Lil__Nicky

3 parsecs

Mar 6th, 2024
62
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.43 KB | None | 0 0
  1. // blue
  2. StylePtr<Layers<
  3. StyleFire<Stripes<2500,-8000,BrownNoiseFlicker<RotateColorsX<Variation,Blue>,Black,20>,RotateColorsX<Variation,DeepSkyBlue>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Blue>,70>,RotateColorsX<Variation,SteelBlue>>,RotateColorsX<Variation,DodgerBlue>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,
  4. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,LightCyan>,TrFade<300>>,EFFECT_BLAST>,
  5. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LemonChiffon>,TrFade<300>>,EFFECT_CLASH>,
  6. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  7. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  8. TransitionEffectL<TrConcat<TrFade<400>,Mix<SwingSpeed<400>,AudioFlickerL<Green>,Orange>,TrDelay<5000>,Mix<SwingSpeed<400>,AudioFlickerL<Cyan>,SpringGreen>,TrFade<800>>,EFFECT_FORCE>,
  9. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<255,150,150>>,40>,TrFade<1200>>,EFFECT_IGNITION>,
  10. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<255,150,150>>,40>,TrFade<1200>>,EFFECT_RETRACTION>,
  11. InOutTrL<TrCenterWipeSpark<White,500>,TrCenterWipeInSpark<White,1231>,Gradient<TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Blue,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Blue,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Blue,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Blue,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Blue,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Blue,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Blue,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Blue,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Blue,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Blue,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Blue,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Blue,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Blue,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Blue,TrFade<500>>,Black,TrDelay<2000>>>,TransitionLoop<Black,TrConcat<TrDelay<100>,Black,TrConcat<TrFade<600>,Blue,TrFade<2000>>,Black,TrDelay<50>>>,TransitionLoop<Black,TrConcat<TrConcat<TrFade<250>,Blue,TrFade<500>>,Black,TrDelay<2000>>>>>,
  12. MultiTransitionEffectL<TrConcat<TrColorCycle<1000>,DeepSkyBlue,TrWipeIn<200>>,EFFECT_PREON>,
  13. MultiTransitionEffectL<TrSparkX<White,Int<100>,Int<300>>,EFFECT_PREON,4>>>(),
  14.  
  15. // orange
  16. StylePtr<Layers<
  17. StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,DarkOrange>,Black,20>,RotateColorsX<Variation,Orange>,BrownNoiseFlicker<Black,RotateColorsX<Variation,OrangeRed>,70>,RotateColorsX<Variation,Rgb<128,0,0>>>,RotateColorsX<Variation,Orange>,0,5,FireConfig<2,2000,0>,FireConfig<2,2000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,
  18. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,LightCyan>,TrFade<300>>,EFFECT_BLAST>,
  19. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LemonChiffon>,TrFade<300>>,EFFECT_CLASH>,
  20. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  21. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  22. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<255,150,150>>,40>,TrFade<1200>>,EFFECT_IGNITION>,
  23. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<255,150,150>>,40>,TrFade<1200>>,EFFECT_RETRACTION>,
  24. InOutTrL<TrCenterWipeInSpark<Snow,300>,TrCenterWipeSpark<Snow,300>,Gradient<Pulsing<Black,DarkOrange,5000>,Stripes<10,-700,Pulsing<Black,Orange,800>,Black,Black>,Pulsing<Black,DarkOrange,5000>,Stripes<10,-700,Pulsing<Black,Orange,800>,Black,Black>,Pulsing<Black,DarkOrange,5000>,Stripes<10,-700,Pulsing<Black,Orange,800>,Black,Black>,Pulsing<Black,DarkOrange,5000>,Stripes<10,-700,Pulsing<Black,Orange,800>,Black,Black>,Pulsing<Black,DarkOrange,5000>,Stripes<10,-700,Pulsing<Black,Orange,800>,Black,Black>,Pulsing<Black,DarkOrange,5000>,Stripes<10,-700,Pulsing<Black,Orange,800>,Black,Black>,Pulsing<Black,DarkOrange,5000>,Stripes<10,-700,Pulsing<Black,Orange,800>,Black,Black>,Pulsing<Black,DarkOrange,5000>,Stripes<10,-700,Pulsing<Black,Orange,800>,Black,Black>>>,
  25. TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<300>,AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<300>,AlphaL<Red,Bump<Int<16384>,Int<6000>>>,TrFade<200>>,EFFECT_RETRACTION>,
  26. MultiTransitionEffectL<TrConcat<TrColorCycle<1000>,Orange,TrCenterWipe<100>>,EFFECT_PREON>,
  27. MultiTransitionEffectL<TrSparkX<White,Int<100>,Int<300>>,EFFECT_PREON,4>>>()
  28.  
  29. // red not done
  30. StylePtr<Layers<
  31. StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,RotateColorsX<Variation,Rgb<10,0,0>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,25>>,70>,RotateColorsX<Variation,Rgb<128,0,0>>>,RotateColorsX<Variation,Rgb<80,0,0>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,
  32. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,LightCyan>,TrFade<300>>,EFFECT_BLAST>,
  33. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LemonChiffon>,TrFade<300>>,EFFECT_CLASH>,
  34. LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,
  35. LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<85,85,200>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  36. ResponsiveBlastL<Yellow,Int<900>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>,Int<22000>,Int<15000>>,
  37. ResponsiveClashL<Green,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<30000>>,
  38. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<255,150,150>>,40>,TrFade<1200>>,EFFECT_IGNITION>,
  39. TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<255,150,150>>,40>,TrFade<1200>>,EFFECT_RETRACTION>,
  40. InOutTrL<TrWipeSparkTip<White,1117,300>,TrWipeInSparkTip<White,500>>,
  41. TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>,
  42. MultiTransitionEffectL<TrConcat<TrColorCycle<1000>,Red,TrWipeInSparkTip<Snow,200,500>>,EFFECT_PREON,2>,
  43. MultiTransitionEffectL<TrWipeSparkTipX<White,Int<500>,Int<10000>>,EFFECT_PREON,2>>>()
Advertisement
Add Comment
Please, Sign In to add comment