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Jul 22nd, 2017
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  1. class CfgPatches
  2. {
  3.     class 1al_vics      
  4.     {
  5.         units[] = {};
  6.         weapons[] = {};
  7.         requiredVersion = 0.1;
  8.         requiredAddons[] = {"A3_Armor_F_Gamma_MBT_01","1al_units","A3_Soft_F","A3_Soft_F_EPC_Truck_03"};
  9.     };
  10. };
  11.  
  12. class cfgFactionClasses
  13. {
  14.     class 1al_Units
  15.     {
  16.         displayName = "1st Air-Landing Units";
  17.         priority = 3; // Position in list.
  18.         side = 1; // Opfor = 0, Blufor = 1, Indep = 2.
  19.         icon = ""; //Custom Icon
  20.     };
  21. };
  22.  
  23. class cfgVehicles
  24. {
  25.     /*external*/ class B_MBT_01_arty_F;
  26.  
  27.     class 1al_as90: B_MBT_01_arty_F  //Basing the AS90 off the Vanilla M4 Scorcher
  28.     {
  29.        model = "\A3\armor_f_gamma\MBT_01\MBT_01_arty_F"; //Model Dir
  30.        displayName = "British AS90";
  31.        author = "Flint"; //Dont change you mod ripper
  32.        scope = 2;
  33.        maximumLoad = 1000;
  34.        hiddenSelectionsTextures[] = {"\1al_vics\data\MBT_01_body_CO.paa","\1al_vics\data\MBT_01_scorcher_co.paa","\1al_vics\data\Turret_CO.paa"}; //Texture dir
  35.        faction = "1al_Units";  
  36.        crew = "B_Soldier_F";   
  37.        Icon = "\A3\armor_f_gamma\MBT_01\Data\ui\map_Scorcher_M4_ca.paa";
  38.        
  39.        class turret
  40.        {
  41.           model = "\A3\armor_f_gamma\MBT_01\MBT_01_cannon_F";
  42.           hiddenSelectionsTextures[] = {"A3\armor_f_gamma\MBT_01\Data\MBT_01_body_CO.paa","A3\armor_f_gamma\MBT_01\Data\MBT_01_tow_CO.paa"};
  43.        }
  44.        
  45.     };
  46.    
  47.     class DEGA_BAF_CH47F_Unarmed;
  48.    
  49.     class 1al_ch47_medevac: DEGA_BAF_CH47F_Unarmed
  50.     {
  51.         model = "\chinookpack\Chinook_BAF\BAF_CH_47F_HC2_UNARMED.p3d";
  52.         hiddenSelectionsTextures[] = {"\1al_vics\data\1al_ch47_ext_1_baf_co.paa","\chinookpack\data\ch47_ext_2_baf_co.paa"};
  53.         icon = "\chinookpack\data\UI\Icon_ch47f_CA.paa";
  54.         picture = "\chinookpack\data\UI\Picture_ch47f_CA.paa";
  55.         displayName = "CH47 Medevac (Unarmed)";
  56.         author = "Flint";
  57.         faction = "1al_Units";
  58.         scope = 2;
  59.         maximumLoad = 1500;
  60.         crew = "B_helicrew_F";
  61.     }
  62.    
  63.     /*external*/ class O_Truck_03_covered_F;
  64.    
  65.     class 1al_man_truck_cov_base: O_Truck_03_covered_F
  66.     {
  67.         scope = 0;
  68.         side = 1;
  69.         faction = "BLU_F";
  70.         displayNameShort = "MAN Truck (Transport)";
  71.         crew = "B_Soldier_F";
  72.         textureList = {};
  73.         hiddenSelections = {"camo1", "camo2", "camo3", "camo4"};
  74.         ace_cargo_space = 50;
  75.         author = "Beazley + Flint";
  76.     };
  77.    
  78.     class 1al_man_truck_cov_wd: 1al_man_truck_cov_base
  79.     {
  80.         displayName = "MAN Truck (Woodland)";
  81.         scope = 2;
  82.         hiddenSelectionsTextures = {"\1al_vics\data\wd_ext01.paa", "\1al_vics\data\wd_ext02.paa", "\1al_vics\data\wd_cargo.paa", "\1al_vics\data\wd_cover.paa"};
  83.     };
  84.  
  85.     class 16aa_truck_man_transport_covered_d: 1al_man_truck_cov_base
  86.     {
  87.         displayName = "MAN Truck (Desert)";
  88.         scope = 2;
  89.         hiddenSelectionsTextures = {"\1al_vics\data\des_ext01.paa", "\1al_vics\data\des_ext02.paa", "\1al_vics\data\des_cargo.paa", "\1al_vics\data\des_cover.paa"};
  90.     };
  91. };
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