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Kuroji

Jump 065: Cardcaptor Sakura

Jan 25th, 2018
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  1. >Jump 65: Cardcaptor Sakura
  2. >The World, reversed (A great work betrayed.)
  3. >Age: 16
  4. >Location: Tomoeda
  5. >Identity: Drop-In
  6. >Drawbacks: Clow's Enmity (+200), Adaptation Values (+300)
  7. So... there's this big deal about merged magic systems, but they're basically cards that are summons, right? Pft. I don't want to use them anyway, they're far too limited for my intentions!
  8. And I'm definitely not just saying that because I can't use them.
  9. Still, I can't help but feeling that I've lost something...
  10. >Ctrl-Z (1300)
  11. Fixing the damage of a fight after it's concluded? Sign me up.
  12. >Spell Sensitivity (1200, drop-in)
  13. Oh nice, the ability to track down magic, even hidden. Helpful.
  14. >Spirit Sight (1100, drop-in)
  15. ...this must be the work of an enemy γ€ŒStand」!
  16. >Interference (800)
  17. Breaking magic just by being there and seeing through illusions, I like it.
  18. >Generous Donation (500)
  19. And now ALL of my magic is genetic. This has implications, down the line.
  20. >Magician (300, drop-in)
  21. Speaking of magic... at least this way I can use it without needing those silly cards.
  22. >Conjoined Conjures (0, drop-in)
  23. It's too good NOT to get, to be honest. This way I can stitch together multiple magic systems.
  24.  
  25. And I'm not even going to get involved in the plot! I'm just going to wander around, do my own thing, watch everything happen from the sidelines, and occasionally show up eating popcorn.
  26.  
  27. Though if the heroes are all in over their head and I'm sitting on the sidelines eating popcorn, I may step in and alpha strike the villain of the season into unconsciousness, because I'll be damned if they're going to deprive me of my entertainment.
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