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- One poppet to rule them all, for all effects
- A new device that is similar to the poppet shelf will be added, but it cannot perform all effects, and effects that require an item to be held or given have to also have said item added to the shelf. As a result, each rack on the shelf can only contain one poppet, one taglock, and one sympathetic item. Each poppet shelf has three racks though, so three poppets can be used. Not all poppet effects can be triggered in a shelf, however.
- Throwing one in a campfire lights the target on fire
- Throwing one in soulfire lights them on fire, even more if they are under the influence of anything that may increase resistance to fire
- Throwing one down a flowing stream causes the target to start moving in the same direction
- Throwing this on a cactus causes a target to get impaled
- Throwing this off a high place causes the target to take heavy damage
- Throwing a potion on one gives the target a specified potion effect
- Throwing one off into the void in The End causes the target to get randomly teleported around
- Putting one in the hands of a demon, provided it is already bound to a target, results in an extremely erratic outcome.
- If one starts taking drowning damage while holding a poppet, so will the victim
- Putting one in the hands of a vampire, werewolf, or other similar being has a small chance of infecting the victim.
- Putting one in the path of a wind charge knocks the victim against the wind
- Holding one out during rain increases the chance of the victim getting struck by lightning
- Any use of one in The Astral results in the victim dying in their sleep. YOU RIPPED THEIR GOD DAMN SOUL OUT!
- Putting one near a shrieker renders a victim deaf, mute, and blind.
- Throwing one in any cauldron that has water drenches a target, yet also removes all debuffs. However, this damages targets averse to water.
- Throwing one in any cauldron that has powdered snow freezes the target in place
- Placing one underneath a piston and activating it deals heavy damage, and makes walking hard for the victim for quite some time
- Throwing it into an active ritual circle has a chance of moving the ritual towards the victim, depending on the ritual in question.
- Placing one on honey blocks causes hostile mobs of all kinds to follow you, even those with mentalities like spiders. It also causes mobs that are docile by default to aggro a player, such as bees. The victim is also heavily slowed down.
- Holding the poppet in one hand with a sword in the other hand, or some other sharp object allows you to deal random damage to the victim, but rapidly damages the poppet
- Holding a shield in the offhand while holding the poppet in your hand causes the poppet to direct damage from the victim to the poppet.
- Exploding TNT or fireworks near one causes a victim to also be pelted with small amounts of explosive damage. A similar effect can be achieved with a creeper if the timing is right.
- If a player is under the influence of the bad omen effect, one can transfer it to another individual via a poppet
- Hero of the Village status can also be transferred via a poppet
- Throwing food at a poppet causes the target to be fed, based on the hunger and saturation values of what you gave them. This can also be used to give them stuff like rotten flesh or golden apples…
- Placing one on salt will cause the target to take extra damage if they have become some kind of abomination, such as a vampire or a werewolf, or if the target is such a being. It also works well on arthropods, albeit for different reasons.
- If given seeds, there is a chance the victim will not harvest as much from crops as they would’ve, even with enchantments.
- Holding a piece of armor in the offhand with one in the main hand gives the target a small addition to their armor level
- Impaling one with a trident during a storm causes the target to be struck by lightning
- Smashing one with a mace, depending on how far down you hit from, deals a lot of blunt-force damage
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