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  1.  
  2. LobbyShopRankingsForumRulesGuideBlog
  3. maccar86
  4.  
  5.  
  6. Feb 18, YR8
  7. Throne
  8. Kingdom
  9. News
  10. Explore
  11. Growth
  12. Sciences
  13. Military
  14. Wizards
  15. Mystics
  16. Thievery
  17. War Room
  18. Aid
  19. Mail
  20. Forum
  21. Chat
  22. Politics
  23. Rankings
  24. Preferences
  25. Taunts
  26. Money Peasants Food Runes Net Worth Land Net Worth/Acre
  27. 2,081,557 46,800 114,564 130 828,651 4,946 167.54
  28. - - - - - - -
  29. 2,081,557 46,800 114,564 130 828,651 4,946 167.54Thievery
  30. You descend into an underground area of your castle and enter the Guild of Thieves. An organization created under your leadership, the Guild trains the lowest classes of people to learn the tools of the trade. Trained by your military, your thieves stand ready at your service to do what is needed.
  31.  
  32. Early indications show that our operation was a success.
  33. Our thieves listen in on a report from the Military Elders of The Smelly Feet III (4:14)...
  34. The Wise Knight Hobbit, we have 1 generals available to lead our armies. One must always stay here to lead our forces in defense, but you may send the others out to combat at any time.
  35. Our Generals' current activities and our military strength is detailed below.
  36.  
  37. Wage Rate
  38. Our military effectiveness is determined by the wage rates of our armed forces. Higher wages can drive up productivity. Any changes to pay will take time to change our efficiency.
  39.  
  40. At this time, approximately 56.2% of our maximum population is allocated to non-peasant roles. Our wage rate is 159.3% of normal levels, and our military is functioning at 107.0% efficiency.
  41.  
  42. Military Strength
  43. In addition, our military strength is affected by a number of other factors including buildings, honor, spells, and more. Our net military effectiveness is as follows:
  44.  
  45. Offensive Military Effectiveness 124.3% Net Offensive Points at Home 29,046
  46. Defensive Military Effectiveness 147.0% Net Defensive Points at Home 203,091
  47. Army Availability
  48. Standing Army Army #1
  49. (9.78 days left) Army #2
  50. (7.02 days left)
  51. Generals 1 3 1
  52. Soldiers 0 0 0
  53. Griffins 0 0 0
  54. Harpies 39,062 - -
  55. Drakes 4,905 11,473 5,235
  56. War Horses 0 0 0
  57. Captured Land - 464 0
  58. Military Training Estimates
  59. The Wise Knight Hobbit, the table below shows our training estimates for the next 24 days.
  60.  
  61. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
  62. Griffins
  63. Harpies
  64. Drakes
  65. Thieves
  66. Number of thieves 14,933 (3.019 per acre) Stealth 54%
  67. Target kingdom is The Organs (4:14)
  68. :
  69. Select province: The Smelly Feet III
  70. ULTRAKILLS is protected and cannot be attacked.
  71. Select operation: Spy on Military
  72. Number of thieves to send:
  73.  
  74. Note the following:
  75.  
  76. Assassinate Wizards, Greater Arson and Propaganda are not known to our culture.
  77.  
  78.  
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  80.  
  81. Version: 4479
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