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- command /drop [<text>]:
- trigger:
- if arg is "sety":
- if {drop.startset.%player%} is set:
- send "&2Wlaczono &adrop setow startowych"
- delete {drop.startset.%player%}
- else:
- send "&cWylaczono &adrop setow startowych"
- set {drop.startset.%player%} to true
- else if arg is "bronie":
- if {drop.bronie.%player%} is set:
- send "&2Wlaczono &adrop broni startowych"
- delete {drop.bronie.%player%}
- else:
- send "&cWylaczono &adrop broni startowych"
- set {drop.bronie.%player%} to true
- else if arg is "refy":
- if {drop.refy.%player%} is set:
- send "&2Wlaczono &adrop refili"
- delete {drop.refy.%player%}
- else:
- send "&cWylaczono &adrop refili"
- set {drop.refy.%player%} to true
- else:
- send "&cUzyj /drop <sety|bronie|refy>"
- on death of player:
- remove all nether star from drops
- if {drop.startset.%attacker%} is true:
- remove all iron armor of protection 4 from drops
- if {drop.bronie.%attacker%} is true:
- remove all bow from drops
- set {_p} to "%victim%" parsed as player
- loop all items in drops:
- loop-item is not enchanted:
- if loop-item is diamond sword:
- remove type of loop-item from drops
- else if loop-item is bow:
- remove loop-item from drops
- remove all 262 from drops
- if {drop.refy.%attacker%} is true:
- remove all golden apple from drops
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