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froleyks

temp.cpp

Jul 24th, 2020
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C++ 0.23 KB | None | 0 0
  1.     if ( p->pPars->fSolveAll )
  2.         Saig_ManForEachPo( p->pAig, pObj, iFrame )
  3.             if ( Aig_ObjChild0(pObj) == Aig_ManConst0(p->pAig) )
  4.             {
  5.                 Vec_IntWriteEntry( p->pPars->vOutMap, iFrame, 1 ); // unsat
  6.  
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