()
  1415. SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1416. end
  1417. wait(0.2)
  1418. for i = 1, 45 do
  1419. Swait()
  1420. SPIKE.Transparency = SPIKE.Transparency + 1/45
  1421. SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  1422. end
  1423. SPIKE:remove()
  1424. end))
  1425. end
  1426. end))
  1427. wait(0.3)
  1428. ATTACK = false
  1429. Rooted = false
  1430. end
  1431. end
  1432.  
  1433. function TakeOnMe()
  1434. Speed = 5
  1435. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1436. ATTACK = true
  1437. Rooted = false
  1438. local DANCE = true
  1439. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1440. if NEWKEY == "p" then
  1441. DANCE = false
  1442. end
  1443. end)
  1444. PLAYSONG = false
  1445. while true do
  1446. for i = 1, 15 do
  1447. Swait()
  1448. MEME.Parent = Effects
  1449. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1450. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1451. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1452. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1453. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1454. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1455. end
  1456. if DANCE == false then
  1457. break
  1458. end
  1459. for i = 1, 15 do
  1460. Swait()
  1461. MEME.Parent = Effects
  1462. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1463. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1464. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1465. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1466. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1467. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1468. end
  1469. end
  1470. PLAYSONG = true
  1471. KEY:Disconnect()
  1472. MEME:remove()
  1473. Speed = 25
  1474. ATTACK = false
  1475. Rooted = false
  1476. end
  1477.  
  1478. function Noclip()
  1479. ATTACK = true
  1480. Rooted = true
  1481. UNANCHOR = false
  1482. RootPart.Anchored = true
  1483. local CLIPPING = true
  1484. local MOVEMENT = nil
  1485. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  1486. for i = 1, 50 do
  1487. Swait()
  1488. EXTRATRANS = EXTRATRANS + 0.5/50
  1489. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  1490. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1491. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1492. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1493. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1494. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1495. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1496. end
  1497. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1498. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1499. if NEWKEY == "w" then
  1500. MOVEMENT = "Forward"
  1501. repeat
  1502. Swait()
  1503. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1504. until KEYHOLD == false
  1505. elseif NEWKEY == "s" then
  1506. MOVEMENT = "Backwards"
  1507. repeat
  1508. Swait()
  1509. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  1510. until KEYHOLD == false
  1511. elseif NEWKEY == "a" then
  1512. MOVEMENT = "Strafe"
  1513. repeat
  1514. Swait()
  1515. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  1516. until KEYHOLD == false
  1517. elseif NEWKEY == "d" then
  1518. MOVEMENT = "Strafe"
  1519. repeat
  1520. Swait()
  1521. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  1522. until KEYHOLD == false
  1523. elseif NEWKEY == "y" then
  1524. CLIPPING = false
  1525. end
  1526. MOVEMENT = nil
  1527. end)
  1528. local LOOP = 0
  1529. repeat
  1530. Swait()
  1531. AURA.Parent = Torso
  1532. LOOP = LOOP + 1
  1533. if LOOP >= 15 then
  1534. LOOP = 0
  1535. WaveParticles(Torso.Position,15,C3(1,1,1))
  1536. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1537. end
  1538. if MOVEMENT == nil then
  1539. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1541. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1542. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1543. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1544. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1545. elseif MOVEMENT == "Forward" then
  1546. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1547. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1548. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1549. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1550. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1551. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1552. elseif MOVEMENT == "Backwards" then
  1553. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1554. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1555. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1556. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1557. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1558. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1559. elseif MOVEMENT == "Strafe" then
  1560. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1562. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1563. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1564. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1565. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1566. end
  1567. until CLIPPING == false
  1568. KEY:Disconnect()
  1569. coroutine.resume(coroutine.create(function()
  1570. for i = 1, 20 do
  1571. Swait()
  1572. AURA.Volume = AURA.Volume - 3/20
  1573. end
  1574. AURA:remove()
  1575. end))
  1576. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  1577. for i = 1, 50 do
  1578. Swait()
  1579. EXTRATRANS = EXTRATRANS - 0.5/50
  1580. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  1581. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1582. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1583. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1584. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1585. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1586. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1587. end
  1588. EXTRATRANS = 0
  1589. UNANCHOR = true
  1590. ATTACK = false
  1591. Rooted = false
  1592. end
  1593.  
  1594. function Taunt()
  1595. ATTACK = true
  1596. Rooted = true
  1597. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1598. repeat
  1599. Swait()
  1600. TAUNT.Parent = Torso
  1601. TAUNT.Playing = true
  1602. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1603. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1604. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1605. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1606. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1607. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1608. until TAUNT.TimePosition >= 1.25
  1609. for i=0, 1.6, 0.1 / Animation_Speed do
  1610. Swait()
  1611. TAUNT.Parent = Torso
  1612. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1613. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1614. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1615. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1616. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1617. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1618. end
  1619. ATTACK = false
  1620. Rooted = false
  1621. end
  1622.  
  1623. --//=================================\\
  1624. --|| ASSIGN THINGS TO KEYS
  1625. --\\=================================//
  1626.  
  1627. function MouseDown(Mouse)
  1628. if ATTACK == false then
  1629. end
  1630. end
  1631.  
  1632. function MouseUp(Mouse)
  1633. HOLD = false
  1634. end
  1635.  
  1636. function KeyDown(Key)
  1637. KEYHOLD = true
  1638. if Key == "z" and ATTACK == false then
  1639. Bullet()
  1640. end
  1641.  
  1642. if Key == "b" and ATTACK == false then
  1643. Melee()
  1644. end
  1645.  
  1646. if Key == "c" and ATTACK == false then
  1647. Launch()
  1648. end
  1649.  
  1650. if Key == "v" and ATTACK == false then
  1651. Ravage()
  1652. end
  1653.  
  1654. if Key == "e" and ATTACK == false then
  1655. Shield()
  1656. end
  1657.  
  1658. if Key == "q" and ATTACK == false then
  1659. Spikes()
  1660. end
  1661.  
  1662. if Key == "x" and ATTACK == false then
  1663. TwinMeteor()
  1664. end
  1665.  
  1666. if Key == "y" and ATTACK == false then
  1667. Noclip()
  1668. end
  1669.  
  1670. if Key == "p" and ATTACK == false then
  1671. TakeOnMe()
  1672. end
  1673.  
  1674. if Key == "t" and ATTACK == false then
  1675. Taunt()
  1676. end
  1677.  
  1678. if Key == "]" and ATTACK == false then
  1679. if PLAYSONG == true then
  1680. PLAYSONG = false
  1681. else
  1682. PLAYSONG = true
  1683. end
  1684. end
  1685. end
  1686.  
  1687. function KeyUp(Key)
  1688. KEYHOLD = false
  1689. end
  1690.  
  1691. Mouse.Button1Down:connect(function(NEWKEY)
  1692. MouseDown(NEWKEY)
  1693. end)
  1694. Mouse.Button1Up:connect(function(NEWKEY)
  1695. MouseUp(NEWKEY)
  1696. end)
  1697. Mouse.KeyDown:connect(function(NEWKEY)
  1698. KeyDown(NEWKEY)
  1699. end)
  1700. Mouse.KeyUp:connect(function(NEWKEY)
  1701. KeyUp(NEWKEY)
  1702. end)
  1703.  
  1704. --//=================================\\
  1705. --\\=================================//
  1706.  
  1707. function AntiTimeStop()
  1708. for _, c in pairs(Character:GetChildren()) do
  1709. if c:IsA("BasePart") and c ~= RootPart then
  1710. c.Anchored = false
  1711. end
  1712. end
  1713. if UNANCHOR == true then
  1714. RootPart.Anchored = false
  1715. else
  1716. RootPart.Anchored = true
  1717. end
  1718. end
  1719.  
  1720. --//=================================\\
  1721. --|| WRAP THE WHOLE SCRIPT UP
  1722. --\\=================================//
  1723.  
  1724. Humanoid.Changed:connect(function(Jump)
  1725. if Jump == "Jump" and (Disable_Jump == true) then
  1726. Humanoid.Jump = false
  1727. end
  1728. end)
  1729.  
  1730. while true do
  1731. Swait()
  1732. Head:ClearAllChildren()
  1733. script.Parent = WEAPONGUI
  1734. ANIMATE.Parent = nil
  1735. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1736. v:Stop();
  1737. end
  1738. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1739. Humanoid = IT("Humanoid",Character)
  1740. end
  1741. SINE = SINE + CHANGE
  1742. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1743. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1744. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1745. local WALKSPEEDVALUE = 4
  1746. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  1747. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  1748. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1749. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1750. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1751. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1752. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  1753. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1754. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1755. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1756. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1757. end
  1758. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1759. ANIM = "Jump"
  1760. if ATTACK == false then
  1761. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1762. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1763. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1764. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1765. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1766. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1767. end
  1768. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1769. ANIM = "Fall"
  1770. if ATTACK == false then
  1771. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1772. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1773. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1774. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1775. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1776. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1777. end
  1778. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1779. ANIM = "Idle"
  1780. if ATTACK == false then
  1781. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1785. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1787. end
  1788. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1789. ANIM = "Walk"
  1790. if ATTACK == false then
  1791. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1792. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1793. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1794. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1795. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1796. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1797. end
  1798. end
  1799. for _, c in pairs(Character:GetChildren()) do
  1800. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1801. c:remove()
  1802. end
  1803. end
  1804. AntiTimeStop()
  1805. Humanoid.MaxHealth = 10e10
  1806. Humanoid.Health = 10e10
  1807. if Rooted == false then
  1808. Disable_Jump = false
  1809. Humanoid.WalkSpeed = Speed
  1810. elseif Rooted == true then
  1811. Disable_Jump = true
  1812. Humanoid.WalkSpeed = 0
  1813. end
  1814. for E = 1, #TAIL do
  1815. TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  1816. end
  1817. sick.SoundId = "rbxassetid://157460916"
  1818. sick.Looped = true
  1819. sick.Pitch = 1
  1820. sick.Volume = 2
  1821. sick.Parent = Effects
  1822. sick.Playing = PLAYSONG
  1823. Humanoid.PlatformStand = false
  1824. Humanoid.Name = "I am the god of earth"
  1825. refit()
  1826. if Character:FindFirstChild("Pants") == nil then
  1827. script.Pants:Clone().Parent = Character
  1828. end
  1829. if Character:FindFirstChild("Shirt") == nil then
  1830. script.Shirt:Clone().Parent = Character
  1831. end
  1832. for _, c in pairs(Character:GetChildren()) do
  1833. if c:IsA("BasePart") and ATTACK == false then
  1834. for _, e in pairs(c:GetChildren()) do
  1835. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1836. e:remove()
  1837. end
  1838. end
  1839. end
  1840. end
  1841. end
  1842.  
  1843. --//=================================\\
  1844. --\\=================================//
  1845.  
  1846.  
  1847.  
  1848.  
  1849.  
  1850. --//====================================================\\--
  1851. --|| END OF SCRIPT
  1852. --\\====================================================//--
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