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- on script load:
- register new shaped recipe for bow named "&5&lZ&c&la&5&lc&c&lz&5&la&c&lr&5&lo&c&lw&5&la&c&ln&5&ly &c&lL&5&lu&c&lk &5&lA&c&lp&5&lo&c&ll&5&ll&c&la" with lore "&e&lTen luk zostal odebrany Apollowi! Dzieki niemu gracz mogl zostac teleportowany! Super, co nie?" using none, ender pearl, none, ender pearl, bow, ender pearl, none, ender pearl, none
- on projectile hit:
- if shooter is player:
- projectile is an arrow:
- if name of shooter's tool is "&5&lZ&c&la&5&lc&c&lz&5&la&c&lr&5&lo&c&lw&5&la&c&ln&5&ly &c&lL&5&lu&c&lk &5&lA&c&lp&5&lo&c&ll&5&ll&c&la":
- if lore of shooter's tool is "&e&lTen luk zostal odebrany Apollowi! Dzieki niemu gracz mogl zostac teleportowany! Super, co nie?":
- teleport shooter to the projectile
- spawn 100 of particle witch magic at location of shooter
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