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- Ultimate Dragoon Styles and Items ToC
- - Sword King [XXXA]
- - Magic Warrior [XXXB]
- - Qigong Master [XXXC]
- - Alchemist [XXXD]
- - Ancient Magician [XXXE]
- - Magic Sealer [XXXF]
- - Common Talents [XXXG]
- - High Talents [XXXH]
- - Items: Weapons [XXXI] (Items currently unfinished. Please wait warmly)
- * Form: Sword [XXXI-1]
- * Form: Spear [XXXI-2]
- * Form: Axe [XXXI-3]
- * Form: Hammer [XXXI-4]
- * Form: Ranged [XXXI-5]
- * Form: Magic [XXXI-6]
- - Items: Protectors, Accessories, Gear, Consumables [XXXJ]
- * Suits [XXXJ-1]
- * Accessories [XXXJ-2]
- ================================================================================
- Ultimate Dragoon -- Sword King (Group:Martial) (Style) [XXXA]
- ================================================================================
- Characters who have this [Style] as their [Main] are able to equip items with [Restrict:Martial] and [Restrict:Sword King].
- ACC EVA CNJ RES INS PD MD INI HP
- +-----+-----+-----+-----+-----+-----+-----+-----+-----+
- | 1 | 2 | 0 | 0 | 1 | 3 | 0 | 8 | 32 |
- +-----+-----+-----+-----+-----+-----+-----+-----+-----+
- Combat Modifiers (When Main)
- Description
- --------------------------------------------------------------------------------
- TYPE A. Sword Kings use their fighting spirit to directly boost the power of their physical attacks. Their talents focus on increasing physical damage. In order to use [Sword King: Type A] talents, you must be equipped with an [Item: Weapon] that is [Form: Sword].
- --------------------------------------------------------------------------------
- [Sword King A] ※ <<Space Sever>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [6]
- A paranormal sword technique that empowers a blade with the user's fighting spirit, increasing its power and allowing it to cut through space.
- Use On Damage Calculation. For every time the target pays the [Cost] (Max 3 times), they gain a +4 modifier when calculating [Physical Damage]. (If the user spends 3 [6]'s, they gain +12 to damage). This talent can only be used once per round.
- [Sword King A] <<Blade Dance>>
- Timing : Prep
- Range : User
- Target : User
- Cost : [6]
- A secret sword-rite technique that increases the user's power and combat ability which also grants them divine speed.
- Unique Effect. The target can move up to2 Sq. from their current square (But cannot move if [Engaged]), and gains +1 [Physical Rank] at [Damage Calculation].
- [Sword King A] <<Goken>>
- Timing : Attack
- Range : Item
- Target : 1#
- Cost : [E]
- Transfer your overflowing fighting spirit into your weapon and launch off a powerful attack.
- Physical Attack. The user gains a +5 modifier when calculating [Physical Damage]. Also, the user may forcibly move any [Target] that took [Damage] 1 Sq. from their current square, ignoring [Engagements].
- [Sword King A] <<Breaker Blade>>
- Timing : Attack
- Range : 2 Sq.
- Target : 1#
- Cost : [O, O]
- Using a special sword grip technique, you increase your effective range to attack a foe.
- Physical Attack. The user gains +1 [Physical Rank] at [Damage Calculation].
- [Sword King A] <<Vital Assault>
- Timing : Unique
- Range : User
- Target : User
- Cost : [6, 6]
- Focus your fighting spirit into your eyes to sense an opponent's weakpoints.
- Unique Effect. Use before the target makes an [Active Check]. After making the [Roll], change any one of the dice in that [Roll] to a ""6"" (through this effect, [Fumbles] can be canceled, or [Criticals] generated). This Talent may be used once per session. If the target is a character with {Fixed Values}, instead gain +3 to an {Accuracy} check.
- [Sword King A] <<Zetsugi>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- A special move that concentrates the entirety of your fighting spirit into one point to dramatically boost an attack's power.
- Unique Effect. Use On Damage Calculation. The target gains a +10 Modifier to [Physical Damage] when targeting [Target: 1#]. This Talent may be used once per combat.
- [Sword King A] <<160 Divisions>>
- Timing : Attack
- Range : Engaged
- Target : 1#
- Cost : [O, 6]
- A secret technique devised by the legendary king of swords. It is said that those who take a direct hit from this are divided into 160 pieces and die.
- Physical Attack. The user gains one of the following effects of 1. or 21
- 1. The [Target] recieves -2 to their [Evasion] check.
- 2. The [Target] halves their [Armor].
- [Sword King A] <<Twin Blade>>
- Timing : Attack
- Range : Engaged
- Target : 1#
- Cost : [6]
- A sword technique that folds space to make a deadly blow that cannot be blocked.
- Physical Attack. The target may not use [Timing: Defense] talents.
- [Sword King A] ● <<Dragon Killer>>
- Timing : Attack
- Range : Engaged
- Target : 1#
- Cost : [6, 6, 6]
- A sword technique devised to slay the very concept of dragons.
- Physical Attack. If the target is [Class: Dragon / Dragon-Blooded / Fragment], the user gains +6 [Rank] at [Damage Calculation].
- [Sword King A] ● <<Battle Stance>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- Take up a special battle stance to instantly change your dragonpulse.
- Unique Effect. Use at any time. The target changes all spirit dice with a value of [1] or [2] to [6]. If used by a character with [Fixed Values], they gain +2 [Overflow]. This Talent may be used once per combat.
- [Sword King A] ● <<Dividing Blade>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- Your outstanding swordsmanship is so deadly that you can cut anything. Your attacks are always accompanied by a shrill, metallic sound.
- Passive Effect. The target gains a +5 modifier at [Damage Calculation]. Additionally, the user may inflict [Shift: Dead] on all Mononoke with "x#" written in their name (multiple Mononoke treated as one) that they deal [Damage] to.
- [Sword King A] ● <<Killing Technique>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- Your exquisite blade techniques are superior to all, sending your foes to the realm of the dead with ease.
- Passive Effect. Change the effect of <<Zetsugi>> to "The target gains a +20 to [Physical Damage]."
- [Sword King A] ◎ <<Master Swordsman>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- As a high-ranking sword king, your blade techniques surpass all others.
- Passive Effect. Whenever the target uses a [Style: Sword King / Effect Class: Physical Attack] talent, they gain a +[user's {Agility}] modifier at [Damage Calculation]. In addition, change the cost of <<Space Sever>> to [Cost: None].
- [Sword King A] ◎ <<Concept Sever>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- You have dramatically increased the power of your <<Space Sever>> by studying the mysteries of the sword.
- Passive Effect. Whenever the target uses <<Space Sever>>, they gain an additional +10 modifier to [Damage]. (Spending one [Cost] grants +14, spending two [Cost] grants +18, spending 3 [Cost] grants +22).
- --------------------------------------------------------------------------------
- TYPE B. Sword Kings use their fighting spirit to directly boost the power of their physical attacks. Their talents focus on increasing accuracy and evasion. In order to use [Sword King: Type B] talents, you must be equipped with an [Item: Weapon] that is [Form: Sword].
- --------------------------------------------------------------------------------
- [Sword King B] ※ <<Phantom Warfare>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [6]
- Project your fighting spirit into a number of illusionary copies to increase the chances of hitting, or evading an attack.
- Use On Check. Each the target pays the [Cost] (Max 3 times), they gain a +1 to {Accuracy} or {Evasion} checks. (If the user pays the [Cost] once, they gain +1 to the check. If the user pays the [Cost] three times, they gain +3 to the check). This talent can only be used once per round.
- [Sword King B] <<Ryougo>>
- Timing : Defense
- Range : User
- Target : User
- Cost : [Doubles]
- You evade attacks from your opponent as you smoothly cartwheel, flip, and twist.
- Unique Effect. Use after the [Target] has succeeded in an {Evasion} or {Insight} check. The [Target] can make a [Weapon Attack] against a [Range: Engaged / Target: 1#] target that made the [Physical Attack]. Additionally, the user gains +1 [Rank] at [Damage Calculation].
- [Sword King B] <<Moment of Reckoning>>
- Timing : Defense
- Range : User
- Target : User
- Cost : [6, 6]
- Use your fighting spirit to boost your senses and avoid an attack at the last moment.
- Use When Reactive. The [Target] can change any one of the dice in that [Roll] to a "6" (through this effect, [Fumbles] can be canceled, or [Criticals] generated). If this talent is used by a character with {Fixed Values}, they gain a +3 modifier to their {Evasion} stat. This Talent may be used once per session.
- [Sword King B] <<Cross Block>>
- Timing : Defense
- Range : User
- Target : User
- Cost : [6]
- *Cross your weapons to block a physical attack.*
- Use on Damage Reduction. The user gains a modifier to [Armor] equal to the PD of their equipped [Weapons]. If this talent is used by a character with {Fixed Values}, they gain +7 to [Armor].
- [Sword King B] <<Comet Blade>>
- Timing : Unique
- Range : Item
- Target : 1#
- Cost : [E, 6]
- Instantly enhance your reflexes to interrupt enemy attacks and slash at the speed of a comet.
- Unique Effect. Use while the target is [Ready]. Perform a [Weapon Attack] on any target within [Range]. This talent can only be used once per round.
- [Sword King B] <<Rising Fighting Spirit>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- *Use a special breath technique to kickstart your inactive Dragonpulse and convert it into fighting spirit.*
- Unique Effect. Use at any time. The user can change one of their [Spirit Dice] to a [6]. If the target is a character with {Fixed Values}, they gain 1 [Overflow]. This talent can only be used once per combat.
- [Sword King B] <<Spirited Soul>>
- Timing : Start
- Range : User
- Target : User
- Cost : [6]
- By rapidly compressing and releasing fighting spirit you've stored in your blade, you can emit shockwaves to attack a foe from a distance.
- Unique Effect. The user can change the [Range] of their [Physical Attacks] to [Range: 7 Sq.] until the end of the next round.
- [Sword King B] <<Crushing Flame>>
- Timing : Unique
- Range : Engaged
- Target : 1#
- Cost : [O]
- At the same time as you or an ally attacks, you perform an exquisite sword technique that hinders your foe's evasion.
- Unique Effect. Use after the target's {Evasion} Check. The target's {Evasion} check gains a -2 modifier.
- [Sword King B] ● <<Continuous Blade Destruction>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- As a master swordsman, you are skilled in carrying out continuous series of attacks.
- Passive Effect. Every time the user performs a [Physical Attack], they gain a consecutive +1 modifier to their [Accuracy] check (Maximum +3. One attack is +1, a second attack gains a bonus of +2, a third attack gains a bonus of +3).
- [Sword King B] ● <<Sky Sword>>
- Timing : Defense
- Range : User
- Target : User
- Cost : [6]
- Launch a wide-ranging, area-denial attack with your blade to strengthen your defenses.
- Unique Effect. Use against a [Special Attack]. The user gains +10 to the result of an {Insight} check made to defend against a [Special Attack].
- [Sword King B] ● <<Crossing Blades>>
- Timing : Unique
- Range : Engaged
- Target : 1#
- Cost : [6]
- Slipping into an opening, you intersect yourself with an attack to stop it cold.
- Unique Effect. Use before the target makes an {Evasion} check. The user makes the {Evasion} check in place of the target (and if successful, may use <<Ryougo>> or similar). If the [Reactive Check] check fails, then the user takes the [Damage].
- [Sword King B] ● <<Lightning Flash>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [E]
- *Infuse yourself with fighting spirit to move like lightning.*
- Unique Effect. Use after the target's physical [Damage Calculation]. The user may move up to 2 Sq. in any direction, ignoring [Engagements]. This talent may be used twice per round.
- [Sword King B] ◎ <<Kensei>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- You've mastered the the defensive arts of the sword kings.
- Passive Effect. When using [Style: Sword King / Timing: Defense] talents, the user changes the cost to [Cost: O].
- [Sword King B] ◎ <<Phantom Tear>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- As a master of the sword, you've increased the power of <<Phantom Warfare>> to its absolute limit.
- Passive Effect. Each time the target uses <<Phantom Warfare>>, gain one of the following effects.
- 1. Gain an additional +1 modifier to the result of an the check (+2 for cost 1, +3 for cost 2, +4 for cost 3).
- 2. Gain a +[user's {Agility}] modifier at [Damage Calculation].
- ================================================================================
- Ultimate Dragoon -- Magic Warrior (Group:Martial) (Style) [XXXB]
- ================================================================================
- Characters who have this [Style] as their [Main] are able to equip items with [Restrict:Martial] and [Restrict:Magic Warror].
- ACC EVA CNJ RES INS PD MD INI HP
- +-----+-----+-----+-----+-----+-----+-----+-----+-----+
- | 1 | 1 | 1 | 1 | 0 | 3 | 3 | 6 | 29 |
- +-----+-----+-----+-----+-----+-----+-----+-----+-----+
- Combat Modifiers (When Main)
- Description
- --------------------------------------------------------------------------------
- TYPE A A martial style that can make powerful attacks by twisting space in the surrounding areas, or releasing magic from weapons. They specialize in physical attacks. In order to use [Magic Warrior: Type A] talents, you must be equipped with [Item: Weapon].
- --------------------------------------------------------------------------------
- [Magic Warrior A] ※ <<Physical Reflection>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [E, 4, 4]
- Combine the skills of a powerful warrior with magical arts to reflect any physical attack.
- Use On Damage Reduction. A [Range: Combat Zone / Target: 1#] target receives the same amount of [Physical Damage] you receive at [Damage Calculation]. The Target may not make a [Reactive Check], but may apply [Armor].
- [Magic Warrior A] <<Magic Weapon>>
- Timing : Start
- Range : User
- Target : User
- Cost : [4]
- A special battle technique that coats a weapon in strong, magical energy to increase its penetration. This technique is the basis of the Magic Warrior.
- Unique Effect. For the rest of the round, all [Physical Damage] dealt after using this talent is reduced by [Barrier] instead of [Armor].
- [Magic Warrior A] <<Voltic Attack>>
- Timing : Attack
- Range : Engaged
- Target : 1#
- Cost : [O, 4]
- Using a weapon as a medium, you unleash torrents of magic to preform irreparable damage to your target.
- Physical Attack. If the target succeeds on the {Evasion} check, they receive halve of the users [Physical Damage] at [Damage Calculation]. The target can apply [Armor] against this damage.
- [Magic Warrior A] <<Break Bash>>
- Timing : Attack
- Range : Engaged
- Target : 1#
- Cost : [4, 4]
- A powerful battle technique that condenses a weapons latent magic energy to increase its destructive power.
- Physical Attack. The user gains +2 [Rank] at [Damage Calculation].
- [Magic Warrior A] <<Armed Focus>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- You've applied a special spell to your weapon to allow it's use as a magic implement.
- Passive effect. Even if the target is equipped with a [Weapon], they may treat it as a magical weapon. [Magical Attack / Range: 10 Sq. / Target: 2# / Resist: Cancel / Element: None / Rank: 2]. This allows you to make [Magical Attacks].
- [Magic Warrior A] <<Multi-Break>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [4]
- A powerful technique that launches a physical attack immediately after carrying out a magical attack.
- Unique Effect. After making a [Magical Attack], the target may make one [Weapon Attack] with a currently [Equipped] [Physical Weapon].
- [Magic Warrior A] <<Instant Cast>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [4]
- A magical battle technique that allows you to make a magical attack after performing a physical attack.
- Unique Effect. After making a [Physical Attack], the target may make one [Weapon Attack] with a currently [Equipped] [Magic Weapon].
- [Magic Warrior A] <<Strength Break>>
- Timing : Attack
- Range : Engaged
- Target : 1#
- Cost : [E]
- A powerful battle technique that condenses a weapon's latent magic energy to increase it's destructive power.
- Physical Attack. Targets that receive [Physical Damage] gain a -5 modifier to [Physical Damage] until [Timing: End] of the next round.
- [Magic Warrior A] ● <<Mighty Scribe>>
- Timing : Prep
- Range : User
- Target : User
- Cost : [4]
- In an instant, you pour magic into your weapon to increase your attack power.
- When using a [Style: Magic Warrior / Physical Attack] talent, the user gains a +{Intellect} modifier to [Physical Damage].
- [Magic Warrior A] ● <<Bites The Dust>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [4]
- You use a special technique that grants you deadly magic, then kill your enemies instantly. This magic can only be wielded by a Magic Warrior.
- Unique Effect. Use On Damage Calculation. The user may inflict [Shift: Dead] on all Mononoke with "x#" written in their name (multiple Mononoke treated as one) that they dealt [Damage] to.
- [Magic Warrior A] ● <<Full Power Attack>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- A mysterious technique that double the amount of magic that circulates through the body, then concentrates a large amount of that power into one point
- Unique Effect. Use On Damage Calculation. The user gains a +10 modifier to [Damage Calculation] performed against [Target: 1#]. This talent can only be used once per combat.
- [Magic Warrior A] ● <<Hyper Enchantment>>
- Timing : Start
- Range : User
- Target : User
- Cost : None
- A technique known as "Empty Battle", which augments magic and increases attack power.
- Unique Effect. The user chooses one acquired [Effect Class: Magical Attack] Talent and pays its [Cost], then changes the rank, damage type, and effects of the [Effect Class: Magical Attack] into an [Effect Class: Physical Attack]. The attack and effects may be cancelled with a successful {Evasion} check. This effect persists until its applied to any [Physical Damage] [Damage Calculation] during combat.
- [!!!] TL Note: This talent basically just gives you a second, physical version of an attack talent, that functions like a regular physical attack talent thats already been paid for. Timings need to be used, PD is used for damage calculation, and talents that raise physical rank, PD, or work on [Effect class: Physical attack] all work as normal on it. The resist entry for a talent is also ignored, as per the talents description
- [Magic Warrior] ◎ <<Voltic Counter>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- A mysterious technique that double the amount of magic that circulates through the body, then concentrates a large amount of that power into one point
- Passive Effect. The user may change the [Cost] of <<Physical Reflection>> to [Cost: 4], and may use <<Physical Reflection>> twice per round.
- [Magic Warrior A] ◎ <<Damage Drain>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [4, 4]
- Another "Empty Battle" technique, which converts the destructive power of a physical attack into magic energy and then instantly changes it into recovery magic.
- Use On Damage Reduction. Unless the user has [Shift: Downed], they [Recover] {HP} equal to the amount of [HP Damage] the target took. This Talent may be used once per combat.
- --------------------------------------------------------------------------------
- TYPE B. A martial style that releases magical energy from their armor mediums to gain high defensive power. They can seal enemy techniques or reduce damage from different types of weapons. In order to use [Magic Warrior: Type B] talents, you must be equipped with [Item: Protector].
- --------------------------------------------------------------------------------
- [Magic Warrior B] ※ <<Skillbind>>
- Timing : Start
- Range : Combat Zone
- Target : 1#
- Cost : [4, 4]
- Unleash a chain of magical energy to shackle an enemy and seal off their physical techniques.
- Unique Effect. Select one [Effect Class: Physical Attack] Talent that the target has acquired. Until [Timing: End] of the current round, that Talent is unusable. If the target has no other means of attack, it cannot.
- [Magic Warrior B] <<Physical Resist>>
- Timing : Start
- Range : User
- Target : User
- Cost : [E, 4]
- A magical effect is applied to armor, providing high defense against physical attacks of a specific type.
- Unique Effect. Choose one of [Form: Sword - Spear - Axe - Hammer]. The target [Halves] [Physical Damage] from the chosen [Form] until [Timing: End]. This talent does not spend [Timing: Start].
- [Magic Warrior B] <<Attributes>>
- Timing : Prep
- Range : User
- Target : User
- Cost : [O]
- Focus magic power into your weapons to increase your combat capabilities.
- The target may make {Conjure} checks in place of {Accuracy} checks, treating the former as the latter.
- [Magic Warrior B] <<Field Search>>
- Timing : Prep
- Range : Combat Zone
- Target : Combat Zone
- Cost : [O]
- By concentrating magical power in your eyes, you can discover hidden objects with unerring accuracy.
- Unique Effect. The target removes [Shift: Hidden].
- [Magic Warrior B] <<Phantasmal Attack>>
- Timing : Attack
- Range : Engaged
- Target : 1#
- Cost : [E]
- By concentrating magical power in your eyes, you can discover hidden objects with unerring accuracy.
- Physical Attack. The user makes a [Physical Attack] bestowed with [Element: Phantom]. If the target takes even one point of this damage, they receive a -1 penalty to {Accuracy} until [Timing: End] of the next round.
- [Magic Warrior B] <<Zero Field>>
- Timing : Unique
- Range : Engaged
- Target : 1#
- Cost : [4]
- By concentrating magical power in your eyes, you can discover hidden objects with unerring accuracy.
- Unique Effect. Use after the [User] succeeds at an {Evasion} check. The [Target] halves their armor until [Timing: End] of the next round.
- [Magic Warrior B] <<Ether Arms>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [4]
- Manipulate your weapon to attack an enemy after enchanting it with a levitation spell.
- Unique Effect. Use after the target performs [Damage Calculation]. The target can make one [Weapon Attack] using a currently [Equipped] weapon.
- [Magic Warrior B] <<Weapon Focus>>
- Timing : Prep
- Range : User
- Target : User
- Cost : [E]
- Alter the concept of what a weapon truly is to amplify your magical attacks beyond normal limits.
- Unique Effect. The target may make {Accuracy} checks in place of {Conjure} checks, using the former's result for the latters.
- [Magic Warrior B] ● <<Protection>>
- Timing : Defense
- Range : Combat Zone
- Target : 1#
- Cost : [4]
- Enhance physical armor by augmenting it with magic power.
- Use On Damage Reduction. The target gains +[User's {Conjure}] modifier to [Armor].
- [Magic Warrior B] ● <<Ether Master>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- You are a master of magic circulation, a skill useful to Magic Warriors.
- Passive Effect. The user may use [Style: Magic Warrior B / Cost: X] talents as if they had [Cost: None].
- [Magic Warrior B] ● <<Voltic Guard>>
- Timing : Defense
- Range : Combat Zone
- Target : 1#
- Cost : [4]
- You manipulate the flow of spirit energy using a special technique, focusing a broad attack on you alone.
- Use On Damage Reduction. Change the targets [Range: Combat Zone / Target: Combat Zone] [Attack Action] to [Target: 1#], and the user takes the [Damage]. Treat [Magical Damage] as though the {Resist} check had failed. This Talent may be used once per round.
- [Magic Warrior B] ● <<Skill Trance>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- A unique skill of magical warriors that allows them to modulate magic, and treat their "Empty Fighting" techniques as other martial arts.
- Passive Effect. The target gains a +5 modifier to [Magical Damage]. Additionally, the target chooses any one [Group: Martial / Timing: Attack] Talent they acquired, and treats it as if it were [Style: Magic Warrior] (for example, if the target designates the [Style: Sword King / Type: A] Talent <<Goken>> with this effect, thereafter, <<Goken>> can now benefit from the effects of <<Mighty Scribe>> and <<Ether Master>>).
- [Magic Warrior B] ◎ <<Double Divide>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- You're developed a special magical barrier that allows you to combine defensive abilities.
- Passive Effect. The target may use two [Timing: Defense] talents during [Timing: Defense] (However, a talent with the same name cannot be used on the same target).
- [Magic Warrior B] ◎ <<High Master>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- As a highly skilled magic warrior, you've gained the skills needed to battle dragons and Fragments
- Passive Effect. The target reduces [Physical Damage] or [Magical Damage] recieved from [Type: Dragon / Dragon-Blooded / Fragment] by [user's {Intellect}]. Also, change the cost of <<Skillbind>> to [4], and using <<Skillbind>> does not consume [Timing: Start].
- ================================================================================
- Ultimate Dragoon -- Qigong Master (Group:Utility) (Style) [XXXC]
- ================================================================================
- Characters who have this [Style] as their [Main] are able to equip items with [Restrict:Utility] and [Restrict:Qigong Master].
- ACC EVA CNJ RES INS PD MD INI HP
- +-----+-----+-----+-----+-----+-----+-----+-----+-----+
- | 1 | 1 | 0 | 0 | 2 | 3 | 0 | 7 | 35 |
- +-----+-----+-----+-----+-----+-----+-----+-----+-----+
- Combat Modifiers (When Main)
- Description
- --------------------------------------------------------------------------------
- TYPE A. Though manipulation of Qi, perform powerful physical attacks through the teachings of Mu. To use [Style: Qigong Master A] Talents, [Item: Weapon] must be [Equipped].
- --------------------------------------------------------------------------------
- [Qigong Master A] ※ <<Qigong Boxing>>
- Timing : Attack
- Range : Engaged
- Target : 1#
- Cost : [E]
- A terrifying technique that blinds the opponent with spear hands, leopard punches, or closed fists.
- Physical Attack. The user performs a [Physical Attack] using [Unarmed] even if a weapon other than [Unarmed] is [Equipped]. Gain one of the following effects:
- 1. +1 on {Accuracy} Check and +3 [Physical Damage].
- 2. +2 on {Accuracy} Check.
- 3. +1 on {Accuracy} Check, and any target that receives at least 1 point of [Damage] also gains [Shift: Darkness].
- [Qigong Master A] <<God Qi Awakening>>
- Timing : Start
- Range : User
- Target : User
- Cost : None
- A mysterious Qigong method that allows you to circulate explosive qi, and transform into a prime state - an old man may rejuvenate, while a young child grows up.
- Unique Effect. The target gains +1 on {Accuracy} checks, and +1 [Spirit Dice] (roll on the spot to determine the value). If this talent is used by a character with {Fixed Values}, gain +1 [Overflow].
- [Qigong Master A] <<Qi Burst>>
- Timing : Prep
- Range : User
- Target : User
- Cost : [O]
- Concentrating on magical techniques, you explode with power, widening your attack range.
- Unique Effect. Gain +2# to the [Target] of [Physical Attacks] or [Magical Attacks]. This Talent does not spend [Timing: Prep].
- [Qigong Master A] <<Qi Training>>
- Timing : Prep
- Range : User
- Target : User
- Cost : None
- Through practicing your Qi, you can control your Dragonpulse.
- Unique Effect. The target may change 1 [Spirit Dice] to [5]. If the target is a character with {Fixed Values}, instead gain 1 [Overflow].
- [Qigong Master A] <<Qigong Kickboxing>>
- Timing : Attack
- Range : Engaged
- Target : 1#
- Cost : [5]
- A powerful and versatile attacks through various foot techniques.
- Physical Attack. The user performs a [Physical Attack] using [Unarmed] even if a weapon other than [Unarmed] is [Equipped]. Gain one of the following effects:
- 1. +1 [Physical Rank], and change the [Target] to [2#].
- 2. +1 [Physical Rank], and change the [Range] to [Charge 4 Sq.]
- [Qigong Master A] <<Qigong Listening>>
- Timing : Defense
- Range : User
- Target : User
- Cost : [E]
- By emitting Qi into the surroundings, you sense incoming killing intent and are able to parry or dodge.
- Use on {Evasion} or {Insight} Check. The target gains +2 to the check.
- [Qigong Master A] <<Rising Dragon Attack>>
- Timing : Attack
- Range : 7 Sq.
- Target : 1#
- Cost : [E, 5]
- Instantly condense then release enormous energy, exploding with power and knocking down flying objects.
- Physical Attack. The user gains +1 [Rank], and if the target has [Shift: Flight], then it is removed and they take 20 [Fall Damage], and [Shift: Fallen].
- [Qigong Master A] <<Pursuit Strike>>
- Timing : Unique
- Range : Engaged
- Target : 1#
- Cost : [E]
- Follow up an attack on a target with a punch or kick.
- Unique Effect. Use after the Target performs Damage Reduction. The user may make x1 [Weapon Attack] with [Unarmed]. If the target has [Shift: Fallen], they may not make a reactive check against this attack.
- [Qigong Master A] ● <<Flight Technique>>
- Timing : Prep
- Range : User
- Target : User
- Cost : [5]
- Focusing Qi into the legs, you jump with tremendous power and assault the enemy.
- Unique Effect. The target gains [Shift: Assault]. This Talent does not spend [Timing: Prep].
- [Qigong Master A] ● <<God Qi Acceleration>>
- Timing : Prep
- Range : User
- Target : User
- Cost : [5]
- A Qigong technique for accelerating the reflexes and increasing power.
- Unique Effect. The target gains +4Sq. [Speed] and +1 to {Accuracy} checks. This Talent does not spend [Timing: Prep].
- [Qigong Master A] ● <<Road to Certain Death>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [5]
- A unique ability that sets up further attacks.
- Unique Effect. After making a [Physical Attack], the user may use one [Style: Qigong Master / Effect Class: Physical Attack] as [Cost: None / Range: Engaged / Target 1#]. The Target may make a [Reactive Check] against this attack.
- [Qigong Master A] ● <<Dragonpulse Disruption>>
- Timing : Prep
- Range : User
- Target : User
- Cost : [E]
- At the moment of contact, you pour an enormous amount of Qi into the point that controls Qi flow, changing the properties of the target.
- Unique Effect. When the user uses a [Target: 1#] Talent to inflict a [Shift], the user may instead designate any [Element] or [Form] as a [Weakness]. This effect may stack, but the same weakness cannot be applied more than once.
- [Qigong Master A] ◎ <<Penetration Attack>>
- Timing : Unique
- Range : Item
- Target : 1#
- Cost : [5]
- Using a Qigong secret, you penetrate the targets armor.
- Use on Damage Reduction. [Halve] the targets [Armor]. If the user has a [Form: Spear - Hammer] [Equipped], instead reduce the targets [Armor] to 0.
- [Qigong Master A] ◎ <<Pure Lethal Weapon>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- As a high-ranking Qigong Practitioner, you are extremely skilled with hands and feet to the level that any blow is terrible.
- Passive Effect. The target gains +1 [Rank] during the [Damage Calculation] of <<Qigong Boxing>>, and +2 [Rank] to the [Damage Calculation] of <<Qigong Kickboxing>>.
- --------------------------------------------------------------------------------
- TYPE B. A Style that, through manipulation of Qi, is able to heal and reinforce defenses. To use [Style: Qigong Master B] Talents, [Item: Protector] must be [Equipped].
- --------------------------------------------------------------------------------
- [Qigong Master B] ※ <<Qigong Throw>>
- Timing : Attack
- Range : Engaged
- Target : 1#
- Cost : [5]
- By manipulating the flow of Qi, you may throw down a target no matter how large it is.
- Physical Attack. The user performs a [Physical Attack] using [Unarmed] even if a weapon other than [Unarmed] is [Equipped]. Targets that take at least 1 point of [Physical Damage] gain [Shift: Fallen].
- [Qigong Master B] <<Low Blow>>
- Timing : Unique
- Range : Engaged
- Target : 1#
- Cost : [5]
- Follow up on a fallen target with a punch or kick.
- Unique Effect. Use any time the target has [Shift: Fallen]. Perform x1 [Weapon Attack] once using [Unarmed]. The target cannot make a [Reactive Check] against this attack.
- [Qigong Master B] <<Qigong Ultimate Technique>>
- Timing : Attack
- Range : Engaged
- Target : 1#
- Cost : [5, 5]
- By mastering the flow of Qi, you strike the targets joints doing with a terribly effective technique.
- Physical Attack. The user performs a [Physical Attack] using [Unarmed] even if a weapon other than [Unarmed] is [Equipped]. While using <<Qigong Ultimate Technique>> the user may not do [Physical Damage], but instead gains +1 on {Accuracy} check, and the target gains [Shift: Paralysis].
- [Qigong Master B] <<Qi Gate Healing>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [E]
- Heal wounds at an accelerated rate by concentrating Qi into the wounded area.
- Use on Damage Reduction. If the target takes [Physical Damage] and does not gain [Shift: Downed], then [Recover] 20 {HP}. This Talent may be used once per combat.
- [Qigong Master B] <<God Qi Technique>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [E]
- A Qigong method that uses condensed Qi to change the outcome of actions.
- Use on {Evade} Check. The target may re-roll the [Check] once. If this talent is used by a character with {Fixed Values}, gain +2 to the {Evade} [Check].
- [Qigong Master B] <<Mental Concentration>>
- Timing : Defense
- Range : User
- Target : User
- Cost : None
- Use Qi to reinforce mental strength, pushing your magical resistance to the limit.
- Use on {Resist} Check. The target gains +2 to the [Check].
- [Qigong Master B] <<Hardened Qigong>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- A Qigong technique that covers the body and reinforces it.
- Passive Effect. The target gains +4 [Armor].
- [Qigong Master B] <<Lightening Qigong>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- Use the power of Qigong to lighten your body, and most like a gust of wind.
- Passive Effect. The target gains +3 {Initiative} and -1 [Size].
- [Qigong Master B] ● <<Observation Qi>>
- Timing : Unique
- Range : Combat Zone
- Target : Combat Zone
- Cost : [E]
- You spread your Qi around the area, detecting hidden objects and gathering information from the surroundings.
- Unique Effect. Use At Any Time. The target removes [Shift: Hidden].
- [Qigong Master B] ● <<Refined Qigong>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- By constantly focusing Qi into the limbs, they harden like steel.
- Passive Effect. When the the target is [Equipped] with [Unarmed], they may add [Form: Sword - Hammer] to [Unarmed] (Choose any one form for each attack action), and gain +1 to {Accuracy} checks.
- [Qigong Master B] ● <<Pierce Resistance>>
- Timing : Defense
- Range : User
- Target : User
- Cost : [E]
- Use the power of Qigong to reinforce parts of the body and become resistant to thrusting and piercing weapons.
- Use on Damage Reduction. The target [Halves] [Physical Damage] from [Form: Spear - Ranged].
- [Qigong Master B] ● <<Anti-Qi>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [E, 5]
- Detect the flow of enemy Qi and use it to counterattack.
- Unique Effect. Use after the target succeeds an {Evasion} Check. The target may use a [Style: Qigong Master / Effect Class: Physical Attack] Talent as [Cost: None / Range: Engaged / Target: 1#]. The target may make a [Reactive Check] against this attack.
- [Qigong Master B] ◎ <<Qigong Resurrection>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- A secret technique of Qigong, which draws Qi from the body to restore consciousness.
- Unique Effect. Use when the target has [Shift: Down]. The target may remove [Shift Downed] and set their {HP} to 10. This Talent may only be used once per combat.
- [Qigong Master B] ◎ <<Aiki Master>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- You are a terrifying master of throwing and joint skills, with the ability to perform techniques with barely a touch.
- Passive Effect. Each time the target uses <<Qigong Throw>> or <<Qigong Ultimate Technique>>, they gain one of the following effects:
- 1. The Target additionally receives [Shift: Pain].
- 2. The target gains [Shift: Flight] until [Timing: End] of the next turn.
- ================================================================================
- Ultimate Dragoon -- Alchemist (Group:Utility) (Style) [XXXD]
- ================================================================================
- Characters who have this [Style] as their [Main] are able to equip items with [Restrict:Utility] and [Restrict:Alchemist].
- ACC EVA CNJ RES INS PD MD INI HP
- +-----+-----+-----+-----+-----+-----+-----+-----+-----+
- | 1 | 1 | 1 | 1 | 0 | 3 | 3 | 6 | 29 |
- +-----+-----+-----+-----+-----+-----+-----+-----+-----+
- Combat Modifiers (When Main)
- Description
- --------------------------------------------------------------------------------
- TYPE A. A type of alchemist who knows the principles of material transmutation. With the power of Dragonpulse, they can instantly create weapons from a piece of iron or erect buildings by touching a tree. There is no limit to using [Alchemist: Type A] Talents.
- --------------------------------------------------------------------------------
- [Alchemist A] ※ <<Arms Alchemy>>
- Timing : Start
- Range : User
- Target : User
- Cost : [1]
- Alchemy that condenses magical power, and temporarily refines weapons from raw materials.
- Unique Effect. The target spends an additional [Cost] (Up to 3) and for each one spent, creates one equippable [Melee Weapon] up to [Cost: 600G] (This cannot be sold) that lasts until the end of combat (or scene). This Talent does not consume [Timing: Start].
- [Alchemist A] <<Alchemy Remodeling>>
- Timing : Prep
- Range : User
- Target : User
- Cost : [1]
- Use Alchemy to make special modification to arms.
- One [Equipped] or possessed [Item: Weapon] gains +1 to {Accuracy} checks and +3 to [PD] or [MD]. For instance, if a [Melee Weapon] is initially [Accuracy: +1 / PD: +3], it becomes [Accuracy: +2 / PD: +6].
- [Alchemist A] <<Armor Alchemy>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [Doubles]
- Refine the shape of any armor instantly with Alchemy, raising its defensive power.
- Use on Damage Reduction. The target creates one [Equippable] [Protector] up to [Cost: 1000G] (This cannot be sold) and then adds the [Armor] and [Barrier] of that [Protector] to their current [Armor] and [Barrier]. Afterwards, the created [Protector] disappears immediately.
- [Alchemist A] <<Power Release>>
- Timing : Attack
- Range : 4 Sq.
- Target : 1#
- Cost : [1]
- Draw out power beyond the limit of a weapon, increasing its lethality but ensuring it will be destroyed.
- Physical Attack. When performing a [Physical Attack] using a [Melee Weapon] created with <<Arms Alchemy>>, gain +[User's {Will}] to [Damage Calculation]. The [Melee Weapon] used with <<Power Release>> is destroyed after [Timing: End]. This Talent may be used in combination with <<Fatal Strike>>.
- [Alchemist A] <<Fusion>>
- Timing : Prep
- Range : User
- Target : User
- Cost : [1]
- Overlay alchemy and fuse two created items.
- Unique Effect. The target may fuse two [Melee Weapons] into one. For [Accuracy / PD / Initiative], apply a value from either weapon used in <<Fusion>>. If the [Form] of the fused weapons are different, select either at any time. Either [Melee Weapons] created from ※ <<Arms Alchemy>> or [Melee Weapons] that have been purchased may be fused. The effect of <<Fusion>> ends at [End of Combat] and each [Melee Weapon] returns to the state it was in before <<Fusion>>.
- [Alchemist A] <<Building Creation>>
- Timing : Start
- Range : User
- Target : User
- Cost : [1]
- Using alchemy, create buildings of any shape.
- Unique Effect. Create one [Obstacle] equal to a "Common House" in the targets location. After that, the Target will not be able to perform {Evasion} checks or [Move Actions]. During [Damage Reduction], first apply the [Armor] value, then reduce the {HP} of the [Obstacle] (The [Obstacle] may not [Recover]). The [Obstacle] is destroyed when its {HP} reached 0, and any excess [Damage] is applied to the Target. This Talent may only be used once per combat.
- [Alchemist A] <<Article Transfer>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [E]
- Using alchemy, you can transfer your equipment to a remote target.
- Unique Effect. Use at Any Time. The target may pass [Equipment] or [Item: Weapon] to [Range: 7 Sq. / Target: 1#], and instantly [Equip] it.
- [Alchemist A] <<Equivalent Exchange>>
- Timing : Attack
- Range : Item
- Target : Item
- Cost : [Doubles]
- Using the principles of alchemy, exchange one item for another.
- Unique Effect. The user may destroy any [Item] in their possession, and create one [Item] with a [Cost] that is equal to half or less of the original [Cost] (Multiple items may be targeted).
- [Alchemist A] ● <<Alchemy Core>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- Gain possession of an Alchemy Core, a medium for using alchemic formulas.
- Passive Effect. When <<Alchemy Core>> is acquired, the target selects one [Item] in their possession (Only [Weapons], [Armor] and [Accessories] can be chosen). That [Item] gains +1 to its [Synthesis Limit]. If the [Item] specified for <<Alchemy Core>> is destroyed, sold or lost, then at [Session Start] the user may choose another [Item].
- [Alchemist A] ● <<Arms Analysis>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- You have gained skill in understanding the performance of arms and can perform more advanced alchemy.
- Passive Effect. The target may now create [Melee Weapons] or [Protectors] up to [Cost: 2000G] when using <<Arms Alchemy>> or <<Armor Alchemy>>.
- [Alchemist A] ● <<Arms Telekinesis>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- You protect yourself by creating many orbiting weapons as defense.
- Passive Effect. Each time the target creates a [Melee Weapon] with <<Arms Alchemy>>, gain +2 [Armor] and [Barrier] (Max +6). This does not apply to [Melee Weapons] that are [Equipped].
- Alchemist A] ● <<Arms Volley>>
- Timing : Attack
- Range : Combat Zone
- Target : Area
- Cost : [E, 1]
- You release the magic power contained in created arms and armor, diving it into many peices and firing upon enemies.
- Ranged Attack. The user throws any number of [Melee Weapons] created with <<Arms Alchemy>> as a [Special Attack] ([Form: Ranged]), gaining +1 [Rank] (Max 3) for each created [Melee Weapon] used. All [Melee Weapons] used as part of <<Arms Volley>> are destroyed after [Timing: End].
- [Alchemist A] ◎ <<Thorough Refinement>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- You have mastered advanced alchemy, allowing you to create magical arms at extreme speeds.
- Passive Effect. The target may change the [Cost] of <<Arms Alchemy>> and <<Armor Alchemy>> to [Cost: O]. Additionally, the target may [Halve] the [Damage Calculation] of a [Special Attack] performed by [Range: Combat Zone / Target: 1#].
- [Alchemist A] ◎ <<Empty Illusion>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- You have mastered forbidden alchemy and can create the treasure of myth and legend.
- Passive Effect. The target may add one of the following effects to [Equipment] that is created by <<Arms Alchemy>> and <<Armored Alchemy>>:
- 1. Gain +[User's {Agility}] during [Damage Calculation].
- 2. Gain +[User's {Will}] to during [Damage Calcularion].
- --------------------------------------------------------------------------------
- TYPE B. An alchemist that uses pharmacutical methods and deep observation, enhancing and using a variety of items. There is no limit to using [Alchemist: Type B] Talents.
- --------------------------------------------------------------------------------
- [Alchemist B] ※ <<Chemical Alchemy>>
- Timing : Start
- Range : User
- Target : User
- Cost : [Doubles]
- Create a consumable of any shape via alchemy.
- Unique Effect. Create one [Cost: 250G] or less [Consumable]. Any [Consumables] created by <<Chemical Alchemy>> are destroyed at the end of combat and can no longer be used.
- [Alchemist B] <<Item Projection>>
- Timing : Attack
- Range : 7 Sq.
- Target : 1#
- Cost : [O]
- Throw consumables with recovery effects to a target at a distance.
- Ranged Attack. Use one [Consumable] the user possesses, applying the effect to the target.
- [Alchemist B] <<Equipment Alchemy>>
- Timing : Start
- Range : User
- Target : User
- Cost : [1]
- Alchemy that condenses magical power to temporarily missile weapons or magical objects.
- Unique Effect. The target can create and [Equip] any [Ranged Weapon] or [Magical Weapon] with [Cost: 600G] or less. The [Ranged Weapons] or [Magical Weapons] created by <<Equipment Alchemy>> are destroyed at the end of combat.
- [Alchemist B] <<Mixing>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- Instantly mix extracted chemicals to produce a potent effect.
- Unique Effect. The target may use 2 [Consumables] during [Timing: Prep].
- [Alchemist B] <<Activation>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- The effects of special medicines are given a greater potency.
- Passive Effect. When the target uses a [Consumable] with a [Recovery] effect, gain +5 [Recovery].
- [Alchemist B] <<Sulphation>>
- Timing : Attack
- Range : 4 Sq.
- Target : 1#
- Cost : None
- A special formula is applied to chemicals, concentrating it into sulphuric acid that inflicts damage upon a target.
- Magical Attack. The user can spend 1 [Consumable] and preform a [Rank: 2] [Magical Attack] on the target. The target gains -5 [Armor] for the rest of combat (Resist [Cancels]).
- [Alchemist B] <<Atomization>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [E]
- Compound chemicals and spread them around to enhance the effect.
- Unique Effect. When using a [Consumable] the user may change it to [Target: Area].
- [Alchemist B] <<Magical Glow>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [O]
- Expand the effect of materials by drawing out its power through alchemy, and scattering the glow.
- Unique Effect. When using a [Material], the user may change it to [Target: Area].
- [Alchemist B] ● <<High Alchemy>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- By mastering advanced alchemy, you may reduce the cost of material synthesis.
- Passive Effect. If at least one character in the party has obtained <<High Alchemy>>, the cost of [Material Synthesis] is reduced by half. Even if multiple characters have this talent, it cannot go less than half the cost.
-
- [Alchemist B] ● <<Additives>>
- Timing : Start
- Range : 4 Sq.
- Target : 1#
- Cost : [1]
- Formulate chemicals to instantly improve the physical capabilities of the target, though it is incredibly painful. Sprinkling this on food makes it take longer to expire.
- Unique Effect. Consume 1 [Item: Consumable / Cost: 500G or more] and increase the targets {Initiative} by 5.
- [Alchemist B] ● <<Discard Effect>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : [1]
- Mutate the effect of the targets consumables, neutralizing it.
- Unique Effect. Cancel the effect of one [Item: Consumable] used by the target.
- [Alchemist B] ● <<Equipment Analysis>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- You have the skill to understand the performance of ranged and magical weapons, letting you perform more advanced alchemy.
- Passive Effect. The target may create [Ranged Weapons] and [Magical Weapons] up to [Cost: 2000G] when using <<Equipment Alchemy>>.
- [Alchemist B] ◎ <<Magicification>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : [1]
- By using a special chemical formulated for the targets attack, it magically shines and amplifies in power.
- Use on Damage Calculation. The user spends one [Consumable] with a [Recovery] effect, then adds +[The Recovery power of the [Consumable]] to the targets [Damage Calculation]. This Talent may only be used once per combat.
- [Alchemist B] ◎ <<Fake Treasure>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- You have mastered forbidden alchemy, and can create fabled medicines from myth and legend.
- Passive Effect. When the target uses a [Consumable] created by <<Chemical Alchemy>>, they may gain one of the following effects:
- 1. Gain +[User's {Intellect}] during [Damage Calculation].
- 2. Gain +3 to one {Main Stat} check.
- ================================================================================
- Ultimate Dragoon -- Ancient Magician(Group:Arcane) (Style) [XXXE]
- ================================================================================
- Characters who have this [Style] as their [Main] are able to equip items with [Restrict:Arcane] and [Restrict:Ancient Magician].
- ACC EVA CNJ RES INS PD MD INI HP
- +-----+-----+-----+-----+-----+-----+-----+-----+-----+
- | 0 | 0 | 2 | 2 | 1 | 0 | 3 | 9 | 26 |
- +-----+-----+-----+-----+-----+-----+-----+-----+-----+
- Combat Modifiers (When Main)
- Description
- --------------------------------------------------------------------------------
- TYPE A. A combat-oriented magic user who manipulates many types of offensive magic, such as fireballs and lightning strikes. Characters must have an [Item: Magic Weapon] equipped in order to use [Ancient Magician: Type A] Talents.
- --------------------------------------------------------------------------------
- [Ancient Magician A] ※ <<Fireball>>
- Timing : Attack
- Range : 7 Sq.
- Target : 1#
- Cost : [3]
- Create a huge fireball using the power of flames, and blast your enemies.
- Magical Attack. Inflict [Rank: 2] [Magical Damage] bestowed with [Element: Fire] (Resist [Cancels]).
- [Ancient Magician A] <<Range Spread>>
- Timing : Prep
- Range : User
- Target : User
- Cost : [E, 3]
- Dramatically increase the range of magical attacks via ancient magic.
- Unique Effect. The target changes the [Range] of [Range: Engaged - X Sq.] [Magical Attacks] to [Combat Zone].
- [Ancient Magician A] <<Sphere>>
- Timing : Prep
- Range : User
- Target : User
- Cost : [E]
- Dramatically expands the area of effect of magical attacks with the power of ancient magic.
- Unique Effect. The target changes the [Target] of [Magical Attacks] to [Area]. If the target is already [Area - Combat Zone], gain +2 [Magical Damage].
- [Ancient Magician A] <<Absolute Zero>>
- Timing : Attack
- Range : 7 Sq.
- Target : 1#
- Cost : [3, 3]
- Use a magic circle to call forth a breeze of absolute zero, freezing enemies instantly.
- Magical Attack. Inflict [Rank: 3] [Magical Damage] bestowed with [Element: Cold], and the target gains a -1 penalty to [Checks] for the rest of combat (Resist [Cancels]).
- [Ancient Magician A] <<Dimension Edge>>
- Timing : Attack
- Range : 7 Sq.
- Target : 1#
- Cost : [3, 3]
- Using a magical storm of intense winds, cut off space itself and create a blade of wind to hinder the enemies power.
- Magical Attack. Inflict [Rank: 3] [Magical Damage] bestowed with [Element: Wind], and reduce the targets [Physical Damage] by 5 until [Timing: End] of the next round (Resist [Cancels]).
- [Ancient Magic A] <<Thunderstorm>>
- Timing : Attack
- Range : 7 Sq.
- Target : 1#
- Cost : [3, 3]
- Using lightning magic circles conjured through Ancient Magic, summon and drop powerful lightning bolts that turn enemies into charcoal.
- Magical Attack/ Inflict [Rank: 3] [Magical Damage] bestowed with [Element: Shock], and ignore the targets [Barrier] (Resist [Cancels]).
- [Ancient Magician A] <<Phantasm Maze>>
- Timing : Start
- Range : Combat Zone
- Target : Combat Zone
- Cost : [E, 3]
- Using phantom spells, you create a terrible hallucination affecting all targets within range.
- Unique Effect. The target gains -1 to all [Checks] and cannot gain [Shift: Hidden] until [Timing: End].
- [Ancient Magician A] <<Astral Divider>>
- Timing : Start
- Range : Combat Zone
- Target : Combat Zone
- Cost : [3]
- Using magic circles to form barriers, decrease the damage taken by targets within the area.
- Unique Effect. For the rest of combat, the target reduces [Physical Damage] and [Magical Damage] by 3.
- [Ancient Magician A] ● <<Death Cast>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [O]
- A forbidden magic that instantly kills lesser creatures using magic circles of death.
- Use on Damage Calculation. Except for [Class: Undead], apply [Shift: Dead] to all Mononoke with "x#" in their name when dealing [Physical Damage] or [Magical Damage].
- [Ancient Magician A] ● <<Fatal Ray>>
- Timing : Attack
- Range : Combat Zone
- Target : 1#
- Cost : [3, 3]
- Use a circle of magic light to fire a powerful destructive ray that annihilates the enemy.
- Magical Attack. Inflict [Rank: 4] [Magical Damage] bestowed with [Element: Light] (Resist [Cancels]).
- [Ancient Magician A] ● <<Enhancement>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- Using magical circles that condense power, you amplify your abilities dramatically.
- Use on Damage Calculation. The target gains +10 [Magical Damage] against [Target: 1#]. This Talent may only be used once per combat.
- [Ancient Magic A] ● <<Fast Dejon>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [3]
- Ancient Magic that instantly transfers the body to avoid physical attacks.
- Use on {Evade} Check. The target may make a {Resist} check in place of the {Evade} check, using the former's result for the latter's.
- [Ancient Magician A] ◎ <<Countercast>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [3, 3]
- Using remnants of released magical power, you spin it instantly into a spell and form a counterattack.
- Use after a successful {Evasion}, {Resist} or {Insight} check. The target may use one [Style: Ancient Magician / Effect Class: Magical Attack] with [Cost: None] against the target that made the attack action. The target may make a [Reactive Check] against this attack.
- [Ancient Magician A] ◎ <<Meteor Cast>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- As a high-grade Ancient Magician, you have increased the power of attack magic to the limit, entering deadly territory.
- Passive Effect. Each time the target uses a [Style: Ancient Magician / Effect Class: Magical Attack] Talent, they gain one of the following effects:
- 1. Gain +1 [Rank] to [Magical Damage].
- 2. Gain +2 to the {Conjure} check.
- --------------------------------------------------------------------------------
- TYPE B. An Ancient Magician that mastered certain magics that transforms the targets appearance. Mainly uses magic with indirect obstruction and assistance. Characters must have an [Item Magic Weapon] equipped in order to use [Ancient Magician Type B] Talents.
- --------------------------------------------------------------------------------
- [Ancient Magician B] ※ <<Wraith Form>>
- Timing : Start
- Range : User
- Target : User
- Cost : [3, 3, 3]
- Use the magic of spirits to make your body incorporeal and neutralize physical attacks.
- Unique Effect. For the rest of combat, the target changes to [Class: Undead] and [Halves] any [Physical Damage] received or dealt.
- [Ancient Magician B] <<Acceleration>>
- Timing : Start
- Range : 7 Sq.
- Target : 1#
- Cost : [E, E]
- Use ancient magic to grant accelerated movement to the target.
- Unique Effect. The target changes the [Speed] of a [Simple Move] to 4 Sq. until [Timing: End] of the next round.
- [Ancient Magician B] <<Hyper Elixir>>
- Timing : Start
- Range : 7 Sq.
- Target : 1#
- Cost : [Doubles]
- Using the magic of the Dragonpulse refined through ancient magic, you transform consumables into secret medicine that strengthens the Dragonpulse.
- Unique Effect. By consuming one [Cost: 100G+ or more] consumable owned by the user, the target gains one additional [Spirit Dice] in their [Spirit Pool]. For example, if the target had 4 [Spirit Dice], it will now be 5 (roll immediately to determine the value). When the target is an NPC, instead gain 1 [Overflow].
- [Ancient Magician B] <<Invisible>>
- Timing : Start
- Range : Engaged
- Target : 1#
- Cost : [3, 3]
- Use transparency magic circles to make an object disappear from sight.
- Magical Attack. Even if there are no [Obstacles], the target gains [Shift: Hidden] (Resist [Cancels]).
- [Ancient Magician B] <<Mutation>>
- Timing : Attack
- Range : 7 Sq.
- Target : 1#
- Cost : [3, 3]
- Advanced ancient magic that forcible changes the target.
- Magical Attack. Change the targets [Class] to any one of [Class: Beast - Insectoid - Plant - Machine] until [Timing: End] of next round (Resist [Cancels]).
- [Ancient Magician B] <<Confusion>>
- Timing : Attack
- Range : 7 Sq.
- Target : 1#
- Cost : [E, 3]
- Advanced ancient magic that confuses the mind of the target.
- Magical Attack. The target may only use [Physical Attacks] against [Range: Engaged] (or the closest target) until [Timing: End] of the next round (Excludes [Magical Attacks], Resist [Cancels]). [Target: Area - Combat Zone] may be used.
- [Ancient Magician B] <<Grow Up>>
- Timing : Start
- Range : 7 Sq.
- Target : 1#
- Cost : [E, E, E]
- Increase the targets body size by a factor of 2, using enormous magic circles.
- Unique Effect. The target gains +2 to {Strength} and {Accuracy} checks, and +1 to [Physical Rank] and {Size} for the rest of combat. However, the target gains -2 to {Evade} checks. If this talent is used on a target that already has the <<Reduction>> effect, both effects vanish.
- [Ancient Magician B] <<Reduction>>
- Timing : Start
- Range : 7 Sq.
- Target : 1#
- Cost : [E, E, E]
- Reduce the targets body to about 50% size using shrinking magic circles.
- Unique Effect. The target gains -1 {Size}, and +2 to {Agility}, {Evade} and {Insight} checks. However, the [Speed] of the targets [Combat Moves] is reduced by -2 Sq. If this talent is used on a target that already has the <<Grow Up>> effect, both effects vanish.
- [Ancient Magician B] ● <<Mortal Operate>>
- Timing : Unique
- Range : 7 Sq.
- Target : 1#
- Cost : None
- A secret technique that uses the magic circles of fate manipulation to change an outcome to one you prefer.
- Unique Effect. Use after making an [Opposed Check] with the target. The user swaps the result of their check with the target's. This Talent may be used once per combat.
- [Ancient Magician B] ● <<Fortune>>
- Timing : Unique
- Range : 7 Sq.
- Target : 1#
- Cost : [Steps]
- A secret method that uses the magic circles of fate to substitute the targets Dragonpulse with your own.
- Unique Effect. Use at Any Time. The target may use one Talent treating the [Cost] as already paid. If the target is the user, [Cost] of any Talent may be used as [Cost: Steps]. This talent may only be used once per combat.
- [Ancient Magician B] ● <<Reinforce>>
- Timing : Prep
- Range : User
- Target : User
- Cost : [3]
- Amplify your magic power at an incredible rate through magic circles.
- Unique Effect. When the target makes a [Magical Attack], they gain +1 [Rank] on [Damage Calculation] (Maximum +2) each time <<Reinforce>> is used. This effect lasts until it is applied to any [Magical Attack] during combat.
- [Ancient Magician B] ● <<Transform>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- Amplify the magic power of ancient magic that transforms the body shape, allowing more complex forms.
- Passive Effect. When the target uses <<Mutation>>, add [Class: Humanoid - Undead - Fragment] to the [Class] that can be applied.
- [Ancient Magician B] ◎ <<Shutdown>>
- Timing : Start
- Range : Combat Zone
- Target : 1#
- Cost : [3, 3]
- Seal a specific technique you have advanced knowledge of by using a sealing magic circle.
- Unique Effect. Choose one [Timing: Unique] Talent that the target has already acquired, and disable it until [Timing: End] of the round
- [Ancient Magician B] ◎ <<Great Spirits>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- As an excellent ancient magician, you increase the effect of your Wraith Form and the power of magical attacks.
- Passive Effect. While using <<Wraith Form>>, the target gains +{Intellect} to [Magical Damage].
- ================================================================================
- Ultimate Dragoon -- Magic Sealer(Group:Arcane) (Style) [XXXF]
- ================================================================================
- Characters who have this [Style] as their [Main] are able to equip items with [Restrict:Arcane] and [Restrict:Magic Sealer].
- ACC EVA CNJ RES INS PD MD INI HP
- +-----+-----+-----+-----+-----+-----+-----+-----+-----+
- | 0 | 0 | 2 | 2 | 0 | 1 | 4 | 7 | 29 |
- +-----+-----+-----+-----+-----+-----+-----+-----+-----+
- Combat Modifiers (When Main)
- Description
- --------------------------------------------------------------------------------
- TYPE A. The magic sealer is an all-rounder who has attack and recovery capabilities. Characters must have an [Item: Magic Weapon] equipped in order to use [Magic Sealer: Type A] Talents.
- --------------------------------------------------------------------------------
- [Magic Sealer A] ※ <<Spell Distortion>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [E, 2, 2]
- Use skills you've acquired as a magic sealer to reflect a magic attack that you've been hit with.
- Use On Damage Reduction. A [Range: Combat Zone / Target: 1#] target receives the same amount of [Magical Damage] you receive at [Damage Calculation]. The Target may not make a [Reactive] check, but may apply [Barrier].
- [Magic Sealer A] <<Doublecast>>
- Timing : Attack
- Range : Item
- Target : 1#
- Cost : [2, 2]
- Utilize a high-speed chanting technique unique to the magic sealers to unleash a staggering number of attack spells.
- Magical Attack. The user performs two magical [Weapon Attacks] against the [Target] (Influence can be performed). This talent may only be used once per round.
- [Magic Sealer A] <<Ether Healing>>
- Timing : Attack
- Range : 7 Sq.
- Target : Area
- Cost : [2]
- Using high-speed chanting to activate a wide-ranging recovery spell.
- Magical Attack. The target [Recovers] {HP} equal to [Rank: 2] [Magical Damage].
- [Magic Sealer A] <<Ether Shield>>
- Timing : Defense
- Range : Combat Zone
- Target : 1#
- Cost : [2]
- Combine an area's latent magical energy with your own to create a highly protective shield.
- Use On Damage Reduction. The target reduces the [Damage] they take by the user's {Intellect}.
- [Magic Sealer A] <<Ether Strike>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [E]
- You have knowledge of a spell that increases your attack power proportional to the magic power of your target. The higher the power, the more deadly your attack is.
- Unique Effect. Use During Damage Calculation, Gain +[The Target who is performing Damage Reduction's {Conjure}] to [Damage].
- [Magic Sealer A] <<Mortality>>
- Timing : Unique
- Range : 7 Sq
- Target : 1#
- Cost : None
- Use a high-speed chant to combine and manipulate another's dragonpulse with high-level magic.
- Unique Effect. Use at any time you are [In Combat]. The user and the target exchange 1 die of [Spirit]. This Talent may only be used once per round.
- [Magic Sealer A] <<Spell Crush>>
- Timing : Attack
- Range : 7 Sq.
- Target : 1#
- Cost : [E, 2]
- As a skilled magic sealer, you possess attacks that can blunt an enemy's spells.
- Magical Attack. Inflict [Rank: 3] [Magical Damage] bestowed with [Element: Magnet] (Resist [Cancels]). If the target takes any [Damage] from this attack, they gain a -5 modifier to [Magical Damage] until the end of combat.
- [Magic Sealer A] <<Spell Boost>>
- Timing : Prep
- Range : User
- Target : User
- Cost : [O]
- A special magic chant allows you to draw more magical power out of your body to add to your weapon.
- Unique Effect. The target gains +1 [Rank] when calculating [Magic Damage].
- [Magic Sealer A] ● <<Quickspell>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : [2]
- Perform a high-speed magic chant in response to another spell and release your spell in tandem.
- Unique Effect. After the [Target] performs a [Magic Attack] through the effects of a [Talent], or a magic [Weapon Attack], the user may make one magic [Weapon Attack] against the target.
- [Magic Sealer A] ● <<Stability Spell>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- You can dramatically reduce the failure rate of your magic via advanced casting techniques.
- Unique Effect. Use On {Conjure} Check. When all dice rolled by the target show a “1”, the effect of a [Fumble] are cancelled, and the [Check Value] can be calculated as usual ([Influence] can be performed). If this talent is used by a character with [Fixed Values], they gain a +2 modifier to the result of their {Conjure} check.
- [Magic Sealer A] ● <<Spell Enhancement>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- You use a special chant to promote better magic circulation and streamline the use of your magic.
- Passive Effect. The target can use [Style: Magic Sealer / Effect Class: Magical Attack] talents as [Cost: O].
- [Magic Sealer A] ● <<Wizard Killer>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- As a top-notch Magic Sealer, you have become worthy of the nickname "Mage Slayer".
- Passive Effect. When using a [Style: Magic Sealer / Effect Class: Magical Attack] talent, the user gains a +{Will} modifier at [Damage Calculation].
- [Magic Sealer A] ◎ <<Ether Resurrect>>
- Timing : Defense
- Range : User
- Target : User
- Cost : [2, 2]
- Convert the power of a magical attack into a special type of magical energy, which is then converted into a recovery spell.
- Use on Damage Reduction. After [Damage Calculation], unless the user has [Shift: Downed], the user [Recovers] {HP} equal to the amount of [HP Damage] the target took. If it's a magic attack with a [Recovery] effect, the effect is doubled. This talent is only usable once per combat.
- [Magic Sealer A] ◎ <<Astral Dimension>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- As an especially skilled Magic Sealer, your skill at reflecting attacks is unparalleled.
- Passive Effect. The user may change the [Cost] of <<Spell Distortion>> to [2, 2]. Additionally, the target may use <<Spell Distortion>> up to twice a round.
- --------------------------------------------------------------------------------
- TYPE B. Magic Sealer B is a specialist, capable of cancelling magic attacks and altering it's defense. In order to use [Magic Sealer: Type B] talents, an [Item: Magic Weapon] must be [Equipped].
- --------------------------------------------------------------------------------
- [Magic Sealer B] ※ <<Spellbreak>>
- Timing : Unique
- Range : Combat Zone
- Target : 1#
- Cost : [2 , 2]
- Perform a high-speed magic chant to match your target's spell, then counteract it instantaneously. This technique is the basis of magic sealing.
- Use on {Conjure} check. Cancel a [Magic Attack] that the [Target] has made.
- [Magic Sealer B] <<Astral Eye>>
- Timing : Prep
- Range : Combat Zone
- Target : Combat Zone
- Cost : [2]
- A special sensing technique created by magic sealers with a wealth of combat experience. This art is also used by assassins.
- Unique Effect. The target removes [Shift: Hidden].
- [Magic Sealer B] <<Astral Fist>>
- Timing : Attack
- Range : 4 Sq.
- Target : 1#
- Cost : [E]
- As a skilled magic sealer, you possess attacks that can blunt an enemy's spells.
- Magical Attack. Inflict [Rank: 3] [Magical Damage] bestowed with [Element: Phantom] (Resist [Cancels]). If the target takes any [Damage] from this attack, they take a -1 modifier to [Conjure] until [Timing: End] of the current round.
- [Magic Sealer B] <<Astral Cage>>
- Timing : Defense
- Range : 7 Sq.
- Target : 1#
- Cost : [2]
- Activate a special spell through a high-speed chant to manipulate a target's defenses.
- Use on Damage Reduction. The user swaps their [Barrier] value with the target.
- [Magic Sealer B] <<Regenerative Spell>>
- Timing : Defense
- Range : User
- Target : User
- Cost : None
- Activate a special healing spell via high-speed chants at the same time you perform a dodge.
- Use on an {Evasion} check. Unless the [Target] has [Shift: Downed], they [Recover] 5 HP.
- [Magic Sealer B] <<Companion>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- As a magic sealer, you always work with a powerful familiar that only protects you.
- Passive Effect. The target gains a +1 modifier to the result of {Conjure} checks, and a +2 modifier to [Magical Damage].
- [Magic Sealer B] <<Small Decisions>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [O]
- After avoiding a magical attack, use the remaining power to rapidly move short distances.
- Unique Effect. Use after the target succeeds at a {Resist} check. The target may move up to 2 Sq, ignoring [Engagements].
- [Magic Sealer B] <<Etherbite>>
- Timing : Defense
- Range : 7 Sq.
- Target : 1#
- Cost : [E, 2]
- Use a magic spell to manipulate a target's defenses.
- Use on Damage Reduction. The user swaps their [Armor] value with the target.
- [Magic Sealer B] ● <<Enchantment Spell>>
- Timing : Start
- Range : 7 Sq.
- Target : 1#
- Cost : [E, 2]
- Activate a weapon-enhancing spell with a high-speed chant.
- Unique Effect. The target gains a modifier to [Magic Damage Calculation] equal to the MD modifier of the user's equipped [Magic Weapon].
- [Magic Sealer B] ● <<Spellblock>>
- Timing : Defense
- Range : 7 Sq.
- Target : 1#
- Cost : [O]
- Trigger a spell you've prepared in advance to blunt the blow of an incoming attack.
- Use on Damage Reduction. Add the MD of the user's currently equipped [Magic Weapons] to the targets [Barrier].
- [Magic Sealer B] ● <<Anti-Pain>>
- Timing : Defense
- Range : 7 Sq.
- Target : 1#
- Cost : [2]
- You can use your skills as a magic sealer to suppress poison and pain.
- Unique Effect. Use at any time. The target gains [Remove: Fallen - Darkness - Pain - Paralysis - Immobile].
- [Magic Sealer B] ● <<Spell Resistance>>
- Timing : Unique
- Range : User
- Target : User
- Cost : None
- Because you've been trained in advanced mental resistance techniques, your chance of injury from a magic attack has been greatly lowered.
- Unique Effect. Use On {Resist} Check. When all dice rolled by the target show a “1”, the effect of a [Fumble] are cancelled, and the [Check Value] can be calculated as usual ([Influence] can be performed). If this talent is used by a character with {Fixed Values}, they gain a +2 modifier to the result of their {Resist} check.
- [Magic Sealer B] ◎ <<Counterspell>>
- Timing : Unique
- Range : User
- Target : User
- Cost : [2]
- The moment you destroy a spell, launch a fierce counterattack with your own magic.
- Unique Effect. Use after the effect of <<Spellbreak>> is applied. the user can make a magic [Weapon Attack] on the [Target], or use a [Style: Magic Sealer / Effect Class: Magical Attack] Talent as [Cost: None].
- [Magic Sealer B] ◎ <<Spellvanish>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- As an exceptionally skilled magic sealer, you can extinguish any type of magical attack.
- Passive Effect. The target can change the cost of <<Spellbreak>> to [Cost: 2]. Additionally, <<Spellbreak>> can be used up to twice per round.
- ================================================================================
- Ultimate Dragoon -- Common Talents [XXXG]
- ================================================================================
- [Common] <<Slash>>
- Timing : Attack
- Range : Engaged
- Target : 1#
- Cost : [E]
- *Skillfully manipulate a bladed weapon to release a powerful slash.*
- Physical Attack. If the user performs this [Physical Attack] with [Form: Sword / Axe], they gain a modifier equal to +1 to the {Accuracy} Check and +2 to [Physical Damage].
- [Common] <<Thrust>>
- Timing : Attack
- Range : Engaged
- Target : 1#
- Cost : [E]
- *A basic tactic that increases the power of a thrusting weapon, such as a sword or spear.*
- Physical Attack. If the user performs this [Physical Attack] with [Form: Sword / Spear], they gain a modifier equal to +2 to the {Accuracy} Check.
- [Common] <<Bash>>
- Timing : Attack
- Range : Engaged
- Target : 1#
- Cost : [E]
- *A fundamental technique that aims to break an enemy's posture rather than do damage.*
- Physical Attack. This [Physical Attack] does not deal [Physical Damage]. If the attack hits, the target receives [Shift: Fallen].
- [Common] <<Aiming Snipe>>
- Timing : Attack
- Range : Item
- Target : 1#
- Cost : [E]
- *Take aim and shoot an enemy in their vital areas.*
- Ranged Attack. When dealing [Physical Damage] with a [Form: Ranged / Mode: Two Hand] weapon, the user gains a +{Luck} modifier.
- [Common] <<Smite>>
- Timing : Attack
- Range : Engaged
- Target : 1#
- Cost : [O]
- A basic battle technique that increases the power of a spear, axe, or hammer by applying more force.
- Physical Attack. When performing a [Physical Attack] with a [Form: Spear - Axe - Hammer] weapon, the user gains a +{Strength} modifier at [Damage Calculation].
- [Common] <<Brandish>>
- Timing : Attack
- Range : Engaged
- Target : Area
- Cost : [Steps]
- A basic combat technique, swinging a large weapon such as a spear or hammer to sweep away multiple enemies.
- Physical Attack. When performing a [Physical Attack] with a [Form: Spear - Hammer] weapon, the target receives a -1 penalty to [Evasion].
- [Common] <<Avoid>>
- Timing : Defense
- Range : User
- Target : User
- Cost : [E, E]
- *Determine the trajectory of a physical attack and attempt to avoid it with precise movement.*
- Use On {Evasion} Check. The target gains a +1 modifier to the result of the {Evasion} check.
- [Common] <<Block>>
- Timing : Defense
- Range : User
- Target : User
- Cost : [O]
- *Reduce the damage of a physical attack by blocking it with a weapon, or shield.*
- Use on Damage Reduction. The target gains a +3 modifier to [Armor].
- [Common] <<Spiral Flame>>
- Timing : Attack
- Range : Engaged
- Target : Area
- Cost : [O, O]
- *Lethal magic that ejects high-temperature flames in the shape of a spiral into the surrounding area.*
- Magical Attack. The target takes [Rank: 2] [Element: Flame] [Magical Damage] (Resist [Cancels]).
- [Common] <<Icicle Javelin>>
- Timing : Attack
- Range : 10 Sq.
- Target : 1#
- Cost : [O, O]
- *Lethal magic that condenses the moisture in the air into a deadly weapon.*
- Magical Attack. The target takes [Rank: 2] [Element: Cold] [Magical Damage] (Resist [Cancels]).
- [Common] <<Wind Blade>>
- Timing : Attack
- Range : 2 Sq.
- Target : 3#
- Cost : [E, O]
- *Lethal magic that generates a kamaitachi that cuts through the wind to injure enemies.*
- Magical Attack. The target takes [Rank: 2] [Element: Wind] [Magical Damage] (Resist [Cancels]).
- [Common] <<Lightning Pillar>>
- Timing : Attack
- Range : 7 Sq.
- Target : 2#
- Cost : [E, O]
- *Lethal magic that launches columns of electricity from the ground to electrocute it's target.*
- Magical Attack. The target takes [Rank: 2] [Element: Shock] [Magical Damage] (Resist [Cancels]).
- [Common] <<Magnetic Pressure>>
- Timing : Attack
- Range : 4 Sq.
- Target : Area
- Cost : [O, O]
- *Lethal magic that interferes with gravity and generates powerful magnetic fields to attack.*
- Magical Attack. The target takes [Rank: 1] [Element: Magnet] [Magical Damage] (Resist [Cancels]).
- [Common] <<Light Blade>>
- Timing : Attack
- Range : 7 Sq.
- Target : 1#
- Cost : [Steps]
- *Lethal magic launches a blade made of magic to slice through it's target.*
- Magical Attack. The target takes [Rank: 3] [Element: Light] [Magical Damage] (Resist [Cancels]).
- [Common] <<Mirage Fang>>
- Timing : Attack
- Range : 5 Sq.
- Target : 1#
- Cost : [Doubles]
- *A dangerous magical technique that makes an illusory, demonic beast* attack your targets via hallucination.*
- Magical Attack. The target takes [Rank: 2] [Element: Phantom] [Magical Damage] (Resist [Cancels]).
- [Common] <<Venomous Blow>>
- Timing : Attack
- Range :Engaged
- Target : 1#
- Cost : [E, O]
- *Lethal magic that creates a cloud of poisonous gas to attack.*
- Magical Attack. The target takes [Rank: 2] [Element: Poison] [Magical Damage] (Resist [Cancels]).
- ================================================================================
- Ultimate Dragoon -- High Talents [XXXH]
- ================================================================================
- [High Talent 5+] <<Certain Death Magic>>
- Timing : Attack
- Range : User
- Target : User
- Cost : [O, 1, 1, 1]
- Unleash a special magic of your own creation.
- Magical Attack. The target may use one [Effect Class: Magical Attack] Talent they have already acquired as [Cost: None], and gain +2 [Rank] on [Damage Calculation]. If it does not deal damage, instead gain +3 to the {Conjure} check.
- [High Talent 10+] <<Accumulating Strength>>
- Timing : Prep
- Range : User
- Target : User
- Cost : None
- Manipulate your dragonpulse via a special mental concentration method.
- Unique Effect. The target spends their [Timing: Prep] and changes any two [Spirit Dice] to any value. If this talent is used by a character with {Fixed Values}, they gain 2 [Overflow].
- [High Talent 15+] <<Blossoming Genius>>
- Timing : Constant
- Range : User
- Target : User
- Cost : None
- You have blossomed into a supergenius via the effects of dragonpulse.
- Passive Effect. The target may use one talent with an "x# per round" restriction one additional time per round.
- ================================================================================
- Ultimate Dragoon -- Items: Weapons [XXXI]
- ================================================================================
- Melee Weapons / Form: Swords [XXXI-1]
- ----------------------------------------
- ■ Sword
- Restrict : None
- Mode : One Hand
- ACC : None
- PD : 0
- INIT : 0
- Cost : 0G
- [Form: Sword / Range: Engaged / Target: 1#]. Description. Additional Effect
- ================================================================================
- Ultimate Dragoon -- Item: Protectors, Accessories, Gear, Consumables [XXXJ]
- ================================================================================
- Protectors/Form: Suit [XXXJ-1]
- ----------------------------------------
- Armor
- Restrict : N/A
- EVA : 0
- INIT : 0
- Armor : 0
- Barrier : 0
- Cost : 0G
- Description
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