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  1. 1>------ Build started: Project: Engine.Core, Configuration: Debug x86 ------
  2. 1>Build started 11/29/2012 3:24:24 AM.
  3. 1>ResolveAssemblyReferences:
  4. 1> A TargetFramework profile exclusion list will be generated.
  5. 1>EmbedXnaFrameworkRuntimeProfile:
  6. 1>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files.
  7. 1>GenerateTargetFrameworkMonikerAttribute:
  8. 1>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files.
  9. 1>CoreCompile:
  10. 1>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files.
  11. 1>XnaWriteCacheFile:
  12. 1>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files.
  13. 1>_CopyOutOfDateSourceItemsToOutputDirectoryAlways:
  14. 1> Copying file from "<solution-dir>srcEngine.CoreDialoguePrototypeTestDB.s3db" to "binx86DebugDialoguePrototypeTestDB.s3db".
  15. 1>_CopyAppConfigFile:
  16. 1>Skipping target "_CopyAppConfigFile" because all output files are up-to-date with respect to the input files.
  17. 1>CopyFilesToOutputDirectory:
  18. 1> Engine.Core -> <solution-dir>srcEngine.Corebinx86DebugTimeSink.Engine.Core.dll
  19. 1>
  20. 1>Build succeeded.
  21. 1>
  22. 1>Time Elapsed 00:00:00.13
  23. 2>------ Build started: Project: TimeSink.Entities, Configuration: Debug x86 ------
  24. 2>Build started 11/29/2012 3:24:25 AM.
  25. 2>ResolveAssemblyReferences:
  26. 2> A TargetFramework profile exclusion list will be generated.
  27. 2>EmbedXnaFrameworkRuntimeProfile:
  28. 2>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files.
  29. 2>GenerateTargetFrameworkMonikerAttribute:
  30. 2>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files.
  31. 2>CoreCompile:
  32. 2>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files.
  33. 2>XnaWriteCacheFile:
  34. 2>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files.
  35. 2>_CopyOutOfDateSourceItemsToOutputDirectoryAlways:
  36. 2> Copying file from "<solution-dir>srcEngine.CoreDialoguePrototypeTestDB.s3db" to "binx86DebugDialoguePrototypeTestDB.s3db".
  37. 2>CopyFilesToOutputDirectory:
  38. 2> TimeSink.Entities -> <solution-dir>srcTimeSink.Entitiesbinx86DebugTimeSink.Entities.dll
  39. 2>
  40. 2>Build succeeded.
  41. 2>
  42. 2>Time Elapsed 00:00:00.11
  43. 3>------ Build started: Project: Editor (EditorEditor), Configuration: Debug x86 ------
  44. 4>------ Build started: Project: Engine.Game, Configuration: Debug x86 ------
  45. 3>Build started 11/29/2012 3:24:25 AM.
  46. 3>CoreCompile:
  47. 3> All content is already up to date
  48. 3>ResolveAssemblyReferences:
  49. 3> A TargetFramework profile exclusion list will be generated.
  50. 3>EmbedXnaFrameworkRuntimeProfile:
  51. 3>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files.
  52. 3>GenerateTargetFrameworkMonikerAttribute:
  53. 3>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files.
  54. 3>CoreCompile:
  55. 3>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files.
  56. 3>XnaWriteCacheFile:
  57. 3>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files.
  58. 3>_CopyOutOfDateSourceItemsToOutputDirectoryAlways:
  59. 3> Copying file from "<solution-dir>srcEngine.CoreDialoguePrototypeTestDB.s3db" to "binx86DebugDialoguePrototypeTestDB.s3db".
  60. 3>_CopyOutOfDateNestedContentItemsToOutputDirectory:
  61. 3>Skipping target "_CopyOutOfDateNestedContentItemsToOutputDirectory" because all output files are up-to-date with respect to the input files.
  62. 3>CopyFilesToOutputDirectory:
  63. 3> Editor -> <solution-dir>srcEditorEditorbinx86DebugEditor.dll
  64. 3>
  65. 3>Build succeeded.
  66. 3>
  67. 3>Time Elapsed 00:00:00.39
  68. 4>Build started 11/29/2012 3:24:25 AM.
  69. 4>CoreCompile:
  70. 4> Rebuilding all content because build settings have changed
  71. 4> Building Texturescircle.png -> <solution-dir>srcEngine.GameEngine.Gamebinx86DebugContentTexturescircle.xnb
  72. 4> Importing Texturescircle.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter
  73. 4> Processing Texturescircle.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor
  74. 4> Compiling <solution-dir>srcEngine.GameEngine.Gamebinx86DebugContentTexturescircle.xnb
  75. 4> Building Texturesgiroux.png -> <solution-dir>srcEngine.GameEngine.Gamebinx86DebugContentTexturesgiroux.xnb
  76. 4> Importing Texturesgiroux.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter
  77. 4> Processing Texturesgiroux.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor
  78. 4> Compiling <solution-dir>srcEngine.GameEngine.Gamebinx86DebugContentTexturesgiroux.xnb
  79. 4> Building TexturesBody_Neutral.png -> <solution-dir>srcEngine.GameEngine.Gamebinx86DebugContentTexturesBody_Neutral.xnb
  80. 4> Importing TexturesBody_Neutral.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter
  81. 4> Processing TexturesBody_Neutral.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor
  82. 4> Compiling <solution-dir>srcEngine.GameEngine.Gamebinx86DebugContentTexturesBody_Neutral.xnb
  83. 4> Building font.spritefont -> <solution-dir>srcEngine.GameEngine.Gamebinx86DebugContentfont.xnb
  84. 4> Importing font.spritefont with Microsoft.Xna.Framework.Content.Pipeline.FontDescriptionImporter
  85. 4> Processing font.spritefont with Microsoft.Xna.Framework.Content.Pipeline.Processors.FontDescriptionProcessor
  86. 4> Compiling <solution-dir>srcEngine.GameEngine.Gamebinx86DebugContentfont.xnb
  87. 4>ResolveAssemblyReferences:
  88. 4> A TargetFramework profile exclusion list will be generated.
  89. 4>EmbedXnaFrameworkRuntimeProfile:
  90. 4>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files.
  91. 4>GenerateTargetFrameworkMonikerAttribute:
  92. 4>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files.
  93. 4>CoreCompile:
  94. 4>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files.
  95. 4>_CopyOutOfDateSourceItemsToOutputDirectoryAlways:
  96. 4> Copying file from "<solution-dir>srcEngine.CoreDialoguePrototypeTestDB.s3db" to "binx86DebugDialoguePrototypeTestDB.s3db".
  97. 4>_CopyOutOfDateNestedContentItemsToOutputDirectory:
  98. 4>Skipping target "_CopyOutOfDateNestedContentItemsToOutputDirectory" because all output files are up-to-date with respect to the input files.
  99. 4>_CopyAppConfigFile:
  100. 4>Skipping target "_CopyAppConfigFile" because all output files are up-to-date with respect to the input files.
  101. 4>CopyFilesToOutputDirectory:
  102. 4> Engine.Game -> <solution-dir>srcEngine.GameEngine.Gamebinx86DebugEngine.Game.exe
  103. 4>IncrementalClean:
  104. 4> Deleting file "<solution-dir>srcEngine.GameEngine.Gamebinx86Debugcircle.xnb".
  105. 4> Deleting file "<solution-dir>srcEngine.GameEngine.Gamebinx86Debuggiroux.xnb".
  106. 4> Deleting file "<solution-dir>srcEngine.GameEngine.Gamebinx86DebugBody_Neutral.xnb".
  107. 4> Deleting file "<solution-dir>srcEngine.GameEngine.Gamebinx86Debugfont.xnb".
  108. 4>
  109. 4>Build succeeded.
  110. 4>
  111. 4>Time Elapsed 00:00:01.72
  112. ========== Build: 4 succeeded, 0 failed, 1 up-to-date, 0 skipped ==========
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