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  1. Log file open, 12/20/18 15:51:07
  2. LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
  3. LogWindows: File 'aqProf.dll' does not exist
  4. LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
  5. LogWindows: File 'VtuneApi.dll' does not exist
  6. LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
  7. LogWindows: File 'VtuneApi32e.dll' does not exist
  8. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
  9. LogInit: Display: Running engine for game: WaT
  10. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  11. LogPlatformFile: Not using cached read wrapper
  12. LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
  13. LogStats: Stats thread started at 0.169389
  14. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  15. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ''
  16. LogPluginManager: Mounting plugin Paper2D
  17. LogPluginManager: Mounting plugin AISupport
  18. LogPluginManager: Mounting plugin LightPropagationVolume
  19. LogPluginManager: Mounting plugin ActorLayerUtilities
  20. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  21. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  22. LogPluginManager: Mounting plugin GitSourceControl
  23. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  24. LogPluginManager: Mounting plugin NullSourceCodeAccess
  25. LogPluginManager: Mounting plugin PerforceSourceControl
  26. LogPluginManager: Mounting plugin SubversionSourceControl
  27. LogPluginManager: Mounting plugin UObjectPlugin
  28. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  29. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  30. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  31. LogPluginManager: Mounting plugin AssetManagerEditor
  32. LogPluginManager: Mounting plugin CryptoKeys
  33. LogPluginManager: Mounting plugin DataValidation
  34. LogPluginManager: Mounting plugin FacialAnimation
  35. LogPluginManager: Mounting plugin GameplayTagsEditor
  36. LogPluginManager: Mounting plugin MacGraphicsSwitching
  37. LogPluginManager: Mounting plugin MeshEditor
  38. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  39. LogPluginManager: Mounting plugin PluginBrowser
  40. LogPluginManager: Mounting plugin SpeedTreeImporter
  41. LogPluginManager: Mounting plugin DatasmithContent
  42. LogPluginManager: Mounting plugin VariantManagerContent
  43. LogPluginManager: Mounting plugin AlembicImporter
  44. LogPluginManager: Mounting plugin AppleImageUtils
  45. LogPluginManager: Mounting plugin AppleVision
  46. LogPluginManager: Mounting plugin BackChannel
  47. LogPluginManager: Mounting plugin CharacterAI
  48. LogPluginManager: Mounting plugin GeometryCache
  49. LogPluginManager: Mounting plugin HTML5Networking
  50. LogPluginManager: Mounting plugin ProxyLODPlugin
  51. LogPluginManager: Mounting plugin MagicLeap
  52. LogPluginManager: Mounting plugin MagicLeapMedia
  53. LogPluginManager: Mounting plugin AndroidMedia
  54. LogPluginManager: Mounting plugin AvfMedia
  55. LogPluginManager: Mounting plugin ImgMedia
  56. LogPluginManager: Mounting plugin LinearTimecode
  57. LogPluginManager: Mounting plugin MediaCompositing
  58. LogPluginManager: Mounting plugin MediaPlayerEditor
  59. LogPluginManager: Mounting plugin WebMMedia
  60. LogPluginManager: Mounting plugin WmfMedia
  61. LogPluginManager: Mounting plugin TcpMessaging
  62. LogPluginManager: Mounting plugin UdpMessaging
  63. LogPluginManager: Mounting plugin ActorSequence
  64. LogPluginManager: Mounting plugin LevelSequenceEditor
  65. LogPluginManager: Mounting plugin MatineeToLevelSequence
  66. LogPluginManager: Mounting plugin NetcodeUnitTest
  67. LogPluginManager: Mounting plugin NUTUnrealEngine4
  68. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  69. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  70. LogPluginManager: Mounting plugin OnlineSubsystem
  71. LogPluginManager: Mounting plugin OnlineSubsystemNull
  72. LogPluginManager: Mounting plugin OnlineSubsystemSteam
  73. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  74. LogPluginManager: Mounting plugin LauncherChunkInstaller
  75. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  76. LogPluginManager: Mounting plugin AndroidMoviePlayer
  77. LogPluginManager: Mounting plugin AndroidPermission
  78. LogPluginManager: Mounting plugin ApexDestruction
  79. LogPluginManager: Mounting plugin AppleMoviePlayer
  80. LogPluginManager: Mounting plugin ArchVisCharacter
  81. LogPluginManager: Mounting plugin AudioCapture
  82. LogPluginManager: Mounting plugin CableComponent
  83. LogPluginManager: Mounting plugin CustomMeshComponent
  84. LogPluginManager: Mounting plugin EditableMesh
  85. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  86. LogPluginManager: Mounting plugin Firebase
  87. LogPluginManager: Mounting plugin GoogleCloudMessaging
  88. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  89. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  90. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  91. LogPluginManager: Mounting plugin MobilePatchingUtils
  92. LogPluginManager: Mounting plugin OculusVR
  93. LogPluginManager: Mounting plugin PhysXVehicles
  94. LogPluginManager: Mounting plugin ProceduralMeshComponent
  95. LogPluginManager: Mounting plugin RuntimePhysXCooking
  96. LogPluginManager: Mounting plugin SteamVR
  97. LogPluginManager: Mounting plugin WebMMoviePlayer
  98. LogPluginManager: Mounting plugin WindowsMoviePlayer
  99. LogStreaming: Display: Took 0.080s to configure plugins.
  100. LogInit: Using libcurl 7.55.1-DEV
  101. LogInit: - built for x86_64-pc-win32
  102. LogInit: - supports SSL with OpenSSL/1.0.2h
  103. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  104. LogInit: - other features:
  105. LogInit: CURL_VERSION_SSL
  106. LogInit: CURL_VERSION_LIBZ
  107. LogInit: CURL_VERSION_IPV6
  108. LogInit: CURL_VERSION_ASYNCHDNS
  109. LogInit: CURL_VERSION_LARGEFILE
  110. LogInit: CURL_VERSION_IDN
  111. LogInit: CurlRequestOptions (configurable via config and command line):
  112. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  113. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  114. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  115. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  116. LogInit: - LocalHostAddr = Default
  117. LogInit: - BufferSize = 65536
  118. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  119. LogInit: Build: ++UE4+Release-4.21-CL-4541578
  120. LogInit: Engine Version: 4.21.0-4541578+++UE4+Release-4.21
  121. LogInit: Compatible Engine Version: 4.21.0-4541578+++UE4+Release-4.21
  122. LogInit: Net CL: 4541578
  123. LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz, GPU: NVIDIA GeForce GTX 970
  124. LogInit: Compiled (64-bit): Nov 6 2018 02:04:24
  125. LogInit: Compiled with Visual C++: 19.13.26129.00
  126. LogInit: Build Configuration: Development
  127. LogInit: Branch Name: ++UE4+Release-4.21
  128. LogInit: Command Line:
  129. LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.21/Engine/Binaries/Win64/
  130. LogInit: Installed Engine Build: 1
  131. LogDevObjectVersion: Number of dev versions registered: 22
  132. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  133. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  134. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  135. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
  136. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
  137. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  138. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  139. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  140. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  141. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  142. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
  143. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
  144. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  145. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  146. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  147. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  148. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
  149. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  150. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  151. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
  152. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
  153. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  154. LogStreaming: Display: Took 0.002s to delete old logs.
  155. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  156. LogInit: Object subsystem initialized
  157. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  158. LogConfig: Setting CVar [[r.setres:1280x720]]
  159. [2018.12.20-15.51.08:060][ 0]LogConfig: Setting CVar [[r.VSync:0]]
  160. [2018.12.20-15.51.08:060][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
  161. [2018.12.20-15.51.08:060][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/JoeNew/Documents/Mk5-WaT/Saved/Config/Windows/Engine.ini]
  162. [2018.12.20-15.51.08:060][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  163. [2018.12.20-15.51.08:060][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/JoeNew/Documents/Mk5-WaT/Saved/Config/Windows/Engine.ini]
  164. [2018.12.20-15.51.08:060][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/JoeNew/Documents/Mk5-WaT/Saved/Config/Windows/Engine.ini]
  165. [2018.12.20-15.51.08:060][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  166. [2018.12.20-15.51.08:060][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  167. [2018.12.20-15.51.08:060][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  168. [2018.12.20-15.51.08:060][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  169. [2018.12.20-15.51.08:060][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  170. [2018.12.20-15.51.08:060][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  171. [2018.12.20-15.51.08:060][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  172. [2018.12.20-15.51.08:060][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  173. [2018.12.20-15.51.08:060][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  174. [2018.12.20-15.51.08:060][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  175. [2018.12.20-15.51.08:060][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  176. [2018.12.20-15.51.08:060][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  177. [2018.12.20-15.51.08:060][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  178. [2018.12.20-15.51.08:060][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/JoeNew/Documents/Mk5-WaT/Saved/Config/Windows/Engine.ini]
  179. [2018.12.20-15.51.08:060][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  180. [2018.12.20-15.51.08:060][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  181. [2018.12.20-15.51.08:060][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  182. [2018.12.20-15.51.08:060][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  183. [2018.12.20-15.51.08:060][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  184. [2018.12.20-15.51.08:060][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  185. [2018.12.20-15.51.08:060][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
  186. [2018.12.20-15.51.08:060][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  187. [2018.12.20-15.51.08:060][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  188. [2018.12.20-15.51.08:060][ 0]LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
  189. [2018.12.20-15.51.08:060][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  190. [2018.12.20-15.51.08:060][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  191. [2018.12.20-15.51.08:060][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  192. [2018.12.20-15.51.08:060][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  193. [2018.12.20-15.51.08:060][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/JoeNew/Documents/Mk5-WaT/Saved/Config/Windows/Engine.ini]
  194. [2018.12.20-15.51.08:060][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/JoeNew/Documents/Mk5-WaT/Saved/Config/Windows/Engine.ini]
  195. [2018.12.20-15.51.08:065][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/JoeNew/Documents/Mk5-WaT/Saved/Config/Windows/Scalability.ini]
  196. [2018.12.20-15.51.08:065][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  197. [2018.12.20-15.51.08:065][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  198. [2018.12.20-15.51.08:065][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/JoeNew/Documents/Mk5-WaT/Saved/Config/Windows/Scalability.ini]
  199. [2018.12.20-15.51.08:065][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  200. [2018.12.20-15.51.08:065][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/JoeNew/Documents/Mk5-WaT/Saved/Config/Windows/Scalability.ini]
  201. [2018.12.20-15.51.08:065][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  202. [2018.12.20-15.51.08:065][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  203. [2018.12.20-15.51.08:065][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  204. [2018.12.20-15.51.08:065][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  205. [2018.12.20-15.51.08:065][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  206. [2018.12.20-15.51.08:065][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  207. [2018.12.20-15.51.08:065][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  208. [2018.12.20-15.51.08:065][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  209. [2018.12.20-15.51.08:065][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  210. [2018.12.20-15.51.08:065][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  211. [2018.12.20-15.51.08:065][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  212. [2018.12.20-15.51.08:065][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  213. [2018.12.20-15.51.08:065][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  214. [2018.12.20-15.51.08:065][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  215. [2018.12.20-15.51.08:065][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  216. [2018.12.20-15.51.08:065][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  217. [2018.12.20-15.51.08:065][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  218. [2018.12.20-15.51.08:065][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  219. [2018.12.20-15.51.08:065][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/JoeNew/Documents/Mk5-WaT/Saved/Config/Windows/Scalability.ini]
  220. [2018.12.20-15.51.08:065][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  221. [2018.12.20-15.51.08:065][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  222. [2018.12.20-15.51.08:065][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  223. [2018.12.20-15.51.08:065][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  224. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  225. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  226. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  227. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  228. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  229. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  230. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  231. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  232. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  233. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  234. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  235. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  236. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  237. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  238. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  239. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  240. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  241. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  242. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  243. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  244. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  245. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  246. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  247. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  248. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  249. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  250. [2018.12.20-15.51.08:066][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/JoeNew/Documents/Mk5-WaT/Saved/Config/Windows/Scalability.ini]
  251. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  252. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  253. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  254. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  255. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  256. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  257. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  258. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  259. [2018.12.20-15.51.08:066][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/JoeNew/Documents/Mk5-WaT/Saved/Config/Windows/Scalability.ini]
  260. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  261. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  262. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  263. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  264. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  265. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  266. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  267. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  268. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  269. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  270. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  271. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  272. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  273. [2018.12.20-15.51.08:066][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/JoeNew/Documents/Mk5-WaT/Saved/Config/Windows/Scalability.ini]
  274. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  275. [2018.12.20-15.51.08:066][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  276. [2018.12.20-15.51.08:066][ 0]LogInit: Selected Device Profile: [Windows]
  277. [2018.12.20-15.51.08:066][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  278. [2018.12.20-15.51.08:077][ 0]LogHAL: Display: Platform has ~ 16 GB [17034444800 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  279. [2018.12.20-15.51.08:077][ 0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
  280. [2018.12.20-15.51.08:077][ 0]LogInit: Going up to parent DeviceProfile []
  281. [2018.12.20-15.51.08:077][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [C:/Users/JoeNew/Documents/Mk5-WaT/Saved/Config/Windows/Scalability.ini]
  282. [2018.12.20-15.51.08:077][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  283. [2018.12.20-15.51.08:077][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:0.8]]
  284. [2018.12.20-15.51.08:077][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [C:/Users/JoeNew/Documents/Mk5-WaT/Saved/Config/Windows/Scalability.ini]
  285. [2018.12.20-15.51.08:077][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:3]]
  286. [2018.12.20-15.51.08:077][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [C:/Users/JoeNew/Documents/Mk5-WaT/Saved/Config/Windows/Scalability.ini]
  287. [2018.12.20-15.51.08:077][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  288. [2018.12.20-15.51.08:077][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  289. [2018.12.20-15.51.08:077][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:4]]
  290. [2018.12.20-15.51.08:077][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:1024]]
  291. [2018.12.20-15.51.08:077][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  292. [2018.12.20-15.51.08:077][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.04]]
  293. [2018.12.20-15.51.08:077][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.85]]
  294. [2018.12.20-15.51.08:077][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0.8]]
  295. [2018.12.20-15.51.08:077][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
  296. [2018.12.20-15.51.08:077][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  297. [2018.12.20-15.51.08:077][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  298. [2018.12.20-15.51.08:077][ 0]LogConfig: Setting CVar [[r.AOQuality:1]]
  299. [2018.12.20-15.51.08:077][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  300. [2018.12.20-15.51.08:077][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:16]]
  301. [2018.12.20-15.51.08:077][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:64]]
  302. [2018.12.20-15.51.08:077][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  303. [2018.12.20-15.51.08:077][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  304. [2018.12.20-15.51.08:077][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  305. [2018.12.20-15.51.08:077][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [C:/Users/JoeNew/Documents/Mk5-WaT/Saved/Config/Windows/Scalability.ini]
  306. [2018.12.20-15.51.08:077][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:3]]
  307. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.6]]
  308. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  309. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  310. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.5]]
  311. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  312. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  313. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  314. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  315. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  316. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  317. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:3]]
  318. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:2]]
  319. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  320. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  321. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:0.8]]
  322. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  323. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]
  324. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]
  325. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  326. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  327. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  328. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:1 ; no background occlusion]]
  329. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:0 ; no bokeh simulation when scattering]]
  330. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.04 ; only a maximum of 4% of scattered bokeh]]
  331. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]]
  332. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]
  333. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.012 ; required because of AccumulatorQuality=0]]
  334. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.012 ; required because of AccumulatorQuality=0]]
  335. [2018.12.20-15.51.08:078][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [C:/Users/JoeNew/Documents/Mk5-WaT/Saved/Config/Windows/Scalability.ini]
  336. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  337. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  338. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  339. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  340. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:4]]
  341. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
  342. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:800]]
  343. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  344. [2018.12.20-15.51.08:078][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [C:/Users/JoeNew/Documents/Mk5-WaT/Saved/Config/Windows/Scalability.ini]
  345. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:48]]
  346. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  347. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.SSR.Quality:2]]
  348. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:3]]
  349. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.DetailMode:1]]
  350. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  351. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  352. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  353. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:1]]
  354. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.SSS.Quality:-1]]
  355. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  356. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.5]]
  357. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:1]]
  358. [2018.12.20-15.51.08:078][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [C:/Users/JoeNew/Documents/Mk5-WaT/Saved/Config/Windows/Scalability.ini]
  359. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[foliage.DensityScale:0.8]]
  360. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[grass.DensityScale:0.8]]
  361. [2018.12.20-15.51.08:078][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  362. [2018.12.20-15.51.08:078][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  363. [2018.12.20-15.51.08:078][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/JoeNew/Documents/Mk5-WaT/Saved/Config/Windows/Engine.ini]
  364. [2018.12.20-15.51.08:078][ 0]LogInit: Computer: DESKTOP-SCSMEKA
  365. [2018.12.20-15.51.08:078][ 0]LogInit: User: JoeNew
  366. [2018.12.20-15.51.08:078][ 0]LogInit: CPU Page size=4096, Cores=4
  367. [2018.12.20-15.51.08:078][ 0]LogInit: High frequency timer resolution =3.417964 MHz
  368. [2018.12.20-15.51.08:079][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
  369. [2018.12.20-15.51.08:079][ 0]LogMemory: Platform Memory Stats for Windows
  370. [2018.12.20-15.51.08:079][ 0]LogMemory: Process Physical Memory: 103.69 MB used, 103.69 MB peak
  371. [2018.12.20-15.51.08:079][ 0]LogMemory: Process Virtual Memory: 96.56 MB used, 96.56 MB peak
  372. [2018.12.20-15.51.08:079][ 0]LogMemory: Physical Memory: 3992.91 MB used, 12252.41 MB free, 16245.31 MB total
  373. [2018.12.20-15.51.08:079][ 0]LogMemory: Virtual Memory: 549.33 MB used, 134217176.00 MB free, 134217728.00 MB total
  374. [2018.12.20-15.51.08:097][ 0]LogInit: Using OS detected language (en-GB).
  375. [2018.12.20-15.51.08:097][ 0]LogInit: Using OS detected locale (en-GB).
  376. [2018.12.20-15.51.08:097][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used.
  377. [2018.12.20-15.51.08:466][ 0]LogStreaming: Display: Took 0.370s to InitEngineTextLocalization.
  378. [2018.12.20-15.51.08:466][ 0]LogInit: Setting process to per monitor DPI aware
  379. [2018.12.20-15.51.08:493][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  380. [2018.12.20-15.51.08:493][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  381. [2018.12.20-15.51.08:650][ 0]LogHMD: Failed to initialize OpenVR with code 110
  382. [2018.12.20-15.51.08:650][ 0]LogD3D11RHI: D3D11 adapters:
  383. [2018.12.20-15.51.08:700][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0)
  384. [2018.12.20-15.51.08:700][ 0]LogD3D11RHI: 4043/0/8122 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
  385. [2018.12.20-15.51.08:706][ 0]LogD3D11RHI: 1. 'Intel(R) HD Graphics 4600' (Feature Level 11_0)
  386. [2018.12.20-15.51.08:706][ 0]LogD3D11RHI: 112/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
  387. [2018.12.20-15.51.08:707][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  388. [2018.12.20-15.51.08:708][ 0]LogD3D11RHI: 0/0/8122 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  389. [2018.12.20-15.51.08:708][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  390. [2018.12.20-15.51.08:712][ 0]LogD3D11RHI: Creating new Direct3DDevice
  391. [2018.12.20-15.51.08:712][ 0]LogD3D11RHI: GPU DeviceId: 0x13c2 (for the marketing name, search the web for "GPU Device Id")
  392. [2018.12.20-15.51.08:712][ 0]LogWindows: EnumDisplayDevices:
  393. [2018.12.20-15.51.08:712][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 970' (P:1 D:1)
  394. [2018.12.20-15.51.08:712][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 970' (P:0 D:1)
  395. [2018.12.20-15.51.08:712][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 970' (P:0 D:0)
  396. [2018.12.20-15.51.08:713][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 970' (P:0 D:0)
  397. [2018.12.20-15.51.08:713][ 0]LogWindows: 4. 'Intel(R) HD Graphics 4600' (P:0 D:0)
  398. [2018.12.20-15.51.08:713][ 0]LogWindows: 5. 'Intel(R) HD Graphics 4600' (P:0 D:0)
  399. [2018.12.20-15.51.08:713][ 0]LogWindows: 6. 'Intel(R) HD Graphics 4600' (P:0 D:0)
  400. [2018.12.20-15.51.08:713][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
  401. [2018.12.20-15.51.08:713][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 970
  402. [2018.12.20-15.51.08:713][ 0]LogD3D11RHI: Driver Version: 398.36 (internal:24.21.13.9836, unified:398.36)
  403. [2018.12.20-15.51.08:713][ 0]LogD3D11RHI: Driver Date: 6-24-2018
  404. [2018.12.20-15.51.08:713][ 0]LogRHI: Texture pool is 2830 MB (70% of 4043 MB)
  405. [2018.12.20-15.51.08:746][ 0]LogD3D11RHI: Async texture creation enabled
  406. [2018.12.20-15.51.08:779][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
  407. [2018.12.20-15.51.09:420][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
  408. [2018.12.20-15.51.09:432][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform
  409. [2018.12.20-15.51.09:444][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
  410. [2018.12.20-15.51.09:456][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform
  411. [2018.12.20-15.51.09:468][ 0]LogTemp: Display: Loaded TP MacTargetPlatform
  412. [2018.12.20-15.51.09:481][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
  413. [2018.12.20-15.51.09:494][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
  414. [2018.12.20-15.51.09:506][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
  415. [2018.12.20-15.51.09:512][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform
  416. [2018.12.20-15.51.09:579][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  417. [2018.12.20-15.51.09:579][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  418. [2018.12.20-15.51.09:579][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  419. [2018.12.20-15.51.09:579][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  420. [2018.12.20-15.51.09:579][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  421. [2018.12.20-15.51.09:579][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  422. [2018.12.20-15.51.09:579][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  423. [2018.12.20-15.51.09:579][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  424. [2018.12.20-15.51.09:579][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  425. [2018.12.20-15.51.09:579][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  426. [2018.12.20-15.51.09:579][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  427. [2018.12.20-15.51.09:579][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  428. [2018.12.20-15.51.09:579][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  429. [2018.12.20-15.51.09:580][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  430. [2018.12.20-15.51.09:580][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  431. [2018.12.20-15.51.09:580][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  432. [2018.12.20-15.51.09:580][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  433. [2018.12.20-15.51.09:580][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  434. [2018.12.20-15.51.09:581][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform
  435. [2018.12.20-15.51.09:638][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
  436. [2018.12.20-15.51.09:638][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
  437. [2018.12.20-15.51.09:660][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
  438. [2018.12.20-15.51.09:660][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
  439. [2018.12.20-15.51.09:670][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
  440. [2018.12.20-15.51.09:682][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
  441. [2018.12.20-15.51.09:694][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
  442. [2018.12.20-15.51.09:705][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform
  443. [2018.12.20-15.51.09:747][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform
  444. [2018.12.20-15.51.09:747][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform
  445. [2018.12.20-15.51.09:748][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
  446. [2018.12.20-15.51.09:801][ 0]LogShaderCompilers: Guid format shader working directory is -1 characters bigger than the processId version (../../../../../../Users/JoeNew/Documents/Mk5-WaT/Intermediate/Shaders/WorkingDirectory/7248/).
  447. [2018.12.20-15.51.09:801][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/JoeNew/AppData/Local/Temp/UnrealShaderWorkingDir/FA47E6B847C4C6783C12739AAC33E8BA/'.
  448. [2018.12.20-15.51.09:803][ 0]LogXGEController: Cleaning working directory: C:/Users/JoeNew/AppData/Local/Temp/UnrealXGEWorkingDir/
  449. [2018.12.20-15.51.09:803][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
  450. [2018.12.20-15.51.09:803][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
  451. [2018.12.20-15.51.09:803][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
  452. [2018.12.20-15.51.10:323][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
  453. [2018.12.20-15.51.10:409][ 0]LogDerivedDataCache: Loaded boot cache 0.09s 145MB C:/Users/JoeNew/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
  454. [2018.12.20-15.51.10:409][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/JoeNew/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc
  455. [2018.12.20-15.51.10:409][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/JoeNew/Documents/Mk5-WaT/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  456. [2018.12.20-15.51.10:409][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  457. [2018.12.20-15.51.10:409][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/JoeNew/Documents/Mk5-WaT/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  458. [2018.12.20-15.51.10:409][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  459. [2018.12.20-15.51.10:422][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  460. [2018.12.20-15.51.10:422][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  461. [2018.12.20-15.51.10:422][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
  462. [2018.12.20-15.51.10:434][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/JoeNew/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  463. [2018.12.20-15.51.10:434][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  464. [2018.12.20-15.51.10:434][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  465. [2018.12.20-15.51.10:455][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
  466. [2018.12.20-15.51.10:457][ 0]LogSlate: Using FreeType 2.6.0
  467. [2018.12.20-15.51.10:457][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  468. [2018.12.20-15.51.10:539][ 0]LogAssetRegistry: FAssetRegistry took 0.0316 seconds to start up
  469. [2018.12.20-15.51.10:838][ 0]LogInit: Selected Device Profile: [Windows]
  470. [2018.12.20-15.51.10:974][ 0]LogSimplygon: Simplygon DLL not present - disabling.
  471. [2018.12.20-15.51.10:978][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
  472. [2018.12.20-15.51.10:978][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  473. [2018.12.20-15.51.10:978][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  474. [2018.12.20-15.51.10:978][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available
  475. [2018.12.20-15.51.10:988][ 0]LogNetVersion: WaT 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 1373191827)
  476. [2018.12.20-15.51.11:460][ 0]LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.086543 seconds
  477. [2018.12.20-15.51.11:466][ 0]LogUObjectArray: 39775 objects as part of root set at end of initial load.
  478. [2018.12.20-15.51.11:466][ 0]LogUObjectAllocator: 6914656 out of 0 bytes used by permanent object pool.
  479. [2018.12.20-15.51.11:466][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  480. [2018.12.20-15.51.12:246][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
  481. [2018.12.20-15.51.12:259][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  482. [2018.12.20-15.51.13:152][ 0]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.293 s
  483. [2018.12.20-15.51.13:152][ 0]LogOutputDevice: Error: === Handled ensure: ===
  484. [2018.12.20-15.51.13:152][ 0]LogOutputDevice: Error:
  485. [2018.12.20-15.51.13:152][ 0]LogOutputDevice: Error: Ensure condition failed: AttachmentRules.LocationRule == EAttachmentRule::KeepRelative && AttachmentRules.RotationRule == EAttachmentRule::KeepRelative && AttachmentRules.ScaleRule == EAttachmentRule::KeepRelative [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp] [Line: 1772]
  486. [2018.12.20-15.51.13:152][ 0]LogOutputDevice: Error: AttachToComponent when called from a constructor is only setting up attachment and will always be treated as KeepRelative. Consider calling SetupAttachment directly instead.
  487. [2018.12.20-15.51.13:152][ 0]LogOutputDevice: Error: Stack:
  488. [2018.12.20-15.51.13:152][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff9d59b68c9 UE4Editor-Engine.dll!UnknownFunction []
  489. [2018.12.20-15.51.13:152][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff9b7b09fc6 UE4Editor-WaT.dll!ACannon::ACannon() [c:\users\joenew\documents\mk5-wat\source\wat\artillery\cannon.cpp:148]
  490. [2018.12.20-15.51.13:152][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff9f6b98973 UE4Editor-CoreUObject.dll!UnknownFunction []
  491. [2018.12.20-15.51.13:152][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff9f6e7f7e8 UE4Editor-CoreUObject.dll!UnknownFunction []
  492. [2018.12.20-15.51.13:152][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff9f6e5fe8f UE4Editor-CoreUObject.dll!UnknownFunction []
  493. [2018.12.20-15.51.13:152][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff9f6b9e977 UE4Editor-CoreUObject.dll!UnknownFunction []
  494. [2018.12.20-15.51.13:152][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff9f721ca7e UE4Editor-Core.dll!UnknownFunction []
  495. [2018.12.20-15.51.13:152][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff9f73d9e66 UE4Editor-Core.dll!UnknownFunction []
  496. [2018.12.20-15.51.13:152][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff9f8c7cfec UE4Editor-Projects.dll!UnknownFunction []
  497. [2018.12.20-15.51.13:152][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff9f8c7d2d4 UE4Editor-Projects.dll!UnknownFunction []
  498. [2018.12.20-15.51.13:152][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff73c0783a1 UE4Editor.exe!UnknownFunction []
  499. [2018.12.20-15.51.13:152][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff73c07dc6b UE4Editor.exe!UnknownFunction []
  500. [2018.12.20-15.51.13:152][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff73c075783 UE4Editor.exe!UnknownFunction []
  501. [2018.12.20-15.51.13:152][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff73c0759ea UE4Editor.exe!UnknownFunction []
  502. [2018.12.20-15.51.13:152][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff73c0848da UE4Editor.exe!UnknownFunction []
  503. [2018.12.20-15.51.13:152][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff73c08659a UE4Editor.exe!UnknownFunction []
  504. [2018.12.20-15.51.13:152][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffa12cb1fe4 KERNEL32.DLL!UnknownFunction []
  505. [2018.12.20-15.51.13:152][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffa13f5cb31 ntdll.dll!UnknownFunction []
  506. [2018.12.20-15.51.13:152][ 0]LogOutputDevice: Error:
  507. [2018.12.20-15.51.13:156][ 0]LogStats: SubmitErrorReport - 0.000 s
  508. [2018.12.20-15.51.13:436][ 0]LogStats: SendNewReport - 0.280 s
  509. [2018.12.20-15.51.13:436][ 0]LogStats: FDebug::EnsureFailed - 0.577 s
  510. [2018.12.20-15.51.13:441][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Assets/Character/General/Meshes/WaT_Human_Skeleton.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  511. [2018.12.20-15.51.13:444][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Blueprints/Troops/BaseCharacter_BP1.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  512. [2018.12.20-15.51.13:450][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Assets/Character/British/Animations/Blueprints/WaT_Player_Arty_AnimBP.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  513. [2018.12.20-15.51.14:148][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Assets/Character/British/Animations/Ranged/Musket/AimOffsets/Player_Musket_Aim_Offset.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  514. [2018.12.20-15.51.14:185][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Assets/Character/British/Animations/Ranged/Musket/AimOffsets/Player_Musket_Shouldered_Offset.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  515. [2018.12.20-15.51.14:202][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Assets/Character/British/Animations/Ranged/Pistol/AimOffsets/Player_Pistol_Ranged_AimOffset.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  516. [2018.12.20-15.51.14:301][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Assets/Weapons/Meshes/Musket/Musket_BrownBess_Skeleton.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  517. [2018.12.20-15.51.14:686][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/dontuse/pants_folded_socks.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  518. [2018.12.20-15.51.14:688][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/dontuse/pants_folded_socks_Skeleton.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  519. [2018.12.20-15.51.14:768][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Menus/Lobbies/PlayerInfo.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  520. [2018.12.20-15.51.14:770][ 0]LogLinker: Can't find file '/Game/FirstPerson/Character/Textures/UE4_LOGO_CARD'
  521. [2018.12.20-15.51.14:770][ 0]LogLinker: Can't find file '/Game/FirstPerson/Character/Textures/UE4_LOGO_CARD'
  522. [2018.12.20-15.51.14:890][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/RichTest/Sounds/Pain_RichTest.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  523. [2018.12.20-15.51.14:950][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Assets/Character/British/Animations/Blueprints/WaT_Player_Sitting_AnimBP.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  524. [2018.12.20-15.51.14:952][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Assets/Character/British/Animations/Other/Sitting/AimOffsets/Player_Sitting_Chair_AimOffset.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  525. [2018.12.20-15.51.14:999][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Sounds/Player_MeleeShout_Cue.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  526. [2018.12.20-15.51.15:014][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/RichTest/Sounds/Placeholder_Sword_Clang_Cue.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  527. [2018.12.20-15.51.15:037][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Assets/Character/British/Animations/Movement/Musket/Player_Musket_Crouch_Idle_Random1_Montage.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  528. [2018.12.20-15.51.15:039][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Assets/Character/British/Animations/Movement/Musket/Player_Musket_Crouch_Idle_Random2_Montage.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  529. [2018.12.20-15.51.15:132][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/OldAssets/Uniforms/SceneObjects/Gutting_animal_Cue.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  530. [2018.12.20-15.51.15:156][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Assets/Weapons/Blueprints/WaT_DamageType_CannonBall.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  531. [2018.12.20-15.51.15:341][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/RichTest/Sounds/Melee/Bayonet_Chambered_Cue.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  532. [2018.12.20-15.51.19:090][ 0]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] Node Blend Poses (EMeleeDirection) uses potentially thread-unsafe call Get Character . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
  533. [2018.12.20-15.51.19:090][ 0]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] Node Blend Poses (EMeleeDirection) uses potentially thread-unsafe call Get Character . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
  534. [2018.12.20-15.51.19:090][ 0]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] Node Blend Poses (EMeleeDirection) uses potentially thread-unsafe call Get Character . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
  535. [2018.12.20-15.51.19:091][ 0]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] Node Blend Poses by bool uses potentially thread-unsafe call Get Character . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
  536. [2018.12.20-15.51.19:091][ 0]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] Node Blend Poses by bool uses potentially thread-unsafe call Get Character . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
  537. [2018.12.20-15.51.19:091][ 0]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] Node Blend Poses by bool uses potentially thread-unsafe call Get Character . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
  538. [2018.12.20-15.51.19:091][ 0]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] Node Blend Poses by bool uses potentially thread-unsafe call Get Character . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
  539. [2018.12.20-15.51.19:155][ 0]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] [0012.48] Compile of WaT_Player_Combat_AnimBP successful, but with 7 Warning(s) [in 1,161 ms] (/Game/WaT/Assets/Character/British/Animations/Blueprints/WaT_Player_Combat_AnimBP.WaT_Player_Combat_AnimBP)
  540. [2018.12.20-15.51.19:298][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Assets/Character/British/Meshes/British_Highlander_ranker_chest.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  541. [2018.12.20-15.51.19:299][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/OldAssets/Uniforms/Highlanders/71st_ranker_mat.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  542. [2018.12.20-15.51.19:303][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Assets/Character/Clothing/Highlander_Feathers_1.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  543. [2018.12.20-15.51.19:304][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Assets/Character/Clothing/Highlander_Feathers_1_Skeleton.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  544. [2018.12.20-15.51.19:410][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Assets/Weapons/Meshes/OfficerSword/OfficerSwordFancy_BaseColour.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  545. [2018.12.20-15.51.19:411][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Assets/Weapons/Meshes/OfficerSword/OfficerSwordFancy_Normal.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  546. [2018.12.20-15.51.19:412][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Assets/Weapons/Meshes/OfficerSword/OfficerSwordFancy_Roughness.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  547. [2018.12.20-15.51.19:413][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Assets/Weapons/Meshes/OfficerSword/OfficerSwordFancy_Specular.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  548. [2018.12.20-15.51.19:568][ 0]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Assets/Character/British/Meshes/British_Highlander_Officer_Chest.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  549. [2018.12.20-15.51.20:924][ 0]SourceControl: Source control is disabled
  550. [2018.12.20-15.51.20:925][ 0]SourceControl: Source control is disabled
  551. [2018.12.20-15.51.20:926][ 0]SourceControl: Source control is disabled
  552. [2018.12.20-15.51.20:927][ 0]SourceControl: Source control is disabled
  553. [2018.12.20-15.51.21:098][ 0]LogOnline: Display: STEAM: Loading Steam SDK 1.39
  554. [2018.12.20-15.51.21:101][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  555. [2018.12.20-15.51.21:147][ 0]LogOcInput: OculusInput pre-init called
  556. [2018.12.20-15.51.21:279][ 0]LogEngine: Initializing Engine...
  557. [2018.12.20-15.51.21:280][ 0]LogHMD: Failed to initialize OpenVR with code 110
  558. [2018.12.20-15.51.21:281][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  559. [2018.12.20-15.51.21:281][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  560. [2018.12.20-15.51.21:281][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  561. [2018.12.20-15.51.21:281][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  562. [2018.12.20-15.51.21:499][ 0]LogInit: Initializing FReadOnlyCVARCache
  563. [2018.12.20-15.51.21:514][ 0]LogAIModule: Creating AISystem for world Untitled
  564. [2018.12.20-15.51.21:519][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  565. [2018.12.20-15.51.21:534][ 0]LogInit: FAudioDevice initialized.
  566. [2018.12.20-15.51.21:534][ 0]LogNetVersion: Set ProjectVersion to 0.0.1.1. Version Checksum will be recalculated on next use.
  567. [2018.12.20-15.51.21:695][ 0]LogDerivedDataCache: Saved boot cache 0.16s 128MB C:/Users/JoeNew/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
  568. [2018.12.20-15.51.21:701][ 0]LogInit: Texture streaming: Enabled
  569. [2018.12.20-15.51.21:719][ 0]LogEngineSessionManager: EngineSessionManager initialized
  570. [2018.12.20-15.51.21:789][ 0]LogInit: Transaction tracking system initialized
  571. [2018.12.20-15.51.21:814][ 0]BlueprintLog: New page: Editor Load
  572. [2018.12.20-15.51.22:825][ 0]LocalizationService: Localization service is disabled
  573. [2018.12.20-15.51.23:376][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  574. [2018.12.20-15.51.23:376][ 0]LogCook: Display: Mobile HDR setting 1
  575. [2018.12.20-15.51.23:376][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
  576. [2018.12.20-15.51.23:376][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  577. [2018.12.20-15.51.23:376][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  578. [2018.12.20-15.51.23:376][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  579. [2018.12.20-15.51.23:376][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  580. [2018.12.20-15.51.23:519][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/JoeNew/Documents/Mk5-WaT/Content/' took 0.09s
  581. [2018.12.20-15.51.23:519][ 0]SourceControl: Source control is disabled
  582. [2018.12.20-15.51.23:519][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
  583. [2018.12.20-15.51.23:519][ 0]LightingResults: New page: Lighting Build
  584. [2018.12.20-15.51.23:522][ 0]MapCheck: New page: Map Check
  585. [2018.12.20-15.51.23:522][ 0]LightingResults: New page: Lighting Build
  586. [2018.12.20-15.51.23:750][ 0]LogAIModule: Creating AISystem for world Untitled_1
  587. [2018.12.20-15.51.23:755][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  588. [2018.12.20-15.51.23:799][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
  589. [2018.12.20-15.51.23:799][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.134ms to complete.
  590. [2018.12.20-15.51.23:799][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.280
  591. [2018.12.20-15.51.23:888][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  592. [2018.12.20-15.51.23:896][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  593. [2018.12.20-15.51.23:902][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  594. [2018.12.20-15.51.23:909][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  595. [2018.12.20-15.51.23:915][ 0]LogCollectionManager: Loaded 0 collections in 0.001708 seconds
  596. [2018.12.20-15.51.23:945][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/JoeNew/Documents/Mk5-WaT/Saved/Collections/' took 0.03s
  597. [2018.12.20-15.51.23:945][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/JoeNew/Documents/Mk5-WaT/Content/Developers/JoeNew/Collections/' took 0.00s
  598. [2018.12.20-15.51.23:945][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/JoeNew/Documents/Mk5-WaT/Content/Collections/' took 0.00s
  599. [2018.12.20-15.51.23:945][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
  600. [2018.12.20-15.51.23:953][ 0]LogContentBrowser: Native class hierarchy populated in 0.0085 seconds. Added 2753 classes and 649 folders.
  601. [2018.12.20-15.51.23:960][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
  602. [2018.12.20-15.51.23:961][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  603. [2018.12.20-15.51.23:962][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  604. [2018.12.20-15.51.23:963][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
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  606. [2018.12.20-15.51.23:963][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  607. [2018.12.20-15.51.23:964][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  608. [2018.12.20-15.51.23:964][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
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  610. [2018.12.20-15.51.23:965][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
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  613. [2018.12.20-15.51.23:966][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
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  615. [2018.12.20-15.51.23:967][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  616. [2018.12.20-15.51.23:967][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  617. [2018.12.20-15.51.23:967][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  618. [2018.12.20-15.51.23:968][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
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  620. [2018.12.20-15.51.23:968][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  621. [2018.12.20-15.51.23:969][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  622. [2018.12.20-15.51.23:969][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  623. [2018.12.20-15.51.23:969][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  624. [2018.12.20-15.51.23:970][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
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  626. [2018.12.20-15.51.23:971][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  627. [2018.12.20-15.51.23:971][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  628. [2018.12.20-15.51.24:003][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
  629. [2018.12.20-15.51.24:008][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
  630. [2018.12.20-15.51.24:023][ 0]LogSlate: Took 0.000118 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  631. [2018.12.20-15.51.24:025][ 0]LogSlate: Took 0.000117 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  632. [2018.12.20-15.51.24:029][ 0]LogSlate: Took 0.000123 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  633. [2018.12.20-15.51.24:106][ 0]LogRenderer: Reallocating scene render targets to support 1208x572 Format 9 NumSamples 1 (Frame:1).
  634. [2018.12.20-15.51.24:145][ 0]LogSlate: Took 0.000159 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  635. [2018.12.20-15.51.24:412][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 0 classes and 0 folders.
  636. [2018.12.20-15.51.24:412][ 0]LogLoad: (Engine Initialization) Total time: 17.74 seconds
  637. [2018.12.20-15.51.24:412][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  638. [2018.12.20-15.51.24:549][ 0]LogContentStreaming: Texture pool size now 800 MB
  639. [2018.12.20-15.51.27:354][ 16]LogAssetRegistry: Asset discovery search completed in 16.8363 seconds
  640. [2018.12.20-15.51.27:357][ 16]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
  641. [2018.12.20-15.51.27:357][ 16]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000062 seconds (updated 0 objects)
  642. [2018.12.20-15.51.28:648][139]LogSlate: FSceneViewport::OnFocusLost() reason 0
  643. [2018.12.20-15.51.35:001][746]LogSlate: Took 0.000147 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  644. [2018.12.20-15.51.35:145][746]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Blueprints/Cannon/UseableCannon.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  645. [2018.12.20-15.51.35:223][746]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Blueprints/Cannon/blue_cannon_Carriage_026.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  646. [2018.12.20-15.51.35:490][746]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Blueprints/PhysicalMaterials/PhysMaterial_Stone.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  647. [2018.12.20-15.51.36:834][746]LogAIModule: Creating AISystem for world New_Alpha_Map
  648. [2018.12.20-15.51.36:924][746]LogAssetEditorManager: Opening Asset editor for World /Game/Maps/New_Alpha_Map.New_Alpha_Map
  649. [2018.12.20-15.51.36:952][746]Cmd: MAP LOAD FILE="../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/Maps/New_Alpha_Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  650. [2018.12.20-15.51.36:952][746]LightingResults: New page: Lighting Build
  651. [2018.12.20-15.51.36:952][746]LoadErrors: New page: Loading map: New_Alpha_Map.umap
  652. [2018.12.20-15.51.36:953][746]MapCheck: New page: Map Check
  653. [2018.12.20-15.51.36:953][746]LightingResults: New page: Lighting Build
  654. [2018.12.20-15.51.37:010][746]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  655. [2018.12.20-15.51.37:078][746]Cmd: MAP CHECKDEP NOCLEARLOG
  656. [2018.12.20-15.51.37:078][746]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.136ms to complete.
  657. [2018.12.20-15.51.37:078][746]LogFileHelpers: Loading map 'New_Alpha_Map' took 0.127
  658. [2018.12.20-15.51.38:617][893]LogTemp: Repeating last play command: Selected Viewport
  659. [2018.12.20-15.51.38:636][893]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map' with GeneratedClass '/Game/Maps/New_Alpha_Map.New_Alpha_Map_C' with ClassGeneratedBy '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map'
  660. [2018.12.20-15.51.38:636][893]LogPlayLevel: PlayLevel: No blueprints needed recompiling
  661. [2018.12.20-15.51.38:636][893]PIE: New page: PIE session: New_Alpha_Map (20 Dec 2018 15:51:38)
  662. [2018.12.20-15.51.38:648][893]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_New_Alpha_Map
  663. [2018.12.20-15.51.38:719][893]LogPlayLevel: PIE: StaticDuplicateObject took: (0.071473s)
  664. [2018.12.20-15.51.38:720][893]LogAIModule: Creating AISystem for world New_Alpha_Map
  665. [2018.12.20-15.51.38:720][893]LogPlayLevel: PIE: World Init took: (0.000646s)
  666. [2018.12.20-15.51.38:720][893]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/New_Alpha_Map.New_Alpha_Map to /Game/Maps/UEDPIE_0_New_Alpha_Map.New_Alpha_Map (0.072430s)
  667. [2018.12.20-15.51.38:746][893]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  668. [2018.12.20-15.51.38:756][893]LogInit: FAudioDevice initialized.
  669. [2018.12.20-15.51.38:799][893]LogLoad: Game class is 'GameModeBase'
  670. [2018.12.20-15.51.38:813][893]LogWorld: Bringing World /Game/Maps/UEDPIE_0_New_Alpha_Map.New_Alpha_Map up for play (max tick rate 0) at 2018.12.20-15.51.38
  671. [2018.12.20-15.51.38:814][893]LogWorld: Bringing up level for play took: 0.013591
  672. [2018.12.20-15.51.38:831][893]LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0005 seconds. Added 20 classes and 0 folders.
  673. [2018.12.20-15.51.38:832][893]PIE: Play in editor start time for /Game/Maps/UEDPIE_0_New_Alpha_Map 0.736
  674. [2018.12.20-15.51.38:833][893]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map' with GeneratedClass '/Game/Maps/New_Alpha_Map.New_Alpha_Map_C' with ClassGeneratedBy '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map'
  675. [2018.12.20-15.51.44:647][582]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map' with GeneratedClass '/Game/Maps/New_Alpha_Map.New_Alpha_Map_C' with ClassGeneratedBy '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map'
  676. [2018.12.20-15.51.44:647][582]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  677. [2018.12.20-15.51.44:691][582]LogPlayLevel: Display: Shutting down PIE online subsystems
  678. [2018.12.20-15.51.44:692][582]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map' with GeneratedClass '/Game/Maps/New_Alpha_Map.New_Alpha_Map_C' with ClassGeneratedBy '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map'
  679. [2018.12.20-15.51.44:720][582]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  680. [2018.12.20-15.51.44:756][583]LogPlayLevel: Display: Destroying online subsystem :Context_2
  681. [2018.12.20-15.51.49:921][148]LogAssetEditorManager: Opening Asset editor for Blueprint /Game/WaT/Blueprints/Troops/BaseCharacter_BP1.BaseCharacter_BP1
  682. [2018.12.20-15.51.51:043][148]LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0009 seconds. Added 117 classes and 0 folders.
  683. [2018.12.20-15.51.52:617][148]LogSlate: Took 0.011512 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
  684. [2018.12.20-15.51.53:920][149]LogSlate: Took 0.008838 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
  685. [2018.12.20-15.51.55:500][245]BlueprintLog: New page: Compile BaseCharacter_BP1
  686. [2018.12.20-15.51.56:422][245]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] Node Blend Poses (EMeleeDirection) uses potentially thread-unsafe call Get Character . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
  687. [2018.12.20-15.51.56:422][245]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] Node Blend Poses (EMeleeDirection) uses potentially thread-unsafe call Get Character . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
  688. [2018.12.20-15.51.56:422][245]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] Node Blend Poses (EMeleeDirection) uses potentially thread-unsafe call Get Character . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
  689. [2018.12.20-15.51.56:423][245]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] Node Blend Poses by bool uses potentially thread-unsafe call Get Character . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
  690. [2018.12.20-15.51.56:423][245]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] Node Blend Poses by bool uses potentially thread-unsafe call Get Character . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
  691. [2018.12.20-15.51.56:423][245]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] Node Blend Poses by bool uses potentially thread-unsafe call Get Character . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
  692. [2018.12.20-15.51.56:423][245]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] Node Blend Poses by bool uses potentially thread-unsafe call Get Character . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
  693. [2018.12.20-15.51.56:615][245]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] [0049.94] Compile of WaT_Player_Combat_AnimBP successful, but with 7 Warning(s) [in 1,030 ms] (/Game/WaT/Assets/Character/British/Animations/Blueprints/WaT_Player_Combat_AnimBP.WaT_Player_Combat_AnimBP)
  694. [2018.12.20-15.51.58:933][308]BlueprintLog: New page: Compile BaseCharacter_BP1
  695. [2018.12.20-15.51.59:826][308]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] Node Blend Poses (EMeleeDirection) uses potentially thread-unsafe call Get Character . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
  696. [2018.12.20-15.51.59:826][308]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] Node Blend Poses (EMeleeDirection) uses potentially thread-unsafe call Get Character . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
  697. [2018.12.20-15.51.59:826][308]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] Node Blend Poses (EMeleeDirection) uses potentially thread-unsafe call Get Character . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
  698. [2018.12.20-15.51.59:826][308]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] Node Blend Poses by bool uses potentially thread-unsafe call Get Character . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
  699. [2018.12.20-15.51.59:826][308]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] Node Blend Poses by bool uses potentially thread-unsafe call Get Character . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
  700. [2018.12.20-15.51.59:826][308]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] Node Blend Poses by bool uses potentially thread-unsafe call Get Character . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
  701. [2018.12.20-15.51.59:827][308]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] Node Blend Poses by bool uses potentially thread-unsafe call Get Character . Disable threaded update or use a thread-safe call. Function may need BlueprintThreadSafe metadata adding.
  702. [2018.12.20-15.52.00:018][308]LogBlueprint: Warning: [Compiler WaT_Player_Combat_AnimBP] [0053.34] Compile of WaT_Player_Combat_AnimBP successful, but with 7 Warning(s) [in 999 ms] (/Game/WaT/Assets/Character/British/Animations/Blueprints/WaT_Player_Combat_AnimBP.WaT_Player_Combat_AnimBP)
  703. [2018.12.20-15.52.11:996][824]LogAssetEditorManager: Opening Asset editor for WidgetBlueprint /Game/WaT/Blueprints/Troops/TeamFlag.TeamFlag
  704. [2018.12.20-15.52.29:377][178]LogSlate: Window 'BaseCharacter_BP1' being destroyed
  705. [2018.12.20-15.52.34:413][727]LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape)
  706. [2018.12.20-15.52.35:200][803]LogSlate: FSceneViewport::OnFocusLost() reason 2
  707. [2018.12.20-15.53.02:276][ 85]LogAssetEditorManager: Opening Asset editor for Blueprint /Game/WaT/BP_SpawnVolume.BP_SpawnVolume
  708. [2018.12.20-15.53.03:723][164]BlueprintLog: New page: Compile BP_SpawnVolume
  709. [2018.12.20-15.53.04:714][214]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/WaT/BP_SpawnVolume" FILE="../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/BP_SpawnVolume.uasset" SILENT=true
  710. [2018.12.20-15.53.04:732][214]LogSavePackage: Moving '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Saved/BP_SpawnVolumeBF9603494E938788572E8AB6712D9415.tmp' to '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/BP_SpawnVolume.uasset'
  711. [2018.12.20-15.53.19:080][ 41]LogSlate: FSceneViewport::OnFocusLost() reason 0
  712. [2018.12.20-15.53.19:231][ 51]LogAssetEditorManager: Opening Asset editor for Blueprint /Game/WaT/Gameplay_PC.Gameplay_PC
  713. [2018.12.20-15.53.20:713][112]BlueprintLog: New page: Compile Gameplay_PC
  714. [2018.12.20-15.53.24:653][313]LogAssetEditorManager: Opening Asset editor for Blueprint /Game/WaT/Menus/CharacterSelection/InGameInfo.InGameInfo
  715. [2018.12.20-15.53.25:676][329]BlueprintLog: New page: Compile InGameInfo
  716. [2018.12.20-15.53.26:480][345]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/WaT/Menus/CharacterSelection/InGameInfo" FILE="../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Menus/CharacterSelection/InGameInfo.uasset" SILENT=true
  717. [2018.12.20-15.53.26:491][345]LogSavePackage: Moving '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Saved/InGameInfoF79F03F8422AF389862A089C500B28C1.tmp' to '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Menus/CharacterSelection/InGameInfo.uasset'
  718. [2018.12.20-15.53.28:462][378]LogSlate: FSceneViewport::OnFocusLost() reason 0
  719. [2018.12.20-15.53.28:653][380]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Blueprints/Troops/BaseCharacter_BP1.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  720. [2018.12.20-15.53.28:662][380]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Assets/Character/British/Animations/Blueprints/WaT_Player_Arty_AnimBP.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  721. [2018.12.20-15.53.28:714][380]LogLinker: Warning: Asset '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Assets/Character/British/Animations/Blueprints/WaT_Player_Sitting_AnimBP.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  722. [2018.12.20-15.53.30:305][380]LogAssetEditorManager: Opening Asset editor for Blueprint /Game/WaT/Menus/Lobbies/Lobby/Lobby_GM.Lobby_GM
  723. [2018.12.20-15.53.32:745][460]BlueprintLog: New page: Compile Lobby_GM
  724. [2018.12.20-15.53.34:550][512]LogSlate: Window 'Lobby_GM' being destroyed
  725. [2018.12.20-15.53.34:552][512]LogSlate: Window 'Lobby_GM' being destroyed
  726. [2018.12.20-15.53.34:631][512]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
  727. [2018.12.20-15.53.34:745][512]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
  728. [2018.12.20-15.53.36:663][611]LogSlate: FSceneViewport::OnFocusLost() reason 0
  729. [2018.12.20-15.53.36:803][625]LogAssetEditorManager: Opening Asset editor for Blueprint /Game/WaT/Menus/MainMenu/MainMenu_GM.MainMenu_GM
  730. [2018.12.20-15.53.38:185][723]BlueprintLog: New page: Compile MainMenu_GM
  731. [2018.12.20-15.53.39:103][778]LogSlate: Window 'MainMenu_GM' being destroyed
  732. [2018.12.20-15.53.47:997][370]LogSkinnedMeshComp: Warning: GetSocketByName(RamrodSocket): No SkeletalMesh for Component(EquippedMesh) Actor(Weapon_Snowball_BP_C_0)
  733. [2018.12.20-15.53.47:997][370]LogSkinnedMeshComp: Warning: GetSocketByName(RamrodSocket): No SkeletalMesh for Component(EquippedMesh) Actor(Weapon_Snowball_BP_C_0)
  734. [2018.12.20-15.53.47:997][370]LogSkinnedMeshComp: Warning: GetSocketByName(RamrodSocket): No SkeletalMesh for Component(EquippedMesh) Actor(Weapon_Snowball_BP_C_0)
  735. [2018.12.20-15.53.47:997][370]LogSkinnedMeshComp: Warning: GetSocketByName(RamrodSocket): No SkeletalMesh for Component(EquippedMesh) Actor(Weapon_Snowball_BP_C_0)
  736. [2018.12.20-15.53.52:433][525]LogSlate: FSceneViewport::OnFocusLost() reason 0
  737. [2018.12.20-15.53.52:568][531]LogAssetEditorManager: Opening Asset editor for Blueprint /Game/WaT/SpawnPoint_BP.SpawnPoint_BP
  738. [2018.12.20-15.53.53:700][567]BlueprintLog: New page: Compile SpawnPoint_BP
  739. [2018.12.20-15.53.54:499][576]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/WaT/SpawnPoint_BP" FILE="../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/SpawnPoint_BP.uasset" SILENT=true
  740. [2018.12.20-15.53.54:525][576]LogSavePackage: Moving '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Saved/SpawnPoint_BP2A2FD0CE4FC6D0BF0ADBC78710B9A140.tmp' to '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/SpawnPoint_BP.uasset'
  741. [2018.12.20-15.53.54:965][585]LogSlate: FSceneViewport::OnFocusLost() reason 0
  742. [2018.12.20-15.53.55:073][587]LogSlate: Window 'SpawnPoint_BP' being destroyed
  743. [2018.12.20-15.53.58:188][633]LogSlate: FSceneViewport::OnFocusLost() reason 0
  744. [2018.12.20-15.54.03:914][976]LogSlate: Window 'Save Content' being destroyed
  745. [2018.12.20-15.54.03:925][976]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/New_Alpha_Map" FILE="../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/Maps/New_Alpha_Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
  746. [2018.12.20-15.54.04:719][976]LogSavePackage: Moving '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Saved/New_Alpha_MapFDF359E349E4FC1DD6EB70A7C9DD3C70.tmp' to '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/Maps/New_Alpha_Map.umap'
  747. [2018.12.20-15.54.04:765][976]LogFileHelpers: Saving map 'New_Alpha_Map' took 0.841
  748. [2018.12.20-15.54.06:171][ 98]LogTemp: Repeating last play command: Standalone Game
  749. [2018.12.20-15.54.09:645][484]LogEditorViewport: Clicking on Actor (LMB): InstancedFoliageActor (InstancedFoliageActor)
  750. [2018.12.20-15.54.11:075][626]Cmd: SELECT NONE
  751. [2018.12.20-15.54.11:662][678]LogSlate: FSceneViewport::OnFocusLost() reason 2
  752. [2018.12.20-15.54.13:324][825]LogEditorViewport: Clicking on Actor (LMB): Landscape (Landscape)
  753. [2018.12.20-15.54.56:354][134]LogSlate: FSceneViewport::OnFocusLost() reason 2
  754. [2018.12.20-15.54.58:125][330]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map' with GeneratedClass '/Game/Maps/New_Alpha_Map.New_Alpha_Map_C' with ClassGeneratedBy '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map'
  755. [2018.12.20-15.54.58:125][330]LogPlayLevel: PlayLevel: No blueprints needed recompiling
  756. [2018.12.20-15.54.58:126][330]PIE: New page: PIE session: New_Alpha_Map (20 Dec 2018 15:54:58)
  757. [2018.12.20-15.54.58:126][330]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_New_Alpha_Map
  758. [2018.12.20-15.54.58:193][330]LogPlayLevel: PIE: StaticDuplicateObject took: (0.067823s)
  759. [2018.12.20-15.54.58:194][330]LogAIModule: Creating AISystem for world New_Alpha_Map
  760. [2018.12.20-15.54.58:194][330]LogPlayLevel: PIE: World Init took: (0.000696s)
  761. [2018.12.20-15.54.58:194][330]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/New_Alpha_Map.New_Alpha_Map to /Game/Maps/UEDPIE_0_New_Alpha_Map.New_Alpha_Map (0.068738s)
  762. [2018.12.20-15.54.58:232][330]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  763. [2018.12.20-15.54.58:241][330]LogInit: FAudioDevice initialized.
  764. [2018.12.20-15.54.58:242][330]LogSlate: FSceneViewport::OnFocusLost() reason 2
  765. [2018.12.20-15.54.58:269][330]LogLoad: Game class is 'GameModeBase'
  766. [2018.12.20-15.54.58:282][330]LogWorld: Bringing World /Game/Maps/UEDPIE_0_New_Alpha_Map.New_Alpha_Map up for play (max tick rate 0) at 2018.12.20-15.54.58
  767. [2018.12.20-15.54.58:283][330]LogWorld: Bringing up level for play took: 0.013134
  768. [2018.12.20-15.54.58:296][330]PIE: Play in editor start time for /Game/Maps/UEDPIE_0_New_Alpha_Map 0.199
  769. [2018.12.20-15.54.58:296][330]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map' with GeneratedClass '/Game/Maps/New_Alpha_Map.New_Alpha_Map_C' with ClassGeneratedBy '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map'
  770. [2018.12.20-15.54.59:374][383]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map' with GeneratedClass '/Game/Maps/New_Alpha_Map.New_Alpha_Map_C' with ClassGeneratedBy '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map'
  771. [2018.12.20-15.54.59:374][383]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  772. [2018.12.20-15.54.59:421][383]LogPlayLevel: Display: Shutting down PIE online subsystems
  773. [2018.12.20-15.54.59:421][383]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map' with GeneratedClass '/Game/Maps/New_Alpha_Map.New_Alpha_Map_C' with ClassGeneratedBy '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map'
  774. [2018.12.20-15.54.59:459][383]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  775. [2018.12.20-15.54.59:485][384]LogPlayLevel: Display: Destroying online subsystem :Context_56
  776. [2018.12.20-15.55.04:818][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_pine_bark, compiling.
  777. [2018.12.20-15.55.04:827][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MI_GreenLeaf_1, compiling.
  778. [2018.12.20-15.55.04:841][905]LogShaderCompilers: Display: Shaders left to compile 2
  779. [2018.12.20-15.55.04:841][905]LogShaderCompilers: Display: Shaders left to compile 1
  780. [2018.12.20-15.55.04:841][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_SticksMaster, compiling.
  781. [2018.12.20-15.55.04:849][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy billboard, compiling.
  782. [2018.12.20-15.55.04:856][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy LandscapeGizmo_Mat, compiling.
  783. [2018.12.20-15.55.04:864][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_grass_color_fall_Inst, compiling.
  784. [2018.12.20-15.55.04:873][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MI_forest_grass_M_Inst, compiling.
  785. [2018.12.20-15.55.04:883][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MI_papaver_MAT_Inst, compiling.
  786. [2018.12.20-15.55.04:892][905]LogShaderCompilers: Display: Shaders left to compile 5
  787. [2018.12.20-15.55.04:892][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_ground_vegetations, compiling.
  788. [2018.12.20-15.55.04:902][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_forest_rock_b, compiling.
  789. [2018.12.20-15.55.04:909][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_birch_bark, compiling.
  790. [2018.12.20-15.55.04:918][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MI_Handcart_1_01, compiling.
  791. [2018.12.20-15.55.04:927][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MI_tobaccopipe_1_01, compiling.
  792. [2018.12.20-15.55.04:936][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy Scene_background_spring_use, compiling.
  793. [2018.12.20-15.55.04:943][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy House_1_white, compiling.
  794. [2018.12.20-15.55.04:951][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy House_1_Roof, compiling.
  795. [2018.12.20-15.55.04:976][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy House_1_brick, compiling.
  796. [2018.12.20-15.55.04:984][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy Field_ridges, compiling.
  797. [2018.12.20-15.55.04:991][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy Tools, compiling.
  798. [2018.12.20-15.55.05:004][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy Fence1, compiling.
  799. [2018.12.20-15.55.05:021][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_tobaccoBarrel, compiling.
  800. [2018.12.20-15.55.05:028][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy M_coffeeBag, compiling.
  801. [2018.12.20-15.55.05:047][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy Hedge_no_flowers, compiling.
  802. [2018.12.20-15.55.05:055][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy Hedge_purple_flowers, compiling.
  803. [2018.12.20-15.55.05:068][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy Hedge_blue_flowers, compiling.
  804. [2018.12.20-15.55.05:076][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy Log_block_mat, compiling.
  805. [2018.12.20-15.55.05:083][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy Log_block_ends_mat, compiling.
  806. [2018.12.20-15.55.05:090][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy SceneObjects1, compiling.
  807. [2018.12.20-15.55.05:098][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy Sapper_spikes_mat, compiling.
  808. [2018.12.20-15.55.05:106][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy Stone_wall_mat, compiling.
  809. [2018.12.20-15.55.05:111][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy barrelMat, compiling.
  810. [2018.12.20-15.55.05:126][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy Windmill_mat, compiling.
  811. [2018.12.20-15.55.05:135][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy Sandbags_mat, compiling.
  812. [2018.12.20-15.55.05:142][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy CannonMaterial, compiling.
  813. [2018.12.20-15.55.05:150][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MatineeCam_mat, compiling.
  814. [2018.12.20-15.55.05:157][905]LogMaterial: Display: Missing cached shader map for material FDebugViewModeMaterialProxy MaterialInstanceDynamic_2, compiling.
  815. [2018.12.20-15.55.05:235][905]LogShaderCompilers: Display: Shaders left to compile 32
  816. [2018.12.20-15.55.05:328][905]LogShaderCompilers: Display: Shaders left to compile 31
  817. [2018.12.20-15.55.05:365][905]LogShaderCompilers: Display: Shaders left to compile 30
  818. [2018.12.20-15.55.05:413][905]LogShaderCompilers: Display: Shaders left to compile 29
  819. [2018.12.20-15.55.05:438][905]LogShaderCompilers: Display: Shaders left to compile 28
  820. [2018.12.20-15.55.05:641][905]LogShaderCompilers: Display: Shaders left to compile 27
  821. [2018.12.20-15.55.05:677][905]LogShaderCompilers: Display: Shaders left to compile 26
  822. [2018.12.20-15.55.05:703][905]LogShaderCompilers: Display: Shaders left to compile 25
  823. [2018.12.20-15.55.05:885][905]LogShaderCompilers: Display: Shaders left to compile 24
  824. [2018.12.20-15.55.05:899][905]LogShaderCompilers: Display: Shaders left to compile 23
  825. [2018.12.20-15.55.05:913][905]LogShaderCompilers: Display: Shaders left to compile 22
  826. [2018.12.20-15.55.06:272][905]LogShaderCompilers: Display: Shaders left to compile 21
  827. [2018.12.20-15.55.06:320][905]LogShaderCompilers: Display: Shaders left to compile 20
  828. [2018.12.20-15.55.06:334][905]LogShaderCompilers: Display: Shaders left to compile 19
  829. [2018.12.20-15.55.06:470][905]LogShaderCompilers: Display: Shaders left to compile 18
  830. [2018.12.20-15.55.06:539][905]LogShaderCompilers: Display: Shaders left to compile 17
  831. [2018.12.20-15.55.06:561][905]LogShaderCompilers: Display: Shaders left to compile 16
  832. [2018.12.20-15.55.06:711][905]LogShaderCompilers: Display: Shaders left to compile 15
  833. [2018.12.20-15.55.06:744][905]LogShaderCompilers: Display: Shaders left to compile 14
  834. [2018.12.20-15.55.06:774][905]LogShaderCompilers: Display: Shaders left to compile 13
  835. [2018.12.20-15.55.06:878][905]LogShaderCompilers: Display: Shaders left to compile 12
  836. [2018.12.20-15.55.06:924][905]LogShaderCompilers: Display: Shaders left to compile 11
  837. [2018.12.20-15.55.06:982][905]LogShaderCompilers: Display: Shaders left to compile 10
  838. [2018.12.20-15.55.07:097][905]LogShaderCompilers: Display: Shaders left to compile 9
  839. [2018.12.20-15.55.07:133][905]LogShaderCompilers: Display: Shaders left to compile 8
  840. [2018.12.20-15.55.07:169][905]LogShaderCompilers: Display: Shaders left to compile 7
  841. [2018.12.20-15.55.07:294][905]LogShaderCompilers: Display: Shaders left to compile 6
  842. [2018.12.20-15.55.07:377][905]LogShaderCompilers: Display: Shaders left to compile 5
  843. [2018.12.20-15.55.07:377][905]LogShaderCompilers: Display: Shaders left to compile 4
  844. [2018.12.20-15.55.07:479][905]LogShaderCompilers: Display: Shaders left to compile 3
  845. [2018.12.20-15.55.07:570][905]LogShaderCompilers: Display: Shaders left to compile 2
  846. [2018.12.20-15.55.07:584][905]LogShaderCompilers: Display: Shaders left to compile 1
  847. [2018.12.20-15.55.07:860][905]TextureStreamingBuild: Display: Compiling optional shaders took 3.049 seconds.
  848. [2018.12.20-15.55.07:969][905]LogLevel: Display: Export Material TexCoord Scales took 0.109 seconds.
  849. [2018.12.20-15.55.08:085][905]TextureStreamingBuild: Display: Build Texture Streaming took 0.115 seconds.
  850. [2018.12.20-15.55.08:132][906]Cmd: MAP CHECK NOTIFYRESULTS
  851. [2018.12.20-15.55.08:132][906]MapCheck: New page: New_Alpha_Map - 20 Dec 2018 15:55:08
  852. [2018.12.20-15.55.08:137][906]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 4.87ms to complete.
  853. [2018.12.20-15.55.14:266][472]LogLinker: Warning: Can't find file '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_13'
  854. [2018.12.20-15.55.14:266][472]LogLinker: Warning: Can't find file for asset '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_13' while loading ../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Menus/MainMenu/MainMenu.umap.
  855. [2018.12.20-15.55.14:266][472]LoadErrors: Error: /Game/WaT/Menus/MainMenu/MainMenu : Can't find file for asset. /Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_13
  856. [2018.12.20-15.55.14:266][472]LogLinker: Warning: Can't find file '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_18'
  857. [2018.12.20-15.55.14:267][472]LogLinker: Warning: Can't find file for asset '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_18' while loading ../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Menus/MainMenu/MainMenu.umap.
  858. [2018.12.20-15.55.14:267][472]LoadErrors: Error: /Game/WaT/Menus/MainMenu/MainMenu : Can't find file for asset. /Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_18
  859. [2018.12.20-15.55.14:267][472]LogLinker: Warning: Can't find file '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_23'
  860. [2018.12.20-15.55.14:267][472]LogLinker: Warning: Can't find file for asset '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_23' while loading ../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Menus/MainMenu/MainMenu.umap.
  861. [2018.12.20-15.55.14:267][472]LoadErrors: Error: /Game/WaT/Menus/MainMenu/MainMenu : Can't find file for asset. /Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_23
  862. [2018.12.20-15.55.14:267][472]LogLinker: Warning: Can't find file '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_8'
  863. [2018.12.20-15.55.14:267][472]LogLinker: Warning: Can't find file for asset '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_8' while loading ../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Menus/MainMenu/MainMenu.umap.
  864. [2018.12.20-15.55.14:267][472]LoadErrors: Error: /Game/WaT/Menus/MainMenu/MainMenu : Can't find file for asset. /Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_8
  865. [2018.12.20-15.55.14:437][472]LogLinker: Warning: Can't find file '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_13'
  866. [2018.12.20-15.55.14:437][472]LogLinker: Warning: Can't find file for asset '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_13' while loading ../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Menus/MainMenu/MainMenu.umap.
  867. [2018.12.20-15.55.14:437][472]LogLinker: Warning: Can't find file '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_18'
  868. [2018.12.20-15.55.14:437][472]LogLinker: Warning: Can't find file for asset '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_18' while loading ../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Menus/MainMenu/MainMenu.umap.
  869. [2018.12.20-15.55.14:437][472]LogLinker: Warning: Can't find file '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_23'
  870. [2018.12.20-15.55.14:437][472]LogLinker: Warning: Can't find file for asset '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_23' while loading ../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Menus/MainMenu/MainMenu.umap.
  871. [2018.12.20-15.55.14:437][472]LogLinker: Warning: Can't find file '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_8'
  872. [2018.12.20-15.55.14:437][472]LogLinker: Warning: Can't find file for asset '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_8' while loading ../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Menus/MainMenu/MainMenu.umap.
  873. [2018.12.20-15.55.14:464][472]LogLinker: Warning: Can't find file '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_13'
  874. [2018.12.20-15.55.14:465][472]LogLinker: Warning: Can't find file for asset '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_13' while loading NULL.
  875. [2018.12.20-15.55.14:465][472]LogLinker: Warning: Can't find file '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_18'
  876. [2018.12.20-15.55.14:465][472]LogLinker: Warning: Can't find file for asset '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_18' while loading NULL.
  877. [2018.12.20-15.55.14:465][472]LogLinker: Warning: Can't find file '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_23'
  878. [2018.12.20-15.55.14:465][472]LogLinker: Warning: Can't find file for asset '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_23' while loading NULL.
  879. [2018.12.20-15.55.14:465][472]LogLinker: Warning: Can't find file '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_8'
  880. [2018.12.20-15.55.14:465][472]LogLinker: Warning: Can't find file for asset '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_8' while loading NULL.
  881. [2018.12.20-15.55.14:466][472]LogLinker: Warning: Can't find file '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_13'
  882. [2018.12.20-15.55.14:466][472]LogLinker: Warning: Can't find file for asset '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_13' while loading NULL.
  883. [2018.12.20-15.55.14:466][472]LogLinker: Warning: Can't find file '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_18'
  884. [2018.12.20-15.55.14:466][472]LogLinker: Warning: Can't find file for asset '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_18' while loading NULL.
  885. [2018.12.20-15.55.14:466][472]LogLinker: Warning: Can't find file '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_23'
  886. [2018.12.20-15.55.14:466][472]LogLinker: Warning: Can't find file for asset '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_23' while loading NULL.
  887. [2018.12.20-15.55.14:466][472]LogLinker: Warning: Can't find file '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_8'
  888. [2018.12.20-15.55.14:466][472]LogLinker: Warning: Can't find file for asset '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_8' while loading NULL.
  889. [2018.12.20-15.55.14:658][472]LogLinker: Warning: Can't find file '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_13'
  890. [2018.12.20-15.55.14:658][472]LoadErrors: Failed to load /Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_13.SM_FLTree_Hero_13 Referenced by SM_FLTree_Hero_11
  891. [2018.12.20-15.55.14:658][472]LogLinker: Warning: Can't find file for asset '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_13' while loading NULL.
  892. [2018.12.20-15.55.14:658][472]LogLinker: Warning: Can't find file '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_18'
  893. [2018.12.20-15.55.14:658][472]LoadErrors: Failed to load /Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_18.SM_FLTree_Hero_18 Referenced by SM_FLTree_Hero_14
  894. [2018.12.20-15.55.14:658][472]LogLinker: Warning: Can't find file for asset '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_18' while loading NULL.
  895. [2018.12.20-15.55.14:658][472]LogLinker: Warning: Can't find file '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_23'
  896. [2018.12.20-15.55.14:658][472]LoadErrors: Failed to load /Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_23.SM_FLTree_Hero_23 Referenced by SM_FLTree_Hero_17
  897. [2018.12.20-15.55.14:658][472]LogLinker: Warning: Can't find file for asset '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_23' while loading NULL.
  898. [2018.12.20-15.55.14:659][472]LogLinker: Warning: Can't find file '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_8'
  899. [2018.12.20-15.55.14:659][472]LoadErrors: Failed to load /Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_8.SM_FLTree_Hero_8 Referenced by SM_FLTree_Hero_2
  900. [2018.12.20-15.55.14:659][472]LogLinker: Warning: Can't find file for asset '/Game/RealisticTrees1/Meshes/Trees/Flatland/SM_FLTree_Hero_8' while loading NULL.
  901. [2018.12.20-15.55.16:850][472]LogAIModule: Creating AISystem for world MainMenu
  902. [2018.12.20-15.55.16:894][472]LogAssetEditorManager: Opening Asset editor for World /Game/WaT/Menus/MainMenu/MainMenu.MainMenu
  903. [2018.12.20-15.55.33:474][472]LogSlate: Window 'Save Content' being destroyed
  904. [2018.12.20-15.55.33:480][472]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/New_Alpha_Map" FILE="../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/Maps/New_Alpha_Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
  905. [2018.12.20-15.55.34:268][472]LogSavePackage: Moving '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Saved/New_Alpha_Map0A0DB9AA416D5A70245A8C93D6E301BB.tmp' to '../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/Maps/New_Alpha_Map.umap'
  906. [2018.12.20-15.55.34:306][472]LogFileHelpers: Saving map 'New_Alpha_Map' took 0.827
  907. [2018.12.20-15.55.34:307][472]Cmd: MAP LOAD FILE="../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/WaT/Menus/MainMenu/MainMenu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  908. [2018.12.20-15.55.34:308][472]LightingResults: New page: Lighting Build
  909. [2018.12.20-15.55.34:308][472]LoadErrors: New page: Loading map: MainMenu.umap
  910. [2018.12.20-15.55.34:315][472]MapCheck: New page: Map Check
  911. [2018.12.20-15.55.34:315][472]LightingResults: New page: Lighting Build
  912. [2018.12.20-15.55.37:166][472]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  913. [2018.12.20-15.55.37:243][472]Cmd: MAP CHECKDEP NOCLEARLOG
  914. [2018.12.20-15.55.37:243][472]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.154ms to complete.
  915. [2018.12.20-15.55.37:243][472]LogFileHelpers: Loading map 'MainMenu' took 2.936
  916. [2018.12.20-15.55.37:538][472]LogAIModule: Creating AISystem for world New_Alpha_Map
  917. [2018.12.20-15.55.53:322][821]LogSlate: FSceneViewport::OnFocusLost() reason 0
  918. [2018.12.20-15.55.53:414][832]LogTemp: Repeating last play command: Selected Viewport
  919. [2018.12.20-15.55.53:436][832]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu:PersistentLevel.MainMenu'
  920. [2018.12.20-15.55.53:436][832]LogPlayLevel: PlayLevel: No blueprints needed recompiling
  921. [2018.12.20-15.55.53:436][832]PIE: New page: PIE session: MainMenu (20 Dec 2018 15:55:53)
  922. [2018.12.20-15.55.53:436][832]LogPlayLevel: Creating play world package: /Game/WaT/Menus/MainMenu/UEDPIE_0_MainMenu
  923. [2018.12.20-15.55.53:473][832]LogPlayLevel: PIE: StaticDuplicateObject took: (0.036791s)
  924. [2018.12.20-15.55.53:474][832]LogAIModule: Creating AISystem for world MainMenu
  925. [2018.12.20-15.55.53:474][832]LogPlayLevel: PIE: World Init took: (0.000534s)
  926. [2018.12.20-15.55.53:474][832]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/WaT/Menus/MainMenu/MainMenu.MainMenu to /Game/WaT/Menus/MainMenu/UEDPIE_0_MainMenu.MainMenu (0.037524s)
  927. [2018.12.20-15.55.53:511][832]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  928. [2018.12.20-15.55.53:521][832]LogInit: FAudioDevice initialized.
  929. [2018.12.20-15.55.53:551][832]LogLoad: Game class is 'MainMenu_GM_C'
  930. [2018.12.20-15.55.53:555][832]LogWorld: Bringing World /Game/WaT/Menus/MainMenu/UEDPIE_0_MainMenu.MainMenu up for play (max tick rate 0) at 2018.12.20-15.55.53
  931. [2018.12.20-15.55.53:556][832]LogWorld: Bringing up level for play took: 0.004365
  932. [2018.12.20-15.55.53:584][832]LogScript: Warning: Accessed None trying to read property K2Node_DynamicCast_AsMaster_Game_Instance
  933. MainMenu_C /Game/WaT/Menus/MainMenu/UEDPIE_0_MainMenu.MainMenu:PersistentLevel.MainMenu_C_2
  934. Function /Game/WaT/Menus/MainMenu/MainMenu.MainMenu_C:ExecuteUbergraph_MainMenu:01B0
  935. [2018.12.20-15.55.53:585][832]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property K2Node_DynamicCast_AsMaster_Game_Instance". Blueprint: MainMenu Function: Execute Ubergraph Main Menu Graph: EventGraph Node: Load Player Menu
  936. [2018.12.20-15.55.53:585][832]PIE: Play in editor start time for /Game/WaT/Menus/MainMenu/UEDPIE_0_MainMenu -0.511
  937. [2018.12.20-15.55.53:585][832]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu:PersistentLevel.MainMenu'
  938. [2018.12.20-15.55.56:928][221]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu:PersistentLevel.MainMenu'
  939. [2018.12.20-15.55.56:928][221]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  940. [2018.12.20-15.55.56:963][221]LogPlayLevel: Display: Shutting down PIE online subsystems
  941. [2018.12.20-15.55.56:963][221]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu:PersistentLevel.MainMenu'
  942. [2018.12.20-15.55.56:998][221]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  943. [2018.12.20-15.55.57:041][222]LogPlayLevel: Display: Destroying online subsystem :Context_57
  944. [2018.12.20-15.56.19:696][108]LogSlate: Window 'Message Log' being destroyed
  945. [2018.12.20-15.56.19:698][108]LogSlate: Window 'Message Log' being destroyed
  946. [2018.12.20-15.56.23:122][459]LogSlate: FSceneViewport::OnFocusLost() reason 0
  947. [2018.12.20-15.56.23:222][471]LogTemp: Repeating last play command: Selected Viewport
  948. [2018.12.20-15.56.23:247][471]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu:PersistentLevel.MainMenu'
  949. [2018.12.20-15.56.23:247][471]LogPlayLevel: PlayLevel: No blueprints needed recompiling
  950. [2018.12.20-15.56.23:247][471]PIE: New page: PIE session: MainMenu (20 Dec 2018 15:56:23)
  951. [2018.12.20-15.56.23:247][471]LogPlayLevel: Creating play world package: /Game/WaT/Menus/MainMenu/UEDPIE_0_MainMenu
  952. [2018.12.20-15.56.23:278][471]LogPlayLevel: PIE: StaticDuplicateObject took: (0.030866s)
  953. [2018.12.20-15.56.23:279][471]LogAIModule: Creating AISystem for world MainMenu
  954. [2018.12.20-15.56.23:279][471]LogPlayLevel: PIE: World Init took: (0.000722s)
  955. [2018.12.20-15.56.23:279][471]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/WaT/Menus/MainMenu/MainMenu.MainMenu to /Game/WaT/Menus/MainMenu/UEDPIE_0_MainMenu.MainMenu (0.031729s)
  956. [2018.12.20-15.56.23:314][471]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  957. [2018.12.20-15.56.23:325][471]LogInit: FAudioDevice initialized.
  958. [2018.12.20-15.56.23:358][471]LogLoad: Game class is 'MainMenu_GM_C'
  959. [2018.12.20-15.56.23:362][471]LogWorld: Bringing World /Game/WaT/Menus/MainMenu/UEDPIE_0_MainMenu.MainMenu up for play (max tick rate 0) at 2018.12.20-15.56.23
  960. [2018.12.20-15.56.23:363][471]LogWorld: Bringing up level for play took: 0.004693
  961. [2018.12.20-15.56.23:377][471]LogScript: Warning: Accessed None trying to read property K2Node_DynamicCast_AsMaster_Game_Instance
  962. MainMenu_C /Game/WaT/Menus/MainMenu/UEDPIE_0_MainMenu.MainMenu:PersistentLevel.MainMenu_C_2
  963. Function /Game/WaT/Menus/MainMenu/MainMenu.MainMenu_C:ExecuteUbergraph_MainMenu:01B0
  964. [2018.12.20-15.56.23:377][471]PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property K2Node_DynamicCast_AsMaster_Game_Instance". Blueprint: MainMenu Function: Execute Ubergraph Main Menu Graph: EventGraph Node: Load Player Menu
  965. [2018.12.20-15.56.23:377][471]PIE: Play in editor start time for /Game/WaT/Menus/MainMenu/UEDPIE_0_MainMenu -0.719
  966. [2018.12.20-15.56.23:377][471]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu:PersistentLevel.MainMenu'
  967. [2018.12.20-15.56.24:423][568]LogUnrealEdMisc: Warning: Heartbeat event firing too frequently (46.593 sec). This should never happen. Something is wrong with the timer delegate!
  968. [2018.12.20-15.56.25:454][691]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu:PersistentLevel.MainMenu'
  969. [2018.12.20-15.56.25:454][691]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  970. [2018.12.20-15.56.25:489][691]LogPlayLevel: Display: Shutting down PIE online subsystems
  971. [2018.12.20-15.56.25:490][691]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/WaT/Menus/MainMenu/MainMenu.MainMenu:PersistentLevel.MainMenu'
  972. [2018.12.20-15.56.25:523][691]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  973. [2018.12.20-15.56.25:560][692]LogPlayLevel: Display: Destroying online subsystem :Context_58
  974. [2018.12.20-15.56.26:976][850]LogSlate: Window 'Message Log' being destroyed
  975. [2018.12.20-15.56.26:978][850]LogSlate: Window 'Message Log' being destroyed
  976. [2018.12.20-15.56.31:307][355]LogAssetEditorManager: Opening Asset editor for World /Game/Maps/New_Alpha_Map.New_Alpha_Map
  977. [2018.12.20-15.56.33:921][355]LogSlate: Window 'Save Content' being destroyed
  978. [2018.12.20-15.56.33:925][355]Cmd: MAP LOAD FILE="../../../../../../Users/JoeNew/Documents/Mk5-WaT/Content/Maps/New_Alpha_Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  979. [2018.12.20-15.56.33:926][355]LightingResults: New page: Lighting Build
  980. [2018.12.20-15.56.33:927][355]LoadErrors: New page: Loading map: New_Alpha_Map.umap
  981. [2018.12.20-15.56.33:930][355]MapCheck: New page: Map Check
  982. [2018.12.20-15.56.33:930][355]LightingResults: New page: Lighting Build
  983. [2018.12.20-15.56.34:002][355]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  984. [2018.12.20-15.56.34:085][355]Cmd: MAP CHECKDEP NOCLEARLOG
  985. [2018.12.20-15.56.34:085][355]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.15ms to complete.
  986. [2018.12.20-15.56.34:088][355]LogFileHelpers: Loading map 'New_Alpha_Map' took 0.165
  987. [2018.12.20-15.56.35:109][458]LogTemp: Repeating last play command: Selected Viewport
  988. [2018.12.20-15.56.35:129][458]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map' with GeneratedClass '/Game/Maps/New_Alpha_Map.New_Alpha_Map_C' with ClassGeneratedBy '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map'
  989. [2018.12.20-15.56.35:130][458]LogPlayLevel: PlayLevel: No blueprints needed recompiling
  990. [2018.12.20-15.56.35:130][458]PIE: New page: PIE session: New_Alpha_Map (20 Dec 2018 15:56:35)
  991. [2018.12.20-15.56.35:130][458]LogPlayLevel: Creating play world package: /Game/Maps/UEDPIE_0_New_Alpha_Map
  992. [2018.12.20-15.56.35:204][458]LogPlayLevel: PIE: StaticDuplicateObject took: (0.073859s)
  993. [2018.12.20-15.56.35:204][458]LogAIModule: Creating AISystem for world New_Alpha_Map
  994. [2018.12.20-15.56.35:204][458]LogPlayLevel: PIE: World Init took: (0.000612s)
  995. [2018.12.20-15.56.35:204][458]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/New_Alpha_Map.New_Alpha_Map to /Game/Maps/UEDPIE_0_New_Alpha_Map.New_Alpha_Map (0.074650s)
  996. [2018.12.20-15.56.35:242][458]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  997. [2018.12.20-15.56.35:252][458]LogInit: FAudioDevice initialized.
  998. [2018.12.20-15.56.35:279][458]LogLoad: Game class is 'GameModeBase'
  999. [2018.12.20-15.56.35:291][458]LogWorld: Bringing World /Game/Maps/UEDPIE_0_New_Alpha_Map.New_Alpha_Map up for play (max tick rate 0) at 2018.12.20-15.56.35
  1000. [2018.12.20-15.56.35:292][458]LogWorld: Bringing up level for play took: 0.012720
  1001. [2018.12.20-15.56.35:304][458]PIE: Play in editor start time for /Game/Maps/UEDPIE_0_New_Alpha_Map -0.792
  1002. [2018.12.20-15.56.35:305][458]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map' with GeneratedClass '/Game/Maps/New_Alpha_Map.New_Alpha_Map_C' with ClassGeneratedBy '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map'
  1003. [2018.12.20-15.58.07:395][679]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map' with GeneratedClass '/Game/Maps/New_Alpha_Map.New_Alpha_Map_C' with ClassGeneratedBy '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map'
  1004. [2018.12.20-15.58.07:395][679]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1005. [2018.12.20-15.58.07:434][679]LogPlayLevel: Display: Shutting down PIE online subsystems
  1006. [2018.12.20-15.58.07:434][679]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel' has LevelScriptBlueprint '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map' with GeneratedClass '/Game/Maps/New_Alpha_Map.New_Alpha_Map_C' with ClassGeneratedBy '/Game/Maps/New_Alpha_Map.New_Alpha_Map:PersistentLevel.New_Alpha_Map'
  1007. [2018.12.20-15.58.07:470][679]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  1008. [2018.12.20-15.58.07:507][680]LogPlayLevel: Display: Destroying online subsystem :Context_59
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