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Zp_Cs_Buymenu

Apr 9th, 2019
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  1. /* Plugin generated by AMXX-Studio */
  2.  
  3. #include <amxmodx>
  4. #include <fakemeta>
  5. #include <hamsandwich>
  6. #include <zombieplague>
  7.  
  8.  
  9. #define PLUGIN "CS-like Buymenu for ZP"
  10. #define VERSION "1.7"
  11. #define AUTHOR "Sonic Son'edit"
  12.  
  13. const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
  14. const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
  15. const ZOMBIE_ALLOWED_WEAPONS_BITSUM = (1<<CSW_KNIFE)|(1<<CSW_HEGRENADE)|(1<<CSW_FLASHBANG)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_C4)
  16.  
  17. const PEV_ADDITIONAL_AMMO = pev_iuser1
  18.  
  19. const OFFSET_AWM_AMMO = 377
  20. const OFFSET_SCOUT_AMMO = 378
  21. const OFFSET_PARA_AMMO = 379
  22. const OFFSET_FAMAS_AMMO = 380
  23. const OFFSET_M3_AMMO = 381
  24. const OFFSET_USP_AMMO = 382
  25. const OFFSET_FIVESEVEN_AMMO = 383
  26. const OFFSET_DEAGLE_AMMO = 384
  27. const OFFSET_P228_AMMO = 385
  28. const OFFSET_GLOCK_AMMO = 386
  29. const OFFSET_FLASH_AMMO = 387
  30. const OFFSET_HE_AMMO = 388
  31. const OFFSET_SMOKE_AMMO = 389
  32. const OFFSET_C4_AMMO = 390
  33. const OFFSET_CLIPAMMO = 51
  34. const OFFSET_TEAM = 114
  35. const OFFSET_DEATHS = 444
  36. const OFFSET_MONEY = 115
  37.  
  38. //wtf is unknown item ??? P228 unknown he gren xm1014 bomb mac10 aug smogegren elites fivesveen ump45 krieg500 galil famas usp glock awp mp5 m249 m3 m4a1 tmp g3sg1 flashgren deagle krieg552 ak47 ? p90
  39. new const AMMOOFFSET[] = { -1, OFFSET_P228_AMMO, -1, OFFSET_SCOUT_AMMO, OFFSET_HE_AMMO, OFFSET_M3_AMMO, OFFSET_C4_AMMO, OFFSET_USP_AMMO, OFFSET_FAMAS_AMMO, OFFSET_SMOKE_AMMO, OFFSET_GLOCK_AMMO, OFFSET_FIVESEVEN_AMMO, OFFSET_USP_AMMO, OFFSET_FAMAS_AMMO, OFFSET_FAMAS_AMMO, OFFSET_FAMAS_AMMO,
  40. OFFSET_USP_AMMO, OFFSET_GLOCK_AMMO, OFFSET_AWM_AMMO, OFFSET_GLOCK_AMMO, OFFSET_PARA_AMMO, OFFSET_M3_AMMO, OFFSET_FAMAS_AMMO, OFFSET_GLOCK_AMMO, OFFSET_SCOUT_AMMO, OFFSET_FLASH_AMMO, OFFSET_DEAGLE_AMMO, OFFSET_FAMAS_AMMO, OFFSET_SCOUT_AMMO, -1, OFFSET_FIVESEVEN_AMMO }
  41.  
  42. new const BUYAMMO[] = { -1, 13, -1, 30, -1, 7, -1, 12, 30, -1, 30, 20, 12, 20, 30, 30,
  43. 12, 30, 10, 30, 50, 8, 30, 30, 20, -1, 7, 30, 30, -1, 50 }
  44.  
  45. new const MAXBPAMMO[] = { -1, 52, -1, 90, 1, 32, 1, 100, 90, 1, 120, 100, 100, 90, 90, 90,
  46. 100, 120, 30, 120, 200, 32, 90, 120, 90, 2, 35, 90, 90, -1, 100 }
  47.  
  48. new const AMMOCOST[] = { 1, 30, -1, -1, -1, 65, -1, 25, 60, -1, 50, 20, 25, 85, 60,
  49. 60, 25, 20, 125, 20, 95, 65, 60, 20, 80, -1, 40, 60, 80, -1, 50 }
  50.  
  51. new const AMMOTYPE[][] = { "", "357sig", "", "762nato", "", "buckshot", "", "45acp", "556nato", "", "9mm", "57mm", "45acp",
  52. "556nato", "556nato", "556nato", "45acp", "9mm", "338magnum", "9mm", "556natobox", "buckshot",
  53. "556nato", "9mm", "762nato", "", "50ae", "556nato", "762nato", "", "57mm" }
  54.  
  55. const OFFSET_LINUX = 5
  56. const OFFSET_LINUX_WEAPONS = 4
  57.  
  58. new const sound_buyammo[] = "items/9mmclip1.wav"
  59.  
  60. new g_maxplayers
  61.  
  62. new Lang_Roundend_msg[3][] = {"ROUNDEND_SURVIVED","ROUNDEND_WIN_ZOMBIE","ROUNDEND_WIN_HUMAN"};
  63.  
  64. const TASK_BUYTIME_END = 100;
  65. const TASK_RESTORE_MONEY = 200;
  66. const TASK_KILL_ASSIST = 300;
  67.  
  68. new cvar_zp_cs_h_income_cash_rate;
  69. new cvar_zp_cs_z_income_cash_rate;
  70. new cvar_zp_cs_n_income_cash_rate
  71. new cvar_zp_cs_s_income_cash_rate
  72. new cvar_zp_cs_buytime;
  73. new cvar_zp_cs_startmoney;
  74. new cvar_zp_cs_restartround;
  75. new cvar_zp_cs_moneymax;
  76. new cvar_zp_cs_money_killbonus
  77. new cvar_zp_cs_infectmoneybonus
  78. new cvar_zp_cs_deathmoneybonus
  79. new cvar_zp_cs_nemesis_canbuy
  80. new cvar_zp_cs_survivor_canbuy
  81. new cvar_antidotelimit, cvar_madnesslimit, cvar_infbomblimit, antidoteused, madnessused, infbombused
  82. new cvar_amx_mode
  83.  
  84. new cvar_zp_cs_money_human_win
  85. new cvar_zp_cs_money_human_lose
  86. new cvar_zp_cs_money_human_draw
  87. new cvar_zp_cs_money_zombie_win
  88. new cvar_zp_cs_money_zombie_lose
  89. new cvar_zp_cs_money_zombie_draw
  90. new cvar_zp_cs_drawround_frag_h
  91. new cvar_zp_cs_drawround_frag_z
  92. new cvar_zp_cs_drawround_death_h
  93. new cvar_zp_cs_drawround_death_z
  94. new cvar_zp_cs_zombie_nodeathscore
  95. new cvar_zp_cs_killassist_enabled
  96. new cvar_zp_cs_killassist_mindmg_h
  97. new cvar_zp_cs_killassist_mindmg_z
  98. new cvar_zp_human_frags_for_kill
  99. new cvar_zp_zombie_frags_for_infect
  100. new cvar_zp_zombie_infect_health
  101.  
  102. new cvar_zp_cs_buytime_pistol_mult;
  103. new cvar_zp_cs_buytime_shotgun_mult;
  104. new cvar_zp_cs_buytime_smgun_mult;
  105. new cvar_zp_cs_buytime_rifle_mult;
  106. new cvar_zp_cs_buytime_biggun_mult;
  107. new cvar_zp_cs_buytime_gren_mult;
  108. new cvar_zp_cs_buytime_ammo_mult;
  109.  
  110. new Float: zp_cs_h_income_cash_rate;
  111. new Float: zp_cs_z_income_cash_rate;
  112. new Float: zp_cs_n_income_cash_rate
  113. new Float: zp_cs_s_income_cash_rate
  114. new zp_cs_moneymax;
  115. new zp_cs_player_money[33]
  116. new zp_cs_player_moneybonus[33]
  117. new zp_cs_buytime_passed;
  118. new Float: zp_cs_damage[33][33] //[attacker][victim]
  119. new Float: zp_cs_killassist_mindamage_h
  120. new Float: zp_cs_killassist_mindamage_z
  121. new zp_human_frags_for_kill
  122. new zp_zombie_frags_for_infect
  123. new Float: zp_zombie_infect_health
  124.  
  125. new g_MsgMoney, g_msgMoneyBlink, g_msgIconStatus, g_msgScoreInfo, g_msgSayText, g_msgDeathMsg, g_MsgSyncObj1, g_MsgSyncObj2;
  126. new PlayerOldName[33][32]
  127.  
  128. new const sound_buysuit[] = "items/tr_kevlar.wav"
  129.  
  130. new zp_cs_buymenu;
  131. new zp_cs_submenuid[33];
  132. new zp_cs_buymenu_pistol;
  133. new zp_cs_buymenu_shotgun;
  134. new zp_cs_buymenu_smgun;
  135. new zp_cs_buymenu_rifle;
  136. new zp_cs_buymenu_biggun;
  137. new zp_cs_buymenu_knife;
  138. new zp_cs_buymenu_equiph;
  139. new zp_cs_buymenu_equipz;
  140.  
  141. new zp_cs_buymenu_ready;
  142.  
  143. new cvar_zp_cs_buymenu_pistol_name[99];
  144. new cvar_zp_cs_buymenu_pistol_cost[99];
  145. new cvar_zp_cs_buymenu_pistol_todo[99];
  146. new cvar_zp_cs_buymenu_shotgun_name[99];
  147. new cvar_zp_cs_buymenu_shotgun_cost[99];
  148. new cvar_zp_cs_buymenu_shotgun_todo[99];
  149. new cvar_zp_cs_buymenu_smgun_name[99];
  150. new cvar_zp_cs_buymenu_smgun_cost[99];
  151. new cvar_zp_cs_buymenu_smgun_todo[99];
  152. new cvar_zp_cs_buymenu_rifle_name[99];
  153. new cvar_zp_cs_buymenu_rifle_cost[99];
  154. new cvar_zp_cs_buymenu_rifle_todo[99];
  155. new cvar_zp_cs_buymenu_biggun_name[99];
  156. new cvar_zp_cs_buymenu_biggun_cost[99];
  157. new cvar_zp_cs_buymenu_biggun_todo[99];
  158. new cvar_zp_cs_buymenu_equiph_name[99];
  159. new cvar_zp_cs_buymenu_equiph_cost[99];
  160. new cvar_zp_cs_buymenu_equiph_todo[99];
  161. new cvar_zp_cs_buymenu_equipz_name[99];
  162. new cvar_zp_cs_buymenu_equipz_cost[99];
  163. new cvar_zp_cs_buymenu_equipz_todo[99];
  164.  
  165. public plugin_precache()
  166. {
  167. precache_sound(sound_buyammo)
  168. precache_sound(sound_buysuit)
  169. }
  170.  
  171. public plugin_init()
  172. {
  173. register_plugin(PLUGIN,VERSION,AUTHOR)
  174.  
  175. register_dictionary("zp_cs_buymenu.txt")
  176.  
  177. g_MsgMoney = get_user_msgid("Money")
  178. g_msgMoneyBlink = get_user_msgid("BlinkAcct")
  179. g_msgIconStatus = get_user_msgid("StatusIcon")
  180. g_msgScoreInfo = get_user_msgid("ScoreInfo")
  181. g_msgSayText = get_user_msgid("SayText")
  182. g_msgDeathMsg = get_user_msgid("DeathMsg")
  183. g_MsgSyncObj1 = CreateHudSyncObj()
  184. g_MsgSyncObj2 = CreateHudSyncObj()
  185.  
  186. register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
  187.  
  188. register_message(g_msgDeathMsg, "message_DeathMsg")
  189.  
  190. RegisterHam(Ham_Spawn, "player", "ham_PlayerSpawn_Post", 1)
  191. RegisterHam(Ham_TakeDamage, "player", "ham_TakeDamage")
  192. RegisterHam(Ham_Killed, "player", "ham_PlayerKilled")
  193.  
  194. register_forward(FM_ClientConnect, "fw_ClientConnect_Post",1)
  195. register_forward(FM_ClientDisconnect, "fw_ClientDisconnect")
  196.  
  197. register_clcmd("buy", "clcmd_zp_cs_buymenu")
  198. register_clcmd("zp_cs_buymenu", "clcmd_zp_cs_buymenu")
  199.  
  200. cvar_zp_cs_h_income_cash_rate = register_cvar("zp_cs_human_income_cash_rate", "2.0")
  201. cvar_zp_cs_z_income_cash_rate = register_cvar("zp_cs_zombie_income_cash_rate", "5.0")
  202. cvar_zp_cs_n_income_cash_rate = register_cvar("zp_cs_nemesis_income_cash_rate", "0.5")
  203. cvar_zp_cs_s_income_cash_rate = register_cvar("zp_cs_survivor_income_cash_rate", "0.2")
  204. cvar_zp_cs_moneymax = register_cvar("zp_cs_moneymax", "150000")
  205. cvar_zp_cs_infectmoneybonus = register_cvar("zp_cs_infectmoneybonus", "1500")
  206. cvar_zp_cs_deathmoneybonus = register_cvar("zp_cs_deathmoneybonus", "300")
  207. cvar_zp_cs_money_killbonus = register_cvar("zp_cs_money_killbonus", "500")
  208. cvar_zp_cs_buytime = get_cvar_pointer("mp_buytime")
  209. cvar_zp_cs_startmoney = get_cvar_pointer("mp_startmoney")
  210. cvar_zp_cs_restartround = get_cvar_pointer("sv_restartround")
  211. cvar_zp_cs_nemesis_canbuy = register_cvar("zp_cs_nemesis_canbuy", "0")
  212. cvar_zp_cs_survivor_canbuy = register_cvar("zp_cs_survivor_canbuy", "0")
  213. cvar_antidotelimit = get_cvar_pointer("zp_extra_antidote_limit")
  214. cvar_madnesslimit = get_cvar_pointer("zp_extra_madness_limit")
  215. cvar_infbomblimit = get_cvar_pointer("zp_extra_infbomb_limit")
  216. cvar_zp_cs_buytime_pistol_mult = register_cvar("zp_cs_buytime_pistol_mult", "3")
  217. cvar_zp_cs_buytime_shotgun_mult = register_cvar("zp_cs_buytime_shotgun_mult", "3")
  218. cvar_zp_cs_buytime_smgun_mult = register_cvar("zp_cs_buytime_smgun_mult", "3")
  219. cvar_zp_cs_buytime_rifle_mult = register_cvar("zp_cs_buytime_rifle_mult", "3")
  220. cvar_zp_cs_buytime_biggun_mult = register_cvar("zp_cs_buytime_biggun_mult", "3")
  221. cvar_zp_cs_buytime_gren_mult = register_cvar("zp_cs_buytime_gren_mult", "10")
  222. cvar_zp_cs_buytime_ammo_mult = register_cvar("zp_cs_buytime_ammo_mult", "10");
  223.  
  224. cvar_zp_cs_money_human_win = register_cvar("zp_cs_money_human_win", "10000");
  225. cvar_zp_cs_money_human_lose = register_cvar("zp_cs_money_human_lose", "1500");
  226. cvar_zp_cs_money_human_draw = register_cvar("zp_cs_money_human_draw", "7000");
  227. cvar_zp_cs_money_zombie_win = register_cvar("zp_cs_money_zombie_win", "5000");
  228. cvar_zp_cs_money_zombie_lose = register_cvar("zp_cs_money_zombie_lose", "1500");
  229. cvar_zp_cs_money_zombie_draw = register_cvar("zp_cs_money_zombie_draw", "-1500");
  230. cvar_zp_cs_drawround_frag_h = register_cvar("zp_cs_drawround_frag_h", "2");
  231. cvar_zp_cs_drawround_frag_z = register_cvar("zp_cs_drawround_frag_z", "-2");
  232. cvar_zp_cs_drawround_death_h = register_cvar("zp_cs_drawround_death_h", "0");
  233. cvar_zp_cs_drawround_death_z = register_cvar("zp_cs_drawround_death_z", "2");
  234. cvar_zp_cs_zombie_nodeathscore = register_cvar("zp_cs_zombie_nodeathscore", "1");
  235. cvar_zp_cs_killassist_enabled = register_cvar("zp_cs_killassist_enabled", "1")
  236. cvar_zp_cs_killassist_mindmg_h = register_cvar("zp_cs_killassist_mindamage_h","250.0")
  237. cvar_zp_cs_killassist_mindmg_z = register_cvar("zp_cs_killassist_mindamage_z","45.0")
  238. cvar_zp_human_frags_for_kill = get_cvar_pointer("zp_human_frags_for_kill")
  239. cvar_zp_zombie_frags_for_infect = get_cvar_pointer("zp_zombie_frags_for_infect")
  240. cvar_zp_zombie_infect_health = get_cvar_pointer("zp_zombie_infect_health")
  241. cvar_amx_mode = get_cvar_pointer("amx_mode")
  242.  
  243.  
  244. g_maxplayers = get_maxplayers()
  245.  
  246. for (new id=1;id<=g_maxplayers;id++)
  247. {
  248. zp_cs_player_moneybonus[id]=0;
  249. zp_cs_player_money[id]=get_pcvar_num(cvar_zp_cs_startmoney)
  250. }
  251.  
  252. zp_cs_buymenu_ready = false;
  253.  
  254. new strtemp[2];
  255. new strtemp2[32];
  256. for(new i=0;i<99;i++)
  257. {
  258. num_to_str(i+1, strtemp, 2)
  259. strtemp2 = "zp_cs_buymenu_pistol___name";
  260. if (i>8)
  261. {
  262. strtemp2[20]=strtemp[0];
  263. strtemp2[21]=strtemp[1];
  264. }
  265. else
  266. {
  267. strtemp2[20]='0';
  268. strtemp2[21]=strtemp[0];
  269. }
  270. cvar_zp_cs_buymenu_pistol_name[i] = register_cvar(strtemp2, "-");
  271. num_to_str(i+1, strtemp, 2)
  272. strtemp2 = "zp_cs_buymenu_pistol___cost";
  273. if (i>8)
  274. {
  275. strtemp2[20]=strtemp[0];
  276. strtemp2[21]=strtemp[1];
  277. }
  278. else
  279. {
  280. strtemp2[20]='0';
  281. strtemp2[21]=strtemp[0];
  282. }
  283. cvar_zp_cs_buymenu_pistol_cost[i] = register_cvar(strtemp2, "0");
  284. num_to_str(i+1, strtemp, 2)
  285. strtemp2 = "zp_cs_buymenu_pistol___todo";
  286. if (i>8)
  287. {
  288. strtemp2[20]=strtemp[0];
  289. strtemp2[21]=strtemp[1];
  290. }
  291. else
  292. {
  293. strtemp2[20]='0';
  294. strtemp2[21]=strtemp[0];
  295. }
  296. cvar_zp_cs_buymenu_pistol_todo[i] = register_cvar(strtemp2, "do_nothing");
  297. }
  298. for(new i=0;i<99;i++)
  299. {
  300. num_to_str(i+1, strtemp, 2)
  301. strtemp2 = "zp_cs_buymenu_shotgun___name";
  302. if (i>8)
  303. {
  304. strtemp2[21]=strtemp[0];
  305. strtemp2[22]=strtemp[1];
  306. }
  307. else
  308. {
  309. strtemp2[21]='0';
  310. strtemp2[22]=strtemp[0];
  311. }
  312. cvar_zp_cs_buymenu_shotgun_name[i] = register_cvar(strtemp2, "-");
  313. num_to_str(i+1, strtemp, 2)
  314. strtemp2 = "zp_cs_buymenu_shotgun___cost";
  315. if (i>8)
  316. {
  317. strtemp2[21]=strtemp[0];
  318. strtemp2[22]=strtemp[1];
  319. }
  320. else
  321. {
  322. strtemp2[21]='0';
  323. strtemp2[22]=strtemp[0];
  324. }
  325. cvar_zp_cs_buymenu_shotgun_cost[i] = register_cvar(strtemp2, "0");
  326. num_to_str(i+1, strtemp, 2)
  327. strtemp2 = "zp_cs_buymenu_shotgun___todo";
  328. if (i>8)
  329. {
  330. strtemp2[21]=strtemp[0];
  331. strtemp2[22]=strtemp[1];
  332. }
  333. else
  334. {
  335. strtemp2[21]='0';
  336. strtemp2[22]=strtemp[0];
  337. }
  338. cvar_zp_cs_buymenu_shotgun_todo[i] = register_cvar(strtemp2, "do_nothing");
  339. }
  340. for(new i=0;i<99;i++)
  341. {
  342. num_to_str(i+1, strtemp, 2)
  343. strtemp2 = "zp_cs_buymenu_smgun___name";
  344. if (i>8)
  345. {
  346. strtemp2[19]=strtemp[0];
  347. strtemp2[20]=strtemp[1];
  348. }
  349. else
  350. {
  351. strtemp2[19]='0';
  352. strtemp2[20]=strtemp[0];
  353. }
  354. cvar_zp_cs_buymenu_smgun_name[i] = register_cvar(strtemp2, "-");
  355. num_to_str(i+1, strtemp, 2)
  356. strtemp2 = "zp_cs_buymenu_smgun___cost";
  357. if (i>8)
  358. {
  359. strtemp2[19]=strtemp[0];
  360. strtemp2[20]=strtemp[1];
  361. }
  362. else
  363. {
  364. strtemp2[19]='0';
  365. strtemp2[20]=strtemp[0];
  366. }
  367. cvar_zp_cs_buymenu_smgun_cost[i] = register_cvar(strtemp2, "0");
  368. num_to_str(i+1, strtemp, 2)
  369. strtemp2 = "zp_cs_buymenu_smgun___todo";
  370. if (i>8)
  371. {
  372. strtemp2[19]=strtemp[0];
  373. strtemp2[20]=strtemp[1];
  374. }
  375. else
  376. {
  377. strtemp2[19]='0';
  378. strtemp2[20]=strtemp[0];
  379. }
  380. cvar_zp_cs_buymenu_smgun_todo[i] = register_cvar(strtemp2, "do_nothing");
  381. }
  382. for(new i=0;i<99;i++)
  383. {
  384. num_to_str(i+1, strtemp, 2)
  385. strtemp2 = "zp_cs_buymenu_rifle___name";
  386. if (i>8)
  387. {
  388. strtemp2[19]=strtemp[0];
  389. strtemp2[20]=strtemp[1];
  390. }
  391. else
  392. {
  393. strtemp2[19]='0';
  394. strtemp2[20]=strtemp[0];
  395. }
  396. cvar_zp_cs_buymenu_rifle_name[i] = register_cvar(strtemp2, "-");
  397. num_to_str(i+1, strtemp, 2)
  398. strtemp2 = "zp_cs_buymenu_rifle___cost";
  399. if (i>8)
  400. {
  401. strtemp2[19]=strtemp[0];
  402. strtemp2[20]=strtemp[1];
  403. }
  404. else
  405. {
  406. strtemp2[19]='0';
  407. strtemp2[20]=strtemp[0];
  408. }
  409. cvar_zp_cs_buymenu_rifle_cost[i] = register_cvar(strtemp2, "0");
  410. num_to_str(i+1, strtemp, 2)
  411. strtemp2 = "zp_cs_buymenu_rifle___todo";
  412. if (i>8)
  413. {
  414. strtemp2[19]=strtemp[0];
  415. strtemp2[20]=strtemp[1];
  416. }
  417. else
  418. {
  419. strtemp2[19]='0';
  420. strtemp2[20]=strtemp[0];
  421. }
  422. cvar_zp_cs_buymenu_rifle_todo[i] = register_cvar(strtemp2, "do_nothing");
  423. }
  424. for(new i=0;i<99;i++)
  425. {
  426. num_to_str(i+1, strtemp, 2)
  427. strtemp2 = "zp_cs_buymenu_biggun___name";
  428. if (i>8)
  429. {
  430. strtemp2[20]=strtemp[0];
  431. strtemp2[21]=strtemp[1];
  432. }
  433. else
  434. {
  435. strtemp2[20]='0';
  436. strtemp2[21]=strtemp[0];
  437. }
  438. cvar_zp_cs_buymenu_biggun_name[i] = register_cvar(strtemp2, "-");
  439. num_to_str(i+1, strtemp, 2)
  440. strtemp2 = "zp_cs_buymenu_biggun___cost";
  441. if (i>8)
  442. {
  443. strtemp2[20]=strtemp[0];
  444. strtemp2[21]=strtemp[1];
  445. }
  446. else
  447. {
  448. strtemp2[20]='0';
  449. strtemp2[21]=strtemp[0];
  450. }
  451. cvar_zp_cs_buymenu_biggun_cost[i] = register_cvar(strtemp2, "0");
  452. num_to_str(i+1, strtemp, 2)
  453. strtemp2 = "zp_cs_buymenu_biggun___todo";
  454. if (i>8)
  455. {
  456. strtemp2[20]=strtemp[0];
  457. strtemp2[21]=strtemp[1];
  458. }
  459. else
  460. {
  461. strtemp2[20]='0';
  462. strtemp2[21]=strtemp[0];
  463. }
  464. cvar_zp_cs_buymenu_biggun_todo[i] = register_cvar(strtemp2, "do_nothing");
  465. }
  466. for(new i=0;i<99;i++)
  467. {
  468. num_to_str(i+1, strtemp, 2)
  469. strtemp2 = "zp_cs_buymenu_equiph___name";
  470. if (i>8)
  471. {
  472. strtemp2[20]=strtemp[0];
  473. strtemp2[21]=strtemp[1];
  474. }
  475. else
  476. {
  477. strtemp2[20]='0';
  478. strtemp2[21]=strtemp[0];
  479. }
  480. cvar_zp_cs_buymenu_equiph_name[i] = register_cvar(strtemp2, "-");
  481. num_to_str(i+1, strtemp, 2)
  482. strtemp2 = "zp_cs_buymenu_equiph___cost";
  483. if (i>8)
  484. {
  485. strtemp2[20]=strtemp[0];
  486. strtemp2[21]=strtemp[1];
  487. }
  488. else
  489. {
  490. strtemp2[20]='0';
  491. strtemp2[21]=strtemp[0];
  492. }
  493. cvar_zp_cs_buymenu_equiph_cost[i] = register_cvar(strtemp2, "0");
  494. num_to_str(i+1, strtemp, 2)
  495. strtemp2 = "zp_cs_buymenu_equiph___todo";
  496. if (i>8)
  497. {
  498. strtemp2[20]=strtemp[0];
  499. strtemp2[21]=strtemp[1];
  500. }
  501. else
  502. {
  503. strtemp2[20]='0';
  504. strtemp2[21]=strtemp[0];
  505. }
  506. cvar_zp_cs_buymenu_equiph_todo[i] = register_cvar(strtemp2, "do_nothing");
  507. }
  508. for(new i=0;i<99;i++)
  509. {
  510. num_to_str(i+1, strtemp, 2)
  511. strtemp2 = "zp_cs_buymenu_equipz___name";
  512. if (i>8)
  513. {
  514. strtemp2[20]=strtemp[0];
  515. strtemp2[21]=strtemp[1];
  516. }
  517. else
  518. {
  519. strtemp2[20]='0';
  520. strtemp2[21]=strtemp[0];
  521. }
  522. cvar_zp_cs_buymenu_equipz_name[i] = register_cvar(strtemp2, "-");
  523. num_to_str(i+1, strtemp, 2)
  524. strtemp2 = "zp_cs_buymenu_equipz___cost";
  525. if (i>8)
  526. {
  527. strtemp2[20]=strtemp[0];
  528. strtemp2[21]=strtemp[1];
  529. }
  530. else
  531. {
  532. strtemp2[20]='0';
  533. strtemp2[21]=strtemp[0];
  534. }
  535. cvar_zp_cs_buymenu_equipz_cost[i] = register_cvar(strtemp2, "0");
  536. num_to_str(i+1, strtemp, 2)
  537. strtemp2 = "zp_cs_buymenu_equipz___todo";
  538. if (i>8)
  539. {
  540. strtemp2[20]=strtemp[0];
  541. strtemp2[21]=strtemp[1];
  542. }
  543. else
  544. {
  545. strtemp2[20]='0';
  546. strtemp2[21]=strtemp[0];
  547. }
  548. cvar_zp_cs_buymenu_equipz_todo[i] = register_cvar(strtemp2, "do_nothing");
  549. }
  550. }
  551.  
  552.  
  553. public plugin_cfg()
  554. {
  555. new cfgdir[32]
  556. get_localinfo("amxx_configsdir",cfgdir,sizeof cfgdir)
  557. server_cmd("exec %s/zp_cs_buymenu.cfg", cfgdir)
  558. build_menu;
  559. }
  560.  
  561. public fw_ClientConnect_Post(id)
  562. {
  563. get_user_name(id,PlayerOldName[id],31)
  564. console_cmd(id,"");
  565. if (zp_cs_player_moneybonus[id])
  566. {
  567. zp_cs_player_money[id]+=zp_cs_player_moneybonus[id]
  568. zp_cs_player_moneybonus[id]=0
  569. }
  570. if (zp_cs_player_money[id]<get_pcvar_num(cvar_zp_cs_startmoney)) zp_cs_player_money[id]=get_pcvar_num(cvar_zp_cs_startmoney)
  571. return FMRES_IGNORED;
  572. }
  573.  
  574. public event_round_start()
  575. {
  576. set_hudmessage(0, 255, 0, -1.0, 0.9, 2, 1.0, 4.5,0.1,0.1,-1)
  577. ShowSyncHudMsg(0, g_MsgSyncObj2, "%L", LANG_PLAYER, "BUYMENU_INFO1")
  578.  
  579. zp_cs_buymenu_ready = false;
  580. antidoteused = 0
  581. madnessused = 0
  582. infbombused = 0
  583.  
  584. zp_cs_moneymax = get_pcvar_num(cvar_zp_cs_moneymax);
  585. zp_cs_h_income_cash_rate = get_pcvar_float(cvar_zp_cs_h_income_cash_rate)
  586. zp_cs_z_income_cash_rate = get_pcvar_float(cvar_zp_cs_z_income_cash_rate)
  587. zp_cs_n_income_cash_rate = get_pcvar_float(cvar_zp_cs_n_income_cash_rate)
  588. zp_cs_s_income_cash_rate = get_pcvar_float(cvar_zp_cs_s_income_cash_rate)
  589. zp_cs_killassist_mindamage_h = get_pcvar_float(cvar_zp_cs_killassist_mindmg_h)
  590. zp_cs_killassist_mindamage_z = get_pcvar_float(cvar_zp_cs_killassist_mindmg_z)
  591. zp_human_frags_for_kill = get_pcvar_num(cvar_zp_human_frags_for_kill)
  592. zp_zombie_frags_for_infect = get_pcvar_num(cvar_zp_zombie_frags_for_infect)
  593. zp_zombie_infect_health = get_pcvar_float(cvar_zp_zombie_infect_health)
  594.  
  595. static Float:armor
  596. for (new id=1;id<=g_maxplayers;id++)
  597. {
  598. if (!is_user_connected(id)) continue;
  599.  
  600. menu_cancel(id);
  601.  
  602. pev(id, pev_armorvalue, armor)
  603. if (armor > 0.0)
  604. if (armor < 36.0)
  605. set_task(0.1, "zp_cs_hevsuitstatusiconblink", id)
  606. else
  607. set_task(0.1, "zp_cs_hevsuitstatusiconshow", id)
  608. }
  609.  
  610. zp_cs_buytime_passed=false;
  611. set_task(0.1, "build_menu");
  612. if (task_exists(TASK_BUYTIME_END)) remove_task(TASK_BUYTIME_END);
  613. set_task(60.0*get_pcvar_float(cvar_zp_cs_buytime),"rebuild_menu",TASK_BUYTIME_END);
  614. }
  615.  
  616. public zp_round_ended(winteam)
  617. {
  618. if (get_pcvar_num(cvar_zp_cs_restartround))
  619. for (new id=1;id<=g_maxplayers;id++)
  620. {
  621. zp_cs_player_moneybonus[id]=0;
  622. zp_cs_player_money[id]=get_pcvar_num(cvar_zp_cs_startmoney)
  623. set_task(0.1, "zp_cs_hevsuitstatusiconhide", id)
  624.  
  625. return PLUGIN_CONTINUE
  626. }
  627.  
  628. new color[3]
  629. for (new i=0;i<3;i++)
  630. color[i]=255*(winteam==i);
  631. set_hudmessage(color[1], color[2], color[0], 0.05, 0.60, 1, 4.0, 5.0,0.1,0.2,-1)
  632. ShowSyncHudMsg(0,g_MsgSyncObj1, "%L", LANG_PLAYER,Lang_Roundend_msg[winteam])
  633. set_task(1.0,"round_results",winteam);
  634.  
  635. return PLUGIN_CONTINUE
  636. }
  637.  
  638. public round_results(winteam)
  639. {
  640. new strtemp1[16]
  641. new color[3]
  642.  
  643. for (new id=1;id<=g_maxplayers;id++)
  644. {
  645. if ((!is_user_connected(id))||(zp_get_user_survivor(id))||(zp_get_user_nemesis(id))) continue;
  646.  
  647. new MoneyBonus, FragBonus, DeathPenalty;
  648. if (zp_get_user_zombie(id)||(zp_get_user_nemesis(id)))
  649. {
  650. if (winteam==0)
  651. {
  652. color[0]=255;
  653. strtemp1="ROUNDEND_FAIL"
  654. MoneyBonus=get_pcvar_num(cvar_zp_cs_money_zombie_draw)
  655. FragBonus=get_pcvar_num(cvar_zp_cs_drawround_frag_z)
  656. DeathPenalty=get_pcvar_num(cvar_zp_cs_drawround_death_z)
  657. }
  658.  
  659. if (winteam==1)
  660. {
  661. color[1]=255;
  662. strtemp1="ROUNDEND_WIN"
  663. MoneyBonus=get_pcvar_num(cvar_zp_cs_money_zombie_win)
  664. }
  665.  
  666. if (winteam==2)
  667. {
  668. color[0]=255;
  669. strtemp1="ROUNDEND_FAIL"
  670. MoneyBonus=get_pcvar_num(cvar_zp_cs_money_zombie_lose)
  671. }
  672. }
  673. else
  674. {
  675. if (winteam==0)
  676. {
  677. color[1]=255;
  678. strtemp1="ROUNDEND_WIN"
  679. MoneyBonus=get_pcvar_num(cvar_zp_cs_money_human_draw)
  680. FragBonus=get_pcvar_num(cvar_zp_cs_drawround_frag_h)
  681. DeathPenalty=get_pcvar_num(cvar_zp_cs_drawround_death_h)
  682. }
  683. if (winteam==1)
  684. {
  685. color[0]=255;
  686. strtemp1="ROUNDEND_FAIL"
  687. MoneyBonus=get_pcvar_num(cvar_zp_cs_money_human_lose)
  688. }
  689. if (winteam==2)
  690. {
  691. color[1]=255;
  692. strtemp1="ROUNDEND_WIN"
  693. MoneyBonus=get_pcvar_num(cvar_zp_cs_money_human_win)
  694. }
  695. }
  696. zp_cs_player_moneybonus[id]+=MoneyBonus
  697. set_pev(id, pev_frags, float(pev(id, pev_frags)+FragBonus))
  698. set_pdata_int(id, OFFSET_DEATHS, get_pdata_int(id, OFFSET_DEATHS, OFFSET_LINUX)+DeathPenalty, OFFSET_LINUX)
  699. set_hudmessage(color[0], color[1], color[2], 0.05, 0.63, 2, 1.0, 3.5,0.05,0.05,-1)
  700. set_task(0.1,"update_scoreboard",id)
  701. if (winteam) ShowSyncHudMsg(id, g_MsgSyncObj2, "%L^n%L: %d", LANG_PLAYER, strtemp1, LANG_PLAYER, "ROUNDEND_MONEY", MoneyBonus)
  702. else ShowSyncHudMsg(id, g_MsgSyncObj2, "%L^n%L: %d^n%L: %d^n%L: %d", LANG_PLAYER, strtemp1, LANG_PLAYER, "ROUNDEND_MONEY", MoneyBonus, LANG_PLAYER, "ROUNDEND_FRAGS",FragBonus, LANG_PLAYER, "ROUNDEND_DEATHS",DeathPenalty)
  703. }
  704. }
  705.  
  706. public update_scoreboard(id)
  707. {
  708. message_begin(MSG_BROADCAST, g_msgScoreInfo)
  709. write_byte(id)
  710. write_short(pev(id, pev_frags))
  711. write_short(get_pdata_int(id, OFFSET_DEATHS, OFFSET_LINUX))
  712. write_short(0)
  713. write_short(get_pdata_int(id, OFFSET_TEAM, OFFSET_LINUX))
  714. message_end()
  715. }
  716.  
  717. public rebuild_menu()
  718. {
  719. for (new id=1;id<=g_maxplayers;id++)
  720. if (!is_user_connected(id))
  721. continue;
  722. else
  723. menu_cancel(id);
  724.  
  725. zp_cs_buytime_passed=true;
  726. build_menu;
  727. set_hudmessage(0, 255, 0, -1.0, 0.9, 2, 1.0, 4.5,0.1,0.1,-1)
  728. ShowSyncHudMsg(0, g_MsgSyncObj2, "%L", LANG_PLAYER, "BUYMENU_INFO2")
  729. }
  730.  
  731.  
  732. public build_menu()
  733. {
  734. if (zp_cs_buymenu_ready)
  735. {
  736. menu_destroy(zp_cs_buymenu)
  737. menu_destroy(zp_cs_buymenu_pistol)
  738. menu_destroy(zp_cs_buymenu_shotgun)
  739. menu_destroy(zp_cs_buymenu_smgun)
  740. menu_destroy(zp_cs_buymenu_rifle)
  741. menu_destroy(zp_cs_buymenu_biggun)
  742. menu_destroy(zp_cs_buymenu_knife)
  743. menu_destroy(zp_cs_buymenu_equiph)
  744. menu_destroy(zp_cs_buymenu_equipz)
  745. }
  746.  
  747. //register menus
  748. zp_cs_buymenu = menu_create("Buy Item","zp_cs_buymenu_handle")
  749. zp_cs_buymenu_pistol = menu_create("Buy Handgun\R$ Cost^n(Secondary weapon)","zp_cs_subbuymenu_handle")
  750. zp_cs_buymenu_shotgun = menu_create("Buy Shotgun\R$ Cost^n(Primary weapon)","zp_cs_subbuymenu_handle")
  751. zp_cs_buymenu_smgun = menu_create("Buy Sub-Machnie gun\R$ Cost^n(Primary weapon)","zp_cs_subbuymenu_handle")
  752. zp_cs_buymenu_rifle = menu_create("Buy Rifle\R$ Cost^n(Primary weapon)","zp_cs_subbuymenu_handle")
  753. zp_cs_buymenu_biggun = menu_create("Buy Heavy Weapons\R$ Cost^n(Primary weapon)","zp_cs_subbuymenu_handle")
  754. zp_cs_buymenu_knife = menu_create("Knife Mod\R$ Cost^n(Primary weapon)","zp_cs_subbuymenu_handle")
  755. zp_cs_buymenu_equiph = menu_create("Buy Equipemnt\R$ Cost","zp_cs_subbuymenu_handle")
  756. zp_cs_buymenu_equipz = menu_create("Buy Equipemnt\R$ Cost","zp_cs_subbuymenu_handle")
  757.  
  758. new strtemp0[100];
  759. formatex(strtemp0, charsmax(strtemp0), "%L", LANG_PLAYER, "BUYMENU_MENU1")
  760. menu_additem(zp_cs_buymenu, strtemp0, "1");
  761. formatex(strtemp0, charsmax(strtemp0), "%L", LANG_PLAYER, "BUYMENU_MENU2")
  762. menu_additem(zp_cs_buymenu, strtemp0, "2");
  763. formatex(strtemp0, charsmax(strtemp0), "%L", LANG_PLAYER, "BUYMENU_MENU3")
  764. menu_additem(zp_cs_buymenu, strtemp0, "3");
  765. formatex(strtemp0, charsmax(strtemp0), "%L", LANG_PLAYER, "BUYMENU_MENU4")
  766. menu_additem(zp_cs_buymenu, strtemp0, "4");
  767. formatex(strtemp0, charsmax(strtemp0), "%L^n", LANG_PLAYER, "BUYMENU_MENU5")
  768. menu_additem(zp_cs_buymenu, strtemp0, "5");
  769. formatex(strtemp0, charsmax(strtemp0), "%L", LANG_PLAYER, "BUYMENU_MENU6")
  770. menu_additem(zp_cs_buymenu, strtemp0, "6");
  771. formatex(strtemp0, charsmax(strtemp0), "%L^n", LANG_PLAYER, "BUYMENU_MENU7")
  772. menu_additem(zp_cs_buymenu, strtemp0, "7");
  773. formatex(strtemp0, charsmax(strtemp0), "%L^n", LANG_PLAYER, "BUYMENU_MENU8")
  774. menu_additem(zp_cs_buymenu, strtemp0, "8");
  775. formatex(strtemp0, charsmax(strtemp0), "%L", LANG_PLAYER, "BUYMENU_MENU9")
  776. menu_additem(zp_cs_buymenu, strtemp0, "9");
  777. formatex(strtemp0, charsmax(strtemp0), "%L", LANG_PLAYER, "BUYMENU_MENU0")
  778. menu_additem(zp_cs_buymenu, strtemp0, "0");
  779. menu_setprop(zp_cs_buymenu, MPROP_PERPAGE, 0);
  780. menu_setprop(zp_cs_buymenu, MPROP_NUMBER_COLOR, "\w");
  781.  
  782.  
  783. new strtemp[100];
  784. new strtemp2[100];
  785. new strtemp3[100];
  786. for(new i=0;i<99;i++)
  787. {
  788. get_pcvar_string(cvar_zp_cs_buymenu_pistol_name[i], strtemp , 32)
  789. if (strtemp[0] != '-')
  790. {
  791. get_pcvar_string(cvar_zp_cs_buymenu_pistol_todo[i], strtemp3 , 32)
  792.  
  793. if (!zp_cs_buytime_passed)
  794. num_to_str(get_pcvar_num(cvar_zp_cs_buymenu_pistol_cost[i]), strtemp2, 32)
  795. else
  796. num_to_str((get_pcvar_num(cvar_zp_cs_buymenu_pistol_cost[i])*get_pcvar_num(cvar_zp_cs_buytime_pistol_mult)), strtemp2, 32)
  797.  
  798. add(strtemp,sizeof strtemp, "\R\y",4)
  799. add(strtemp,sizeof strtemp, strtemp2, sizeof strtemp2)
  800. menu_additem(zp_cs_buymenu_pistol, strtemp, strtemp3)
  801. }
  802. }
  803. menu_setprop(zp_cs_buymenu_pistol, MPROP_NUMBER_COLOR, "\w");
  804. formatex(strtemp0, charsmax(strtemp0), "%L", LANG_PLAYER, "BUYMENU_BACK")
  805. menu_setprop(zp_cs_buymenu_pistol, MPROP_BACKNAME, strtemp0)
  806. formatex(strtemp0, charsmax(strtemp0), "%L", LANG_PLAYER, "BUYMENU_NEXT")
  807. menu_setprop(zp_cs_buymenu_pistol, MPROP_NEXTNAME, strtemp0)
  808. formatex(strtemp0, charsmax(strtemp0), "%L", LANG_PLAYER, "BUYMENU_EXIT")
  809. menu_setprop(zp_cs_buymenu_pistol, MPROP_EXITNAME, strtemp0)
  810. for(new i=0;i<99;i++)
  811. {
  812. get_pcvar_string(cvar_zp_cs_buymenu_shotgun_name[i], strtemp , 32)
  813. if (strtemp[0] != '-')
  814. {
  815. get_pcvar_string(cvar_zp_cs_buymenu_shotgun_todo[i], strtemp3 , 32)
  816.  
  817. if (!zp_cs_buytime_passed)
  818. num_to_str(get_pcvar_num(cvar_zp_cs_buymenu_shotgun_cost[i]), strtemp2, 32)
  819. else
  820. num_to_str((get_pcvar_num(cvar_zp_cs_buymenu_shotgun_cost[i])*get_pcvar_num(cvar_zp_cs_buytime_shotgun_mult)), strtemp2, 32)
  821.  
  822. add(strtemp,sizeof strtemp, "\R\y",4)
  823. add(strtemp,sizeof strtemp, strtemp2, sizeof strtemp2)
  824. menu_additem(zp_cs_buymenu_shotgun, strtemp, strtemp3)
  825. }
  826. }
  827. menu_setprop(zp_cs_buymenu_shotgun, MPROP_NUMBER_COLOR, "\w");
  828. formatex(strtemp0, charsmax(strtemp0), "%L", LANG_PLAYER, "BUYMENU_BACK")
  829. menu_setprop(zp_cs_buymenu_shotgun, MPROP_BACKNAME, strtemp0)
  830. formatex(strtemp0, charsmax(strtemp0), "%L", LANG_PLAYER, "BUYMENU_NEXT")
  831. menu_setprop(zp_cs_buymenu_shotgun, MPROP_NEXTNAME, strtemp0)
  832. formatex(strtemp0, charsmax(strtemp0), "%L", LANG_PLAYER, "BUYMENU_EXIT")
  833. menu_setprop(zp_cs_buymenu_shotgun, MPROP_EXITNAME, strtemp0)
  834. for(new i=0;i<99;i++)
  835. {
  836. get_pcvar_string(cvar_zp_cs_buymenu_smgun_name[i], strtemp , 32)
  837. if (strtemp[0] != '-')
  838. {
  839. get_pcvar_string(cvar_zp_cs_buymenu_smgun_todo[i], strtemp3 , 32)
  840.  
  841. if (!zp_cs_buytime_passed)
  842. num_to_str(get_pcvar_num(cvar_zp_cs_buymenu_smgun_cost[i]), strtemp2, 32)
  843. else
  844. num_to_str((get_pcvar_num(cvar_zp_cs_buymenu_smgun_cost[i])*get_pcvar_num(cvar_zp_cs_buytime_smgun_mult)), strtemp2, 32)
  845.  
  846. add(strtemp,sizeof strtemp, "\R\y",4)
  847. add(strtemp,sizeof strtemp, strtemp2, sizeof strtemp2)
  848. menu_additem(zp_cs_buymenu_smgun, strtemp, strtemp3)
  849. }
  850. }
  851. menu_setprop(zp_cs_buymenu_smgun, MPROP_NUMBER_COLOR, "\w");
  852. formatex(strtemp0, charsmax(strtemp0), "%L", LANG_PLAYER, "BUYMENU_BACK")
  853. menu_setprop(zp_cs_buymenu_smgun, MPROP_BACKNAME, strtemp0)
  854. formatex(strtemp0, charsmax(strtemp0), "%L", LANG_PLAYER, "BUYMENU_NEXT")
  855. menu_setprop(zp_cs_buymenu_smgun, MPROP_NEXTNAME, strtemp0)
  856. formatex(strtemp0, charsmax(strtemp0), "%L", LANG_PLAYER, "BUYMENU_EXIT")
  857. menu_setprop(zp_cs_buymenu_smgun, MPROP_EXITNAME, strtemp0)
  858. for(new i=0;i<99;i++)
  859. {
  860. get_pcvar_string(cvar_zp_cs_buymenu_rifle_name[i], strtemp , 32)
  861. if (strtemp[0] != '-')
  862. {
  863. get_pcvar_string(cvar_zp_cs_buymenu_rifle_todo[i], strtemp3 , 32)
  864.  
  865. if (!zp_cs_buytime_passed)
  866. num_to_str(get_pcvar_num(cvar_zp_cs_buymenu_rifle_cost[i]), strtemp2, 32)
  867. else
  868. num_to_str((get_pcvar_num(cvar_zp_cs_buymenu_rifle_cost[i])*get_pcvar_num(cvar_zp_cs_buytime_rifle_mult)), strtemp2, 32)
  869.  
  870. add(strtemp,sizeof strtemp, "\R\y",4)
  871. add(strtemp,sizeof strtemp, strtemp2, sizeof strtemp2)
  872. menu_additem(zp_cs_buymenu_rifle, strtemp, strtemp3)
  873. }
  874. }
  875. menu_setprop(zp_cs_buymenu_rifle, MPROP_NUMBER_COLOR, "\w");
  876. formatex(strtemp0, charsmax(strtemp0), "%L", LANG_PLAYER, "BUYMENU_BACK")
  877. menu_setprop(zp_cs_buymenu_rifle, MPROP_BACKNAME, strtemp0)
  878. formatex(strtemp0, charsmax(strtemp0), "%L", LANG_PLAYER, "BUYMENU_NEXT")
  879. menu_setprop(zp_cs_buymenu_rifle, MPROP_NEXTNAME, strtemp0)
  880. formatex(strtemp0, charsmax(strtemp0), "%L", LANG_PLAYER, "BUYMENU_EXIT")
  881. menu_setprop(zp_cs_buymenu_rifle, MPROP_EXITNAME, strtemp0)
  882. for(new i=0;i<99;i++)
  883. {
  884. get_pcvar_string(cvar_zp_cs_buymenu_biggun_name[i], strtemp , 32)
  885. if (strtemp[0] != '-')
  886. {
  887. get_pcvar_string(cvar_zp_cs_buymenu_biggun_todo[i], strtemp3 , 32)
  888.  
  889. if (!zp_cs_buytime_passed)
  890. num_to_str(get_pcvar_num(cvar_zp_cs_buymenu_biggun_cost[i]), strtemp2, 32)
  891. else
  892. num_to_str((get_pcvar_num(cvar_zp_cs_buymenu_biggun_cost[i])*get_pcvar_num(cvar_zp_cs_buytime_biggun_mult)), strtemp2, 32)
  893.  
  894. add(strtemp,sizeof strtemp, "\R\y",4)
  895. add(strtemp,sizeof strtemp, strtemp2, sizeof strtemp2)
  896. menu_additem(zp_cs_buymenu_biggun, strtemp, strtemp3)
  897. }
  898. }
  899. menu_setprop(zp_cs_buymenu_biggun, MPROP_NUMBER_COLOR, "\w");
  900. formatex(strtemp0, charsmax(strtemp0), "%L", LANG_PLAYER, "BUYMENU_BACK")
  901. menu_setprop(zp_cs_buymenu_biggun, MPROP_BACKNAME, strtemp0)
  902. formatex(strtemp0, charsmax(strtemp0), "%L", LANG_PLAYER, "BUYMENU_NEXT")
  903. menu_setprop(zp_cs_buymenu_biggun, MPROP_NEXTNAME, strtemp0)
  904. formatex(strtemp0, charsmax(strtemp0), "%L", LANG_PLAYER, "BUYMENU_EXIT")
  905. menu_setprop(zp_cs_buymenu_biggun, MPROP_EXITNAME, strtemp0)
  906. for(new i=0;i<99;i++)
  907. {
  908. get_pcvar_string(cvar_zp_cs_buymenu_equiph_name[i], strtemp , 32)
  909. if (strtemp[0] != '-')
  910. {
  911. get_pcvar_string(cvar_zp_cs_buymenu_equiph_todo[i], strtemp3 , 32)
  912. num_to_str(get_pcvar_num(cvar_zp_cs_buymenu_equiph_cost[i]), strtemp2, 32)
  913.  
  914. if (((strfind(strtemp3, "zp_cs_buy_flashbang") == 0)||(strfind(strtemp3, "zp_cs_buy_hegrenade") == 0)||(strfind(strtemp3, "zp_cs_buy_smokegrenade") == 0))&&(zp_cs_buytime_passed))
  915. num_to_str((get_pcvar_num(cvar_zp_cs_buymenu_equiph_cost[i])*get_pcvar_num(cvar_zp_cs_buytime_gren_mult)), strtemp2, 32)
  916.  
  917. add(strtemp,sizeof strtemp, "\R\y",4)
  918. add(strtemp,sizeof strtemp, strtemp2, sizeof strtemp2)
  919. menu_additem(zp_cs_buymenu_equiph, strtemp, strtemp3)
  920. }
  921. }
  922. menu_setprop(zp_cs_buymenu_equiph, MPROP_NUMBER_COLOR, "\w");
  923. formatex(strtemp0, charsmax(strtemp0), "%L", LANG_PLAYER, "BUYMENU_BACK")
  924. menu_setprop(zp_cs_buymenu_equiph, MPROP_BACKNAME, strtemp0)
  925. formatex(strtemp0, charsmax(strtemp0), "%L", LANG_PLAYER, "BUYMENU_NEXT")
  926. menu_setprop(zp_cs_buymenu_equiph, MPROP_NEXTNAME, strtemp0)
  927. formatex(strtemp0, charsmax(strtemp0), "%L", LANG_PLAYER, "BUYMENU_EXIT")
  928. menu_setprop(zp_cs_buymenu_equiph, MPROP_EXITNAME, strtemp0)
  929. for(new i=0;i<99;i++)
  930. {
  931. get_pcvar_string(cvar_zp_cs_buymenu_equipz_name[i], strtemp , 32)
  932. if (strtemp[0] != '-')
  933. {
  934. get_pcvar_string(cvar_zp_cs_buymenu_equipz_todo[i], strtemp3 , 32)
  935. num_to_str(get_pcvar_num(cvar_zp_cs_buymenu_equipz_cost[i]), strtemp2, 32)
  936. add(strtemp,sizeof strtemp, "\R\y",4)
  937. add(strtemp,sizeof strtemp, strtemp2, sizeof strtemp2)
  938. menu_additem(zp_cs_buymenu_equipz, strtemp, strtemp3)
  939. }
  940. }
  941. menu_setprop(zp_cs_buymenu_equipz, MPROP_NUMBER_COLOR, "\w");
  942. formatex(strtemp0, charsmax(strtemp0), "%L", LANG_PLAYER, "BUYMENU_BACK")
  943. menu_setprop(zp_cs_buymenu_equipz, MPROP_BACKNAME, strtemp0)
  944. formatex(strtemp0, charsmax(strtemp0), "%L", LANG_PLAYER, "BUYMENU_NEXT")
  945. menu_setprop(zp_cs_buymenu_equipz, MPROP_NEXTNAME, strtemp0)
  946. formatex(strtemp0, charsmax(strtemp0), "%L", LANG_PLAYER, "BUYMENU_EXIT")
  947. menu_setprop(zp_cs_buymenu_equipz, MPROP_EXITNAME, strtemp0)
  948.  
  949. zp_cs_buymenu_ready=true;
  950. }
  951.  
  952. stock fm_give_item(id, const item[])
  953. {
  954. static ent
  955. ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item))
  956. if (!pev_valid(ent))
  957. return;
  958.  
  959. static Float:originF[3]
  960. pev(id, pev_origin, originF)
  961. set_pev(ent, pev_origin, originF)
  962. set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN)
  963. dllfunc(DLLFunc_Spawn, ent)
  964.  
  965. static save
  966. save = pev(ent, pev_solid)
  967. dllfunc(DLLFunc_Touch, ent, id)
  968. if (pev(ent, pev_solid) != save)
  969. return;
  970.  
  971. engfunc(EngFunc_RemoveEntity, ent)
  972. }
  973.  
  974. stock drop_weapons(id, dropwhat)
  975. {
  976. static weapons[32], num, i, weaponid
  977. num = 0
  978. get_user_weapons(id, weapons, num)
  979.  
  980. for (i = 0; i < num; i++)
  981. {
  982. weaponid = weapons[i]
  983.  
  984. if ((dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) || (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM)))
  985. {
  986. static wname[32], weapon_ent
  987. get_weaponname(weaponid, wname, sizeof wname - 1)
  988. weapon_ent = fm_find_ent_by_owner(-1, wname, id);
  989.  
  990. set_pev(weapon_ent, PEV_ADDITIONAL_AMMO, fm_get_user_bpammo(id, weaponid))
  991.  
  992. engclient_cmd(id, "drop", wname)
  993. fm_set_user_bpammo(id, weaponid, 0)
  994. }
  995. }
  996. }
  997.  
  998. stock fm_find_ent_by_owner(entity, const classname[], owner)
  999. {
  1000. while ((entity = engfunc(EngFunc_FindEntityByString, entity, "classname", classname)) && pev(entity, pev_owner) != owner) {}
  1001.  
  1002. return entity;
  1003. }
  1004.  
  1005. stock fm_get_user_bpammo(id, weapon)
  1006. {
  1007. return get_pdata_int(id, AMMOOFFSET[weapon], OFFSET_LINUX);
  1008. }
  1009.  
  1010. stock fm_set_user_bpammo(id, weapon, amount)
  1011. {
  1012. set_pdata_int(id, AMMOOFFSET[weapon], amount, OFFSET_LINUX)
  1013. }
  1014.  
  1015. public clcmd_zp_cs_buymenu(id)
  1016. {
  1017. if (!is_user_alive(id))
  1018. return PLUGIN_HANDLED;
  1019.  
  1020. if ((zp_get_user_nemesis(id))&&(!get_pcvar_num(cvar_zp_cs_nemesis_canbuy)))
  1021. {
  1022. client_print(id,print_center,"%L", LANG_PLAYER, "BUYMENU_CANTBUY_NEMESIS")
  1023. return PLUGIN_HANDLED;
  1024. }
  1025. if ((zp_get_user_survivor(id))&&(!get_pcvar_num(cvar_zp_cs_survivor_canbuy)))
  1026. {
  1027. client_print(id,print_center,"%L", LANG_PLAYER, "BUYMENU_CANTBUY_SURVIVOR")
  1028. return PLUGIN_HANDLED;
  1029. }
  1030. if (zp_cs_buymenu_ready)
  1031. menu_display(id, zp_cs_buymenu)
  1032.  
  1033. return PLUGIN_HANDLED;
  1034. }
  1035.  
  1036. public zp_cs_buymenu_handle(id, menu, item)
  1037. {
  1038. new cmd[32];
  1039. new access, callback;
  1040. menu_item_getinfo(menu, item, access, cmd,2,_,_, callback);
  1041. zp_cs_submenuid[id] = str_to_num(cmd);
  1042.  
  1043. if (zp_cs_submenuid[id] == 0)
  1044. return PLUGIN_HANDLED;
  1045.  
  1046. if ((zp_get_user_zombie(id))&&(zp_cs_submenuid[id] != 8))
  1047. {
  1048. client_print(id,print_center,"%L", LANG_PLAYER, "BUYMENU_ONLY_HUMAH");
  1049. return PLUGIN_HANDLED;
  1050. }
  1051.  
  1052. if (zp_cs_submenuid[id] == 1)
  1053. menu_display(id, zp_cs_buymenu_pistol, 0);
  1054. if (zp_cs_submenuid[id] == 2)
  1055. menu_display(id, zp_cs_buymenu_shotgun, 0);
  1056. if (zp_cs_submenuid[id] == 3)
  1057. menu_display(id, zp_cs_buymenu_smgun, 0);
  1058. if (zp_cs_submenuid[id] == 4)
  1059. menu_display(id, zp_cs_buymenu_rifle, 0);
  1060. if (zp_cs_submenuid[id] == 5)
  1061. menu_display(id, zp_cs_buymenu_biggun, 0);
  1062. if (zp_cs_submenuid[id] == 9)
  1063. menu_display(id, zp_cs_buymenu_knife, 0);
  1064. if (zp_cs_submenuid[id] == 8)
  1065. if (zp_get_user_zombie(id))
  1066. {
  1067. zp_cs_submenuid[id] = 82
  1068. menu_display(id, zp_cs_buymenu_equipz, 0);
  1069. }
  1070. else
  1071. {
  1072. zp_cs_submenuid[id] = 81
  1073. menu_display(id, zp_cs_buymenu_equiph, 0);
  1074. }
  1075. if (zp_cs_submenuid[id] == 9)
  1076. {
  1077. client_cmd(id, "/knife")
  1078. }
  1079.  
  1080. if ((zp_cs_submenuid[id] == 6)||(zp_cs_submenuid[id] == 7))
  1081. {
  1082. static weapons[32], num, i, currentammo, weaponid, currentammocost, refreshHUD
  1083. num = 0
  1084. refreshHUD = false;
  1085. get_user_weapons(id, weapons, num)
  1086.  
  1087. for (i = 0; i < num; i++)
  1088. {
  1089. weaponid = weapons[i]
  1090. if ((((weaponid != 17)&&(weaponid != 16)&&(weaponid != 1)&&(weaponid != 26)&&(weaponid != 0)&&(weaponid != 11)&&(weaponid != 10)&&(zp_cs_submenuid[id] == 6))||(((weaponid == 17)||(weaponid == 16)||(weaponid == 1)||(weaponid == 26)||(weaponid == 0)||(weaponid == 11)||(weaponid == 10))&&(zp_cs_submenuid[id] == 7)))&&(MAXBPAMMO[weaponid] > 2))
  1091. {
  1092. currentammo = fm_get_user_bpammo(id, weaponid)
  1093. currentammocost = AMMOCOST[weaponid];
  1094. if (zp_cs_buytime_passed) currentammocost = currentammocost * get_pcvar_num(cvar_zp_cs_buytime_ammo_mult);
  1095.  
  1096. while((currentammo < MAXBPAMMO[weaponid])&&(zp_cs_player_money[id]>=currentammocost))
  1097. {
  1098. currentammo += BUYAMMO[weaponid]
  1099. ExecuteHamB(Ham_GiveAmmo, id, BUYAMMO[weaponid], AMMOTYPE[weaponid], MAXBPAMMO[weaponid])
  1100. zp_cs_player_money[id] -= currentammocost;
  1101. refreshHUD = true;
  1102. }
  1103. if ((currentammo < MAXBPAMMO[weaponid])&&(zp_cs_player_money[id]<currentammocost))
  1104. {
  1105. message_begin(MSG_ONE_UNRELIABLE, g_msgMoneyBlink, _, id)
  1106. write_byte(5);
  1107. message_end();
  1108. client_print(id,print_center,"%L", LANG_PLAYER, "BUYMENU_NO_MONEY");
  1109. }
  1110. if (refreshHUD)
  1111. {
  1112. message_begin(MSG_ONE_UNRELIABLE, g_MsgMoney, _, id)
  1113. write_long(zp_cs_player_money[id]);
  1114. write_byte(1);
  1115. message_end();
  1116.  
  1117. engfunc(EngFunc_EmitSound, id, CHAN_ITEM, sound_buyammo, 1.0, ATTN_NORM, 0, PITCH_NORM)
  1118. }
  1119. }
  1120. }
  1121. }
  1122. return PLUGIN_HANDLED;
  1123. }
  1124.  
  1125.  
  1126. public zp_cs_subbuymenu_handle(id, menu, item)
  1127. {
  1128. new cmd[32];
  1129. cmd [0] = '-';
  1130. new access, callback;
  1131.  
  1132. menu_item_getinfo(menu, item, access, cmd, charsmax(cmd),_,_, callback);
  1133.  
  1134. if (cmd[0]=='-') return PLUGIN_HANDLED;
  1135.  
  1136. new strtemp[100];
  1137. new itemcost;
  1138.  
  1139. if (strfind(cmd, "do_nothing") != 0)
  1140. for (new i=0;i<99;i++)
  1141. {
  1142. if (zp_cs_submenuid[id] == 1)
  1143. get_pcvar_string(cvar_zp_cs_buymenu_pistol_todo[i], strtemp , 32)
  1144. if (zp_cs_submenuid[id] == 2)
  1145. get_pcvar_string(cvar_zp_cs_buymenu_shotgun_todo[i], strtemp , 32)
  1146. if (zp_cs_submenuid[id] == 3)
  1147. get_pcvar_string(cvar_zp_cs_buymenu_smgun_todo[i], strtemp , 32)
  1148. if (zp_cs_submenuid[id] == 4)
  1149. get_pcvar_string(cvar_zp_cs_buymenu_rifle_todo[i], strtemp , 32)
  1150. if (zp_cs_submenuid[id] == 5)
  1151. get_pcvar_string(cvar_zp_cs_buymenu_biggun_todo[i], strtemp , 32)
  1152. if (zp_cs_submenuid[id] == 81)
  1153. get_pcvar_string(cvar_zp_cs_buymenu_equiph_todo[i], strtemp , 32)
  1154. if (zp_cs_submenuid[id] == 82)
  1155. get_pcvar_string(cvar_zp_cs_buymenu_equipz_todo[i], strtemp , 32)
  1156.  
  1157. if (strfind(cmd, strtemp) == 0)
  1158. {
  1159. if (zp_cs_submenuid[id] == 1)
  1160. itemcost = get_pcvar_num(cvar_zp_cs_buymenu_pistol_cost[i])
  1161. if (zp_cs_submenuid[id] == 2)
  1162. itemcost = get_pcvar_num(cvar_zp_cs_buymenu_shotgun_cost[i])
  1163. if (zp_cs_submenuid[id] == 3)
  1164. itemcost = get_pcvar_num(cvar_zp_cs_buymenu_smgun_cost[i])
  1165. if (zp_cs_submenuid[id] == 4)
  1166. itemcost = get_pcvar_num(cvar_zp_cs_buymenu_rifle_cost[i])
  1167. if (zp_cs_submenuid[id] == 5)
  1168. itemcost = get_pcvar_num(cvar_zp_cs_buymenu_biggun_cost[i])
  1169. if (zp_cs_submenuid[id] == 81)
  1170. itemcost = get_pcvar_num(cvar_zp_cs_buymenu_equiph_cost[i])
  1171. if (zp_cs_submenuid[id] == 82)
  1172. itemcost = get_pcvar_num(cvar_zp_cs_buymenu_equipz_cost[i])
  1173.  
  1174. if (zp_cs_buytime_passed)
  1175. {
  1176. if (zp_cs_submenuid[id] == 1)
  1177. itemcost = itemcost * get_pcvar_num(cvar_zp_cs_buytime_pistol_mult)
  1178. if (zp_cs_submenuid[id] == 2)
  1179. itemcost = itemcost * get_pcvar_num(cvar_zp_cs_buytime_shotgun_mult)
  1180. if (zp_cs_submenuid[id] == 3)
  1181. itemcost = itemcost * get_pcvar_num(cvar_zp_cs_buytime_smgun_mult)
  1182. if (zp_cs_submenuid[id] == 4)
  1183. itemcost = itemcost * get_pcvar_num(cvar_zp_cs_buytime_rifle_mult)
  1184. if (zp_cs_submenuid[id] == 5)
  1185. itemcost = itemcost * get_pcvar_num(cvar_zp_cs_buytime_biggun_mult)
  1186. if (((strfind(cmd, "zp_cs_buy_flashbang") == 0)||(strfind(cmd, "zp_cs_buy_hegrenade") == 0)||(strfind(cmd, "zp_cs_buy_smokegrenade") == 0))&&(zp_cs_submenuid[id] == 81))
  1187. itemcost = itemcost * get_pcvar_num(cvar_zp_cs_buytime_gren_mult)
  1188. }
  1189.  
  1190.  
  1191. if (zp_cs_player_money[id] < itemcost) //check if player has enough money
  1192. {
  1193. message_begin(MSG_ONE_UNRELIABLE, g_msgMoneyBlink, _, id) //HUD
  1194. write_byte(5);
  1195. message_end();
  1196. client_print(id,print_center,"%L", LANG_PLAYER, "BUYMENU_NO_MONEY")
  1197. return PLUGIN_HANDLED;
  1198. }
  1199. else break;
  1200. }
  1201. }
  1202.  
  1203. if (strfind(cmd, "zp_cs_buy") == 0)
  1204. {
  1205. if ((user_has_weapon(id, CSW_HEGRENADE))&&(strfind(cmd, "zp_cs_buy_hegrenade") == 0))
  1206. if (fm_get_user_bpammo(id, CSW_HEGRENADE)>=MAXBPAMMO[CSW_HEGRENADE])
  1207. {
  1208. if ((zp_get_user_zombie(id))||(zp_get_user_nemesis(id))) client_print(id,print_center,"%L", LANG_PLAYER, "BUYMENU_NOMORE_INFECTGREN")
  1209. else client_print(id,print_center,"%L", LANG_PLAYER, "BUYMENU_ALREADYHAVE_NAPALM")
  1210.  
  1211. return PLUGIN_HANDLED;
  1212. }
  1213. else if (zp_get_user_zombie(id))
  1214. if (infbombused>=get_pcvar_num(cvar_infbomblimit))
  1215. {
  1216. client_print(id,print_center,"%L", LANG_PLAYER, "BUYMENU_RANOUTOF_INFECTGREN")
  1217. return PLUGIN_HANDLED;
  1218. }
  1219. else infbombused++;
  1220.  
  1221. if ((user_has_weapon(id, CSW_FLASHBANG))&&(strfind(cmd, "zp_cs_buy_flashbang") == 0))
  1222. if (fm_get_user_bpammo(id, CSW_FLASHBANG)>=MAXBPAMMO[CSW_FLASHBANG])
  1223. {
  1224. client_print(id,print_center,"%L", LANG_PLAYER, "BUYMENU_ALREADYHAVE_FREEZE")
  1225.  
  1226. return PLUGIN_HANDLED;
  1227. }
  1228. if ((user_has_weapon(id, CSW_SMOKEGRENADE))&&(strfind(cmd, "zp_cs_buy_smokegrenade") == 0))
  1229. if (fm_get_user_bpammo(id, CSW_SMOKEGRENADE)>=MAXBPAMMO[CSW_SMOKEGRENADE])
  1230. {
  1231. client_print(id,print_center,"%L", LANG_PLAYER, "BUYMENU_ALREADYHAVE_FLARES")
  1232.  
  1233. return PLUGIN_HANDLED;
  1234. }
  1235. replace(cmd,charsmax(cmd),"zp_cs_buy_","weapon_")
  1236. if ((strfind(cmd, "flashbang") == -1)&&(strfind(cmd, "hegrenade") == -1)&&(strfind(cmd, "smokegrenade") == -1))
  1237. if ((strfind(cmd, "glock18") > -1)||(strfind(cmd, "usp") > -1)||(strfind(cmd, "p228") > -1)||(strfind(cmd, "deagle") > -1)||(strfind(cmd, "elite") > -1)||(strfind(cmd, "fiveseven") > -1))
  1238. drop_weapons(id, 2);
  1239. else
  1240. drop_weapons(id, 1);
  1241.  
  1242. fm_give_item(id, cmd);
  1243. replace(cmd,charsmax(cmd),"weapon_","zp_cs_buy_")
  1244. }
  1245.  
  1246.  
  1247. if (strfind(cmd, "zp_cs_HEVsuit") == 0)
  1248. { static Float:armor
  1249. pev(id, pev_armorvalue, armor)
  1250. if (armor >= 100.0)
  1251. {
  1252. client_print(id, print_center, "%L", LANG_PLAYER, "BUYMENU_ALREADYHAVE_ARMOR")
  1253. return PLUGIN_HANDLED;
  1254. }
  1255. set_pev(id, pev_armorvalue, 100.0)
  1256. set_task(0.1, "zp_cs_hevsuitstatusiconblink", id)
  1257. set_task(1.0, "zp_cs_hevsuitstatusiconshow", id)
  1258. engfunc(EngFunc_EmitSound, id, CHAN_ITEM, sound_buysuit, 1.0, ATTN_NORM, 0, PITCH_NORM)
  1259. }
  1260.  
  1261.  
  1262. if (strfind(cmd, "zp_cs_moarHEVsuit") == 0)
  1263. {
  1264. static Float:armor
  1265. pev(id, pev_armorvalue, armor)
  1266. armor+=100.0;
  1267. set_pev(id, pev_armorvalue, armor)
  1268. set_task(0.1, "zp_cs_hevsuitstatusiconblink", id)
  1269. set_task(1.0, "zp_cs_hevsuitstatusiconshow", id)
  1270. engfunc(EngFunc_EmitSound, id, CHAN_ITEM, sound_buysuit, 1.0, ATTN_NORM, 0, PITCH_NORM)
  1271. }
  1272.  
  1273. if (strfind(cmd, "zp_cs_nightvision") == 0)
  1274. if (!zp_get_user_nightvision(id))
  1275. zp_force_buy_extra_item(id,0,1);
  1276. else
  1277. {
  1278. client_print(id,print_center,"%L", LANG_PLAYER, "BUYMENU_ALREADYHAVE_NIGHTVISION");
  1279. return PLUGIN_HANDLED;
  1280. }
  1281.  
  1282. if (strfind(cmd, "zp_cs_antidote") == 0)
  1283. if (antidoteused<get_pcvar_num(cvar_antidotelimit))
  1284. if (!zp_disinfect_user(id))
  1285. {
  1286. client_print(id,print_center,"%L", LANG_PLAYER, "BUYMENU_CANTBUY_ANTIDOTE");
  1287. return PLUGIN_HANDLED;
  1288. }
  1289. else antidoteused++;
  1290. else
  1291. {
  1292. client_print(id,print_center,"%L", LANG_PLAYER, "BUYMENU_RANOUTOF_ANTIDOTE");
  1293. return PLUGIN_HANDLED;
  1294. }
  1295.  
  1296.  
  1297. if (strfind(cmd, "zp_cs_zombie_madness") == 0)
  1298. if (madnessused<get_pcvar_num(cvar_madnesslimit))
  1299. zp_force_buy_extra_item(id,2,1);
  1300. else
  1301. {
  1302. client_print(id,print_center,"%L", LANG_PLAYER, "BUYMENU_RANOUTOF_MADNESS");
  1303. return PLUGIN_HANDLED;
  1304. }
  1305.  
  1306. if (strfind(cmd, "zp_cs_") != 0)
  1307. {
  1308. new temp_itemid=zp_get_extra_item_id(cmd);
  1309. if (temp_itemid>-1)
  1310. (zp_force_buy_extra_item(id,temp_itemid,1))
  1311. else
  1312. {
  1313. client_print(id, print_chat, "[zp_cs_buymenu]: ERROR! ITEM %s NOT FOUND!",cmd)
  1314. }
  1315. }
  1316.  
  1317. if (strfind(cmd, "do_nothing") == 0) client_print(id, print_chat, "[zp_cs_buymenu]: This item does nothing.")
  1318.  
  1319. zp_cs_player_money[id] -= itemcost;
  1320. message_begin(MSG_ONE_UNRELIABLE, g_MsgMoney, _, id)
  1321. write_long(zp_cs_player_money[id]);
  1322. write_byte(1);
  1323. message_end();
  1324.  
  1325. return PLUGIN_HANDLED;
  1326. }
  1327.  
  1328. public ham_PlayerSpawn_Post(id)
  1329. {
  1330. if (!task_exists(id+TASK_RESTORE_MONEY)) set_task(0.5,"restore_player_money",id+TASK_RESTORE_MONEY)
  1331. }
  1332.  
  1333. public ham_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
  1334. {
  1335. if ((attacker<1)||(attacker>g_maxplayers)||(victim == attacker)||(!is_user_connected(attacker)))
  1336. return HAM_IGNORED;
  1337.  
  1338. zp_cs_damage[attacker][victim]+=damage
  1339.  
  1340. if (zp_get_user_survivor(attacker))
  1341. {
  1342. zp_cs_player_money[attacker] += floatround(damage*zp_cs_s_income_cash_rate);
  1343. if (zp_cs_player_money[attacker] > zp_cs_moneymax)
  1344. zp_cs_player_money[attacker]=zp_cs_moneymax;
  1345.  
  1346. message_begin(MSG_ONE_UNRELIABLE, g_MsgMoney, _, attacker);
  1347. write_long(zp_cs_player_money[attacker]);
  1348. write_byte(1);
  1349. message_end();
  1350. return HAM_IGNORED;
  1351. }
  1352.  
  1353. if (zp_get_user_zombie(attacker)||zp_get_user_nemesis(attacker))
  1354. {
  1355. static Float:armor
  1356. pev(victim, pev_armorvalue, armor)
  1357. if (armor < 36.0) set_task(0.1, "zp_cs_hevsuitstatusiconblink", victim);
  1358. if (armor < 1.0) set_task(0.1, "zp_cs_hevsuitstatusiconhide", victim);
  1359. if (!zp_get_user_nemesis(attacker)||zp_get_user_survivor(victim))
  1360. {
  1361. if (!zp_get_user_nemesis(attacker))
  1362. zp_cs_player_money[attacker] +=floatround(damage*zp_cs_z_income_cash_rate);
  1363. else
  1364. zp_cs_player_money[attacker] +=floatround(damage*zp_cs_n_income_cash_rate);
  1365.  
  1366.  
  1367. if (zp_cs_player_money[attacker] > zp_cs_moneymax)
  1368. zp_cs_player_money[attacker]=zp_cs_moneymax;
  1369.  
  1370. message_begin(MSG_ONE_UNRELIABLE, g_MsgMoney, _, attacker);
  1371. write_long(zp_cs_player_money[attacker]);
  1372. write_byte(1);
  1373. message_end();
  1374. }
  1375. return HAM_IGNORED;
  1376.  
  1377. }
  1378. else
  1379. {
  1380. zp_cs_player_money[attacker] += floatround(damage*zp_cs_h_income_cash_rate);
  1381. if (zp_cs_player_money[attacker] > zp_cs_moneymax)
  1382. zp_cs_player_money[attacker]=zp_cs_moneymax;
  1383.  
  1384. message_begin(MSG_ONE_UNRELIABLE, g_MsgMoney, _, attacker);
  1385. write_long(zp_cs_player_money[attacker]);
  1386. write_byte(1);
  1387. message_end();
  1388. return HAM_IGNORED;
  1389. }
  1390.  
  1391. return HAM_IGNORED;
  1392. }
  1393.  
  1394. public ham_PlayerKilled(victim, attacker, shouldgib)
  1395. {
  1396. if ((attacker<1)||(attacker>g_maxplayers)||(attacker==victim)) return HAM_IGNORED;
  1397.  
  1398. if (zp_get_user_zombie(attacker)&&!zp_get_user_nemesis(attacker))
  1399. {
  1400. menu_cancel(victim);
  1401. set_task(0.1, "zp_cs_hevsuitstatusiconhide", victim);
  1402. zp_cs_player_moneybonus[attacker]+=get_pcvar_num(cvar_zp_cs_infectmoneybonus)
  1403. }
  1404. else if (zp_get_user_nemesis(attacker))
  1405. {
  1406. menu_cancel(victim);
  1407. set_task(0.1, "zp_cs_hevsuitstatusiconhide", victim);
  1408. zp_cs_player_moneybonus[attacker]+=floatround(float(get_pcvar_num(cvar_zp_cs_infectmoneybonus))*zp_cs_n_income_cash_rate);
  1409. }
  1410. else if (zp_get_user_survivor(attacker))
  1411. zp_cs_player_moneybonus[attacker]+=floatround(float(get_pcvar_num(cvar_zp_cs_money_killbonus))*zp_cs_s_income_cash_rate);
  1412. else
  1413. zp_cs_player_moneybonus[attacker]+=get_pcvar_num(cvar_zp_cs_money_killbonus);
  1414.  
  1415. if (zp_get_user_zombie(attacker)&&!zp_get_user_nemesis(attacker))
  1416. {
  1417. if (get_pcvar_num(cvar_zp_cs_zombie_nodeathscore)) set_pdata_int(victim, OFFSET_DEATHS, get_pdata_int(victim, OFFSET_DEATHS, OFFSET_LINUX)-1, OFFSET_LINUX)
  1418. zp_cs_player_moneybonus[victim]+=get_pcvar_num(cvar_zp_cs_deathmoneybonus)
  1419. }
  1420.  
  1421. if (!task_exists(attacker+TASK_RESTORE_MONEY))
  1422. set_task(0.1,"restore_player_money",attacker+TASK_RESTORE_MONEY)
  1423.  
  1424. return HAM_IGNORED;
  1425. }
  1426.  
  1427. public zp_user_humanized_pre(id,survivor)
  1428. {
  1429. if (survivor)
  1430. menu_cancel(id);
  1431.  
  1432. return PLUGIN_CONTINUE;
  1433. }
  1434.  
  1435. public message_DeathMsg()
  1436. {
  1437. if (!get_pcvar_num(cvar_zp_cs_killassist_enabled))
  1438. return PLUGIN_CONTINUE;
  1439.  
  1440. new attacker = read_data(1)
  1441. new victim = read_data(2)
  1442. new headshot = read_data(3)
  1443. new assistant_id=0
  1444. new Float: assistant_damage
  1445. new FragBonus
  1446. new MoneyBonus
  1447. static weapon_name[32], weapon_name_full[32]
  1448.  
  1449. if (zp_get_user_zombie(attacker))
  1450. {
  1451. assistant_damage=zp_cs_killassist_mindamage_z
  1452. FragBonus=zp_zombie_frags_for_infect
  1453. MoneyBonus=get_pcvar_num(cvar_zp_cs_infectmoneybonus)
  1454. }
  1455. else
  1456. {
  1457. assistant_damage=zp_cs_killassist_mindamage_h
  1458. FragBonus=zp_human_frags_for_kill
  1459. MoneyBonus=get_pcvar_num(cvar_zp_cs_money_killbonus)
  1460. }
  1461.  
  1462. for (new id=1;id<=g_maxplayers;id++)
  1463. {
  1464. if ((is_user_connected(id))&&(id!=attacker)&&(zp_cs_damage[id][victim]>=assistant_damage)&&(zp_get_user_zombie(id)==zp_get_user_zombie(attacker)))
  1465. {
  1466. assistant_damage=zp_cs_damage[id][victim]
  1467. assistant_id=id
  1468. }
  1469. zp_cs_damage[id][victim]=0.0
  1470. }
  1471.  
  1472. if (!assistant_id)
  1473. return PLUGIN_CONTINUE
  1474.  
  1475. static attacker_name[32], attacker_name_len, assistant_id_name[32], assistant_id_name_len
  1476.  
  1477. set_pev(assistant_id, pev_frags, float(pev(assistant_id, pev_frags)+FragBonus))
  1478. zp_cs_player_moneybonus[assistant_id]+=MoneyBonus
  1479.  
  1480. attacker_name_len = get_user_name(attacker, attacker_name, charsmax(attacker_name))
  1481. assistant_id_name_len = get_user_name(assistant_id, assistant_id_name, charsmax(assistant_id_name))
  1482. attacker_name=PlayerOldName[attacker]
  1483. if(attacker_name_len < 14)
  1484. {
  1485. formatex(attacker_name, attacker_name_len, "%s", attacker_name)
  1486. formatex(assistant_id_name, 28-attacker_name_len, "%s", assistant_id_name)
  1487. }
  1488. else if(assistant_id_name_len < 14)
  1489. {
  1490. formatex(attacker_name, 28-assistant_id_name_len, "%s", attacker_name)
  1491. formatex(assistant_id_name, assistant_id_name_len, "%s", assistant_id_name)
  1492. }
  1493. else
  1494. {
  1495. formatex(attacker_name, 13, "%s", attacker_name)
  1496. formatex(assistant_id_name, 13, "%s", assistant_id_name)
  1497. }
  1498. formatex(attacker_name, charsmax(attacker_name), "%s + %s", attacker_name, assistant_id_name)
  1499. set_msg_block(g_msgSayText, BLOCK_ONCE)
  1500. new temp1 = get_pcvar_num(cvar_amx_mode)
  1501. set_pcvar_num(cvar_amx_mode,0)
  1502. set_user_info(attacker, "name", attacker_name)
  1503. set_pcvar_num(cvar_amx_mode,temp1)
  1504.  
  1505. if (zp_get_user_zombie(assistant_id))
  1506. {
  1507. new Float: currentHP = pev(assistant_id,pev_health)
  1508. if ((currentHP+zp_zombie_infect_health)<float(zp_get_zombie_maxhealth(assistant_id)))
  1509. set_pev(assistant_id,pev_health,currentHP+zp_zombie_infect_health)
  1510. else
  1511. set_pev(assistant_id,pev_health,float(zp_get_zombie_maxhealth(assistant_id)))
  1512. }
  1513.  
  1514. set_task(0.1,"update_scoreboard",assistant_id)
  1515.  
  1516. if (!task_exists(assistant_id+TASK_RESTORE_MONEY))
  1517. set_task(0.1,"restore_player_money",assistant_id+TASK_RESTORE_MONEY)
  1518.  
  1519. read_data(4, weapon_name, charsmax(weapon_name))
  1520. if (equal(weapon_name,"grenade"))
  1521. weapon_name="hegrenade"
  1522. formatex(weapon_name_full, charsmax(weapon_name_full), "weapon_%s", weapon_name)
  1523.  
  1524. new arg[4]
  1525. arg[0] = attacker
  1526. arg[1] = victim
  1527. arg[2] = headshot
  1528. arg[3] = get_weaponid(weapon_name_full)
  1529.  
  1530. set_task(0.1, "zp_cs_kill_assist", 0, arg, 4)
  1531.  
  1532. return PLUGIN_HANDLED
  1533. }
  1534.  
  1535. public zp_cs_kill_assist(arg[])
  1536. {
  1537. static weapon_name[32]
  1538. get_weaponname(arg[3], weapon_name, charsmax(weapon_name))
  1539. replace(weapon_name, charsmax(weapon_name), "weapon_", "")
  1540.  
  1541. message_begin(MSG_ALL, g_msgDeathMsg)
  1542. write_byte(arg[0])
  1543. write_byte(arg[1])
  1544. write_byte(arg[2])
  1545. write_string(weapon_name)
  1546. message_end()
  1547.  
  1548. new temp1 = get_pcvar_num(cvar_amx_mode)
  1549. set_pcvar_num(cvar_amx_mode,0)
  1550. set_msg_block(g_msgSayText, BLOCK_ONCE)
  1551. set_user_info(arg[0],"name",PlayerOldName[arg[0]])
  1552. set_pcvar_num(cvar_amx_mode,temp1)
  1553. }
  1554.  
  1555. public zp_user_infected_pre(id,infector,nemesis)
  1556. {
  1557.  
  1558. if (get_pcvar_num(cvar_zp_cs_killassist_enabled))
  1559. {
  1560. new assistant_id=0
  1561. new Float: assistant_damage = zp_cs_killassist_mindamage_z
  1562.  
  1563. for (new i=1;i<=g_maxplayers;i++)
  1564. {
  1565. if ((is_user_connected(i))&&(i!=infector)&&(zp_cs_damage[i][id]>=assistant_damage)&&(zp_get_user_zombie(i)))
  1566. {
  1567. assistant_damage=zp_cs_damage[i][id]
  1568. assistant_id=i
  1569. }
  1570. zp_cs_damage[i][id]=0.0
  1571. }
  1572.  
  1573. if (!assistant_id)
  1574. return PLUGIN_CONTINUE
  1575.  
  1576. static infector_name[32], infector_name_len, assistant_id_name[32], assistant_id_name_len
  1577.  
  1578. set_pev(assistant_id, pev_frags, float(pev(assistant_id, pev_frags)+zp_zombie_frags_for_infect))
  1579. zp_cs_player_moneybonus[assistant_id]+=get_pcvar_num(cvar_zp_cs_infectmoneybonus)
  1580.  
  1581. infector_name_len = get_user_name(infector, infector_name, charsmax(infector_name))
  1582. assistant_id_name_len = get_user_name(assistant_id, assistant_id_name, charsmax(assistant_id_name))
  1583. infector_name=PlayerOldName[infector]
  1584. if(infector_name_len < 14)
  1585. {
  1586. formatex(infector_name, infector_name_len, "%s", infector_name)
  1587. formatex(assistant_id_name, 28-infector_name_len, "%s", assistant_id_name)
  1588. }
  1589. else if(assistant_id_name_len < 14)
  1590. {
  1591. formatex(infector_name, 28-assistant_id_name_len, "%s", infector_name)
  1592. formatex(assistant_id_name, assistant_id_name_len, "%s", assistant_id_name)
  1593. }
  1594. else
  1595. {
  1596. formatex(infector_name, 13, "%s", infector_name)
  1597. formatex(assistant_id_name, 13, "%s", assistant_id_name)
  1598. }
  1599. formatex(infector_name, charsmax(infector_name), "%s + %s", infector_name, assistant_id_name)
  1600. set_msg_block(g_msgSayText, BLOCK_ONCE)
  1601. new temp1 = get_pcvar_num(cvar_amx_mode)
  1602. set_pcvar_num(cvar_amx_mode,0)
  1603. set_user_info(infector, "name", infector_name)
  1604. set_pcvar_num(cvar_amx_mode,temp1)
  1605.  
  1606. new Float: currentHP = pev(assistant_id,pev_health)
  1607. if ((currentHP+zp_zombie_infect_health)<float(zp_get_zombie_maxhealth(assistant_id)))
  1608. set_pev(assistant_id,pev_health,currentHP+zp_zombie_infect_health)
  1609. else
  1610. set_pev(assistant_id,pev_health,float(zp_get_zombie_maxhealth(assistant_id)))
  1611.  
  1612. set_task(0.1,"update_scoreboard",assistant_id)
  1613.  
  1614. if (!task_exists(assistant_id+TASK_RESTORE_MONEY))
  1615. set_task(0.1,"restore_player_money",assistant_id+TASK_RESTORE_MONEY)
  1616. }
  1617.  
  1618. if (zp_get_user_nemesis(id)||(infector!=0))
  1619. return PLUGIN_CONTINUE;
  1620.  
  1621. static strtemp1[100],strtemp2[100], weapons[32], num, i
  1622. num = 0
  1623. get_user_weapons(id, weapons, num)
  1624.  
  1625. for (i = 0; i < num; i++)
  1626. {
  1627. strtemp1 = ""
  1628. get_weaponname(weapons[i],strtemp1,charsmax(strtemp1));
  1629. replace(strtemp1,charsmax(strtemp1),"weapon_","zp_cs_buy_")
  1630. for(new i=0;i<99;i++)
  1631. {
  1632. strtemp2 = ""
  1633. get_pcvar_string(cvar_zp_cs_buymenu_pistol_todo[i], strtemp2 , charsmax(strtemp2))
  1634. if (equal(strtemp1,strtemp2)) zp_cs_player_moneybonus[id]+=get_pcvar_num(cvar_zp_cs_buymenu_pistol_cost[i])
  1635. }
  1636. for(new i=0;i<99;i++)
  1637. {
  1638. strtemp2 = ""
  1639. get_pcvar_string(cvar_zp_cs_buymenu_shotgun_todo[i], strtemp2 , charsmax(strtemp2))
  1640. if (equal(strtemp1,strtemp2)) zp_cs_player_moneybonus[id]+=get_pcvar_num(cvar_zp_cs_buymenu_shotgun_cost[i])
  1641. }
  1642. for(new i=0;i<99;i++)
  1643. {
  1644. strtemp2 = ""
  1645. get_pcvar_string(cvar_zp_cs_buymenu_smgun_todo[i], strtemp2 , charsmax(strtemp2))
  1646. if (equal(strtemp1,strtemp2)) zp_cs_player_moneybonus[id]+=get_pcvar_num(cvar_zp_cs_buymenu_smgun_cost[i])
  1647. }
  1648. for(new i=0;i<99;i++)
  1649. {
  1650. strtemp2 = ""
  1651. get_pcvar_string(cvar_zp_cs_buymenu_rifle_todo[i], strtemp2 , charsmax(strtemp2))
  1652. if (equal(strtemp1,strtemp2)) zp_cs_player_moneybonus[id]+=get_pcvar_num(cvar_zp_cs_buymenu_rifle_cost[i])
  1653. }
  1654. for(new i=0;i<99;i++)
  1655. {
  1656. strtemp2 = ""
  1657. get_pcvar_string(cvar_zp_cs_buymenu_biggun_todo[i], strtemp2 , charsmax(strtemp2))
  1658. if (equal(strtemp1,strtemp2)) zp_cs_player_moneybonus[id]+=get_pcvar_num(cvar_zp_cs_buymenu_biggun_cost[i])
  1659. }
  1660. }
  1661.  
  1662. if (!task_exists(id+TASK_RESTORE_MONEY))
  1663. set_task(0.1,"restore_player_money",id+TASK_RESTORE_MONEY)
  1664.  
  1665. client_print(id,print_chat,"%L", LANG_PLAYER, "BUYMENU_MONEYBACK")
  1666.  
  1667. return PLUGIN_CONTINUE;
  1668. }
  1669.  
  1670. public zp_user_infected_post(id, infector)
  1671. {
  1672. if ((infector<=g_maxplayers)&&(infector>0)&&(id!=infector))
  1673. {
  1674. if (!zp_get_user_nemesis(infector))
  1675. zp_cs_player_moneybonus[infector]+=get_pcvar_num(cvar_zp_cs_infectmoneybonus)
  1676. else
  1677. zp_cs_player_moneybonus[infector]+=floatround(float(get_pcvar_num(cvar_zp_cs_infectmoneybonus))*zp_cs_n_income_cash_rate);
  1678.  
  1679. if (!task_exists(infector+TASK_RESTORE_MONEY))
  1680. set_task(0.1,"restore_player_money",infector+TASK_RESTORE_MONEY)
  1681.  
  1682.  
  1683. if (get_pcvar_num(cvar_zp_cs_killassist_enabled))
  1684. {
  1685. new temp1 = get_pcvar_num(cvar_amx_mode)
  1686. set_pcvar_num(cvar_amx_mode,0)
  1687. set_msg_block(g_msgSayText, BLOCK_ONCE)
  1688. set_user_info(infector,"name",PlayerOldName[infector])
  1689. set_pcvar_num(cvar_amx_mode,temp1)
  1690. }
  1691. }
  1692.  
  1693. if ((id<1)||(id>g_maxplayers))
  1694. return PLUGIN_CONTINUE;
  1695.  
  1696. menu_cancel(id)
  1697. set_task(0.1, "zp_cs_hevsuitstatusiconhide", id)
  1698.  
  1699. return PLUGIN_CONTINUE;
  1700. }
  1701.  
  1702. public restore_player_money(id)
  1703. {
  1704. id-=TASK_RESTORE_MONEY;
  1705.  
  1706. if (is_user_bot(id))
  1707. set_pdata_int(id,OFFSET_MONEY,16000,OFFSET_LINUX)
  1708. else
  1709. set_pdata_int(id,OFFSET_MONEY,0,OFFSET_LINUX)
  1710.  
  1711. message_begin(MSG_ONE_UNRELIABLE, g_MsgMoney, _, id);
  1712. write_long(zp_cs_player_money[id]);
  1713. write_byte(1);
  1714. message_end();
  1715. zp_cs_player_money[id]+=zp_cs_player_moneybonus[id];
  1716. if (zp_cs_player_money[id] > zp_cs_moneymax) zp_cs_player_money[id]=zp_cs_moneymax;
  1717. if (zp_cs_player_money[id] < 0) zp_cs_player_money[id]=0;
  1718. message_begin(MSG_ONE_UNRELIABLE, g_MsgMoney, _, id);
  1719. write_long(zp_cs_player_money[id]);
  1720. write_byte(1);
  1721. message_end();
  1722.  
  1723. zp_cs_player_moneybonus[id]=0;
  1724. }
  1725.  
  1726. public fm_strip_user_weapons(id)
  1727. {
  1728. static ent
  1729. ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "player_weaponstrip"))
  1730. if (!pev_valid(ent)) return;
  1731.  
  1732. dllfunc(DLLFunc_Spawn, ent)
  1733. dllfunc(DLLFunc_Use, ent, id)
  1734. engfunc(EngFunc_RemoveEntity, ent)
  1735. }
  1736.  
  1737. public zp_cs_hevsuitstatusiconshow(id)
  1738. {
  1739. message_begin(MSG_ONE,g_msgIconStatus,{0,0,0},id)
  1740. write_byte(1)
  1741. write_string("item_battery")
  1742. write_byte(150)
  1743. write_byte(150)
  1744. write_byte(100)
  1745. message_end();
  1746.  
  1747. }
  1748.  
  1749. public zp_cs_hevsuitstatusiconhide(id)
  1750. {
  1751. message_begin(MSG_ONE,g_msgIconStatus,{0,0,0},id)
  1752. write_byte(0)
  1753. write_string("item_battery")
  1754. write_byte(150)
  1755. write_byte(150)
  1756. write_byte(100)
  1757. message_end();
  1758. }
  1759.  
  1760. public zp_cs_hevsuitstatusiconblink(id)
  1761. {
  1762. message_begin(MSG_ONE,g_msgIconStatus,{0,0,0},id)
  1763. write_byte(2)
  1764. write_string("item_battery")
  1765. write_byte(150)
  1766. write_byte(150)
  1767. write_byte(100)
  1768. message_end();
  1769. }
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