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- options:
- Prefix: &c&lSoul&f&lStars &7&l>>
- Maincolor: &3
- Secondcolor: &7
- Red: &c
- ranked1: CLEAR
- command /wonranked123 <text> [<player>] [<text>]:
- trigger:
- if arg 1 is "add":
- execute console command "/victorydnc %arg 2%"
- if arg 2 is in world "{@ranked1}":
- add 10 to {points.%arg 2%}
- message "{@Prefix} {@Maincolor}Your rating has been updated &a+10" to arg 2
- if arg 1 is "remove":
- add -10 to {points.%arg 2%}
- message "{@Prefix} {@Maincolor}Your rating has been updated &c-10" to arg 2
- if arg 1 is "reset":
- set {points.%arg 2%} to 0
- message "{@Prefix} {@Red}Your rating has been reset!"
- if arg 1 is "MapJustStarted":
- loop all players:
- if loop-players is in world "{@ranked1}":
- set {enderpearl.%loop-player%.lastused} to now
- if arg 1 is "set":
- set {points.%arg 2%} to arg 3
- message "{@Prefix} {@Red}Your rating has been set to %arg-3%!" to arg 2
- on rightclick holding a ender pearl:
- if player is in world "{@ranked1}":
- set {_waited} to difference between {enderpearl.%player%.lastused} and now
- if {_waited} is less than 10 seconds:
- message "{@Prefix} {@Red}You can't rush that fast!"
- cancel the event
- command /rating [<text=none>]:
- trigger:
- if arg 1 is "none":
- message "{@Prefix} {@Maincolor}Your rating is {@Red}%{points.%player%}%"
- else:
- message "{@Prefix} {@Maincolor}%arg 1%'s rating is {@Red}%{points.%arg 1%}%"
- on join:
- if {points.%player%} is not set:
- set {points.%player%} to 0
- on death:
- if victim is in world "{@ranked1}":
- execute console command "/wonranked123 remove %victim%"
- command /victorydnc <player>:
- trigger:
- if {dragonrider.%arg 1%} is true:
- if {dragonrider.%arg 1%.enabled} is false:
- stop
- if {dragonrider.%arg 1%.enabled} is true:
- make arg-1 ride a ender dragon
- wait 10 seconds
- execute console command "/killall enderdragon %arg-1's world%"
- if {horse.%arg 1%} is true:
- if {horse.%arg 1%.enabled} is false:
- stop
- if {horse.%arg 1%.enabled} is true:
- make arg-1 ride a undead horse
- wait 10 seconds
- execute console command "/killall enderdragon %arg-1's world%"
- command /ranked [<text>]:
- trigger:
- if arg 1 is "shop":
- wait 3 ticks
- open chest with 3 row named "&3&lRanked&b&lShop" to player
- format slot 10 of player with 1 book named "&cSkywars Coins" with lore "{@Secondcolor}Beli coins skywars disini!" to close then run [make player execute command "/coinshop6667"]
- format slot 12 of player with 1 book named "&cVictory Dances" with lore "{@Secondcolor}Beli victory dance disini!" to close then run [make player execute command "/vdance6667"]
- format slot 14 of player with 1 book named "&cComing Soon!" with lore "" to close then run [make player execute command "/__team__"]
- format slot 16 of player with 1 book named "&cComing Soon!" with lore "" to close then run [make player execute command "/__others__"]
- format slot 18 of player with 1 nether star named "&cClose" with lore "" to close
- format slot 22 of player with 1 emerald named "&6Player Info" with lore "&7Points: &6%{points.%player%}%" to be unstealable
- command /coinshop6667:
- trigger:
- wait 3 ticks
- open chest with 3 row named "&e&lCoins&b&lShop" to player
- if {points.%player%} is greater than 999:
- format slot 10 of player with 1 gold ingot named "&e10K Coins" with lore "&7Price: 1000 Points!" to close then run [make console execute command "/sw coins add %player% 10000"]
- else:
- format slot 10 of player with 1 coal block named "&c10K Coins" with lore "&7Price: 1000 Points!" to be unstealable
- format slot 18 of player with 1 nether star named "&cClose" with lore "" to close
- format slot 22 of player with 1 emerald named "&6Player Info" with lore "&7Points: &6%{points.%player%}%" to be unstealable
- format slot 26 of player with 1 arrow named "&cBack" with lore "" to close then run [make player execute command "/ranked shop"]
- command /vdance6667:
- trigger:
- wait 3 ticks
- open chest with 3 row named "&e&lVictory&b&lDance" to player
- if {points.%player%} is greater than 2499:
- format slot 12 of player with 1 dragon egg named "&bDragon Rider!" with lore "&7Price: 2500 Points!" to close then run [make console execute command "/vicdance6667 buy DRider %player%"]
- else:
- format slot 12 of player with 1 dragon egg named "&cDragon Rider!" with lore "&7Price: 2500 Points!" to be unstealable
- if {dragonrider.%player%} is true:
- if {dragonrider.%player%.enabled} is false:
- format slot 12 of player with 1 dragon egg named "&bDragon Rider!" with lore "&7Status: &cDisabled" to close then run [make console execute command "/vicdance6667 toggle DRider %player%"]
- else:
- format slot 12 of player with 1 dragon egg named "&bDragon Rider!" with lore "&7Status: &aEnabled" to close then run [make console execute command "/vicdance6667 toggle DRider %player%"]
- if {points.%player%} is greater than 1999:
- format slot 14 of player with 1 saddle named "&bHorse Rider!" with lore "&7Price: 2000 Points!" to close then run [make console execute command "/vicdance6667 buy UHorse %player%"]
- else:
- format slot 14 of player with 1 saddle named "&cHorse Rider!" with lore "&&7Price: 2000 Points!" to be unstealable
- if {horse.%player%} is true:
- if {horse.%player%.enabled} is false:
- format slot 14 of player with 1 saddle named "&cHorse Rider!" with lore "&7Status: &cDisabled" to close then run [make console execute command "/vicdance6667 toggle UHorse %player%"]
- else:
- format slot 14 of player with 1 saddle named "&bHorse Rider!" with lore "&7Status: &aEnabled" to close then run [make console execute command "/vicdance6667 toggle UHorse %player%"]
- format slot 18 of player with 1 nether star named "&cClose" with lore "" to close
- format slot 22 of player with 1 emerald named "&6Player Info" with lore "&7Points: &6%{points.%player%}%" to be unstealable
- format slot 26 of player with 1 arrow named "&cBack" with lore "" to close then run [make player execute command "/ranked shop"]
- command /vicdance6667 <text> <text> <player>:
- trigger:
- if arg 1 is "toggle":
- if arg 2 is "DRider":
- if {dragonrider.%arg 3%.enabled} is true:
- set {dragonrider.%arg 3%.enabled} to false
- else:
- set {dragonrider.%arg 3%.enabled} to true
- set {horse.%arg 3%.enabled} to false
- execute arg 3 command "/vdance6667"
- if arg 2 is "UHorse":
- if {horse.%arg 3%.enabled} is true:
- set {horse.%arg 3%.enabled} to false
- else:
- set {horse.%arg 3%.enabled} to true
- set {dragonrider.%arg 3%.enabled} to false
- execute arg 3 command "/vdance6667"
- if arg 1 is "buy":
- if arg 2 is "DRider":
- set {dragonrider.%player%} to true
- add -2500 to {points.%arg 3%}
- execute arg 3 command "/vdance6667"
- if arg 2 is "UHorse":
- set {horse.%player%} to true
- add -2000 to {points.%arg 3%}
- execute arg 3 command "/vdance6667"
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