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- ### Radiation Mod ###
- Server game mod that will add radiation as an game element for RPs and other minigames.
- Radiation will be a special variable that each individual player has. Each player also has a "Geiger counter", which is simply a bottomPrint, that shows the current dose, as well as a Geiger warning and the player's current radiation sickness level. OGG loops will also be used to make an audio effect when walking into contaminated areas.
- ## Variables present:
- Rems: Stores amount of radiation as a value for each player.
- Geiger warning: String variable, stores the radiation warning for the zone the player is currently standing in
- Radiation sickness warning: String variable, stores warning for the player's radiation dose.
- ###################
- Special zonebricks will be needed for different radiation levels. These will modify the player's radiation dose and also produce some visual effects. These zones are as follows:
- ## "Minimal"
- Rem intake: 0.1
- Geiger warning: "Minor contamination"
- Player whiteout flash: 0.200
- Player damage flash: 0.000
- OGG Loop: Geiger level1
- ## "Low"
- Rem intake: 1.0
- Geiger warning: "Contaminated"
- Player whiteout flash: 0.500
- Player damage flash: 0.000
- OGG Loop: Geiger level2
- ## "Moderate"
- Rem intake: 5.0
- Geiger warning: "Irradiated"
- Player whiteout flash: 0.300
- Player damage flash: 0.200
- OGG Loop: Geiger level3
- ## "High"
- Rem intake: 10.0
- Geiger warning: "Highly irradiated"
- Player whiteout flash: 0.300
- Player damage flash: 0.500
- OGG Loop: Geiger level4
- ## "Severe"
- Rem intake: 20.0
- Geiger warning: "Severely irradiated"
- Player whiteout flash: 0.500
- Player damage flash: 0.500
- OGG Loop: Geiger level5
- ## "Extreme"
- Rem intake: 30.0
- Geiger warning: "Extremely irradiated"
- Player whiteout flash: 0.500
- Player damage flash: 0.800
- OGG Loop: Geiger level6
- ## "Decontamination"
- Rem intake: -10.0
- Geiger warning: "Decontaminating"
- Player whiteout flash: 0.000
- Player damage flash: 0.000
- OGG Loop: (None)
- ##############################
- When the player is too irradiated, certain side effects take place even outside of irradiated zones. Note that effects are cumulative:
- REMS | HP LOSS | OTHER EFFECTS
- ----------------------------------------------------
- 0 | | None
- 30 | | Vignette colour darkening
- 100 | -0.1 | Slight slowed movement, vignette colour reddening
- 400 | -0.2 | Vignette colour reddening
- 1000 | -0.5 | Vigenette colour red, whiting-out
- 2000 | -1.0 | White and redout
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