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- import es
- import gamethread
- def execute():
- #Hier alles rein was ausgeführt werden soll, wenn die Zeit abgelaufen ist.
- def round_start(ev):
- gamethread.delayedname(int(es.ServerVar("mp_roundtime")), "round_timer", execute, ())
- def round_end(ev):
- gamethread.cancelDelayed("round_timer")
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