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- ** Executing...
- ** Command: Change Directory
- ** Parameters: C:\Program Files (x86)\Steam\steamapps\mrbob00\deathmatch classic\
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\mrbob00\deathmatch classic\maps\dmc_electrk_test.map" "C:\Program Files (x86)\Steam\steamapps\mrbob00\deathmatch classic\dmc\maps\dmc_electrk_test.map"
- ** Executing...
- ** Command: C:\VALVEH~1\tools\zhlt\hlcsg.exe
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\mrbob00\deathmatch classic\dmc\maps\dmc_electrk_test"
- hlcsg v3.4 Final (Feb 25 2006)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (amckern@yahoo.com)
- ----- BEGIN hlcsg -----
- Command line: C:\VALVEH~1\tools\zhlt\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\mrbob00\deathmatch classic\dmc\maps\dmc_electrk_test"
- Entering C:\Program Files (x86)\Steam\steamapps\mrbob00\deathmatch classic\dmc\maps\dmc_electrk_test.map
- Current hlcsg Settings
- Name | Setting | Default
- ---------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- max lighting memory [ 6291456 ] [ 6291456 ]
- priority [ Normal ] [ Normal ]
- noclip [ off ] [ off ]
- null texture stripping[ on ] [ on ]
- clipnode economy mode [ on ] [ on ]
- clip hull type [ legacy ] [ legacy ]
- onlyents [ off ] [ off ]
- wadtextures [ on ] [ on ]
- skyclip [ on ] [ on ]
- hullfile [ None ] [ None ]
- nullfile [ None ] [ None ]
- min surface area [ 0.500 ] [ 0.500 ]
- brush union threshold [ 0.000 ] [ 0.000 ]
- Using mapfile wad configuration
- Wadinclude list :
- [zhlt.wad]
- 0 brushes (totalling 0 sides) discarded from clipping hulls
- CreateBrush:
- 50%... (0.00 seconds)
- SetModelCenters:
- (0.01 seconds)
- CSGBrush:
- 50%... (0.00 seconds)
- Using Wadfile: \valve hammer editor\wads\decals.wad
- - Contains 0 used textures, 0.00 percent of map (222 textures in wad)
- Using Wadfile: \valve hammer editor\wads\dmc.wad
- - Contains 0 used textures, 0.00 percent of map (93 textures in wad)
- Using Wadfile: \valve hammer editor\wads\halflife.wad
- - Contains 3 used textures, 100.00 percent of map (3116 textures in wad)
- Using Wadfile: \valve hammer editor\wads\liquids.wad
- - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
- Using Wadfile: \valve hammer editor\wads\xeno.wad
- - Contains 0 used textures, 0.00 percent of map (264 textures in wad)
- Including Wadfile: \valve hammer editor\tools\zhlt\zhlt.wad
- - Contains 0 used textures, 0.00 percent of map (8 textures in wad)
- Texture usage is at 0.04 mb (of 4.00 mb MAX)
- 0.01 seconds elapsed
- ----- END hlcsg -----
- ** Executing...
- ** Command: C:\VALVEH~1\tools\zhlt\hlbsp.exe
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\mrbob00\deathmatch classic\dmc\maps\dmc_electrk_test"
- hlbsp v3.4 Final (Feb 25 2006)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (amckern@yahoo.com)
- ----- BEGIN hlbsp -----
- Command line: C:\VALVEH~1\tools\zhlt\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\mrbob00\deathmatch classic\dmc\maps\dmc_electrk_test"
- Current hlbsp Settings
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- priority [ Normal ] [ Normal ]
- noclip [ off ] [ off ]
- nofill [ off ] [ off ]
- noopt [ off ] [ off ]
- null tex. stripping [ on ] [ on ]
- notjunc [ off ] [ off ]
- subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
- max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
- SolidBSP [hull 0] 16 (0.00 seconds)
- BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\mrbob00\deathmatch classic\dmc\maps\dmc_electrk_test.prt'
- SolidBSP [hull 1] 17 (0.00 seconds)
- SolidBSP [hull 2] 17 (0.00 seconds)
- SolidBSP [hull 3] 17 (0.00 seconds)
- 0.00 seconds elapsed
- ----- END hlbsp -----
- ** Executing...
- ** Command: C:\VALVEH~1\tools\zhlt\hlvis.exe
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\mrbob00\deathmatch classic\dmc\maps\dmc_electrk_test"
- hlvis v3.4 Final (Feb 25 2006)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (amckern@yahoo.com)
- ----- BEGIN hlvis -----
- Command line: C:\VALVEH~1\tools\zhlt\hlvis.exe "C:\Program Files (x86)\Steam\steamapps\mrbob00\deathmatch classic\dmc\maps\dmc_electrk_test"
- 1 portalleafs
- 0 numportals
- -= Current hlvis Settings =-
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- max vis distance [ 0 ] [ 0 ]
- priority [ Normal ] [ Normal ]
- fast vis [ off ] [ off ]
- full vis [ off ] [ off ]
- BasePortalVis:
- (0.00 seconds)
- LeafThread:
- (0.00 seconds)
- average leafs visible: 0
- g_visdatasize:3 compressed from 1
- 0.00 seconds elapsed
- ----- END hlvis -----
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